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Ancient Domains Of Mystery, forum overview / Spoilers / I need some answers.

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Descent
Registered user

Last page view:

4847 days, 10 hours, 22 minutes and 55 seconds ago.
Posted on Thursday, November 07, 2002 at 05:00 (GMT -5)

Can somebody tell me in what order should I complete the quests? And were could I find them?
What about that cave with gremlins. Can I kill them?
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Ekaterin
Moderator on this forum

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5737 days, 23 hours, 45 minutes and 4 seconds ago.
Posted on Thursday, November 07, 2002 at 06:11 (GMT -5)

Which quests do you mean? Please try to make your questions a bit more specific. I'm going to assume you're referring to the quests you pick up in Terinyo to kill the raider lord, find the village carpenter, and rescue the puppy.

OK, now I'll explain about where to find them. For the carpenter and puppy quests, your quest screen (press "q") will tell you. E.g. it says that the carpenter is in the dungeon southeast of Terinyo. Just go in the right direction until you find a cave. (The cave was not there until you picked up the quest, which may be confusing you.)

For the raider lord, Tywat Pare told you he was roaming the countryside, so roam around a bit yourself, and perhaps you'll run into him. He disappears if he thinks a powerful hero (level 6 or higher) is after him, though.

The order in which you complete the quests isn't very important. I tend to do it this way:

  • Go to the small cave (NW of Terinyo) and find the waterproof blanket and the stairs down.
  • Go up to the wilderness and kill the raider lord.
  • If I didn't start with the Healing skill, do the carpenter quest to get it.
  • Go back into the small cave and go down through the "Unremarkable Dungeon", which is not as dangerous as the small cave, and often has nice stuff like herbs.
  • Finish any remaining quests (puppy, carpenter).


(The puppy will always be dead by the time I get to it. If you want to save it, you had better do that quest first. However, this is extremely risky and not worth the effort.)

About the gremlins: yes, you can kill them, but they multiply when they hit the water traps. Good spells to have in there are Disarm Trap (obviously) and Light (bright light hurts gremlins).
Descent
Registered user

Last page view:

4847 days, 10 hours, 22 minutes and 55 seconds ago.
Posted on Tuesday, November 12, 2002 at 05:30 (GMT -5)

Thanks.
Elethiomel
Registered user

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7648 days, 17 hours, 4 minutes and 42 seconds ago.
Posted on Tuesday, November 12, 2002 at 08:38 (GMT -5)

One case in which you may want to do the puppy quest first thing, is if you're playing a troll, and want to make your character neutral or lawful. Trolls are sufficiently tough that surviving the puppy cave, starting at level one, is doable without too much effort/luck.
Descent
Registered user

Last page view:

4847 days, 10 hours, 22 minutes and 55 seconds ago.
Posted on Tuesday, November 12, 2002 at 12:58 (GMT -5)

Can somebody make a list of monsters? And with their weakness, too! But remember I'm a spellcaster because I'm too coward to engage in melee and stuff. About the puppy quest I think it does't woth it. And when I go to Dwarftown, at what lv. my char should be to go deeper?
Descent
Registered user

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4847 days, 10 hours, 22 minutes and 55 seconds ago.
Posted on Tuesday, November 12, 2002 at 12:58 (GMT -5)

excuse my bad English.
eL
Registered user
Long lost brother


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7157 days, 1 hour, 22 minutes and 42 seconds ago.
Posted on Tuesday, November 12, 2002 at 13:55 (GMT -5)

be careful with eyes. They shrug off spells very good, and most of them PARALYZE kill 'em with fireballs.
goblins, kobolds, hobgoblins, orcs, even most of ogres are weak. Kill 'em in melee.
Mimics are bad too, 'cause of paralyze, spells and only spells.

Trolls are hard to kill, spells with best efficiency, but don't forget that spells may end.
summoners are not very dangerous, if you have poison resistance or spell "slow poison" or "neutralize poison"m 'cause most of summoned peeps are spiders :)
necromancers suck at all (monsters), but ghuls CAN paralyze. Beware! If you are surrounded by them, consider youself half-dead. Once i got killed by two of 'em - one hits me - paralyze, second hits me - paralyze and so on.

when you go to gremlin cave, use pickpocket skill from yergius on 'em. Also you must have disarm trap spell - it's very handy in there.
BEWARE OF GOLEMS AND STATUES!!! Golems are worse, they shrug off everything very good and even improved fireball doesn't kill 'em with first hit.
Jellies are almost infinite source of xp, especially in vaults. they multiply fast (gray, green and yellow) and can't hit you very bad, but they CAN corrode weapons, or even destroy them.
That's it



It's very hard to be humble, when you are great.
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C
Registered user

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6265 days, 18 hours, 14 minutes and 19 seconds ago.
Posted on Tuesday, November 12, 2002 at 22:08 (GMT -5)

I usually start with the puppy dog quest get to lvl 2 in the cave and then run to find Kranch, usually make it in time though.
eL
Registered user
Long lost brother


Last page view:

7157 days, 1 hour, 22 minutes and 42 seconds ago.
Posted on Wednesday, November 13, 2002 at 08:25 (GMT -5)

I always begin in da ID. Come in-come out until tension room is there, then Kranach, then da puppy(dead) then UD and HMV then CoC to arena then Gremlins then Dwarves and their quests. Never got further :(


It's very hard to be humble, when you are great.
Tanthalas Pathfinder
Registered user
aka Tanthie


Last page view:

7026 days, 16 hours, 12 minutes and 24 seconds ago.
Posted on Thursday, November 14, 2002 at 00:59 (GMT -5)

eL has same strategy as I.


"When watching anime, never worry about the consequences."
eL
Registered user
Long lost brother


Last page view:

7157 days, 1 hour, 22 minutes and 42 seconds ago.
Posted on Thursday, November 14, 2002 at 04:51 (GMT -5)

gee, kewl. And did you get further?


It's very hard to be humble, when you are great.
Tanthalas Pathfinder
Registered user
aka Tanthie


Last page view:

7026 days, 16 hours, 12 minutes and 24 seconds ago.
Posted on Friday, November 15, 2002 at 01:04 (GMT -5)

I have actually played adom few times through so yes, I did get further.


"When watching anime, never worry about the consequences."
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Mewto
Registered user

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3571 days, 20 hours, 32 minutes and 11 seconds ago.
Posted on Thursday, December 05, 2002 at 04:27 (GMT -5)

My order is this: gnome elementalist.
first kill bandit. Master thief, mad doctor, crime lord and bodyguards after. Next barbarian.
Go to CoC. Arena: win 19th fight. Dwarftown quests. But I normally don't manage ro win the 20th fight because i get invisible by drinking from pools. Darkforge, Toef, High mountain village, get RoTH. After that all orbs and casino.
By the way I never got to the mana and earth temle. And I never saw bugville cause I don't know where it is. The game always crashes. TB should correct that bug because it's impossible to win the game with that signal


For the Horde!
unregistered user
Unregistered user
Posted on Thursday, December 12, 2002 at 05:37 (GMT -5)

If I start the game chaotic and on my way to dwarftown I change my alignment to lets say -N, will my god hate me because I changed alignment or only after I pass dwarftown and change alignment I have problems with my god?
unregistered user
Unregistered user
Posted on Thursday, December 12, 2002 at 05:40 (GMT -5)

Is it possible for a bard to tame undead creatures like skeletons? What about liches, molochs, the old barbarian or a shopkeeper?
Imagine yourselfwith a shopkkeper companion who lives his store and fight for you...

Would you like to have a shopkeeper companion?
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Registered user
Unregistered user
Posted on Thursday, December 12, 2002 at 06:29 (GMT -5)

That would be pretty nice
J.
Registered user
You'll never get rid of me


Last page view:

5636 days, 13 hours, 4 minutes and 4 seconds ago.
Posted on Thursday, December 12, 2002 at 07:52 (GMT -5)

You can only tame animals with music. If you want good companions, try reading blessed scrolls of familiar summoning in dangerous places like DH:2. And dwarftown doesn't have anything do with your god getting angry I think.
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."
eL
Registered user
Long lost brother


Last page view:

7157 days, 1 hour, 22 minutes and 42 seconds ago.
Posted on Thursday, December 12, 2002 at 09:22 (GMT -5)

i got the living wall in dwarfton btw...


It's very hard to be humble, when you are great.
eL
Registered user
Long lost brother


Last page view:

7157 days, 1 hour, 22 minutes and 42 seconds ago.
Posted on Thursday, December 12, 2002 at 09:22 (GMT -5)

so it is a f****** dangerous place :)


It's very hard to be humble, when you are great.
J.
Registered user
You'll never get rid of me


Last page view:

5636 days, 13 hours, 4 minutes and 4 seconds ago.
Posted on Thursday, December 12, 2002 at 09:59 (GMT -5)

Yes, it can be dangerous. Try kicking the altar untill or convert it to piss off the priest, he he.
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."
Illumi
Unregistered user
Posted on Thursday, December 12, 2002 at 11:14 (GMT -5)

Really? Let me try.....Oh I get a Troll Chief :)
Yax
Unregistered user
Posted on Thursday, December 12, 2002 at 11:17 (GMT -5)

As for quests order:
It depends *very* much on your character. Only with some you can do all of them.
I finished The Game several times and my favourite order is:
1)SMC - blanket and special item (if generated)
2)Raider - if I'm strong enough to survive it
3)Puppy Dog - unless I need healing skill or 3 days passed (dog dead)
3)Yrrigis/Kheetax
4)Continue to CoC
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rhino69
Registered user
go forth & see all


Last page view:

7658 days, 10 hours, 28 minutes and 33 seconds ago.
Posted on Tuesday, December 17, 2002 at 15:16 (GMT -5)

can i make it as human archer or should i try the orc?
We all die but few die with honour
Stuart
Registered user

Last page view:

7572 days, 1 hour, 16 minutes and 21 seconds ago.
Posted on Tuesday, December 17, 2002 at 21:46 (GMT -5)

Do you go though the unremarkable dungeon?
My start with a wizard is:
1)First kill bandit in outlaw village.
2)Generate small cave.
3)ID till level 8/9.
4)Through the unremakable dungeon
5)down to the arena lvl to get food.
6)If an altar has been generated hang around saccing mosters to get precrowned.

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