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Maelstrom Registered user The Knight of the Black Rose Last page view: 3110 days, 23 hours, 21 minutes and 7 seconds ago. |
Herbalism or Healing for this guy, hurthling archer, who just got out of UD/HMV, went to SMC at the beginning (note the left&right hand items. I know, I'm one lucky *** ;P ) I can't decide which one I need. Giant St:16 Le:13 Wi: 8 Dx:21 To:12 Ch:15 Ap:11 Ma: 6 Pe:14 N+ DV/PV: 36/9 H: 73(73) P: 27(27) Exp: 12/42228 Vlge Sp: 108 Burdened ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Daggers & knives 5 +4 +2 +1 skilled 98 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 7 +14 +10 +2 skilled 22 Thrown rocks & clubs 5 +10 +7 +1 skilled 57 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 3 +6 basic 10 Damage caused with your melee weapons: -------------------------------------- Right hand: +15 bonus to hit, 5d5+6 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 16, base range: 28, +55 bonus to hit, 1d4+30 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................ 60 (good) [+1d3] Archery ..................100 (superb) [+2d4] Climbing ................. 80 (great) [+2d4] Concentration ............ 64 (good) [+3d4] Cooking .................. 62 (good) [+1] (ma) Dodge .................... 74 (great) [+1d5] First aid ................ 32 (fair) [+4d4] Fletchery ................ 42 (fair) [+4d5] (mr) Food preservation ........ 88 (great) [+1d5] Gardening ................ 16 (mediocre) [+3d3] Haggling ................. 37 (fair) [+3d5] Listening ................ 77 (great) [+1d3] Literacy ................. 41 (fair) [+1d5] Pick pockets ............. 1 (poor) [+3d5] Stealth .................. 79 (great) [+2d4] ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 1480 stones Carrying capacity: 1650 stones Head : - Neck : necklace of the silver tongue {Ch+3} [2s] Body : studded leather armor (-1, +0) [-1, +3] [250s] Girdle : - Cloak : - Right Hand : uncursed dagger of death (+1, 5d5+2) [10s] Left Hand : tower crystal shield (-2) [+13, +4] [260s] Right Ring : cursed ring of the fish [1s] Left Ring : uncursed ring of speed [+0, +1] (+5 spd) [1s] Bracers : bracers of speed [+0, +0] (+4 spd) [10s] Gauntlets : gauntlets (-1, +0) [+0, +1] [10s] Boots : - Missile weapon: uncursed sling (+0, +4) [3s] Missiles : heap of 16 rocks (+0, 1d4) [80s] Tool : cooking set [100s] ---------------------------------------------------------------------------- Achievements ---------------------------------------------------------------------------- She survived for 0 years, 11 days, 23 hours, 36 minutes and 2 seconds (14274 turns). Giant visited 14 places. Her strength score was modified by +7 during her career. Her willpower score was modified by -2 during her career. Her dexterity score was modified by +1 during her career. A pessimist sees a dark tunnel. An optimist sees a light at the end of that tunnel. A realist sees a train. And the train driver sees three idiots on the tracks. [Edited 3 times, last edit on 7/17/2003 at 19:49 (GMT -5) by Maelstrom] |
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Wheyon Registered user Last page view: 7561 days, 11 hours, 41 minutes and 14 seconds ago. |
herbalism. for sure. You'll find troll blood potions more often than you'll find herbs, holy water, and identification. Get herbalism, help out those oh so important stats. Sickness curing, poison relief, satiation, and healing all make herbalism the right choice. My favourite piece of graffitti I ever was on a bathroom stall: "People who write here are FAAGS!" |
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KillerClawLobster Registered user Ancient Chaos Lobster Last page view: 6454 days, 1 hour, 53 minutes and 25 seconds ago. |
Healing. All the way. Beats Herbalism hands down later in the game. Even without the Herbalism skill, you can still collect herbs for the stats and healing and it's a rather simple thing to uncurse them. That and finding herbs is a hit or miss proposition, some games lots are generated, other games only 3-4 levels have herbs. Healing is always helpful, cuts down on recovery time between fights. Oh, and Maelstrom, I hate you for being this lucky that far into a game! Just kidding! :-) The All-Powerful Ancient Chaos Lobster is here. Boil some water and melt some butter! |
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J. Registered user You'll never get rid of me Last page view: 5657 days, 22 hours, 46 minutes and 15 seconds ago. |
I'd say that late game herbalism is more useful. Regeneration items are sure to be found at some point of the game. In fact, healing pretty much loses it's edge once you find spenseweed with herbalism. Having said that, I myself always pick healing. If you're feeling happy, don't worry, it'll go away. Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad." |
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SolidSnake Unregistered user |
Healing. By end game, healing will have probably have saved your life a few times. You could learn Herbalism with a wish, but that somewhat of a waste. |
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Maelstrom Registered user The Knight of the Black Rose Last page view: 3110 days, 23 hours, 21 minutes and 7 seconds ago. |
Well, I'll go for herbalism this time - blessed speensweed saved my ass more times that I can imagine (mostly in Dark Forge, in the late 20') and that willpower is a problem (confusion is a pain). So it's Herbalism this time. Forgot about one thing - the free artefact and Potion of Cure Corruption that the driud gives. Both I have now, and am very happy with it :D Going to the Pyramid, so I can kill the mummy. A pessimist sees a dark tunnel. An optimist sees a light at the end of that tunnel. A realist sees a train. And the train driver sees three idiots on the tracks. [Edited 1 time, last edit on 7/19/2003 at 16:15 (GMT -5) by Maelstrom] |
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Maelstrom Registered user The Knight of the Black Rose Last page view: 3110 days, 23 hours, 21 minutes and 7 seconds ago. |
Ow man... dead again :/ This time FELL DOWN A PIT! Is this any way for a hero to die? Guess it is ;) A pessimist sees a dark tunnel. An optimist sees a light at the end of that tunnel. A realist sees a train. And the train driver sees three idiots on the tracks. |
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Warlord Registered user Wanderer of the Wastes Last page view: 7526 days, 12 hours, 36 minutes and 57 seconds ago. |
The stone blocks suddenly hitting your head are even more annoying. Lost several great gray elven wizzies to that. - May the blood of thine enemies stain the ground - |