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Ancient Domains Of Mystery, forum overview / Spoilers / Easy way to do cute dog quest

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Alex
Registered user
Master Necromancer


Last page view:

6480 days, 8 hours, 7 minutes and 30 seconds ago.
Posted on Tuesday, December 30, 2003 at 05:27 (GMT -5)

1. Acquire bones.
2. Locate cute dog.
3. Kick cute dog.
4. Go to dungeon exit. Monsters won't attack cute dog, because it's hostile to you.
5. Give bones to cute dog until tamed.
6. Return to tiny girl.

:)
What do you wish for? wands of cat repellent_
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Anarchy2
Registered user
- Tainted Love -


Last page view:

7253 days, 17 hours, 53 minutes and 54 seconds ago.
Posted on Tuesday, December 30, 2003 at 05:40 (GMT -5)

But still,GETTING to the cute dog won't be so easy.


Fear me not,I'll go nice on you....For now.
honza l.
Unregistered user
Posted on Tuesday, December 30, 2003 at 05:41 (GMT -5)

I would like to know if somebody ever tried to use the cute dog as a companion? Slowly train him and than... I mean he never turns hostile (unless you attack him) like e.g. other tamed dogs.
Marillion*
Unregistered user
Posted on Tuesday, December 30, 2003 at 06:01 (GMT -5)

Would be fun to return to the girl with lv100 cute dog =)
Bet it wouldnt be so cute no more

Anyway, good tip Alex, never thought of that.
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Alex
Registered user
Master Necromancer


Last page view:

6480 days, 8 hours, 7 minutes and 30 seconds ago.
Posted on Tuesday, December 30, 2003 at 06:06 (GMT -5)

You could train him I suppose, but it would mean you could never return to Terinyo.
What do you wish for? wands of cat repellent_
Bezrend
Registered user

Last page view:

3247 days, 13 hours, 22 minutes and 58 seconds ago.
Posted on Tuesday, December 30, 2003 at 06:51 (GMT -5)

Yeah. All that effort, and the bloody traitor dog just runs away in Terinyo. No respect.

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Anarchy2
Registered user
- Tainted Love -


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7253 days, 17 hours, 53 minutes and 54 seconds ago.
Posted on Tuesday, December 30, 2003 at 06:59 (GMT -5)

What a hoe. :D


Fear me not,I'll go nice on you....For now.
honza l.
Unregistered user
Posted on Tuesday, December 30, 2003 at 07:01 (GMT -5)

It goes without saying you couldnīt take him to Terinyo but it is no problem, you can leave him in any dungeon for a while.
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Anarchy2
Registered user
- Tainted Love -


Last page view:

7253 days, 17 hours, 53 minutes and 54 seconds ago.
Posted on Tuesday, December 30, 2003 at 07:04 (GMT -5)

What if he were to be killed by a monster?Or to step on a trap?Or-yanno.Bah.Who cares.He ain't worth it anyway(for a piece of candy?@%#&!).


Fear me not,I'll go nice on you....For now.
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Mewto
Registered user

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3571 days, 15 hours, 50 minutes and 28 seconds ago.
Posted on Tuesday, December 30, 2003 at 09:26 (GMT -5)

yea.
For the Horde!
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Taz
Registered user
Registered user


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4997 days, 16 hours, 24 minutes and 54 seconds ago.
Posted on Tuesday, December 30, 2003 at 23:22 (GMT -5)

actually, for as many candies as you want, yeah? :P

problem: what if you're a monk?


Taz: A potion of gain attributes (4s) is lying here. Suddenly a stone block hits your head! Something on the ground is smashed to pieces!
PeanutGod: Awwww no! How harsh is that! This is where you need the artefact 'mop and bucket'.

[Edited 1 time, last edit on 12/30/2003 at 23:22 (GMT -5) by Taz]
honza l.
Unregistered user
Posted on Wednesday, December 31, 2003 at 02:33 (GMT -5)

BTW, I do the dog quest always. It is just my style. Survive or die. Any suggestions?
honza l.
Unregistered user
Posted on Wednesday, December 31, 2003 at 02:37 (GMT -5)

And I donīt think it is so dangerous to leave the dog in a dungeon. IMO when you leave a level no big things happen there (maybe none).
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Alex
Registered user
Master Necromancer


Last page view:

6480 days, 8 hours, 7 minutes and 30 seconds ago.
Posted on Wednesday, December 31, 2003 at 04:58 (GMT -5)

Taz: if you're on cowardly tactics, the dog should still survive a monk's kick.
What do you wish for? wands of cat repellent_
taz unlogged
Unregistered user
Posted on Wednesday, December 31, 2003 at 08:15 (GMT -5)

ok, i just got logged off for no reason. what i was trying to post was:

"lol, i can imagine the monk prodding the cute dog with the tip of his toe"
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Maelstrom
Registered user
The Knight of the Black Rose


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3089 days, 8 hours, 57 minutes and 13 seconds ago.
Posted on Wednesday, December 31, 2003 at 10:03 (GMT -5)

THe dog quest gives a nice bonus to your score (10 000 if I remember right), and is a nice challange (can you get past those ants in the first 3 days?).


A pessimist sees a dark tunnel.
An optimist sees a light at the end of that tunnel.
A realist sees a train.
And the train driver sees three idiots on the tracks.
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Ekaterin
Moderator on this forum

Last page view:

5737 days, 19 hours, 3 minutes and 21 seconds ago.
Posted on Friday, January 02, 2004 at 11:24 (GMT -5)

Instead of kicking the cute dog, you could zap it with a harmless stun ray. As far as I know, this isn't even a chaotic act.
LarrackG
Registered user
DragonWindGodFist


Last page view:

7284 days, 5 hours, 29 minutes and 2 seconds ago.
Posted on Friday, January 02, 2004 at 19:38 (GMT -5)

Its a very clever idea, but truth is I've never had much difficulty keeping it alive once found. Finding it always kills me.


You pick up the Blessed Amulet of Life Saving. Waldenbrook, the dwarven shopkeeper, slowly turns toward you.

"That will cost you..
..your soul"
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Iridia
Moderator on this forum
YASD


Last page view:

3727 days, 22 hours, 12 minutes and 11 seconds ago.
Posted on Friday, January 02, 2004 at 23:24 (GMT -5)

Actually, there's an even easier way to do it.

You can leave that cute dog anywhere, and go back to get it, once you generate it as alive on the level and it sees you. That makes it easier to get the dog upstairs, because you can wait until later in the game, when you're more powerful, to retrieve the dog and babysit it on the way up. Especially nice because you can wait to get that Lawful boost until you need it.

I'm not sure, actually, if the dog even has to see you in order not to die while you wait to level up to a decent level. Do you just need to generate the level? SSRT...


Die Gedanken sind Frei

[Edited 1 time, last edit on 1/2/2004 at 23:25 (GMT -5) by Iridia]
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Taz
Registered user
Registered user


Last page view:

4997 days, 16 hours, 24 minutes and 54 seconds ago.
Posted on Saturday, January 03, 2004 at 04:01 (GMT -5)

you probably only have to generate the level cuz the dog will be generated alive. but until you see the dog, you can't be sure it'll be killed before you find it. i've had the dog generated inside the vault.


Taz: A potion of gain attributes (4s) is lying here. Suddenly a stone block hits your head! Something on the ground is smashed to pieces!
PeanutGod: Awwww no! How harsh is that! This is where you need the artefact 'mop and bucket'.
honza l.
Unregistered user
Posted on Saturday, January 03, 2004 at 04:06 (GMT -5)

And btw it does not work so well. I kicked the dog and he turned hostile. Monster didnīt attack him. Then I moved to dungeon exit. Gave him about 35 bones - and I usually dontīt have that many of bones in the first 3 days. But still he was hostile. So I left him on that level (only thanks to a teleport trap, he is quite fast) and tried to collect another bones. Reurned few minutes later to that level - he was killed, obviously by a monster which was hostile also to me.

Unregistered user
Posted on Saturday, January 03, 2004 at 05:05 (GMT -5)

Oh . . . sorry about that. It does seem to have varying efficacy. The first time I tried it, he turned tame with only 6 bones, but last time he took 18 and was still hostile.
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Anarchy2
Registered user
- Tainted Love -


Last page view:

7253 days, 17 hours, 53 minutes and 54 seconds ago.
Posted on Saturday, January 03, 2004 at 06:40 (GMT -5)

When I try to tame a dog,I usually give it a bone one at a time.I dunno.I think the game thinks '35' bones as only '1',if you give them all directly.Hey,it's a theory.


Fear me not,I'll go nice on you....For now.
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wakka
Registered user
Tha kitten slayer


Last page view:

6692 days, 18 hours, 12 minutes and 50 seconds ago.
Posted on Saturday, January 03, 2004 at 18:06 (GMT -5)

Also, if you're cursed and/or doomed, it naturally is harder to tame anything. i gave ~ 30 bones to a blink dog for no effect while wearing crown of science.


And my point was...
J.
Registered user
You'll never get rid of me


Last page view:

5636 days, 8 hours, 22 minutes and 21 seconds ago.
Posted on Sunday, January 04, 2004 at 14:31 (GMT -5)

Regarding Iridia's pondering: Taz is right, you only have to generate the bottom level of the puppy cave. It's what I use often as my tactic, I get down, generate the level and leave, because I often descend the puppy cave as fast as I can and arrive at the bottom level at a very low level. Then I go do the carpenter quest and return after that to retrieve the puppy. Nothing happens on a dungeon level when you're not on it.

Actually, I do the same thing with SMC, I jump in at level 1 to generate goblins and kobolds of a low level there, but I descend the UD only after rescuing the puppy and the carpenter.
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."
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Taz
Registered user
Registered user


Last page view:

4997 days, 16 hours, 24 minutes and 54 seconds ago.
Posted on Monday, January 05, 2004 at 00:22 (GMT -5)

i always do that with the SMC, first place i go when i leave terinyo.
when i'm going for teh puppy quest, i either gain as few levels or as many levels as possible. if i gain enough levels before i reach the big open level then it shouldn't be too hard to make it out with the puppy. but that brings my level above 6, so kranach will have gone away.


Taz: A potion of gain attributes (4s) is lying here. Suddenly a stone block hits your head! Something on the ground is smashed to pieces!
PeanutGod: Awwww no! How harsh is that! This is where you need the artefact 'mop and bucket'.
Warlord*
Unregistered user
Posted on Monday, January 05, 2004 at 09:13 (GMT -5)

Damn Kranach, never around when you need him. He keeps evading me...then I get too many levels from wilderness encounters. Damn kranach.
LarrackG
Registered user
DragonWindGodFist


Last page view:

7284 days, 5 hours, 29 minutes and 2 seconds ago.
Posted on Tuesday, January 06, 2004 at 03:17 (GMT -5)

One of the few remaining advantages of Trolls :) They NEVER level up.


You pick up the Blessed Amulet of Life Saving. Waldenbrook, the dwarven shopkeeper, slowly turns toward you.

"That will cost you..
..your soul"
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Taz
Registered user
Registered user


Last page view:

4997 days, 16 hours, 24 minutes and 54 seconds ago.
Posted on Tuesday, January 06, 2004 at 06:44 (GMT -5)

but kranach leaves once trolls get a number of experience points instead of levels.


Taz: A potion of gain attributes (4s) is lying here. Suddenly a stone block hits your head! Something on the ground is smashed to pieces!
PeanutGod: Awwww no! How harsh is that! This is where you need the artefact 'mop and bucket'.
Tharamn
Registered user
The Warrior


Last page view:

4814 days, 21 hours, 1 minute and 12 seconds ago.
Posted on Wednesday, January 07, 2004 at 14:33 (GMT -5)

I have only found a cute dog corpse when I've done the quest. I wonder how you keep it alive?
You are not a hero unless you die.
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