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Ancient Domains Of Mystery, forum overview / Spoilers / Starting the game

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Kryllion
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7042 days, 19 hours, 33 minutes and 13 seconds ago.
Posted on Monday, February 09, 2004 at 15:24 (GMT -5)

***WARNING - this is more of a walkthrough than a mere spoiler. Granted, since I wrote it, this is probably a very poor walkthrough of the early stages of ADOM, but a walkthrough nonetheless - however, it is likely that someone brighter than I am will post more effective early-game strategies, which may ruin your ability to enjoy figuring out how to start the game.

DO NOT READ ON UNLESS YOU TOTALLY DON'T CARE ABOUT PRESERVING YOUR INNOCENCE

You've been warned. ***

(scroll down to start reading)






I'm wondering what people's opening strategies are for the game. Do they change based on character type/skills/alignment? Do you always hit the same dungeon first every time? Do you (like me) foolishly begin by setting yourself up for quests you've read about but have never managed to survive long enough to encounter?

Here's what I do every single god#@$! time without fail, because I am not creative:

1. Head to Terinyo.

2. Read all my spellbooks (if I have any) once.

3. Check inventory to make sure I haven't forgotten to arm myself with something.

4. Zoom around Terinyo looking for the red girl and the sherriff, and talk to both of them to get those quests.

5. Head down to Lawenilothehl - bring sherriff with me if I'm lawful to get the amulet. I do this to kill a mugger, because there's some quest later that's based on knowing your first kill and is apparently very difficult if you've killed a lot of that same monster. I usually end up killing a bandit or something first anyway.

6. Head for the small cave to get the blanket

7. Don't go down the stairs, climb back out and head to Puppy Cave.

8. Rescue the puppy, or possibly sacrifice it or eat it in front of the little girl if I'm having a bad day.

9. Take the Psycho Farmer or Druid quest, depending on whether I need Healing or Herbalism. I'll take Healing if I somehow don't have either, and Herbalism if I have both.

10. Load up on food and head to the Arena. Do all but the last fight

11. At this point, I'm probably Lvl 13, and head to the Pyramid.

12. If I survive the pyramid, I head down to Dwarftown and either:
a) stupidly forget that I'm chaotic, and get killed for being a defiler when I try to convert the altar, or
b) get sent on a quest to kill a monster that has apparently become extinct since I last saw them, such as Giant Frog.

I've never actually made it beyond this first Dwarftown quest, so I don't have any other strategies. I'm guessing that many of you have different approaches, and I'd love to hear them, unless this is generally considered out-of-bounds in this forum.

thanks,


~Kryllion~
Master of the Screeching Humanling
Larrack
Unregistered user
Posted on Monday, February 09, 2004 at 21:48 (GMT -5)

That would work. My system is this:

1) Enter Terinyo. Do NOT talk to either elder or druid, and only talk to Tywat Pare if I am confident of being able to take out Kranach as I am, now. Talk to little girl, and blup. Pick up some spare rations, until out of money or -just- burdened. Eat one ration to no longer be burdened, and not quite satiated.

2) Enter Outlaw Town. Open Hotzenplotzs door, and flee in there if attacked, so he can kill anything I can't (or won't) fight. Kill one beggar, before anything else, or if none can be found and I am strong enough, one mugger. This way my first kill is either unique, or near unique. If lawful, kill enough friendlies or beggars to become neutral. Talk to Yergius, and learn pick-pocketing. Walk through every square in barnabas' shop. Pick up water, scrolls of mapping, rocks, if affordable and desired.

3) Enter Small Cave. Plan strategy carefully based on starting location and likely lay out. Use scrolls of magic mapping if posessed. Get waterproof blanket, using first few level ups almost exclusively on stealth or speed advantages. Begin planning my talent tree. Get blanket, find staircase down, then exit through staircase up. Find Kranach and kill him. Collect reward. Enter Small Cave. Go down.

4) Descend quickly, using stealth and speed, and training archery weapons or spells. Ignore vaults if possible. This is the hardest part, by far. Archery or magic is the way to achieve it, with good helpings of stealth, speed and luck.

5) Enter High Mountain Village. By this stage around level nine or ten. Collect freebies. Buy powerful stuff from Leggot with large supplies of gold aquired, both found and from selling your own junk to him. What you will get depends on what he has, but make sure you are well equipped before you leave. Search previous dungeons completely. If an altar is found, convert it as desired and become precrowned as often as patience allows. Become crowned.

6) Leave these caves through high mountain village exit in the hills by L16, and enter pyramid. Be careful not to allow wilderness encounters to push me over. Search pyramid. Gain tools cache. Kill Rehetep. Wear ankh and mummy wrapping, even if cursed. Exit pyramid and enter Caverns of Chaos.

7) Descend to Arena, and pick up food. Get Si. Enter Dwarftown and get first quest. Get Nonnak quest also. Leave Caverns of Chaos and make the pilgrimage back to Terinyo. By this stage having picked pockets at least thirty times, join thieves guild and buy detect traps (this can be done before pyramid, and I usually do, but it takes more time) and any other skills desired.

8) Take Yriggs or Keethrax quest as desired. Complete with ease. Complete puppy quest. Around L18 or 19. Enter Dwarven graveyard. Kill Nonnak, unearth Sword of Nonnak, pour holy water on grave, if strong enough take elemental bracers from bone golem. Return to Caverns of Chaos.

[Edited 1 time, last edit on 2/9/2004 at 21:52 (GMT -5) by its author]
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Ekaterin
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5765 days, 7 hours, 21 minutes and 20 seconds ago.
Posted on Tuesday, February 10, 2004 at 05:02 (GMT -5)

About the first kill: there are *two* quests that depend on knowing it. One is the Courage quest, which requires you to kill twenty more of your first-killed monster. The other is the Filk quest, which is necessary for ultimate endings and which requires you to go very deep into the ID if you've killed a lot of the first-killed monster.

For the Courage quest, you want a monster that it's easy to find lots more of. For the Filk quest, you want a monster that you won't kill too many of in a typical game.

If you're not going for an ultimate ending, the first kill isn't too important - you might as well make it something common like a jackal or goblin.

If you're going for an ultimate ending, but also want courage, a bandit or outlaw is the best choice. They hunt in packs in the wilderness, where you have some control over whether to attack them or not, and are fairly rare in dungeons.

If you're going for an ultimate ending and don't care about courage, a beggar or mugger is a good choice. If you are too wimpy to survive a trip to Lawenilothehl, lure a villager out of Terinyo and kill them.
Kryllion
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7042 days, 19 hours, 33 minutes and 13 seconds ago.
Posted on Tuesday, February 10, 2004 at 08:08 (GMT -5)

Villager fishing, eh? I've been playing almost a year, and am still shooting for an ending that does not qualify as a stupid death candidate. The ultimate ending for me would be one that involved completing a quest not issued in Terinyo.

Larrack, fantastic post! I haven't seen half the things you're discussing, but perhaps if I try your opening moves a few times, I might get to ;-)

thanks,



~Kryllion~
Master of the Screeching Humanling
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Maelstrom
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The Knight of the Black Rose


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3116 days, 21 hours, 15 minutes and 12 seconds ago.
Posted on Tuesday, February 10, 2004 at 14:14 (GMT -5)

My way of starting (if the char is not lucky, he won't survive):
1. Check for "pick pocket" skill and alignment: if skill is present or you are Lawfull, go to point 3.
2. Go to Outlaw Town, check the Black Market (a good chance you'll get usefull items identified), get "Pick Pockets".
3. Go to SMC, find the blanket, find whatever usefull stuff you can - if level is over 4 and you have: a shield, a cloak, a blanket, then descend. If level is 6, then descend even without the items mentioned.
4. Get past the UD, checking the shops, herbs and vaults you encounter. Make sure you use you "Pick Pockets" on every monster with pockets until successfull (steal an item or the "nothing of vaule" message). Raise the skill 3-4 times, up to 45-50. Carry enough stuff to make you "burdened" to train St.
5. HMV, check the shop, sell the stuff you collected.
6. If N or L Go to the barbarian, and get the quest. Go to Ternyo and get the quest you need (Elder if you don't have the "Healing" skill, Druid if you have "Healing")
7. Go to Outlawtown, join the guild (that's what the Pickpicket training is for - if you pick enough pockets, you get accepted right away). Get all the usefull skills (Detect Traps, Disarm Traps, train climbing if still not at 100)
8. If not NC (or higher) yet, and need it for Healing quest, then get the Hotzenplotz quest and kill him. If still not NC, then buy out the whole food shop and give the food to beggars.
9. If you have a Ring of Fish, find Blup's mom.
10. Do the Pyramid, stop by the dusty cave and get attuned to the teleport traps on the second level (special message after you teleport).
11. Go to the CoC
12. Descend untill arena level, win 19 fights.
13. Descend untill Dwarftown, do the quests: if monster quest is easy to find in wilderness, do the Nonnak Quest. If not, then do it after the "Become champion of the arena" quest (become champion, do Nonnak, then get the reward and exchange the gladius for Bart's training).
14. Now it's up to you:
- Do the water temple
- Do ToHK
- If you don't have an AoLS, then search for it: pools are your friends (if your god likes you that is ;P ), Darkforge is your friend if you're strong.
After that you don't need much help :)


A pessimist sees a dark tunnel.
An optimist sees a light at the end of that tunnel.
A realist sees a train.
And the train driver sees three idiots on the tracks.
Marillion
Registered user
Twinmaster


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359 days, 27 minutes and 25 seconds ago.
Posted on Tuesday, February 10, 2004 at 15:58 (GMT -5)

"After that you don't need much help :)"

Well maybe some help from yourself is my experiance =(

Kryllion
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7042 days, 19 hours, 33 minutes and 13 seconds ago.
Posted on Tuesday, February 10, 2004 at 16:01 (GMT -5)

Things I've done:

1, 2, some of 3 without that strategy, 5, 6, 10 (except teleport coolness), 11, 12, 13 (haven't actually finished any of their quests yet).

I'll never remember all of this, so will be checking back frequently to remind myself of this strategy.


~Kryllion~
Master of the Screeching Humanling
Larrack
Unregistered user
Posted on Tuesday, February 10, 2004 at 16:33 (GMT -5)

Larrack believes courage is useless, basically a skill that covers up slightly for flaws in strategy. For that reason I always kill something near unique. powerful first level archers and wizards don't need to kill a beggar or a mugger, they can take out Half-Orc Bouncers or Hotzenplotz instead.
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Iridia
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YASD


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3755 days, 10 hours, 30 minutes and 10 seconds ago.
Posted on Tuesday, February 10, 2004 at 22:56 (GMT -5)

Courage is not *that* useless. It does give you a little bit of an edge, especially (uber-spiders, anyone? That dark elf isn't just going to come up to you and ask to be killed!) when surrounded by powerful monsters. And, since ADOM is the sort of game where a little bit of an edge can be all you need, I usually go for Courage.

A Bandit or Outlaw is a good idea, since they're easy to find in the wilderness. I've also gone for giant frogs (but then that means you give up on the Puppy quest because they're easiest to find in swamps) and, believe it or not, a Bugville inhabitant (instant 4-6 levels, great for elementalists).


Die Gedanken sind Frei
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Majin
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Pierced


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7311 days, 17 hours, 21 minutes and 32 seconds ago.
Posted on Wednesday, February 11, 2004 at 06:56 (GMT -5)

And here is my longwinded strategy to finishing the game normally (no ultra ending, just plain old tom-foolery)

IMHO the best 1st kill is a GIANT FROG, pretty rare in dungeons, easy to find in swamplands


My strategy for the early game (and the rest) is thus:

1) enter terinyo, talk to tinygirl, sherrif, fool, blup, Elder (for healing) or the Druid (if i have it)

2) go to Small Cave, enter and if i see a good first kill i take it down

3) if i didnt get a first kill in small cave i enter *holeinthewall* and kill a bandit/outlaw/assassin, the checkout the shop and learn pickpockets from Yerguis

4) head of to save the puppy (time elapsed is usually 2.3 days by this point)I make sure not to go over level 6, when i reach the last level of puppy caves i immediatly leave, insuring that the puppy is generated.

5) then i go to do the Elders quest to save the carpenter (unless i have healing, then i go thru the Small cave)

6) after saving the carpenter i am usually level 7 or 8, I hunt around for Kranach, kill him with whatever i have at hand then I then sell my loot at the *holeinthewall* shop and buy food at munxips from the sherrifs reward. Then i head off to the Small Cave, i ignore trying to find the blanket, as i prefer my character to live thru this experience.

7) mostly ignore the levels down, just Idendifying stuff on altars if any are generated, when i get to the HighMountainVillage i sell/buy stuff and leave thru the hidden exit

8) I then head straight to the CoC and the arena, find the cooked lizard traders and buy about 40 of them (if im lucky) i then head straight to the dwarven city, (UNLESS an altar has been generated before the si level, then i try to get precrowned)

9) in the dwarven city i ask for the Portal quest and then the 1st quest, for me asking for the Portal quest first tends to get my 1st quest allocated for something easier like rat/goblin/displacer beast/orc chieftan

10) i then go back to thru the CoC killing and collecting, i also go back thru the UD dungeon under the small cave killing and collecting, and Learn Detect and Disarm traps from the Master Thief, then i head back to the Dwarven town, i am usualluy level 13/14 by this stage, and have killed the random monster 1st quest, all the stuff i find is Identified by the elder and i then sell the stuff i dont want

11) the next quest is to go thru the Ani-forest or the DH dungeons, i usually have PoInvisibility buy this stage and i try to see if the DH stairs are close together, if not i equip 2 really big shields and coward my invisibly ass across the Ani-forest, i then coward it back to the dwarfven elder and he gives me the Fireball wand

12) stop off at the barbarians clearing and get the courage quest

13) by this stage im about level 15 and i head of to the Pyramid and get the hidden pickaxe,climbingset and thieves picks, then i use the blessed wand of fireballs to decimate rhetep and his cronies using the much tried and practised 'two big shields and coward ass mode'

14) equip the mummy wrappings and ankh, then go to the dwarven graveyard (making sure its not darknite), if i have PoInvisibility, i use one of those to bypass the local undead, i head into the tomb and kill the undead, use the wand of fireballs to kill Nonnak, use the pyramid pick axe to dig up Griffs grave (after purifing it with holy water, then i kill the bone golem and get the Elemental gauntlets.

15) kill the score of my first kill for the barbarian and learn th courage skill

16)head back to the Dwarven city and complete the rest of the elder quests, which are pretty easy at this stage (i'd be level 16-17), i cash in the golden glaius to get TACTICS and so on. (although i really like the golden gladius, its got character)

17)a) the next step is for me to be crowned (i dont go for ultra endings yet), If i have a weapon strong enough to kill steel golems, or if being crowned would give me such a weapon, ill sac the big punch, and moonsickle (if i found it earlier) and whatever other nicnacs i have.
17)b) if i dont have a good enough weapon for the steel golems i take a mace and bigpunch to the gremlin caves and proceed to battle with the mace untill my Maces skill is 9 or so, then i go take on steel golems ( i call this my "hyperbolic timechamber")

18) the next step is to kill all the steel golems and see if the dark forge has any artifacts/cool stuff, my warrior types (assassin/barbarian have no worries here, assassins usually have a humanoid slaying crowning gift, and barabarians just pound the golems into paperweights, wizard types can either try to fry them somehow, or if they can teleport and control it they can just nick all the items)

19) after killing all the golems and Identifying the items i drain pool for a wish and get AoLS, ans stash it in a safe place

20) if i have frostbolt/wand of cold i get the ring of the high kings.

21) i get the AoLS and save Khelly, i then kill the snakefrom beyond (pretty easy with warrior types) and get the water orb, i then head back to surface to do the ToEF (if i dont have a ring of ice, i just go in wearing artifacts and eternium items), i get to the top level and use a wand of digging and procceed to kill demons, choas servants and elementals untill i get the atention of the Chaos Wyrm guy, i lure him a away from the others and proceed to do Epic Battle, drinking PoExtrahealing when i get down in health.

22) after getting all the items he drops i waith for his corpse to be cooked and take it to the druid in terinyo for a PoCureCorruption

23) i then head off to the CoC once more, with the water and fire orb, and the RoThe HighKing i get thru the firewall and the eternal guardian (although once i sacced him and got 43 000 exp for it)

24) THE CASINO, using the fireorb and girdle of carrying/giant strength i put every thing in the casino into about 5 or 6 massive piles, i the Identify them all and pick up the items i want to buy and drop them in their own pile, i check how much gold ill need to buy these items (usually 4-5 million if theres an artifact) i then gamble away merrily untill i have a humongeous pile of gld that i pick up with a girdle of greed. i purchase cool items, and then teleport Hugo out of the way.

25) i descend down the CoC killing all that i see and clearing out vaults, of course staying clear of any cats, (see next point)

26) the cat lord, he either gives me the ring or he rips out my spleen. although ive managed to kill him twice i think, *heh* thats a horde of exp

27) i then get all the orbs except for the mana orb and do the ancient karmic wyrm quest, making sure that i am immune to Lightning, I kill barney by smacking his bottem with wyrmlance or vanquiser, or doing epic battle with whatever. by the end of this i am usually level 45-50 and feel up to closing the chaos gate

28) get the Mana orb, battle my way at the entrance of the Mana Temple untill i get Nuurags attention, i then scarper out of the temple area and wait for him to catch up, i kill him by pounding sharp pieces of metal into his body, praying for aid, drinking PoExtrahealing and being ressurected. after this fight i am level 50 and corrupted like poo. i read SoCR to get rid of any annoying corruptions and head of to the chaos gate

30) on the icey level i throw that useless potion and am rewarded for my inguineity, i then get into the chaos gate level where i procceed to kill, fight and get corrupted by all manners of unholy beings, if i have a wand of destruction i use that on the levers and leave without battling all the balors, if not, i kill everthing and shut down the levers. i procceed to leave the closed gate and go back to the wilderness.

31) before version 111 i went to the bug ruins before heading to the chaos gate because it had a wand of fireballs 100 charges, and i'd sit in the middle of the ghostlords, chaossevants and wizards on 'twoshield coward ass mode' and blast away untill all that was left was the balors, n the new version the wand only has 10 charges and isnt worth the risk.

32) with the background corruption shut off from the gate, i do the greater unicorn quest and my many, many corruptions are healed.

33) I have now finished the game, but if i want to muck around ill
a) become a fallen champion and slaughter everyone in the draklor chain
b) travel to all the locations i havent visited yet.

I dont usually go to the Minotaur mazes, which are closed when i finish the game, but am plaanig on doing that in later attempts, the Library i go to after ive closed the gate because i dont play wizards and cant be bothered stuffing about down there.

Umm yeah good. Thats all folks.


What do you Wish for?_
-some1-
Unregistered user
Posted on Thursday, February 19, 2004 at 13:38 (GMT -5)

"after saving the carpenter i am usually level 7 or 8, I hunt around for Kranach, kill him with whatever i have at hand then I then sell my loot at the *holeinthewall* shop and buy food at munxips from the sherrifs reward"

Kranach flees dralkarol(?) chain when you are lvl 6. Had to mention it
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Majin
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Pierced


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7311 days, 17 hours, 21 minutes and 32 seconds ago.
Posted on Thursday, February 19, 2004 at 21:24 (GMT -5)

-some1-
whoops, i kill kranach 1st when im level 5 or 6, THEN i save the carpenter, becoming level 7 or 8
in the process.


What do you Wish for?_
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Jonesy
Registered user
Liberate Te Ex Inferis


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6505 days, 14 hours, 28 minutes and 54 seconds ago.
Posted on Thursday, February 19, 2004 at 21:48 (GMT -5)

Hrm. I never follow any set pattern, I just mess around and think 'Oh, that's a good thing to do.' at level 6 and get killed by the RNG when going through the SMC.



"If God did not exist, it would be necessary to invent him."- Voltaire
"Better to reign in Hell, than serve in Heaven."- John Milton, Paradise Lost
"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth, follow only beauty, and obey only love."- Kahlil Gibran
"I may disagree with what you have to say, but I shall defend, to the death, your right to say it."- Voltaire.
"What is freedom of expression? Without the freedom to offend, it ceases to exist."-Salman Rushdie
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Majin
Registered user
Pierced


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7311 days, 17 hours, 21 minutes and 32 seconds ago.
Posted on Thursday, February 19, 2004 at 22:12 (GMT -5)

what is the RNG? i am unfamiliar with the term


What do you Wish for?_
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Mewto
Registered user

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3599 days, 4 hours, 8 minutes and 27 seconds ago.
Posted on Friday, February 20, 2004 at 07:54 (GMT -5)

I think it's Random Number Generator.
For the Horde!
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Iridia
Moderator on this forum
YASD


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3755 days, 10 hours, 30 minutes and 10 seconds ago.
Posted on Friday, February 20, 2004 at 09:43 (GMT -5)

Yep. The equivalent of the dice in a pen and paper RPG.


Die Gedanken sind Frei
NMBLNG
Unregistered user
Posted on Thursday, March 11, 2004 at 09:46 (GMT -5)

I usualy first enter the small cave (to generate small monsters) then go and do the puppy quest, the carpenter/druid, Kranach and the crime lord. Usualy Kranach 1st (level up in the puppy cave) an the crime lord last. Then I wander in the cavens od chaos, doing dwaven quests and eventualy beating the pyramid. Then I wander aimlessly untill I can take on the Ring of High Kings or the Tower of Fire. Never really made it past there. At least not that often to come up with a set strategy.
Warlord*
Unregistered user
Posted on Thursday, March 11, 2004 at 11:31 (GMT -5)

I try to clear the Graveyard as soon as possible to get Elemental gauntlets. Good to get early to fight corruption (if they indeed halve all corruption gained).

[Edited 1 time, last edit on 3/11/2004 at 11:31 (GMT -5) by its author]
Maastonakki^nonreg
Unregistered user
Posted on Thursday, March 11, 2004 at 11:46 (GMT -5)

The gauntlets they half the corruption gained when using the orbs... nothing else
Warlord*
Unregistered user
Posted on Thursday, March 11, 2004 at 15:37 (GMT -5)

I recall a conversation where a player (can't remember who) claimed they reduced the corruption from any source. Might be wrong though...
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Jonesy
Registered user
Liberate Te Ex Inferis


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6505 days, 14 hours, 28 minutes and 54 seconds ago.
Posted on Thursday, March 11, 2004 at 17:22 (GMT -5)

That was most likely me.

I'll test it out with potions of raw chaos or cursed SoCR, and see if that has any effect.


"If God did not exist, it would be necessary to invent him."- Voltaire
"Better to reign in Hell, than serve in Heaven."- John Milton, Paradise Lost
"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth, follow only beauty, and obey only love."- Kahlil Gibran
"I may disagree with what you have to say, but I shall defend, to the death, your right to say it."- Voltaire.
"What is freedom of expression? Without the freedom to offend, it ceases to exist."-Salman Rushdie
C<U>
Unregistered user
Posted on Thursday, March 11, 2004 at 21:01 (GMT -5)

Here's my start game
1. check inventory, read all books, drink all PoGA, etc
2.Go to Terinyo, talk to the sheriff, the little girl, and the elder leader, maybe pick up a few food rations or give the drunk booze
3. Depending on how suicidal I am after a slow character generation I might go to the pass or wander into the swamps (dangerous)
4. I usualy choose the pass and I STRESS not going to lvl 6, I run from anything, if the char. can't survive... TOO BAD! There will be another, and (s)he will be better. I'll be running to the exit with the puppy dog with 1 hp and having the stupid creature being attacted by a giant rat.
5. If the char. lives I buy more food, chat to the girl, and then wander the wilderness... Then I go to the sheriff once I find the raiders.
6. I then do the elder's quest. The healer's quest, etc.
7. I go back to Terinyo and buy MORE food. Then I decide to hang around the pass until about lvl 8. I cross the wilderness to the CoC to the arena.
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Jonesy
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Liberate Te Ex Inferis


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6505 days, 14 hours, 28 minutes and 54 seconds ago.
Posted on Thursday, March 11, 2004 at 21:45 (GMT -5)

Oh, if you find a figurine shop, you are one of the luckiest people in the ADOMing world. Hope that there's a killer bug statue in there (I found one, Milrath II is serving me well).


"If God did not exist, it would be necessary to invent him."- Voltaire
"Better to reign in Hell, than serve in Heaven."- John Milton, Paradise Lost
"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth, follow only beauty, and obey only love."- Kahlil Gibran
"I may disagree with what you have to say, but I shall defend, to the death, your right to say it."- Voltaire.
"What is freedom of expression? Without the freedom to offend, it ceases to exist."-Salman Rushdie
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Armada
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1225 days, 13 hours, 53 minutes and 8 seconds ago.
Posted on Thursday, March 11, 2004 at 21:54 (GMT -5)

i just try to save the puppy and find an altar to get in good graces with my gods first. I ignore the raider quest altogher now.

Ill go get healing if i havent already, or if its possible with my class, dive through the smc (Archer, wizard etcera)

A quick poke around the HMV shop and jail, hopefully avoiding any stone giant lords, then i try to lead the old barb out of his glade into the CoC if i remember my first kill

maestro_mozart
Unregistered user
Posted on Friday, March 12, 2004 at 00:30 (GMT -5)

i used to spend a lot of time in the id, this was for wizards to find spellbooks. now i just go get my first kill, mugger if i can or beggar. after that i go straight through the smc, if i'm not strong enough to make it that'll keep me from being killed later on. usually find herbs or something good there. puppy quest, get herbalism, dwarf quests, then do darkforge if i can. after that it just depends on what item i'm searching for. do toef at level 25-30 or so. get rohk and go down to coc. i wait to get all but the water temple on the way up unless i need exp adn then i'll take out the earth temple. oddly i've never once turned into a wmopc, i always get a wish or two or some writing sets. plus kelly and the weird tome, and hopefully the dwarven mystic. i always clear any greater vaults unless they're emperor liches and i don't have acid ball. i used to spend time raising stats but taht doesn't matter much compared to staying alive. i suggest using an assassin or druid, especially for lower coc levels, the poison immunity from assassins makes d50 a breeze, and for some reason my druid had very little resistance too, was actually the easiest i beat the game with. not spending too much time in the wilderness or in deep coc levels is critical to beat corruption. that's about it
psyduck
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Esq


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7337 days, 1 hour, 32 minutes and 40 seconds ago.
Posted on Friday, March 12, 2004 at 22:12 (GMT -5)

Seems like everyone always go through the UD. I almost never manage to do that, either the monsters kill me or I end up at a four squares wide river or something. I usually try to level up in the ID and when I reach a good enough level 8-10 or so I think it's to late to go to the HMV.
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Mewto
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3599 days, 4 hours, 8 minutes and 27 seconds ago.
Posted on Tuesday, March 16, 2004 at 11:44 (GMT -5)

I usually go through UD at lv-6-10.
But when I start a new char, all of them escept thief, assasins and farmers, I take the raider lord quest. This helps me now is Im strong enough to survive,
For the Horde!
*Majin*
Unregistered user
Posted on Tuesday, March 16, 2004 at 17:50 (GMT -5)

Assassins kick ass at the Raider quest, dip your heap of daggers into poison (assassins start with T.daggers at Lvl 4) and chuck them at the raiders while using the kobolds and goblins to shield you from the main bulk of the arrows.
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Armada
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1225 days, 13 hours, 53 minutes and 8 seconds ago.
Posted on Tuesday, March 16, 2004 at 18:11 (GMT -5)

No, not while using the goblins and kobolds as Humanoid shields...Your to-hit goes down on both Melee and Missile weapons, plus the enemy gets to-hit bonuses

*Maijn*
Unregistered user
Posted on Tuesday, March 16, 2004 at 18:58 (GMT -5)

It works for me :)
The arrows do more damage to me than the kobolds and goblins do, and assassins are skilled enough to still mostly hit with their thrown daggers.

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