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Ancient Domains Of Mystery, forum overview / Spoilers / Where to now?

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Cepheid
Unregistered user
Posted on Monday, September 27, 2004 at 00:06 (GMT -5)

First time I've got so far with a trollish wizard... I am just wondering what to do with him now. I was thinking of going down to the water temple and clearing it... but not sure that I am off high enough level yet... anyways heres a screenshot...

ermmm I've done all the dwarven quests, the puppy dog quest, the druid quest, saved khelevaster, got and wearing the crown of science + eternium spear :)

Ermm.. getting the RotHK is also a possibility...

Maybe I should do that... then attempt the fire temple. What do you folks think?

__________________________________________


----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Archmage St:28 Le:27 Wi:18 Dx:19 To:35 Ch: 9 Ap: 8 Ma:13 Pe:12
N=
DV/PV: 49/36 H: 77(167) P: 86(86) Exp: 13/261986 M: 31700



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Archmage Race: female Troll Class: Wizard
Eye color: black Hair color: white Complexion: tanned
Height: 8'3" Weight: 410 pounds
Age: 17 (grown-up)
Star sign: Book Birthday: 1/Book (day 31 of the year)

YOUR HISTORY:
Your parents are travelling adventurers. They are doing moderately
well but are talented enough to survive.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
Your path was always clearly lying before you. You knew about your
destiny since your earliest years and fortunately your grandfather
supported your wishes. You managed to find a competent trainer and began
your studies.
You decided to become a Wizard.


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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 50
Daggers & knives 4 +3 +1 +0 skilled 210
Clubs & hammers 5 +3 +2 +1 skilled 215
Maces & flails 1 +1 +0 +0 basic 19
Swords 4 +3 +1 +1 skilled 160
Axes 1 +1 +0 +0 basic 50
Whips 1 +1 +0 +1 basic 50
Pole arms 7 +7 +3 +6 skilled 136
Twohanded weapons 1 +1 +1 +0 basic 50
Staves 1 +1 +0 +1 basic 50

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 3 +6 +4 +1 basic 57
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 5 +10 skilled 46


Damage caused with your melee weapons:
--------------------------------------
Right hand: +23 bonus to hit, 2d8+20 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 32, base range: 11, +13 bonus to hit, 1d6+7 damage




----------------------------------------------------------------------------
Spells
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Acid Ball : 271, 28pp (Effectivity: +0)
Acid Bolt : 1203, 12pp (Effectivity: +2)
Bless : 256, 7pp (Effectivity: +1)
Calm Monster : 996, 7pp (Effectivity: +1)
Cure Light Wounds: 938, 4pp (Effectivity: +1)
Darkness : 334, 4pp (Effectivity: +3)
Frost Bolt : 764, 10pp (Effectivity: +0)
Ice Ball : 437, 19pp (Effectivity: +8)
Identify : 1171, 60pp (Effectivity: +1)
Invisibility : 595, 8pp (Effectivity: +2)
Knock : 582, 9pp (Effectivity: +5)
Light : 642, 3pp (Effectivity: +1)
Lightning Bolt : 1037, 9pp (Effectivity: +9)
Magic Lock : 767, 7pp (Effectivity: +3)
Magic Map : 603, 32pp (Effectivity: +4)
Magic Missile : 609, 4pp (Effectivity: +20)
Neutralize Poison: 591, 8pp (Effectivity: +0)
Scare Monster : 755, 10pp (Effectivity: +0)
Slow Monster : 696, 6pp (Effectivity: +0)
Teleportation : 160, 17pp (Effectivity: +6)
Web : 740, 10pp (Effectivity: +0)


----------------------------------------------------------------------------
Skills
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Alchemy .................. 97 (superb) [+2d4]
Athletics ................ 47 (fair) [+3d3]
Backstabbing ............. 46 (fair) [+2d4]
Bridge building .......... 17 (mediocre) [+3d5] (mr)
Climbing ................. 53 (good) [+1d5]
Concentration ............100 (superb) [+2d4]
First aid ................ 28 (mediocre) [+3d4]
Food preservation ........ 91 (superb) [+1d5]
Gemology ................. 50 (fair) [+3d3]
Haggling ................. 26 (mediocre) [+3d5]
Healing .................. 92 (superb) [+1d3]
Herbalism ................100 (superb) [+2d4]
Listening ................ 67 (good) [+3d4]
Literacy .................100 (superb) [+2d4]
Mining ................... 30 (mediocre) [+1d5]
Stealth .................. 70 (good) [+1d3]
Tactics .................. 41 (fair) [+1d3]
Two weapon combat ........ 28 (mediocre) [+2d4]
Ventriloquism ............ 38 (fair) [+3d3]
Cepheid
Unregistered user
Posted on Monday, September 27, 2004 at 00:35 (GMT -5)

I am going for the snake from beyond... I did the pyramid... was a breeze.. cept i lost my SLBs due to carelessness.. but mostly it wasn't my fault.. mutter...
Marillion
Registered user
Twinmaster


Last page view:

357 days, 17 hours, 6 minutes and 21 seconds ago.
Posted on Monday, September 27, 2004 at 01:53 (GMT -5)

I always take out the water temple first.
Then youll recive the water orb which grants Wi+10.. Comes in handy for casting big area Iceballs in the ToEF.. Actually it's making it too easy ;)

Anyway I would scum the ID a bit to recive at least the regular fire bolt, to deal with the elementals and deamons in WT.
Cepheid
Unregistered user
Posted on Monday, September 27, 2004 at 02:24 (GMT -5)

I iceballed them all to death... cleared water temple.. thinking about going for ToEF now...

but i'll have to go with RoI... have never done that b4 :P
Cepheid
Unregistered user
Posted on Monday, September 27, 2004 at 03:11 (GMT -5)

Okies dokies... ACW is dead... ice ball was a great help... had to pray lots of times... good thing my god didn't get angry...

Level 17 now, time to take the plunge deep into the CoC?
illumi
Registered user
The 1st child


Last page view:

7095 days, 6 hours, 40 minutes and 45 seconds ago.
Posted on Monday, September 27, 2004 at 04:25 (GMT -5)

ACW can be easily slayed by wand of poison too. Its healing speed can't beat the poison travelling in blood ^^
*Chaos muffin*
Unregistered user
Posted on Monday, September 27, 2004 at 19:25 (GMT -5)

before you dive into the CoC, get the Rothkings first - it saves time and saving time = saving yourself from corruption...

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