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Knud Registered user non-ghost librarian Last page view: 5684 days, 8 hours, 1 minute and 6 seconds ago. |
My recent character was unnaturally lucky: The puppy cave vault yielded: 2 !oga, 7LB, and a club of devastation (5d6+7). Managed to both kill Kranach and rescue the blasted dog. Killed Keethrax in two blows with the club. Had invisibility, so I thought I'd try the SMC at level 11. Best char I've had in a long time. 6 skill advances/level, already 100 healing, 100 herbalism, 100 concentration. Several good offensive and defensive spells without ID scumming. So naturally the RNG generates a stone golem in the SMC, which kicks the crap out of my character (Hint: Stone golems see invisible). Bah. You know you've played too much ADOM when you try to throw coins at people wearing similar clothes as yourself. [Edited 1 time, last edit on 1/18/2005 at 05:13 (GMT -5) by Knud] |
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Ashandarei Registered user Spearmaster Last page view: 4938 days, 10 hours, 41 minutes and 41 seconds ago. |
Heh, rescuing the puppy is really annoying sometimes. I usually let it die. But my last game (already over), I tried to save it. I went to the L6 first, so the puppy was generated. Then I left it there and went for killing Kranach and level a bit. After that I came back to escort the thing to Terinyo. Unfortunately, the stairs in the cavern level (L5) were as far from each other as they can be. Well, I got puppy near the upstairs, all the time fearing it gets itself killed. Then I got surrounded by some monsters, and the puppy decided to go after a panicked chaos brother. In vain did I call after it, for it wouldn't obey. Soon did I see it disappear behind a corner, but I could not follow it. It didn't come back either... The rust monster touches your blessed Trident of the Red Rooster. Nothing happens. You laugh at the monster's pitiful attempt. [Edited 1 time, last edit on 1/21/2005 at 06:11 (GMT -5) by Ashandarei] |