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Ancient Domains Of Mystery, forum overview / Spoilers / WOAH FAST EXP

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Echo
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3576 days, 7 hours, 36 minutes and 39 seconds ago.
Posted on Monday, May 23, 2005 at 08:23 (GMT -5)

Ok this is what I did. I created a gray elf wizard with the raven starsign and quickly crossed the wilderness and went to the bug temple. I lighting bolted the bugs and got to level 10 in like 5 minutes! Then I death ray'd the killer bugs which seem to give somtin bout 2200 exp per kill. All I can say is that place is a really good place for a wizard to start the game. What do you think?
LordFrederick
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6813 days, 20 hours, 48 minutes and 52 seconds ago.
Posted on Monday, May 23, 2005 at 09:15 (GMT -5)

correct me if im wrong, but its rather uncommon for a wizard to start out with books of death ray.

I usually get a few bolt spells (magic missile, frost/fire/lightning bolt) and a utility spell like darkness or knock.

Im inclined to agree. It does state in the guidebook from Andy Williams that low level wizards can bolt the bugs to death as long as you are careful. The corpses generate decent dex gains for willpower decreases, IIRC. However, getting to level 10 with a gray elven wizard isnt really a difficult deal anywhere.

If fast leveling is what youre looking for, you can bolt most of the monsters in Lawenilothel to death for level 3-4 to max concentration from the skill point gains. At that point, as long as you have a offensive spell more powerful than magic missile, you can kill shkiek, hotzenplotz and the two bouncers, and then kill yeguris and the mad doc. that alone should set you around level 8 in my experience. Just remember to coward, not be burdened/satiated, and be fast (long stride helps here). Occasionally you wont be able to bolt off hotzenplotz fast enough and he'll give chase. One round of hits from him is usually enough to kill off a low level wizard.

Of course this surrenders your ability to learn detect traps (and some other less impt skills) from Yeguris, the guarunteed amulet of chaos from hotzenplotz, or a chaotic method of learning healing from the doctor (unnecessary for wizards which start with it) if any of those are something you want to be going for.

If you want more fast exp, head to the barbarian glade and blast the old barbarian. This sacrifices the courage skill, of course.

So BUGCAV is not a bad place, its true, but leveling on claw bugs is not really a popular method due to the distance it is from starting point. But nevertheless, its a strat to consider, since greater claw bugs make an excellent first kill monster if you manage to evade the wilderness encounters on the way there(low to near 0 generation in dungeons for easier Filk kill if ultra endings are desired, but guarunteed over 20 in supply if courage skill is needed)
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Morio
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Holy Champion of ADoM


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3897 days, 5 hours, 53 minutes and 56 seconds ago.
Posted on Monday, May 23, 2005 at 11:52 (GMT -5)

LordFrederick wrote: "Of course this surrenders your ability to learn detect traps (and some other less impt skills) from Yeguris"
Correct me if I wrong, but I don't think killing Shriek, Hotzenplotz or the two half-orc bouncers affects (did I use it right?) learning the skills form Yergius.
"I don't know what World War 3 will be fought with, but I know World War 4 with be fought with sticks and stones." - Albert Einstein
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einherjar
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6832 days, 3 hours, 29 minutes and 38 seconds ago.
Posted on Monday, May 23, 2005 at 12:59 (GMT -5)

I think if you kill the other NPCs, Yergius becomes hostile unless you leave from and return to the town before he sees you.
May thy wisdom be omnipresent.
LordFrederick
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6813 days, 20 hours, 48 minutes and 52 seconds ago.
Posted on Monday, May 23, 2005 at 13:50 (GMT -5)

LordFrederick wrote: "you can kill shkiek, hotzenplotz and the two bouncers, and then kill yeguris and the mad doc."

Im not quite sure if Yeguris becomes hostile, on hotzenplotz's death, though im certain most of lawenilothel becomes hostile.

I was just sorta referring to dead Yeguris = no detect traps. He's worth quite a bit of exp and dies easily.
thedrin
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6016 days, 10 hours, 57 minutes and 39 seconds ago.
Posted on Monday, May 23, 2005 at 15:41 (GMT -5)

Yergius does not become hostile upon killing the crime lord, the bouncers and Shriek.
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Mewto
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3598 days, 10 hours and 23 seconds ago.
Posted on Thursday, May 26, 2005 at 01:07 (GMT -5)

but beggars become, so whatch out
For the Horde!
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Shihna
Registered user
Takai Shisha


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6234 days, 38 minutes and 26 seconds ago.
Posted on Thursday, May 26, 2005 at 02:19 (GMT -5)

Haha...Oh no, the beggar is gonna kill me...
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Ekaterin
Moderator on this forum

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5764 days, 13 hours, 13 minutes and 16 seconds ago.
Posted on Thursday, May 26, 2005 at 04:28 (GMT -5)

I think Mewto means that when you kill a beggar, you become more chaotic.
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Mewto
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3598 days, 10 hours and 23 seconds ago.
Posted on Friday, May 27, 2005 at 00:26 (GMT -5)

Yeah, that's what I meant.
For the Horde!


[Edited 1 time, last edit on 5/27/2005 at 00:35 (GMT -5) by Mewto]
Molach
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Lord of DurisMud


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5140 days, 13 hours, 32 minutes and 19 seconds ago.
Posted on Friday, May 27, 2005 at 08:58 (GMT -5)

Before killing any beggars, you should also get some booze out of them. Apart for charging wands booze is something like a 10% change of getting a PoGA or ExtraHealing from the Fool

Edit: For the first part of the game as a wizard I try to avoid levelling up untill I get the blanket from SMC. One easy kill in Lawinthehol, and then I go to the SMC. After SMC I'm usually level 4-5-6 (I would try to run past monsters on coward if I can, or I level up too fast). This is enough for doing the first 6 levels of Village dungeon(looking for altars and other goodies). After that Ill be level 7-8. Then I would hang out in the Infinite dungeon to pick up more books, gaining mabye another level or two there. Then do puppycave for altars/shops and the vault. Then either Unremarkable dungeon or the Cavern of Chaos.
At this point I might need levels for pyramid, or to gain lvl 11 or 14 for a (second) precrown, and THEN bugville can be good for me

[Edited 1 time, last edit on 5/27/2005 at 09:06 (GMT -5) by Molach]
LordFrederick
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6813 days, 20 hours, 48 minutes and 52 seconds ago.
Posted on Friday, May 27, 2005 at 12:44 (GMT -5)

Yeah thats a pretty typical start molach.

Bug Temple is really for the unorthodox, but really can see its use for ultra endings. A greater claw bug first kill is as ideal as it gets.

Muggers and shriek as first kill lead to no possible courage skill.

Bandits and outlaws are common in dungeons and you'll have to be extremely careful picking them off, else youll have an I:40-50 ish dive for filk.

And unless youre an archer or a character with a nice bolt spell, Assassins wont be your first kill.
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Morio
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Holy Champion of ADoM


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3897 days, 5 hours, 53 minutes and 56 seconds ago.
Posted on Friday, May 27, 2005 at 13:25 (GMT -5)

I:40-50 isn't really that bad, I remember diving to about I:250 with a rat as a first kill, that was a bit annoying
"I don't know what World War 3 will be fought with, but I know World War 4 with be fought with sticks and stones." - Albert Einstein

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