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Echo Registered user Last page view: 3576 days, 7 hours, 36 minutes and 39 seconds ago. |
Ok this is what I did. I created a gray elf wizard with the raven starsign and quickly crossed the wilderness and went to the bug temple. I lighting bolted the bugs and got to level 10 in like 5 minutes! Then I death ray'd the killer bugs which seem to give somtin bout 2200 exp per kill. All I can say is that place is a really good place for a wizard to start the game. What do you think? |
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LordFrederick Registered user Last page view: 6813 days, 20 hours, 48 minutes and 52 seconds ago. |
correct me if im wrong, but its rather uncommon for a wizard to start out with books of death ray. I usually get a few bolt spells (magic missile, frost/fire/lightning bolt) and a utility spell like darkness or knock. Im inclined to agree. It does state in the guidebook from Andy Williams that low level wizards can bolt the bugs to death as long as you are careful. The corpses generate decent dex gains for willpower decreases, IIRC. However, getting to level 10 with a gray elven wizard isnt really a difficult deal anywhere. If fast leveling is what youre looking for, you can bolt most of the monsters in Lawenilothel to death for level 3-4 to max concentration from the skill point gains. At that point, as long as you have a offensive spell more powerful than magic missile, you can kill shkiek, hotzenplotz and the two bouncers, and then kill yeguris and the mad doc. that alone should set you around level 8 in my experience. Just remember to coward, not be burdened/satiated, and be fast (long stride helps here). Occasionally you wont be able to bolt off hotzenplotz fast enough and he'll give chase. One round of hits from him is usually enough to kill off a low level wizard. Of course this surrenders your ability to learn detect traps (and some other less impt skills) from Yeguris, the guarunteed amulet of chaos from hotzenplotz, or a chaotic method of learning healing from the doctor (unnecessary for wizards which start with it) if any of those are something you want to be going for. If you want more fast exp, head to the barbarian glade and blast the old barbarian. This sacrifices the courage skill, of course. So BUGCAV is not a bad place, its true, but leveling on claw bugs is not really a popular method due to the distance it is from starting point. But nevertheless, its a strat to consider, since greater claw bugs make an excellent first kill monster if you manage to evade the wilderness encounters on the way there(low to near 0 generation in dungeons for easier Filk kill if ultra endings are desired, but guarunteed over 20 in supply if courage skill is needed) |
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Morio Registered user Holy Champion of ADoM Last page view: 3897 days, 5 hours, 53 minutes and 56 seconds ago. |
LordFrederick wrote: "Of course this surrenders your ability to learn detect traps (and some other less impt skills) from Yeguris" Correct me if I wrong, but I don't think killing Shriek, Hotzenplotz or the two half-orc bouncers affects (did I use it right?) learning the skills form Yergius. "I don't know what World War 3 will be fought with, but I know World War 4 with be fought with sticks and stones." - Albert Einstein |
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einherjar Registered user Last page view: 6832 days, 3 hours, 29 minutes and 38 seconds ago. |
I think if you kill the other NPCs, Yergius becomes hostile unless you leave from and return to the town before he sees you. May thy wisdom be omnipresent. |
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LordFrederick Registered user Last page view: 6813 days, 20 hours, 48 minutes and 52 seconds ago. |
LordFrederick wrote: "you can kill shkiek, hotzenplotz and the two bouncers, and then kill yeguris and the mad doc." Im not quite sure if Yeguris becomes hostile, on hotzenplotz's death, though im certain most of lawenilothel becomes hostile. I was just sorta referring to dead Yeguris = no detect traps. He's worth quite a bit of exp and dies easily. |
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thedrin Registered user Last page view: 6016 days, 10 hours, 57 minutes and 39 seconds ago. |
Yergius does not become hostile upon killing the crime lord, the bouncers and Shriek. |
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Mewto Registered user Last page view: 3598 days, 10 hours and 23 seconds ago. |
but beggars become, so whatch out For the Horde! |
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Shihna Registered user Takai Shisha Last page view: 6234 days, 38 minutes and 26 seconds ago. |
Haha...Oh no, the beggar is gonna kill me... |
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Ekaterin Moderator on this forum Last page view: 5764 days, 13 hours, 13 minutes and 16 seconds ago. |
I think Mewto means that when you kill a beggar, you become more chaotic. |
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Mewto Registered user Last page view: 3598 days, 10 hours and 23 seconds ago. |
Yeah, that's what I meant. For the Horde! [Edited 1 time, last edit on 5/27/2005 at 00:35 (GMT -5) by Mewto] |
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Molach Registered user Lord of DurisMud Last page view: 5140 days, 13 hours, 32 minutes and 19 seconds ago. |
Before killing any beggars, you should also get some booze out of them. Apart for charging wands booze is something like a 10% change of getting a PoGA or ExtraHealing from the Fool Edit: For the first part of the game as a wizard I try to avoid levelling up untill I get the blanket from SMC. One easy kill in Lawinthehol, and then I go to the SMC. After SMC I'm usually level 4-5-6 (I would try to run past monsters on coward if I can, or I level up too fast). This is enough for doing the first 6 levels of Village dungeon(looking for altars and other goodies). After that Ill be level 7-8. Then I would hang out in the Infinite dungeon to pick up more books, gaining mabye another level or two there. Then do puppycave for altars/shops and the vault. Then either Unremarkable dungeon or the Cavern of Chaos. At this point I might need levels for pyramid, or to gain lvl 11 or 14 for a (second) precrown, and THEN bugville can be good for me [Edited 1 time, last edit on 5/27/2005 at 09:06 (GMT -5) by Molach] |
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LordFrederick Registered user Last page view: 6813 days, 20 hours, 48 minutes and 52 seconds ago. |
Yeah thats a pretty typical start molach. Bug Temple is really for the unorthodox, but really can see its use for ultra endings. A greater claw bug first kill is as ideal as it gets. Muggers and shriek as first kill lead to no possible courage skill. Bandits and outlaws are common in dungeons and you'll have to be extremely careful picking them off, else youll have an I:40-50 ish dive for filk. And unless youre an archer or a character with a nice bolt spell, Assassins wont be your first kill. |
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Morio Registered user Holy Champion of ADoM Last page view: 3897 days, 5 hours, 53 minutes and 56 seconds ago. |
I:40-50 isn't really that bad, I remember diving to about I:250 with a rat as a first kill, that was a bit annoying "I don't know what World War 3 will be fought with, but I know World War 4 with be fought with sticks and stones." - Albert Einstein |