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Ancient Domains Of Mystery, forum overview / Spoilers / Update on my Dwarf Assassin

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hamster
Registered user

Last page view:

6571 days, 14 hours, 20 minutes and 57 seconds ago.
Posted on Thursday, April 13, 2006 at 15:45 (GMT -5)


Update on Chigger my Neutral Dwarf Assassin. He has progressed to level 21. I'm not save scumming this game. When my character dies he will die for good. :)

Just wondering what I should do with this character next - or any tips of advice? Can any of you guys just give a quick run through my story so far. Never completed before but I'm spoiled with infomation.

I plan to complete the Dwarf burial grave yard quest. I plan to finish Thunderer's quests
(did the random kill creature question). Next I plan to go beyond the forest level by taking
the Dwarven Halls (invsible assassin). This is my first non-magic character - is tough to get through the TOEF without magic like ice ball? have frost bolt - but would not last long as mana regeneration is very slow.

I have rings of the fish and blessed fire/water towels. No rings of ice. I have resistance in most areas - see below.

He has completed the villager quest.
Gave the dead puppy back to the little girl.
Went to the ID dungeon up to level 9 several times (staying away from corruption)
Completed the Uninteresting dungeon
Found 3 altars (all Neutral). Close to God. Not precrowned or crowned yet.
Did the Pyramid.
Did the Gremlin cave.
Got the courage skill from the Barbarian.
Went to HMV and got 1 of SOCR there.
Went to the CoC and down as far as Dwarf Town.
Got trained by Garth - very hard to increase St despite paying according the formula.
Put 20K each time. DX and Wi are going up no problem.

Got some Troll blood and Raw Mana - has helped very very slow Mana restore rate. My heal
rate is comfortable after a few potions of Troll blood.

He is permanently invisible since eating a invisible stalker. I have 1 potion of visibility.
I think I need to use it to fight the final fight in the arena. "No invisible people allowed in the arena". :) Is this a problem anywhere else in the game? It's huge advantage to an
invisible assassin.

I tamed the big room and have some herbs going. The Demon daisies are good for training
my Alchemy with carrot juice.

Chigger St:21 Le:32 Wi:25 Dx:27 To:27 Ch:23 Ap:15 Ma:21 Pe:22 N=
DV/PV: 48/20 H: 250(250) P: 16(114) Exp: 21/855544 M: 215610


* I have a good sword and 7LB.

Total weight: 2921 stones Carrying capacity: 9057 stones

Head : blessed metal cap [+0, +3] [50s]
Neck : blessed ankh [3s]
Body : blessed ring mail of carrying (-1, -1) [+5, +4] [300s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : blessed cloak of protection [+0, +5] [20s]
Right Hand : blessed mithril broadsword of devastation (+0, 5d7+10)[64s]
Left Hand : uncursed knife (+2, 1d3) [8s]
Right Ring : blessed ring of fire resistance [1s]
Left Ring : blessed ring of mental stability [+0, +1] {Le+1} [1s]
Bracers : blessed bracers of defense [+2, +0] [10s]
Gauntlets : blessed white leather gauntlets [+2, +1] [10s]
Boots : blessed seven league boots [+1, +0] [30s]
Missile weapon: blessed sling of accuracy (+5, +1) [3s]
Missiles : heap of 15 uncursed rocks (+0, 1d4) [75s]
Tool : crystal phial [2s]


These are my weapons skills. Good at staves and swords:

Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 8 +6 +3 +3 excellent 450
Daggers & knives 8 +7 +4 +2 excellent 645
Clubs & hammers 8 +6 +4 +2 excellent 720
Maces & flails 8 +6 +4 +2 excellent 676
Swords 12 +12 +8 +4 Mastery 3948
Axes 5 +3 +2 +1 skilled 164
Whips 7 +8 +4 +7 skilled 302
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 11 +12 +6 +23 Mastery 1637

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 12 +24 +18 +4 Mastery 1401
Bows 9 +18 +13 +3 excellent 450
Crossbows 8 +16 +12 +2 excellent 360
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 4 +8 +6 +1 skilled 49
Thrown rocks & clubs 2 +4 +3 +0 basic 17
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 2 +4 +3 +0 basic 14

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 7 +14 skilled 285


Damage caused with your melee weapons:
--------------------------------------
Right hand: +40 bonus to hit, 5d7+22 damage
Left hand: +35 bonus to hit, 1d3+8 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 15, base range: 22, +62 bonus to hit, 1d4+29 damage


These spells are handy - but he finds it really hard to learn spells. Pits open,
go blind and get confused often. Many times the spellbook bursts in flames! On
other occasions I have lost mana or health. I don't have the concentration skill.

Spells
----------------------------------------------------------------------------

Burning Hands : 653, 7pp (Effectivity: +5)
Cure Disease : 408, 8pp (Effectivity: +0)
Disarm Trap : 308, 10pp (Effectivity: +0)
Farsight : 269, 17pp (Effectivity: +0)
Fire Bolt : 295, 10pp (Effectivity: +0)
Frost Bolt : 461, 12pp (Effectivity: +0)
Greater Identify : 123, 100pp (Effectivity: +0)
Knock : 126, 12pp (Effectivity: +0)
Light : 856, 2pp (Effectivity: +7)
Lightning Bolt : 290, 12pp (Effectivity: +1)
Scare Monster : 37, 19pp (Effectivity: +0)
Strength of Atlas: 134, 9pp (Effectivity: +5)
Stun Ray : 416, 8pp (Effectivity: +1)
Web : 431, 12pp (Effectivity: +0)


Good at detect traps and alertness. saved my bacon many times.
Skills
----------------------------------------------------------------------------

Alchemy .................. 56 (good) [+1d3]
Alertness ................100 (superb) [+1d5]
Archery ..................100 (superb) [+1d3]
Backstabbing .............100 (superb) [+3d3]
Bridge building .......... 18 (mediocre) [+3d5] (mr)
Climbing .................100 (superb) [+3d5]
Courage .................. 83 (great) [+1d3]
Detect traps .............100 (superb) [+2d4]
Disarm traps .............100 (superb) [+1d5]
Dodge ....................100 (superb) [+1d5]
Find weakness ............100 (superb) [+2d4]
First aid ................100 (superb) [+1d3]
Haggling ................. 52 (good) [+2d4]
Healing ..................100 (superb) [+1d5]
Listening ................100 (superb) [+2d4]
Literacy .................100 (superb) [+1d3]
Metallurgy ............... 57 (good) [+3d3]
Mining ................... 79 (great) [+1d5]
Pick locks ...............100 (superb) [+2d4]
Pick pockets .............100 (superb) [+2d4]
Smithing ................. 47 (fair) [+3d3]
Stealth ..................100 (superb) [+3d5]
Swimming .................100 (superb) [+1d3]
Two weapon combat ........100 (superb) [+1d5]


Already corrupt - amazing since I was only in the pyramid and lv 10-11 of the ID.
Only 1 scroll of corruption removal. Dwarf mystic only had potion of gain attributes.
Effects of Corruption
----------------------------------------------------------------------------

Your antennae explore the details of your environment (Ap: -4).


10265 monsters perished under his attacks.
Jackals, Rats, Kobolds, Spiders (422!) account for the biggest numbers.


-- Character well past 90 days...
Achievements
----------------------------------------------------------------------------

He survived for 0 years, 164 days, 2 hours, 49 minutes and 9 seconds (215610
turns).
1 companion was killed during his adventures.
Chigger visited 48 places.
His strength score was modified by +5 during his career.
His learning score was modified by +12 during his career.
His willpower score was modified by +14 during his career.
His dexterity score was modified by +15 during his career.
His toughness score was modified by +11 during his career.
His charisma score was modified by +17 during his career.
His appearance score was modified by +9 during his career.
His mana score was modified by +10 during his career.
His perception score was modified by +8 during his career.
He was unnaturally aged by 8 years.
He was a member of the thieves guild.

I have five artifacts:
the si
the scythe of corruption "Moon Sickle"
the phial of Caladriel
the ancient mummy wrapping
the ankh
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant.
He was cold resistant.
He was acid resistant.
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was able to control teleportation.
He was invisible.
He was shock resistant.
He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Greased Lightning, Master Packager,
Miser, Porter, Quick, Treasure Hunter, Very Quick.
He had a final speed score of 116 (final base speed: 116).
He was a fervent follower of Clamgaddin.
He asked for 5 divine interventions.
He was neutrally aligned.
He was tainted by Chaos.

*ChAoSmUfFiN
Unregistered user
Posted on Saturday, April 15, 2006 at 19:52 (GMT -5)

Have you got dragon slaying ammo for the AcWyrm? dip them in poison if you do and he'll go down like a ton of bricks :) i once had a hurthling thief kill AcW by throwing rocks at him :) that was fun.
if your not going to get pre-crowned then you could go and do darkforge and hope to find red dragon scale and an even cooler weapon, and do the rest of the dwarven quests to get those potions of extra healing?
164 days! what have you been doing?
hamster
Registered user

Last page view:

6571 days, 14 hours, 20 minutes and 57 seconds ago.
Posted on Wednesday, April 19, 2006 at 16:31 (GMT -5)

Hey ChAoSmUfFiN,

164 days. Glad you asked - I spent some time in the wilderness (back and forth to Yergius for training) and scumming in the ID and got as far as Dwarf Town in CoC... I haven't really ventured into the corrupting areas yet. I'm currently doing the Dwarf Grave quest.
I have loads of spenseweed for healing. A lot of time now is earning money for training. No dragon slaying ammo yet. Wow, does it really make it that easy? I'll see if I can find some. Would my current equipment be ok? I have only 1 ring of ice and 2 blessed fire blankets. Not much in the way of cold magic though.
Gozer
Unregistered user
Posted on Wednesday, April 19, 2006 at 17:55 (GMT -5)

Well, just make sure that you do everything that you can before the ToEF. That would include all the dwarven quests, dwarven graveyard, darkforge, TotHK, etc. You have a powerful melee weapon which, coupled with invisibility and backstabbing, will make the rest of your journey a lot easier. However, you really want to use ranged attacks against the ACW if at all possible. You should be able to get off a dozen or so blasts of frost bolt, however, if you can find some dragon-slaying ammo (or just regular slaying ammo) then use your assassin skills to poison your ammo and take that sucker down! 2 blessed fire blankets + blessed ring of ice should be enough protection provided you move quickly. Try to avoid taking on the army of grues, demons, elementals, etc. and rather lure the ACW away where you can bring it down without interference (not too difficult given that you are permanently invisible).

And please swap that knife out for something more useful if you haven't already done so!
Darren Grey
Registered user

Last page view:

4233 days, 15 hours, 28 minutes and 4 seconds ago.
Posted on Thursday, April 20, 2006 at 15:13 (GMT -5)

Ditto on the knife front - a decent shield will net you at least another 21 DV. If it's over 7DV itself then it'll let you train the shield skill for even higher bonuses (tip: find a spider factory and get surrounded - let them keep trying to hit you for a couple of hundred marks and then kill the ones nearby and start again).
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
hamster
Registered user

Last page view:

6571 days, 14 hours, 20 minutes and 57 seconds ago.
Posted on Sunday, April 23, 2006 at 12:46 (GMT -5)

Thanks. My fav weapon is the staves and other times it is the sword of slaughtering with a shield (have one at the big room store at CoC)

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