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Ancient Domains Of Mystery, forum overview / Spoilers / Woodcraft

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Taz
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5025 days, 9 hours, 48 minutes and 33 seconds ago.
Posted on Tuesday, August 22, 2006 at 07:39 (GMT -5)

what exactly does it do? neither the GB nor the manual are specific enough for my liking.
Taz: A potion of gain attributes (4s) is lying here. Suddenly a stone block hits your head! Something on the ground is smashed to pieces!
PeanutGod: Awwww no! How harsh is that! This is where you need the artefact 'mop and bucket'.
ej
Unregistered user
Posted on Tuesday, August 22, 2006 at 08:49 (GMT -5)

It helps chopping trees, if you dont have it your hatchet will often break. And there was also some other thing it does, I think.
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Soirana
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Chaos Freak


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4149 days, 12 hours, 8 minutes and 31 seconds ago.
Posted on Tuesday, August 22, 2006 at 10:03 (GMT -5)

i guess helps versus animated trees and speeds up moving in wilderness forest squares
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
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Taz
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Registered user


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5025 days, 9 hours, 48 minutes and 33 seconds ago.
Posted on Tuesday, August 22, 2006 at 11:00 (GMT -5)

so it's kinda similar to mining.

does it actually make you stronger against animated trees?
Taz: A potion of gain attributes (4s) is lying here. Suddenly a stone block hits your head! Something on the ground is smashed to pieces!
PeanutGod: Awwww no! How harsh is that! This is where you need the artefact 'mop and bucket'.
Sargoth
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Bard


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4955 days, 17 hours, 14 minutes and 50 seconds ago.
Posted on Tuesday, August 22, 2006 at 14:20 (GMT -5)

I think it speeds up the cutting down of those wilderness trees. I can't say for certain, though - those characters that start with woodcraft usually dies before cutting down trees becomes a necessity..
http://tankefel.blogspot.com/

So far you have only killed one wild cat.
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Soirana
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Chaos Freak


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4149 days, 12 hours, 8 minutes and 31 seconds ago.
Posted on Tuesday, August 22, 2006 at 15:27 (GMT -5)

never undestood why you need chop trees in wilderness...
animated ones leave nice corpses in form of logs. i'd guess you have better chances for critical hits versus animated trees with woodcraft. but i may be totaly wrong.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
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FUNKtional Key
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A Die-Hard Tactician


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5788 days, 22 hours, 21 minutes and 13 seconds ago.
Posted on Tuesday, August 22, 2006 at 15:37 (GMT -5)

killing animated trees in order 2 get logs is really more useful *unless* they are bugged=)

banshee however solves this problem=)

... and imho bridge building is totally useless if u're not roleplayin'
All roads lead to chaos, in the end.
Sargoth
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Bard


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4955 days, 17 hours, 14 minutes and 50 seconds ago.
Posted on Tuesday, August 22, 2006 at 16:09 (GMT -5)

Well, if you need to get the RotHK as a barbarian with the mana battery corruption - it is certainly an easier way to chop in the wilderness then to walk all the way down to the animated forest each time you run out of logs. And one DOES run out of logs. Several times.
http://tankefel.blogspot.com/

So far you have only killed one wild cat.
Molach
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Lord of DurisMud


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5141 days, 12 hours, 46 minutes and 3 seconds ago.
Posted on Tuesday, August 22, 2006 at 19:28 (GMT -5)

Manual entry:
"Act competently when crossing woods and trying to work on trees". So mabye character walks faster (less time used) when crossing forest squares in wilderness?

Still, useless. Because there arent any trees to cut down close to RotHK, you still need to move a fair bit. Better to gain eq and exp moving down to the forest (takes RealTime, not that much gametime)

I think I built a bridge once in my 100+ (serious) games...and then with animated logs. You can carry a fair load if you just drop junk and wear a carrying girdle. Its for those games when there just aint no cold wands generated

So anyway, woodcraft seems to win the "most useless skill in game" - prize. Ive used every other skill in the game, those which are very low priority are like appraising(not accurate), bridge building(so very rarely needed), gardening(use holywater), pick locks (just kick the doors, when you need to lock you get keys), survival (marginal use, but essential to steelman challenge), law (I know whats good and bad anyway, but the skill is obviously useful for ppl who dont peek at spoilers). Also I rate "Find weakness" as crap - I never find that ring of weakness before Im deep in the CoC, and dont need it.
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Soirana
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Chaos Freak


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4149 days, 12 hours, 8 minutes and 31 seconds ago.
Posted on Tuesday, August 22, 2006 at 23:55 (GMT -5)

what skill of find weakness got to do with the ring?
it increases your chance to score criticals, not to find certain rings. vey nice skill, in my opinion.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
Molach
Registered user
Lord of DurisMud


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5141 days, 12 hours, 46 minutes and 3 seconds ago.
Posted on Wednesday, August 23, 2006 at 11:00 (GMT -5)

A feeble attempt at humor. Find weakness = "how to find a ring of weakness"-skill.

It is critical attacks, and that makes it a great skill, even good throughout the game and one of the skills worth using a spare late-game wish for.
Darren Grey
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4239 days, 6 hours, 51 minutes and 40 seconds ago.
Posted on Wednesday, August 23, 2006 at 15:38 (GMT -5)

If you have a lot of fletchery sets and want to make arrows or quarrels then you're much better doing this in a safe, non-corrupting area. This makes Woodcraft more appealable if yo haven't done anything like pacify the ogre cave. Also, with a number of fletchery sets you're gonna need a *lot* of logs. However, Woodcraft is still useless. Others lacking in use are Haggling (makes little difference in price, and can actually raise prices if you don't train it up) and Stealth (can be annoying when you want monsters to follow you to an altar, but they can't see you!). Disarm Trap has little use too, since normally just detecting the trap allows you to avoid it.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Molach
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Lord of DurisMud


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5141 days, 12 hours, 46 minutes and 3 seconds ago.
Posted on Thursday, August 24, 2006 at 07:48 (GMT -5)

I like disarm trap, always buy it unless caster-heavy char who already has spell of disarm.

Good use for removing traps is removing water traps after scumming gramlins, or in the gremlin cave as you go. Also I usually remove traps leading into mana temple. In case I become confused and stumble into traps, or I hit them in the dark, or some panicked monster sets off a fireball trap next to me. In fact I generally clean up level by removing traps. And door traps cant always be ignored, and can really hurt eq. And it might be good to remove corruption traps so you wont get eaten by WMOPC (Although if you can take them its a way to scum exp)

I once levelled off disarming a trap. And that was even level 36->37, so must have been one chance in tens of thousands of that happening.

And the skill gives more points at the game end anyway, so I tend to get it.


Haggling is next to useless yes, just get a little more money? And then there is the casino.


Stealth - at game start I imagine I need it with weak chars. Later on I generally just wanna bash the monsters and need them alert.

Some others:
Metallurgy - Useless now, as I know what material weapons are made of (And I know ore and ingots from weight)

Mining is decent to take care of weak pickaxes, and fun to use with a character who has gemology - crystals of knowledge + smithable ores.

Necromancy is decent for one class, but utter crap for all others IMO.
Silfir
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Writer of Overly Long Guides


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4068 days, 7 hours, 33 minutes and 50 seconds ago.
Posted on Thursday, August 24, 2006 at 08:21 (GMT -5)

Metallurgy *could* be useful to distinguish normal quarterstaves from eternium ones, if not able to do that on sight.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Sargoth
Registered user
Bard


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4955 days, 17 hours, 14 minutes and 50 seconds ago.
Posted on Thursday, August 24, 2006 at 14:33 (GMT -5)

The stealth skill can be nullified by wearing an amulet of light or a torch..
http://tankefel.blogspot.com/

So far you have only killed one wild cat.
ej
Unregistered user
Posted on Thursday, August 24, 2006 at 15:13 (GMT -5)

stealth skill lets you backstab monsters if they dont see you, so it's not useless. Its also mentioned that it can let you do a surprise attack, I wonder if you could get some bonus even if you dont have the backstabbing skill.

stealth also lets you ambush monsters in the wildernis sometimes, but that is totally useles tough.
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Soirana
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Chaos Freak


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4149 days, 12 hours, 8 minutes and 31 seconds ago.
Posted on Friday, August 25, 2006 at 08:51 (GMT -5)

mhhh, i would say stealth gives you 4SoCR. that is sort of usefull.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)

[Edited 1 time, last edit on 8/25/2006 at 08:52 (GMT -5) by Soirana]
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FUNKtional Key
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A Die-Hard Tactician


Last page view:

5788 days, 22 hours, 21 minutes and 13 seconds ago.
Posted on Friday, August 25, 2006 at 16:30 (GMT -5)

good point
because of that, stealth is actually one of the most useful skills that should be at 100 asap, thanx goodness it is kinda automatically trained, gradually increasing thru the gameplay
All roads lead to chaos, in the end.
Darren Grey
Registered user

Last page view:

4239 days, 6 hours, 51 minutes and 40 seconds ago.
Posted on Friday, August 25, 2006 at 19:01 (GMT -5)

And not just automatically - you can get additional training from Yergius too, or learn it from him if you don't already have it. In terms of skills that should be high quickly, I guess I'd rank the following as most important:

Concentration
Archery
Healing
Detect Item Status
Find Weakness
Tactics

Other more situation dependant skills that are nice to have high are:

Alchemy
Fletchery
Herbalism
Alertness
Dodge
Athletics
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
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Taz
Registered user
Registered user


Last page view:

5025 days, 9 hours, 48 minutes and 33 seconds ago.
Posted on Friday, August 25, 2006 at 23:18 (GMT -5)

about eternium and normal quarterstaves:


Spoiler
i believe eternium quarterstaves are gray instead of brown, so if it weighs the same as a normal quarterstaff but is a diff color, it's made of eternium

Taz: A potion of gain attributes (4s) is lying here. Suddenly a stone block hits your head! Something on the ground is smashed to pieces!
PeanutGod: Awwww no! How harsh is that! This is where you need the artefact 'mop and bucket'.

[Edited 1 time, last edit on 8/25/2006 at 23:29 (GMT -5) by Taz]
Molach
Registered user
Lord of DurisMud


Last page view:

5141 days, 12 hours, 46 minutes and 3 seconds ago.
Posted on Saturday, August 26, 2006 at 06:25 (GMT -5)

Oh yeah:


Spoiler
We are in spoily forum, no need to use spoiler formatting


You are right, they are grey. And rare as h**l. Staves have great bonuses as you gain weapons marks with them, but Ive never gotten there, prefer shield almost always.

Unless I find something like this:
Brutal eternuim quarterstaff of devastation: (0,7d10+6)
Z
Unregistered user
Posted on Saturday, August 26, 2006 at 08:07 (GMT -5)

AFAIK woodcraft is used instead of stealth in the animated forest.
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4068 days, 7 hours, 33 minutes and 50 seconds ago.
Posted on Saturday, August 26, 2006 at 08:08 (GMT -5)

Or this:

Brutal eternium quarterstaff of devastation (+3,7d10,+9)
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
Taz
Registered user
Registered user


Last page view:

5025 days, 9 hours, 48 minutes and 33 seconds ago.
Posted on Saturday, August 26, 2006 at 12:36 (GMT -5)

"AFAIK woodcraft is used instead of stealth in the animated forest."

i can just imagine an elven ranger with maxed woodcraft in the animated forest going "I am one with the trees, they cannot see me" :P
Taz: A potion of gain attributes (4s) is lying here. Suddenly a stone block hits your head! Something on the ground is smashed to pieces!
PeanutGod: Awwww no! How harsh is that! This is where you need the artefact 'mop and bucket'.

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