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Ancient Domains Of Mystery, forum overview / Spoilers / Why spears?

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newformatcamera
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6343 days, 23 hours, 40 minutes and 27 seconds ago.
Posted on Tuesday, November 14, 2006 at 05:35 (GMT -5)

So why are spears commonly recommended as weapons for wizards and certain other classes? I tend to use swords...
Silfir
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Writer of Overly Long Guides


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4039 days, 18 hours, 24 minutes and 30 seconds ago.
Posted on Tuesday, November 14, 2006 at 07:21 (GMT -5)

It's the DV bonus you get for using them in high levels (see manual for details). You can wear a one-handed spear and a shield at the same time - this is the shield-spear combo, yielding the highest DV values in the game.

Some players (I think it was Darren Grey) recommend scumming crude spears from hill orcs for magical attributes (poisonous orcish spear of devastation or the like).

Any class that doesn't rely on a high damage melee weapon, but spellcasting, will benefit from the DV bonus greatly.

It's only a recommendation, though. It's entirely possible to use other weapons.

Staves aren't that bad for wizards, especially if you get the staff of the archmagi, but any other one-handed melee weapon will do, provided you do use a shield, since DV is important.

And finally, for wizards swords are a quite popular choice as well because of the Sword of Nonnak that yields a nice willpower bonus.
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Darren Grey
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4210 days, 17 hours, 42 minutes and 20 seconds ago.
Posted on Tuesday, November 14, 2006 at 13:10 (GMT -5)

Yeah, I usually make sure any orc scorcher I encounter early on gives me a crude spear before I pickpocket and kill them... I don't tend to scum hill orcs cause they're a bit too tough for starting wizards.

Another important point is that the ultimate weapon in the game is a polearm, so if you intend to get and use it then good training in polearms is well advised (especially since it's a two-handed weapon, so the polearm DV bonus is very helpful). Of course if you find a good weapon you'd rather rely on (like Executor or Purifier) then you may wish to simply forget spears and the extra DV they provide. A pure spellcaster or archer might also prefer to use two shields a lot.
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Nchurmdaz
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5959 days, 8 hours, 20 minutes and 9 seconds ago.
Posted on Tuesday, November 14, 2006 at 18:47 (GMT -5)

Second shield won't give a skill DV bonus, therefore, IMHO, too little gain at a cost of a weaponslot.

I suddenly remembered Big Punch. Tomorrow gonna be a tough day..
Ubi patria ibi bene!

[Edited 1 time, last edit on 11/14/2006 at 18:50 (GMT -5) by Nchurmdaz]
Darren Grey
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4210 days, 17 hours, 42 minutes and 20 seconds ago.
Posted on Tuesday, November 14, 2006 at 21:20 (GMT -5)

Aye, true. Also artifact weapons can sometimes have handy extras like resistances, stat bonuses, DV/PV gains, etc (not to mention being a handy way of killing things)
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Sirrocco
Unregistered user
Posted on Tuesday, November 14, 2006 at 23:46 (GMT -5)

As a side comment - I notice that the DV bonus on whips is almost as good as the bonus on spears, and they're *also* one-handed. How practical is it to try to take advantage of this?
sorlac
Unregistered user
Posted on Wednesday, November 15, 2006 at 00:19 (GMT -5)

whips
are rare
never made from higher metals
does little damage -smthing like- basic orcish spear +1,1d8+2, while basic whip -3,1d3
doesn;t have artifacts in their class

the only thing wort is whip of snake. rare thing and comes only one per wish. so dual wielding whips of snake is not likely.
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FUNKtional Key
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A Die-Hard Tactician


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5760 days, 9 hours, 11 minutes and 53 seconds ago.
Posted on Wednesday, November 15, 2006 at 18:17 (GMT -5)

whips of the snake and of slaughtering (1d30, that is) really tend to appear thru the game (gremlins are helpful here) they kick ass, snake gives u nice Dx and Sp bonuses, level modifiers are great, and even if you switch to whips asap after you started the game they won't do worse than, say, daggers.
dual-wielding whips is also really effective due to their light weight.
but the lack of artifact whips (at least one, god dammit, why not?) really frustrates me.

and about the topic:
i'm bored with spears
All roads lead to chaos, in the end.

[Edited 1 time, last edit on 11/15/2006 at 18:20 (GMT -5) by FUNKtional Key]
Cat Lord Lord
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Not really


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5416 days, 10 hours, 42 minutes and 54 seconds ago.
Posted on Wednesday, November 15, 2006 at 20:04 (GMT -5)

I dunno, which is better? 1d3 or 1d8+2? Spears still give better DV, can be eternium, have some artifact ones (bugbiter RULES in early to mid game). Whips of snake, eh, they're only good if you are running away or walking back+shooting or even firing missiles. I think you do get 2 a wish though, but they are REALLY rare. Only place I find them is casino.
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Darren Grey
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4210 days, 17 hours, 42 minutes and 20 seconds ago.
Posted on Thursday, November 16, 2006 at 06:39 (GMT -5)

You only get 1 whip of the snake per wish, but they are damn good when dual-wielded. Only problem is every acid and fireball trap in the game.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
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Nchurmdaz
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5959 days, 8 hours, 20 minutes and 9 seconds ago.
Posted on Thursday, November 16, 2006 at 17:18 (GMT -5)

You see, toom much "but"s for whips. The fact they are rare + destructible is a very-very bad thing.

On the contrary, we have a wonderfull type of spears - Stone Spear! Yes, it is destructible, yet widespread as dirt + can be used to battle jellies.
Spears are expendable and really easy to get if you have wand of trap creation - you can just make a source of them in the midlle of a corridor.
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Taz
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4996 days, 20 hours, 39 minutes and 13 seconds ago.
Posted on Thursday, November 16, 2006 at 21:05 (GMT -5)

whips are cool for roleplaying though :P
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Kirbot
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5856 days, 1 hour, 54 minutes and 19 seconds ago.
Posted on Friday, November 17, 2006 at 00:13 (GMT -5)

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Blacklion
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Jellies... BAH!


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4977 days, 18 minutes and 26 seconds ago.
Posted on Friday, November 17, 2006 at 01:59 (GMT -5)

Yeah, I think that the whips are ultra-cool, but not so useful after all.
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FUNKtional Key
Registered user
A Die-Hard Tactician


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5760 days, 9 hours, 11 minutes and 53 seconds ago.
Posted on Friday, November 17, 2006 at 20:17 (GMT -5)

Bottom line:
whip is a weapon designed for, eh, advanced players (or whatever)

like merchant and farmer classes
All roads lead to chaos, in the end.

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