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Some guy Registered user I'm baaaack. Last page view: 5596 days, 3 hours, 54 minutes and 38 seconds ago. |
Well, I died, but you might still find this interesting. My Adom play has fallen into certain ruts. Successful and enjoyable ruts, yes, but ruts all the same. Every character I play primarily uses melee, polearms and shields specifically. I train bows and crossbows up to level 7 or 8, and try to acquire magic abilities for utility spells - mainly teleport. Offensive magic really never makes up a significant part of my play, aside from the bug temple when I decide to clear it, and *maybe* in the mana temple and D:50. So, I started to consider using more magic in my games. But, how could I enforce this change, and avoid my old ruts? By playing a true-berserking wizard! True-berserking essentially means leaving your tactics on berserk for the entire game, and also staying half-naked. Specifically, you can only wear amulets, weapons, shields, rings, bracers, missile weapons/ammo and tools. If you equip any additional items you lose the true-berserking bonus of roughly 10 to-hit and damage. Every time you walk into an npc you get the message "You lust for blood!" and you attack it, including non-hostile npcs in towns; naturally, you have to be extremely careful where you step. You get an additional 2 hit and damage for fighting without a shield, but I decided to retain some sanity and use shields to my heart's content. Also, you can keep all the properties of true-berserking while wearing body armor "of rage", so I was madly hunting for this suffix. This created interesting situations later on in the game: If I found "clothes [40s]" lying on top of "worn boots [30s]", I would pick up the clothes and identify them while leaving the boots on the ground. No boots are allowed! I decided to play orcish wizards because of their find weakness and mining skills and their hardier constitution. Mining is an advantage because I still planned to smith a good shield and a set of bracers when I had the chance - every possible point of DV and PV could save my life. After sending roughly twenty of these hapless characters to their very, very premature deaths, I had learned enough to actually keep one of these characters in one piece. Of course, all my learning still couldn't save me from random wilderness encounters; if you can't evade barbarians when your DV/PV is 3/0, you're dead and there's nothing you can do about it. These early characters were subject to the indisputable discretion of the RNG. Finally, a wizard actually survived. This one was born in Candle; I didn't scum for Candle, but I should have - healing is paramount. I took the druid and puppy quests, and successfully retrieved the waterproof blanket. You may think that's a foolish thing to do with this character, but I usually true- berserk in that cave anyway so this is no new challenge. I made my way to the thief town, sold items, got trained in pickpocketing, and then did something I never do: trained in the ID. To get my requisite pickpockets I was forced to take some damage from every monster, but fortunately I healed quickly. I was lucky enough to find an amulet of protection +4 (which got damaged to +3, I didn't know that was possible) and a ring of protection +3 (which was soon melted), and I got some basic knowledge in common spells. I also started collecting small shields, as the only way to get shield marks while on berserk tactics is by throwing the shields as missiles! I did a lot of that to get as much DV as possible. When I was done in there I cleared the druid dungeon, puppy cave and UD. I forced myself to empty each dungeon in one trip, as I knew I would have no spare game time (because I couldn't use SLB's). I was still mainly using melee, as a true berserking wizard can dispatch any early monster - even Keethrax - if he has a little bit of armor. Luckily I had already found a blink dog corpse in the SMC and had the teleport spell, so I always had an escape plan. When I reached the HMV I quickly zapped a wand of monster detection, and fortunately there was no stone giant lord. That would have been next to impossible to destroy in my state. I talked to the old barbarian, and made my way through the CoC. The average monster I found was still very weak, so my lack of armor was easily countered by my powerful attack and fast healing. However, a couple other difficulties arose. One reason I usually stray away from heavy magic use is that a bolt fired down a hallway could easily hit a cat out of your LOS. Even on this character I was still very careful to avoid killing felines; usually I took the simple choice of teleporting them away. However, I have a bad habit of walking through doors too quickly after opening them... and a cat happened to be behind door number one. I had been counting on the RotMC to help me get through this challenge, and I was also concerned about how I could possibly kill the cat lord on this character. I decided to cross that bridge when I came to it. The other difficulty was precrowning. Before dwarftown I had only generated one altar, neutral, on level 2 of a dungeon near Terinyo, so I killed some time with an amulet of order so I could generate a lawful altar. I found a whip, which helped - my herb training hadn't kicked in yet, so I could still lower my PV to 0. However, despite my best efforts, I couldn't reach extremely close with this new lawful diety. I had only generated two artifacts (that I knew of) and was level 16, but all the money I could scrape together (including the money from the arena's first 19 fights) and all the stomafillia I could harvest wasn't enough for a precrowning. I was getting dangerously close to level 17, so I gave up the chance of a precrown and cleared the pyramid. I already had the black torc in my backpack, but I thought the Ankh might still be useful. I finished the dwarf's quests, explored the CoC down to Khelevastar, went to the gremlin cave and grabbed a fluff ball and the phial as quickly as possible. I travelled east, and decided to clear the assassin's lair for the heck of it. It's a good thing I did, because I was extraordinarily lucky and found Preserver! I cleared the dwarven graveyard, and proceeded with gremlin scumming there. I hope you don't begrudge my scumming; it's necessary on a risky character like this. I couldn't last as long as I usually do against the increasingly- strong gremlins, but I still got a RoDS, an AoLS, and a ring of weakness. I spent the wish on food preservation, which could be very useful when combined with the ring. I now had spare carrot juice, so I raised my perception significantly with *three* carrot juice rooms I had found in the first dungeons. I saved Khelevastar, and dove down to the wall of fire. It started to get harder here, but still nothing was insurmountable. I took a lot of damage and more corruption than usual in the water temple, but fire bolt defeated most of the watery denizens, and slow monster was effective on the snake. I deposited the snake's carcass in Waldenbrook's shop, and went exploring. Darkforge was very easy to clear with lightning ball, and I killed Kherab for his anvil. The TotHK was routine. While I was in that area, at roughly level 23, I already had trained up to 100 climbing and stealth, so I felt ready to tackle the rift. The library is where I really started to use magic; many ancient dragons fell to my magic missiles. It was nice to fill in all the gaps in my spell list, but reading took up a lot more precious game time. The bottom of the rift actually had a second surge of power (the first being Preserver) but it turned out to be the black tome. I like building a treasure trove of artifacts, but Alsophocus' writing doesn't get good critical reviews. I left it on the ground where I found it. I also tackled the minotaur maze, since I was in the area. However, I'm pretty sure I saw every - single - level - before I found the correct path to level 7. Due to my stubbornness, I used all my scrolls of magic mapping, all my writing sets to make more scrolls of magic mapping, all my scrolls of power to fuel the magic mapping spell... yes, stupid choices, I know, but I usually never use writing sets or scrolls of power anyway, and I didn't need to write more SoCR. Finally, I was rewarded with my potion of strength and two PoCC. My potion of youth recipe required strength, and I had some early aging to remove. I moved on to the ToEF, and found that my sparse set of armor was nearly all fireproof already; not being allowed to wear those pesky SLB's and cloaks of protection really helps. Ice bolt took care of fire giant kings, and ice ball made very short work of the top level. I sold the wyrm's carcass to Waldenbrook again. I decided to tackle the last source of guaranteed SoCR: the bug temple! Yes, that's risky with no DV, but magic missile and acid ball were successful in keeping the bugs at a fair distance. There was one turn where I thought I had done myself in for good, but fortunately acid ball only took one turn to kill three killer bugs. My willpower was 48 already at this point, with preserver and the water orb. With all that completed, I did some smelting in the hopes of training smithing to 100 at some point, and continued the dive down the CoC. The Casino didn't have any exciting new artifacts for me. The bunny master was quickly dispatched. One of the first major annoyances was a *large* threaten room full of black unicorns. I couldn't handle being surrounded by more than two of these, so acid ball made very slow progress. It took a long time, and both of my new scrolls of power, but I managed to kill the lot of them. I got three of their corpses and cooked them, as I'm pretty sure they can be traded for PoCC. Finally, I knew what I was coming up against... the cat lord. When I got his characteristic level message, I magic-mapped the level, and zapped monster detection, so I found that he was on the other end of a long hallway - exactly what I was hoping for! My 12 winged quarrels of slaying were blessed and loaded, and I let hell loose down the long passage... only three hit. That failing, with the cat lord moderately injured, I attempted some magic missiles, which were unerringly shrugged off. With the cat in immediate proximity, I attempted slow monster, which was ignored entirely. I braced myself... and received surprisingly little damage! It looked like I'd be able to actually succeed in this fight, by casting acid ball repeatedly and drinking a Potion of Extra Healing every 2-3 turns. After I had cast two acid balls and drank one potion, the cat lord did over 400 damage in one turn. So, what could I have done differently? I didn't want to speed myself up if it could be avoided, as that would lower the experience I'd get for killing the cat. However, slow monster would probably have had the same effect on xp, so there's no reason I couldn't have drank my potions of boost speed, and possibly have wished for speed with a second RoDS I found later on. I could have used my scrolls of protection and defense on my current equipment instead of waiting for a high smithing skill or body armor of rage. Maybe potions of confusion and blindness would work on him, maybe wands of paralyzation, or stun ray with high effectivity. I need to research these things. Will I try this challenge again? Maybe, time will tell. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######### ########### ####### #.......# #......./.# #.....# #.......# #.......#.###################.....# #.......# #.......#...................+.....# #########.......############### #.......#################.###.....# #...../.#......./.............# #.......# #.....# #.....# #..<..#^#.......#############.### ######### #####.##### ####### #.....#.#.......# #...# #.....# #######.###/##### ###.# #.##### #...(.# #.# #.# #######.# #.#####################.# ############### #...../.# #.........../...........# #.............# #.....### ########### ###....../..############# #.#...........# #.....#.# #.........# #....*....# #.#.>.........# #######.###.........# #..../.../#################.#...........# #..........$..# #..@f....../..../.../.......#...........# ############### ######################################### Zerker 38Hob St:28 Le:28 Wi:48 Dx:30 To:39 Ch:22 Ap:14 Ma:33 Pe:42 L+ DV/PV: 46/25 H: -12(401) P: 399(444) Exp: 27/3256457 D: 35 Sp: 106 Berserk ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Zerker 38Hob Race: female Orc Class: Wizard -The strange name is short for "38 hobgoblins" - my courage requirement. I habitually put that information in my name, even though I write other important notes elsewhere. Eye color: black Hair color: black Complexion: brown Height: 5'4" Weight: 36 pounds Age: 15 (young) Star sign: Candle Birthday: 17/Candle (day 287 of the year) YOUR HISTORY: Your parents belong to the lower class. They were honest hard-working people, who did everything to enable you to live a comfortable and fine life. They were not very successful. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. As a youth you spent a lot of time in the wilds exploring woods and generally enjoying your freedom. You had a lot of fun and learned to value the treasures of nature. Your path was always clearly lying before you. You knew about your destiny since your earliest years and fortunately your grandfather supported your wishes. You managed to find a competent trainer and began your studies. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 9478 stones Carrying capacity: 63962 stones Head : - Neck : blessed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s] Body : - Girdle : - Cloak : - Right Hand : blessed eternium spear (+2, 2d8+8) [25s] Left Hand : uncursed tower crystal shield (+1) [+13, +4] [260s] Right Ring : uncursed ring of see invisible [1s] Left Ring : blessed ring of the High Kings [+2, +3] [1s] Bracers : blessed rustproof bracers of regeneration [+0, +0] [18s] Gauntlets : - Boots : - Missile weapon: uncursed heavy crossbow of accuracy (+9, +5) [140s] Missiles : - Tool : blessed Chaos Orb of Elemental Water {Wi+10} [100s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 8930 stones Carrying capacity: 63962 stones Armor ('[') uncursed clothes [+0, +1] [40s] uncursed leather apron (-1, -1) [+1, +2] [75s] uncursed clothes [+2, +0] [40s] Shields ('[') heap of 11 uncursed small shields [+2, +0] [550s] -I imagine I throw them like a frisbee. A frisbee of death! Again, throwing these is how I trained my shield skill. uncursed small mithril shield (-3) [+3, +1] [40s] uncursed tower adamantium shield [+11, +2] [108s] Necklaces (''') uncursed amulet of light [3s] blessed amulet of order [3s] uncursed black torc [+4, +2] (+10 spd) [3s] uncursed amulet of petrification resistance [3s] uncursed amulet of protection from undead [3s] uncursed ankh [3s] blessed amulet of death ray resistance [7s] uncursed amulet of balance [3s] uncursed necklace of the eye [3s] blessed amulet of teleport control [3s] Bracers (',') uncursed bracers of speed [+0, +0] (+4 spd) [10s] uncursed bracers of toughness [+0, +0] {To+4} [10s] cursed bracers of resistance [+0, +0] [10s] One-handed weapons ('(') blessed pick axe (+0, 1d6+1) [75s] uncursed masterwork hatchet (+6, 1d6+1) [50s] uncursed phase dagger (+0, 1d4) [5s] uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s] uncursed knife of endurance (+6, 1d3+6) {To+4} [8s] uncursed spear (+4, 1d8+2) [50s] blessed adamantium spear (+3, 1d8+9) [36s] blessed battle axe (-2, 1d6+2) [70s] uncursed broadsword of the eagle (+0, 1d7+1) [80s] uncursed spear (+2, 1d8+2) [50s] heap of 2 uncursed spears (+1, 1d8) [100s] uncursed spear (-2, 1d8) [50s] uncursed spear (+2, 1d8) [50s] uncursed spear (+1, 1d8-1) [50s] uncursed spear (+4, 1d8) [50s] blessed spear (+1, 1d8) [50s] uncursed heavy cudgel (-1, 2d5+2) [-2, +0] [70s] blessed mithril warhammer (+0, 2d3+3) [48s] uncursed mithril warhammer (-2, 2d3+3) [48s] uncursed mace (+1, 1d6+1) [100s] uncursed scimitar (+0, 1d8+3) [40s] uncursed adamantium warhammer (+3, 2d3+6) [43s] cursed rusty hand axe of vampirism (+0, 1d6) [50s] cursed battle axe (+0, 1d6+2) [70s] uncursed pick axe (+0, 1d6+1) [75s] uncursed club of penetration (+0, 1d6-2) [30s] -Hm... I was definitely due to clean out my inventory. Two-handed weapons ('(') uncursed halberd (+5, 2d7-2) [-2, +0] [100s] uncursed barbed trident of hunting (+2, 3d5+4) [70s] uncursed trident (+5, 3d5+1) [70s] blessed quicksilver quarterstaff (+6, 5d3+5) [+3, +0] (+20 spd) [20s] Missile weapons ('}') uncursed long bow of accuracy (+8, +2) [30s] uncursed short bow of accuracy (+8, +0) [20s] uncursed light crossbow of accuracy (+11, +0) [70s] uncursed short bow (+1, +1) [20s] uncursed short bow of accuracy (+5, +0) [20s] uncursed short bow (+1, +0) [20s] uncursed light crossbow (+2, -3) [70s] Missiles ('/') bundle of 50 uncursed quarrels (+1, 2d6) [100s] bundle of 21 uncursed arrows of undead slaying (+3, 2d4+3) [42s] bundle of 7 uncursed arrows of hunting (+3, 1d6) [14s] bundle of 10 uncursed quarrels of construct slaying (+3, 2d6+3) [40s] bundle of 18 uncursed arrows of humanoid slaying (+3, 1d6+3) [36s] bundle of 8 uncursed arrows of construct slaying (+4, 1d6+4) [16s] bundle of 3 uncursed rusty quarrels (+1, 2d6) [6s] bundle of 5 uncursed arrows of jelly slaying (+6, 2d4+3) [10s] bundle of 6 blessed quarrels of dragon slaying (+3, 2d6+4) [24s] bundle of 9 uncursed quarrels of dragon slaying (+3, 2d6+6) [36s] bundle of 7 uncursed quarrels of demon slaying (+6, 2d6+3) [28s] bundle of 3 uncursed mithril arrows (+0, 1d6+3) [6s] bundle of 8 uncursed quarrels of undead slaying (+3, 2d6+3) [32s] bundle of 4 uncursed eternium arrows (+1, 2d6+8) [4s] bundle of 4 uncursed eternium arrows (+4, 2d6+8) [4s] bundle of 5 uncursed mithril arrows (+0, 1d6+5) [10s] bundle of 6 uncursed quarrels of undead slaying (+5, 2d6+6) [24s] bundle of 9 uncursed quarrels of dragon slaying (+5, 2d6+1) [36s] bundle of 5 uncursed arrows of giant slaying (+3, 1d10+3) [10s] bundle of 9 uncursed arrows of undead slaying (+3, 2d4+2) [18s] bundle of 5 blessed arrows of undead slaying (+3, 2d4+5) [10s] bundle of 6 uncursed mithril arrows (-1, 1d6+3) [12s] bundle of 14 uncursed penetrating quarrels (+1, 2d6-2) [28s] bundle of 13 uncursed arrows (+2, 1d6+3) [26s] bundle of 6 uncursed quarrels of construct slaying (+3, 2d6+5) [24s] bundle of 5 blessed quarrels of giant slaying (+3, 2d8) [20s] bundle of 16 uncursed arrows of dragon slaying (+3, 1d6+3) [32s] bundle of 137 uncursed arrows (+0, 1d6) [274s] bundle of 6 blessed arrows (+0, 1d6) [12s] bundle of 10 blessed arrows (+0, 1d6+2) [20s] bundle of 17 uncursed arrows (-1, 1d6) [34s] bundle of 18 uncursed arrows (-1, 1d6+1) [36s] bundle of 7 uncursed quarrels of humanoid slaying (+5, 2d6+6) [28s] bundle of 3 uncursed quarrels of humanoid slaying (+3, 2d6+3) [12s] bundle of 9 uncursed delicate mithril quarrels (+1, 2d6+3) [18s] bundle of 6 uncursed arrows of undead slaying (+2, 2d4+3) [12s] bundle of 7 uncursed quarrels of demon slaying (+3, 2d6+3) [28s] Tools (']') blessed torch (4141 turns of fuel remaining) [10s] heap of 9 uncursed torches [90s] blessed tinderbox (9) [3s] heap of 2 blessed waterproof blankets [20s] heap of 5 uncursed hexagonal keys [5s] heap of 3 uncursed tiny keys [3s] heap of 5 uncursed small keys [5s] heap of 4 uncursed triangular keys [4s] blessed fireproof blanket [10s] blessed holy symbol [5s] heap of 3 uncursed climbing sets [540s] heap of 6 uncursed round keys [6s] heap of 5 blessed sis [50s] heap of 3 uncursed fireproof blankets [30s] heap of 3 uncursed waterproof blankets [30s] blessed tinderbox (25) [3s] blessed torch [10s] blessed round key [1s] uncursed box with flint and steel (42) [5s] uncursed Chaos Orb of Elemental Fire {St+10} [100s] heap of 17 uncursed sis [170s] Rings ('=') blessed ring of luck [1s] heap of 4 uncursed rings of fire resistance [4s] blessed ring of stun resistance [1s] heap of 2 blessed rings of damage [2s] heap of 3 uncursed brass rings [3s] uncursed ring of defense +1 [1s] heap of 2 blessed rings of teleport control [2s] uncursed wedding ring [1s] uncursed ring of speed [+0, +1] (+5 spd) [1s] heap of 6 uncursed rings of searching [6s] heap of 3 uncursed rings of damage [3s] heap of 4 uncursed rings of acid resistance [4s] heap of 3 uncursed rings of stun resistance [3s] heap of 2 uncursed rings of fire [2s] heap of 3 uncursed rings of cold resistance [3s] heap of 2 blessed rings of fire resistance [2s] heap of 2 uncursed rings of teleport control [2s] blessed brass ring [1s] heap of 2 uncursed rings of slaying (+6 melee damage, +6 missile damage) uncursed ring of damage [1s] uncursed ring of gain attribute {Ap+1} [1s] uncursed ring of weakness [1s] heap of 2 uncursed rings of luck [2s] uncursed ring of defense +3 [1s] blessed wedding ring [1s] blessed ring of cold resistance [1s] uncursed ring of invisibility [1s] heap of 2 uncursed rings of doom [2s] uncursed ring of protection +1 [1s] blessed ring of djinni summoning [1s] uncursed ring of damage [1s] uncursed ring of mental stability [+0, -2] {Le+4} [1s] blessed ring of ice [1s] cursed ring of regeneration [1s] cursed ring of mental stability [+0, +1] {Le+4} [1s] -I got these rings of mental stability, ice and renegeration all in the casino. I never got the chance to use any of it. uncursed ring of see invisible [1s] -I keep all the rings I find so that I can dip piles in potions of exchange, but lately I haven't actually wanted to dip any. It's ridiculous to let so much ride on the RNG; a game with 20 wishes is hugely different than a game with 2. And if I can win the game with 2 wishes, I shouldn't cheapen the win by trying to get 20. Wands ('\') uncursed wand of door creation (2 charges) [3s] uncursed wand of far slaying (2 charges) [3s] uncursed wand of door creation (5 charges) [3s] uncursed wand of light (4 charges) [4s] uncursed wand of trap creation (2 charges) [3s] uncursed wand of knocking (2 charges) [3s] blessed wand of magic missiles (8 charges) [3s] uncursed wand of trap creation (4 charges) [3s] uncursed wand of cold (1 charge) [4s] uncursed wand of lightning (1 charge) [4s] uncursed wand of webbing (4 charges) [3s] uncursed wand of door creation (3 charges) [3s] uncursed wand of acid (3 charges) [4s] uncursed wand of digging (1 charge) [3s] uncursed wand of monster detection (1 charge) [3s] blessed wand of knocking (9 charges) [3s] uncursed wand of magic missiles (2 charges) [3s] blessed wand of door creation (3 charges) [3s] blessed wand of light (11 charges) [4s] uncursed wand of light (4 charges) [4s] uncursed wand of door creation (6 charges) [3s] uncursed wand of door creation (4 charges) [3s] uncursed wand of door creation (4 charges) [3s] uncursed wand of light (6 charges) [4s] uncursed wand of poison (9 charges) [3s] uncursed wand of digging (4 charges) [3s] uncursed wand of trap detection (3 charges) [3s] uncursed wand of digging (5 charges) [3s] uncursed wand of cold (2 charges) [4s] uncursed wand of door creation (2 charges) [3s] uncursed wand of trap detection (5 charges) [3s] blessed wand of fireballs (12 charges) [3s] uncursed wand of trap detection (7 charges) [3s] uncursed wand of door creation (1 charge) [3s] uncursed wand of lightning (1 charge) [4s] uncursed wand of lightning (3 charges) [4s] uncursed wand of cold (4 charges) [4s] uncursed wand of teleportation (2 charges) [4s] uncursed wand of webbing (10 charges) [3s] uncursed wand of gold detection (6 charges) [6s] uncursed wand of webbing (11 charges) [3s] uncursed wand of fireballs (1 charge) [3s] uncursed wand of lightning (4 charges) [4s] uncursed wand of magic missiles (2 charges) [3s] uncursed wand of far slaying (2 charges) [3s] uncursed wand of gold detection (7 charges) [6s] uncursed wand of item detection (5 charges) [3s] uncursed wand of wonder (0 charges) [3s] blessed wand of magic missiles (5 charges) [3s] uncursed wand of light (9 charges) [4s] uncursed wand of lightning (2 charges) [4s] uncursed wand of earthquakes (2 charges) [3s] uncursed wand of door creation (5 charges) [3s] uncursed wand of door creation (5 charges) [3s] blessed wand of digging (5 charges) [3s] uncursed wand of monster creation (3 charges) [3s] uncursed wand of monster creation (7 charges) [3s] uncursed wand of earthquakes (1 charge) [3s] uncursed wand of ball lightning (1 charge) [4s] blessed wand of fireballs (1 charge) [3s] uncursed wand of earthquakes (3 charges) [3s] uncursed wand of door creation (4 charges) [3s] uncursed wand of earthquakes (1 charge) [3s] uncursed wand of door creation (4 charges) [3s] uncursed wand of fire (2 charges) [4s] uncursed wand of poison (5 charges) [3s] blessed wand of light (8 charges) [4s] uncursed wand of fire (4 charges) [4s] uncursed wand of light (7 charges) [4s] uncursed wand of magic missiles (2 charges) [3s] uncursed wand of fire (4 charges) [4s] uncursed wand of stunning (1 charge) [3s] uncursed wand of monster creation (6 charges) [3s] uncursed wand of monster creation (3 charges) [3s] uncursed wand of ball lightning (3 charges) [4s] uncursed wand of knocking (9 charges) [3s] uncursed wand of monster detection (5 charges) [3s] uncursed wand of earthquakes (3 charges) [3s] uncursed wand of destruction (1 charge) [3s] uncursed wand of knocking (10 charges) [3s] uncursed wand of trap detection (1 charge) [3s] uncursed wand of lightning (4 charges) [4s] uncursed wand of door creation (5 charges) [3s] uncursed wand of fire (4 charges) [4s] uncursed wand of webbing (7 charges) [3s] uncursed wand of destruction (4 charges) [3s] blessed wand of digging (8 charges) [3s] uncursed wand of digging (1 charge) [3s] uncursed wand of fireballs (2 charges) [3s] uncursed wand of item detection (3 charges) [3s] uncursed wand of door creation (3 charges) [3s] uncursed wand of door creation (4 charges) [3s] uncursed wand of poison (1 charge) [3s] uncursed wand of digging (1 charge) [3s] uncursed wand of monster detection (3 charges) [3s] uncursed wand of monster creation (7 charges) [3s] uncursed wand of stunning (4 charges) [3s] uncursed wand of teleportation (2 charges) [4s] uncursed wand of magic missiles (4 charges) [3s] uncursed wand of destruction (3 charges) [3s] uncursed wand of digging (1 charge) [3s] uncursed wand of stunning (3 charges) [3s] uncursed wand of trap detection (6 charges) [3s] uncursed wand of cold (1 charge) [4s] uncursed wand of paralyzation (2 charges) [3s] uncursed wand of trap creation (9 charges) [3s] uncursed wand of teleportation (6 charges) [4s] uncursed wand of door creation (100 charges) [3s] uncursed wand of fireballs (10 charges) [3s] uncursed wand of stunning (7 charges) [3s] Potions ('!') heap of 22 uncursed potions of booze [88s] heap of 13 uncursed potions of healing [52s] heap of 2 blessed potions of booze [8s] heap of 20 uncursed potions of invisibility [80s] heap of 14 potions of holy water [56s] uncursed potion of extra healing [2s] heap of 5 blessed potions of extra healing [10s] heap of 2 blessed potions of cure corruption [4s] heap of 3 uncursed potions of boost appearance [6s] heap of 15 uncursed potions of cure poison [30s] heap of 2 uncursed potions of blindness [4s] heap of 3 uncursed potions of exchange [12s] heap of 4 uncursed berzio potions [8s] uncursed potion of raw mana [2s] heap of 3 uncursed potions of cure corruption [6s] heap of 7 uncursed potions of insight [14s] blessed potion of exchange [4s] heap of 7 blessed potions of insight [14s] heap of 4 uncursed potions of uselessness [8s] heap of 8 uncursed potions of ultra healing [16s] heap of 4 uncursed potions of oil [8s] heap of 2 uncursed potions of boost dexterity [4s] heap of 2 uncursed potions of boost perception [4s] heap of 3 uncursed potions of boost charisma [6s] heap of 2 uncursed potions of wonder [4s] heap of 6 uncursed potions of boost mana [12s] blessed potion of healing [4s] blessed potion of boost willpower [2s] uncursed potion of quickling blood [2s] uncursed potion of visibility [4s] blessed potion of boost appearance [2s] heap of 2 uncursed potions of boost toughness [4s] uncursed potion of boost strength [2s] heap of 3 uncursed potions of troll blood [6s] heap of 2 uncursed potions of boost willpower [4s] blessed potion of boost perception [2s] blessed potion of ultra healing [2s] heap of 2 uncursed potions of longevity [8s] heap of 2 uncursed potions of carrot juice [8s] blessed potion of invisibility [4s] cursed potion of potential dexterity [4s] heap of 2 cursed potions of raw mana [4s] heap of 10 uncursed potions of water [40s] potion of unholy water [4s] uncursed potion of balance [4s] heap of 4 blessed potions of boost speed [8s] heap of 3 uncursed oils of rust removal [6s] cursed potion of booze [4s] cursed potion of training [2s] heap of 2 uncursed potions of training [4s] Scrolls ('?') uncursed scroll of balance [2s] uncursed blank scroll [2s] heap of 4 blessed blank scrolls [8s] heap of 5 uncursed scrolls of increase melee accuracy [10s] heap of 3 uncursed scrolls of familiar summoning [6s] heap of 7 uncursed scrolls of increase melee damage [14s] uncursed scroll of monster aggravation [2s] heap of 4 uncursed scrolls of satiation [8s] heap of 2 uncursed scrolls of charging [4s] heap of 4 uncursed scrolls of protection [8s] blessed scroll of satiation [2s] heap of 4 uncursed scrolls of teleportation [8s] heap of 11 uncursed scrolls of chaos resistance [22s] blessed scroll of increase melee damage [2s] heap of 10 blessed scrolls of chaos resistance [20s] heap of 2 blessed scrolls of familiar summoning [4s] heap of 4 uncursed scrolls of repair [8s] heap of 25 uncursed scrolls of identify [50s] heap of 8 blessed scrolls of identify [16s] heap of 13 uncursed scrolls of uncursing [26s] heap of 3 uncursed scrolls of dark predictions [6s] blessed scroll of monster aggravation [2s] heap of 4 uncursed scrolls of item detection [8s] uncursed scroll of defense [2s] blessed scroll of teleportation [2s] blessed scroll of balance [2s] heap of 7 blessed scrolls of magic mapping [14s] uncursed scroll of danger [2s] uncursed scroll of peace [2s] -Every game seems to have a few common items that are simply never generated. I found two scrolls of danger in this game, yet only one of peace - it was in the casino. Also, I never got any rings of the fish whatsoever. I only ever found two wands of wonder, and both had 0 charges. Books ('"') blessed spellbook of Cure Critical Wounds [100s] uncursed spellbook of Know Alignment [100s] uncursed spellbook of Light [100s] blessed spellbook of Lightning Ball [100s] uncursed spellbook of Magic Lock [100s] uncursed spellbook of Strength of Atlas [100s] uncursed spellbook of Teleportation [100s] uncursed spellbook of Teleportation [100s] Food ('%') heap of 19 uncursed morgia roots [38s] heap of 25 uncursed stomacemptia herbs [50s] heap of 5 blessed stomacemptia herbs [10s] heap of 62 uncursed cooked lizards [186s] heap of 8 uncursed moss patches of mareilon [16s] heap of 32 blessed moss patches of mareilon [64s] heap of 17 blessed morgia roots [34s] heap of 7 blessed curaria mancox herbs [14s] heap of 20 blessed spenseweeds [40s] uncursed lump of gelee royal [3s] blessed cooked black unicorn corpse [228s] heap of 2 uncursed cooked black unicorn corpses [456s] cursed loaf of hurthling bread [30s] Valuables ('$') 58185 gold pieces [581s] Gems ('*') heap of 15 uncursed crystals of health [15s] uncursed crystal of fire [1s] uncursed worthless piece of white glass [1s] uncursed worthless piece of red glass [1s] blessed topaz [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 48 Daggers & knives 1 +1 +0 +0 basic 50 Clubs & hammers 1 +1 +0 +0 basic 50 Maces & flails 1 +1 +0 +0 basic 50 Swords 4 +3 +1 +1 skilled 210 Axes 1 +1 +0 +0 basic 50 Whips 1 +1 +0 +1 basic 50 Pole arms 11 +12 +7 +14 Mastery 4194 Twohanded weapons 1 +1 +1 +0 basic 50 Staves 2 +2 +0 +2 basic 80 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 7 +14 +10 +2 skilled 401 Crossbows 6 +12 +9 +2 skilled 87 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 7 +14 skilled 889 -This only provides +7 DV on berserk tactics, but it's still useful. Again, I trained this by throwing shields, you can't get shield marks the normal way on berserk. Damage caused with your melee weapons: -------------------------------------- Right hand: +91 bonus to hit, 2d8+44 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ..................100 (superb) [+2d4] Backstabbing .............100 (superb) [+3d3] Climbing .................100 (superb) [+1d3] Concentration ............100 (superb) [+2d4] Detect traps ............. 88 (great) [+1d3] Find weakness ............100 (superb) [+2d4] First aid ................ 67 (good) [+1d5] Food preservation ........ 95 (superb) [+1d5] Haggling ................. 27 (mediocre) [+3d4] Healing .................. 93 (superb) [+1d5] Herbalism ................100 (superb) [+2d4] Listening ................100 (superb) [+1d5] Literacy .................100 (superb) [+2d4] Metallurgy ............... 10 (poor) [+4d5] Mining ................... 89 (great) [+1d5] Pick pockets .............100 (superb) [+3d5] Smithing ................. 67 (good) [+1] Stealth ..................100 (superb) [+1d5] Swimming ................. 82 (great) [+1d5] Tactics .................. 93 (superb) [+1] -This doesn't seem to help as much on berserk. Oh well. Fortunately, it still trains itself somewhat, even though I never changed my tactic. Two weapon combat ........ 28 (mediocre) [+3d4] Ventriloquism ............ 39 (fair) [+3d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Ball : 706, 19pp (Effectivity: +10) Acid Bolt : 1595, 8pp (Effectivity: +7) Bless : 1099, 5pp (Effectivity: +0) Burning Hands : 1723, 4pp (Effectivity: +11) Calm Monster : 2569, 5pp (Effectivity: +1) Create Item : 664, 150pp (Effectivity: +0) Cure Critical Wounds: 1121, 9pp (Effectivity: +3) Cure Disease : 971, 5pp (Effectivity: +0) Cure Light Wounds : 2605, 2pp (Effectivity: +14) -20 hp for 2 pp is a pretty good trade. Cure Serious Wounds : 836, 6pp (Effectivity: +0) Darkness : 2919, 3pp (Effectivity: +0) Death Ray : 1145, 60pp (Effectivity: +3) Destroy Undead : 1014, 5pp (Effectivity: +0) Disarm Trap : 1014, 6pp (Effectivity: +0) Earthquake : 472, 48pp (Effectivity: +0) Farsight : 929, 11pp (Effectivity: +4) Fire Bolt : 1762, 5pp (Effectivity: +12) Fireball : 552, 12pp (Effectivity: +4) Frost Bolt : 1580, 6pp (Effectivity: +14) Greater Identify : 689, 60pp (Effectivity: +3) Heal : 632, 24pp (Effectivity: +0) Ice Ball : 1019, 14pp (Effectivity: +6) Identify : 1337, 45pp (Effectivity: +1) Improved Fireball : 780, 18pp (Effectivity: +2) Invisibility : 1111, 6pp (Effectivity: +0) Knock : 1356, 7pp (Effectivity: +8) Know Alignment : 1062, 6pp (Effectivity: +1) Light : 3382, 1pp (Effectivity: +8) Lightning Ball : 896, 18pp (Effectivity: +3) Lightning Bolt : 2246, 8pp (Effectivity: +2) Magic Lock : 1728, 5pp (Effectivity: +0) Magic Map : 974, 22pp (Effectivity: +13) Magic Missile : 1409, 4pp (Effectivity: +22) Mystic Shovel : 1731, 59pp (Effectivity: +6) Neutralize Poison : 1601, 6pp (Effectivity: +0) Petrification : 1014, 72pp (Effectivity: +0) Remove Curse : 1253, 29pp (Effectivity: +5) Revelation : 1070, 20pp (Effectivity: +1) Scare Monster : 983, 8pp (Effectivity: +0) Slow Monster : 2346, 5pp (Effectivity: +2) Slow Poison : 1843, 4pp (Effectivity: +0) Strength of Atlas : 823, 5pp (Effectivity: +7) Stun Ray : 2026, 5pp (Effectivity: +0) Summon Monsters : 943, 18pp (Effectivity: +0) Teleportation : 673, 11pp (Effectivity: +25) Web : 1403, 8pp (Effectivity: +0) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- You have grown a total of 12 eyes (Ap: -6, Pe: +6). You have become extremely thin and nimble (1/2 weight, DV: +6). Your feet have been transformed into hooves (+8 kicking damage, Dx: -6). ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Zerker 38Hob, the orcish wizard, was killed by the invisible cat lord. She scored 1395734 points and advanced to level 27. She survived for 0 years, 76 days, 0 hours, 59 minutes and 18 seconds (103343 turns). Zerker 38Hob visited 121 places. Her strength score was modified by +9 during her career. -I didn't really get to enjoy my ring of weakness. Her learning score was modified by +19 during her career. Her willpower score was modified by +15 during her career. Her dexterity score was modified by +21 during her career. Her toughness score was modified by +19 during her career. Her charisma score was modified by +9 during her career. Her appearance score was modified by +12 during her career. Her mana score was modified by +21 during her career. Her perception score was modified by +25 during her career. She was the champion of the arena. She was a member of the thieves guild. She killed the emperor of the ancient minotaur race. She stopped the generation of nasty bugs. She saved Khelavaster from certain death. She ended her adventuring life on level 35 of the caverns of chaos. 8466 monsters perished under her attacks. The following 20 artifacts were generated during her adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Fire the lead-filled mace "Big Punch" the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the black torc the sapphire amulet "Preserver" -Surge in the assassin cave. the crown of leadership -I never found this, but I wouldn't be allowed to use it anyway. the black tome of Alsophocus -Surge in the rift. the weird tome the rune-covered halberd "Wyrmlance" -I never found this either... in fact, I often generate this artifact and never find it. the axe of the minotaur emperor She possessed the following intrinsics: She was fire resistant (enhanced through an item). She was poison resistant (enhanced through items). She was cold resistant (gained through an item). She was acid resistant. She was lucky (enhanced through an item). Fate smiled upon her. She was able to control teleportation. She was paralyzation resistant (gained through an item). She was shock resistant (gained through an item). She was able to see invisible things (gained through an item). She was immune to acidic attacks. -I got lucky with arrows of hunting somewhere. She had the following talents: Alert, Beast of Burden, Hardy, Iron Skin, Long Stride, Master Packager, Miser, Porter, Steel Skin, Tough Skin, Treasure Hunter. She had a final speed score of 106 (final base speed: 106). She was a fervent follower of The One Who Sees. She asked for 1 divine intervention. She was lawfully aligned. She was tainted by Chaos. -No I wasn't crowned yet; I wanted to kill the greater white unicorn and didn't want to become a fallen champion. The following monsters were vanquished: 2 acid vortices 2 air demons 1 air elemental 2 ancient black dragons 4 ancient blue dragons 1 Ancient Chaos Wyrm 19 ancient minotaurs 1 ancient red dragon 2 animated trees 1 ankheg 1 annihilator 5 annis hags 72 assassins 12 bandits 1 banshee 25 barbarians 11 barbarian leaders 1 battle bunny 1 beggar 14 berserkers 3 berserker kings 14 berserker lords 3 berserker princes 7 big dogs 2 black baby dragons 1 black dragon 1 black druid 21 black hurthlings 32 black unicorns 5 black wizards 32 blink dogs 4 blue baby dragons 1 bone golem 2 brown bears 8 brown worms 18 bugbears 1 bunny master 7 carrion crawlers 6 cave bears 24 cave fishers 6 cave lions 22 cave lizards 8 cave tigers -Maybe I should have stopped after the first one. 18 cavemen 8 chaos brothers 5 chaos eyes 2 chaos knights 7 chaos lizards 4 chaos mutants 5 chaos plague bearers 9 chaos rats 37 chaos servants 14 chaos sisters 11 chaos spawns 1 chaos spider 1 chaos viper 34 claw bugs 6 clay golems 2 cobras 5 cooshoos 32 corpse fiends 4 corruptors 1 crime lord 3 crystal statues 10 cutpurses 3 cyclopes 8 dark elven archers 9 dark elven lords 5 dark elven priestesses 1 dark elven princess 7 dark elven warriors 4 dark elven wizards 17 dark orcs 6 dark sages 3 diamond golems 107 dire wolves 21 displacer beasts 18 dopplegangers 2 doppleganger kings -For once, my doppleganger kings had almost no PV. Surprisingly, that didn't really help things. 10 doppleganger lords 5 dwarves 1 dwarven artificer 8 dwarven chaos knights 1 dwarven child 2 dwarven guardians 10 ettins 12 eyes of destruction 2 fairy dragons 51 fire beetles 35 fire demons 21 fire drakes 52 fire elementals 21 fire giants 2 fire giant kings 18 fire grues 20 fire lizards 5 fire vortices 8 flesh golems 13 floating eyes 4 fomorian giants 11 frost giants 20 frost giant berserkers 1 frost giant jarl 6 gargoyles 5 gelatinous cubes 20 ghosts 9 ghost bats 181 ghuls 3 giant ant queens 75 giant ant warriors 23 giant ant workers 21 giant bats 2 giant bee queens 100 giant bee warriors 10 giant bee workers 21 giant centipedes 10 giant frogs 21 giant lizards 4 giant raccoons 241 giant rats 13 giant rust monsters 5 giant slugs 20 giant spiders 4 gibbering mouthers 44 gnolls 4 gnoll chieftains 83 goblins 6 goblin berserkers 21 goblin chieftains 66 goblin rockthrowers 37 goblin slavemasters 1 gorgon 8 gray oozes 3 greater chaos servants 72 greater claw bugs 2 greater daemons 7 greater mummies 1 green blob 9 green hags 13 green slimes 3 green worms 2601 gremlins 8 griffons 5 grizzly bears 2 half-orc bouncers 20 harpies 15 hell hounds 24 hill giants 2 hill giant chieftains 10 hill orcs 12 hill orc sergeants 23 hippogriffs 32 hobgoblins 3 hobgoblin chiefs 7 hobgoblin leaders 7 homunculi 13 huge bats 9 hyenas 4 ice vortices 13 imps 2 invisible stalkers 1 iron golem 142 jackals 4 jackal demons 7 jackalweres 1 karmic baby dragon 2 karmic dragons 6 karmic lizards 183 killer bugs 3 king cobras 106 kobolds 17 kobold chieftains 9 kobold shamans 59 large bats 23 large dogs 16 large gnolls 14 large jackals 58 large kobolds 20 large orcs 4 large rust monsters 10 large snakes 110 large spiders 13 least daemons 1 lesser daemon 5 leucrottas 8 liches 14 lightning lizards 5 lightning vortices 40 lizard men 2 magebane eyes 1 margoyle 38 master assassins 1 master mimic 1 master necromancer 9 master swordsmen 2 master thieves 10 mimics 1 mimic hivemind -Thank goodness preserver gives paralyzation resistance. 9 minotaurs 1 minotaur emperor 11 minotaur lords 4 minotaur mages 10 minotaur mazelords 16 minotaur mazemasters 2 molochs 2 muggers 21 mummies 1 mummy lord 10 necromancers 5 ochre jellies 72 ogres 1 ogre emperor 2 ogre kings 5 ogre lords 6 ogre magi 106 orcs 2 orc butchers 9 orc chieftains 19 orc scorchers 7 outlaws 10 outlaw leaders 13 owlbears 55 pit vipers 3 pixies 5 pixie archers 11 purple worms 7 quasits 1 quickling 1 quickling queen 9 rabid dogs 15 raiders 425 rats 14 ratling archers 8 ratling duelists 8 ratling fencers 7 ratling master thieves 19 ratling thieves 4 ratling warlords 22 ratling warriors 5 rattlesnakes 3 red baby dragons 3 red dragons 75 red worms 2 revenants 50 rust monsters 90 shadows 2 shadow centipedes 3 shadow lords 4 shadow trolls 2 shambling mounds 11 silver wolves 1 skeletal king 10 skeletal warriors 273 skeletons 6 slow shadows 1 Snake from Beyond 11 spectres 11 staring eyes 32 steel golems 2 steel zombies 22 stone giants 3 stone giant lords 8 stone golems 4 stone snakes 4 stone statues 23 swordsmen 29 tarantulas 2 thugs 15 trolls 5 troll berserkers 4 troll chiefs 2 troll kings 1 undead chaos dwarven berserker 8 vampires 3 vapor rats 7 vipers 10 water demons 6 water elementals 18 water grues 23 water snakes 26 wererats 30 werewolves 2 werewolf kings 5 werewolf lords 9 white baby dragons 30 white worms 66 wights 2 wild cats 1 will o'wisp 212 wolves 30 wraiths 9 yellow oozes 208 zombies The following is a real Adom message: The homunculus hits you. You suddenly fall asleep! Do you want to continue to read the spellbook of Calm Monster? [y/N] [Edited 1 time, last edit on 3/24/2007 at 16:53 (GMT -5) by Some guy] |
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nOOb-mAsTeR Registered user Master of all things nOOby!!! Last page view: 5756 days, 19 hours, 18 minutes and 9 seconds ago. |
For your aborted precrown, why didn't you sac the black torc?That could've gotten your piety higher, artifacts have good value,especially moonsickle.Also you have some boost potions, I find it good for situations like the cat lord to always be paranoid, if you're the slightest bit unsure. You have a wand of poison, would've helped, and the wands of paralyzation+webs would've helped a ton. Oh, and never underestimate ventriloquism,if a char has it, cats should never be killed, unless carelessness occurs, which happens to everyone.You could've used it on cat lord too. Incredible char though, I personally don't like such restrictions unless it's a competition. "You try to give Fang, the large dog the bone. Fang, the large dog says,"Do you know who I am, mortal?!?!" My smartest dog ever:D |
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Some guy Registered user I'm baaaack. Last page view: 5596 days, 3 hours, 54 minutes and 38 seconds ago. |
I was keeping the black torc for the 10 speed so I could travel and smith faster. I was also very afraid of sacrificing the torc and then still being only very close. Webbing works too, eh? I generally assume webs and status-affecting stuff won't work, so I never try to use them when they really will help. That's the problem. Also, I've never used/trained ventriloquism. My skill advances are usually in short supply anyway. Ultimately, I should have been more paranoid like you said. The following is a real Adom message: The homunculus hits you. You suddenly fall asleep! Do you want to continue to read the spellbook of Calm Monster? [y/N] |
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Soirana Registered user Chaos Freak Last page view: 4142 days, 10 hours, 39 minutes and 42 seconds ago. |
>firebolt defeated most of the watery denizens, and >slow monster was effective. if you allow spells is not that much of challenge. teleport+invisibility+offensive magic=gg webs do work -- then he walks intothem at least. as not killing cats do. ring would be very valuable in such challenge. A root is a flower that disdains fame. Kahlil Gibran(1883-1931) |
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Some guy Registered user I'm baaaack. Last page view: 5596 days, 3 hours, 54 minutes and 38 seconds ago. |
Yes, I was hoping to get the RotMC, it's especially important in a game like this. Are you suggesting that I try this challege without spells? I readily admit that I'm nowhere near that talented. The following is a real Adom message: The homunculus hits you. You suddenly fall asleep! Do you want to continue to read the spellbook of Calm Monster? [y/N] |
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Soirana Registered user Chaos Freak Last page view: 4142 days, 10 hours, 39 minutes and 42 seconds ago. |
that would be extreme. i'd say at least no offensive magic. possibly no magic use on monsters.you would still have teleport and darkness. web is marginal, i could talk myself that they walking into some previously created webs is not my problem. in general you can fight like teleporting archer. some temples still could be hard, especially earth. i would also think high speed is essential. A root is a flower that disdains fame. Kahlil Gibran(1883-1931) |
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nOOb-mAsTeR Registered user Master of all things nOOby!!! Last page view: 5756 days, 19 hours, 18 minutes and 9 seconds ago. |
I'd still give Some Guy some credit, seems like a hard challenge.Also, on precrowns, and crownings(my drakish healer had this happen) I've gotten all on only very close, which is strange. So if you spent as much time as you stated, you probably had enough piety. "You try to give Fang, the large dog the bone. Fang, the large dog says,"Do you know who I am, mortal?!?!" My smartest dog ever:D |
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F50 Registered user Last page view: 5468 days, 20 hours, 48 minutes and 19 seconds ago. |
I always use paralyzation on the cat lord as he is a pain to kill any other way. "If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation. AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)" -Maelstrom |
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Darren Grey Registered user Last page view: 4232 days, 5 hours, 22 minutes and 51 seconds ago. |
Yeah, paralysation is pretty much necessary for cat lord. Also, rather importantly you had plenty of humanoid slaying ammo - these work very well on the cat lord. Interesting challenge, and very very hard. Well done on getting so far, and hopefully on future attempts you can avoid killing kitties. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |
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Cat Lord Lord Registered user Not really Last page view: 5437 days, 22 hours, 23 minutes and 25 seconds ago. |
Happenened to me as well. A very nice Gnomish healer, thinking I could use 1 more fireball before drinking that potion. Homework is not meant for home! It's a sick verbal coincidence! -My brother |
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Silfir Registered user Writer of Overly Long Guides Last page view: 4061 days, 6 hours, 5 minutes and 1 second ago. |
I've never fought the Cat Lord without humanoid slaying ammo. It's just near impossible to do any other way. Spellcasters will have trouble doing that, but then spellcasters should be able to evade cats easily. You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
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F50 Registered user Last page view: 5468 days, 20 hours, 48 minutes and 19 seconds ago. |
I just mele'd him after paralyzation. No slaying ammo, saved most of that for Varrn or whoever else I would've needed to kill with it. With my gnomish elementalist I will probably scorch him to death with my high-effectivity burning hands spell). "If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation. AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)" -Maelstrom |
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Some guy Registered user I'm baaaack. Last page view: 5596 days, 3 hours, 54 minutes and 38 seconds ago. |
So humanoid slaying ammo does work on him? Weird, I thought he was a big cat, more or less. Maybe I misunderstood his description. I'll remember to use that and wands of paralyzation in the future. (Though I'd prefer to never even kill another cat.) Speaking of slaying ammo, does all slaying ammo do more damage when blessed, or does that only apply to demons and undead? (Since blessed weapons damage them more anyway.) I'm not up to trying this yet, but a true berserking challenge without offensive magic is certainly possible, even with a wizard. I would try that challenge with an archer, as I think they'd stand the best chance out of everybody. The following is a real Adom message: The homunculus hits you. You suddenly fall asleep! Do you want to continue to read the spellbook of Calm Monster? [y/N] |
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nOOb-mAsTeR Registered user Master of all things nOOby!!! Last page view: 5756 days, 19 hours, 18 minutes and 9 seconds ago. |
Well, I watched this demo once, and it showed an archer going against the emperor moloch, once it showed the archer going against the EM with blessed demon slaying ammo, the other time with uncursed. It took like 3x as much uncursed to kill the EM,compared to the blessed, so I'd be safe with blessed, and i poison my ammo too. "You try to give Fang, the large dog the bone. Fang, the large dog says,"Do you know who I am, mortal?!?!" My smartest dog ever:D |
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Soirana Registered user Chaos Freak Last page view: 4142 days, 10 hours, 39 minutes and 42 seconds ago. |
EM is daemon so blessed should work on him better. poisoning slaying ammo gives extra problems with them falling into couple of heaps. imho, no bonus is not that important. A root is a flower that disdains fame. Kahlil Gibran(1883-1931) |
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Some guy Registered user I'm baaaack. Last page view: 5596 days, 3 hours, 54 minutes and 38 seconds ago. |
Yeah, I never poison anything anymore. And I've been blessing all my slaying ammo just in case. The following is a real Adom message: The homunculus hits you. You suddenly fall asleep! Do you want to continue to read the spellbook of Calm Monster? [y/N] |
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nOOb-mAsTeR Registered user Master of all things nOOby!!! Last page view: 5756 days, 19 hours, 18 minutes and 9 seconds ago. |
I think that if you dip ammo into potions of confusion, they should confuse, and with potions of blindness too. "You try to give Fang, the large dog the bone. Fang, the large dog says,"Do you know who I am, mortal?!?!" My smartest dog ever:D |
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Silfir Registered user Writer of Overly Long Guides Last page view: 4061 days, 6 hours, 5 minutes and 1 second ago. |
And your opponents should become drunk when you dip your ammo in booze. Also, they should gain stats if you dip your ammo in potions of gain attributes. You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
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Mewto Registered user Last page view: 3592 days, 7 hours, 45 minutes and 18 seconds ago. |
You forgot about those special arrows: Mewto's Arrows of Speed... get hit by an uncursed MAoS and get a temporary boost of 5 speed; get hit by a blessed MAoS and get a permanent boost of 10 speed! For the Horde! |
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Darren Grey Registered user Last page view: 4232 days, 5 hours, 22 minutes and 51 seconds ago. |
Blessed ammo only does extra damage against undead and demons. However I often bless them anyway because it makes the ammo less likely to break, so you can recover them after. Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse." |