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Ancient Domains Of Mystery, forum overview / Roguelike / incursion

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**cHAoTicChaOs**
Registered user
Chaotic Awesome


Last page view:

5986 days, 6 hours, 17 minutes and 49 seconds ago.
Posted on Friday, September 28, 2007 at 06:42 (GMT -5)

pretty cool ascii game, based heavy on d@d, cool items races etc. orcs get xp for devouring their enemies, im playing amulti class orc rouge/ranger.

its a beta for a much bigger game in process, google and check it out..
.vultuous.
gravel
Registered user
if i'm not ADOMing i'm working


Last page view:

5867 days, 1 hour, 10 minutes and 10 seconds ago.
Posted on Monday, October 01, 2007 at 21:11 (GMT -5)

here's the webpage

http://www.incursion-roguelike.net/

i'll check it oug
The stone giant runs away in fear. Who ever heard of a stone being scared of gravel?
gravel
Registered user
if i'm not ADOMing i'm working


Last page view:

5867 days, 1 hour, 10 minutes and 10 seconds ago.
Posted on Sunday, October 14, 2007 at 21:43 (GMT -5)

i still havent checked it oug (out)**

anyone else looked at this yet?
The stone giant runs away in fear. Who ever heard of a stone being scared of gravel?
netlava
Registered user

Last page view:

6027 days, 20 hours, 44 minutes and 43 seconds ago.
Posted on Tuesday, October 23, 2007 at 02:57 (GMT -5)

looks cool i will check it out
Snwo aval ten
Narcolepcy
Registered user

Last page view:

4804 days, 13 hours, 11 minutes and 50 seconds ago.
Posted on Tuesday, October 23, 2007 at 18:39 (GMT -5)

Decent enough, but I'd like to see the final version. He mentions alot of unimplemented features which would make this game much funner.

[Edited 1 time, last edit on 10/23/2007 at 18:47 (GMT -5) by Narcolepcy]
inquisiteur
Unregistered user
Posted on Friday, December 14, 2007 at 05:08 (GMT -5)

The combat system in this game is completely awesome - never saw that elsewhere.

Looks like an adventure mode is planned, for now its an ordinary complex roguelike with advanced combat system and deities.
incursion fan
Unregistered user
Posted on Friday, June 20, 2008 at 05:35 (GMT -5)

This is the best computer game translation of PnP DnD mechanics I've ever played.
Darren Grey
Registered user

Last page view:

4237 days, 12 hours, 2 minutes and 14 seconds ago.
Posted on Friday, June 20, 2008 at 10:58 (GMT -5)

True - that's why I don't like it in fact. I've always hated the DnD mechanics and wish fantasy RPGs would break away from them more.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Nezur
Unregistered user
Posted on Saturday, June 21, 2008 at 12:42 (GMT -5)

I also like games that make use of their own unique game mechanics system.
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4066 days, 12 hours, 44 minutes and 24 seconds ago.
Posted on Saturday, June 21, 2008 at 16:48 (GMT -5)

Depends - game mechanics are hard to make. If one comes up with his or her own, chances are they suck.

I'm not for or against DnD mechanics in RPGs - what counts is how well the games play. About Incursion... The game ended for me when I found a glaive on the ground. I hit "g" - get item - and then couldn't find out for the life of me how to continue. Apparently I wasn't allowed to hit "escape" and just let the dumb thing continue to lie on the floor. Apparently, the game aims to have a lot more detail regarding inventory management than ADOM had, which is good - but very confusing.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 6/21/2008 at 16:49 (GMT -5) by Silfir]

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