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Ancient Domains Of Mystery, forum overview / Spoilers / The Christmas Challenge

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F50
Registered user

Last page view:

5470 days, 6 hours, 59 minutes and 8 seconds ago.
Posted on Monday, December 17, 2007 at 15:53 (GMT -5)

Welcome to the Christmas challenge!

The rules are as follows, feel free to propose amendments:

The character will be generated on Christmas eve, 24th of December. (Participants can do it +/- a few days and set the computer clock accordingly if computer access is hard on the day. Do not start playing before 24th though). BEFORE entering Terinyo post the following:

R/C combo.
Character's relation to Christmas.
Extra restrictions to properly roleplay the character (see below).

This is a honorable challenge. You get one try. Take whichever birthsign you get, take the stats, take the starting items. And if you die, submit your history of your deeds. The goal is to get as far as you can in the game.

NOTE: Score will NOT be considered. R/C combo, Roleplaying restrictions, best dungeon level, character level (lower is better), speed (in turns), and quests completed will replace score. Post all of these upon death/success.

Other restrictions:

1. The character *must* be roleplayed. This means that good people do not commit unlawful acts on purpose, non-magical characters do not use spells, wizard characters must wield appropriate weapons (ie. NOT cow axe)), etc. Post any additional restrictions for a score bonus.

2. Limited scumming. That means you may not gremlin scum, you may only get RoDS by dipping *once*, you may not spend time in the ID apart from quests (ie. kill Filk, retrieve scepter) once your character is past level 10, you may not pacify the big room, you may not abuse dragon gold doubling (don't drop gold in front of dragons so that you get double back), and you must not abuse casino gold for training with Garth.

Restoring dead charcters via save-scumming is not allowed. Otherwise backups in
case of computer failure are okay.

If you want less roleplaying-based restrictions, find an easier person (or idea) to base the character off of! Note that a chaotic character is easier in this regard.

PARTICIPANTS:



Darren Grey:

Character: Jesus

R/C: Human Healer

Status: Dead due to greater mimic. He advanced to level 10 and explored VD:6, PC:1, and ID:3

Roleplaying restrictions:

-always lawful
-no chaotic acts
-no attacking non-hostiles, even chaotic ones
-no assassination quests (eg black druid)
-no eating orc/pork (gotta be kosher)
-blunt weapons only? (I'm thinking along the lines of D&D clerics, plus the idea might be that he's not killing things, just knocking them out... I think I'll let him use his starting scalpel though.)



Vogonpoet:

Character: Ebeneezer Scrooge.

R/C: Dark Elven Merchant.

Status: Dead due to snakes. He survived until level 3 and and visited SMC:1 and ID:1

Roleplaying Restrictions:

PC starts off as a chaotic *athiest* merchant who only spends money on food. No equipment, skills or stat purchase allowed. Money need not be carried around all the time, should be stashed somewhere safe. Altars to be ignored entirely.

PC only allowed to perform chaotic acts (no lawful quest completion) at start.

After PC meets (slays) Ghost of Christmases Past (first normal Ghost encountered), PCs begins to question morals, and may complete lawful quests, but must stay athiest and chaotic.

After PC meets (slays) Ghost of Christmas Present (first Ghost Lord encountered), PCs hatred of spiritual side is shaken, he begins to believe in the Gods, and may use altars to convert to neutral and/or bless stuff if desired. Piety should not go beyond that required for holy water creation.

After PC meets (slays) Ghost of Christmases Future (first Ghost King encourtered), PCs moral conversion is complete, and he must convert to Lawful as soon as possible, proceed to nearest lawful altar if not already there, and get crowned as soon as possible. Must *give* all money away - still no equipment, skill or stat purchase allowed.

Once crowned champion of Law, PC should wish for puppy dog and make tiny tima a happy person. If possible, PC should go on to close gate or slay Andy.



Gut:

Character: Santa's Elf

R/C: High Elven Healer

Status: Dead due to bees (beware!).

Level: Unknown

Places visited: D:1

Roleplaying Restrictions:

Welf must be a good elf and be constantly honorable,
no intentional chaotic acts.
Welf must close the gate in 60 days or there will
be no visit from santa.
Welf is a 'real' elf and so his stats must always
reflect this somewhat, like strength or toughness
= 40 is not allowed.



Nightmare:

Character: Grinch

R/C: Orcish Thief

Status: Dead due to Kranach and gang.

Level: Unknown.

Places visited: Unknown.

Roleplay/restrictions: Must commit chaotic acts, particularly stealing from innocents, and doing horrible things to happy people, lying and scheming. Must attempt to tame dogs with bones or music or whatever for a sidekick. Hates noise. If the Whos down in Whoville (dwarves down in Dwarftown) still sing happily after being robbed, must convert to lawful and increase strength, give gifts, and heart size must increase x3.



Silfir:

Character: Shepherd witness of Jesus' birth.

R/C: Human Farmer

Status: Alive.

Roleplay restrictions: May not commit chaotic acts (no pickpocketing, among other things). Will not learn Smithing (he is a shepherd, not a smith!). Will not summon monsters to kill or send to certain death (no gremlins, no buffer monsters for ACW). Once arriving at lawful alignment, may not leave it. Must use every opportunity to grant mercy (if he is next to a fleeing monster, he hast to chat with it and offer peace). Goal is a regular win by closing the gate.



PeanutGod:

Character: One of the "magi" who witnessed Jesus' birth.

R/C: Human Wizard

Status: Dead due to Ghul Paralysis.

Places visited: SMC:1, PC:6, VD:7, ID:?

Level: Unknown.

Roleplay Restrictions: Since they are 'wise' he must become as intelligent as possible. Talents go straight into Good Learner, book learner traits. Give gifts to people thinking they are Jesus.Must pick up every spell book/scroll on sight in a quest to get as much knowledge as possible. Must only use a staff as a weapon, and only wear robes.



Molach:

Character: Yuletide viking.

R/C: Dwarven Barbarian

Status: dead due to pit vipers.

Level: Unknown.

Places Visited: Unknown.

Roleplaying restrictions:


* Must wear a horned helmet whenever possible.
* Must amass great wealth. Can not pay for stat gains. Can not use machines in casino. May not pay for anything in the casino, rob it or leave it. Rob the water dragon. Of course no willful use of dragon-doubling trick. Main quest is to close the gate (has to be) but scoring is amount money gained.
* Must be true berserking all the time.
* Will play in a Viking style. If he wants something he knows someone has, accepted method is kill first and take after.



Sandemar:

Character: St. Nick.

R/C: Human Paladin.

Status: Nicholas, the human paladin, was killed by a yellow ooze.

Level: He scored 5516 points and advanced to level 9.

Places visited: PC:6

Game play restrictions:

Lawful by mind lawful by acts
Tiny girls puppy must survive
Only blessed items shall be worn
Give all gold away to beggars and other poor people
Resurrect the sage
Don't die under first attack :P



Blacklion:

Character: Santa's helper gone bad.

R/C: Gnomish thief

Status: Dead. He was killed by a giant rat in the SMC.

Level: 8 (why were you still in the SMC?)

Places visited: SMC:1

Roleplaying restrictions:
- Being a thief, he has to steal from other people. This means that if he is to obtain the thieves' class skil to pilfer shops, he must steal something from every new shop he encounters.
- Originally a somewhat good-willed and enthusiastic little helper of the Santa, he must not become chaotic.


F50:

Character: "Magi" who witnessed Jesus' birth.

R/C: Human Wizard.

Status: Dead due to door trap.

Level: 8

Places visited: SMC:1, ID:2

Roleplaying restrictions:

1. sacrifice the ancient mummy wrapping (myhrr), 20 mosses of marilon (incense), and 10,000 gold pieces at one time.
2. The Ancient mummy wrapping will never be used. 3. He will be a crowned champion of law, never commiting a chaotic act on purpose.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom

[Edited 1 time, last edit on 1/11/2008 at 21:19 (GMT -5) by F50]
Darren Grey
Registered user

Last page view:

4233 days, 15 hours, 33 minutes and 40 seconds ago.
Posted on Tuesday, December 18, 2007 at 06:48 (GMT -5)

Since I'm going back to Ireland tomorrow and won't be able to play till I'm back in Manchester on the 5th of Jan, I'll create and post my char now:

Jesus Christ
Male human healer
Relation to Christmas should be obvious...

Roleplay restrictions:
-always lawful
-no chaotic acts
-no attacking non-hostiles, even chaotic ones
-no assassination quests (eg black druid)
-no eating orc/pork (gotta be kosher)
-blunt weapons only? (I'm thinking along the lines of D&D clerics, plus the idea might be that he's not killing things, just knocking them out... I think I'll let him use his starting scalpel though.)
Might think up more restrictions in future, but obviously this will be limited enough as it is. Hopefully if he dies he'll rise again after 3 days... ;)

Char details:
Unicorn-born, brown hair, green eyes, tanned complexion, 6'1" tall, 28 years old.
(all very Jesus-like, though a couple of years extra would make him spot on)
Stats all around mid-teens, basic healers equipment.

And lo, harken all now to the story of the Saviour:

Chapter 1
1Upon the grace of Onn was born the child Jesus under the sign of the white Unicorn. 2And on his birth there shone a new lone star amidst the darkness; and it were a portent of his destiny.
3Jesus grew in body and mind, and his hands turned unto healing and the aid of others. 4And lo he were known and loved in his town, and all valued his healing touch.
5But dark winds brought blight and disease which his touch could not wholly overcome, and he saw then that a cancer lay at the heart of the world, and that he must set upon a quest to cure it. 6But the people were possessive of his skills, and they told him to go not. But he did not hearken.
7"Hear me truly," he did say. "The withered fruit can only be restored by tending the roots."
8And so he departed them, and travelled unto the west for 40 days and 40 nights, following the path of a lone star. 9Thence did he come upon the Drakalor Chain, and his eyes did see therein his fate.

(EDIT 6/1/08)
Chapter 2:
1Jesus did come upon a small town, and people did wonder at this newcomer. 2"Who is this stranger that does come into our lands?" they said. "Does he wish to bring more grief upon us in our hour of suffering?" 3But Jesus said, "I come here without weapons of war, but instead with weapons of the heart and mind. Bring me to your chieftain so that I may speak with him about those matters which concern us all." 4And the people, hearing the authority in his voice, did bring him to their elder, Rynt.
5Rynt looked upon Jesus, and seeing a light in his eyes and a power in his mind found a hope spring in his heart for this young man. 6"I see a destiny is upon ye, and great fates may await ye if ye travel the right path. Perhaps ye can help us in our time of need." 7And he did tell then of the village carpenter, whose mind had been turned to madness by the chaos infesting the world. 8"Please, all I ask is that ye end his suffering. Let him be at peace."
9And Jesus did ponder these words, and said "Lo, the corruption brings sour fruits and withered leaves, and it may be better to cut off the branch before the disease spreads. I shall see what may be done." 10And he set off then to the dungeon complex nestled in the hills nearby.

Chapter 3
1Jesus explored the rooms and corridors of the dungeon, finding therein all manner of beasts and monsters. 2Some did assail him, and he protected himself with his scalpel, and with a bow and staff he found dropped by his foes.
3Once he became used to the manner of the dungeon, and felt himself further skilled in the use of his weapons, he travelled deeper.
4He discovered in the further depths a healer by the name of Jharod, clothed in white and tending as he could the deranged creatures of the dungeon. 5"I welcome thee," said Jharod upon seeing the young man enter. "I see thou art a healer too, and though young still perhaps thou might eclipse me one day..."
6And Jesus did ponder these words, but travelled deeper to find the lost carpenter. 7He encountered much resistance along the way, but with force of arms did dispel them all.
8Finally in the furthest depths he found Yriggs, though his mouth frothed with madness and his tongue did speak in garbled tongues. His face was a contortion of anger, but his eyes were filled with pain. 9Looking upon him Jesus was moved by pity, and could not bring himself to strike the man. Instead he led Yriggs up the stairs, fending off his attacks, and brought him finally to Jharod.
10There the healer did place his hands upon the carpenter's forehead, and the madness was dispelled. 11Jharod did turn to Jesus then and said, "Lo, thou hast done a great deed. The many monsters hath stopped me from rescuing this poor man before, but with steadfast determination thou hast achieved what I could not." 12And he gave then a potion to Jesus that may help him in time of dire need. "Go now, for the world doth need a healer like thine self."

Chapter 4
1The villagers were gladdened at the return of Yriggs, and to Jesus they were very thankful. 2And Yriggs himself was born over by gratitude, and offered to teach Jesus many of his skills. And he was impressed then at how easily the healer could learn such things. 3But Jesus did say, "Lo, my father was a carpenter."
4Then a tiny girl came unto Jesus, and asked him for aid in finding her puppy, and Jesus did agree. 5And all thought it madness, for the dog had been gone over a week, and the cave it disappeared to was infested with all manner of evil.
5But Jesus did say, "Even the least branch I shall tend to, for only the fruits of kindness can bring glory to the world." 6And he set off then to the northern cave, but met therein strict resistance. He managed to defeat a bull-headed man with great effort, but decided that further help was needed to battle the evils of the cave.
7He went south then to the corrupts caverns of infinity, seeking therein greater force of arms and defensive equipment. 8But after many battles he came under attack from a greater mimic, and though he tried to flee he could not escape. 9In desperation he drank all his potions, and found himself blinded and poisoned. The mimic struck through his weak defences, and he was paralyzed. 10But he recovered, and prayed for healing. And zapping his wands in blind panic did strike upon the greater mimic with magic missiles. But they were not enough. 11His eyesight recovered, and he sought divine healing again, and fled. But the greater mimic was faster, and paralyzing him once more struck him down, and rained force upon him that he could not endure. He died, and his spirit fled his earthly vessel, destined to return again one day.


...Damn. Well, was to be expected with such a weak r/c combo and strict roleplaying conditions. Was hoping to find an altar in the puppy cave for a precrowning, but the monsters there were quite tough and I to try the ID to find some armour (only had [0,0] clothes). Found a leather apron actually, but didn't equip it not knowing if it was cursed or not - a mistake it turns out, since it had 5 PV. The greater mimic was on ID3 - quite out of depth if you ask me, and the big JC was helpless against it. I tried absolutely everything I could, but to no avail. Ah well, hopefully he'll rise again in 3 days or something...

RIP Jesus Christ
Advanced to level 10, killed by greater mimic on ID3, scored 10281 points
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."

[Edited 1 time, last edit on 1/6/2008 at 04:14 (GMT -5) by Darren Grey]
vogonpoet elsewhere
Unregistered user
Posted on Sunday, December 23, 2007 at 09:15 (GMT -5)

Character:

Scrooge: From a Christmas Carol, a merchant banker who is Mr Miser personified, and who begins his story as a real bar steward, but gets converted into generous Mr Nice Guy by visitations from the spirits of christmases past, present and future. Gives Tiny Tim present at end, lives happily ever after.


Roleplay:

PC starts off as a chaotic *athiest* merchant who only spends money on food. No equipment, skills or stat purchase allowed. Money need not be carried around all the time, should be stashed somewhere safe. Altars to be ignored entirely.

PC only allowed to perform chaotic acts (no lawful quest completion) at start.

After PC meets (slays) Ghost of Christmases Past (first normal Ghost encountered), PCs begins to question morals, and may complete lawful quests, but must stay athiest and chaotic.

After PC meets (slays) Ghost of Christmas Present (first Ghost Lord encountered), PCs hatred of spiritual side is shaken, he begins to believe in the Gods, and may use altars to convert to neutral and/or bless stuff if desired. Piety should not go beyond that required for holy water creation.

After PC meets (slays) Ghost of Christmases Future (first Ghost King encourtered), PCs moral conversion is complete, and he must convert to Lawful as soon as possible, proceed to nearest lawful altar if not already there, and get crowned as soon as possible. Must *give* all money away - still no equipment, skill or stat purchase allowed.

Once crowned champion of Law, PC should wish for puppy dog and make tiny tima a happy person. If possible, PC should go on to close gate or slay Andy.


Opening comments:

I already played a trollish merchant, and it took bloody ages, so I don't really want to do that again. This leaves me the choice of DElf or Orc for my chaotic mercharnt Skreugh-dj. Clearly I am going to have to beserkedly fling some bling at the start if I want to survive (you could argue that throwing money away is not very Scrooge-esque, but I promise to pick it up again afterwards, no matter how dangerous the situation, I shall leave no $ behind, ok? Is definitely playing to merchant strengths.), and I am pretty sure $ damage is like regular missile damage, and therefore Dex dependent. Suggests elf.

Also, if my charachter gets that far, he is obliged to kill a bloody Ghost King (Santa knows where and how I am going to find one, but nevermind, maybe I will get lucky with an undead vault), so blatantly, playing an Orc is a bad idea. On the other hand, my DElf merchant would be lucky to get far enough to meet his first Ghost (they seem to start with liquid shit for armour, whereas an Orc should have some sort of studded leather methinks), so not sure which to go for. Alertness plus Ghost proof versus not being a complete woose at the start of the game.

Sod it. May as well begin in an optimistic frame of mind - a Dark Elven Merchant Skreugh-dj shall be. I guess I am hoping for Raven. I will create him and edit this post with his details
tomorrow.

<cheers>vp

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gut
Registered user
Painted this one too.


Last page view:

4891 days, 17 hours, 50 minutes and 36 seconds ago.
Posted on Monday, December 24, 2007 at 00:44 (GMT -5)

Story:
Welf the high elf was working in santa's shop, making
toys for girls and boys. This pays the bills, but he
hopes for more. He studies to be a healer, and so gain
respect and status, but this isn't enough for him.

Upon finishing his training, he hears santa talking
about the incursions of chaos in some parts of Ancardia.
"I may have to skip the Drakalor Chain this year. There
is a real chance of my reindeer turning into writhing
masses of primal chaos!" Santa exclaimed to Mrs. Clause.
"But what about all those sad children?" she asked.
Santa sadly shakes his head and says "Christmas is only
two months away, there is really nothing I can do."

Before Welf knows what he's doing, he volunteers to make
the journey to the Drakalor Chain, and do every thing
he can to stop the incursions of chaos. This pleases
Santa and the other elves greatly, they gather some
provisions for him and give him a hero's send-off. They
remind him to be an honorable elf, and represent the
North Pole well.

Restrictions:
Welf must be a good elf and be constantly honorable,
no intentional chaotic acts.
Welf must close the gate in 60 days or there will
be no visit from santa.
Welf is a 'real' elf and so his stats must always
reflect this somewhat, like strength or toughness
= 40 is not allowed.

Character:
Name: Welf
Race: male High Elf
Class: healer
Eye color: blue
Hair color: black
Complexion: pale
Height: 6'5"
Weight: 138
Age: 190 (young)
Star sign: Wolf
Birthday:14/Wolf (day 314 of the year)

I also got the 'The night you were born
the local undead were seen packing up
and moving away.' message.

Low class parents, popular with friends, seriously ill
as a child, and a credit to family as a young adult.

St:11 Le:13 Wi:14 Dx:18 To:14 Ch:13 Ap:14 Ma:15 Pe:16
DV/PV:16/0
H:19 P:10 Sp:101
Put me in the 'fool filter', where I belong!
Nightmare
Registered user
Soul Calibur 2


Last page view:

4593 days, 5 hours, 38 minutes and 54 seconds ago.
Posted on Monday, December 24, 2007 at 01:47 (GMT -5)

The Grinch who stole christmas.

Male Orcish Thief.

Born in Month of the Wolf (BLECH)

Roleplay/restrictions: Must commit chaotic acts, particularly stealing from innocents, and doing horrible things to happy people, lying and scheming. Must attempt to tame dogs with bones or music or whatever for a sidekick. Hates noise. If the Whos down in Whoville (dwarves down in Dwarftown) still sing happily after being robbed, must convert to lawful and increase strength, give gifts, and heart size must increase x3.

Starting Stats
DV/PV 11/3
St 19 Le 12 Wi 13 Dx 14 To 15 Ch 10 Ap 9 Ma 9 Pe 17 Chaotic H:23 P:2 Speed 100



"As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown

"Be sure to keep your distance if you don't have resistance." -DG
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4062 days, 16 hours, 15 minutes and 50 seconds ago.
Posted on Monday, December 24, 2007 at 04:37 (GMT -5)

A humble shepherd witnessing the birth of Christ, who then decides to venture to the Drakalor Chain to fight the chaotic influences, pledging his life for the better of the world.

Male human farmer.

Roleplay restrictions: May not commit chaotic acts (no pickpocketing, among other things). Will not learn Smithing (he is a shepherd, not a smith!). Will not summon monsters to kill or send to certain death (no gremlins, no buffer monsters for ACW). Once arriving at lawful alignment, may not leave it. Must use every opportunity to grant mercy (if he is next to a fleeing monster, he hast to chat with it and offer peace). Goal is a regular win by closing the gate.

EDIT: Finally created him and named him Daniel. Born in Salamander. Oh well.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 12/25/2007 at 15:55 (GMT -5) by Silfir]
Nightmare
Registered user
Soul Calibur 2


Last page view:

4593 days, 5 hours, 38 minutes and 54 seconds ago.
Posted on Monday, December 24, 2007 at 09:28 (GMT -5)

Ok, mines dead. LOL, stupid Kranach gang.
"As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown

"Be sure to keep your distance if you don't have resistance." -DG
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PeanutGod
Registered user
Lord of Misery


Last page view:

5046 days, 12 hours, 17 minutes and 19 seconds ago.
Posted on Monday, December 24, 2007 at 09:48 (GMT -5)

Right, I plan on being Melchior, one of the three wise men who went to visit Jesus. Unfortunately, whilst they weere all camping, he went off to take a whizz, stumbled into some sort of portal and ended up in the Draklor Chain.

Human Wizard - since they wise men were supposed to have been magi.

Roleplay Restrictions: Since they are 'wise' he must become as intelligent as possible. Talents go straight into Good Learner, book learner traits. Give gifts to people thinking they are Jesus.Must pick up every spell book/scroll on sight in a quest to get as much knowledge as possible. Must only use a staff as a weapon, and only wear robes.

Starting Stats:

St:11 Le:19 Wi:18 Dx:16 To:13 Ch:11 Ap:11 Ma:14
Pe: 14 N=

Starting talents - Learned, Good Learner, Potent Aura

Started with a wand of Paralyzation (6 charges) acid bolt and cure light wounds. Need to find a staff cos I can't use my dagger.

It was a quiet night, and Melchior has left his friends behind in order to take a quick whiz up a tree. However, he’d forgotten to bring a torch with him, and as he was searching for a decent tree, he tripped over a log and tumbled into a conveniently placed wormhole.

BAM

He landed with a thud on his backside. He stood up, giving his buttocks a good firm rub in order to stop the pain. He looked into the night sky and noticed that all of the stars were re-arranged, nothing like they had been pre-whiz. He looked at the rest of his surroundings. Mountains crowded him in on all sides. He was on an abandoned road and from what he could see, there was some kind of small settlement just ahead. He figured that the best idea would be to go and see the locals; maybe they could tell him what had happened.

He wandered down the road, eventually winding up on the outskirts of the village. A passing farmer told him to go and see the village elder. So off he went, taking directions until he ended up at the door of the man named Rynt.

Rynt was a nice enough fellow, but generally wasn’t all that helpful. He couldn’t understand what hat happened to Melchior and didn’t exactly have many answers. Although he was quick enough to ask the wise man to look for the village carpenter if he had time. Melchior left the house thinking that he’d been ripped off some how.

Wandering around outside the village elders house was the local sheriff. He wasn’t much help either. He tugged his hair a bit and made a few questionable statements that Melchior felt probably weren’t even possible and then slipped in a remark telling him that a local raider lord was causing some havoc. If Melchior wanted to try and stop him, he’d be ever so grateful.

“Good for noth…..” Melchior began until a young girl was standing right in front of him.

“Hello little girl. What can I do for you?” he asked her, knowing already that it would no doubt be something horrendous.

“I’ve lost my puppy…..” she began, and told him the whole story. He ended up agreeing to look for her damned puppy and then left town to see if there was any place around where he COULD get some answers. He walked south and found a thoroughly disreputable shanty town full of the scum of the earth. He pulled his robe around his face to prevent the stench offending his nostrils and then looked around. One cutpurse decided to try and mug him, to which he took offence, and promptly blasted the man with a bolt of acid. He found the local thief lord, who didn’t tell him diddly squat, but did show him some nifty thieving tips. He browsed the local shop, saw a nice spell book which was WAY over priced and then went on his merry way.

He went north, and found a small cave. Cautiously entering, he found a large door which was locked. He kicked at it, and then realised that was a mistake as it exploded. He was unharmed thanks to his rings, but was then faced with a horde of rats. He blasted them with acid and then ran away screaming. He wasn’t having a good night so far.

Deciding to go back to the small village of Terinyo to rest up and ask around, he was ambushed by some raiders. He was a bit annoyed, but then realised this was the chap the sheriff was after. He ran around, pretending to scream whilst they fired arrows at him which missed him by yards. When they were all bunched together, he laughed out loud and started hurling bolts of acid into their ranks. They all fell pretty quickly and to make sure Kranach learnt his lesson, Melchior kicked him to death. One of the raiders dropped a book, which turned out to be a spell book of lightning bolt. He devoured the knowledge it contained. The he saw the sheriff and claimed his reward, before buying some rations from the shop. Then he decided to go look at these damn rats again.

The rats fell before his mighty lightning bolts, but eventually he had to flee as all manner of nasty creatures started to attack him. He barely made it out alive after a man dressed in black had started hurling bolts at him. “Damned cave,” he thought to himself.

He decided to look for the puppy.

In the puppy cave, he managed to avoid a huge beehive before finding some stairs that descended into the deeps. He then came across some ants that were bigger than dogs and ran for his life down the next set of stairs he could find. Thinking thinks couldn’t get any worse, he opened a door and an army of kobolds started screaming at him. He managed to fend them off with his spells, and even found a spell book of magic missile. He managed to make it to the bottom floor, obliterating anything that stood in his way. Eventually he found the bottom level and a tingle ran up his spine.

He found her puppy…….or what was left of it anyway. Deciding to take the body back to her, he wrapped it up and stuffed it in his pack. He looked around a bit more and then stumbled across a hidden door. He opened it and the smell that emanated from its confines made his retch. Undead bodies shambled towards him and he threw bolts of all sorts at them to dwindle their numbers. Eventually they all fell and he searched their rotting corpses. He found nothing bar another spell book of acid bolt. He decided to leave.

Next on the list, to find that damned carpenter! After much searching he found the deranged bugger at the bottom of a deep cave. On the way he met a healer who made some grand promises about healing. He found the carpenter, got the healer to sort him out and then made off with the rewards. The village elder was happy to have the ‘now not so crazy’ carpenter back and told him that there was a dungeon around in the east.

The next item of importance was finding a decent staff. He’d blasted everything so far with magic, and he thought he might want to do some hand to hand combat later. After much milling around in a dungeon that constantly changed he found one. With a roar of might he started ploughing through creatures like a hot knife through butter. Unfortunately, he kicked down a door and came face to face with a ghul. Needless to say…….Melchior met his end as he was paralysed and then rather easily taken apart.

*Sniff*

Ladies and Gentleman, take my advice. Pull down your pants, and slide on the ice.




[Edited 1 time, last edit on 12/25/2007 at 05:45 (GMT -5) by PeanutGod]
Molach
Registered user
Lord of DurisMud


Last page view:

5135 days, 21 hours, 28 minutes and 3 seconds ago.
Posted on Monday, December 24, 2007 at 17:18 (GMT -5)

Okay, in Norway christmas is spelles JUL, as in yule. So this chri... I mean yuletide challenge will be an ancient norse character. A viking.

Berserk, dwarven barbaian.
(Why dwarven? Well they are often portraid with helmets with horns, like viking are. Incorrectly, of course, but still. And lo and behold, Berserk started out with a horned helmet.)

Roleplay -
He will start out lawful, but that is not reflecting his natural disposition, just the fact that he did not commit any crimes (yet). He must live up to the Norse Viking code, of pillage, looting and generally low regard for other peoples possetions. Being of the tribe of people who invented true berserking he must of course engage in that whenever possible. Which probably means for ever. He is not evil, he will not do evil unless it is purtaining to his above set gold. Which was, for the memory-impaired of you, PLUNDER.

Game effects:
* Must wear a horned helmet whenever possible.
* Must amass great wealth. Can not pay for stat gains. Can not use machines in casino. May not pay for anything in the casino, rob it or leave it. Rob the water dragon. Of course no willful use of dragon-doubling trick. Main quest is to close the gate (has to be) but scoring is amount money gained.
* Must be true berserking all the time.
* Will play in a Viking style. If he wants something he knows someone has, accepted method is kill first and take after.

Born in the month of the cup.
Starting stats are:
St: 22 Le: 12 Wi: 18 Dx: 11 To: 23 Ch: 10 Ap: 9 Ma:7 Pe:14.

Berkserk entered a valley which looked promising. A lucky star guided him to the valley, which should prove that there was much plunder to be had. He stopped in a tiny village and talked with some townsfolk. They were all very poor, so he decided to behave while in town. The surrounding dungeons would have more wealth.

Berserk entered the dungeon close to the southwest. He killed some lowly creatures, but suddenly fell into a pit. And to make matters worse, he wasn't alone. 5 snakes surrounded him, bit him, poisoned him. He managed to kill them all, but had too much poison in his bloodstream. 2 prayers were not enough...berserk is no more.

The End.


[Edited 1 time, last edit on 12/27/2007 at 08:27 (GMT -5) by Molach]
Portrait
gut
Registered user
Painted this one too.


Last page view:

4891 days, 17 hours, 50 minutes and 36 seconds ago.
Posted on Monday, December 24, 2007 at 17:27 (GMT -5)

I got this guy killed in the first dungeon
he visited.

Adventure:
Welf enters the Drakalor Chain and has a look around.
He sees a small village, a couple of distant caves,
and a very distant river. He checks the map that santa
had given him, "Hmm. None of these places seem to be
the source of the chaos incursions. I'll have to look
beyond that distant river to find it." So he journeys
west and enters the CoC.

I hit a bee hive in D:1. At this point I knew there
was a chance of death, but if I found the down
staircase I would be fine. If not the stairs, at
least a door would have done nicely. I was a healer
after all. The plan was to just shut them out if
things got tough. Well, I travelled down a nice long
corridor with a few bees on my tail, but I wasn't
worried. There would surely be a door at the end
of this tunnel, right? Nope. It was a complete
dead end. I had to try to fight my way back through
a long corridor full of angry, and poison filled bee
warriors.

Poisoned 3 times consecutively, HP's dropped to 5,
prayed. Poisoned 3 times consecutively again, HP's
dropped to 4, prayed again. I am not killing the
bees at all, but I'm getting some level ups. I
suppose if a monster suicide poisons you,
technically you did kill it, kinda funny I never
noticed that before. Three more poisonings, drunk
a potion of extra healing. Soon HP = 7, one more
potion down the hatch. Four more poisonings in a
row so, last potion of extra healing. Three more
poisonings. Dead.

I guess it was a bad idea to risk the bees, but
I had put a time restriction on myself. I really
didn't expect to not find a door, but stuff
happens.
Put me in the 'fool filter', where I belong!
Sandemar
Registered user

Last page view:

4949 days, 21 hours, 59 minutes and 26 seconds ago.
Posted on Tuesday, December 25, 2007 at 06:59 (GMT -5)

My char is Saint Nicholas, human paladin, who was a rolemodel for Santa Claus. (St. Nicholas was a bishop but I wanted a more fighter like char than spellcaster so he's a paladin instead of a priest.) He was known for his gift giving and for wonders he made.

Game play restrictions:

Lawful by mind lawful by acts
Tiny girls puppy must survive
Only blessed items shall be worn
Give all gold away to beggars and other poor people
Resurrect the sage
Don't die under first attack :P

Character info:
Nicholas, human paladin
Starsign Wand

St:14 Le:10 Wi:15 Dx:10 To:12 Ch:17 Ap:11 Ma:13 Pe:10 N+
DV/PV 13/8 H:20/20 P:15/15

Off we go!
...and bravely we die!

Sorry folks, I'm not much of a story teller. At least not in english so the following text is quite horrible but my char had such a colourful life that I want to tell about his adventures...

Nicholas met his end at the puppy cave.
His determination to save the innocent puppy was his doom.

First two levels were easy. Nic gained some experience and left the ants to dig in a closed room.
PC3 was divided by a river, it was easily crossed by swimming but it made Nic's chain mail all rusty.
PC4 had a large hive in it and was passed at first.
Cavernous level welcomed Nic with wererat and his summonings. But the worries started when a yellow canine appeared from nowhere amongst them. Soon Nic was surrounded wit a dozen of rats and blinkies. They fell to his sword one by one but when a firelizard appeared things started to go really wrong. Rusty chain mail melted away due a blast of fire and Nic's nice PV8 shrinked to PV3. Blinkie bites started really hurt. Still Nic fought his way back to PC4 but Istaria's divine help was needed for two times.
PC4 gave new faith to Nic with a brand new chain mail. (I took the risk to break my roleplay rules but actually even the new armour was blessed.) But soon after this spark of hope Nic found himself surrouded by angry bees. Three of them managed to penetrate his armour and poison took 6 hitpoints every few turns. First aid wasn't helping enough and very soon Nic found himself with only two hitpoints left. Prayers remained unheard. Nic read his last prayers under his breath and took the last feeble try for survival. He drank an unknown gray potion from his backpack and felt suddenly very very relieved.
With new hope, strenght and regained hitpoints Nic entered the cavernous level once again. Blinkies were still coming strong but their fangs did nothing as long they couldn't bite through Nic's strong armour.
Finally Nic found the descending staircase and moved to PC5. Unfortunately he was followed by particularly strong wild cat (who had just killed a friendly orc scorcher with it's sharp claws) and a clawbug. Being low on hitpoints and not wanting to kill the cat Nic decided to flee to the west side of the level. There he found also the lost puppy fighting for its life with two fire beetles. Trying to help the dog Nic attacked the beetles head on in blind rage. Berserking made him vulnerable to the attacks of the cat and the clawbug. After quick 'l'ook around I noticed that the dog was doing just fine, it was unharmed but Nic was Bleeding! with only two hitpoints. Two times in a row Nic managed succesfully apply first aid and he fled from certain death once more. Nic ran back to the room with stairs and shut the bugs and the cat behind a door. After gaining few hitpoints back Nic decided to explore the eastern side of the level only to find out that the vault was mixed and first two monster at sight were a ratling fencer and a gorgon. With these monster at his heels Nic fled back to cavernous level the puppy with him. He was hoping for quick and stealthy run to the up-staircase but upon entering the level the puppy was already challengin an imp whose pal a yellow ooze finally ended the adventuring life of Nicholas, the human paladin...

The gory story as flg-file:

Nicholas St:16 Le:10 Wi:15 Dx:11 To:14 Ch:17 Ap:11 Ma:13 Pe:10 N+
DV/PV: 12/8 H: -5(70) P: 38(38) Exp: 9/12940 PC: 5 Sp: 97
Burdened
------------------------------------------------------------------------------


----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Nicholas Race: male Human Class: Paladin
Eye color: brown Hair color: blonde Complexion: tanned
Height: 6'5" Weight: 169 pounds
Age: 26 (grown-up)
Star sign: Wand Birthday: 5/Wand (day 65 of the year)

YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
In your youth you became seriously ill and suffered for many years.
When your disease finally was cured you were left weakened, both
physically and spiritually, and bereft of the joys of youth.
As a young adult you spent a lot of time searching for a deeper
meaning and purpose in your life. You pondered and pondered but nothing
truly sparked your interest. Finally, after many many hours, you made a
decision.
You decided to become a Paladin.


----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 1330 stones Carrying capacity: 1650 stones

Head : blessed rusty metal cap [+0, +1] [50s]
Neck : -
Body : blessed chain mail (-1, -3) [-3, +5] [400s]
Girdle : -
Cloak : -
Right Hand : blessed long sword (+2, 1d8) [40s]
Left Hand : blessed medium shield [+3, +1] [100s]
Right Ring : -
Left Ring : -
Bracers : -
Gauntlets : blessed gauntlets (-1, +0) [+0, +1] [10s]
Boots : blessed leather boots [+0, +0] [25s]
Missile weapon: -
Missiles : -
Tool : uncursed torch (693 turns of fuel remaining, lit) [10s]


----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------

Total weight: 695 stones Carrying capacity: 1650 stones

Shields ('[')
uncursed large mithril shield (-1) [+7, +2] [96s]
Girdles ('[')
uncursed girdle of carrying [+0, +0] [15s]
One-handed weapons ('(')
blessed mace (+0, 1d6+2) [100s]
uncursed mithril scimitar (+2, 1d8+2) [32s]
Missile weapons ('}')
uncursed sling (+0, +1) [3s]
Missiles ('*')
heap of 9 uncursed rocks (+0, 1d4) [45s]
bundle of 12 cursed quarrels of hunting (+1, 2d6) [24s]
bundle of 8 uncursed arrows (+0, 1d6) [16s]
Tools (']')
heap of 2 uncursed torches [20s]
blessed box with flint and steel (47) [5s]
blessed tinderbox (23) [3s]
blessed holy symbol [5s]
cursed waterproof blanket [10s]
Rings ('=')
uncursed ring of damage [1s]
uncursed ring of protection +3 [1s]
Potions ('!')
potion of holy water [4s]
blessed potion of raw mana [2s]
uncursed potion of beauty [4s]
Scrolls ('?')
uncursed scroll of charging [2s]
uncursed scroll of power [2s]
cursed scroll of uncursing [2s]
Food ('%')
uncursed iron ration [100s]
blessed large ration [200s]
Valuables ('$')
300 gold pieces [3s]


----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------

Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 15
Daggers & knives 0 +0 +0 +0 unskilled 15
Clubs & hammers 0 +0 +0 +0 unskilled 15
Maces & flails 0 +0 +0 +0 unskilled 15
Swords 5 +3 +2 +1 skilled 3
Axes 0 +0 +0 +0 unskilled 15
Whips 0 +0 +0 +0 unskilled 15
Pole arms 0 +0 +0 +0 unskilled 15
Twohanded weapons 0 +0 +0 +0 unskilled 15
Staves 0 +0 +0 +0 unskilled 15

Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7

Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 3 +6 basic 65


Damage caused with your melee weapons:
--------------------------------------
Right hand: +24 bonus to hit, 1d8+6 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------

Athletics ................ 47 (fair) [+4d4]
Climbing ................. 36 (fair) [+3d5]
Concentration ............ 23 (mediocre) [+4d5]
Dodge .................... 40 (fair) [+3d4]
First aid ................ 56 (good) [+3d3]
Food preservation ........ 48 (fair) [+2d4]
Haggling ................. 28 (mediocre) [+3d5]
Healing .................. 82 (great) [+1d5]
Listening ................ 32 (fair) [+3d3]
Literacy ................. 35 (fair) [+3d4]
Stealth .................. 31 (fair) [+2d4]
Swimming ................. 51 (good) [+1d5]
Two weapon combat ........ 8 (poor) [+4d5]







----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------

Nicholas, the human paladin, was killed by a yellow ooze.
He scored 5516 points and advanced to level 9.
He survived for 0 years, 1 day, 18 hours, 35 minutes and 53 seconds (3011
turns).
Nicholas visited 8 places.
His strength score was modified by +2 during his career.
His dexterity score was modified by +1 during his career.
His toughness score was modified by +2 during his career.
His appearance score was modified by +1 during his career.
His perception score was modified by +1 during his career.
He ended his adventuring life on level 5 of a dangerous cave at the Drakalor
Pass.
174 monsters perished under his attacks.
He possessed the following intrinsic:
Fate smiled upon him.
He had the following talents: Affinity with Swords, Alert, Long Stride,
Quick.
He had a final speed score of 97 (final base speed: 102).
He was not very pious.
He asked for 3 divine interventions.
He was neutrally aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
35 blink dogs
2 chaos sisters
2 claw bugs
1 corpse fiend
1 cutpurse
2 fire beetles
1 fire lizard
1 ghost
1 ghost bat
1 ghul
4 giant bats
10 giant bee warriors
2 giant bee workers
29 giant rats
3 goblins
1 goblin chieftain
4 goblin rockthrowers
2 goblin slavemasters
1 gremlin
1 hobgoblin
16 kobolds
1 kobold chieftain
1 kobold shaman
1 large bat
4 large kobolds
1 lizard man
4 orcs
40 rats
1 ratling thief
1 wererat


[Edited 1 time, last edit on 12/25/2007 at 11:47 (GMT -5) by Sandemar]
Portrait
Blacklion
Registered user
Jellies... BAH!


Last page view:

4999 days, 22 hours, 9 minutes and 46 seconds ago.
Posted on Tuesday, December 25, 2007 at 13:04 (GMT -5)

Gnomish thief, Tolian.
Tolian, once a hard-working little helper of Santa Claus, accidently entered some kind of bizarre place called Drakalor Chain after being outcast from Santa's little helpers. He was many times warned not to steal the toys meant for kids, but he did not learn his lesson. Santa had no option but to outast him. But he did not force little Tolian to go to Drakalor Chain. Tolian found it accidently when picking up some mushrooms. Immediately after discovering this odd place Tolian felt unresistable desire to explore this land. On goes his road...

Roleplaying restrictions:
- Being a thief, he has to steal from other people. This means that if he is to obtain the thieves' class skil to pilfer shops, he must steal something from every new shop he encounters.
- Originally a somewhat good-willed and enthusiastic little helper of the Santa, he must not become chaotic.
--

Born in the star sign of Dragon. Starting feats: alert, miser.


St:15 Le:13 Wi:10 Dx:17 To:14 Ch:13 Ap:13 Ma:14 Pe:17 N=
DV/PV: 14/2 H: 19(19) P: 4(4) Exp: 1/0 M: 1


... After somewhat good start, he was killed in SMC.

Tolian, the gnomish thief, was killed by a giant rat.
He scored 6868 points and advanced to level 8.
He survived for 0 years, 7 days, 15 hours, 18 minutes and 35 seconds (5148
turns).
Tolian visited 13 places.
His strength score was modified by +1 during his career.
His perception score was modified by +1 during his career.
He ended his adventuring life in a small cave.
154 monsters perished under his attacks.
He possessed the following intrinsics:
He was acid resistant (gained through items).
Fate smiled upon him.
He had the following talents: Alert, Miser, Shield Specialist, Treasure
Hunter.
He had a final speed score of 91 (final base speed: 101).
He was not very pious.
He asked for 3 divine interventions.
He was neutrally aligned.

The following monsters were vanquished:
2 black hurthlings
1 bugbear
1 cave fisher
3 claw bugs
1 cutpurse
1 fire beetle
1 floating eye
7 giant bats
2 giant centipedes
5 giant rats
3 gnolls
6 goblins

[Edited 1 time, last edit on 12/25/2007 at 15:29 (GMT -5) by Blacklion]
F50
Registered user

Last page view:

5470 days, 6 hours, 59 minutes and 8 seconds ago.
Posted on Tuesday, December 25, 2007 at 17:26 (GMT -5)

Alright, here goes...

----------------------------------------------------------------------------
Character Information
----------------------------------------------------------------------------

Magi St: 8 Le:16 Wi:16 Dx:12 To:10 Ch:13 Ap: 5 Ma:16 Pe: 9 N=
DV/PV: 10/1 H: 17(17) P: 23(23) Exp: 1/0 M: 63



----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------

Name: Magi Race: male Human Class: Wizard
Eye color: green Hair color: brown Complexion: light
Height: 6'3" Weight: 169 pounds
Age: 31 (grown-up)
Star sign: Sword Birthday: 9/Sword (day 189 of the year)

YOUR HISTORY:
Your mother is a mighty enchantress. She is unmarried. Your father
is living in the vicinity of your mother's tower. He is a humble shepherd.
In your childhood you were fascinated by your environment and the
everchanging wonders of the world. You were a very curious and adventurous
child.
In your youth you became seriously ill and suffered for many years.
When your disease finally was cured you were left weakened, both
physically and spiritually, and bereft of the joys of youth.
Your young adulthood was characterized by hard and long work. You
had decided to study under a renowned master. To your great disappointment
you had to find out, that he was a hard, unjust and tyrannic man,
embittered by his old age. Your apprentice years were quite terrible.
You decided to become a Wizard.

Both ill and bad apprentice years, nasty.

This character is based on the three "magi" from the Gospel of Luke. He will:

1. sacrifice the ancient mummy wrapping (myhrr), 20 mosses of marilon (incense), and 10,000 gold pieces at one time.
2. The Ancient mummy wrapping will never be used. 3. He will be a crowned champion of law, never commiting a chaotic act on purpose.

This is all assuming he survives that long, of course (which he likely won't).


EDIT:

didn't survive.

I have never made a char who sucked so badly, he lost his book of frost bolt which I didn't read completely since the number of castings he was getting sucked (~50 castings per read). He even failed to retrieve the blanket in the SMC. He died due to a door trap in the ID. One explosion killed him. Arrgh. I should've stuck to Dark Elven thieves... He made it to ID:2 and SMC:1.

Wow.

I may be unable to check this topic again until Jan. 2.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom

[Edited 1 time, last edit on 12/28/2007 at 22:42 (GMT -5) by F50]
vogonpoet
Registered user

Last page view:

4950 days, 23 hours, 4 minutes and 24 seconds ago.
Posted on Wednesday, December 26, 2007 at 02:25 (GMT -5)

Gaa, sorry guys - my first post detailing the story behind Skreugh-dj was brilliantly made when I wasn't signed in, so here I am again...

Been a busy couple of days, so S is still standing where I left him at the foot of the pass into the Chain.

His story so far:

Skreugh-dj was born in the month of Salamander, and specialises in wands and rods. However, he seems to be a poor merchant, as he has just 3 offensive charges (cold, stun, lightning) and a few doors to his name. On the plus side, he has 9 quarrels for his mighty (+0,+0) crossbow, so he need not resort to flinging da bling on his very first date. The only real good news is, he has 3, thats right I said 3 points of PV courtesy of some snazzy Clothes. Thats way better than I was hoping for. After some sleepy deliberation on the morning of the 24th, Skreugh-dj has Alert, Long Stride, and Quick talents. His toughness could be better, but I have seen much worse stats, so I am reasonably happy;

St:12 Le:14 Wi:14 Dx:19 To:10
Ch:15 Ap:16 Ma:21 Pe:15 C
DV/PV: 13/3 H: 18(18) P: 6(6)
Exp: 1/0 DrCh Sp: 104

Currently his quarrels have slightly better average damage than his 555 coins, so will be hoping to shoot some bandit or some such initially.

Well I successfully shot my bandit, and had a quick dip into the SMC, but then decided I should really gain some xp in a place of relative safety, so I headed for the ID. Unfortunately, on my way there, I was ambushed by a jackalwere and many of his friends... not good news for my atheist delf merchant... I managed to get to edge of the map, and having shot all my tiny quarrels, was flinging the bling like crazy... ONce the jackalwere was close enough, I zapped all my offensive wands at him, and kept flinging the bling, and somewhat fortunately, got out alive at PC level 3. All the jackals were slain, as were my offensive wands and my tiny quarrels. Still not feeling particularly buff, I continue onwards to the ID, by which time my hp was restored. I kill a few more monsters with coin, and then fell into a viperpit. A few turns later, Skreugh-dj was dead. Pesky snakes.

Should have played an orc.

oh well.
<cheers>vp

[Edited 1 time, last edit on 1/3/2008 at 02:27 (GMT -5) by vogonpoet]
Darren Grey
Registered user

Last page view:

4233 days, 15 hours, 33 minutes and 40 seconds ago.
Posted on Sunday, January 06, 2008 at 04:18 (GMT -5)

So is that us all dead now?
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4062 days, 16 hours, 15 minutes and 50 seconds ago.
Posted on Sunday, January 06, 2008 at 10:53 (GMT -5)

Um, no, me not even having started. Sorry :(
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
F50
Registered user

Last page view:

5470 days, 6 hours, 59 minutes and 8 seconds ago.
Posted on Thursday, January 10, 2008 at 11:17 (GMT -5)

sorry for me not being so with it. I'll update the list tomorrow.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom

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