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Ancient Domains Of Mystery, forum overview / Spoilers / What next?

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THC842
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4480 days, 4 hours, 55 minutes and 2 seconds ago.
Posted on Tuesday, December 18, 2007 at 20:07 (GMT -5)

I am a lvl 19 trollish healer, i am currently at the casino. Crowned w/ staff of wanderer. What should my next couple of goals be. I have only been this far twice ever and this is where things can turn a good character bad. Any advice? Also... since i am level 19 and have generated about 10+ artifacts, is it possible to get any other kind of crowning?

[Edited 1 time, last edit on 12/18/2007 at 20:09 (GMT -5) by THC842]
Darren Grey
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4233 days, 5 hours, 19 minutes and 2 seconds ago.
Posted on Tuesday, December 18, 2007 at 21:05 (GMT -5)

Hmm, what sort of equipment/stats etc does your character have? Have you done the Rift? Have you killed any cats?

Your biggest problem at the mo in my eyes is that you're extremely low level for where you are. This is to be expected for a troll of course. If you haven't done the Rift then I'd suggest venturing over there. The books from the library might come in handy for a healer, as might the chaos resistance scrolls. You should be careful though - some powerful monsters can get generated there.

You should maybe consider using slow monster on yourself when about to strike the killing blow on enemies to gain more experience. Obviously this requires some care and precision to use properly without getting yourself killed.

If you've killed cats then the kitty lord is going to be difficult to face. Probably impossible right now. You may wish to avoid going that deep for now, or hope to speed through his level without encountering him. When you do face him then the levels will be nice to earn. (again, slow monster upon killing blow)

For now definitely venture deeper to find the shortcut, since it'll make future diving easier. Gaining levels is imperative before taking on the Air and Earth temples, so you may want to dive into the ID to level 28/29, and keep running up and down the stairs till tension/threat rooms are generated, and dispatch those for xp (possibly whilst slowed). I wouldn't recommend bug temple or minotaur maze for xp, since neither give much and both are dangerous. Your options are very few though unfortunately.

When you did the fire and water temples, did you properly clear them of all grues/elementals/demons? These can be worth some handy levels if you want to pop back and ensure they're fully tidied.

I've never played trolls that far into the game, so maybe others can provide better advice on how to progress them further.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
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gut
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Painted this one too.


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4891 days, 7 hours, 35 minutes and 58 seconds ago.
Posted on Tuesday, December 18, 2007 at 21:19 (GMT -5)

Very good advice. Especialy about
the cat lord.
In my experience though, a level 19
troll that can beat the Ancient Chaos
Wyrm, should be able to walk through
the Air Temple. The Earth Temple may
be a bit harder, but I would still
bet on victory as long as you have
some healing potions left.

Reguarding crowning:

You absolutely generated:
1> si
2> ancient scythe
3> water orb
4> fire orb
5> staff of wanderer

You probably generated:
6> ring of the high kings
7> golden gladius
8> elemental gauntlets
9> big punch
10> ancient mummy wrapping
11> ankh
12> steel crown

You maybe generated:
13> sword of Nonnak
14> phial of Caladriel
15> one in the casino

The formula for pre-crownings is:
exp. level >= 8+(3 * artifacts generated)
For you that means:
8+(3 * probably 12)= exp. level 44!
before you can get another post-crowning
artifact, *IF* you don't generate any
more random ones on the way.

The next threats to your PC's life are:

Cat Lord - Make a habit of checking your
kill list ':k' upon entering his level.
If any wild cats, cave lions or cave tigers
are there you will have to fight or avoid
him.
You'll need a means of:
Monster detection, see invisible, potions of
blindness/confusion (they are 100% effective),
and a wand of paralyzation/poison is nice too.

Air temple - No regular monsters can see in
the dark here. In fact, only the chaos
servants can even see invisible. Yulgash
the Master Summoner can see invisible and
in the dark. He is easily killed by standing
outside of the door to his room and shooting
magic missile bouncing around inside the room.
If you don't have a spell, you can melee him
or missile him to death, it just takes a bit
longer.

The Earth Temple - Ball spells are useful but
expensive in PP's, They are nice if you have
them. If you don't, you can melee them with
weapons of penetration or just high damage
weapons. Just lure them to the stairs, to
keep your self from getting surrounded.
These guys hit hard! Don't take chances, if
you need healing, don't put it off.

The Mana Temple - You need a wand of trap
detection. Just cast darkness, or use a
few crystals or scrolls. None of the monsters
in here see in the dark. The wizards can
summon writhing masses of primal chaos
however, and they do. The eyes will drain
your PP's to 0 while your in here. Your
goal is to get close enough to the Archmage
in the dark to wake him up with a wand or
something. When you do he will begin
confusion attempts upon you. Now make your
way back to the trapped corridor and
prepare to fight.

The Archmage - You need to have: death ray
resistance, confusion resistance and potions
of confusion or blindness/cursed potions of
invisibility. Human slaying ammunition is
highly recommended. Wands of poison and
paralyzation are nice too. Retreat into the
corridor. When you kill all the monsters
between yourself and the Archmage, you can
utilize a potion to confuse or blind him,
these are 100% effective. You can now exploit
missiles or melee weapons to dispatch him.
Acid bolt is effective and magic missile, but
he shrugs off a lot.

D:50 - I leave to you. If you want more
information, just read the wizard's (or
other) guide. That's where I snipped most
of this from anyway.
Put me in the 'fool filter', where I belong!
Darren Grey
Registered user

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4233 days, 5 hours, 19 minutes and 2 seconds ago.
Posted on Tuesday, December 18, 2007 at 21:40 (GMT -5)

I heartilly second the advice about the air temple. My tactic is *always* to dump most of my stuff outside (so it doesn't get destroyed by the electricity), go in invisible, and just keep acid wanding/bolting the Summoner whilst he's behind a wall of summoned creatures. He won't last long.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
THC842
Registered user

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4480 days, 4 hours, 55 minutes and 2 seconds ago.
Posted on Tuesday, December 18, 2007 at 22:41 (GMT -5)

After posting my original message, and b4 reading the advice, i went and played. KILLED the cat lord w/ slaying ammo, jumped up two levels explored a little bit and decided on XP. building. Decided to do that in the maze. Wouldnt you know, the stupid emperor destroyed me after two mages weakened me. I wasted two hours of gameplay. I am a save scummer (yes, i use HGH) so ill have to do it again. Yes i can kill the cat lord which is good. I think i can handle the earth temple because i like to have two or three monsters follow me down, dispatch them, and repeat, the air temple makes me nervous, but ido have humanoid slaying arrows andam immune to shock. I have a amulet of death ray resistance, not sure if thats enough for mana temple, have generated 16 artifacts which means no more crownings, my stats are very weak, with only my ST. and Toughness above thirty, willpower is at four because of claw bug corpses. Down to two SofCR. I have almost no spells that are worth a nickel, and climbing is around 70 so the rift is out for awhile. After i kill the cat lord again, i will try the earth and then air temple. If i screw that up then its off to save scum world to try again. I have typed enough. THANKS FOR THE ADVICE GUYS!!!

[Edited 1 time, last edit on 12/18/2007 at 22:45 (GMT -5) by THC842]
Darren Grey
Registered user

Last page view:

4233 days, 5 hours, 19 minutes and 2 seconds ago.
Posted on Wednesday, December 19, 2007 at 01:11 (GMT -5)

Wow, impressive on killing the cat lord - didn't think a level 19 char could manage. You should train willpower up with morgia roots (and dexterity up with moss of mareilon if you haven't already). Train climbing with Yergius in the bandit village and make sure your Stealth is 100 before heading to the rift and library - you can get some extra SoCRs thanks to that.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
vogonpoet
Registered user

Last page view:

4950 days, 12 hours, 49 minutes and 46 seconds ago.
Posted on Wednesday, December 19, 2007 at 06:45 (GMT -5)

Playing trolls certainly is weird, if you have already played with some other race - its just incredibly hard to judge how hard your character is.

If you can kill the catlord though, then just get on with the game. My second win ever was with a troll merchant, who entered D50 at level 25, and lived to tell the take, eventually re-entering D49 at level 38. Like i said, weird.
THC842
Registered user

Last page view:

4480 days, 4 hours, 55 minutes and 2 seconds ago.
Posted on Wednesday, December 19, 2007 at 14:44 (GMT -5)

unfortunatly, i have no morgia or mosses, and have found no herbs recently. Pickpocket is around 25 and im worried about corruptions to much to build up. The slaying and humanoid slaying arrows on coward was what got the cat lord. While i feel good about this character, some of his weaknesses make me worry. I will continue updating on this thread for anyone whos interested. Again, thanks for all the advice!!!
Nightmare
Registered user
Soul Calibur 2


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4592 days, 19 hours, 24 minutes and 16 seconds ago.
Posted on Wednesday, December 19, 2007 at 14:54 (GMT -5)

My troll healer, a few levels higher, was able to defeat the cat lord (my first fight against him, had no idea what to expect). What shocked me, was the amount of attacks he got, how many of them were critical hits, and how many of those bypassed armor. Not to mention ridiculous DV, meaning swings on berserk with weapons you've trained up to 11 or higher may very well miss.

My first tactic after turning to coward and drinking a blessed PoEH, was to use my blessed scrolls of summon familiar. The cat lord quickly crushed a ghost king and an Annihilator, then returned his attentions to me. At that point, I didn't know thrown potions of confusion or blindness would help me, don't remember if I had wands of poison or webbing.

What finally worked, was casting lightning ball repeatedly, got him to panic, then I chased him around whacking him until he eventually succumbed.

Unfortunately, that character got cocky and tried killing the shopkeeper of the casino. The initial attack caused him to be cursed and doomed, so every hit against me were critical hits and I died in two rounds. Woops.
"As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown

"Be sure to keep your distance if you don't have resistance." -DG
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gut
Registered user
Painted this one too.


Last page view:

4891 days, 7 hours, 35 minutes and 58 seconds ago.
Posted on Wednesday, December 19, 2007 at 16:58 (GMT -5)

Thc842: Herbs are great for training
your Willpower Toughness and Dexterity
to 25. If your stats are very low in
these areas, you can create herb bushes
in, say, the big room of the CoC, it is
a non-corrupting area. Just 'u'se
holy water on the ground on the very
top 2 lines of the room. You only
need to make three bushes for a
pattern to stabalize. Like this.

""
"

It would take ~12 potions of holy
water though because they fail
rather often. And your not gauranteed
of success. If you found plenty in
the casino though, it might be a good
option for you.
Put me in the 'fool filter', where I belong!
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4062 days, 6 hours, 1 minute and 12 seconds ago.
Posted on Thursday, December 20, 2007 at 15:32 (GMT -5)

Don't you need a "herb level" to create herbs that continually regrow?

I've heard using herb seeds makes the level you use them able to support herbs, but I've not heard the same about holy water herbs. Can someone clear this up?
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
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gut
Registered user
Painted this one too.


Last page view:

4891 days, 7 hours, 35 minutes and 58 seconds ago.
Posted on Thursday, December 20, 2007 at 15:43 (GMT -5)

I assumed the Big Room in the CoC
was considered an 'herb room'.
I do have (distant) memories of
using holy water to stabilize
desirable herb patterns there.
I have not had to do so recently
though so I may be wrong.
Put me in the 'fool filter', where I belong!
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4062 days, 6 hours, 1 minute and 12 seconds ago.
Posted on Thursday, December 20, 2007 at 22:51 (GMT -5)

Huh? Of course the Big Room supports her...

OH. OOOOOH.

Apparently, I am dumb and can't read. I'm very sorry.

Yes, the Big Room is very much able to support herbs. Though I don't know whether it is necessary to create three herb patches from scratch in there. Shouldn't you be able to get some serious herb explosion going with less investment of holy water?

Of course, if you had the tremendous bad luck of not having a single stabilized herb patch in the big room combined with no other herb level found...

99 out of 100, in a game that progresses sufficiently far that you can spare a dozen or more holy water, you should already get or have gotten the herbs *needed*, because if you've gotten that far, well you obviously didn't need them as much.

It's a different story if you are actively scumming for water using early-found potion shops, of course.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Portrait
gut
Registered user
Painted this one too.


Last page view:

4891 days, 7 hours, 35 minutes and 58 seconds ago.
Posted on Friday, December 21, 2007 at 01:20 (GMT -5)

Silfir:
>Shouldn't you be able to get some serious herb
>explosion going with less investment of holy water?

Absolutely. But an herb explosion can lead to an
herb depletion very quickly, if you get bogged
down with spider factories and such. It's happened
to me many times. I assumed he hadn't pacified
the big room because he wrote:

>willpower is at four because of claw bug
>corpses.

>unfortunatly, i have no morgia or mosses,
>and have found no herbs recently

Put me in the 'fool filter', where I belong!
THC842
Registered user

Last page view:

4480 days, 4 hours, 55 minutes and 2 seconds ago.
Posted on Saturday, December 29, 2007 at 14:28 (GMT -5)

So, i destroyed the air temple, did strong against the earth temple, got to my first greater vault and found, w of death (3), w or wish (3) and the bracers of war. HAve tried the archmage once and almost got him. After i try again, its off to 50. So my questions are, what are negative affects for writing SofCR, and, after closing chaos gate can i go around the rest of the world getting ready for andy without worrying about corruptions, or is it simply go after andy or end the game?
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Battle bunny
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I'm just that cool


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5821 days, 1 hour, 36 minutes and 41 seconds ago.
Posted on Saturday, December 29, 2007 at 14:33 (GMT -5)

You lose stats - I think it was -10 Ma and/or -10 from a random stat.

Also, if you close the chaos gate you don't fight Andy. You close it or you enter it and fight Andy. After you close the gate you can do whatever you want otherwise.
(\_/)
(o.0)
(> <)
( / \ )

Don't click this
http://www.mindistortion.net/iwantyoursoul/?i_am=Darkcutter
noob
Registered user

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5922 days, 8 hours, 31 minutes and 18 seconds ago.
Posted on Saturday, December 29, 2007 at 16:22 (GMT -5)

You lose 10 from a random stat if you cast wish as spell. Price for writing a SoCR depends on class and skills:
-1 or -2 mana and some hp damage for wizard. Other classes are supposed to get more severe penalties (50% hp damage ???).

[Edited 1 time, last edit on 12/29/2007 at 16:23 (GMT -5) by noob]
THC842
Registered user

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4480 days, 4 hours, 55 minutes and 2 seconds ago.
Posted on Saturday, December 29, 2007 at 20:38 (GMT -5)

so, ive closed the gate!!! my first victory even thought it isnt. Now, how do i get back to the wilderness to get ready for andy? the manual says its a one way only after D:48, does that now reversed after closing the gate? Also, do all corruption rates go back to Zero for all dungeons, or is it lessened? I would like to kill andy, but by being crowned lawful is it pointess and/or impossible? I am full of not knowing stuff!!!
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Maelstrom
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The Knight of the Black Rose


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3111 days, 48 minutes and 14 seconds ago.
Posted on Saturday, December 29, 2007 at 20:42 (GMT -5)

It's impossible to go back once you closed the gate.
You'll never be able to access D:50 once you left it.
A pessimist sees a dark tunnel.
An optimist sees a light at the end of that tunnel.
A realist sees a train.
And the train driver sees three idiots on the tracks.
noob
Registered user

Last page view:

5922 days, 8 hours, 31 minutes and 18 seconds ago.
Posted on Saturday, December 29, 2007 at 20:53 (GMT -5)

True. You have to be ready for him before placing the final orb. If you already have got medal, crown and trident you could enter the gate now though. Being crowned L is alright - you don't even need to be corrupted this way (just get to L+).
There is no background corruption anymore (in every dungeons with exception of the emperor moloch level).

[Edited 1 time, last edit on 12/29/2007 at 20:54 (GMT -5) by noob]
THC842
Registered user

Last page view:

4480 days, 4 hours, 55 minutes and 2 seconds ago.
Posted on Saturday, December 29, 2007 at 23:57 (GMT -5)

i dont have the items to go in gate (i think my head will blow up) I thought after closing the gate, i could go back to the wilderness and just leave the chain. is the only way to end the game at this point to enter the gate and get insta-killed?
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4062 days, 6 hours, 1 minute and 12 seconds ago.
Posted on Sunday, December 30, 2007 at 01:08 (GMT -5)

No, no, you thought right! You can leave D:50, the Cavern of Chaos and whatnot after closing the gate anytime you wish. You just can't go back to D:49 once you've left it.

It's impossible to prepare for an ultra after closing the gate in places other than D:49 or D:50.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
THC842
Registered user

Last page view:

4480 days, 4 hours, 55 minutes and 2 seconds ago.
Posted on Sunday, December 30, 2007 at 20:08 (GMT -5)

I think i understand. Going to clear the level, and play around a bit before leaving the wilderness, will update one final time. Also, i collected some info in the cat lord and will be starting a thread based on that info in order to see the ratio between killing cats and his increase in power.
THC842
Registered user

Last page view:

4480 days, 4 hours, 55 minutes and 2 seconds ago.
Posted on Sunday, January 06, 2008 at 18:47 (GMT -5)

I did it, w/ full thank you's to everyone that helped!! the only thing i didnt understand was in my final score it said that i saved myself 21 times. I can only assume the game can keep track of each save scum i did, for i dont remember praying more than 2 or 3 times. Again thanks for all the help!!!
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4062 days, 6 hours, 1 minute and 12 seconds ago.
Posted on Monday, January 07, 2008 at 05:32 (GMT -5)

The game keeps track of how often you save the game...
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

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