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gut Registered user Painted this one too. Last page view: 4869 days, 9 hours, 33 minutes and 5 seconds ago. |
I have been trying to get a regular win with a druid, with restrictions of - no pickpockets, no gremlins, no ID visits, no casino gold or dragon gold doubling, no praying, basically no scumming of any kind, and if the PC doesn't close the gate in under 40000 moves they must suicide. My latest was a trollish druid who missed the mark by just a bit. I'll spare the details, but he had to pray because of (poison hands related) starvation. After that, I really didn't care about him. I started doing crazy things like eating orb gaurdian corpses, and cursing/poisoning shopkeepers inventories. I planned to shut the gate with him anyway, but was so corrupted by D:50 I just decided to melee some ghost lords and end it. After I died, I noticed something funny though, the score this PC got was -1,804,650,268! I'm having a lot of trouble figuring this one out. I know about the integer wrap-around, but in order to get that, wouldn't I have had to score billions of points? Normally my PC's that finish in this manner only score between 50 and 65 million. The only thing that I see, that's out of the ordinary, is the line about the traders guild owing me money. Actually, it was only briefly that they owed me. Soon, I owed them, to the tune of about 65000 gold pieces. Could that small of a debt translate into that horrible of a score?! I have posted some of the information about this PC, if anyone could help explain it, I would appreciate it. ----------------------------------------------- Fdfd St:23 Le:28 Wi:41 Dx:36 To:21 Ch: 1 Ap: 1 Ma:17 Pe:16 C- DV/PV: 97/45 H: 0(347) P: 0(252) Exp: 31/13517828 D: 50 M: 43058 ------------------------------------------------ Effects of Corruption ------------------------------------------------ Your feet have been transformed into hooves (+8 kicking damage, Dx: -6). Your corrupted tissue seems to heal much faster. Poison drips from your hands. You have become extremely thin and nimble (1/2 weight, DV: +6). You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3). Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4). You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20 speed). You have grown horns (+3 melee damage, Ap: -4). You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3). You have grown a total of 12 eyes (Ap: -6, Pe: +6). You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3). Your antennae explore the details of your environment (Ap: -4). You are surrounded by an unholy aura (Ch: -10, DV: +6). Your muscles have stiffened slowing you down (base action cost: 1500 energy points; PV: +4, St: +2). You are a living mana battery. You rage (DV: -9, +6 melee damage)! You exhale sulphur (Ch: -4). Your close attunement to corrupted astral space allows teleportation. ---------------------------------------- His achievements during his adventures: ---------------------------------------- Fdfd, the trollish druid, died of old age. He scored 0 points and advanced to level 31. [Ok, to be honest: he scored -1804650268 points!] He survived for 0 years, 54 days, 21 hours, 1 minute and 3 seconds (43058 turns). Fdfd visited 83 places. -snip- stat modifiers He was unnaturally aged by 54 years. He was the champion of the arena. He was the head of the thieves guild. He got the trader's guild to owe him money. He adhered to the principles of the Cat Lord and thus rose to great fame. He ended his adventuring life on level 50 of the caverns of chaos. 2156 monsters perished under his attacks. -snip- The following 17 artifacts were generated during his adventure: -snip- He possessed the following intrinsics: -snip- He had a final speed score of 152 (final base speed: 136). He was a fervent follower of Vagrak. He asked for 1 divine intervention. <--BLAH! He was chaotically aligned. He was severely tainted by Chaos. Put me in the 'fool filter', where I belong! |
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Silfir Registered user Writer of Overly Long Guides Last page view: 4040 days, 7 hours, 58 minutes and 19 seconds ago. |
I admire your effort! The "got the trader's guild to owe him money" thing is related to the poison hands corruption. Maybe it was because you picked up a potion while corrupted, changing it to poison, which was worth more than the original potion? You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
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noob Registered user Last page view: 5900 days, 10 hours, 28 minutes and 25 seconds ago. |
Dunno, but corruptions are pretty bad for score... |
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gut Registered user Painted this one too. Last page view: 4869 days, 9 hours, 33 minutes and 5 seconds ago. |
Silfir: Yes. It only works if the potions that are changed, are worth less than poison. I know potions of stun resistance and uselessness are less valuable, but I don't know of any others. Could a 65000 gp debt really acount for such a horrible score though?! noob: But a negative 1.8 billion worth of bad?!!! Put me in the 'fool filter', where I belong! [Edited 1 time, last edit on 1/11/2008 at 13:34 (GMT -5) by gut] |
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Z Unregistered user |
Yeah, I recall that "money owing the guild" leads to such scores. Actually I was going to ask about that when I read that you got negative score, because I read that it was so. A bug. |
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Z Unregistered user |
It should have been "before" instead of "because". |
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gut Registered user Painted this one too. Last page view: 4869 days, 9 hours, 33 minutes and 5 seconds ago. |
Oh! I was surely not aware of that bug. I was specifically trying to get a non-scummed high score. If I had won fairly, with all those restrictions, and gotten a negative score, I would have went nuts! I guess it's kinda lucky this guy failed. Put me in the 'fool filter', where I belong! |
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Jan Erik Administrator Last page view: 3 days, 2 hours, 5 minutes and 55 seconds ago. |
Yeah Z's right, for some reason making the merchant guild owe you money makes the score algorithm go haywire, it probably multiplies something that should have been added or something.. Basicaly the score get a ridicilously high boost, resulting in bliions of extra points, so much so in fact that most characters in the late game get an atrimatic overflow (aka integer overflow), and end up with a huge negative score instead. Jan Erik Mydland HoF admin |
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gut Registered user Painted this one too. Last page view: 4869 days, 9 hours, 33 minutes and 5 seconds ago. |
I am very thankful, to find that out with a PC I wasn't wild about anyway. I did happen to get a druid through, this weekend. I will post here some info and send in the full .flg. --------------------------------------------- This victory is dedicated to our tree hugging buddies, the druids. Fluid the gray elven druid was able to close the gate in under 30000 game-turns. This sets a personal record for me, and took about 8 hours of real life game time, over the coarse of two days. ----------------------------------------------------------------------------- This game had no scumming of any kind. No scumming the ID for items, no gremlin exploiting, no piety abuse, no stat scumming by means of starvation or sickness, no casino gold or dragon gold doubling, nothing. Additional restrictions were: No visiting the Infinite dungeon, no praying, no saving, and had to close the gate in under 40000 moves. Fluid St:32 Le:30 Wi:31 Dx:48 To:32 Ch:29 Ap:18 Ma:21 Pe:25 N+ DV/PV:126/44 H:723(723) P:424(424) Exp: 50/22694559 DrCh M: 28571 Blessed Bloated Coward ------------------------------------------------------------------------------ \\ Kind of a shame to see that he left as a coward! Just force of habit. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 6423 stones Carrying capacity: 26475 stones He: uncursed crown of leadership [+2, +7] {Ch+18} [65s] Ne: uncursed ankh [3s] Bo: uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] Gi: uncursed girdle of giant strength [+0, +0] {St+12} [30s] Cl: uncursed cloak of defense [+3, +0] [20s] RH: blessed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s] LH: uncursed tower crystal shield (-2) [+15, +4] [260s] RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s] LR: blessed ring of the High Kings [+2, +3] [1s] Br: blessed bracers of regeneration [+0, +0] [18s] Ga: uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] Bo: uncursed eternium boots [+3, +5] [55s] MW: uncursed light crossbow of accuracy (+8, +0) [70s] Mi: bundle of 7 uncursed quarrels of demon slaying (+3, 2d6+3) [28s] Tl: uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s] blessed rune-covered sling "Whirlwind" (+12, +12) [3s] \\ Crowning gift... Blah! uncursed ring of minor elemental mastery [+2, +0] [1s] \\ This did not come from a druid, beleive me! uncursed spellbook of Nether Bolt [100s] \\ Would have been nice to have for the tower, but oh well. ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 33 Daggers & knives 1 +1 +0 +0 basic 37 Clubs & hammers 2 +2 +0 +0 basic 60 Maces & flails 1 +1 +0 +0 basic 37 Swords 4 +3 +1 +1 skilled 151 Axes 1 +1 +0 +0 basic 37 Whips 1 +1 +0 +1 basic 37 Pole arms 1 +1 +0 +0 basic 37 Twohanded weapons 10 +10 +14 +4 excellent 295 Staves 1 +1 +0 +1 basic 37 \\ Hurray! For eternium two-handed swords! My favorite weapon in the game. Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 10 Bows 1 +2 +1 +0 basic 18 Crossbows 2 +4 +3 +0 basic 30 Thrown axes & hammers 0 +0 +0 +0 unskilled 10 Thrown daggers 0 +0 +0 +0 unskilled 10 Thrown rocks & clubs 0 +0 +0 +0 unskilled 5 Thrown spears 0 +0 +0 +0 unskilled 10 Boomerangs & scurgari 0 +0 +0 +0 unskilled 10 \\ Don't ask me where the missile marks came from. I have no idea. Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 4 +8 skilled 92 \\ Behold, the downside of loving eternium two-handed swords. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Backstabbing .............100 (superb) [+1] Climbing .................100 (superb) [+1d5] Concentration ............100 (superb) [+1d3] Dodge ....................100 (superb) [+1d3] First aid ................ 91 (superb) [+1d3] Gardening ................100 (superb) [+1d5] Haggling ................. 60 (good) [+1d3] Healing ..................100 (superb) [+1d5] Herbalism ................100 (superb) [+2d4] Listening ................100 (superb) [+1d5] Literacy .................100 (superb) [+1d5] Stealth ..................100 (superb) [+1d3] Survival .................100 (superb) [+2d4] Swimming .................100 (superb) [+1d5] Tactics ..................100 (superb) [+1] Two weapon combat ........ 84 (great) [+1] Woodcraft ................ 88 (great) [+1d5] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Bolt : 956, 11pp (Effectivity: +20) Calm Monster : 9, 15pp (Effectivity: +0) Cure Critical Wounds : 191, 14pp (Effectivity: +5) Cure Disease : 504, 8pp (Effectivity: +0) Cure Light Wounds : 898, 2pp (Effectivity: +20) Darkness : 286, 2pp (Effectivity: +11) Disarm Trap : 162, 9pp (Effectivity: +5) Divine Key : 264, 12pp (Effectivity: +0) Divine Wrath : 990, 8pp (Effectivity: +22) Ethereal Bridge : 701, 20pp (Effectivity: +13) Farsight : 601, 16pp (Effectivity: +6) Heal : 494, 40pp (Effectivity: +3) Hellish Flames : 248, 10pp (Effectivity: +3) Know Alignment : 262, 10pp (Effectivity: +0) Knowledge of the Ancients: 243, 40pp (Effectivity: +0) Light : 382, 2pp (Effectivity: +8) Lordly Might : 255, 9pp (Effectivity: +6) Minor Punishment : 532, 7pp (Effectivity: +5) Neutralize Poison : 252, 10pp (Effectivity: +2) Petrification : 243, 120pp (Effectivity: +0) Rain of Sorrow : 311, 34pp (Effectivity: +8) Veil of the Gods : 7, 19pp (Effectivity: +0) Web : 532, 12pp (Effectivity: +0) ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Fluid, the gray elven druid, saved the world with his brave efforts and became a great ruler without even stopping to save himself. He scored 73083952 points and advanced to level 50. He survived for 0 years, 52 days, 11 hours, 45 minutes and 1 second (28571 turns). Fluid visited 94 places. His strength score was modified by +8 during his career. His learning score was modified by +10 during his career. His willpower score was modified by +16 during his career. His dexterity score was modified by +19 during his career. His toughness score was modified by +19 during his career. His charisma score was modified by +7 during his career. His appearance score was modified by +9 during his career. His mana score was modified by +2 during his career. His perception score was modified by +7 during his career. He was unnaturally aged by 134 years. He was the champion of the arena. He was the head of the thieves guild. He made a little water dragon very happy. He adhered to the principles of the Cat Lord and thus rose to great fame. He left the Drakalor Chain after completing his quest and became a great leader and famous hero. 1690 monsters perished under his attacks. The funniest part of the game was after I had closed the gate. I had to kill every monster in D:50 to reach exp. level 50. Fistinarius was the last. Upon kiling him, I recieved the message 'you can now resist chaos by %10. This is AFTER closing the gate! Just BARELY BEFORE leaving the chain! It occured to me, that, combined with 'regenerating PP's faster while in the wilderness', 'being immune to weather effects', 'the ability to summon major animals for the cost of 1d3 mana points', and regeneraing HP's faster while in the wilderness, makes the druid class powers the worst in the game. What say you? Put me in the 'fool filter', where I belong! |
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Silfir Registered user Writer of Overly Long Guides Last page view: 4040 days, 7 hours, 58 minutes and 19 seconds ago. |
They're pretty bad. The ability to summon animals can serve as a source of cannon fodder. The immunity to lightning is nice, but at level 40 you should have a way to deal with lightning anyway (triple or quadruple resistance or even immunity from crowning or items). The neutral animals are about the best thing you get. You can use them to block hallways from hostile monsters. So yeah. I didn't use a Druid class power once in my winning Druid's lifetime. You drop the golden ball. You kick the golden ball. It slides to the west. Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?" Which direction? (123456789) 4 Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated. You hear the ecstatic cries of a large crowd! |
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noob Registered user Last page view: 5900 days, 10 hours, 28 minutes and 25 seconds ago. |
Which places did you visit beyond tower and coc? |
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gut Registered user Painted this one too. Last page view: 4869 days, 9 hours, 33 minutes and 5 seconds ago. |
I first went through the UD. This was different for me, I usually don't. It payed off big time though. I collected all the morgia/moss I needed, plus many spells and TP control. TP raided Darkforge. Did the Pyramid, Griff quest, Rothk, then cleared DF, that was it. Put me in the 'fool filter', where I belong! |