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Ancient Domains Of Mystery, forum overview / Spoilers / The Master Race

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F50
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5475 days, 12 hours, 58 minutes and 53 seconds ago.
Posted on Wednesday, January 23, 2008 at 21:15 (GMT -5)

Two handed sword is bad IMO. I want a shield. Anyways, it doesn't matter, I have never had a problem surviving early game with a high elven barbarian. Having a little extra security early-game (Humans only have average St so natural training will negate that advantage by middle game) is a small price to pay for the security granted late-game by immunity to aging (ignoring any other benefits high elves posses). By mid game, all races have the same To if you are playing a class with herbalism (and I would give healing a miss and get herbalism anyways if I didn't have both btw).

I wouldn't be able to say that of Dark Elves, though. Weak, weak, weak. Yes, you can improve the Dark Elven skillset. Literacy. Once I was left unable to complete the random monster quest until *after* I was able to save Khelly. Granted, that's not the only way to gain literacy, but Dark Sage corpses aren't exactly common either. I tend to be using scrolls earlier than you do it seems. Identify, Uncurse, PV, DV. Dark elves also suck for toughness.

I would like to hear reasoning for hurthlings and gnomes over high elves.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom

[Edited 1 time, last edit on 1/23/2008 at 21:16 (GMT -5) by F50]
Silfir
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Writer of Overly Long Guides


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4067 days, 22 hours, 15 minutes and 35 seconds ago.
Posted on Thursday, January 24, 2008 at 02:42 (GMT -5)

First of all, humans are no iota stronger than high elves. Both have 10 base strength. Their advantage would be in the toughness department, and until you find herbs toughness is very much relevant. Barbarians make good use of two-handed weapons in general. It's true that human barbarians tend to be rather frail in the early game. But the same can be said for high elves! That one point more of PV doesn't cut it.

And if you argue with toughness being the same for everybody mid-game, you can't reasonably argue with dark elves being weak. They may be weak, but not remarkably weaker than high elves. If surviving with high elves is easy for you, you can't have much of a problem with dark elves, can you?

And exceptionally bad luck with your Literacy quest... It's true, playing a class with Literacy provides extra security, and you may want that extra security. And since this is your personal list of the best races, it's up to you to rate that. I wouldn't rate it high, though. 95% of the Thrundarr first quests are easy or doable, and the other 5% are a hassle, but not impossible. And if I have to weigh Alertness(!) and Find Weakness(!!) against a 5% risk not to get Literacy, I have to say, the result is pretty clear.

Reasoning for gnomes and hurthlings:

Hurthling barbarian -> Archery, Cooking, Food Preservation

They get access to the talents Eagle Eye and most importantly Lightning Shot! You can't get more missile weapon prowess for your Barbarian. Food Preservation is good for those who love to exploit it and Cooking a minor help. Archery is the main thing they have going for them, though. They start with lots of arrows, too.

Gnomish barbarian -> Gemology, Mining, Pick Pockets, Ventriloquism

Gemology? Crystals of Learning anyone? Okay, learning is mostly useless for a barbarian. On the other hand, crystals can replace your lack of literacy early on. Ventriloquism is a unique skill with unique powers that I personally never use, but it's still pretty good. Mining is of restricted use (though it has a very nice synergy with Gemology), and Pick Pockets is the easiest skill of all to get. Also, gnomes have all the lifespan you need if you aren't an idiot and walk right into that horde of ghost kings and decide to fight true berserker style instead of whipping out your wand of teleportation.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
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zv
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5659 days, 21 hours, 48 minutes and 46 seconds ago.
Posted on Thursday, January 24, 2008 at 04:12 (GMT -5)

Gnomes and hurthlings born under the right sign get guaranteed Heir. This alone makes them better than elves.
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Maelstrom
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The Knight of the Black Rose


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3116 days, 17 hours, 2 minutes and 37 seconds ago.
Posted on Thursday, January 24, 2008 at 07:08 (GMT -5)

Silfir - gnomes are guaranteed to cast spells, barbarians or not. High Le: means access to the book learning talents, and with those and a learning of ~25, Ball spells are withing reach. Hard to learn, but doable.
A pessimist sees a dark tunnel.
An optimist sees a light at the end of that tunnel.
A realist sees a train.
And the train driver sees three idiots on the tracks.
Darren Grey
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4238 days, 21 hours, 33 minutes and 25 seconds ago.
Posted on Thursday, January 24, 2008 at 11:55 (GMT -5)

Hurthlings and gnomes both have higher HP regen than high elves too. And gnomes have an added archery advantage in their reduced marks for crossbows.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Silfir
Registered user
Writer of Overly Long Guides


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4067 days, 22 hours, 15 minutes and 35 seconds ago.
Posted on Thursday, January 24, 2008 at 13:55 (GMT -5)

Why would I play a Barbarian spellcaster? There's no problem a Barbarian wouldn't be able to solve with good ol' whacking of heads. :P

Even more reasoning for gnomes and hurthlings, it seems ;)

Heir isn't always useful; it depends largely on class. Archers get only a bunch of glorified, but in the end pretty normal, quarrels, for instance. Or farmers, who get clothes which give extra toughness but offer no protection. I'd rather have the three talents to spend. And if you only get three starting talents, you have to give up Treasure Hunter (or Missile Weapon Master) for Heir. It needs to be a pretty awesome Heir gift to make up for that! (Please don't start the Pick Pockets versus Treasure Hunter debate with me.) The thief heir gift is pretty awesome, so a hurthling or better gnome thief is a good idea. And we don't have to even mention bards, have we? :)
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
F50
Registered user

Last page view:

5475 days, 12 hours, 58 minutes and 53 seconds ago.
Posted on Sunday, January 27, 2008 at 20:35 (GMT -5)

bard gift is nowhere near as good as bard gift. SLB are useful, but are not a particularly rare item. Admantanium daggers of penetration however...
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4067 days, 22 hours, 15 minutes and 35 seconds ago.
Posted on Monday, January 28, 2008 at 04:37 (GMT -5)

Well, they do six more damage than phase daggers (which are about as common as seven leagues) and don't display the annoying message, so you're making a good point... Both are pretty enormous items though.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Darren Grey
Registered user

Last page view:

4238 days, 21 hours, 33 minutes and 25 seconds ago.
Posted on Monday, January 28, 2008 at 12:57 (GMT -5)

In the early game SLBs are a huge lifesaver though, whilst the adamantium dagger of penetration isn't actually much better than other early game weapons. Personally I prefer the SLBs - powerful weapons are easy to come by, but often I don't find a pair of seven leagues before the casino unless I wish for them.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
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gut
Registered user
Painted this one too.


Last page view:

4896 days, 23 hours, 50 minutes and 21 seconds ago.
Posted on Monday, January 28, 2008 at 16:40 (GMT -5)

The only monsters that I can think of,
in the early game, (off the top of my
head) that have really high PV, are
stone or crystal golems.
Put me in the 'fool filter', where I belong!
F50
Registered user

Last page view:

5475 days, 12 hours, 58 minutes and 53 seconds ago.
Posted on Tuesday, January 29, 2008 at 15:32 (GMT -5)

anything that has decent hitpoints has some PV. I can slay most things in one hit with that dagger. SLB make me slightly faster. Generally I have problems getting in to too many fights, not being unable to run away.
"If the bread weights that much in the draklor chain, then it's no wonder so many die of starvation.
AND - what kind of IRON RATION weights as much as an iron shield?! A dinner for four, oven included? ;)"

-Maelstrom
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4067 days, 22 hours, 15 minutes and 35 seconds ago.
Posted on Tuesday, January 29, 2008 at 19:30 (GMT -5)

Agreed. Even 6 PV, like that of fire beetles, is a lot for an early game character. Especially a thief.

Blessed seven league boots? Slightly faster? They halve movement speed! Halve!
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 1/30/2008 at 05:25 (GMT -5) by Silfir]
Nightmare
Registered user
Soul Calibur 2


Last page view:

4598 days, 11 hours, 38 minutes and 39 seconds ago.
Posted on Tuesday, January 29, 2008 at 21:44 (GMT -5)

Strange, how when an item has elemental properties, it seems the monsters PV is factored against it. You get the "the *foo* is frozen by icy shards emerging from the weapon, but the attack doesn't penetrate the defenses of the *foo*" message.
"As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown

"Be sure to keep your distance if you don't have resistance." -DG
J.
Registered user
You'll never get rid of me


Last page view:

5663 days, 16 hours, 27 minutes and 45 seconds ago.
Posted on Wednesday, January 30, 2008 at 06:48 (GMT -5)

That sort of makes those seemingly-cool elemental damage pre/suffixes worthless. If something has a PV so low that an extra 1d6 damage calculated against it has any meaning at all, it probably means that monster is so weak you could kill it in one attack anyway.

Something similar to Crawl, like +0.33% of you total damage dealt extra elemental damage would be better.
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."
noob
Registered user

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5928 days, 45 minutes and 41 seconds ago.
Posted on Wednesday, January 30, 2008 at 13:29 (GMT -5)

+1d6 more is +1d6 more.
I still would prefer the boots to the dagger. Decent weapons are found plenty - if one does a little more then the other: nice, but no big deal. 7lbs on the other hand grant an unique feature and raise chance to survive a lot. But are 3 wasted talents really worth to get one item (that could be destroyed by the first acid trap)? Nice items will be found enough but talents are always cumulatative boni...
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