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Ancient Domains Of Mystery, forum overview / Spoilers / Alchemy guide

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Silfir
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Writer of Overly Long Guides


Last page view:

4067 days, 22 hours, 12 minutes and 38 seconds ago.
Posted on Saturday, March 01, 2008 at 20:24 (GMT -5)

To start off my lofty project of compiling a GUIDE TO ALL THE SKILLS IN ADOM TELLING YOU EVERYTHING THERE IS TO KNOW AT ALL EVER, I've written the first part of the guide to the Alchemy skill.

I'd appreciate some help filling the empty spots. The second part - the one about offensive alchemy - is maybe a part I shouldn't write myself. I know how it works, but having never used it in practice, I don't feel quite qualified.

Next skill in the list, incidentally, is Alertness. Someone feeling up to it? ;)

A. ALCHEMY

Races that start with it: None
Classes that start with it: Assassin, Merchant (potion specialty), Necromancer, Wizard

I. What you can do with it in a nutshell

This skill allows you to
a) create a potion by combining two parts of a recipe
b) create an explosion by combining two parts without sticking to any recipe

II. The creation of potions using Alchemy

1. Recipes

a) You access your recipe list by pressing shift + r (capital R). With every tenth point in this skill, you will instantly gain knowledge of another recipe. You need at least 10 points in the Alchemy skill before you start knowing recipes, and at skill level 100 you will have learnt the maximum number of recipes, which is ten. So far, so good. Now, if you know some recipes, you will notice some thing about the ingredients: They can either be potions of kinds different from the one the recipe creates or a kind of potion plus a kind of herb. For example, the recipe for a potion of blindness could be a potion of carrot juice combined with a burb root. It could also be a potion of carrot juice combined with a potion of cure poison. But it will never be something like demon daisy combined with burb root, or use a potion of blindness itself as an ingredient.

b) These are the potions you will learn recipes for, coupled with an evaluation of the potion itself.

Potion of blindness: Probably one of the most useful potions in battle, but very rare. Yes, you did hear me right. And no, I'm not on drugs, just like Soirana never is. Of course, you are not supposed to drink it! Far better to fling it at an opponent. Equip a potion of blindness in the missile slot while not having a missile weapon equipped and [t]arget just like you would with any thrown or missile weapon. A potion of blindness never misses and doesn't have to overcome PV, making it a lot more useful and reliable than an arrow of darkness. Being blinded has several effects on enemies: They start stumbling around and will hit you only by accident, and are unable to take any other action, most importantly spellcasting. This is one of the best ways to put dangerous opponents out of commission, like Nuurag-Vaarn or the Ancient Chaos Wyrm. As long as you keep your distance to blinded enemies, they will be utterly unable to do you any harm. The blindness will go away at some point, however. Possessing the recipe for potions of blindness, especially considering how common the ingredients for it tend to be, is a major boon later on in the game! (STILL TO BE RESEARCHED: The influence of blessed/uncursed/cursed status on the duration of the blindness - and the duration of the blindness in general.)

Potion of booze: Another very useful potion. Again, you're not supposed to drink it - the only thing that will get you is, well, drunk. Contrary to potions of blindness, throwing them at opponents has no effect whatsoever besides, strangely, making your enemy sniff it. However, regardless of how much booze you throw into its face, it will not get drunk. No, there are two entirely different ways for booze to be of use. First of all, you can be hugely irresponsible and give it to Yggaz the apparently alcoholic fool. In exchange for this, he will drop other potions. At Terinyo's danger level of one, these are (thanks to Darren Grey for contributing the list):

potion of healing (okay early on)
potion of poison (okay)
potion of carrot juice (meh, unless you don't have Swimming))
potion of invisibility (okay)
potion of balance (meh)
potion of exchange (good)
potion of gain attributes (AWESOME)
potion of learning (very good)
potion of charisma (meh)
potion of beauty (meh)
potion of blindness (good)
potion of deafness (very meh)
potion of confusion (good)
potion of potential learning (okay)
potion of potential charisma (very meh)
potion of potential beauty (very meh)
potion of visibility (depends, only useful if permanently invisible)

Note that the probability for each of these potions mirrors their probability to find them in dungeons or random drops, meaning potions of healing and potions of invisibility will be the most common, and potions of gain attributes very very rare. This list can also be expanded to include danger level 2 items by reading a scroll of danger. It will drastically reduce the chance for potions of gain attributes in favor of getting other stat-incresing potions, aside from making potions of water the suddenly most prominent result of giving booze to Yggaz (again, thanks to Darren Grey for the above information). If you get a cheap booze ingredient - like potion of carrot juice combined with burb roots - you can make lots of booze and give it to Yggaz for extra shots at a potion of gain attributes or more. The other potions he creates are generally useful, too. However, you might want to keep some potions of booze stashed away for the other thing they can be used for: recharging wands. If you "!" - dip - a wand into a potion of booze, the wand will be recharged. The amount of charges regained will be between one and four, depending on blessed/uncursed/cursed status of the booze and the amount of charges the wand can sustain. There are other potions that can do this: Potions of mana and potions of boost mana, namely. Potions of mana are both the potentially most effective (capable of restoring 11 charges at one time if blessed), but they are also much too valuable to waste in this way. Boost mana is less useful and good to use for wands, but still: Booze is the cheapest method to restore wand charges, especially if you're blessed with the Alchemy skill. For the sake of completion, though, it should be mentioned that booze can also be obtained by giving 40 gold to beggars and "C"hatting with them afterwards. There is a restricted amount of booze available from each beggar, though; some don't even give you one shitty little bottle. Gold can still be given to the beggar, but he will only spout fortune cookie message after fortune cookie message. So it can be concluded: Booze is good to have, and thus is the recipe good to have.

Potion of cure poison: Depending on your situation either entirely unremarkable or potentially life-saving. Simply put, potions of cure poison are great to have as long as poison is a threat to your PC. Throughout the early game, poison poses a great danger. Once poison resistance has been gotten (from any spider corpse, or the corpse of a giant centipede, or the beastfighter class power), the great danger is decreased in the rarity of its occurence: "Normal" poisonings won't hurt you much, but strong poisons (dark elven warrior, assassins, Hotzenplotz) or being poisoned a lot of times (bee hives) will. In these cases, means of fighting poison really shine. These are, aside from the potion of cure poison, alraunia antidote herbs and the Neutralize Poison and Slow Poison spells. Spells have the weakness that they require a character capable of casting them, and alraunia antidotes have to be consumed by eating - a bloated character could find himself in loads of trouble if he relied on them. Potions of cure poison suffer from neither disadvantage. Now, what does all this tell us about the usefulness of the recipe? It really depends. Very early on, the ingredients might be harder to find than the potion itself. If it requires herbs, well, herbs can take a hell of a long time to show up. If it requires certain potions, who guarantees that they'll be identified anytime soon? So, the recipe is hardly going to be of much help in the early game, and in the later game, alraunia or randomly found potions of cure poison will be able to carry you all the way. A rather useless recipe in the end.

Potion of deafness: A very useless potion. Being deaf is a good thing at precisely one point in the game: When encountering the banshee. Hearing the banshee's wail will kill you, so yay for not being able to hear. So there it is, our lonely potion of deafness recipe, its eyes glimmering with hope for us to make use of it... Poor thing. As much as it saddens me to say, a lump of beeswax is the infinitely better choice - simply you can choose when the duration of the deafness will end with it, by using the Clean Ears command. A potion of deafness will make you deaf for only a limited time, and suddenly starting to hear things right when the banshee is in front of you is a risk you really should not take. Pass on this recipe.

Potion of extra healing: I'll go out of my way and say flat out that this, along with the potion of ultra healing, is the most important potion of the game. Potions of gain attributes are very nice, sure, but if I had to choose between having either five potions of gain attributes OR 5 potions of extra/ultra healing for, say, the Tower of Eternal Flames, the Mana Temple or really any kind of actually dangerous place, I'd not hesitate to choose the super healing potions. They are just that important. There are enemies (the cat lord, the Ancient Chaos Wyrm for instance) who will kill you easily if you don't have super healing potions - you can't say that about potions of gain attributes! Potions of extra healing, when blessed, heal a whopping 350 HP give or take a few. For most of the game, at least for those with medium (medium is 25-27 for me) toughness, this is full health. Uncursed potions of extra healing will struggle to give you any more than 100 HP, so bless these under any circumstances (and do it before entering the fight - can't overstress the importance of that!). As an extra benefit, if you drink a blessed potion of extra healing, there is a good chance for an extra point of max HP too! And what does all this tell us about the importance of the recipe? Simple. Learn it, use it, love it. Shame that the ingredients tend to be rare.

Potion of insight: Unless you have a very good memory, you'll need some of these (or the spell that replicates its effect, Revelation). They tell you about all your character's intrinsics as well as about their regeneration rate for PP and HP. Potions of insight are good to drink once in a while to catch up on what's been happening since before you drank all those pools or ate those corpses. It should be noted that there are corpses - like the fire beetle corpse and the blessed lightning lizard corpse, that you won't know the effect of without drinking a potion of insight afterwards. Apart from that, well... You can't really say they are useless, but you won't need them much either. I'd say you can get by fine with the potions of insight you find randomly - early on there are not many intrinsics to keep track off, and by the time it gets difficult, you'll have found enough and identified them. Still, if they seem to elude you and you simply have to know about your intrinsics right now, having a reasonable recipe of these handy is a good thing.

Potion of longevity: If you are an orc or troll, extremely useful. Human, drakeling or hurthling, very useful. Dwarf or gnome, kinda useful. Dark elf, almost useless. High elf or gray elf, almost completely useless. They increase your lifespan by a set amount of years (INSERT EXACT RESEARCH HERE), about 15 if the potion is blessed. That's about two hits from a ghost, or one hit from a ghost lord or ghost king. The shorter the lifespan of a race, the better to have these potions, and the better to have a recipe to produce them! If the ingredients are rather common, even better. Elves hardly benefit from this potion or its recipe at all, though.

Potion of poison: Assassins always have this recipe at level 10. Potions of poison aren't bad, as long as you have the sense not to drink them. You can throw them at opponents, poisoning them, or dip ammunition or weapons in them, poisoning these so you can poison enemies with these. I tend to think the latter approach is the better one, because it doesn't require you to waste a turn reloading with other ranged weapons you might want to use, and since you can poison stacks of ammunition with it and the poison survives for a few hits of an opponent before it is dispersed, there's more poisoning to be gotten out of a single potion. For an assassin, having this recipe at any skill level than the one they get right from the start would be pointless, as they have no trouble creating potions of poison with their class power at level 6. Another way to get potions of poison is to get the poison hands corruption. Dipping the artifact dagger "Serpent's Bite" or any other poisonous weapon in a potion doesn't work (thanks to Darren Grey for clearing this up). Anyway, recipes for potions of poison tend to be rather cheap, so a character with Alchemy might make good use of it early on. And since there are not really any better ways to poison the shit out of your adversaries than using potions of poison (wands of poison produce rays that can be shrugged off), not quite obsolete at any point, too. An okay recipe.

Potion of youth: For a measure of its usefulness, see potion of longevity. Similar to potions of longevity, drinking these blessed will improve your age situation by a set amount of years that's also somewhere in the tens. Potions of youth, however, only remove unnatural aging. You can see in the "@" character screen how much of your current age is made up by unnatural aging. Once all the unnatural aging is dealt with, drinking potions of youth is a waste. That actually makes potions of longevity more useful in that you can drink them anytime. However, drinking potions of youth will also be able to move you back in the age categories. Age categories other than "adult" (the standard one, though some races, like high elves and trolls, sometimes start out "young adult", and actually gain stat points when aging) usually hurt stats. So which one is more useful? If you can, get them both, or whichever happens to have the easier to complete recipe. Due to the rarity of potions of youth along with potions of longevity, the importance of the recipes is quite high.

Potion of gain attributes: ALWAYS the last recipe you get, at skill level 100. If they are uncursed, they give you a random stat point - meh. If they're blessed, they give +1 to all stats - sexy awesome. I mean, you can pretty much ignore the one extra charisma or the one extra appearance, but everything else has quite an impact! I wouldn't rate the value of a potion of gain attributes much higher than the value of a dedicated stat increasing potion for a stat your class is dependant on, but boy it's great to have them. You should bless and drink your potions of gain attributes once you think that you finished raising stats with more easily available means, like morgia roots or mosses of mareilon. The recipe? Usually it requires very rare and expensive potions to be found. IF the recipe, however, consists of potions of ultra healing and burb root (any common ingredient plus potion of ultra healing, really), you have a potentially endless factory of potions of gain attributes right there, at least if you chose the Yrrigs quest in the beginning. That's because Jharod, the healer, will hand out potions of ultra healing as a reward if you prove your ability to exert mercy. If you have any kind of healing spell available or are a Healer yourself, you can exploit this by having a pet or companion in a situation where it will be regularly injured by someone or something that is not you, but be healed by you. Every time you do this, you can get another reward from Jharod, and if your recipe is like that shown above, you'll have more potions of gain attributes than you'll ever need. Something similar is possible of the recipe includes a potion of cure corruption. These can also be gained in endless amounts by killing black unicorns for their corpses in the wilderness and giving said corpses to Guth'Alak in exchange. Also possible: Wishing for the rare ingredient in plural. You may get four of that ingredient potion (two if it's a stat-raising one), in contrast to the one potion of gain attributes you would have gotten had you wished for that directly in plural ("*ONE* SHALT BE ENOUGH"). Combining the strategies listed, even a recipe of potion of ultra healing combined with potion of cure corruption, despite combining two of the most useful and valuable potions in the game, is very beneficial. Also, potions of youth and of longevity can be ingredients for the potion of gain attributes, making the recipes for these a great deal more valuable should that be the case. In closing: It's always worth it to increase Alchemy to 100 just to see the recipe for the potion of gain attributes. How useful it's going to be will be seen then.

c) To clarify: There is no set order in which the recipes are gained beyond those that are mentioned above. Every ten skill points in Alchemy, a random skill of those left to choose will become available. This means you have to reach skill level 80 before you know the exact order. The consequences this has on skill point spending strategies is marginal, as the goal of 100 is one everyone should aspire to reach. It might be smart to get the recipes as quickly as possible in the early game so you have a better shot at getting recipes that are more useful in the early game, like the recipe for the potion of cure poison. This is especially true for a potion-based merchant, who can identify all potions on the spot and has herbalism, making him capable of identifying all the things that can be used as ingredients very early, but who can also use all the support his skills can offer him.

2. Method

a) The way to use Alchemy correctly is by "a"pplying the Alchemy skill. You will then be prompted twice to choose an ingredient. Be careful to combine the ingredients mentioned in the recipes in the right order, i. e. if the recipe says you have to combine a potion of carrot juice and a demon daisy, choose the potion first, then the demon daisy. Doing it the other way around will result in an explosion, destroying the ingredients used, and damaging you (See section III).

b) If the ingredients have been combined correctly, the result is a successfully created potion. Otherwise, the mixture will explode.

III. When things go wrong - intentionally (Offensive Alchemy)

This part written by Darren Grey

An alchemical accident is caused if you mix two ingredients that don't match one of your known potion recipes. This includes mixing potions in the wrong order. The easieset way to cause an accident is combining any two herbs, which can be found in plentiful supply (especially since every class with Alchemy also has Herbalism). The use of these accidents in battle is known as offensive alchemy.

Offensive alchemy can be used to create fireballs, much like setting off a fireball trap. Unlike the normal spell it will affect you as well as everyone surrounding you, and can thus destroy equipment. To prepare yourself for this you need to take the same precautions as you would for the ToEF: fire resisistance/immunity, fireproof worn equipment (or blessed rings of ice) and fireproof blankets to protect your pack. The fireball generated depends on your Willpower just like normal fireballs, and so it's best to increase this with the water orb, the sword of nonnak, amulet of perservation, or any other similar items (Preserver if you're lucky enough to possess it). You may wish to use potions of boost willpower for a big temporary increase if using this technique on a specific area. Size is as follows:

Wi Ball radius
<32 1
32 2
48 3
64 4
80 5
96 6


At low levels this can be handy if you find yourself in a pinch, though you need to be sure you have fire resistance to withstand the damage. Merchants especially will enjoy this added attack, as they usually suffer form lack of damage output early on. You'll likely lose early game equipment from it, but it can be really handy if caught in a corner and surounded on all sides. Most enemies will die from a single explosion. Also handy for weakening some bosses and tough opponents. Oh, and you can use it to cook corpses on the ground too, if you really need to preserve them.

In the mid-game you would normally find yourself with less problems like this, and less monsters against whom fire causes damage. However it's around this time you find more willpower boosting items and the explosions become more useful with increased range. It may come in handy for clearing the odd mob or threat room. No use in the tower obviously.

In the late-game it isn't much use against most enemies. However, it can be tremendously useful in the Mana Temple, which normally gets pretty crowded. Only the Archmage is immune to fire there, so everything else will quickly die leaving you with an open shot on the orb guardian. Wizards deprived of their PP will find this a useful alternative to their traditional spellcasting. Can also be handy for destroying mobs on D50.

IV. Worth a wish?

(Worth discussing!)
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 3/2/2008 at 09:23 (GMT -5) by Silfir]
Nightmare
Registered user
Soul Calibur 2


Last page view:

4598 days, 11 hours, 35 minutes and 42 seconds ago.
Posted on Saturday, March 01, 2008 at 21:03 (GMT -5)

Interesting guide. To follow it up, the natural progression might be a Potion Guide, since you're already off to a good start detailing them.

Alchemy worth a wish? Sure, if you have some to spare and don't have better things to wish for.
"As for me, I feel priveleged to be among the only species able to make scientific inquiries." -unknown

"Be sure to keep your distance if you don't have resistance." -DG
Darren Grey
Registered user

Last page view:

4238 days, 21 hours, 30 minutes and 28 seconds ago.
Posted on Saturday, March 01, 2008 at 21:44 (GMT -5)

Serpent's Bite can't be used to make poison to my knowledge. Most certainly that doesn't happen when dipping it in holy water, thank gooodness, otherwise you'd never be able to bless it.

Potions you can get from Yggaz:

potion of healing
potion of poison
carrot juice
invisibility
balance
exchange
gain attributes
learning
charisma
beauty
blindness
deafness
confusion
potential learning
potential charisma
potential beauty
visibility

Invis and cure poison are by far the most common. Reading a scroll of danger in Terinyo can increase the possibilities to include all the stat-increasing potions, but will mean that the majority of drops will actually be water (possibly something you don't mind, but it means a reduced chance for PoGA).

Worth mentioning that chucking potions has a low range.

Using a wish on Alchemy? I'd rather take a gamble with scrolls of education. But if I got it from a scroll I wouldn't be dissappointed.

Offensive Alchemy:

An alchemical accident is caused if you mix two ingredients that don't match one of your known potion recipes. The easieset way to cause an accident is combining any two herbs, which can be found in plentiful supply (especially since every class with Alchemy also has Herbalism). The use of these accidents in battle is known as offensive alchemy.

Offensive alchemy can be used to create fireballs, much like setting off a fireball trap. Unlike the normal spell it will affect you as well as everyone surrounding you, and can thus destroy equipment. To prepare yourself for this you need to take the same precautions as you would for the ToEF: fire resisistance/immunity, fireproof worn equipment (or blessed rings of ice) and fireproof blankets to protect your pack. The fireball generated depends on your Willpower just like normal fireballs, and so it's best to increase this with the water orb, the sword of nonnak, amulet of perservation, or any other similar items (Preserver if you're lucky enough to possess it). You may wish to use potions of boost willpower for a big temporary increase if using this technique on a specific area. Size is as follows:
Wi    Ball radius
<32   1
32    2
48    3
64    4
80    5
96    6

At low levels this can be handy if you find yourself in a pinch, though you need to be sure you have fire resistance to withstand the damage. Merchants especially will enjoy this added attack, as they usually suffer form lack of damage output early on. You'll likely lose early game equipment from it, but it can be really handy if caught in a corner and surounded on all sides. Most enemies will die from a single explosion. Also handy for weakening some bosses and tough opponents. Oh, and you can use it to cook corpses on the ground too, if you really need to preserve them.

In the mid-game you would normally find yourself with less problems like this, and less monsters against whom fire causes damage. However it's around this time you find more willpower boosting items and the explosions become more useful with increased range. It may come in handy for clearing the odd mob or threat room. No use in the tower obviously.

In the late-game it isn't much use against most enemies. However, it can be tremendously useful in the Mana Temple, which normally gets pretty crowded. Only the Archmage is immune to fire there, so everything else will quickly die leaving you with an open shot on the orb guardian. Wizards deprived of their PP will find this a useful alternative to their traditional spellcasting. Can also be handy for destroying mobs on D50.


I could easily write similar guides for other skills if you'd like.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."

[Edited 1 time, last edit on 3/2/2008 at 08:00 (GMT -5) by Darren Grey]
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Soirana
Registered user
Chaos Freak


Last page view:

4149 days, 2 hours, 47 minutes and 19 seconds ago.
Posted on Sunday, March 02, 2008 at 01:06 (GMT -5)

you have considered including all potential ingredients for alchemy, haven't you?

i do believe that info can be covered without codediving (get lots of chars edit them (puting Alchemy at 100) and making some nice tables.) Somehow i do believe info bellow was not received that way.



Spoiler

Alchemy recipes:

Least ingredients:
Potion of booze
Potion of water
Potion of carrot juice
Burb root
Pepper petal
Demon daisy

Lesser ingredients:
Potion of healing
Potion of insight
Potion of troll blood
Potion of oil
Stomafillia herb
Curaria mancox herb

Normal ingredients:
Potion of extra healing
Potion of invisibility
Potion of balance
Potion of cure poison
Potion of wonder
Potion of raw mana

Greater ingredients:
Potion of strength
Potion of youth
Potion of longevity
Potion of ultra healing
Potion of cure corruption
Potion of boost speed

Potion of poison: least + lesser
Potion of insight: lesser + lesser
Potion of longevity: lesser + normal
Potion of youth: normal + greater
Potion of extra healing: normal + normal
Potion of cure poison: least + normal
Potion of blindness: least + least
Potion of deafness: least + least
Potion of booze: least + least
Potion of gain attributes: greater + greater

The two ingredients are never chosen to be the same item type.
A maximum of one herb per recipe is possible.


A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
Subconscious
Registered user
Adventurer of the Human Mind


Last page view:

5390 days, 20 hours, 44 minutes and 14 seconds ago.
Posted on Sunday, March 02, 2008 at 04:12 (GMT -5)

It's funny how you can make booze in Adom - Like mixing some poison and some herbs.. ehh

But nice start of a guide, you surely got lot of information there. Not sure what kind of players this would help but could be nice to have all information available about skills. Good stuff - Waiting for other skills and their working methods as well.
"The white baby dragon equips the small shield." WTF :D
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4067 days, 22 hours, 12 minutes and 38 seconds ago.
Posted on Sunday, March 02, 2008 at 04:45 (GMT -5)

"Alchemy worth a wish? Sure, if you have some to spare and don't have better things to wish for."

Well, duh, Nightmare :)

Thanks a lot for the extra information and the guide to offensive alchemy! Going to edit it in right about now...

Soirana, where did you get that excellent information from? I'd like to give credit where it is due!

I have to say I certainly don't intend to write about all the skills myself. At this point, anyone with a desire to share his knowledge about ADOM skills should receive the right to call "dibs", as one may put it. Alertness would be next in the list, though.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!

[Edited 1 time, last edit on 3/2/2008 at 04:58 (GMT -5) by Silfir]
Jhonka
Registered user
Kickass player


Last page view:

5355 days, 21 hours, 30 minutes and 12 seconds ago.
Posted on Sunday, March 02, 2008 at 04:50 (GMT -5)

the best poga recipe is ultra healing and longevity and this is usually enough to get every attribute atleast 50 even if no "scum" tactics are used. The recipes can be "guessed" so when alchemy is obtained one should mix ultra and longevity to see if the skill is of any use.

[Edited 1 time, last edit on 3/2/2008 at 08:00 (GMT -5) by Jhonka]
Portrait
gut
Registered user
Painted this one too.


Last page view:

4896 days, 23 hours, 47 minutes and 24 seconds ago.
Posted on Sunday, March 02, 2008 at 06:39 (GMT -5)

The part about mixing potions out of order
is not true. You can mix your recipe in any
order you wish. You will not get explosions
if you follow the recipe. This is pretty
easy to test. Just start a few wizards,
after a few tries, you will get a recipe
with compatible potions. I did this test
just before posting, no explosion.


About potions of longevity/youth

> High elf or gray elf, almost completely
> useless. They increase your lifespan by
> a set amount of years (INSERT EXACT
> RESEARCH HERE), about 15 if the potion
> is blessed

They are EXTREMELY useful for all
races, if thier recipe for PoGA happens
include one.

I don't know about exact research, but I
remember the assasins guide saying:

"Effect of blessed potions of longevity in 12-29"
http://adom.brinkster.net/forum/messages.asp?thread=5600&start=53011&page=1&tmp=53322

I think there was a more recent thread
where it was also mentioned, but I don't
remember which one.


> Every then skill points in Alchemy

Should read ten.

Considering my sppelingg skills, I feel a
bit silly pointing out a spelling error.
I know that spell checkers sometimes don't
catch these though.


Soirana:
> i do believe that info can be covered
> without codediving (get lots of chars edit
> them (puting Alchemy at 100) and making
> some nice tables.)

The distinction escapes me. Any 'editing'
program would ALSO have to be the result
of some code diving. At the least there
must be some 'offset searching', which
is about the same thing, isn't it. I'm
not saying I am opposed to it, just that
it seems about the same to me.

Put me in the 'fool filter', where I belong!
Portrait
Soirana
Registered user
Chaos Freak


Last page view:

4149 days, 2 hours, 47 minutes and 19 seconds ago.
Posted on Sunday, March 02, 2008 at 07:43 (GMT -5)

yes, order doesn't matter. i must appologize as i suppose i am source of this misconcept.

iirc, mixing right recipe you still haven't gained results in boom. I haven't tried that for a couple years so don't cite me for this.


gut:
personally i do not see difference either, but convienent agreement is that direct code diving is evil and using something like WADOMF is okay.

In general potions of blindness can be replaced by cursed invisibility, so they are nice but not that great and desirable.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)

[Edited 1 time, last edit on 3/2/2008 at 22:44 (GMT -5) by Soirana]
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4067 days, 22 hours, 12 minutes and 38 seconds ago.
Posted on Sunday, March 02, 2008 at 09:22 (GMT -5)

I don't use spellcheckers besides myself, for the record, and I noticed that mistake myself. I just didn't bother yet to correct it.
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
Sulangatori
Registered user
Tourist


Last page view:

1441 days, 2 hours, 55 minutes and 16 seconds ago.
Posted on Sunday, March 02, 2008 at 13:40 (GMT -5)

I strive to write every sentence correctly and always seek to employ perfect punctuation. I, for one, would be ecstatic about corrections from other members of the forum.
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4067 days, 22 hours, 12 minutes and 38 seconds ago.
Posted on Sunday, March 02, 2008 at 15:39 (GMT -5)

I'm fairly anal about spelling and punctuation myself, though more so in my mother tongue (where I can realistically aspire to higher levels of accuracy than in English). I'm also lazy, however. Hard to keep both things in balance. Anyway, it's fixed already, and please, keep correcting me wherever you can! I didn't want to come off as if I didn't appreciate it. :)
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
J.
Registered user
You'll never get rid of me


Last page view:

5663 days, 16 hours, 24 minutes and 48 seconds ago.
Posted on Sunday, March 02, 2008 at 19:38 (GMT -5)

Soirana, could you please edit your post and use the formating code (like this: [ URL]http://www.adom.de[ /URL][ LINK]Official ADOM site[ /LINK]) for the link? I have to scroll sideways to be able to read Silfir's guide and, well, I'm actually not reading it because it's so long and this bothers me so much :) Thank you.

If that's not what makes the posts strech sideways then sorry.
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."
Darren Grey
Registered user

Last page view:

4238 days, 21 hours, 30 minutes and 28 seconds ago.
Posted on Sunday, March 02, 2008 at 19:56 (GMT -5)

It is the link, which could also be shortened to this:

http://groups.google.com/group/rec.games.roguelike.adom/browse_thread/thread/20d03cc73af25d41
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."

[Edited 1 time, last edit on 3/2/2008 at 19:59 (GMT -5) by Darren Grey]
Portrait
gut
Registered user
Painted this one too.


Last page view:

4896 days, 23 hours, 47 minutes and 24 seconds ago.
Posted on Sunday, March 02, 2008 at 21:37 (GMT -5)

If you would like to finish reading this, before
the link gets edited, you could copy the text and
paste it into a text editor.
Put me in the 'fool filter', where I belong!
J.
Registered user
You'll never get rid of me


Last page view:

5663 days, 16 hours, 24 minutes and 48 seconds ago.
Posted on Monday, March 03, 2008 at 15:10 (GMT -5)

Yay, I don't know who did and what, but big thanks anyway! :)
If you're feeling happy, don't worry, it'll go away.

Originally posted by noob: "I'm everytime amazed how you people know to exploit every single little bug (or not-bug) for elaborated scumming tatics even if the feature seems completely useless or bad."

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