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Ancient Domains Of Mystery, forum overview / Spoilers / Too good, early game trick...

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gut
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Painted this one too.


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4896 days, 4 hours, 29 minutes and 17 seconds ago.
Posted on Thursday, April 10, 2008 at 15:45 (GMT -5)

I have just discovered (maybe rediscovered) a strange
trick for the early game. I was generating a number of
characters, trying to start with a spellbook of teleport.
Well, they aren't exactly common, so if my PC started
with a means of invisibility, I would check the black
market for the book, planning to steal it.

One of my PC's started with a wand of digging. I had
never kick robbed a shop before, but I remembered reading
about the concept in the HoF. I decided to give it a try.
It was easy enough to figure out. Just dig out the corner
of the wall, drop items on that spot, stand outside the
shop and kick the items so they slide outside the shop.

I had only wanted to get a TP spellbook, but there was
none there. I kick robbed all of the items and waited for
a restock. It only took about 200 turns. I spent those
turns by selling Barnabus back his items and re-stealing
them, netting me over 15000 gp. Also, I read some of the
books I had bought.

After a few restocks, there was still no TP book but I
reflected on the turns I had spent. I was quite surprised
at the gains. After ~1500 turns I had gotten ~40,000 gp,
a wonderful +7 +2 shield, gauntlets, a mithril long sword,
a metal cap, bracers of defense, some really nice necklaces,
rings, scrolls, and potions. It occurred to me that this
trick is so extremely profitable, that I quit the character.

Theoretically, I could have just kept selling Barnabus his
stuff, waiting for re-stocks, and reading books, until I
was invincible and absurdly wealthy. Just thought I would
share this, in case others might want to have some fun
with it : )


Put me in the 'fool filter', where I belong!


[Edited 1 time, last edit on 4/10/2008 at 15:47 (GMT -5) by gut]
Doalag
Registered user

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5849 days, 4 hours, 39 minutes and 8 seconds ago.
Posted on Thursday, April 10, 2008 at 17:15 (GMT -5)

Nasty trick, this game has many of them like this that looks like cheating!
Some guy
Registered user
I'm baaaack.


Last page view:

5602 days, 44 minutes and 8 seconds ago.
Posted on Thursday, April 10, 2008 at 17:20 (GMT -5)

I didn't know you could dig the walls at the corners of shops.
The following is a real Adom message:

The homunculus hits you. You suddenly fall asleep! Do you want to continue to read the spellbook of Calm Monster? [y/N]
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GiantFrog
Registered user
another gray elven wizard


Last page view:

5433 days, 21 hours, 22 minutes and 43 seconds ago.
Posted on Thursday, April 10, 2008 at 18:03 (GMT -5)

Not that I would try such obvious shenanigans, but how to you stand outside the shop, and kick the items out?
You pick up the worn boots.
Molach
Registered user
Lord of DurisMud


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5140 days, 8 hours, 6 minutes and 44 seconds ago.
Posted on Thursday, April 10, 2008 at 18:38 (GMT -5)

I could see how the kicking could be done...diagonally...but walls were undiggable when I tried it just now. No corners of the black market was diggable.
Darren Grey
Registered user

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4238 days, 2 hours, 12 minutes and 21 seconds ago.
Posted on Thursday, April 10, 2008 at 19:10 (GMT -5)

Yes, quite a horrible method of abuse. Of course Barnabas will have limited gold, but even that regenerates over time.
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
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gut
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Painted this one too.


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4896 days, 4 hours, 29 minutes and 17 seconds ago.
Posted on Thursday, April 10, 2008 at 22:12 (GMT -5)

I have done a bad job of editing. I originally
had typed this bit, and wound up deleting it in
the shuffle.

The shop walls are not always able to be dug out.
I think that Waldenbrook's walls can never be dug.
Sometimes the black market, Leggot's shop, and if
memory serves, the casino can all be dug. I think
it is random, which stores are vulnerable, from
game to game.

GiantFrog:
> Not that I would try such obvious shenanigans,
> but how to you stand outside the shop, and kick
> the items out?

I didn't think there was any harm in trying it
out for fun. Anyway, here is a diagram.


You kick the cooked beggar corpse to the curb.

...............
....######@##..
....#.......#..
...@#.......#..
....%########..
.....%.........


Darren:
> Of course Barnabas will have limited gold, but
> even that regenerates over time.

Unless I am much mistaken, Shopkeepers replenish
their money when they restock. I did get tens
of thousands from him in less than 2000 turns.
He never ran out of money, as I was selling him
things. Maybe I just got lucky with quick restocks.


Put me in the 'fool filter', where I belong!
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GiantFrog
Registered user
another gray elven wizard


Last page view:

5433 days, 21 hours, 22 minutes and 43 seconds ago.
Posted on Thursday, April 10, 2008 at 22:42 (GMT -5)

Thanks for the diagram. The implication is that the gap you dig in the wall still counts as the shop. IOW, the shopkeeper doesn't get mad if you kick his wares into the hole, to set up what you've presented.

BTW, I wasn't criticizing, and I do find it quite interesting. It just wouldn't be fun to use such "shenanigans" in a serious game.
You pick up the worn boots.
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gut
Registered user
Painted this one too.


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4896 days, 4 hours, 29 minutes and 17 seconds ago.
Posted on Thursday, April 10, 2008 at 22:58 (GMT -5)

> IOW, the shopkeeper doesn't get mad if you kick
> his wares into the hole, to set up what you've
> presented.

I don't know what IOW means. You don't have to
kick the items there, just pick them all up, and
drop them there.

Agreed about not using this tactic in a serious
game. I would think it is (maybe) more scummy than
gremlin pickpocketing. I wonder what effect that
scrolls of danger would have there. I have seen
scrolls of danger generated in the black market.
Potentially, one could continually up the danger
level of Lawenilothehl, until you are generating
insanely great items. Talk about game breaking!


Put me in the 'fool filter', where I belong!
Nick
Unregistered user
Posted on Friday, April 11, 2008 at 04:40 (GMT -5)

If you use a blessed wand of digging, you can dig the shop walls. Uncursed and cursed wands do not work.
Scummer
Unregistered user
Posted on Sunday, January 04, 2009 at 20:19 (GMT -5)

OMG...This is classic...Much better than save scumming near a pool and replaying over and over till you get wishes!
scummer2
Unregistered user
Posted on Sunday, January 04, 2009 at 23:18 (GMT -5)

kick rob until you get scrolls of danger or writing sets. then sit there until you get too many corruptions. super pimp game over.
Garon
Registered user
Adom Tard


Last page view:

5574 days, 22 hours, 7 minutes and 4 seconds ago.
Posted on Sunday, January 18, 2009 at 15:27 (GMT -5)

Would reading scrolls of danger in there actually get you corruptions? I know it will in dungeons, but still...that's out in the wilderness.
Aragorn
Registered user

Last page view:

4857 days, 11 hours, 34 minutes and 11 seconds ago.
Posted on Monday, January 19, 2009 at 01:49 (GMT -5)

Somehow, this technique never worked for me :(
My wizard started with a wand of digging, later on I blessed it and tried digging all the corners, but that didnt work.

Later I also tried with mystic shovel and a blessed pick-axe, still nothing :(
I also tried one other shop, that didnt work too.

Does what you tried work everytime? or just that you got lucky?
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Soirana
Registered user
Chaos Freak


Last page view:

4148 days, 7 hours, 29 minutes and 12 seconds ago.
Posted on Monday, January 19, 2009 at 09:59 (GMT -5)

You need luck. Still worth to give up one charge to try.

BUC status doesnot matter, IMO.
A root is a flower that disdains fame.
Kahlil Gibran(1883-1931)
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gut
Registered user
Painted this one too.


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4896 days, 4 hours, 29 minutes and 17 seconds ago.
Posted on Monday, January 19, 2009 at 10:57 (GMT -5)

In my exp. you have a 50% chance of the BM being
diggable. If it isn't, then Leggot's will be. That
isn't code-dived info, nor is it backed up by any
facts whatsoever. Just my 'gut' feeling : )

You can test it easily, just roll some wizards
until you start with a wand of digging. Then just
keep killing wizards until you get one that works.

Put me in the 'fool filter', where I belong!
Scummer
Unregistered user
Posted on Monday, January 19, 2009 at 14:35 (GMT -5)

Yeah, I played around with it...it really depends on luck...Sometimes the stores give junk and I'm usually too lazy to sell stuff back...occasionally you could get really lucky...doesn't really seem gamebreaking because you can't do it all that often...first you have to get the wand of digging...then you have to be lucky enough for the walls to be diggable....then you have to hope the shop spawn some good stuff...in my book there are a lot worse ways to cheat.
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gut
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4896 days, 4 hours, 29 minutes and 17 seconds ago.
Posted on Tuesday, January 20, 2009 at 04:46 (GMT -5)

Technically, it's not cheating. It is all done
within the ADOM engine, and no part of it is due
to a bug. It's just kind of like gremlin scumming
in my book.

> I'm usually too lazy to sell stuff

Well, of course you are supposed to drop the junk
in the wilderness. Just sell back whatever wand
he sells you. You may get mainly junk, but you
can also get some great stuff, plus tens of
thousands of gold pieces. I may do a brief demo
of my personal preferances sometime in the future.


Put me in the 'fool filter', where I belong!
Scummer
Unregistered user
Posted on Tuesday, January 20, 2009 at 07:59 (GMT -5)

I'm aware that cheating is pretty subjective....but I really see this as a different kind of exploit than Gremlin scumming or stair scumming...more on par with something that doesn't make sense within the ADOM engine...pickpocketing and killing gremlins or going up and down stairs in a bizarre always changing dungeon make sense in a weird sort of way in terms of the world of ADOM...but shopkeepers who jealously guard their junk from everything the designer thought of, who are hunky dory with you digging out the corner wall and kicking stuff out and selling back, etc...stretches the logic of the game. Will I do it? Hell, yeah, when I'm lucky enough to start out with a wand of digging and get diggable walls...but I'm just as likely to go with teleport and do a smash and grab, piss off the thugs, and then melt into the wilderness...

btw...I've considered gaining a couple of levels and training haggling to make more gold during sales...what do you think?
Silfir
Registered user
Writer of Overly Long Guides


Last page view:

4067 days, 2 hours, 54 minutes and 31 seconds ago.
Posted on Tuesday, January 20, 2009 at 14:28 (GMT -5)

Scummer makes an extremely good point there...
You drop the golden ball.
You kick the golden ball. It slides to the west.
Suddenly Harry Potter, the apprentice wizard, appears! "That's not how you play Quidditch! are you even listening?"
Which direction? (123456789) 4
Harry Potter, the apprentice wizard, is hit by a bolt of acid! Harry Potter, the apprentice wizard, is annihilated.
You hear the ecstatic cries of a large crowd!
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gut
Registered user
Painted this one too.


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4896 days, 4 hours, 29 minutes and 17 seconds ago.
Posted on Tuesday, January 20, 2009 at 16:22 (GMT -5)

There are hordes of things that make no sense in ADOM.
Cleaning 'E'ars when confused is something that some
players flat-out refuse to do while confused, because
it makes no sense. Being able to pick up such a large
pile of gold that it kills you also makes no sense.
For goodness sake, a loaf of bread weighing more than
a pair of boots makes no sense! Finding and joking
about these things is all part of the fun : )

As for it being a game breaking, nonsensical way to
overpower your PC without ever even killing a single
monster... that's why the title of the thread is 'too
good early game trick'. That's why I don't use it for
beefing up 'limited turns' PC's that could really
benefit from an extra few tens of thousands of risk-
free gold pieces. It's still a fun little tidbit
though, and is fun to play with at times.


Regarding sales strategies, I do believe the most
effective thing to do is kill Yergius. That alone
nets you a 50% discount, and therefore a boost in
sales prices as well. Haggling doesn't hurt of
course, but being born as a female gray elven
merchant is better : )
Put me in the 'fool filter', where I belong!


[Edited 1 time, last edit on 1/20/2009 at 16:25 (GMT -5) by gut]
vogonpoet
Registered user

Last page view:

4955 days, 9 hours, 43 minutes and 5 seconds ago.
Posted on Wednesday, January 21, 2009 at 04:06 (GMT -5)

foxy
Scummer
Unregistered user
Posted on Wednesday, January 21, 2009 at 10:40 (GMT -5)

Actually my grandpa died when he tried to pick up too big of a pile of cash when he worked at the royal vault (in England)...so I'm offended at your suggestion it's not realistic.

heh. just kidding.

I think playing as a gray elven merchant even all that free stuff wouldn't keep me alive to DC.

I did it last night and it took me about a half hour with my elven wizard to net 15000...he got a lot of good stuff that kept him alive right up until the Dwarven City, shortly afterwards below it he hit a door trap which shredded 4 pieces of armor and made him easily pwnt by some trash mob before I could get off a single spell.

I'll use any method I can to get a win (which I'm sure will never happen) before I start getting a conscience.
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gut
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Painted this one too.


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4896 days, 4 hours, 29 minutes and 17 seconds ago.
Posted on Wednesday, January 21, 2009 at 11:45 (GMT -5)

Have you seen my BUGWIL demo? That's the way to go
if you really want to give yourself an edge. Yep,
just hit exp. level 13 in the BUGWIL, get a BD
corpse and some books by stairhopping in the ID,
get the TP wand from the VDDL, then TP raid DF,
herb farm, and your set.


EDIT: Here's a link, just scroll down the page a bit.

http://www.adom.de/forums/showthread.php?t=710&highlight=demo
Put me in the 'fool filter', where I belong!


[Edited 1 time, last edit on 1/21/2009 at 11:50 (GMT -5) by gut]
Jhonka
Registered user
Kickass player


Last page view:

5355 days, 2 hours, 12 minutes and 5 seconds ago.
Posted on Monday, March 16, 2009 at 11:50 (GMT -5)

btw BUGWIL always has a bug visible one step left from where you stand when entering the bugwil. A torch is helpful, but useless when you learn how they move.

Bugwil is also useful when you get hold of a pair of 7lg boots. With them, and some bolt spells, cleaning the cave is pisseasy(plus *very* profitable).
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gut
Registered user
Painted this one too.


Last page view:

4896 days, 4 hours, 29 minutes and 17 seconds ago.
Posted on Monday, March 16, 2009 at 16:07 (GMT -5)

Goodness, I just read my previous post in this thread.

"get a BD
corpse and some books by stairhopping in the ID,
get the TP wand from the VDDL, then TP raid DF,
herb farm, and your set."

It's no wonder so few people visit ADOM forums,
they can't understand the jibberish we type.

Put me in the 'fool filter', where I belong!


[Edited 1 time, last edit on 3/16/2009 at 16:07 (GMT -5) by gut]
Darren Grey
Registered user

Last page view:

4238 days, 2 hours, 12 minutes and 21 seconds ago.
Posted on Monday, March 16, 2009 at 20:20 (GMT -5)

Indeed, should be "you're" not "your".
Waldenbrook, the dwarven shopkeeper, mumbles: "I'd offer 9 gold pieces for yer dwarven child corpse."
Molach
Registered user
Lord of DurisMud


Last page view:

5140 days, 8 hours, 6 minutes and 44 seconds ago.
Posted on Tuesday, March 17, 2009 at 04:26 (GMT -5)

Ahahaha.

Made my day.

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