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Ancient Domains Of Mystery, forum overview / Spoilers / Mindcrafters

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Ekaterin
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5763 days, 22 hours, 48 minutes and 26 seconds ago.
Posted on Sunday, July 07, 2002 at 09:10 (GMT -5)

I've recently been in a craze for playing Mindcrafters, and I wondered if anyone had any tips on keeping them alive. The best I've done so far is a Dwarven Mindcrafter who was killed by the Casino shopkeeper after trying to rob it. Why I had so much more difficulty with him than in previous games I don't know - maybe it was because I wasn't super-fast from the Bug Temple.

Is Dwarf a good race for Mindcrafters? I reckon that since they're rather weak in the early game, a reasonably tough race would be good. Maybe Troll would be even better, except that it would take forever to get GTB.

At what stage do your Mindcrafters typically do the Bug Temple, and how? I discovered that Telekinetic Blast worked safely (didn't alert the bugs to your existence), but was _very_ tedious. So then I started meleeing the bugs to speed things up and got killed. I may try GTB on them if I can make a Mindcrafter survive long enough.
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Jan Erik
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1 day, 12 hours, 35 minutes and 32 seconds ago.
Posted on Sunday, July 07, 2002 at 12:31 (GMT -5)

I suspect the easiest way to take on the bug temple would be to zap a bunch of wands of wonder untill you leanred a deacent bolt spell, then get hold of a matching spellbook and run around invisible and book cast the bolt spell...

Only problem is that Willpower is VERY important to a mindcrafter, so after cleaning out the temple you would be reduced to a melee character for a while untill you can boost the Wi enough to get some deacent dammage out of your Mindcrafter abilities again...
Other than that I can't be of much help, I ararely make my mindcrafters survive long enough to even get Mind Blast :-/


Jan Erik Mydland
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Dougy
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5828 days, 6 hours, 4 minutes and 3 seconds ago.
Posted on Sunday, July 07, 2002 at 19:36 (GMT -5)

Sword of nonnak + amulet of perserverence + orb of water = +18 wi... (well it's better then nothing)

For choosing a race i'd initially ignore willpower since mindcrafters get the herbalism skill and with a seed and some holy water and wands of door creation the big room can be your friend (: (However hurthlings and dwarves have the best willpowers)

I'd avoid trolls because once their raw strength isn't enough to keep them going the mindcrafting abilities are little to fall back on.

Drakelings would be my choice, they're tough enough to hold through the beginning and have no real magic hinderance. Dwarves are not a bad choice and would probably go second on my list. And humans, yes those trusty humans that are good at every class - don't forget about them (:.


Adomer from Australia.

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Dougy
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What is the deal with cards?


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5828 days, 6 hours, 4 minutes and 3 seconds ago.
Posted on Sunday, July 07, 2002 at 19:42 (GMT -5)

Hahahah - thort i'd try a mindcrafter since i haven't done so in awhile, first thing i did was drink a potion of wonder -

You suddenly know how to cast the 'Wish' spell.

Ohh geeze (:


Adomer from Australia.

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eL
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7183 days, 26 minutes and 4 seconds ago.
Posted on Monday, July 08, 2002 at 04:37 (GMT -5)

dunno what's this for - ~5000pp :-/
It's very hard to be humble, when you are great.
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Ekaterin
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5763 days, 22 hours, 48 minutes and 26 seconds ago.
Posted on Monday, July 08, 2002 at 04:59 (GMT -5)

Someone I know said he actually managed to cast Wish with a Mindcrafter - apparently it helps that several of their class powers involve gaining extra pp, and he also drank lots of potions of boost toughness before casting the spell. Good luck :-)

Another thing I thought about the Bug Temple is that Mindcrafters gain +5 Wi at level 25, so perhaps you want to have the Bug Temple cleared and your Wi trained back up before then. However, that bars you from wiping them out with GTB :-(
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Dougy
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What is the deal with cards?


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5828 days, 6 hours, 4 minutes and 3 seconds ago.
Posted on Tuesday, July 09, 2002 at 05:55 (GMT -5)

Grrr i got 291'd at level 20, trying for a post crowning... getting somewhere with a mindcrafter is not in my routine...


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Iridia
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YASD


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3754 days, 1 hour, 57 minutes and 16 seconds ago.
Posted on Monday, July 15, 2002 at 02:06 (GMT -5)

Mindcrafters--

--Yes, dwarves are good. Anything with good willpower is good, but I like the mining skill.
--You need 8 pp to cast Confusion Blast. If you start with less than 8, you'll probably die, so quit and try again.
--Learn to run away. Mindcrafters do that a lot, especially before you get Mind Blast (level 6) and enough pp to use it often. And confuse things before you run away.
--You start with Teleport control. Get a source of teleport spell ASAP--a wand and booze is good.
--Develop your weapons skills. You will need something to fall back on when you're out of PP. Mincrafters can't cast from HP. For the same reason, keep your strength at a decent level.
--Don't bother with confusion/mind/greater mental wave unless you're surrounded or clearing out a vault. Line things up and use mind blasts.
--You'll need spells eventually. Get the spellbooks, then play around with booze and a wand of wonder until you get what you need. Beggars will give you booze (one per beggar) if you give them 50 gold. Cast the spells from the books.
--Watch out for dead/corrupted things behind walls.
--First kill? Go to Hole-in-the-wall, stay around the edges, and kill a beggar. Mindcrafters are weak and can't handle anything tougher. Remember to use confusion.
--You have the music skill. It comes in handy for cats, but you might be better off confusing and running away, because even a wildcat can finish off a low-level mindcrafter who's sitting there getting clawed and plucking away at a harp.


Die Gedanken sind Frei
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Ekaterin
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5763 days, 22 hours, 48 minutes and 26 seconds ago.
Posted on Monday, July 15, 2002 at 04:59 (GMT -5)

Welcome back, Iridia, I missed you! Thanks for your help, everyone - last night I turned a Drakish Mindcrafter into an Avatar of Balance :-)

My first kill was a bandit. You can kill them if you use Confusion Blast then go berserk, but I don't think it's a very wise strategy, because often I've had Mindcrafters die trying to make their first kill in Lawenilothehl. Here's a general tip about first kills: if you don't care about staying in character, and you're too wimpy to survive a visit to Lawenilothehl, lure someone out of Terinyo and kill them.

I think the key to the game was a lucky surge of power in the UD which got me Preserver. It helped me out in so many ways. It healed me rapidly after tough fights, it kept ghuls from paralysing and killing me, and combined with the Water Orb, it kept my Willpower at a decent level even during and after the Bug Temple.

I hardly bothered with spells at all, surviving mostly on my weapons skills and Mindcraft. I didn't have too much trouble with undead (I was lucky not to encounter a single emperor lich), but the bug temple was ghastly. I used Telekinetic Blast when I had the power, but mostly just meleed the bugs with a mace of destruction. I used up all my healing potions and several invocations of the Water Orb, but I survived. (Since then it's occurred to me that prayer might have been a better way to heal, and drakeling spit a useful attacking technique that I completely forgot.)

Cats - I kept confusing cats, and they didn't bother me too much, but I killed one by accident in the Big Room. I think mindcrafters would be better than most classes at getting the RotMC if I played them carefully enough.

Andor Drakon was pretty tough and totally immune to GTB. He almost managed to turn me into a chaos being, but I bashed him to death with the Trident first :-) (This is completely off topic, but how would a beastfighter kill him?)

BTW, I'd say you should watch out for peaceful monsters behind walls, as well as what you said. I once had a Mindcrafter accidentally catch Jharod in a confusion blast. I was so annoyed that I quit that game immediately (yes, I know, I could still have got Healing from the mad doctor).

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