NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. At the beginning of this puppet's twiddlings, i was quite pleasantly surprised to find a cursed pair of worn boots at the bottom of the puppy cave! That propelled my spirits for quite a while, as they are guarenteed to last the entire adventure (if cautious and eventful). Right before reaching the last level, i reached lvl 4 experience, so to keep my priorities in order, i proceeded to post-pone the puppy search, retreated and emerged from the depths, executing the man-hunt for Kranach, whos remains i promptly scattered all over the plains. I drank from two pools, both dissapearing immediatly. Except for a silver one above the dwarftown vecinities. First drink - pure ail! Then, pushing my luck, my outfit looked cleaner! Drunk with the ability to see invisible, i was singing "fairies wear boots" all the way down to the big cave, stumbling over the only source of mareleon (i can never remember the name) moss yet. Started eatin morgia and rubbin dat tingly moss all over my tight, hard, muscular sweaty body glistening with troll sweat (gettin ya hot, aint it??!!)....yeah, you know you want me... ;p Foolishness aside (well, maybe just a little); I found the ancient scythe before finding khelavaster, then i started producing PoRC's, dippin stuff in em when *KABOOM!* i get 4 corruptions and left dazzed clinging on to life by the skin of my teeth with 18 HP out of almost 200! So what, still ramblin and i got da scrolls ;I. Actually, the first armor i dipped exploded, then i decided to go for the amulet and few hand-spills later, i identified my new amulets and stuff with a blessed scroll of id, turned out i had a ring of djinni summoning. Wished for amulets of life saving. A voice booms: "*ONE* SHALL BE ENOUGH, MORTAL!". Shrugged, and hauled down to Khelavaster, encountering a greater moloch in the dwarven halls! Had to back up and do the Bombadil shuffle, then reaching the eternaly bleeding Khelavaster who then hungily snatched it from me, expired and plopped back up gratefully repaying me with 6 scrolls of doom-delaying (AKA chaos resistance), which is more than i could wish for, and the only thing i wish for. This was a very careless death! I was training my shield skill while recuperating my L+ from a bit of gravedigging among the tombstone neighbors of Griff Bloodaxe, while carefully keeping an eye on my HP status. Whenever it reached 150 or so, i would continually cast the cure light wounds spell until approximating full health, therefore simultaniously training my mana skill. Except this time i decided to take a chance and wait till it dropped past 100... the lesson is once again repeated that you can never be too careful, as the grim reaper of ADoM promptly smacks my outstretched palms with a cursed ruler of nieveness. I was getting bored anyway (hence the recklessness). Im only cautious with the character once they prove promising, like getting a certain humanoid slayer, or mithril ring, or anything else that would instigate great enthusiasm and promising a successfull expedition. There were only two "great treasures" graves at Griffs place, and i was getting disapointed. I didnt give up, mind you, my death was not intentional, just the after-effects from an uninspirational journey. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ... .....=" .......="=. ....."."."=."=. ".".=...=...."" ........=.."..=". "."=...=..."="... .."."""=......=.... ..=..=".........=.. .=...."=..........".. =""=...="F@..=".=."=. ."..=.=..."..""."..". .."."."..="""...... ."...."..".=..""..= .=.."...=""=""".= ".".="...""....=" .............=. =.=..."="".=... =..."="".=. .."="". 1 St:29 Le:21 Wi:25 Dx:28 To:34 Ch:13 Ap: 9 Ma:13 Pe:13 L DV/PV: 53/24 H: 0(222) P: 55(106) Exp: 16/667900 WE Sp: 104 Blessed ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: 1 Race: male Troll Class: Priest Eye color: black Hair color: white Complexion: ruddy Height: 9' Weight: 518 pounds Scars: 1 Age: 17 (grown-up) Star sign: Unicorn Birthday: 9/Unicorn (day 99 of the year) YOUR HISTORY: Your parents were poor people. They loved you and cared for you, although you had to hunger more than once. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. During your youth you had a lot of fun playing with other kids of your age. You always were a natural leader and the center of interest. Your life as a young adult was characterized by steady determination. Your goal lay clearly ahead of you and you never strayed from your path. You decided to become a Priest. * (for a change ;p) ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 2303 stones Carrying capacity: 5600 stones Head : blessed helm of mental stability [+3, +1] {Le+0} [100s] Neck : blessed amulet of order [3s] Body : blessed Shirt of the Saints [+8, +4] {Le+2} [20s] Girdle : blessed mithril girdle [+0, +2] [20s] Cloak : uncursed cloak of protection [+0, +3] [20s] Right Hand : blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] Left Hand : uncursed tower crystal shield (+1) [+13, +2] [260s] Right Ring : uncursed ring of cold resistance [1s] Left Ring : blessed ring of fire resistance [1s] Bracers : blessed bracers of toughness [+0, +0] {To+4} [10s] Gauntlets : blessed elemental gauntlets (-1, +0) [+0, +3] [10s] Boots : blessed seven league boots [+1, +0] [30s] Missile weapon: blessed long bow (+2, +2) [30s] Missiles : bundle of 87 uncursed arrows (+0, 1d6) [174s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 824 stones Carrying capacity: 5600 stones Gauntlets ('[') uncursed thick gauntlets (-1, -2) [+0, +2] [15s] Cloaks ('[') uncursed cloak of invisibility (-1, +0) [+1, +0] [30s] * This is a must for grave diggers. Girdles ('[') uncursed girdle of carrying [+0, +0] [15s] Necklaces (''') uncursed amulet of light [3s] blessed ankh [3s] Missiles ('/') bundle of 2 uncursed arrows of undead slaying (+4, 2d4+3) [4s] bundle of 3 blessed adamantium arrows (+1, 1d6+6) [3s] bundle of 7 uncursed adamantium arrows (+1, 1d6+6) [7s] * I always save the good stuff, and end up never usin em!) bundle of 31 blessed arrows (+0, 1d6) [62s] Tools (']') uncursed holy symbol [5s] uncursed blanket [10s] uncursed stethoscope [5s] blessed waterproof blanket [10s] blessed si [10s] blessed tiny key [1s] heap of 2 uncursed triangular keys [2s] heap of 3 uncursed small keys [3s] uncursed square key [1s] uncursed fireproof blanket [10s] blessed triangular key [1s] heap of 9 uncursed sis [90s] uncursed climbing set [180s] * Had to get this from the gremlin cave. Rings ('=') uncursed ring of protection +1 [1s] Wands ('\') blessed wand of digging (6 charges) [3s] uncursed wand of fireballs (1 charge) [3s] cursed wand of door creation (6 charges) [3s] Potions ('!') heap of 6 uncursed potions of healing [24s] blessed potion of boost strength [2s] uncursed potion of insight [2s] uncursed potion of exchange [4s] Scrolls ('?') uncursed scroll of defense [2s] cursed scroll of protection [2s] uncursed scroll of treasure creation [2s] Books ('"') blessed Yrrigs' manual of bridge building [100s] Food ('%') heap of 28 blessed stomafillia herbs [56s] heap of 15 uncursed stomafillia herbs [30s] heap of 10 blessed curaria mancox herbs [20s] Valuables ('$') 9926 gold pieces [99s] Gems ('*') uncursed worthless piece of red glass [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 37 Daggers & knives 1 +1 +0 +0 basic 37 Clubs & hammers 9 +7 +5 +3 excellent 660 * Its great to find a large hammer at the start of the adventure. Its like two weapon skills in one; ideal if you get a rune covered club... Maces & flails 8 +6 +4 +2 excellent 374 * Before getting Big Punch, i found a mace of destruction in an undead ambush room! Swords 1 +1 +0 +0 basic 37 Axes 1 +1 +0 +0 basic 37 Whips 1 +1 +0 +1 basic 37 Pole arms 1 +1 +0 +0 basic 37 Twohanded weapons 4 +4 +4 +1 skilled 48 * The crappy big club i started with. Staves 1 +1 +0 +1 basic 37 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 10 Bows 6 +12 +9 +2 skilled 49 Crossbows 0 +0 +0 +0 unskilled 10 Thrown axes & hammers 0 +0 +0 +0 unskilled 10 Thrown daggers 0 +0 +0 +0 unskilled 10 Thrown rocks & clubs 0 +0 +0 +0 unskilled 10 Thrown spears 0 +0 +0 +0 unskilled 10 Boomerangs & scurgari 0 +0 +0 +0 unskilled 10 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 10 +20 excellent 1905 Damage caused with your melee weapons: -------------------------------------- Right hand: +40 bonus to hit, 8d5+19 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 87, base range: 10, +49 bonus to hit, 1d6+22 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Athletics ................. 61 (good) [+1d5] Backstabbing .............. 49 (fair) [+1d5] Bridge building ........... 46 (fair) [+2d4] (ma) Climbing .................. 35 (fair) [+3d3] Concentration .............100 (superb) [+2d4] Courage ................... 72 (great) [+2d4] Detect item status ........100 (superb) [+2d4] First aid .................100 (superb) [+3d3] Food preservation .........100 (superb) [+2d4] Gemology .................. 32 (fair) [+2d4] Haggling .................. 22 (mediocre) [+4d5] Healing ...................100 (superb) [+2d4] Herbalism .................100 (superb) [+2d4] Law ....................... 58 (good) [+2d4] Listening ................. 82 (great) [+1d5] Literacy ..................100 (superb) [+2d4] Mining .................... 37 (fair) [+2d4] Music ..................... 25 (mediocre) [+4d4] Pick pockets .............. 1 (poor) [+4d4] Tactics ................... 50 (fair) [+1] Two weapon combat ......... 29 (mediocre) [+2d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Bolt : 220, 14pp (Effectivity: +1) Baptism of Fire : 610, 8pp (Effectivity: +4) Bless : 1314, 8pp (Effectivity: +1) Calm Monster : 11, 14pp (Effectivity: +0) Cure Critical Wounds: 96, 14pp (Effectivity: +3) Cure Light Wounds : 1711, 3pp (Effectivity: +10) Cure Serious Wounds : 466, 9pp (Effectivity: +0) Darkness : 1127, 4pp (Effectivity: +0) Dispel Undead : 685, 7pp (Effectivity: +6) Divine Wrath : 428, 11pp (Effectivity: +3) Ethereal Bridge : 300, 20pp (Effectivity: +0) Greater Divine Touch: 52, 134pp (Effectivity: +0) Lesser Divine Touch : 748, 8pp (Effectivity: +0) Light : 1542, 2pp (Effectivity: +7) Neutralize Poison : 514, 9pp (Effectivity: +0) Remove Curse : 69, 59pp (Effectivity: +2) Revelation : 237, 30pp (Effectivity: +1) Seal of the Spheres : 328, 8pp (Effectivity: +0) Slow Poison : 1680, 6pp (Effectivity: +0) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- Your close attunement to corrupted astral space allows teleportation. * I was tempted to dip more armor into PoRC just to get one more corruption as an excuse to use another scroll of CR to purge this annoying corruption! I had teleportation control, but its still always annoying to me! Especially when your reading or smithing or sacrificing etc. etc... ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- 1, the trollish priest, was killed by a swamp hydra. He scored 469562 points and advanced to level 16. He survived for 0 years, 70 days, 7 hours, 12 minutes and 4 seconds (77166 turns). 1 visited 52 places. His strength score was modified by +1 during his career. His learning score was modified by +11 during his career. His willpower score was modified by +6 during his career. His dexterity score was modified by +21 during his career. His toughness score was modified by +4 during his career. His charisma score was modified by +2 during his career. His appearance score was modified by +1 during his career. His mana score was modified by +4 during his career. His perception score was modified by +5 during his career. He was the champion of the arena. He saved Khelavaster from certain death. He ended his adventuring life somewhere in a misty swamp. 4634 monsters perished before him. The following 10 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the lead-filled mace "Big Punch" the elemental gauntlets the phial of Caladriel the ancient mummy wrapping the ankh the Shirt of the Saints the staff of the archmagi He possessed the following intrinsics: He was fire resistant (gained through items). He was poison resistant. He was cold resistant (gained through items). He was lucky. Fate smiled upon him. He was sleep resistant (gained through an item). He was able to control teleportation. He was stun resistant (enhanced through an item). He was paralyzation resistant. He was shock resistant (gained through an item). He was able to see invisible things (gained through an item). He was immune to acidic attacks. He was able to resist confusion attacks (gained through items). He was a messiah of Ka'Omsh. He asked for 4 divine interventions. He was a holy champion of Order. He was tainted by Chaos. The following monsters were vanquished: 2 ankhegs 1 assassin 15 bandits 72 barbarians 19 barbarian leaders 9 berserkers 6 berserker lords 2 berserker princes 11 big dogs 36 black hurthlings 5 black wizards 8 blink dogs 1 bone golem 3 brown bears 1 brown worm 17 bugbears 1 bulette 10 carrion crawlers 9 cave bears 91 cave fishers 9 cave lions 17 cave lizards 9 cave tigers 20 cavemen 6 chaos brothers 1 chaos eye 6 chaos lizards 9 chaos plague bearers 10 chaos rats 12 chaos servants 10 chaos sisters 30 claw bugs 1 clay golem 3 cobras 5 cooshoos 12 corpse fiends 1 corruptor 1 crime lord 1 crystal statue 9 cutpurses 9 dark elven archers 5 dark elven lords 4 dark elven priestesses 11 dark elven warriors 11 dark elven wizards 9 dark orcs 7 dark sages 24 dire wolves 17 displacer beasts 14 dopplegangers 2 doppleganger lords 3 dwarves 4 ettins 12 eyes of destruction 1 fairy dragon 44 fire beetles 3 fire drakes 10 fire lizards 4 fire vortices 10 flesh golems 7 floating eyes 9 gargoyles 9 gelatinous cubes 28 ghosts 8 ghost bats 149 ghuls 2 giant ant queens 39 giant ant warriors 25 giant ant workers 30 giant bats 1 giant bee queen 30 giant bee warriors 14 giant bee workers 8 giant centipedes 17 giant frogs 18 giant lizards 6 giant raccoons 172 giant rats 167 giant spiders 11 gibbering mouthers 109 gnolls 6 gnoll chieftains 81 goblins 6 goblin berserkers 17 goblin chieftains 63 goblin rockthrowers 39 goblin slavemasters 12 gray oozes 1 gray slayer 1 greater daemon 1 greater mimic 1 greater mummy 13 green hags 8 green slimes 5 green worms 57 gremlins 12 griffons 6 grizzly bears 2 half-orc bouncers 18 harpies 18 hell hounds 3 hill giants 3 hill orcs 9 hill orc sergeants 19 hippogriffs 40 hobgoblins 3 hobgoblin chiefs 5 hobgoblin leaders 11 homunculi 16 huge bats 56 hyenas 2 ice vortices 8 imps 5 invisible stalkers 233 jackals 3 jackal demons 13 jackalweres 5 karmic lizards 3 king cobras 64 kobolds 23 kobold chieftains 11 kobold shamans 62 large bats 22 large dogs 35 large gnolls 9 large jackals 62 large kobolds 40 large orcs 1 large rust monster 6 large snakes 196 large spiders 5 least daemons 2 lesser daemons 14 leucrottas 1 lich 3 lightning lizards 3 lightning vortices 55 living trees 37 lizard men 4 magebane eyes 4 margoyles 3 master lichs 1 master necromancer 14 master swordsmen 13 mimics 8 minotaurs 18 mummies 1 mummy lord 11 necromancers 12 ochre jellies 55 ogres 3 ogre lords 4 ogre magi 155 orcs 2 orc butchers 9 orc chieftains 47 orc scorchers 11 outlaws 8 outlaw leaders 14 owlbears 5 pixies 3 pixie archers 11 quasits 3 quicklings 10 rabid dogs 13 raiders 1 raider lord 306 rats 14 ratling archers 1 ratling duelist 7 ratling fencers 1 ratling master thief 19 ratling thieves 1 ratling warlord 18 ratling warriors 3 rattlesnakes 1 red worm 1 revenant 9 rust monsters 60 shadows 11 shadow centipedes 14 silver wolves 3 skeletal warriors 154 skeletons 6 slow shadows 1 spectre 8 staring eyes 3 stone giants 6 stone golems 1 stone snake 13 swordsmen 102 tarantulas 22 trolls 2 troll berserkers 1 undead chaos dwarven berserker 3 vapor rats 6 vipers 3 water snakes 17 wererats 13 werewolves 2 white baby dragons 18 white worms 49 wights 3 wild cats 109 wolves 11 wraiths 7 yellow oozes 153 zombies