NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
At the beginning of this puppet's twiddlings, i was quite pleasantly surprised
to find a cursed pair of worn boots at the bottom of the puppy cave! That
propelled my spirits for quite a while, as they are guarenteed to last the
entire adventure (if cautious and eventful). Right before reaching the last
level, i reached lvl 4 experience, so to keep my priorities in order, i
proceeded to post-pone the puppy search, retreated and emerged from the depths,
executing the man-hunt for Kranach, whos remains i promptly scattered all over
the plains.
I drank from two pools, both dissapearing immediatly. Except for a silver one
above the dwarftown vecinities. First drink - pure ail! Then, pushing my luck,
my outfit looked cleaner! Drunk with the ability to see invisible, i was singing
"fairies wear boots" all the way down to the big cave, stumbling over the only
source of mareleon (i can never remember the name) moss yet. Started eatin morgia
and rubbin dat tingly moss all over my tight, hard, muscular sweaty body
glistening with troll sweat (gettin ya hot, aint it??!!)....yeah, you know you
want me... ;p
Foolishness aside (well, maybe just a little);
I found the ancient scythe before finding khelavaster, then i started producing
PoRC's, dippin stuff in em when *KABOOM!* i get 4 corruptions and left dazzed
clinging on to life by the skin of my teeth with 18 HP out of almost 200! So what,
still ramblin and i got da scrolls ;I. Actually, the first armor i dipped exploded,
then i decided to go for the amulet and few hand-spills later, i identified my new
amulets and stuff with a blessed scroll of id, turned out i had a ring of djinni
summoning. Wished for amulets of life saving. A voice booms: "*ONE* SHALL BE ENOUGH,
MORTAL!". Shrugged, and hauled down to Khelavaster, encountering a greater moloch in
the dwarven halls! Had to back up and do the Bombadil shuffle, then reaching the
eternaly bleeding Khelavaster who then hungily snatched it from me, expired and
plopped back up gratefully repaying me with 6 scrolls of doom-delaying (AKA chaos
resistance), which is more than i could wish for, and the only thing i wish for.
This was a very careless death! I was training my shield skill while recuperating
my L+ from a bit of gravedigging among the tombstone neighbors of Griff Bloodaxe,
while carefully keeping an eye on my HP status. Whenever it reached 150 or so, i
would continually cast the cure light wounds spell until approximating full health,
therefore simultaniously training my mana skill. Except this time i decided to take
a chance and wait till it dropped past 100... the lesson is once again repeated that
you can never be too careful, as the grim reaper of ADoM promptly smacks my
outstretched palms with a cursed ruler of nieveness. I was getting bored anyway
(hence the recklessness). Im only cautious with the character once they prove
promising, like getting a certain humanoid slayer, or mithril ring, or anything
else that would instigate great enthusiasm and promising a successfull expedition.
There were only two "great treasures" graves at Griffs place, and i was getting
disapointed. I didnt give up, mind you, my death was not intentional, just the
after-effects from an uninspirational journey.
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Screenshot
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1 St:29 Le:21 Wi:25 Dx:28 To:34 Ch:13 Ap: 9 Ma:13 Pe:13 L
DV/PV: 53/24 H: 0(222) P: 55(106) Exp: 16/667900 WE Sp: 104
Blessed
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Background Information
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Name: 1 Race: male Troll Class: Priest
Eye color: black Hair color: white Complexion: ruddy
Height: 9' Weight: 518 pounds Scars: 1
Age: 17 (grown-up)
Star sign: Unicorn Birthday: 9/Unicorn (day 99 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Priest.
* (for a change ;p)
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Inventory
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Total weight: 2303 stones Carrying capacity: 5600 stones
Head : blessed helm of mental stability [+3, +1] {Le+0} [100s]
Neck : blessed amulet of order [3s]
Body : blessed Shirt of the Saints [+8, +4] {Le+2} [20s]
Girdle : blessed mithril girdle [+0, +2] [20s]
Cloak : uncursed cloak of protection [+0, +3] [20s]
Right Hand : blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]
Left Hand : uncursed tower crystal shield (+1) [+13, +2] [260s]
Right Ring : uncursed ring of cold resistance [1s]
Left Ring : blessed ring of fire resistance [1s]
Bracers : blessed bracers of toughness [+0, +0] {To+4} [10s]
Gauntlets : blessed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed seven league boots [+1, +0] [30s]
Missile weapon: blessed long bow (+2, +2) [30s]
Missiles : bundle of 87 uncursed arrows (+0, 1d6) [174s]
Tool : -
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Stuff
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Total weight: 824 stones Carrying capacity: 5600 stones
Gauntlets ('[')
uncursed thick gauntlets (-1, -2) [+0, +2] [15s]
Cloaks ('[')
uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
* This is a must for grave diggers.
Girdles ('[')
uncursed girdle of carrying [+0, +0] [15s]
Necklaces (''')
uncursed amulet of light [3s]
blessed ankh [3s]
Missiles ('/')
bundle of 2 uncursed arrows of undead slaying (+4, 2d4+3) [4s]
bundle of 3 blessed adamantium arrows (+1, 1d6+6) [3s]
bundle of 7 uncursed adamantium arrows (+1, 1d6+6) [7s]
* I always save the good stuff, and end up never usin em!)
bundle of 31 blessed arrows (+0, 1d6) [62s]
Tools (']')
uncursed holy symbol [5s]
uncursed blanket [10s]
uncursed stethoscope [5s]
blessed waterproof blanket [10s]
blessed si [10s]
blessed tiny key [1s]
heap of 2 uncursed triangular keys [2s]
heap of 3 uncursed small keys [3s]
uncursed square key [1s]
uncursed fireproof blanket [10s]
blessed triangular key [1s]
heap of 9 uncursed sis [90s]
uncursed climbing set [180s]
* Had to get this from the gremlin cave.
Rings ('=')
uncursed ring of protection +1 [1s]
Wands ('\')
blessed wand of digging (6 charges) [3s]
uncursed wand of fireballs (1 charge) [3s]
cursed wand of door creation (6 charges) [3s]
Potions ('!')
heap of 6 uncursed potions of healing [24s]
blessed potion of boost strength [2s]
uncursed potion of insight [2s]
uncursed potion of exchange [4s]
Scrolls ('?')
uncursed scroll of defense [2s]
cursed scroll of protection [2s]
uncursed scroll of treasure creation [2s]
Books ('"')
blessed Yrrigs' manual of bridge building [100s]
Food ('%')
heap of 28 blessed stomafillia herbs [56s]
heap of 15 uncursed stomafillia herbs [30s]
heap of 10 blessed curaria mancox herbs [20s]
Valuables ('$')
9926 gold pieces [99s]
Gems ('*')
uncursed worthless piece of red glass [1s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 37
Daggers & knives 1 +1 +0 +0 basic 37
Clubs & hammers 9 +7 +5 +3 excellent 660
* Its great to find a large hammer at the start of the adventure. Its like
two weapon skills in one; ideal if you get a rune covered club...
Maces & flails 8 +6 +4 +2 excellent 374
* Before getting Big Punch, i found a mace of destruction in an undead ambush
room!
Swords 1 +1 +0 +0 basic 37
Axes 1 +1 +0 +0 basic 37
Whips 1 +1 +0 +1 basic 37
Pole arms 1 +1 +0 +0 basic 37
Twohanded weapons 4 +4 +4 +1 skilled 48
* The crappy big club i started with.
Staves 1 +1 +0 +1 basic 37
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 10
Bows 6 +12 +9 +2 skilled 49
Crossbows 0 +0 +0 +0 unskilled 10
Thrown axes & hammers 0 +0 +0 +0 unskilled 10
Thrown daggers 0 +0 +0 +0 unskilled 10
Thrown rocks & clubs 0 +0 +0 +0 unskilled 10
Thrown spears 0 +0 +0 +0 unskilled 10
Boomerangs & scurgari 0 +0 +0 +0 unskilled 10
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 10 +20 excellent 1905
Damage caused with your melee weapons:
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Right hand: +40 bonus to hit, 8d5+19 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 87, base range: 10, +49 bonus to hit, 1d6+22 damage
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Skills
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Athletics ................. 61 (good) [+1d5]
Backstabbing .............. 49 (fair) [+1d5]
Bridge building ........... 46 (fair) [+2d4] (ma)
Climbing .................. 35 (fair) [+3d3]
Concentration .............100 (superb) [+2d4]
Courage ................... 72 (great) [+2d4]
Detect item status ........100 (superb) [+2d4]
First aid .................100 (superb) [+3d3]
Food preservation .........100 (superb) [+2d4]
Gemology .................. 32 (fair) [+2d4]
Haggling .................. 22 (mediocre) [+4d5]
Healing ...................100 (superb) [+2d4]
Herbalism .................100 (superb) [+2d4]
Law ....................... 58 (good) [+2d4]
Listening ................. 82 (great) [+1d5]
Literacy ..................100 (superb) [+2d4]
Mining .................... 37 (fair) [+2d4]
Music ..................... 25 (mediocre) [+4d4]
Pick pockets .............. 1 (poor) [+4d4]
Tactics ................... 50 (fair) [+1]
Two weapon combat ......... 29 (mediocre) [+2d4]
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Spells
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Acid Bolt : 220, 14pp (Effectivity: +1)
Baptism of Fire : 610, 8pp (Effectivity: +4)
Bless : 1314, 8pp (Effectivity: +1)
Calm Monster : 11, 14pp (Effectivity: +0)
Cure Critical Wounds: 96, 14pp (Effectivity: +3)
Cure Light Wounds : 1711, 3pp (Effectivity: +10)
Cure Serious Wounds : 466, 9pp (Effectivity: +0)
Darkness : 1127, 4pp (Effectivity: +0)
Dispel Undead : 685, 7pp (Effectivity: +6)
Divine Wrath : 428, 11pp (Effectivity: +3)
Ethereal Bridge : 300, 20pp (Effectivity: +0)
Greater Divine Touch: 52, 134pp (Effectivity: +0)
Lesser Divine Touch : 748, 8pp (Effectivity: +0)
Light : 1542, 2pp (Effectivity: +7)
Neutralize Poison : 514, 9pp (Effectivity: +0)
Remove Curse : 69, 59pp (Effectivity: +2)
Revelation : 237, 30pp (Effectivity: +1)
Seal of the Spheres : 328, 8pp (Effectivity: +0)
Slow Poison : 1680, 6pp (Effectivity: +0)
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Effects of Corruption
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Your close attunement to corrupted astral space allows teleportation.
* I was tempted to dip more armor into PoRC just to get one more corruption
as an excuse to use another scroll of CR to purge this annoying corruption!
I had teleportation control, but its still always annoying to me! Especially
when your reading or smithing or sacrificing etc. etc...
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His achievements during his adventures:
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1, the trollish priest, was killed by a swamp hydra.
He scored 469562 points and advanced to level 16.
He survived for 0 years, 70 days, 7 hours, 12 minutes and 4 seconds (77166
turns).
1 visited 52 places.
His strength score was modified by +1 during his career.
His learning score was modified by +11 during his career.
His willpower score was modified by +6 during his career.
His dexterity score was modified by +21 during his career.
His toughness score was modified by +4 during his career.
His charisma score was modified by +2 during his career.
His appearance score was modified by +1 during his career.
His mana score was modified by +4 during his career.
His perception score was modified by +5 during his career.
He was the champion of the arena.
He saved Khelavaster from certain death.
He ended his adventuring life somewhere in a misty swamp.
4634 monsters perished before him.
The following 10 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the lead-filled mace "Big Punch"
the elemental gauntlets
the phial of Caladriel
the ancient mummy wrapping
the ankh
the Shirt of the Saints
the staff of the archmagi
He possessed the following intrinsics:
He was fire resistant (gained through items).
He was poison resistant.
He was cold resistant (gained through items).
He was lucky.
Fate smiled upon him.
He was sleep resistant (gained through an item).
He was able to control teleportation.
He was stun resistant (enhanced through an item).
He was paralyzation resistant.
He was shock resistant (gained through an item).
He was able to see invisible things (gained through an item).
He was immune to acidic attacks.
He was able to resist confusion attacks (gained through items).
He was a messiah of Ka'Omsh.
He asked for 4 divine interventions.
He was a holy champion of Order.
He was tainted by Chaos.
The following monsters were vanquished:
2 ankhegs
1 assassin
15 bandits
72 barbarians
19 barbarian leaders
9 berserkers
6 berserker lords
2 berserker princes
11 big dogs
36 black hurthlings
5 black wizards
8 blink dogs
1 bone golem
3 brown bears
1 brown worm
17 bugbears
1 bulette
10 carrion crawlers
9 cave bears
91 cave fishers
9 cave lions
17 cave lizards
9 cave tigers
20 cavemen
6 chaos brothers
1 chaos eye
6 chaos lizards
9 chaos plague bearers
10 chaos rats
12 chaos servants
10 chaos sisters
30 claw bugs
1 clay golem
3 cobras
5 cooshoos
12 corpse fiends
1 corruptor
1 crime lord
1 crystal statue
9 cutpurses
9 dark elven archers
5 dark elven lords
4 dark elven priestesses
11 dark elven warriors
11 dark elven wizards
9 dark orcs
7 dark sages
24 dire wolves
17 displacer beasts
14 dopplegangers
2 doppleganger lords
3 dwarves
4 ettins
12 eyes of destruction
1 fairy dragon
44 fire beetles
3 fire drakes
10 fire lizards
4 fire vortices
10 flesh golems
7 floating eyes
9 gargoyles
9 gelatinous cubes
28 ghosts
8 ghost bats
149 ghuls
2 giant ant queens
39 giant ant warriors
25 giant ant workers
30 giant bats
1 giant bee queen
30 giant bee warriors
14 giant bee workers
8 giant centipedes
17 giant frogs
18 giant lizards
6 giant raccoons
172 giant rats
167 giant spiders
11 gibbering mouthers
109 gnolls
6 gnoll chieftains
81 goblins
6 goblin berserkers
17 goblin chieftains
63 goblin rockthrowers
39 goblin slavemasters
12 gray oozes
1 gray slayer
1 greater daemon
1 greater mimic
1 greater mummy
13 green hags
8 green slimes
5 green worms
57 gremlins
12 griffons
6 grizzly bears
2 half-orc bouncers
18 harpies
18 hell hounds
3 hill giants
3 hill orcs
9 hill orc sergeants
19 hippogriffs
40 hobgoblins
3 hobgoblin chiefs
5 hobgoblin leaders
11 homunculi
16 huge bats
56 hyenas
2 ice vortices
8 imps
5 invisible stalkers
233 jackals
3 jackal demons
13 jackalweres
5 karmic lizards
3 king cobras
64 kobolds
23 kobold chieftains
11 kobold shamans
62 large bats
22 large dogs
35 large gnolls
9 large jackals
62 large kobolds
40 large orcs
1 large rust monster
6 large snakes
196 large spiders
5 least daemons
2 lesser daemons
14 leucrottas
1 lich
3 lightning lizards
3 lightning vortices
55 living trees
37 lizard men
4 magebane eyes
4 margoyles
3 master lichs
1 master necromancer
14 master swordsmen
13 mimics
8 minotaurs
18 mummies
1 mummy lord
11 necromancers
12 ochre jellies
55 ogres
3 ogre lords
4 ogre magi
155 orcs
2 orc butchers
9 orc chieftains
47 orc scorchers
11 outlaws
8 outlaw leaders
14 owlbears
5 pixies
3 pixie archers
11 quasits
3 quicklings
10 rabid dogs
13 raiders
1 raider lord
306 rats
14 ratling archers
1 ratling duelist
7 ratling fencers
1 ratling master thief
19 ratling thieves
1 ratling warlord
18 ratling warriors
3 rattlesnakes
1 red worm
1 revenant
9 rust monsters
60 shadows
11 shadow centipedes
14 silver wolves
3 skeletal warriors
154 skeletons
6 slow shadows
1 spectre
8 staring eyes
3 stone giants
6 stone golems
1 stone snake
13 swordsmen
102 tarantulas
22 trolls
2 troll berserkers
1 undead chaos dwarven berserker
3 vapor rats
6 vipers
3 water snakes
17 wererats
13 werewolves
2 white baby dragons
18 white worms
49 wights
3 wild cats
109 wolves
11 wraiths
7 yellow oozes
153 zombies