NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. This character started out with a learning of 17! I bet thats the most a trollish priest thats born under the sign of the unicorn can have! I chose a Trollish priest because of four skills: detect item status, herbalism, gemology and food preservation. The first is probably the best skill in the game, herbalism for stomachfilia and morgia roots, gemology to raise my learning to 99 (blessed crystals of knowledge), and food preservation because corpse consumption is the most available form of attribute-enhancement in the game, MUCH more reliable than training, and much more common than potions. I consider it to be the second most useful skill available. I started Garakh out with a new routine. First, he went to the dangerous cave northwest of Terinyo to find the quickest route to the next floor while he was safely in the low experience zone. Then i went back and forth on the plains outside waiting for Kranach and eating corpses to stay alive. Then I went to the northeastern puppy dog cave and dived as fast as possible to find the mutt before its too late. In this case, i was. Then i went back to town and told the tiny girl the news, then gave her the corpse, then spent some time with her. My morals changed. Keep in mind that im striving towards law and order. Next, i do the carpenter quest and my level is still to low to kill Hotzenplotz so i dive into the dangerous cave. On two of the floors i came across some nice batches of stomachfillia herbs. Thank god! Now i didnt have to rely on cooked lizards. Which is a problem in gamma 12 since they eventually get massacred by monsters on the arena level. On the way down i encountered some blink dogs and they left me a valuable corpse as a souvenir. I also found two altars, one of which much later in the game i managed to turn into marble. This character wasnt able to recieve two pre-crowning gifts for some reason unsure to me. He just recieved one, which was the holy scarf, and then crowned with "Protector", which should actually be called "Defender", since it raises your DV +20 and your PV a mere +4. I found a mithril ring early on which signified a promising future. I dont recall very much more except for the ending blunder. I had a cloak of invisibility which made wiping out a greater vault of emperor liches a real breeze. Until i accidentally bumped into one that was trying to run away from me. He fired a deathray and the world went black. No regrets though, it was a nice ride :). ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######## ######## ######### ############## #......# # .. #.%*...########.......# #######..../.......# #...[*.## ##('(......%.......<...# #.....#.####.......# #....}..# # #/(..%..########.......# #...../..# #.......# #######[######################[####### ######/## #.....##.# #.....[.# #.(......................# #.# #.....##.# #####/### #[######################.# #.# ########.# #.# #.#(*.[![."...../]%[[~.#.# #.# #.# #.# #.#....'..[[.[%.!..%.}/#g# #.# ###.#######/# #.#[[!/*%...[.%.%%..%.[#g# #.# #...........# #.#./..(.....([.....*[.#g# #######.###########.......(...# #%##########%###########L# #......./........./...........# #.=[%........*[..(.]..(..# #.>.....###########...........# #######.###################.##.####### #.......# #...........# #...]..=# . . ####[##.g..!..#############/# #...........# #.**[..## . #.*.*###....................# ############# #..(...# . #.(..# #......############### ######## # # ###### ######## Garakh St:37 Le:32 Wi:29 Dx:21 To:52 Ch:13 Ap:12 Ma:32 Pe:22 L+ DV/PV: 61/46 H: 0(554) P: 161(379) Exp: 33/18121122 D: 41 Sp: 115 Blessed Invisible ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Garakh Race: male Troll Class: Priest Eye color: brown Hair color: black Complexion: tanned Height: 9' Weight: 537 pounds Age: 20 (grown-up) Star sign: Unicorn Birthday: 8/Unicorn (day 98 of the year) YOUR HISTORY: Your mother is a mighty enchantress. She is unmarried. Your father is living in the vicinity of your mother's tower. He is a humble shepherd. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Priest. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 3818 stones Carrying capacity: 8800 stones He: blessed eternium cap [+0, +4] [28s] Ne: blessed amulet of order [3s] Bo: uncursed eternium plate mail (-1, -2) [-1, +14] [240s] Gi: uncursed adamantium girdle [+0, +4] [18s] Cl: uncursed cloak of invisibility (-1, +0) [+1, +0] [30s] RH: blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s] LH: blessed medium obsidian shield "Protector" [+20, +4] {To+2} [46s] RR: blessed ring of the High Kings [+2, +3] [1s] LR: blessed ring of ice [1s] Br: uncursed bracers of speed [+0, +0] (+4 spd) [10s] Ga: blessed elemental gauntlets (-1, +0) [+0, +3] [10s] Bo: blessed seven league boots [+2, +0] [30s] MW: - Mi: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3} Tl: - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 2551 stones Carrying capacity: 8800 stones Gauntlets ('[') uncursed thick gauntlets (-2, -1) [+3, +1] [15s] Cloaks ('[') blessed hooded cloak [+1, +0] [40s] Girdles ('[') blessed girdle of carrying [+0, +0] [15s] Necklaces (''') blessed Aylas Holy Scarf [+10, +10] {Ch+6} [5s] blessed ankh [3s] uncursed amulet of death ray resistance [7s] blessed amulet of defense +2 [3s] Missiles ('/') bundle of 9 uncursed quarrels of giant slaying (+3, 2d8+3) [36s] bundle of 4 uncursed quarrels of jelly slaying (+5, 2d6+5) [16s] bundle of 5 uncursed quarrels of humanoid slaying (+3, 2d6+3) [20s] bundle of 7 blessed quarrels of construct slaying (+6, 2d6+3) [28s] bundle of 6 uncursed quarrels of jelly slaying (+3, 2d6+3) [24s] bundle of 8 uncursed quarrels of dragon slaying (+3, 2d6+3) [32s] Tools (']') heap of 5 uncursed waterproof blankets [50s] heap of 6 uncursed fireproof blankets [60s] uncursed climbing set [180s] heap of 5 uncursed triangular keys [5s] heap of 3 blessed sis [30s] blessed rusty holy symbol [5s] heap of 3 uncursed round keys [3s] heap of 4 uncursed small keys [4s] uncursed Chaos Orb of Elemental Fire {St+10} [100s] heap of 2 blessed blankets [20s] heap of 3 uncursed tiny keys [3s] blessed fireproof blanket [10s] blessed tiny key [1s] heap of 3 uncursed hexagonal keys [3s] uncursed Chaos Orb of Elemental Water {Wi+10} [100s] blessed waterproof blanket [10s] uncursed square key [1s] blessed hexagonal key [1s] blessed triangular key [1s] uncursed Chaos Orb of Elemental Air {Dx+10} [100s] heap of 2 cursed sis [20s] heap of 13 uncursed sis [130s] Rings ('=') uncursed ring of ice [1s] uncursed ring of defense +1 [1s] Wands ('\') uncursed wand of poison (5 charges) [3s] uncursed wand of stunning (7 charges) [3s] uncursed wand of fire (3 charges) [4s] uncursed wand of cold (3 charges) [4s] uncursed wand of monster detection (3 charges) [3s] uncursed wand of acid (4 charges) [4s] blessed wand of fireballs (11 charges) [3s] uncursed wand of fireballs (0 charges) [3s] blessed wand of acid (1 charge) [4s] uncursed wand of fire (1 charge) [4s] uncursed wand of ball lightning (6 charges) [4s] uncursed wand of magic missiles (2 charges) [3s] uncursed wand of digging (1 charge) [3s] uncursed wand of light (0 charges) [4s] uncursed rusty wand of lightning (4 charges) [4s] uncursed wand of monster creation (1 charge) [3s] uncursed wand of light (9 charges) [4s] blessed wand of poison (4 charges) [3s] uncursed wand of cold (4 charges) [4s] blessed wand of ball lightning (3 charges) [4s] uncursed wand of destruction (2 charges) [3s] uncursed wand of webbing (8 charges) [3s] uncursed wand of poison (5 charges) [3s] uncursed wand of webbing (6 charges) [3s] uncursed wand of monster detection (5 charges) [3s] uncursed wand of digging (5 charges) [3s] uncursed wand of monster detection (0 charges) [3s] blessed wand of paralyzation (3 charges) [3s] uncursed wand of fire (0 charges) [4s] uncursed wand of digging (4 charges) [3s] uncursed rusty wand of magic missiles (8 charges) [3s] cursed wand of monster creation (4 charges) [3s] uncursed wand of poison (0 charges) [3s] uncursed wand of door creation (0 charges) [3s] uncursed wand of door creation (0 charges) [3s] uncursed wand of gold detection (0 charges) [6s] uncursed wand of light (0 charges) [4s] Potions ('!') heap of 2 uncursed potions of gain attributes [8s] uncursed potion of extra healing [2s] uncursed potion of boost willpower [2s] cursed potion of gain attributes [4s] heap of 2 uncursed potions of water [8s] Scrolls ('?') heap of 2 uncursed scrolls of identify [4s] uncursed scroll of defense [2s] cursed scroll of repair [2s] blessed scroll of charging [2s] uncursed scroll of uncursing [2s] uncursed scroll of luck [2s] Books ('"') uncursed spellbook of Acid Bolt [100s] uncursed spellbook of Cure Disease [100s] Food ('%') heap of 15 uncursed stomafillia herbs [30s] heap of 16 blessed stomafillia herbs [32s] Valuables ('$') 104030 gold pieces [1040s] Gems ('*') blessed aquamarine [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 2 +2 +0 +0 basic 60 Daggers & knives 1 +1 +0 +0 basic 37 Clubs & hammers 1 +1 +0 +0 basic 37 Maces & flails 11 +10 +7 +4 Mastery 2779 Swords 1 +1 +0 +0 basic 37 Axes 8 +6 +5 +2 excellent 737 Whips 1 +1 +0 +1 basic 37 Pole arms 1 +1 +0 +0 basic 37 Twohanded weapons 3 +3 +3 +1 basic 97 Staves 1 +1 +0 +1 basic 37 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 10 Bows 0 +0 +0 +0 unskilled 10 Crossbows 0 +0 +0 +0 unskilled 10 Thrown axes & hammers 0 +0 +0 +0 unskilled 10 Thrown daggers 0 +0 +0 +0 unskilled 10 Thrown rocks & clubs 0 +0 +0 +0 unskilled 10 Thrown spears 0 +0 +0 +0 unskilled 10 Boomerangs & scurgari 0 +0 +0 +0 unskilled 10 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 15 +30 Grand Mastery Damage caused with your melee weapons: -------------------------------------- Right hand: +77 bonus to hit, 8d5+28 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 1, base range: 1, +59 bonus to hit, 3d8+11 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Athletics ................. 64 (good) [+1d3] Backstabbing ..............100 (superb) [+3d5] Bridge building ........... 54 (good) [+1d5] (mr) Climbing ..................100 (superb) [+1d3] Concentration .............100 (superb) [+3d4] Courage ...................100 (superb) [+1d3] Detect item status ........100 (superb) [+2d4] First aid .................100 (superb) [+2d4] Food preservation .........100 (superb) [+2d4] Gemology .................. 73 (great) [+1] Haggling .................. 25 (mediocre) [+4d5] Healing ...................100 (superb) [+2d4] Herbalism .................100 (superb) [+2d4] Law .......................100 (superb) [+3d5] Listening .................100 (superb) [+1d3] Literacy ..................100 (superb) [+2d4] Mining .................... 82 (great) [+1] Music ..................... 79 (great) [+2d4] Tactics ...................100 (superb) [+1] Two weapon combat ......... 42 (fair) [+1d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Bolt : 835, 7pp (Effectivity: +5) Baptism of Fire : 757, 4pp (Effectivity: +31) Bless : 2575, 4pp (Effectivity: +1) Calm Monster : 2059, 4pp (Effectivity: +0) Cure Critical Wounds : 775, 7pp (Effectivity: +1) Cure Disease : 3696, 4pp (Effectivity: +2) Cure Light Wounds : 2294, 2pp (Effectivity: +1) Cure Serious Wounds : 1427, 5pp (Effectivity: +10) Darkness : 3086, 2pp (Effectivity: +0) Disarm Trap : 816, 5pp (Effectivity: +0) Dispel Undead : 442, 4pp (Effectivity: +30) Divine Key : 334, 6pp (Effectivity: +4) Divine Wrath : 1504, 6pp (Effectivity: +18) Enlightenment : 804, 37pp (Effectivity: +4) Ethereal Bridge : 1482, 11pp (Effectivity: +7) Greater Divine Touch : 1355, 50pp (Effectivity: +1) Greater Enlightenment : 1179, 50pp (Effectivity: +0) Hellish Flames : 738, 5pp (Effectivity: +15) Holy Awe : 545, 6pp (Effectivity: +0) Know Alignment : 1749, 5pp (Effectivity: +1) Knowledge of the Ancients: 927, 20pp (Effectivity: +2) Lesser Divine Touch : 1032, 4pp (Effectivity: +0) Light : 1630, 1pp (Effectivity: +7) Lordly Might : 1215, 5pp (Effectivity: +2) Major Punishment : 6, 16pp (Effectivity: +0) Minor Punishment : 126, 4pp (Effectivity: +6) Nether Bolt : 667, 6pp (Effectivity: +20) Neutralize Poison : 1378, 5pp (Effectivity: +0) Petrification : 1089, 60pp (Effectivity: +1) Remove Curse : 993, 25pp (Effectivity: +6) Revelation : 1023, 16pp (Effectivity: +1) Seal of the Spheres : 2, 6pp (Effectivity: +0) Slow Monster : 732, 3pp (Effectivity: +0) Slow Poison : 1328, 3pp (Effectivity: +2) Web : 600, 6pp (Effectivity: +0) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3). You are a living mana battery. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Garakh, the trollish priest, was extinguished by an emperor lich. He scored 1763552 points and advanced to level 33. He survived for 2 years, 141 days, 7 hours, 54 minutes and 34 seconds (151947 turns). Garakh visited 92 places. His strength score was modified by +11 during his career. His learning score was modified by +9 during his career. His willpower score was modified by +10 during his career. His dexterity score was modified by +14 during his career. His toughness score was modified by +29 during his career. His charisma score was modified by +4 during his career. His appearance score was modified by +9 during his career. His mana score was modified by +18 during his career. His perception score was modified by +15 during his career. He was the champion of the arena. He ended his adventuring life on level 41 of the caverns of chaos. 6636 monsters perished before him. The following 18 artifacts were generated during his adventure: the si the dwarven rune axe "Rolf's Companion" the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the Aylas Holy Scarf the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the lead-filled mace "Big Punch" the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the staff of the archmagi the medium obsidian shield "Protector" the iron gauntlets "Ironfist" He possessed the following intrinsics: He was fire resistant (enhanced through items). He was poison resistant (enhanced through an item). He was cold resistant (enhanced through items). He was acid resistant. He was lucky. Fate smiled upon him. He was sleep resistant (gained through an item). He was able to control teleportation. He was invisible (gained through an item). He was stun resistant (enhanced through items). He was shock resistant (enhanced through items). He was immune to ice attacks. He was able to resist confusion attacks (gained through an item). He was a messiah of Ka'Omsh. He asked for 30 divine interventions. He was a holy champion of Order. He was tainted by Chaos. The following monsters were vanquished: 7 acid vortices 2 air demons 1 air grue 1 ancient black dragon 1 Ancient Chaos Wyrm 3 animated armors 4 ankhegs 3 annis hags 2 assassins 24 bandits 1 banshee 27 barbarians 8 barbarian leaders 1 battle bunny 1 beggar 13 berserkers 1 berserker king 13 berserker lords 1 berserker prince 10 big dogs 89 black dragons 15 black hurthlings 4 black wizards 16 blink dogs 2 blue baby dragons 1 bone golem 3 brown bears 6 brown worms 10 bugbears 1 bunny master 6 carrion crawlers 1 cat lord 9 cave bears 61 cave fishers 16 cave lions 47 cave lizards 5 cave tigers 14 cavemen 8 chaos brothers 3 chaos eyes 6 chaos knights 7 chaos lizards 2 chaos mutants 87 chaos plague bearers 6 chaos rats 29 chaos servants 10 chaos sisters 2 chaos spiders 1 chaos warrior 14 claw bugs 4 clay golems 2 cobras 1 cooshoo 18 corpse fiends 7 corruptors 1 crime lord 3 crystal statues 11 cutpurses 2 cyclops 9 dark elven archers 6 dark elven lords 9 dark elven priestesses 1 dark elven princess 3 dark elven warriors 17 dark elven wizards 10 dark orcs 19 dark sages 2 death oozes 74 dire wolves 15 displacer beasts 22 dopplegangers 7 doppleganger lords 6 dwarven chaos knights 20 emperor lichs 4 ettins 8 eyes of destruction 1 fairy dragon 45 fire beetles 19 fire demons 27 fire drakes 14 fire elementals 32 fire giants 8 fire giant kings 11 fire grues 22 fire lizards 8 fire vortices 2 flesh golems 8 floating eyes 5 fomorian giants 3 frost giants 1 frost giant berserker 7 gargoyles 14 gelatinous cubes 93 ghosts 13 ghost bats 29 ghost lords 582 ghuls 1 giant ant queen 37 giant ant warriors 10 giant ant workers 35 giant bats 2 giant bee queens 57 giant bee warriors 19 giant bee workers 1 giant boar 17 giant centipedes 103 giant frogs 17 giant lizards 2 giant raccoons 131 giant rats 1 giant rust monster 2 giant slugs 52 giant spiders 8 gibbering mouthers 33 gnolls 9 gnoll chieftains 69 goblins 3 goblin berserkers 17 goblin chieftains 86 goblin rockthrowers 36 goblin slavemasters 16 gray oozes 2 gray slayers 2 greater daemons 4 greater mimics 10 greater mummies 1 greater water elemental 1 green blob 8 green hags 134 green slimes 4 green worms 78 gremlins 12 griffons 4 grizzly bears 2 half-orc bouncers 20 harpies 12 hell hounds 3 hill giants 2 hill giant chieftains 11 hill orcs 7 hill orc sergeants 15 hippogriffs 53 hobgoblins 5 hobgoblin chiefs 12 hobgoblin leaders 12 homunculi 18 huge bats 5 hydras 6 hyenas 4 ice vortices 7 imps 2 invisible stalkers 1 iron golem 199 jackals 7 jackal demons 7 jackalweres 1 karmic baby dragon 10 karmic lizards 1 king cobra 55 kobolds 20 kobold chieftains 7 kobold shamans 64 large bats 42 large dogs 12 large gnolls 9 large jackals 27 large kobolds 14 large orcs 8 large rust monsters 8 large snakes 195 large spiders 10 least daemons 2 lesser daemons 19 leucrottas 40 lichs 3 lightning lizards 5 lightning vortices 3 living trees 186 lizard men 1 mad doctor 1 magebane eye 1 margoyle 1 master assassin 8 master lichs 3 master mimics 1 master necromancer 1 Master Summoner 9 master swordsmen 1 master thief 18 mimics 1 mimic hivemind 12 minotaurs 21 mummies 1 mummy lord 10 necromancers 3 ochre jellies 78 ogres 2 ogre emperors 1 ogre king 10 ogre lords 6 ogre magi 67 orcs 13 orc chieftains 19 orc scorchers 8 outlaws 8 outlaw leaders 15 owlbears 2 pixies 7 pixie archers 5 quasits 17 quicklings 1 quickling king 7 quickling lords 8 rabid dogs 18 raiders 1 raider lord 213 rats 37 ratling archers 14 ratling duelists 5 ratling fencers 8 ratling master thieves 22 ratling thieves 3 ratling warlords 32 ratling warriors 3 rattlesnakes 8 red baby dragons 21 red dragons 32 red worms 3 revenants 29 rust monsters 70 shadows 7 shadow centipedes 4 shadow lords 3 shadow trolls 2 shadow wyrms 1 shambling mound 7 silver wolves 6 skeletal warriors 177 skeletons 6 slow shadows 1 Snake from Beyond 56 spectres 4 staring eyes 36 steel golems 4 steel horrors 5 steel zombies 18 stone giants 3 stone giant lords 4 stone golems 5 stone snakes 3 stone statues 8 swamp hydras 22 swordsmen 70 tarantulas 8 trolls 8 troll berserkers 2 troll kings 1 undead chaos dwarven berserker 49 vampires 6 vapor rats 2 vipers 2 water demons 4 water elementals 3 water grues 12 water snakes 19 wererats 7 werewolves 1 werewolf lord 3 white baby dragons 1 white dragon 3 white worms 258 wights 10 wild cats 1 will o'wisp 122 wolves 96 wraiths 8 yellow oozes 667 zombies