NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
This character started out with a learning of 17! I bet thats the most a
trollish priest thats born under the sign of the unicorn can have! I chose
a Trollish priest because of four skills: detect item status, herbalism,
gemology and food preservation. The first is probably the best skill in
the game, herbalism for stomachfilia and morgia roots, gemology to raise
my learning to 99 (blessed crystals of knowledge), and food preservation
because corpse consumption is the most available form of attribute-enhancement
in the game, MUCH more reliable than training, and much more common than potions.
I consider it to be the second most useful skill available.
I started Garakh out with a new routine. First, he went to the dangerous cave
northwest of Terinyo to find the quickest route to the next floor while he was
safely in the low experience zone. Then i went back and forth on the plains
outside waiting for Kranach and eating corpses to stay alive. Then I went to
the northeastern puppy dog cave and dived as fast as possible to find the mutt
before its too late. In this case, i was. Then i went back to town and told the
tiny girl the news, then gave her the corpse, then spent some time with her.
My morals changed. Keep in mind that im striving towards law and order. Next,
i do the carpenter quest and my level is still to low to kill Hotzenplotz so
i dive into the dangerous cave. On two of the floors i came across some nice
batches of stomachfillia herbs. Thank god! Now i didnt have to rely on cooked
lizards. Which is a problem in gamma 12 since they eventually get massacred by
monsters on the arena level. On the way down i encountered some blink dogs and
they left me a valuable corpse as a souvenir. I also found two altars, one of
which much later in the game i managed to turn into marble. This character wasnt
able to recieve two pre-crowning gifts for some reason unsure to me. He just
recieved one, which was the holy scarf, and then crowned with "Protector",
which should actually be called "Defender", since it raises your DV +20 and your
PV a mere +4. I found a mithril ring early on which signified a promising future.
I dont recall very much more except for the ending blunder. I had a cloak of
invisibility which made wiping out a greater vault of emperor liches a real
breeze. Until i accidentally bumped into one that was trying to run away from me.
He fired a deathray and the world went black. No regrets though, it was a nice
ride :).
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Screenshot
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#.#[[!/*%...[.%.%%..%.[#g# #.# #...........#
#.#./..(.....([.....*[.#g# #######.###########.......(...#
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#.**[..## . #.*.*###....................# #############
#..(...# . #.(..# #......###############
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Garakh St:37 Le:32 Wi:29 Dx:21 To:52 Ch:13 Ap:12 Ma:32 Pe:22 L+
DV/PV: 61/46 H: 0(554) P: 161(379) Exp: 33/18121122 D: 41 Sp: 115
Blessed Invisible
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Garakh Race: male Troll Class: Priest
Eye color: brown Hair color: black Complexion: tanned
Height: 9' Weight: 537 pounds
Age: 20 (grown-up)
Star sign: Unicorn Birthday: 8/Unicorn (day 98 of the year)
YOUR HISTORY:
Your mother is a mighty enchantress. She is unmarried. Your father
is living in the vicinity of your mother's tower. He is a humble shepherd.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you left your home because of trouble with your
parents. They opposed your plans for the future without understanding your
wishes. Thus you decided to live on your own. You wandered through the
country for many years, growing older and wiser and learning many things.
You decided to become a Priest.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 3818 stones Carrying capacity: 8800 stones
He: blessed eternium cap [+0, +4] [28s]
Ne: blessed amulet of order [3s]
Bo: uncursed eternium plate mail (-1, -2) [-1, +14] [240s]
Gi: uncursed adamantium girdle [+0, +4] [18s]
Cl: uncursed cloak of invisibility (-1, +0) [+1, +0] [30s]
RH: blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s]
LH: blessed medium obsidian shield "Protector" [+20, +4] {To+2} [46s]
RR: blessed ring of the High Kings [+2, +3] [1s]
LR: blessed ring of ice [1s]
Br: uncursed bracers of speed [+0, +0] (+4 spd) [10s]
Ga: blessed elemental gauntlets (-1, +0) [+0, +3] [10s]
Bo: blessed seven league boots [+2, +0] [30s]
MW: -
Mi: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
Tl: -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 2551 stones Carrying capacity: 8800 stones
Gauntlets ('[')
uncursed thick gauntlets (-2, -1) [+3, +1] [15s]
Cloaks ('[')
blessed hooded cloak [+1, +0] [40s]
Girdles ('[')
blessed girdle of carrying [+0, +0] [15s]
Necklaces (''')
blessed Aylas Holy Scarf [+10, +10] {Ch+6} [5s]
blessed ankh [3s]
uncursed amulet of death ray resistance [7s]
blessed amulet of defense +2 [3s]
Missiles ('/')
bundle of 9 uncursed quarrels of giant slaying (+3, 2d8+3) [36s]
bundle of 4 uncursed quarrels of jelly slaying (+5, 2d6+5) [16s]
bundle of 5 uncursed quarrels of humanoid slaying (+3, 2d6+3) [20s]
bundle of 7 blessed quarrels of construct slaying (+6, 2d6+3) [28s]
bundle of 6 uncursed quarrels of jelly slaying (+3, 2d6+3) [24s]
bundle of 8 uncursed quarrels of dragon slaying (+3, 2d6+3) [32s]
Tools (']')
heap of 5 uncursed waterproof blankets [50s]
heap of 6 uncursed fireproof blankets [60s]
uncursed climbing set [180s]
heap of 5 uncursed triangular keys [5s]
heap of 3 blessed sis [30s]
blessed rusty holy symbol [5s]
heap of 3 uncursed round keys [3s]
heap of 4 uncursed small keys [4s]
uncursed Chaos Orb of Elemental Fire {St+10} [100s]
heap of 2 blessed blankets [20s]
heap of 3 uncursed tiny keys [3s]
blessed fireproof blanket [10s]
blessed tiny key [1s]
heap of 3 uncursed hexagonal keys [3s]
uncursed Chaos Orb of Elemental Water {Wi+10} [100s]
blessed waterproof blanket [10s]
uncursed square key [1s]
blessed hexagonal key [1s]
blessed triangular key [1s]
uncursed Chaos Orb of Elemental Air {Dx+10} [100s]
heap of 2 cursed sis [20s]
heap of 13 uncursed sis [130s]
Rings ('=')
uncursed ring of ice [1s]
uncursed ring of defense +1 [1s]
Wands ('\')
uncursed wand of poison (5 charges) [3s]
uncursed wand of stunning (7 charges) [3s]
uncursed wand of fire (3 charges) [4s]
uncursed wand of cold (3 charges) [4s]
uncursed wand of monster detection (3 charges) [3s]
uncursed wand of acid (4 charges) [4s]
blessed wand of fireballs (11 charges) [3s]
uncursed wand of fireballs (0 charges) [3s]
blessed wand of acid (1 charge) [4s]
uncursed wand of fire (1 charge) [4s]
uncursed wand of ball lightning (6 charges) [4s]
uncursed wand of magic missiles (2 charges) [3s]
uncursed wand of digging (1 charge) [3s]
uncursed wand of light (0 charges) [4s]
uncursed rusty wand of lightning (4 charges) [4s]
uncursed wand of monster creation (1 charge) [3s]
uncursed wand of light (9 charges) [4s]
blessed wand of poison (4 charges) [3s]
uncursed wand of cold (4 charges) [4s]
blessed wand of ball lightning (3 charges) [4s]
uncursed wand of destruction (2 charges) [3s]
uncursed wand of webbing (8 charges) [3s]
uncursed wand of poison (5 charges) [3s]
uncursed wand of webbing (6 charges) [3s]
uncursed wand of monster detection (5 charges) [3s]
uncursed wand of digging (5 charges) [3s]
uncursed wand of monster detection (0 charges) [3s]
blessed wand of paralyzation (3 charges) [3s]
uncursed wand of fire (0 charges) [4s]
uncursed wand of digging (4 charges) [3s]
uncursed rusty wand of magic missiles (8 charges) [3s]
cursed wand of monster creation (4 charges) [3s]
uncursed wand of poison (0 charges) [3s]
uncursed wand of door creation (0 charges) [3s]
uncursed wand of door creation (0 charges) [3s]
uncursed wand of gold detection (0 charges) [6s]
uncursed wand of light (0 charges) [4s]
Potions ('!')
heap of 2 uncursed potions of gain attributes [8s]
uncursed potion of extra healing [2s]
uncursed potion of boost willpower [2s]
cursed potion of gain attributes [4s]
heap of 2 uncursed potions of water [8s]
Scrolls ('?')
heap of 2 uncursed scrolls of identify [4s]
uncursed scroll of defense [2s]
cursed scroll of repair [2s]
blessed scroll of charging [2s]
uncursed scroll of uncursing [2s]
uncursed scroll of luck [2s]
Books ('"')
uncursed spellbook of Acid Bolt [100s]
uncursed spellbook of Cure Disease [100s]
Food ('%')
heap of 15 uncursed stomafillia herbs [30s]
heap of 16 blessed stomafillia herbs [32s]
Valuables ('$')
104030 gold pieces [1040s]
Gems ('*')
blessed aquamarine [1s]
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Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 2 +2 +0 +0 basic 60
Daggers & knives 1 +1 +0 +0 basic 37
Clubs & hammers 1 +1 +0 +0 basic 37
Maces & flails 11 +10 +7 +4 Mastery 2779
Swords 1 +1 +0 +0 basic 37
Axes 8 +6 +5 +2 excellent 737
Whips 1 +1 +0 +1 basic 37
Pole arms 1 +1 +0 +0 basic 37
Twohanded weapons 3 +3 +3 +1 basic 97
Staves 1 +1 +0 +1 basic 37
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 10
Bows 0 +0 +0 +0 unskilled 10
Crossbows 0 +0 +0 +0 unskilled 10
Thrown axes & hammers 0 +0 +0 +0 unskilled 10
Thrown daggers 0 +0 +0 +0 unskilled 10
Thrown rocks & clubs 0 +0 +0 +0 unskilled 10
Thrown spears 0 +0 +0 +0 unskilled 10
Boomerangs & scurgari 0 +0 +0 +0 unskilled 10
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 15 +30 Grand Mastery
Damage caused with your melee weapons:
--------------------------------------
Right hand: +77 bonus to hit, 8d5+28 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 1, +59 bonus to hit, 3d8+11 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Athletics ................. 64 (good) [+1d3]
Backstabbing ..............100 (superb) [+3d5]
Bridge building ........... 54 (good) [+1d5] (mr)
Climbing ..................100 (superb) [+1d3]
Concentration .............100 (superb) [+3d4]
Courage ...................100 (superb) [+1d3]
Detect item status ........100 (superb) [+2d4]
First aid .................100 (superb) [+2d4]
Food preservation .........100 (superb) [+2d4]
Gemology .................. 73 (great) [+1]
Haggling .................. 25 (mediocre) [+4d5]
Healing ...................100 (superb) [+2d4]
Herbalism .................100 (superb) [+2d4]
Law .......................100 (superb) [+3d5]
Listening .................100 (superb) [+1d3]
Literacy ..................100 (superb) [+2d4]
Mining .................... 82 (great) [+1]
Music ..................... 79 (great) [+2d4]
Tactics ...................100 (superb) [+1]
Two weapon combat ......... 42 (fair) [+1d3]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Acid Bolt : 835, 7pp (Effectivity: +5)
Baptism of Fire : 757, 4pp (Effectivity: +31)
Bless : 2575, 4pp (Effectivity: +1)
Calm Monster : 2059, 4pp (Effectivity: +0)
Cure Critical Wounds : 775, 7pp (Effectivity: +1)
Cure Disease : 3696, 4pp (Effectivity: +2)
Cure Light Wounds : 2294, 2pp (Effectivity: +1)
Cure Serious Wounds : 1427, 5pp (Effectivity: +10)
Darkness : 3086, 2pp (Effectivity: +0)
Disarm Trap : 816, 5pp (Effectivity: +0)
Dispel Undead : 442, 4pp (Effectivity: +30)
Divine Key : 334, 6pp (Effectivity: +4)
Divine Wrath : 1504, 6pp (Effectivity: +18)
Enlightenment : 804, 37pp (Effectivity: +4)
Ethereal Bridge : 1482, 11pp (Effectivity: +7)
Greater Divine Touch : 1355, 50pp (Effectivity: +1)
Greater Enlightenment : 1179, 50pp (Effectivity: +0)
Hellish Flames : 738, 5pp (Effectivity: +15)
Holy Awe : 545, 6pp (Effectivity: +0)
Know Alignment : 1749, 5pp (Effectivity: +1)
Knowledge of the Ancients: 927, 20pp (Effectivity: +2)
Lesser Divine Touch : 1032, 4pp (Effectivity: +0)
Light : 1630, 1pp (Effectivity: +7)
Lordly Might : 1215, 5pp (Effectivity: +2)
Major Punishment : 6, 16pp (Effectivity: +0)
Minor Punishment : 126, 4pp (Effectivity: +6)
Nether Bolt : 667, 6pp (Effectivity: +20)
Neutralize Poison : 1378, 5pp (Effectivity: +0)
Petrification : 1089, 60pp (Effectivity: +1)
Remove Curse : 993, 25pp (Effectivity: +6)
Revelation : 1023, 16pp (Effectivity: +1)
Seal of the Spheres : 2, 6pp (Effectivity: +0)
Slow Monster : 732, 3pp (Effectivity: +0)
Slow Poison : 1328, 3pp (Effectivity: +2)
Web : 600, 6pp (Effectivity: +0)
----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You are a living mana battery.
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Garakh, the trollish priest, was extinguished by an emperor lich.
He scored 1763552 points and advanced to level 33.
He survived for 2 years, 141 days, 7 hours, 54 minutes and 34 seconds
(151947 turns).
Garakh visited 92 places.
His strength score was modified by +11 during his career.
His learning score was modified by +9 during his career.
His willpower score was modified by +10 during his career.
His dexterity score was modified by +14 during his career.
His toughness score was modified by +29 during his career.
His charisma score was modified by +4 during his career.
His appearance score was modified by +9 during his career.
His mana score was modified by +18 during his career.
His perception score was modified by +15 during his career.
He was the champion of the arena.
He ended his adventuring life on level 41 of the caverns of chaos.
6636 monsters perished before him.
The following 18 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Aylas Holy Scarf
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the lead-filled mace "Big Punch"
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the staff of the archmagi
the medium obsidian shield "Protector"
the iron gauntlets "Ironfist"
He possessed the following intrinsics:
He was fire resistant (enhanced through items).
He was poison resistant (enhanced through an item).
He was cold resistant (enhanced through items).
He was acid resistant.
He was lucky.
Fate smiled upon him.
He was sleep resistant (gained through an item).
He was able to control teleportation.
He was invisible (gained through an item).
He was stun resistant (enhanced through items).
He was shock resistant (enhanced through items).
He was immune to ice attacks.
He was able to resist confusion attacks (gained through an item).
He was a messiah of Ka'Omsh.
He asked for 30 divine interventions.
He was a holy champion of Order.
He was tainted by Chaos.
The following monsters were vanquished:
7 acid vortices
2 air demons
1 air grue
1 ancient black dragon
1 Ancient Chaos Wyrm
3 animated armors
4 ankhegs
3 annis hags
2 assassins
24 bandits
1 banshee
27 barbarians
8 barbarian leaders
1 battle bunny
1 beggar
13 berserkers
1 berserker king
13 berserker lords
1 berserker prince
10 big dogs
89 black dragons
15 black hurthlings
4 black wizards
16 blink dogs
2 blue baby dragons
1 bone golem
3 brown bears
6 brown worms
10 bugbears
1 bunny master
6 carrion crawlers
1 cat lord
9 cave bears
61 cave fishers
16 cave lions
47 cave lizards
5 cave tigers
14 cavemen
8 chaos brothers
3 chaos eyes
6 chaos knights
7 chaos lizards
2 chaos mutants
87 chaos plague bearers
6 chaos rats
29 chaos servants
10 chaos sisters
2 chaos spiders
1 chaos warrior
14 claw bugs
4 clay golems
2 cobras
1 cooshoo
18 corpse fiends
7 corruptors
1 crime lord
3 crystal statues
11 cutpurses
2 cyclops
9 dark elven archers
6 dark elven lords
9 dark elven priestesses
1 dark elven princess
3 dark elven warriors
17 dark elven wizards
10 dark orcs
19 dark sages
2 death oozes
74 dire wolves
15 displacer beasts
22 dopplegangers
7 doppleganger lords
6 dwarven chaos knights
20 emperor lichs
4 ettins
8 eyes of destruction
1 fairy dragon
45 fire beetles
19 fire demons
27 fire drakes
14 fire elementals
32 fire giants
8 fire giant kings
11 fire grues
22 fire lizards
8 fire vortices
2 flesh golems
8 floating eyes
5 fomorian giants
3 frost giants
1 frost giant berserker
7 gargoyles
14 gelatinous cubes
93 ghosts
13 ghost bats
29 ghost lords
582 ghuls
1 giant ant queen
37 giant ant warriors
10 giant ant workers
35 giant bats
2 giant bee queens
57 giant bee warriors
19 giant bee workers
1 giant boar
17 giant centipedes
103 giant frogs
17 giant lizards
2 giant raccoons
131 giant rats
1 giant rust monster
2 giant slugs
52 giant spiders
8 gibbering mouthers
33 gnolls
9 gnoll chieftains
69 goblins
3 goblin berserkers
17 goblin chieftains
86 goblin rockthrowers
36 goblin slavemasters
16 gray oozes
2 gray slayers
2 greater daemons
4 greater mimics
10 greater mummies
1 greater water elemental
1 green blob
8 green hags
134 green slimes
4 green worms
78 gremlins
12 griffons
4 grizzly bears
2 half-orc bouncers
20 harpies
12 hell hounds
3 hill giants
2 hill giant chieftains
11 hill orcs
7 hill orc sergeants
15 hippogriffs
53 hobgoblins
5 hobgoblin chiefs
12 hobgoblin leaders
12 homunculi
18 huge bats
5 hydras
6 hyenas
4 ice vortices
7 imps
2 invisible stalkers
1 iron golem
199 jackals
7 jackal demons
7 jackalweres
1 karmic baby dragon
10 karmic lizards
1 king cobra
55 kobolds
20 kobold chieftains
7 kobold shamans
64 large bats
42 large dogs
12 large gnolls
9 large jackals
27 large kobolds
14 large orcs
8 large rust monsters
8 large snakes
195 large spiders
10 least daemons
2 lesser daemons
19 leucrottas
40 lichs
3 lightning lizards
5 lightning vortices
3 living trees
186 lizard men
1 mad doctor
1 magebane eye
1 margoyle
1 master assassin
8 master lichs
3 master mimics
1 master necromancer
1 Master Summoner
9 master swordsmen
1 master thief
18 mimics
1 mimic hivemind
12 minotaurs
21 mummies
1 mummy lord
10 necromancers
3 ochre jellies
78 ogres
2 ogre emperors
1 ogre king
10 ogre lords
6 ogre magi
67 orcs
13 orc chieftains
19 orc scorchers
8 outlaws
8 outlaw leaders
15 owlbears
2 pixies
7 pixie archers
5 quasits
17 quicklings
1 quickling king
7 quickling lords
8 rabid dogs
18 raiders
1 raider lord
213 rats
37 ratling archers
14 ratling duelists
5 ratling fencers
8 ratling master thieves
22 ratling thieves
3 ratling warlords
32 ratling warriors
3 rattlesnakes
8 red baby dragons
21 red dragons
32 red worms
3 revenants
29 rust monsters
70 shadows
7 shadow centipedes
4 shadow lords
3 shadow trolls
2 shadow wyrms
1 shambling mound
7 silver wolves
6 skeletal warriors
177 skeletons
6 slow shadows
1 Snake from Beyond
56 spectres
4 staring eyes
36 steel golems
4 steel horrors
5 steel zombies
18 stone giants
3 stone giant lords
4 stone golems
5 stone snakes
3 stone statues
8 swamp hydras
22 swordsmen
70 tarantulas
8 trolls
8 troll berserkers
2 troll kings
1 undead chaos dwarven berserker
49 vampires
6 vapor rats
2 vipers
2 water demons
4 water elementals
3 water grues
12 water snakes
19 wererats
7 werewolves
1 werewolf lord
3 white baby dragons
1 white dragon
3 white worms
258 wights
10 wild cats
1 will o'wisp
122 wolves
96 wraiths
8 yellow oozes
667 zombies