NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^ ^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^ ^^*^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^=====^^^^^^^^ ^^^^^^^..^ ^===""""~~~^^^^^ &&&&&&~~~~~~~~~~~~^*^^=======^^*^^^^^^^^^^^^.@^^ =="""~~~~~~o^^^ &&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^ """"~~~^^^^^^^^^ ^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^ ""~~^^*^^^^^^^^ ^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^ "~~~^^^^^^^ ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^^ ~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^^ ^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""== """"&&&&&&&&&&&&~~~^^^^ ^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^== """"""&&o&&&&~~~~^*^^^ ^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^= """"""&&&&&&~~~^^^^^^ ^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^ =="""&&""&&&~~~~~^^^^ ^^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^ ^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^^^*^ ^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^ ^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^ ^o^ ^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Karambaram St:28 Le:38 Wi:22 Dx:43 To:24 Ch:27 Ap:18 Ma:33 Pe:21 N= DV/PV: 42/30 H: 488(488) P: 645(645) Exp: 50/36872802 DrCh Sp: 128 Blessed ------------------------------------------------------------------------------ It's my first win! Wizards tend to die alot on lower levels, but as soon as they grow in power they become much easier to play and survive easily due to teleport control + spell. Orb guardians were surprisingly easy to kill, as well as Rehetep and necromancer+dwarf. Usually used a magic missile in a tunnel, sometimes teleport+acid ball+2shields+coward was even better. Most difficult place was Mana temple - I thought I would stay there forever when that guy Nuurag-Vaarn finally came out. D:50 was also a trouble especially because of these nasty Ghost Lords. Ring of the MC was easy to get because I've found a spellbook of Scare Monster very early. After I wished for spellbooks of acid ball dragon vaults and Srraxxarrakex's lair were easily cleaned. After closing the Gate I did the unicorn's quest and found Bulp's mom - just for the better score. Didn't manage to enter the Rift, didn't find the hurtling tree, had no desire to enter the Maze... still so much to achieve... ...for example, a special ending! ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Karambaram Race: male Human Class: Wizard Eye color: green Hair color: blonde Complexion: pale Height: 6'3" Weight: 167 pounds Age: 31 (grown-up, 8 years of unnatural aging added in) Star sign: Cup Birthday: 23/Cup (day 263 of the year) YOUR HISTORY: Your parents belong to the nobility. They are rich, respected, wealthy and own more than they can count. As a young child you were often alone. You did not have any friends. You do not like to remember those times. They were very sad. As a kid you often watched the adult adventurers preparing for new exciting journeys. They sparked your imagination. As a young adult you spent a lot of time searching for a deeper meaning and purpose in your life. You pondered and pondered but nothing truly sparked your interest. Finally, after many many hours, you made a decision. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 6009 stones Carrying capacity: 37275 stones Head : uncursed rusty helm of leadership [+1, +2] {Ch+6} [100s] - haven't noticed it's rusty till now Neck : uncursed amulet of death ray resistance [7s] Body : uncursed eternium plate mail (-1, -2) [+1, +13] [240s] Girdle : uncursed girdle of strength [+0, +0] {St+1} [15s] - never found anything better :( Cloak : - - after it was destroyed by blue dragon's lightning I didn't bother to find another Right Hand : blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] Left Hand : uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] Right Ring : blessed ring of slaying (+7 melee damage, +6 missile damage) Left Ring : blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) Bracers : uncursed rusty bracers of speed [+3, +0] (+4 spd) [10s] - Wow, they're rusty, too... oops. Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] Boots : blessed seven league boots (+1, +1) [+1, +1] [30s] - only got them from Shaador-Waador Missile weapon: uncursed heavy crossbow (+3, +3) [140s] Missiles : - - wasted them on D:49 Tool : uncursed pick axe (+0, 1d6+1) [75s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 5360 stones Carrying capacity: 37275 stones Armor ('[') uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] Shields ('[') uncursed tower crystal shield (-2) [+15, +4] [260s] uncursed medium crystal shield [+6, +5] [160s] -often used'em instead of daggers Boots ('[') uncursed boots of speed [+2, +0] (+8 spd) [20s] Necklaces (''') ... uncursed necklace of the eye [3s] uncursed ankh [3s] uncursed amulet of petrification resistance [3s] uncursed amulet of protection +3 [3s] uncursed amulet of health [3s] uncursed amulet of hunger [3s] heap of 2 blessed amulets of balance [6s] uncursed amulet of protection from constructs [3s] blessed pendant of beauty {Ap+4} [3s] uncursed necklace of rapid healing [2s] uncursed amulet of the cold heart {Ch-12} [3s] uncursed amulet of free action [3s] blessed amulet of perseverance {Wi+3} [3s] uncursed amulet of speed (+3 spd) [3s] uncursed necklace of rabies resistance [2s] Bracers (',') uncursed bracers of regeneration [+0, +0] [18s] uncursed bracers of defense [+2, +0] [10s] uncursed brass bracers [+0, +0] [10s] uncursed bracers of protection [+0, +4] [10s] One-handed weapons ('(') blessed phase dagger (+3, 1d4+4) [5s] - found it pretty early, before dwarftown Two-handed weapons ('(') blessed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} [40s] - crowning Tools (']') heap of 3 uncursed torches [30s] uncursed torch (943 turns of fuel remaining) [10s] uncursed box with flint and steel (40) [5s] uncursed tinderbox (24) [3s] heap of 2 uncursed waterproof blankets [20s] uncursed plain blanket [10s] cursed triangular key [1s] heap of 2 uncursed square keys [2s] uncursed thieves picks [5s] uncursed climbing set [180s] heap of 8 blessed bandages [16s] blessed waterproof blanket [10s] blessed fireproof blanket [10s] heap of 2 uncursed holy symbols [10s] blessed si [10s] heap of 2 uncursed round keys [2s] uncursed box with flint and steel (42) [5s] heap of 2 uncursed tiny keys [2s] uncursed fireproof blanket [10s] uncursed fluff ball [2s] uncursed fletchery set (7) [70s] uncursed triangular key [1s] heap of 2 uncursed hexagonal keys [2s] uncursed iron ingot [20s] uncursed small key [1s] heap of 7 uncursed sis [70s] Rings ('=') ... blessed ring of fire resistance [1s] heap of 2 uncursed rings of mental stability [+0, +1] {Le+1} [2s] heap of 2 uncursed rings of slaying (+6 melee damage, +6 missile damage) blessed ring of acid resistance [1s] blessed ring of the fish [1s] blessed ring of cold resistance [1s] uncursed ring of invisibility [1s] uncursed ring of slaying (+7 melee damage, +6 missile damage) [1s] Wands ('\') ... uncursed wand of digging (5 charges) [3s] -they are very useful: pickaxes break too often uncursed wand of destruction (0 charges) [3s] -used it on D:50 to destroy levers Potions ('!') ... heap of 12 blessed potions of extra healing [24s] -Very useful, almost life-saving. Scrolls ('?') ... heap of 2 uncursed scrolls of danger [4s] - who said they're hard to find? Books ('"') uncursed spellbook of Burning Hands [100s] uncursed spellbook of Invisibility [100s] uncursed spellbook of Know Alignment [100s] uncursed spellbook of Light [100s] uncursed spellbook of Lightning Bolt [100s] uncursed spellbook of Magic Map [100s] uncursed spellbook of Mystic Shovel [100s] Food ('%') heap of 30 uncursed cooked lizards [90s] blessed lump of bee wax [5s] heap of 7 uncursed curaria mancox herbs [14s] heap of 9 blessed curaria mancox herbs [18s] heap of 4 blessed stomafillia herbs [8s] heap of 3 blessed stomacemptia herbs [6s] cursed stomacemptia herb [2s] uncursed bit of plain candy [2s] heap of 2 uncursed melons [40s] uncursed fortune cookie [3s] Valuables ('$') 280144 gold pieces [2801s] Gems ('*') uncursed crystal of fire [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 3 +2 +1 +0 basic 55 Daggers & knives 9 +9 +5 +2 excellent 732 Clubs & hammers 1 +1 +0 +0 basic 50 Maces & flails 1 +1 +0 +0 basic 50 Swords 1 +1 +0 +0 basic 50 Axes 1 +1 +0 +0 basic 50 Whips 1 +1 +0 +1 basic 50 Pole arms 1 +1 +0 +0 basic 50 Twohanded weapons 1 +1 +1 +0 basic 50 Staves 1 +1 +0 +1 basic 50 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 14 Crossbows 3 +6 +4 +1 basic 36 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 9 +18 excellent 1211 Damage caused with your melee weapons: -------------------------------------- Right hand: +124 bonus to hit, 3d4+62 damage Left hand: +122 bonus to hit, 3d4+62 damage - 'normal' tactics setting Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ..................100 (superb) [+2d4] Backstabbing .............100 (superb) [+1d5] Climbing ................. 98 (superb) [+1d3] Concentration ............100 (superb) [+2d4] Find weakness ............100 (superb) [+1d3] First aid ................ 90 (great) [+1d3] Food preservation ........100 (superb) [+1d5] Haggling ................. 69 (good) [+1d3] Healing ..................100 (superb) [+1d3] Herbalism ................100 (superb) [+2d4] Listening ................100 (superb) [+3d4] Literacy .................100 (superb) [+2d4] Pick pockets ............. 96 (superb) [+1d3] Smithing ................. 80 (great) [+1] Stealth ..................100 (superb) [+1d3] Swimming ................. 57 (good) [+1d3] Tactics .................. 55 (good) [+1] Two weapon combat ........ 84 (great) [+1] Ventriloquism ............ 95 (superb) [+1d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Ball : 809, 17pp (Effectivity: +25) IMHO the best combat spell Acid Bolt : 1472, 8pp (Effectivity: +7) Bless : 82, 6pp (Effectivity: +0) Burning Hands : 186, 4pp (Effectivity: +18) Calm Monster : 1570, 4pp (Effectivity: +6) Create Item : 94, 159pp (Effectivity: +0) Cure Critical Wounds: 530, 9pp (Effectivity: +2) Cure Disease : 88, 5pp (Effectivity: +0) Cure Light Wounds : 774, 2pp (Effectivity: +13) Cure Serious Wounds : 673, 5pp (Effectivity: +8) Darkness : 4634, 3pp (Effectivity: +2) Death Ray : 70, 78pp (Effectivity: +0) Destroy Undead : 91, 5pp (Effectivity: +0) Disarm Trap : 1452, 5pp (Effectivity: +8) Earthquake : 101, 48pp (Effectivity: +0) Farsight : 1433, 10pp (Effectivity: +5) Fire Bolt : 1269, 5pp (Effectivity: +15) Fireball : 1355, 10pp (Effectivity: +10) Frost Bolt : 2387, 6pp (Effectivity: +23) Greater Identify : 89, 67pp (Effectivity: +0) Heal : 90, 27pp (Effectivity: +0) Ice Ball : 164, 15pp (Effectivity: +0) Identify : 82, 53pp (Effectivity: +0) Improved Fireball : 622, 18pp (Effectivity: +1) Invisibility : 1898, 6pp (Effectivity: +3) Knock : 3452, 7pp (Effectivity: +6) Know Alignment : 87, 7pp (Effectivity: +0) Light : 5083, 1pp (Effectivity: +13) Lightning Ball : 404, 17pp (Effectivity: +7) Lightning Bolt : 1646, 6pp (Effectivity: +12) Magic Lock : 1971, 5pp (Effectivity: +3) Magic Map : 76, 30pp (Effectivity: +1) Magic Missile : 1889, 4pp (Effectivity: +32) My fovourite. Worked great even on D:50 Mystic Shovel : 73, 77pp (Effectivity: +0) Neutralize Poison : 92, 6pp (Effectivity: +0) Petrification : 90, 80pp (Effectivity: +0) Remove Curse : 81, 36pp (Effectivity: +0) Revelation : 1393, 20pp (Effectivity: +3) Scare Monster : 962, 8pp (Effectivity: +2) Slow Monster : 1167, 5pp (Effectivity: +0) Slow Poison : 979, 4pp (Effectivity: +0) Strength of Atlas : 894, 5pp (Effectivity: +8) Stun Ray : 941, 5pp (Effectivity: +0) Summon Monsters : 98, 18pp (Effectivity: +0) Teleportation : 1238, 11pp (Effectivity: +17) Another favourite. Life-saving! Web : 809, 8pp (Effectivity: +0) ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After he leaves the Drakalor Chain he is welcomed by his people with great honors. They acknowledge his noble deeds, his valor, his cunning and his great skills that helped to prevent the complete destruction of the world he knows. He returns to his lands victorious and is hailed as a great leader. Eventually he becomes king and rule your subjects with an iron fist for a long and peaceful time, allowing his people to prosper and grow. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Karambaram, the human wizard, saved the world with his brave efforts and became a great ruler while saving himself 99 times. He scored 38260704 points and advanced to level 50. He survived for 0 years, 55 days, 10 hours, 12 minutes and 17 seconds (67974 turns). Karambaram visited 114 places. His strength score was modified by +14 during his career. His learning score was modified by +18 during his career. His willpower score was modified by +8 during his career. His dexterity score was modified by +14 during his career. His toughness score was modified by +13 during his career. His charisma score was modified by +10 during his career. His appearance score was modified by +8 during his career. His mana score was modified by +18 during his career. His perception score was modified by +8 during his career. He was unnaturally aged by 8 years. He was the champion of the arena. He made a little water dragon very happy. He brought back joy into the life of a tiny girl. He defeated the arch enemy of a mighty karmic wyrm. He adhered to the principles of the Cat Lord and thus rose to great fame. He left the Drakalor Chain after completing his quest and became a great leader and famous hero. 3850 monsters perished before him. The following 25 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the ring of the master cat the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the heavy crossbow "The Far Slayer" the lead-filled mace "Big Punch" the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the black torc the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the black rune-covered dagger "Sting" These are great! the jet-black battle axe "Executor" the staff of the archmagi Crowning the rune-covered heavy mace "Purifier" the black tome of Alsophocus He possessed the following intrinsics: He was fire resistant (enhanced through an item). He was poison resistant. He was cold resistant (gained through an item). He was lucky. Fate smiled upon him (enhanced through an item). He was able to control teleportation. He was resistant to death rays (gained through an item). He was shock resistant (enhanced through an item). He was able to see invisible things (gained through an item). He was immune to shock attacks. He was a messiah of Istaria. He asked for 1 divine intervention. -Asked her to restore my power points on D:50 He was a holy champion of Balance. The following monsters were vanquished: 20 air demons 1 air elemental 2 air grues 23 ancient blue dragons 1 ancient blue wyrm 1 Ancient Chaos Wyrm 7 ancient red dragons 1 Ancient Stone Beast 3 animated armors 309 animated trees Burn! Burn!! Burn!!! 1 ankheg 2 annihilators 3 annis hags 59 assassins 1 assassin prince Give me that dagger NOW! 2 balors 1 banshee 1 battle bunny 1 black baby dragon 3 black dragons 1 black druid 2 black wizards 12 blink dogs 63 blue baby dragons 38 blue dragons They leave lots of sweet stuff 1 bone golem 1 bunny master 1 Chaos Archmage 10 chaos brothers 4 chaos eyes 4 chaos knights 25 chaos mutants 2 chaos plague bearers 89 chaos servants Hate these. 3 chaos sisters 14 chaos spawns 1 chaos spider 2 chaos vipers 2 chaos warlords 8 chaos warriors 9 chaos wizards 2 clay golems 3 corruptors 6 crystal statues 3 cyclops 6 dark sages 1 death ooze 1 diamond golem 1 Dorn Beast 3 dwarves 3 dwarven chaos knights 1 dwarven guardian When I was nearly lawful dropped me to N- 40 earth elementals 13 ettins 3 eyes of destruction 21 fire demons 30 fire drakes 22 fire elementals 8 fire giants 5 fire giant kings 3 fire grues 2 fire vortices 5 flesh golems 11 floating eyes 2 fomorian giants 3 frost giants 1 frost giant berserker 2 gargoyles 4 gelatinous cubes 32 ghosts 4 ghost bats 1 ghost king 37 ghost lords Lots of trouble with then on D:50 91 ghuls 4 giant ant warriors 7 giant ant workers 24 giant bats 1 giant bee queen 67 giant bee warriors 21 giant bee workers 58 giant rats 1 giant shark in the water cave 1 giant slug 2 gray slayers 7 great blue wyrms 1 greater black unicorn Very easy 31 greater chaos servants 1 greater daemon He did me a favour killing the dwarven smith and then i sacced him 1 greater fire elemental 3 greater mimics 4 greater mummies 1 greater water elemental 54 gremlins Light spell works perfect 8 hippogriffs Tasty! Cripsy! Good! 4 hydras 1 ice vortex 3 jackal demons 1 karmic baby dragon 3 large rust monsters 158 large spiders 2 living walls Hate these and livin armors 9 magebane eyes 5 magedoom eyes They are very nasty in MT 1 margoyle 35 master assassins 1 master necromancer 1 Master Summoner 6 master swordsmen 1 mummy lord 7 necromancers 1 quickling 1 quickling lord 20 red baby dragons 5 red dragons 1 revenant 2 rust monsters 2 shadow lords 1 shadow troll 1 shadow wyrm 3 slow shadows 1 Snake from Beyond 2 spectres 31 steel golems Lightning ball is the key 5 steel zombies 4 stone giants 3 stone giant lords 1 stone ooze 4 stone snakes 3 stone statues 3 swamp hydras 6 swordsmen 2 titans 1 undead chaos dwarven berserker 2 vampires 3 vipers 7 water demons 4 water elementals 19 water grues 20 water snakes 1 werewolf king 42 wights 1 will o'wisp 19 wraiths 14 writhing masses of primal chaos 5 yellow oozes 57 zombies