NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

What a stupid way to die.  I should have frozen the whole lake.  I fought 
the Skeletal King against the south wall like I always do, but he confused 
me when he was fleeing.  Next time, I'll make sure to have something that 
boosts resistance to confusion and have a higher willpower score before I go 
after the RotHK.

There isn't much in the inventory because I was lugging around over 6000s of 
items, which I stored just below the stairs on this level (with my luck, I 
probably had an AoLS or RoDS there, but I'll never know).  The Willpower is 
low because I kept eating claw bug corpses, and I did not find a reliable 
source of herbs until venturing into the first and second levels of this 
dungeon.

I wasn't doing as well as I would have hoped; I accidentally forgot to ask 
for the Arena quest before running off to do it (I saved the game right 
after getting the reward for the quest before, and when I came back I knew I 
had to go to the arena next), and I also killed a cat by accident.  The cat 
was just out of LOS when I casted Acid Bolt, which unfortunately had a range 
that was out of LOS.  I didn't know it was there until I got the message 
that often comes with killing a cat.  Moral of the story?  Keep casting 
Farsight.



------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------



                                                                    #####
                              ###                                   #...#
                            .......     ####                        #.<.#
                          ........... .....#####                    #...#
                         ......................##                #####.##
                         ==========.............###              #.....#
                        ==============............#              #.#####
                       =================.........### #######     #.####
                      =====######========..........###.....#     #..[.#
                      =====#=.###========..............###.##### ####.#
                     ======######========..........##### #.#...#    #.#
                     =======##Z##======...........##     #.#.#.#    #.#
                     ..=====#####==...........#####      #...#.######.#
                     ......................####          #####........#
                     ..................#####                 ##########
                     ###################



Alexandria    St:22  Le:27  Wi:11  Dx:28  To:36  Ch:20  Ap:17  Ma:23  Pe:21 N=
DV/PV: 45/29   H: -97(216)    P: 130(195)    Exp: 18/469209     UCBT  Sp: 116
Confused Blessed Invisible
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Alexandria          Race: female Drakeling    Class: Wizard
Eye color: blue           Hair color: bald          Complexion: green
Height: 5'                Weight: 127 pounds
Age: 32 (grown-up, 6 years of unnatural aging added in)
Star sign: Dragon         Birthday: 28/Dragon (day 178 of the year)

YOUR HISTORY:
        Your parents belong to the nobility. They are rich, respected,
 wealthy and own more than they can count.
        As a child your parents cared a lot for you. Despite all
 circumstances you enjoyed a happy and fine childhood.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        As a young adult you tried many occupations before finally deciding
 on one to pursue. This has left you with a very broad base of lore.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 757 stones                Carrying capacity: 25700 stones

Head          : -
Neck          : uncursed ankh                                          [3s]
Body          : uncursed splint mail of resilience (-2, -4) [-2, +6] [450s]
Girdle        : blessed adamantium girdle [+0, +3]                    [18s]
Cloak         : uncursed cloak of defense [+3, +0]                    [20s]
Right Hand    : blessed staff of the Wanderer (+2, 3d8+2) [+6, +3] {To+6}
Left Hand     : -
Right Ring    : uncursed ring of acid resistance                       [1s]
Left Ring     : -
Bracers       : -
Gauntlets     : uncursed elemental gauntlets (-1, +0) [+0, +3]        [10s]
Boots         : uncursed boots of sneakiness [+0, +2] {Dx+2}          [20s]
Missile weapon: -
Missiles      : -
Tool          : uncursed fiddle                                       [15s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 180 stones   Carrying capacity: 25700 stones

Food ('%')
   heap of 3 uncursed hurthling cakes                                 [90s]
   heap of 3 uncursed loaves of hurthling bread                       [90s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         2    +2    +0   +0   basic                60
Daggers & knives         4    +3    +1   +0   skilled              190
Clubs & hammers          1    +1    +0   +0   basic                46
Maces & flails           1    +1    +0   +0   basic                46
Swords                   1    +1    +0   +0   basic                46
Axes                     1    +1    +0   +0   basic                46
Whips                    1    +1    +0   +1   basic                46
Pole arms                8    +8    +4   +8   excellent            361
Twohanded weapons        1    +1    +1   +0   basic                46
Staves                   8    +8    +3  +14   excellent            422

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     0    +0    +0   +0   unskilled            14
Crossbows                0    +0    +0   +0   unskilled            14
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  6   +12              skilled              390


Damage caused with your melee weapons:
--------------------------------------
Right hand: +37 bonus to hit, 3d8+12 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy ..................100    (superb)       [+2d4]
  Alertness ................ 83    (great)        [+1d3]
  Backstabbing ............. 53    (good)         [+1d5]
  Climbing ................. 62    (good)         [+1d5]
  Concentration ............100    (superb)       [+2d4]
  Detect traps ............. 69    (good)         [+1d3]
  First aid ................ 53    (good)         [+1d5]
  Food preservation ........100    (superb)       [+1d5]
  Haggling ................. 16    (mediocre)     [+3d5]
  Healing .................. 81    (great)        [+1d3]
  Herbalism ................100    (superb)       [+2d4]
  Listening ................100    (superb)       [+2d4]
  Literacy .................100    (superb)       [+2d4]
  Music .................... 46    (fair)         [+2d4]
  Pick pockets ............. 60    (good)         [+2d4]
  Stealth .................. 82    (great)        [+1d3]
  Swimming ................. 53    (good)         [+2d4]
  Tactics .................. 44    (fair)         [+1d3]
  Two weapon combat ........ 44    (fair)         [+1d3]
  Ventriloquism ............ 31    (fair)         [+3d4]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Bolt           :   220,   7pp     (Effectivity: +20)
   Bless               :   827,   5pp     (Effectivity: +1)
   Burning Hands       :   967,   4pp     (Effectivity: +5)
   Calm Monster        :  1449,   5pp     (Effectivity: +0)
   Create Item         :   231, 150pp     (Effectivity: +1)
   Cure Critical Wounds:   548,   9pp     (Effectivity: +1)
   Cure Light Wounds   :  1228,   3pp     (Effectivity: +1)
   Darkness            :  1804,   3pp     (Effectivity: +0)
   Farsight            :   370,  11pp     (Effectivity: +3)
   Fireball            :    23,  19pp     (Effectivity: +5)
   Frost Bolt          :  1331,   6pp     (Effectivity: +25)
   Ice Ball            :  1030,  15pp     (Effectivity: +2)
   Invisibility        :   736,   5pp     (Effectivity: +5)
   Knock               :  1581,   7pp     (Effectivity: +8)
   Know Alignment      :  1247,   6pp     (Effectivity: +0)
   Light               :  2625,   1pp     (Effectivity: +9)
   Lightning Ball      :   652,  17pp     (Effectivity: +7)
   Lightning Bolt      :  1119,   7pp     (Effectivity: +9)
   Magic Lock          :  1309,   5pp     (Effectivity: +3)
   Magic Missile       :  1308,   5pp     (Effectivity: +1)
   Neutralize Poison   :  1488,   6pp     (Effectivity: +0)
   Scare Monster       :   445,   8pp     (Effectivity: +1)
   Slow Monster        :  3058,   5pp     (Effectivity: +3)
   Slow Poison         :  1382,   4pp     (Effectivity: +0)
   Strength of Atlas   :  1330,   5pp     (Effectivity: +16)
   Stun Ray            :   703,   5pp     (Effectivity: +0)
   Teleportation       :   352,  12pp     (Effectivity: +14)
   Web                 :  1259,   8pp     (Effectivity: +2)





----------------------------------------------------------------------------
              Her achievements during her adventures:
----------------------------------------------------------------------------

Alexandria, the drakish wizard, was shredded by chaos piranhas.
She scored 272788 points and advanced to level 18.
She survived for 0 years, 60 days, 1 hour, 30 minutes and 46 seconds (63687
turns).
Alexandria visited 58 places.
Her strength score was modified by +7 during her career.
Her learning score was modified by +8 during her career.
Her willpower score was modified by -4 during her career.
Her dexterity score was modified by +9 during her career.
Her toughness score was modified by +6 during her career.
Her charisma score was modified by +8 during her career.
Her appearance score was modified by +6 during her career.
Her mana score was modified by +11 during her career.
Her perception score was modified by +11 during her career.
She was unnaturally aged by 6 years.
She was the champion of the arena.
She was a member of the thieves guild.
She ended her adventuring life in a huge natural cave.
3576 monsters perished under her attacks.
The following 11 artifacts were generated during her adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the staff of the Wanderer
  the lead-filled mace "Big Punch"
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
She possessed the following intrinsics:
  She was fire resistant (enhanced through items).
  She was poison resistant.
  She was cold resistant (gained through an item).
  She was acid resistant (gained through an item).
  She was lucky (enhanced through an item).
  Fate smiled upon her (enhanced through an item).
  She was sleep resistant (gained through an item).
  She was able to control teleportation.
  She was invisible.
  She was stun resistant.
  She was shock resistant (enhanced through an item).
  She was immune to shock attacks (gained through an item).
  She was immune to fire attacks.
She had the following talents: Affinity with Staves, Alert, Greased
Lightning, Miser, Quick, Treasure Hunter, Very Quick.
She had a final speed score of 116 (final base speed: 113).
She was a fervent follower of Issrecht.
She did not ask for divine help.
She was a holy champion of Balance.
She was slightly tainted by Chaos.

The following monsters were vanquished:
      2 acid vortices
      5 animated trees
      2 ankhegs
      3 assassins
     16 bandits
     14 barbarians
     14 barbarian leaders
     10 berserkers
      3 berserker kings
      9 berserker lords
      2 berserker princes
      6 big dogs
     11 black hurthlings
      4 black wizards
     37 blink dogs
      1 blue baby dragon
      1 bone golem
     12 brown worms
     13 bugbears
      7 carrion crawlers
      4 cave bears
     62 cave fishers
     21 cave lizards
      8 cavemen
      8 chaos brothers
      2 chaos eyes
      4 chaos lizards
      4 chaos plague bearers
      7 chaos rats
      9 chaos servants
      7 chaos sisters
     35 claw bugs
      3 clay golems
      1 cloaked ratling
      8 cobras
      6 cooshoos
      7 corpse fiends
      1 crime lord
      5 crystal statues
      5 cutpurses
      2 cyclopes
      9 dark elven archers
      5 dark elven lords
      5 dark elven priestesses
      1 dark elven princess
      9 dark elven warriors
     22 dark elven wizards
      6 dark orcs
      8 dark sages
     57 dire wolves
     11 displacer beasts
      9 dopplegangers
      3 doppleganger lords
      5 dwarves
      4 ettins
      8 eyes of destruction
     34 fire beetles
      5 fire drakes
     15 fire lizards
      5 fire vortices
      5 flesh golems
      8 floating eyes
     10 gargoyles
      8 gelatinous cubes
     14 ghosts
     10 ghost bats
     60 ghuls
      2 giant ant queens
     31 giant ant warriors
     17 giant ant workers
     36 giant bats
     11 giant centipedes
     16 giant frogs
     10 giant lizards
      2 giant raccoons
    176 giant rats
      1 giant slug
     29 giant spiders
      3 gibbering mouthers
     70 gnolls
      4 gnoll chieftains
    162 goblins
      3 goblin berserkers
     20 goblin chieftains
     49 goblin rockthrowers
     23 goblin slavemasters
      5 gray oozes
      1 gray slayer
      1 greater daemon
      3 greater mimics
      1 greater mummy
      5 green blobs
      7 green hags
     10 green slimes
     32 green worms
      6 gremlins
      3 griffons
      3 grizzly bears
      2 half-orc bouncers
     10 harpies
     18 hell hounds
     11 hill giants
     15 hill orcs
      9 hill orc sergeants
     38 hippogriffs
     34 hobgoblins
     10 hobgoblin chiefs
      4 hobgoblin leaders
      8 homunculi
     14 huge bats
      1 hydra
     46 hyenas
      1 ice vortex
     14 imps
      1 invisible stalker
     56 jackals
      4 jackal demons
      9 jackalweres
      5 karmic lizards
      2 king cobras
     78 kobolds
     18 kobold chieftains
     10 kobold shamans
     69 large bats
      2 large dogs
     35 large gnolls
      6 large jackals
     34 large kobolds
     12 large orcs
      3 large rust monsters
      9 large snakes
    127 large spiders
      7 least daemons
     17 leucrottas
      7 lightning lizards
     13 lightning vortices
     28 lizard men
      1 magebane eye
      4 margoyles
      2 master mimics
      1 master necromancer
     11 master swordsmen
      7 mimics
      7 minotaurs
      1 mugger
     14 mummies
      1 mummy lord
      7 necromancers
     12 ochre jellies
     62 ogres
      5 ogre lords
      3 ogre magi
     72 orcs
      2 orc butchers
     10 orc chieftains
     13 orc scorchers
      9 outlaws
      3 outlaw leaders
     13 owlbears
     25 pit vipers
      3 pixies
      3 pixie archers
     11 purple worms
      6 quasits
      2 quicklings
      1 quickling lord
     11 rabid dogs
     16 raiders
    276 rats
     18 ratling archers
      4 ratling duelists
     10 ratling fencers
      3 ratling master thieves
     12 ratling thieves
      2 ratling warlords
     16 ratling warriors
      3 rattlesnakes
     27 red worms
      5 rust monsters
     49 shadows
      6 shadow centipedes
      2 shadow lords
      4 shadow trolls
      2 shambling mounds
     12 silver wolves
      3 skeletal warriors
    143 skeletons
      3 slow shadows
      1 spectre
      1 staring eye
      5 steel golems
      2 steel zombies
      4 stone giants
      1 stone giant lord
      4 stone golems
      4 stone snakes
      3 stone statues
     11 swordsmen
     36 tarantulas
      2 thugs
      8 trolls
     10 troll berserkers
      2 troll kings
      1 undead chaos dwarven berserker
      2 vapor rats
      2 vipers
      1 wall beast
      8 water snakes
     16 wererats
      6 werewolves
      3 werewolf lords
      1 white baby dragon
     29 white worms
     43 wights
      1 wild cat
     68 wolves
      7 wraiths
     10 yellow oozes
    100 zombies