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SPOILERS, if you do not wish to learn this information pleace leave now.

Yay, I finally turned a Dwarven Weaponsmith into an Avatar of Balance!
Many thanks to everyone on the forums who helped me along the way.
Here are the highlights of my adventure:

I had a very difficult and frightening time in the Unremarkable
Dungeon.  First I encountered some vaults full of nasty monsters
including vortices, and had to beg for Clamgaddin's help so many times
that I felt him grumbling in anger.  Then I found two rivers on
consecutive levels.  The first one passed between the up and down
stairs, so I had no choice but to plow through it despite lacking the
Swimming skill, and was virtually dead when I crawled out the other
side.  Fortunately, the second did not cut me off from the downstairs,
but it did keep me away from a forge.

My piety became even worse in the HMV, because I was pursued by two
hostile farmers and one hostile goodwife, and killed one of them by
accident, converting me to chaotic.  Fortunately there was a lawful
altar on UD:8, and after selling my junk and having a careful
sacrificing session everything was sorted out (the altar and I were
both neutral, and Clamgaddin was very pleased with me again).

I disposed of Glod by reading a blessed scroll of familiar summoning
in the Dwarven Halls, which got me an earth elemental which I ordered
to kill him.  I wasn't sure what I'd do with it afterwards, and was
thinking of abandoning it in the Ogre Cave, but it quickly turned
hostile and had to be killed - it was tough, but I survived.  I had a
few smithing sessions during the game, and created a very nice
adamantium tower shield [+19, +6], but it got abandoned in favour of

It took me rather a long time to find an amulet of life saving.  I
searched the Gremlin Cave, then drained every single pool in
Darkforge, which gave me intrinsic free action but no wishes.  It also
wiped out all my unnatural aging (slightly annoying at the time,
because I went from "grown-up" to "young", but came in handy later
when I got aged by a ghost lord), cursed and doomed me, and lost me my
teleport control.  So after a period of teleporting around randomly
and being attacked by steel golems, I escaped from Darkforge, ate a
blink dog corpse I'd stashed in the High Mountain Village shop, and
headed for the nearest altar to lift the cursing and dooming.  Then I
went back, explored the rest of Darkforge, and sold most of the stuff
I found there.

I continued the hunt for an amulet of life saving in the Tomb of the
High Kings, then in the Rift.  A pool there gave me permanent
invisibility, and I also learnt several bolt spells.  Now I was
equipped to do the Bug Temple, and I did.  After replenishing my
supply of morgia roots, I put on a helm of water breathing and dived
into the river to loot the water dragon's lair.

I dealt with Blup's mum by reading a scroll of darkness then flying
into a berserk rage and attacking her.  To my surprise, she just stood
there and let me kill her.  I'd been expecting her to flee, as she did
last time I tried that strategy, so I felt a bit guilty - but among
the treasure she dropped was a ring of djinni summoning, so I also
felt thrilled at having completed my quest for an AoLS.  Khelavaster
would probably not approve of the evil and cowardly way I obtained it,
but I went back and saved him anyway.

I encountered two Greater Undead Vaults in the deeper levels.  I
wondered whether it would be more sensible to flee, but I couldn't
resist all the experience and treasure waiting for me in those
vaults.  I made it through by use of undead slaying ammo (and slaying
ammo when that ran out), hanging on to the Water Orb to help me resist
confusion, casting ball spells, and when I ran out of ball spells,
zapping the wand of fireballs (100 charges) from the Bug Temple.

After killing the Emperor Moloch and picking up the crumpled scroll, I
went back to Terinyo for the Trident.  I wondered whether I would be a
wanted criminal for having murdered Blup's mum, but everyone was still
friendly when I got there.  I asked Khelavaster to summon the Trident,
then tried talking to various people to find out if I was disapproved
of.  No-one got mad at me except for Blup, who yelled something like
"Ye art a mommy killer!  I kill you too!" and started attacking me - I
did not try to defend myself for fear of turning chaotic, but fled to
continue my quest.

Killed Keriax with a wand of death, collected everything from my
stash, and descended the Caverns of Chaos for the final time.  I had a
difficult time on D:50, getting surrounded by nasty monsters while I
was trying to drink all my stat boosting potions, and when I had all
18 corruptions I decided it was time to head through the gate.  Read
all remaining SoCR, removed and dropped the Chaos Artifacts, wished
for speed and headed for Andor Drakon.  Went berserk with the Trident
and beat on him until he died.


                    ....#   ##
                    ####    .## .
                     ..#      #.
                   ## .#.
                  # .. .    .##  .
               .  #.. ## #.##     #.
               #.##...  #. ##
                #....## . ..# .. #
                  ###.. ###.#.
                   # #..#.j.# # #
                   ## #..@#  #..#
                 ##  .##.#j##  #.#
              #.....###.. ## #####.#
              ##### ##########    ##
Alvin         St:48  Le:41  Wi:84  Dx:99  To:87  Ch:33  Ap:76  Ma:75  Pe:48 N=
DV/PV: 48/62   H: 1096(1150)  P: 121(1350)   Exp: 50/41294926   ChAoS Sp: 592
Blessed Invisible Bloated Berserk

                            Background Information

Name: Alvin               Race: male Dwarf          Class: Weaponsmith
Eye color: brown          Hair color: black         Complexion: brown
Height: 3'10"             Weight: 85 pounds         Scars: 4
Age: 101 (grown-up, 40 years of unnatural aging added in)
Star sign: Dragon         Birthday: 3/Dragon (day 153 of the year)

        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        In your childhood you were a credit to your family. Your people
 loved you and enjoyed your presence.
        As a youth you spent a lot of time in the wilds exploring woods and
 generally enjoying your freedom. You had a lot of fun and learned to value
 the treasures of nature.
        As a young adult you had to work a lot to finance your
 apprenticeship. You were often tired and exhausted but all this was
 forgotten, when you finally achieved your goal.
        You decided to become a Weaponsmith.

Total weight: 28059 stones                Carrying capacity: 90075 stones

He: uncursed eternium cap [+0, +4]                                    [28s]
Ne: uncursed sapphire amulet (named) [+4, +4] {Wi+7}                   [3s]
Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd)  [120s]
Gi: blessed girdle of carrying [+0, +0]                               [15s]
Cl: uncursed cloak of protection [+0, +5]                             [20s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24} {iron}
LH: -
RR: blessed ring of the High Kings [+2, +3] {gold}                     [1s]
LR: uncursed ring of mental stability [-2, +1] {Le+1} {iron}           [1s]
Br: uncursed bracers of toughness [+0, +0] {To+7}                     [10s]
Ga: uncursed thick gauntlets (+0, -3) [+2, +4]                        [15s]
Bo: blessed seven league boots (+1, +1) [+1, +0]                      [30s]
MW: uncursed long bow of accuracy (+8, +2)                            [30s]
Mi: bundle of 26 uncursed arrows of humanoid slaying (+3, 1d6+3)      [52s]
Tl: uncursed torch (1010 turns of fuel remaining, lit)                [10s]


Total weight: 27574 stones   Carrying capacity: 90075 stones

[Snipped almost everything - I am addicted to Strength of Atlas]

One-handed weapons ('(')
   uncursed rustproof sword of sharpness (+0, 4d8+8) {iron}           [35s]

I picked up this weapon while doing Thrundarr's quests, rustproofed
it, and used it from then until I got the Trident, but hung onto all
swords of sharpness and maces of destruction in case anything happened
to it.

   uncursed phase dagger (+4, 1d4+4) {iron}                            [5s]
   uncursed sword of sharpness (-1, 4d8+6) {iron}                     [35s]
   uncursed mace of destruction (+6, 5d6+6) {adamantium}             [120s]
   uncursed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]
   uncursed mace of destruction (+6, 5d6+7) {adamantium}             [120s]
   uncursed eternium scimitar of penetration (+3, 2d8+9)              [19s]
   uncursed mace of destruction (+6, 5d6+8) {adamantium}             [120s]

Missile weapons ('}')
   uncursed heavy crossbow "The Far Slayer" (+18, +18) {eternium}    [350s]

This came in very handy in the greater vaults of undead.

Wands ('\')
   uncursed wand of fireballs (21 charges)                             [3s]

This was the wand from the Bug Temple.  It was also handy in the
greater vaults of undead and any other place where I was surrounded by

   uncursed wand of wishing (4 charges) {eternium}                     [3s]

I used just three wishes this game, for an AoLS, rings of ice, and
speed on the Chaos Plane.  I didn't really need any more.  If I'd
suffered much more unnatural aging, I might have wished for potions of
youth (never found a single one).

Potions ('!')
   heap of 4 blessed potions of boost learning                         [8s]
   blessed potion of boost toughness                                   [2s]
   heap of 6 blessed potions of boost mana                            [12s]
   heap of 8 blessed potions of extra healing                         [16s]
   heap of 5 blessed potions of ultra healing                         [10s]
   heap of 4 blessed potions of boost strength                         [8s]
   blessed potion of boost appearance                                  [2s]

The monsters on D:50 hurried me a bit, so I didn't get through all my
boosting potions.  Even so, I had plenty of healing potions left.

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         2    +2    +0   +0   basic                33
Daggers & knives         4    +3    +1   +0   skilled              3
Clubs & hammers          4    +3    +1   +1   skilled              95
Maces & flails           5    +3    +2   +1   skilled              127
Swords                  14   +16   +11   +5   Mastery              2096
Axes                     1    +1    +0   +0   basic                18
Whips                    1    +1    +0   +1   basic                23
Pole arms                8    +8    +4   +8   excellent            576
Twohanded weapons        1    +1    +1   +0   basic                23
Staves                   1    +1    +0   +1   basic                23

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     9   +18   +13   +3   excellent            469
Crossbows                9   +18   +13   +3   excellent            297
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 11   +22              Mastery              1321

Damage caused with your melee weapons:
Right hand: +220 bonus to hit, 6d12+64 damage

Damage caused with your missile weapons:
Ammunition: 26, base range: 18, +176 bonus to hit, 1d6+63 damage


  Appraising ...............100    (superb)       [+1d5]
  Athletics ................100    (superb)       [+2d4]
  Backstabbing .............100    (superb)       [+1d3]
  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+2d4]
  Cooking .................. 15    (mediocre)     [+3d4] (mr)
  Courage ..................100    (superb)       [+1d5]
  Detect traps .............100    (superb)       [+1d3]
  Find weakness ............100    (superb)       [+1d3]
  First aid ................100    (superb)       [+1d3]
  Haggling .................100    (superb)       [+2d4]
  Healing ..................100    (superb)       [+1d3]
  Law ......................100    (superb)       [+1d5]
  Listening ................100    (superb)       [+3d3]
  Literacy .................100    (superb)       [+1]
  Metallurgy ...............100    (superb)       [+2d4]
  Mining ...................100    (superb)       [+1d3]
  Pick pockets .............100    (superb)       [+1d3]
  Smithing .................100    (superb)       [+2d4]
  Tactics .................. 85    (great)        [+1]
  Two weapon combat ........ 83    (great)        [+1d3]

Cooking was from a scroll of education, the only one I found all game.


   Acid Bolt          :   373,  13pp     (Effectivity: +5)
   Bless              :   797,   8pp     (Effectivity: +0)
   Calm Monster       :   713,   8pp     (Effectivity: +0)
   Cure Light Wounds  :   419,   4pp     (Effectivity: +9)
   Cure Serious Wounds:   578,   9pp     (Effectivity: +9)
   Greater Identify   :   638, 100pp     (Effectivity: +2)
   Invisibility       :    10,  19pp     (Effectivity: +0)
   Knock              :   815,  12pp     (Effectivity: +1)
   Light              :  1713,   3pp     (Effectivity: +3)
   Lightning Bolt     :   533,  11pp     (Effectivity: +6)
   Magic Lock         :   459,   8pp     (Effectivity: +0)
   Magic Map          :   250,  40pp     (Effectivity: +1)
   Magic Missile      :  1171,   6pp     (Effectivity: +9)
   Slow Poison        :   673,   6pp     (Effectivity: +0)
   Strength of Atlas  :   477,   9pp     (Effectivity: +6)
   Stun Ray           :   812,   8pp     (Effectivity: +0)
   Summon Monsters    :    12,  56pp     (Effectivity: +0)
   Teleportation      :   863,  21pp     (Effectivity: +7)
   Web                :   703,  12pp     (Effectivity: +0)
   Wish               :    11, 5670pp     (Effectivity: +0)

                              His further life:

After slaying Andor Drakon and dispersing his malevolent energies the scales
of Balance appear before you. All the forces of Balance seem to be united
behind them. You are lifted to the status of an Avatar of Balance and the
tales of your deeds are spread all over Ancardia.

Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Balance. After a few millennia have passed you
are raised to the position of a demi-god to guard Ancardia from the forces
of Chaos and Order forever.

Under your guidance Ancardia becomes a balanced and happy world, enjoying
its own freedom to be never again threatened by the unbalancing powers of
the universe.

              His achievements during his adventures:

Alvin, the dwarven weaponsmith, transformed into an avatar of Balance.
He scored 24109814 points and advanced to level 50.
He survived for 0 years, 97 days, 13 hours, 49 minutes and 1 second (145857
1 companion was killed during his adventures.
Alvin visited 139 places.
His strength score was modified by +28 during his career.
His learning score was modified by +26 during his career.
His willpower score was modified by +21 during his career.
His dexterity score was modified by +79 during his career.
His toughness score was modified by +37 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +14 during his career.
His mana score was modified by +18 during his career.
His perception score was modified by +17 during his career.
He was unnaturally aged by 40 years.
He was the champion of the arena.
He was a member of the thieves guild.
He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs. He saved Khelavaster from certain
He ended his adventuring life in the palace of Andor Drakon.
9741 monsters perished before him.
The following 35 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the heavy crossbow "The Far Slayer"
  the obsidian quarrel "Thunderstroke"
  the lead-filled mace "Big Punch"
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the Crown of Chaos
  the Medal of Chaos
  the glaive "Long Sting"
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the rune-covered sling "Whirlwind"
  the fine leather armor "Nature's Companion"
  the jet-black battle axe "Executor"
  the robes of resistance
  the staff of the archmagi
  the medium obsidian shield "Protector"
  the sapphire amulet "Preserver"
  the dwarven pick axe "Hammerhead"
  the iron gauntlets "Ironfist"
  the black tome of Alsophocus
  the shining long spear "Soaker"
  the Trident of the Red Rooster
  the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant (enhanced through items).
  He was cold resistant (gained through an item).
  He was acid resistant.
  He was lucky (enhanced through an item).
  Fate smiled upon him.
  He was able to teleport.
  He was able to control teleportation.
  He was invisible.
  He was stun resistant.
  He was paralyzation resistant (enhanced through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things (enhanced through an item).
  He was immune to shock attacks (gained through items).
  He was immune to fire attacks.
  He was immune to acidic attacks.
  He was immune to ice attacks (gained through an item).
  He was able to breathe water (gained through an item).
  He was able to resist confusion attacks (gained through an item).
He was a messiah of Clamgaddin.
He asked for 4 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished: