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Angua St:11 Le:22 Wi:17 Dx:15 To: 8 Ch:11 Ap:20 Ma:26 Pe:18 N+
DV/PV: 14/2 H: -13(35) P: 112(117) Exp: 9/17016 I6 Sp: 95
Burdened
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Background Information
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Name: Angua Race: female Gray Elf Class: Wizard
Eye color: purple Hair color: white Complexion: light
Height: 5'10" Weight: 119 pounds
Age: 306 (grown-up)
Star sign: Book Birthday: 20/Book (day 50 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
During your childhood one of your uncles taught you a lot of things
about the history of your people. Your vast knowledge on the legends and
the lore of your people made you very popular with your friends because of
all the exciting stories you knew.
As a kid you often watched the adult adventurers preparing for new
exciting journeys. They sparked your imagination.
Your life as a young adult was characterized by steady
determination. Your goal lay clearly ahead of you and you never strayed
from your path.
You decided to become a Wizard.
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Inventory
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Total weight: 863 stones Carrying capacity: 1100 stones
Head : cursed metal cap [+0, +1] [50s]
Neck : cursed amulet of light [3s]
Body : uncursed robe [+0, +1] [60s]
Girdle : uncursed leather girdle [+0, +0] [5s]
Cloak : -
Right Hand : uncursed long sword (+0, 1d8) [40s]
Left Hand : uncursed small shield [+2, +0] [50s]
Right Ring : uncursed ring of damage [1s]
Left Ring : uncursed ring of damage [1s]
Bracers : -
Gauntlets : -
Boots : -
Missile weapon: -
Missiles : bundle of 5 blessed drakish scurgari (+2, 1d8+2) [50s]
Tool : -
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Stuff
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Total weight: 603 stones Carrying capacity: 1100 stones
Necklaces (''')
blessed necklace of the eye [3s]
uncursed amulet of protection from constructs [3s]
Missile weapons ('}')
uncursed hand crossbow (+0, +0) [30s]
Missiles ('/')
cursed dark elven quarrel (+3, 1d4+3) [2s]
Rings ('=')
uncursed ring of acid resistance [1s]
Wands ('\')
uncursed wand of digging (0 charges) [3s]
uncursed wand of stunning (5 charges) [3s]
Potions ('!')
heap of 2 uncursed potions of invisibility [8s]
uncursed potion of booze [4s]
heap of 2 uncursed potions of potential learning [8s]
cursed potion of potential learning [4s]
uncursed potion of potential charisma [4s]
Books ('"')
uncursed spellbook of Ice Ball [100s]
uncursed spellbook of Lightning Bolt [100s]
blessed spellbook of Magic Missile [100s]
uncursed spellbook of Revelation [100s]
Food ('%')
heap of 3 uncursed bones [12s]
uncursed iron ration [100s]
Valuables ('$')
1834 gold pieces [18s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 28
Daggers & knives 0 +0 +0 +0 unskilled 26
Clubs & hammers 0 +0 +0 +0 unskilled 30
Maces & flails 0 +0 +0 +0 unskilled 30
Swords 0 +0 +0 +0 unskilled 25
Axes 0 +0 +0 +0 unskilled 30
Whips 0 +0 +0 +0 unskilled 30
Pole arms 0 +0 +0 +0 unskilled 30
Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 0 +0 +0 +0 unskilled 30
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 0 +0 +0 +0 unskilled 14
Crossbows 0 +0 +0 +0 unskilled 14
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 29
Damage caused with your melee weapons:
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Right hand: +7 bonus to hit, 1d8+4 damage
Damage caused with your missile weapons:
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Ammunition: 5, base range: 2, +6 bonus to hit, 1d8+4 damage
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Skills
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Alchemy .............. 46 (fair) [+4d5]
Climbing ............. 56 (good) [+1d5]
Concentration ........100 (superb) [+2d4]
Dodge ................ 41 (fair) [+1d5]
First aid ............ 58 (good) [+1d5]
Haggling ............. 18 (mediocre) [+3d5]
Healing ..............100 (superb) [+1d3]
Herbalism ............ 42 (fair) [+4d4]
Listening ............ 34 (fair) [+3d5]
Literacy .............100 (superb) [+2d4]
Stealth .............. 39 (fair) [+3d3]
Ventriloquism ........ 33 (fair) [+3d3]
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Spells
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Farsight : 790, 16pp (Effectivity: +0)
Ice Ball : 159, 23pp (Effectivity: +0)
Invisibility : 789, 9pp (Effectivity: +0)
Knock : 358, 11pp (Effectivity: +2)
Know Alignment: 655, 9pp (Effectivity: +0)
Lightning Bolt: 546, 11pp (Effectivity: +4)
Magic Missile : 107, 5pp (Effectivity: +16)
Revelation : 262, 30pp (Effectivity: +0)
Slow Monster : 223, 7pp (Effectivity: +0)
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Her achievements during her adventures:
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Angua, the gray elven wizard, executed herself with a magic missile.
She scored 21277 points and advanced to level 9.
She survived for 0 years, 2 days, 23 hours, 27 minutes and 46 seconds (5361
turns).
Angua visited 2 places.
Her strength score was modified by +3 during her career.
Her toughness score was modified by +1 during her career.
Her mana score was modified by +1 during her career.
She ended her adventuring life on level 6 of some ancient caves.
269 monsters perished under her attacks.
She had the following talents: Charged, Fey-Blooded, Mighty Aura, Potent
Aura, Strong Aura.
She had a final speed score of 95 (final base speed: 100).
She was religious.
She did not ask for divine help.
She was neutrally aligned.
The following monsters were vanquished:
1 ankheg
1 barbarian
1 black hurthling
2 bugbears
5 cave fishers
1 caveman
3 claw bugs
2 corpse fiends
10 dark elven archers
1 dark elven wizard
1 dark sage
1 displacer beast
1 doppleganger
1 fire beetle
1 floating eye
2 gargoyles
1 ghul
1 giant bat
1 giant frog
2 giant lizards
21 giant rats
5 giant spiders
5 goblins
1 goblin berserker
3 goblin rockthrowers
5 goblin slavemasters
1 harpy
1 hippogriff
1 hobgoblin chief
2 huge bats
1 imp
25 jackals
2 jackalweres
7 kobolds
4 kobold chieftains
5 large bats
9 large kobolds
1 large orc
5 lizard men
9 orcs
1 orc scorcher
1 owlbear
1 rabid dog
82 rats
2 ratling archers
1 ratling fencer
5 ratling thieves
1 ratling warrior
1 shadow centipede
12 skeletons
1 staring eye
1 swordsman
1 troll
2 wererats
1 wolf
4 zombies