NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
This is my second winner, a new gatecloser. Still melee-oriented (last one was Orc
Barbarian), but some support spells and dirty tactics in this game.
I chose a Dwarven Paladin, he got Raven starsign, but started a bit low on stats (Strength
20, Toughness 16).I wanted to see what difference Treasure Hunter did, so went for Good
Learner as first talent instead of Alert. I don't count Good Learner as cheating, although
it gives some much-needed exp boost.. Maybe I'll try without soon.
I started out going to the PC, but after getting a staircase in a dark room without means
of light, I had to leave the cute dog behind. Found some blink dogs, got to N+ and got
Teleport Control.I got to level 8 and figured I was ready for Keethrax in DD. Got to level
9 or 10 before defeating him, he went down pretty easy in Melee, but he drained a point
of toughness (down to 15). Killed my first cat by mistake, so now RotMC..
After getting Herbalism from Guth'Alak, I went to the SC, got the blanket and continued
down UD. I always do this, as the Waterproof Blanket is handy for rivers in general,
and especially in Water Temple. Also got me a couple of more levels, to get ready for
CoC. Found some nice patches of Herbs on UD:4 I think, no herb, but scummed Moria until
my Toughness was 25+, figured I got enough moss to raise my dex afterwards (from 12
or something). How wrong I was :P
Continued through, but got no altar, so the Oracle got to live for now.. No Stone
Giants/Lords, but I think I could've handled them anyway, with about 200 hp already.
Talked to Old Barbarian, had to kill another 20 rockthrowers, shouldn't be a problem.
Ended up using Summon Monsters to get enough though. Then I got to CoC, did first 19
fights in Arena, went down to DT, had to kill some common monster, don't remember
exactly, found it in Big Room. Then went through Animated Forest, no problem with
Teleportitis and Control (had picked up some Pixie corpse in upper CoC). Went down
to Khelavaster, but didn't talk to him just yet. Had some worries about a Gorgon in
the same room (didn't know of the limited petrify range of 2, but managed to take him
down in melee! Probably the closest my character was to death in the whole game.
Did rest of Thrundarr's quests (got 4 SoCRs from the mystic), then Pyramid,
Griffyard, Assassins Guild (angered Assassin Prince after failed pickpocket assassin,
then run as hell) and cleared Darkforge. I remember getting the Armour reward from
Thrundarr for the Arena quest, got disappointed since I needed a Fireproof blanket
for the Tower, but luckily found one shortly after.
Visited Water Cave to get the Rune-covered Trident (early as I was lvl 18 Raven). Did
Gremlin Cave for fun (and Phial is useful in some situations)
And I got crowned Neutral with Hammerhead, but not until getting my equipment turned
to dust when I tried to convert to Lawful (1 gp), then converted the altar (5000 gp).
Lol, I hope I learn something from that, messed up maximum there...
Did the ToEF next, no big problems after reading spellbooks (after 100 literacy
and Concentration, with Crown of Science and +6 Learning from Oracle Corpse), used
Netherbolt vs. minions, and tried to paralyze ACW like in my last game, but ended up
meleeing him after using slow monster after he shrugged the wand like crazy. Got
Astral Plane corruption.
Did Water temple with darkness on staircase above (had not found any AoLS, so
Khelavaster died) and explored down/up to the Fire Wall. Found a large Werewolf
Lord Tension room which I actually gave up on clearing after some time (Dire Wolves
got pretty badass).
Had found only 1(!) scroll of Identify til now, so trained up Climbing and Stealth
with Yergius and headed to the Rift (after TotHK) wearing mostly artifacts, junk and
food. Managed to avoid the worst destruction (you slip, you fall, BLAMMMM!) only 6
items got destroyed IIRC. Met some quite nasty monsters down there, ancient white/red
dragons, doppleganger king, two diamond golems, but managed to take them all out and
find a whopping 7(!) scrolls of identify, WOW! Found I had an adamantium long sword
of devastation (5d8+11), which was my main weapon for the rest of the game.
Then decided to do Minotaur Maze just for fun and thrills, but I won't do it without
a higher Detect Traps skill (I had about 60), he avoided the harmless ones, but seemed
to always get engulfed by some purple radiation :( Got Scars corruption, and then
stiff muscles which was removed with a PoCC. I think I visited about 9 levels, and
took out Mages and the Emperor with Lesser Divine Touch (stun ray) and melee (in the
case of Emperor missiles, as even the Kings hit very hard). Got Strength potion (got
me from 25-27) and two PoCC and the Axe, gained an exp level (27 I think). Probably
not worth it, but fun to have done it.
Then I finally descended, got a tension room with Ancient Black Dragons, had to take
them out :P, but suffered quite a bit item destruction. Got to the Casino, played
slot machines and bought everything interesting (Wyrmlance was the artifact). Got
Stiff Muscles again, which was promptly removed. Didn't find any Greater Vaults in
this game, but encountered a demon lesser vault (hell hounds/least/lesser/great demon),
and a golem one (Stone/Iron/Eternium Golem).
Cat Lord was pretty difficult, as I forgot he was invisible and hadn't equipped
AMW... Walked back to staircase, ascended, teleported away, then equipped AMW and
went down, webbed and missiled him to death. Did Air with only artifacts, used Phial
on Yulgash, he only got to summon some Lizard men :D Got poison hands, which was
removed with a PoCC AFTER equipping Thick Gauntlets.
Did Earth, no problems except some blink dogs, which I avoided to avoid alignment
change. Dived down UD, found a great karmic wyrm (dragon slaying missiles, saw invisible),
and also found Sharad-Waador and couldn't resist trying to take him out. Used
minor punishment (magic missile) slowed myself and made him invisible, got 10 mill. exp,
and got from about 35 to 46. Found a Ring of Djinni Summoning, wished for Find Weakness
(may have been a bit late, maxed it on D:50 :P).
Went to Mana Temple, equipped AMW and an AoLS I had picked up somewhere. Used scummy
tactics (Wand of Far Slaying/waiting outside the temple), then got him down to critical
(after confusing him) with Humanoid Slaying. Then I got the Bright Idea that I should
slow myself as against Sharad-Waador to get some more exp. BAD IDEA!! Hit him two more
times, still at critical, then he recovered and begun death-raying/stat-draining and
confusing me while I was slow. Used Phial and a cursed potion of invisibility, but
still couldn't harm him. Ended up getting back to original speed, then slowing him
down and meleeing him to death. Still got 2 mill. exp and got up to lvl 48. He got me
down to 3xx Hp once, but used some Potions and prayed a couple of times. Worst he did
was about 300-400 Hp in a single turn, but luckily I had 8xx hp at the time.
After this I went up to the surface again, made some more holy water and did the White
Unicorn Quest (should've done Black as Corruption was no problem in this game). Then
I got all my SoCRs and PoCCs (from Orb Guardian corpses) and headed down to D:50. Used
som wands of door creation and invisibility to avoid the Ghost Lords and Mutants, killed
the monsters in the lever rooms and zapped a wand of destruction to end it quickly (Did
it the hard way last game, so no bad conscience). Killed a few Balors (Demon Slaying
missiles), but didn't bother with Fistanarius, would only have been a grind and I had
already reached lvl 50. Got a couple more corruptions down here, but no bad ones.
Then decided to explore some more. Dived through the Blue Dragon Caves, and my guess
is you'll find some of the rarest monsters in the game down there. No Ki-rins this time,
but a Greater Titan (quite tough), a Greater Moloch, and a couple of Skeletal Kings
(surprisingly bothersome). And Srraxxarrakex's level was populated with a multitude
of Blue Dragons of various sizes (Including a Huge Bat "threat room" in the middle of
the cavern). Killed a couple of great wyrms, and then took out Ancient Wyrm with Dragon
Slaying/Slaying/Obsidian Quarrel/Penetrating arrows (He had a lot of Hp!). Nice to get
a feeling of the difficulty level, pretty high.
Then I decided to try to find Filk and the Scintillating Cave, but unfortunately(?)
Assassin Prince was still hostile, so I killed him instead (Humanoid slaying
missiles/melee). Then I visited Bugcave, digged and scummed, but still quite nasty
to a melee fighter at lvl 50, used minor punishment and the staircase for the most
part. Removed corruption at White Unicorn's glade.
Then I killed Yergius to become head of the Thieves' Guild (managed to kill a hostile
beggar in the process to get to N-) and finally found the cute dog on the bottom of
Puppy Cave, still not starved to death 90 days after I left him there alone in a closed
room :P Brought him back and chatted some with the villagers, then decided to return
home to Moria or wherever I was from. Succesful quest, but not a fast victory. Didn't
yield too many points neither, as I was in no rush in this game. Fully explored the
vast majority of levels I found. Didn't find a single pair of 7LBs in the game,
probably should've wished for those instead of Find Weakness :P
Last thought: Treasure Hunter is probably worth it. I think the biggest difference is
you get more potions/scrolls by the middle game, when you need them the most. My stash
didn't fill nicely up until late, and I visited a lot of places this game.
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Screenshot
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As you can see, no ID-scumming needed :)
^^^ ^^^^^^^^^^^ ^^^^^ ^^^^^^^^^ ^^^^^
^^*^^^^ ^^^^^^^^^^^^^^^^^^^ ^^^^^^^=====^^^^^^^^^^^^^ ^^^..^
===""""~ ^^*^^^&&&&&&&~~~~~~~~ ~~~^*^^=======^^*^^^^^^^^^^^^.@^^
=="""~~~ ^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
^^"""""~~~^^^ ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
^^"""""~~^^*^^ ^^^^^^^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
^^^"""~~~^^^^^ ^*^~~~~~~^o^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^
^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^
^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^^
^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^^
^^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^^
^ ^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^^
^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~ ^^^^^
^^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~ ^*^
^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~ ^~^
^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^ ^o^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^ ^^^
^^^ ^^^^^^^^^^^^^^^^^^ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Archnemesis St:30 Le:21 Wi:26 Dx:19 To:43 Ch:12 Ap:15 Ma:15 Pe:21 N-
DV/PV: 36/53 H: 948(948) P: 182(182) Exp: 50/35888461 DrCh Sp: 129
Blessed Bloated Burdened Berserk
------------------------------------------------------------------------------
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Archnemesis Race: male Dwarf Class: Paladin
Eye color: brown Hair color: black Complexion: tanned
Height: 4' Weight: 182 pounds Scars: 11
Age: 67 (grown-up)
Star sign: Raven Birthday: 21/Raven (day 21 of the year)
YOUR HISTORY:
Your parents were poor people. They loved you and cared for you,
although you had to hunger more than once.
In your childhood you were fascinated by your environment and the
everchanging wonders of the world. You were a very curious and adventurous
child.
During your youth you were very lazy. You slept a lot and didn't
care too much for your duties and tasks. Your parents were not very happy
with you.
As a young adult you left your home because of trouble with your
parents. They opposed your plans for the future without understanding your
wishes. Thus you decided to live on your own. You wandered through the
country for many years, growing older and wiser and learning many things.
You decided to become a Paladin.
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Inventory
----------------------------------------------------------------------------
Total weight: 15312 stones Carrying capacity: 19875 stones
He: uncursed eternium cap [+0, +3] [28s]
(+0, +7 (!) destroyed in Bug Village much earlier in the game)
Ne: blessed amulet of order [3s]
(Tried to make up for one of my last kills, a beggar)
Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd) [120s]
(Uselessness gift)
Gi: uncursed eternium girdle [+0, +4] [12s]
Cl: uncursed cloak of protection [+0, +5] [20s]
(+0,+6 destroyed in Bug Cave)
RH: blessed adamantium long sword of devastation (+2, 5d8+11) [28s]
LH: uncursed tower eternium shield (+1) [+14, +4] [70s]
RR: uncursed ring of slaying (+7 melee damage, +6 missile damage) [1s]
LR: uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s]
Br: uncursed bracers of regeneration [+2, +4] [18s]
Ga: uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Bo: uncursed mithril boots [+2, +2] [96s]
(best shoes I found in the whole game)
MW: blessed long bow of accuracy (+9, +3) [30s]
Mi: bundle of 14 blessed penetrating arrows (+0, 1d6) [28s]
Tl: blessed dwarven pick axe (named) (+2, 2d10+4) [+2, +2] {To+3} [90s]
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 14757 stones Carrying capacity: 19875 stones
Helmets ('[')
uncursed crown of science [+4, +8] {Le+9} [65s]
uncursed mithril cap [+0, +2] [40s]
uncursed crown of regeneration [+0, +0] [55s]
Armor ('[')
uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
blessed elven chain mail [+0, +5] [10s]
uncursed eternium plate mail (-1, -2) [-1, +13] [240s]
uncursed eternium plate mail (-1, -2) [+2, +13] [240s]
heap of 2 uncursed blue dragon scale mails (-1, -4) [-1, +10] [400s]
cursed vigilant adamantium plate mail of travelling (-3, -5) [+0, +11]
cursed padded elven chain mail of resilience [+0, +5] [10s]
Shields ('[')
uncursed medium crystal shield (+3) [+9, +4] [160s]
uncursed large eternium shield (-1) [+11, +5] [54s]
uncursed tower crystal shield (-2) [+13, +7] [260s]
cursed tower crystal shield (-2) [+11, +4] [260s]
Gauntlets ('[')
cursed thick gauntlets (-1, -2) [+0, +1] [15s]
uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
uncursed thick gauntlets (-1, -2) [+0, +0] [15s]
uncursed thick gauntlets (-1, -2) [+3, +1] [15s]
Cloaks ('[')
uncursed cloak of protection [+0, +0] [20s]
Girdles ('[')
blessed adamantium girdle [+0, +3] [18s]
uncursed girdle of carrying [+0, +0] [15s]
Boots ('[')
uncursed spiked boots [-1, +1] [30s]
Necklaces (''')
heap of 2 uncursed amulets of protection from constructs [6s]
blessed amulet of balance [3s]
heap of 2 uncursed amulets of light [6s]
uncursed ankh [3s]
uncursed amulet of balance [3s]
blessed necklace of rapid healing [2s]
blessed amulet of free action [3s]
blessed amulet of life saving [3s]
cursed amulet of death ray resistance [7s]
uncursed amulet of perseverance {Wi+3} [3s]
One-handed weapons ('(')
blessed eternium warhammer of slaughtering (+0, 5d5+11) [29s]
uncursed ultra-heavy dagger (-2, 1d4-1) [80s]
uncursed adamantium warhammer (+0, 2d3+6) [43s]
uncursed stone spear (+0, 1d8+1) [120s]
uncursed mithril scimitar (+0, 1d8+3) [32s]
uncursed short spear (+1, 1d6) [40s]
uncursed eternium dagger (+2, 2d4+9) [5s]
uncursed scourge (-1, 1d3+4) [25s]
uncursed large adamantium hammer (-1, 1d10+8) [89s]
uncursed spear (+4, 1d8+2) [50s]
blessed long sword (-3, 1d8) [40s]
uncursed adamantium mace (+0, 1d6+6) [72s]
uncursed scourge (-2, 1d3+5) [25s]
uncursed short sword of surrendering (+0, 1d6) [30s]
uncursed scourge (-2, 1d3+3) [25s]
cursed heavy scourge (-1, 1d3+3) [50s]
uncursed frozen scourge (-4, 1d3+2) [25s]
blessed short sword (+0, 1d6) [30s]
uncursed unwieldy eternium long sword (-8, 2d8+8) [20s]
uncursed wicked mithril long sword (+0, 1d11+3) [32s]
uncursed murderous spear (+2, 1d8+2) [50s]
uncursed adamantium mace (+2, 1d6+6) [72s]
blessed orcish dagger (-2, 1d4+4) [10s]
blessed broadsword (+3, 1d7+1) [80s]
uncursed sword of sharpness (+0, 4d8+6) [35s]
blessed eternium battle axe (+0, 2d6+9) [35s]
Two-handed weapons ('(')
uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0] [50s]
uncursed adamantium halberd (+9, 2d7+6) [-2, +0] [70s]
uncursed weeping scythe (+4, 2d6+1) [-1, +0] [80s]
cursed eternium two-handed sword (+18, 6d5+18) [-1, +0] [50s]
cursed eternium halberd of the void (+11, 4d7+8) [-2, +0] [50s]
cursed barbed trident of hunting (+2, 3d5+5) [70s]
cursed lawful two-handed sword of devastation (+5, 7d5+12) [-1, +0]
cursed lawful heavy club of devastation (-1, 5d10+8) [-1, +0] [120s]
Missile weapons ('}')
uncursed sling of accuracy (+4, +1) [3s]
uncursed sling (+2, +1) [3s]
heap of 2 uncursed short bows (+1, +3) [40s]
uncursed short bow of accuracy (+6, +0) [20s]
uncursed heavy crossbow (+3, +3) [140s]
uncursed long bow (+4, +2) [30s]
uncursed sling of accuracy (+5, +1) [3s]
heap of 3 uncursed slings (+0, +1) [9s]
uncursed sling of the long shot (+5, +1) [3s]
cursed light crossbow of accuracy (+9, +0) [70s]
blessed sling (+0, +4) [3s]
uncursed short bow (+1, +0) [20s]
uncursed sling (+3, +1) [3s]
uncursed sling (-1, +2) [3s]
uncursed sling (+2, +2) [3s]
blessed sling (+0, +3) [3s]
Missiles ('/')
bundle of 14 uncursed arrows (+0, 1d6) [28s]
bundle of 8 uncursed adamantium arrows (+1, 1d6+6) [8s]
bundle of 4 uncursed quarrels of slaying (+3, 2d6) [8s]
bundle of 7 uncursed mithril sling bullets of hunting (+7, 2d5) [21s]
bundle of 4 cursed quarrels of construct slaying (+3, 2d6+3) [16s]
bundle of 7 blessed arrows of demon slaying (+3, 1d6+3) [14s]
bundle of 9 uncursed weighted lead sling bullets (+3, 1d5+4) [27s]
bundle of 7 uncursed arrows of dragon slaying (+6, 1d6+3) [14s]
bundle of 3 uncursed arrows of humanoid slaying (+5, 1d6+3) [6s]
heap of 12 uncursed rocks (+3, 1d4) [60s]
heap of 8 blessed rocks (-2, 1d4) [40s]
heap of 7 cursed rocks (+2, 1d4-2) [35s]
bundle of 5 uncursed eternium drakish scurgari (+9, 2d8+9) [25s]
bundle of 4 cursed arrows of demon slaying (+3, 1d6+6) [8s]
heap of 85 uncursed rocks (+0, 1d4) [425s]
heap of 11 uncursed rocks (+0, 1d4+2) [55s]
bundle of 9 uncursed arrows (+0, 1d6+1) [18s]
heap of 20 uncursed rocks (+1, 1d4+3) [100s]
bundle of 3 uncursed arrows (+3, 1d6) [6s]
bundle of 4 blessed arrows (+0, 1d6) [8s]
bundle of 8 uncursed arrows (+0, 1d6+3) [16s]
bundle of 4 uncursed arrows (+1, 1d6) [8s]
bundle of 3 uncursed arrows (+2, 1d6) [6s]
uncursed arrow (-1, 1d6) [2s]
bundle of 2 uncursed arrows of slaying (+0, 1d6) [4s]
heap of 14 blessed rocks (+0, 1d4) [70s]
bundle of 8 blessed quarrels of undead slaying (+3, 2d6) [32s]
heap of 6 uncursed rocks (+2, 1d4) [30s]
heap of 14 uncursed rocks (+0, 1d4+3) [70s]
bundle of 3 uncursed eternium arrows of hunting (+2, 2d6+10) [3s]
heap of 6 uncursed rocks (+0, 1d4-1) [30s]
heap of 11 uncursed rocks (+1, 1d4) [55s]
heap of 5 uncursed rocks (+0, 1d4+1) [25s]
heap of 5 uncursed rocks (+2, 1d4-2) [25s]
bundle of 9 uncursed adamantium sling bullets (+4, 3d4+3) [27s]
bundle of 5 uncursed sling bullets of demon slaying (+6, 2d3) [15s]
bundle of 9 uncursed arrows of dragon slaying (+3, 1d6+3) [18s]
bundle of 5 uncursed arrows of giant slaying (+3, 1d10) [10s]
uncursed arrow (+0, 1d6+2) [2s]
heap of 5 uncursed rocks (+2, 1d4-3) [25s]
bundle of 13 cursed arrows (+0, 1d6+3) [26s]
bundle of 6 uncursed quarrels of demon slaying (+5, 2d6+3) [24s]
bundle of 12 uncursed mithril sling bullets (+4, 2d5) [36s]
bundle of 4 blessed mithril sling bullets (+1, 2d5) [12s]
bundle of 7 uncursed quarrels (+1, 2d6+3) [14s]
bundle of 8 cursed quarrels of humanoid slaying (+3, 2d6+3) [32s]
bundle of 4 uncursed sling bullets of crashing (+5, 5d5) [12s]
bundle of 5 uncursed mithril arrows (+0, 1d6+6) [10s]
bundle of 3 uncursed black hurthling quarrels (+1, 1d3+3) [6s]
bundle of 22 uncursed arrows (-3, 1d6) [44s]
bundle of 9 uncursed sling bullets of demon slaying (+4, 2d3) [27s]
bundle of 3 uncursed quarrels of humanoid slaying (+3, 2d6) [12s]
bundle of 3 uncursed mithril quarrels (+4, 2d6+3) [6s]
bundle of 3 uncursed arrows of demon slaying (+5, 1d6+4) [6s]
bundle of 10 uncursed quarrels (+4, 2d6-1) [20s]
bundle of 13 uncursed quarrels of giant slaying (+3, 2d8+3) [52s]
bundle of 3 uncursed quarrels of undead slaying (+4, 2d6+3) [12s]
bundle of 7 uncursed arrows of undead slaying (+3, 2d4+6) [14s]
bundle of 2 uncursed arrows of undead slaying (+1, 2d4+3) [4s]
bundle of 2 uncursed arrows of humanoid slaying (+1, 1d6+3) [4s]
bundle of 14 uncursed quarrels (+4, 2d6) [28s]
bundle of 3 cursed quarrels of demon slaying (+3, 2d6+3) [12s]
bundle of 18 uncursed quarrels (+1, 2d6) [36s]
bundle of 8 cursed arrows of humanoid slaying (+3, 1d6) [16s]
blessed arrow (+0, 1d6+3) [2s]
uncursed arrow (+0, 1d6-1) [2s]
bundle of 9 uncursed quarrels of demon slaying (+3, 2d6+6) [36s]
uncursed quarrel (+2, 2d6+3) [2s]
uncursed rock (+0, 1d4-2) [5s]
blessed rock (+2, 1d4) [5s]
heap of 7 uncursed rocks (-1, 1d4+2) [35s]
bundle of 10 uncursed quarrels of undead slaying (+5, 2d6+6) [40s]
bundle of 2 uncursed mithril quarrels of thunder (+1, 2d6+3) [4s]
uncursed arrow of slaying (+0, 1d6+3) [2s]
bundle of 5 uncursed penetrating adamantium arrows (+3, 1d6+6) [5s]
bundle of 6 blessed adamantium arrows (+1, 1d6+8) [6s]
bundle of 8 uncursed eternium sling bullets of darkness (+5, 3d5-1)[24s]
bundle of 11 uncursed quarrels of humanoid slaying (+4, 2d6+3) [44s]
bundle of 6 uncursed arrows of demon slaying (+3, 1d6+3) [12s]
bundle of 11 uncursed quarrels of demon slaying (+4, 2d6+3) [44s]
bundle of 8 uncursed lead sling bullets (+6, 1d5) [24s]
bundle of 4 uncursed adamantium quarrels (+4, 2d6+6) [4s]
bundle of 6 uncursed black hurthling quarrels (+2, 1d3+2) [12s]
bundle of 7 cursed arrows of humanoid slaying (+4, 1d6+3) [14s]
bundle of 3 cursed mithril quarrels (+2, 2d6+3) [6s]
bundle of 6 blessed lead sling bullets (+5, 1d5-2) [18s]
bundle of 9 uncursed arrows of giant slaying (+6, 1d10+2) [18s]
bundle of 7 uncursed adamantium arrows (+2, 1d6+6) [7s]
bundle of 5 cursed adamantium quarrels (+0, 2d6+7) [5s]
bundle of 2 blessed eternium quarrels (+4, 4d6+9) [2s]
uncursed eternium arrow (+1, 2d6+8) [1s]
heap of 4 uncursed rocks (+3, 1d4+1) [20s]
bundle of 12 uncursed winged quarrels of slaying (+3, 2d6-1) [24s]
Tools (']')
blessed holy symbol [5s]
uncursed hexagonal key [1s]
heap of 3 uncursed waterproof blankets [30s]
heap of 2 blessed hexagonal keys [2s]
heap of 36 cursed sis [360s]
heap of 3 uncursed climbing sets [540s]
cursed climbing set [180s]
heap of 3 uncursed triangular keys [3s]
heap of 2 uncursed small keys [2s]
blessed fireproof blanket [10s]
heap of 6 uncursed square keys [6s]
heap of 17 blessed sis [170s]
heap of 99 uncursed sis [990s]
uncursed thieves picks [5s]
heap of 5 uncursed round keys [5s]
heap of 2 uncursed fireproof blankets [20s]
cursed hexagonal key [1s]
uncursed magical writing set (6) [5s]
uncursed mithril ingot [14s]
cursed tinderbox (19) [3s]
uncursed fletchery set (6) [70s]
blessed square key [1s]
uncursed tiny key [1s]
uncursed fletchery set (7) [70s]
Rings ('=')
uncursed ring of invisibility [1s]
uncursed ring of luck [1s]
blessed ring of the High Kings [+2, +3] [1s]
uncursed ring of ice [1s]
uncursed ring of fire [1s]
uncursed ring of the clear mind [1s]
uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s]
blessed brass ring [1s]
cursed ring of karmic absorption [1s]
blessed ring of fire resistance [1s]
cursed ring of searching [1s]
uncursed ring of fire resistance [1s]
Wands ('\')
uncursed wand of item detection (5 charges) [3s]
blessed wand of monster detection (0 charges) [3s]
cursed wand of acid (4 charges) [4s]
blessed wand of item detection (5 charges) [3s]
uncursed wand of far slaying (0 charges) [3s]
uncursed wand of stunning (3 charges) [3s]
blessed wand of fireballs (0 charges) [3s]
uncursed wand of gold detection (4 charges) [6s]
blessed wand of paralyzation (1 charge) [3s]
blessed wand of teleportation (0 charges) [4s]
uncursed wand of monster creation (3 charges) [3s]
uncursed wand of fireballs (1 charge) [3s]
cursed wand of door creation (0 charges) [3s]
cursed wand of digging (0 charges) [3s]
cursed wand of fire (0 charges) [4s]
uncursed wand of digging (0 charges) [3s]
uncursed wand of lightning (0 charges) [4s]
blessed wand of monster creation (4 charges) [3s]
uncursed wand of knocking (9 charges) [3s]
blessed wand of cold (3 charges) [4s]
uncursed wand of item detection (3 charges) [3s]
uncursed wand of digging (0 charges) [3s]
uncursed wand of webbing (5 charges) [3s]
cursed wand of acid (2 charges) [4s]
uncursed wand of paralyzation (2 charges) [3s]
uncursed wand of digging (0 charges) [3s]
uncursed wand of trap detection (0 charges) [3s]
uncursed wand of cold (3 charges) [4s]
uncursed wand of wonder (3 charges) [3s]
blessed wand of stunning (7 charges) [3s]
uncursed wand of light (6 charges) [4s]
uncursed wand of digging (4 charges) [3s]
uncursed wand of poison (7 charges) [3s]
blessed wand of trap creation (9 charges) [3s]
cursed wand of gold detection (1 charge) [6s]
uncursed wand of destruction (2 charges) [3s]
uncursed wand of knocking (1 charge) [3s]
uncursed wand of door creation (0 charges) [3s]
uncursed wand of door creation (0 charges) [3s]
uncursed wand of acid (1 charge) [4s]
uncursed wand of light (10 charges) [4s]
uncursed wand of door creation (4 charges) [3s]
uncursed wand of magic missiles (4 charges) [3s]
uncursed wand of poison (8 charges) [3s]
uncursed wand of knocking (3 charges) [3s]
cursed wand of door creation (100 charges) [3s]
cursed wand of fireballs (10 charges) [3s]
cursed wand of teleportation (6 charges) [4s]
Potions ('!')
heap of 3 uncursed potions of invisibility [12s]
blessed potion of booze [4s]
heap of 3 uncursed oils of rust removal [6s]
heap of 3 uncursed potions of carrot juice [12s]
heap of 7 cursed potions of ultra healing [14s]
heap of 4 blessed potions of insight [8s]
heap of 2 uncursed potions of boost strength [4s]
heap of 6 uncursed potions of healing [24s]
uncursed potion of extra healing [2s]
heap of 2 uncursed potions of boost dexterity [4s]
cursed potion of booze [4s]
heap of 4 blessed potions of extra healing [8s]
heap of 4 uncursed potions of oil [8s]
uncursed potion of boost perception [2s]
heap of 2 blessed potions of boost willpower [4s]
cursed potion of boost toughness [2s]
uncursed phial of Caladriel [2s]
heap of 2 uncursed potions of exchange [8s]
heap of 2 uncursed potions of boost charisma [4s]
uncursed potion of ultra healing [2s]
heap of 3 uncursed potions of cure poison [6s]
cursed potion of beauty [4s]
uncursed potion of cure corruption [2s]
uncursed berzio potion [2s]
heap of 6 uncursed potions of booze [24s]
uncursed potion of poison [4s]
heap of 2 blessed oils of rust removal [4s]
heap of 2 cursed potions of boost strength [4s]
cursed potion of boost willpower [2s]
uncursed potion of boost mana [2s]
heap of 2 uncursed potions of boost learning [4s]
heap of 2 uncursed potions of insight [4s]
uncursed potion of longevity [4s]
uncursed potion of learning [4s]
heap of 2 uncursed potions of raw mana [4s]
heap of 6 potions of holy water [24s]
uncursed potion of wonder [2s]
cursed potion of exchange [4s]
uncursed potion of charisma [4s]
uncursed potion of potential charisma [4s]
uncursed potion of training [2s]
uncursed potion of dexterity [4s]
uncursed potion of potential strength [4s]
uncursed potion of potential learning [4s]
blessed potion of potential dexterity [4s]
uncursed potion of boost appearance [2s]
cursed potion of cure poison [2s]
Scrolls ('?')
cursed scroll of increase melee accuracy [2s]
heap of 6 blessed scrolls of chaos resistance [12s]
heap of 6 uncursed scrolls of power [12s]
cursed scroll of great identify [2s]
uncursed scroll of item detection [2s]
heap of 4 uncursed scrolls of teleportation [8s]
heap of 3 uncursed scrolls of repair [6s]
heap of 4 cursed scrolls of identify [8s]
cursed scroll of power [2s]
heap of 3 uncursed scrolls of charging [6s]
heap of 6 uncursed scrolls of uncursing [12s]
heap of 3 uncursed scrolls of great identify [6s]
heap of 7 uncursed scrolls of identify [14s]
heap of 8 blessed scrolls of identify [16s]
uncursed scroll of protection [2s]
heap of 2 uncursed blank scrolls [4s]
heap of 2 uncursed scrolls of increase melee accuracy [4s]
blessed scroll of monster detection [2s]
heap of 8 cursed scrolls of magic mapping [16s]
heap of 3 cursed scrolls of chaos resistance [6s]
Books ('"')
uncursed spellbook of Cure Light Wounds [100s]
uncursed spellbook of Darkness [100s]
cursed spellbook of Divine Wrath [100s]
blessed spellbook of Divine Wrath [100s]
uncursed spellbook of Greater Enlightenment [100s]
uncursed spellbook of Heavenly Fury [100s]
cursed spellbook of Lesser Divine Touch [100s]
blessed spellbook of Lesser Divine Touch [100s]
cursed spellbook of Light [100s]
uncursed spellbook of Light [100s]
uncursed spellbook of Light [100s]
cursed spellbook of Light [100s]
uncursed spellbook of Lordly Might [100s]
cursed spellbook of Minor Punishment [100s]
uncursed spellbook of Neutralize Poison [100s]
cursed spellbook of Rain of Sorrow [100s]
blessed spellbook of Seal of the Spheres [100s]
uncursed spellbook of Slow Monster [100s]
uncursed spellbook of Summon Monsters [100s]
uncursed spellbook of Summon Monsters [100s]
cursed spellbook of Web [100s]
Food ('%')
heap of 13 blessed stomacemptia herbs [26s]
heap of 3 blessed alraunia antidotes [6s]
blessed curaria mancox herb [2s]
heap of 87 uncursed cooked lizards [261s]
heap of 9 uncursed iron rations [900s]
heap of 15 blessed spenseweeds [30s]
heap of 2 uncursed loaves of bread [80s]
heap of 15 blessed stomafillia herbs [30s]
heap of 5 uncursed spenseweeds [10s]
heap of 5 uncursed stomafillia herbs [10s]
heap of 4 blessed pepper petals [8s]
heap of 3 uncursed pepper petals [6s]
heap of 2 cursed pepper petals [4s]
uncursed piece of dry meat [15s]
heap of 4 uncursed dwarven sausages [80s]
heap of 2 uncursed stomacemptia herbs [4s]
blessed morgia root [2s]
heap of 4 uncursed large rations [800s]
uncursed loaf of hurthling bread [30s]
cursed fortune cookie [3s]
blessed loaf of bread [40s]
cursed large ration [200s]
heap of 2 uncursed hurthling cakes [60s]
blessed dwarven sausage [20s]
blessed large ration [200s]
uncursed bit of plain candy [2s]
Gems ('*')
blessed crystal of fire [1s]
blessed crystal of power [1s]
heap of 2 uncursed worthless pieces of white glass [2s]
uncursed turquoise [1s]
uncursed worthless piece of red glass [1s]
heap of 2 uncursed opals [2s]
uncursed worthless piece of brown glass [1s]
uncursed crystal of fire [1s]
heap of 12 cursed crystals of health [12s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Didn't specialize much in this game. Used Hammerhead, Eternium warhammer of slaughtering
and Adamantium Long Sword of Devastation.
I like to bring slings, bows and crossbows up to at least lvl 5, to make use of slaying
ammo (In case of slings just as a backup, rarely need it after the early game)
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 3 +2 +1 +0 basic 65
Daggers & knives 8 +7 +4 +2 excellent 292
Clubs & hammers 10 +9 +6 +3 excellent 425
Maces & flails 4 +3 +1 +1 skilled 105
Swords 11 +10 +7 +4 Mastery 384
Axes 11 +10 +8 +3 Mastery 2381
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 5 +10 +7 +1 skilled 74
Bows 9 +18 +13 +3 excellent 315
Crossbows 7 +14 +10 +2 skilled 145
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 9 +18 excellent 1142
Damage caused with your melee weapons:
--------------------------------------
Right hand: +136 bonus to hit, 5d8+63 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 14, base range: 21, +96 bonus to hit, 1d6+47 damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Athletics ................100 (superb) [+2d4]
Backstabbing .............100 (superb) [+1d5]
Climbing .................100 (superb) [+1d5]
Concentration ............100 (superb) [+2d4]
Courage ..................100 (superb) [+1d5]
Detect traps .............100 (superb) [+1d3]
Dodge .................... 76 (great) [+1d3]
Find weakness ............100 (superb) [+1d3] (Wished for, maxed out at D:50)
First aid ................100 (superb) [+1d5]
Haggling ................. 60 (good) [+1d5]
Healing ..................100 (superb) [+2d4]
Herbalism ................100 (superb) [+3d5]
Law ......................100 (superb) [+1d5]
Listening ................100 (superb) [+4d4]
Literacy .................100 (superb) [+1d3]
Metallurgy ............... 84 (great) [+1d5]
Mining ................... 98 (superb) [+1]
Pick pockets ............. 69 (good) [+1]
Smithing ................. 98 (superb) [+1d5]
Stealth ..................100 (superb) [+1d5]
Swimming ................. 86 (great) [+1d3]
Tactics ..................100 (superb) [+1d3]
Two weapon combat ........ 73 (great) [+1d3]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
A bit disappointed actually, found I couldn't learn ball spells effectively, even with
high learning and level. Got confused and blind a couple of times. Thought a high level
Paladin could make use of most spells.. Bolts came in handy a couple of times though,
most notably Nether Bolt in ToEF, and Lesser Divine Touch in Minotaur Maze. Ethereal
Bridge and Lordly Might was handy, but since I found a ring of Invisibility early on, I
rarely needed Veil of the Gods. Didn't use Cure Critical Wounds Neither, forgot about it,
and didn't get hurt much before late in the game, where it wouldn't help me too much anyway.
I wouldn't recommend taking Magical talents as a Paladin, rather take missile talents..
Baptism of Fire : 8, 14pp (Effectivity: +9)
Cure Critical Wounds : 567, 15pp (Effectivity: +0)
Cure Light Wounds : 4, 9pp (Effectivity: +0)
Cure Serious Wounds : 524, 10pp (Effectivity: +0)
Darkness : 725, 4pp (Effectivity: +1)
Divine Key : 816, 12pp (Effectivity: +1)
Divine Wrath : 455, 12pp (Effectivity: +1)
Ethereal Bridge : 238, 21pp (Effectivity: +8)
Farsight : 1059, 17pp (Effectivity: +3)
Greater Enlightenment: 10, 190pp (Effectivity: +0)
Heavenly Fury : 134, 30pp (Effectivity: +1)
Hellish Flames : 168, 9pp (Effectivity: +9)
Invoked Devastation : 684, 30pp (Effectivity: +0)
Lesser Divine Touch : 789, 7pp (Effectivity: +5)
Light : 881, 2pp (Effectivity: +5)
Lordly Might : 657, 9pp (Effectivity: +7)
Minor Punishment : 821, 7pp (Effectivity: +9)
Nether Bolt : 637, 10pp (Effectivity: +12)
Seal of the Spheres : 9, 15pp (Effectivity: +0)
Slow Monster : 825, 7pp (Effectivity: +2)
Slow Poison : 477, 6pp (Effectivity: +0)
Summon Monsters : 177, 30pp (Effectivity: +3)
Veil of the Gods : 363, 10pp (Effectivity: +1)
Web : 597, 12pp (Effectivity: +1)
----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------
After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Archnemesis, the dwarven paladin, saved the world with his brave efforts and
became a great ruler while saving himself 8 times.
He scored 14454788 points and advanced to level 50.
He survived for 0 years, 122 days, 4 hours, 14 minutes and 5 seconds (96430
turns).
Archnemesis visited 138 places.
His strength score was modified by +11 during his career.
His learning score was modified by +9 during his career.
His willpower score was modified by +12 during his career.
His dexterity score was modified by +11 during his career.
His toughness score was modified by +27 during his career.
His charisma score was modified by -1 during his career.
His appearance score was modified by +4 during his career.
His mana score was modified by +3 during his career.
His perception score was modified by +7 during his career.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
He killed the emperor of the ancient minotaur race.
He stopped the generation of nasty bugs.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5581 monsters perished under his attacks.
The following 27 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the obsidian quarrel "Thunderstroke"
the lead-filled mace "Big Punch"
the rune-covered trident
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the rune-covered club "Skullcrusher"
the Chaos Orb of Elemental Mana
the black rune-covered dagger "Sting"
the fine leather armor "Nature's Companion"
the staff of the archmagi
the dwarven pick axe "Hammerhead"
the weird tome
the rune-covered halberd "Wyrmlance"
the axe of the minotaur emperor
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant.
He was cold resistant (gained through an item).
He was acid resistant.
He was lucky.
Fate smiled upon him.
He was able to teleport.
He was able to control teleportation.
He was shock resistant (enhanced through an item).
He was immune to shock attacks (gained through an item).
He was immune to fire attacks (gained through an item).
He was immune to acidic attacks.
He had the following talents: Charged, Far Shot, Good Learner, Good Shot,
Greased Lightning, Hardy, Healthy, Immune to Pain, Iron Skin, Keen Shot,
Long Stride, Mithril Skin, Potent Aura, Quick, Quick Shot, Steel Skin, Tough
Skin, Very Quick.
He had a final speed score of 129 (final base speed: 129).
He was a messiah of Clamgaddin.
He asked for 13 divine interventions.
He was a holy champion of Balance.
The following monsters were vanquished:
1 acid vortex
22 air demons
12 air elementals
6 air grues
18 ancient black dragons
9 ancient blue dragons
1 ancient blue wyrm
1 Ancient Chaos Wyrm
1 ancient karmic wyrm
30 ancient minotaurs
2 ancient red dragons
1 Ancient Stone Beast
1 ancient white dragon
1 animated armor
22 animated trees
3 ankhegs
3 annis hags
1 arena master
59 assassins
1 assassin prince
5 balors
17 bandits
1 banshee
22 barbarians
12 barbarian leaders
1 battle bunny
1 beggar
9 berserkers
4 berserker emperors
4 berserker kings
11 berserker lords
15 berserker princes
6 big dogs
2 black baby dragons
1 black druid
20 black hurthlings
1 black slayer
4 black wizards
61 blink dogs
7 blue baby dragons
9 blue dragons
1 bone golem
3 brown bears
3 brown worms
25 bugbears
3 bulettes
1 bunny master
6 carrion crawlers
1 cat lord
10 cave bears
51 cave fishers
7 cave lions
15 cave lizards
7 cave tigers
10 cavemen
1 Chaos Archmage
4 chaos brothers
3 chaos eyes
5 chaos knights
5 chaos lizards
52 chaos mutants
7 chaos plague bearers
5 chaos rats
117 chaos servants
6 chaos sisters
7 chaos spawns
3 chaos spiders
6 chaos vipers
2 chaos warriors
5 chaos wizards
9 claw bugs
4 clay golems
1 cloaked ratling
4 cobras
3 cooshoos
12 corpse fiends
7 corruptors
1 crime lord
4 crystal statues
11 cutpurses
6 cyclopes
8 dark elven archers
7 dark elven lords
3 dark elven priestesses
4 dark elven princesses
4 dark elven warriors
6 dark elven wizards
15 dark orcs
5 dark sages
4 death oozes
3 diamond golems
268 dire wolves
41 displacer beasts
19 dopplegangers
3 doppleganger kings
5 doppleganger lords
2 Dorn Beasts
5 dwarves
1 dwarven artificer
10 dwarven chaos knights
48 earth elementals
1 eternium golem
10 ettins
4 eyes of destruction
40 fire beetles
36 fire demons
33 fire drakes
51 fire elementals
17 fire giants
7 fire giant kings
17 fire grues
20 fire lizards
4 fire vortices
6 flesh golems
7 floating eyes
8 fomorian giants
8 frost giants
1 frost giant berserker
1 frost giant jarl
3 gargoyles
7 gelatinous cubes
15 ghosts
10 ghost bats
9 ghost lords
95 ghuls
1 giant ant queen
51 giant ant warriors
15 giant ant workers
36 giant bats
2 giant bee queens
150 giant bee warriors
32 giant bee workers
2 giant boars
11 giant centipedes
10 giant frogs
16 giant lizards
2 giant raccoons
78 giant rats
2 giant rust monsters
18 giant slugs
37 giant spiders
6 gibbering mouthers
25 gnolls
4 gnoll chieftains
45 goblins
3 goblin berserkers
7 goblin chieftains
47 goblin rockthrowers
34 goblin slavemasters
1 gorgon
18 gray oozes
1 gray slayer
3 great blue wyrms
1 great karmic wyrm
1 greater black unicorn
41 greater chaos servants
126 greater claw bugs
5 greater daemons
16 greater mimics
1 greater moloch
18 greater mummies
1 greater titan
4 greater water elementals
4 green blobs
3 green hags
31 green slimes
6 green worms
306 gremlins
12 griffons
9 grizzly bears
2 half-orc bouncers
16 harpies
13 hell hounds
39 hill giants
3 hill giant chieftains
4 hill orcs
7 hill orc sergeants
21 hippogriffs
10 hobgoblins
6 hobgoblin chiefs
4 hobgoblin leaders
1 holy slayer
14 homunculi
21 huge bats
3 hydras
31 hyenas
4 ice vortices
7 imps
3 invisible stalkers
11 iron golems
42 jackals
4 jackal demons
11 jackalweres
2 karmic baby dragons
4 karmic dragons
4 karmic lizards
50 killer bugs
4 king cobras
53 kobolds
14 kobold chieftains
6 kobold shamans
46 large bats
2 large dogs
9 large gnolls
7 large jackals
25 large kobolds
13 large orcs
6 large rust monsters
5 large snakes
170 large spiders
18 least daemons
7 lesser daemons
4 leucrottas
14 liches
8 lightning lizards
2 lightning vortices
6 living walls
57 lizard men
12 magebane eyes
1 magedoom eye
22 master assassins
5 master mimics
1 master necromancer
1 Master Summoner
13 master swordsmen
3 master thieves
9 mimics
1 mimic hivemind
6 minotaurs
1 minotaur emperor
3 minotaur kings
28 minotaur lords
5 minotaur mages
7 minotaur mazelords
23 minotaur mazemasters
1 moloch
1 mugger
23 mummies
1 mummy lord
6 necromancers
4 ochre jellies
70 ogres
2 ogre emperors
2 ogre kings
9 ogre lords
5 ogre magi
1 old barbarian
1 oracle
53 orcs
4 orc butchers
4 orc chieftains
17 orc scorchers
4 outlaws
4 outlaw leaders
11 owlbears
58 pit vipers
6 pixies
3 pixie archers
3 purple worms
8 quasits
2 quicklings
2 quickling kings
1 quickling lord
22 rabid dogs
9 raiders
134 rats
25 ratling archers
10 ratling duelists
7 ratling fencers
6 ratling master thieves
20 ratling thieves
4 ratling warlords
71 ratling warriors
1 rattlesnake
11 red baby dragons
9 red dragons
32 red worms
1 revenant
1 royal guardian
20 rust monsters
98 shadows
3 shadow centipedes
6 shadow lords
6 shadow trolls
2 shadow wyrms
6 shambling mounds
54 silver wolves
1 skeletal king
10 skeletal warriors
146 skeletons
6 slow shadows
1 Snake from Beyond
6 spectres
5 staring eyes
33 steel golems
5 steel zombies
8 stone giants
3 stone giant lords
48 stone golems
31 stone grues
9 stone snakes
4 stone statues
7 swamp hydras
14 swordsmen
45 tarantulas
3 titans
11 trolls
7 troll berserkers
3 troll chiefs
1 undead chaos dwarven berserker
13 vampires
48 vapor rats
3 vipers
9 water demons
6 water elementals
21 water grues
20 water snakes
14 wererats
34 werewolves
1 werewolf king
28 werewolf lords
8 white baby dragons
2 white dragons
7 white worms
65 wights
1 wild cat
3 will o'wisps
75 wolves
36 wraiths
52 writhing masses of primal chaos
5 yellow oozes
111 zombies