NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
now that sucks... autopicked up too much
didn't manage to clear a greater undead vault...
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Argand St:28 Le:30 Wi:24 Dx:16 To:25 Ch:15 Ap:10 Ma:22 Pe:14 L+
DV/PV: 56/21 H: 0(233) P: 175(175) Exp: 22/1232520 D: 31 M: 88475
Blessed Crushed! Coward
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Background Information
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Name: Argand Race: male Dwarf Class: Priest
Eye color: green Hair color: black Complexion: tanned
Height: 4' Weight: 178 pounds
Age: 64 (grown-up)
Star sign: Sword Birthday: 5/Sword (day 185 of the year)
YOUR HISTORY:
Your parents belong to the middle class. They are average people
living in average quarters. Your father is a craftsman of mediocre talent.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
As a young adult you left your home because of trouble with your
parents. They opposed your plans for the future without understanding your
wishes. Thus you decided to live on your own. You wandered through the
country for many years, growing older and wiser and learning many things.
You decided to become a Priest.
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Inventory
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Total weight: 44237 stones Carrying capacity: 7075 stones
Head : uncursed helm of mental stability [+0, +3] {Le+1} [100s]
Neck : blessed ankh [3s]
Body : blessed Shirt of the Saints [+8, +4] {Le+2} [20s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : uncursed cloak of protection [+0, +3] [20s]
Right Hand : uncursed shining long spear "Soaker" (+9, 3d7) [+3, +0][10s]
Left Hand : -
Right Ring : uncursed ring of the clear mind [1s]
Left Ring : blessed ring of ice [1s]
Bracers : -
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed mithril boots [-1, +2] [96s]
Missile weapon: uncursed long bow (+2, +2) [30s]
Missiles : bundle of 14 uncursed arrows (+0, 1d6) [28s]
Tool : uncursed Chaos Orb of Elemental Fire {St+10} [100s]
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Stuff
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Total weight: 43803 stones Carrying capacity: 7075 stones
One-handed weapons ('(')
uncursed orcish knife (+0, 1d3) [10s]
Food ('%')
heap of 53 uncursed cooked lizards [159s]
heap of 29 blessed morgia roots [58s]
heap of 8 blessed stomafillia herbs [16s]
Valuables ('$')
4356012 gold pieces [43560s]
(the stuff that killed me)
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 4 +3 +1 +1 skilled 83
Daggers & knives 4 +3 +1 +0 skilled 27
Clubs & hammers 4 +3 +1 +1 skilled 126
Maces & flails 6 +4 +2 +1 skilled 56
Swords 1 +1 +0 +0 basic 23
Axes 1 +1 +0 +0 basic 30
Whips 1 +1 +0 +1 basic 30
Pole arms 11 +12 +7 +14 Mastery 3321
Twohanded weapons 1 +1 +1 +0 basic 30
Staves 1 +1 +0 +1 basic 30
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 8
Bows 2 +4 +3 +0 basic 16
Crossbows 0 +0 +0 +0 unskilled 10
Thrown axes & hammers 0 +0 +0 +0 unskilled 10
Thrown daggers 0 +0 +0 +0 unskilled 10
Thrown rocks & clubs 0 +0 +0 +0 unskilled 10
Thrown spears 0 +0 +0 +0 unskilled 10
Boomerangs & scurgari 0 +0 +0 +0 unskilled 10
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 4 +8 skilled 99
Damage caused with your melee weapons:
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Right hand: +3 bonus to hit, 3d7+0 damage
Damage caused with your missile weapons:
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Ammunition: 14, base range: 8, +20 bonus to hit, 1d6+8 damage
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Skills
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Backstabbing ..............100 (superb) [+1d5]
Climbing .................. 58 (good) [+1d5]
Concentration .............100 (superb) [+2d4]
Detect item status ........100 (superb) [+2d4]
Detect traps ..............100 (superb) [+1d3]
First aid .................100 (superb) [+2d4]
Gardening ................. 76 (great) [+1]
Haggling .................. 74 (great) [+3d3]
Healing ...................100 (superb) [+3d3]
Herbalism .................100 (superb) [+2d4]
Listening .................100 (superb) [+1d5]
Literacy ..................100 (superb) [+2d4]
Metallurgy ................ 54 (good) [+1d5]
Mining .................... 68 (good) [+1]
Music ..................... 97 (superb) [+1d5]
Smithing .................. 37 (fair) [+3d3]
Tactics ................... 61 (good) [+1]
Two weapon combat ......... 64 (good) [+1]
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Spells
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Baptism of Fire : 369, 4pp (Effectivity: +25)
Bless : 1311, 6pp (Effectivity: +2)
Calm Monster : 342, 5pp (Effectivity: +6)
Cure Critical Wounds : 940, 12pp (Effectivity: +0)
Cure Disease : 1684, 6pp (Effectivity: +1)
Cure Light Wounds : 1104, 4pp (Effectivity: +1)
Cure Serious Wounds : 495, 7pp (Effectivity: +5)
Darkness : 1655, 3pp (Effectivity: +1)
Dispel Undead : 999, 5pp (Effectivity: +6)
Divine Digger : 443, 75pp (Effectivity: +3)
Divine Key : 684, 9pp (Effectivity: +0)
Divine Wrath : 1582, 7pp (Effectivity: +10)
Earthquake : 178, 60pp (Effectivity: +0)
Ethereal Bridge : 241, 16pp (Effectivity: +5)
Hellish Flames : 1030, 8pp (Effectivity: +3)
Know Alignment : 1318, 8pp (Effectivity: +0)
Knowledge of the Ancients: 221, 28pp (Effectivity: +11)
Lesser Divine Touch : 434, 6pp (Effectivity: +0)
Light : 1561, 1pp (Effectivity: +15)
Minor Punishment : 876, 4pp (Effectivity: +13)
Nether Bolt : 1062, 7pp (Effectivity: +11)
Neutralize Poison : 1211, 7pp (Effectivity: +5)
Petrification : 458, 90pp (Effectivity: +0)
Remove Curse : 825, 38pp (Effectivity: +2)
Revelation : 935, 25pp (Effectivity: +3)
Slow Monster : 497, 6pp (Effectivity: +1)
Slow Poison : 889, 5pp (Effectivity: +1)
Summon Monsters : 252, 23pp (Effectivity: +0)
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Effects of Corruption
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Your close attunement to corrupted astral space allows teleportation.
Your corrupted tissue seems to heal much faster.
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His achievements during his adventures:
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Argand, the dwarven priest, was crushed by tons of luggage.
He scored 454032 points and advanced to level 22.
He survived for 0 years, 110 days, 7 hours, 49 minutes and 13 seconds (88475
turns).
9 companions were killed during his adventures.
Argand visited 84 places.
His learning score was modified by +9 during his career.
His willpower score was modified by +6 during his career.
His dexterity score was modified by +7 during his career.
His toughness score was modified by +8 during his career.
His charisma score was modified by +4 during his career.
His mana score was modified by +9 during his career.
He was the champion of the arena.
He made a little water dragon very happy.
He ended his adventuring life on level 31 of the caverns of chaos.
5098 monsters perished before him.
The following 21 artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the Chaos Orb of Elemental Fire
the obsidian quarrel "Thunderstroke" (didn't find)
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the ring of the High Kings
the phial of Caladriel
the crown of science
the ancient mummy wrapping
the ankh
the black torc
the Shirt of the Saints (crowning)
the staff of the archmagi (didn't find)
the rune-covered heavy mace "Purifier" (2nd precrown)
the shining long spear "Soaker" (1st precrown)
the emerald dagger "Death's Final Touch"
the rune-covered halberd "Wyrmlance" (didn't find)
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant (gained through an item).
He was cold resistant (enhanced through an item).
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was sleep resistant (enhanced through an item).
He was able to control teleportation.
He was stun resistant.
He was paralyzation resistant (enhanced through an item).
He was resistant to death rays.
He was shock resistant (enhanced through an item).
He was able to see invisible things (gained through an item).
He was immune to fire attacks.
He was able to resist confusion attacks (gained through items).
He was a messiah of Morodwyn.
He asked for 5 divine interventions.
He was a holy champion of Order.
He was tainted by Chaos.
The following monsters were vanquished:
3 air elementals
1 Ancient Chaos Wyrm
5 animated trees
4 ankhegs
1 annis hag
8 assassins
55 bandits
1 banshee
9 barbarians
11 barbarian leaders
26 berserkers
8 berserker lords
1 berserker prince
7 big dogs
4 black baby dragons
4 black dragons
1 black druid
27 black hurthlings
5 black wizards
1 bone golem
1 brown bear
18 bugbears
13 carrion crawlers
9 cave bears
65 cave fishers
25 cave lizards
17 cavemen
5 chaos brothers
1 chaos eye
10 chaos lizards
4 chaos plague bearers
12 chaos rats
15 chaos servants
8 chaos sisters
2 chaos spiders
1 chaos viper
20 claw bugs
6 clay golems
3 cobras
4 cooshoos
9 corpse fiends
2 corruptors
7 crystal statues
12 cutpurses
4 dark elven archers
4 dark elven lords
4 dark elven priestesses
2 dark elven princesses
9 dark elven warriors
7 dark elven wizards
5 dark orcs
7 dark sages
44 dire wolves
18 displacer beasts
17 dopplegangers
7 doppleganger lords
1 dwarf
2 dwarven chaos knights
7 ettins
9 eyes of destruction
38 fire beetles
16 fire demons
9 fire drakes
3 fire elementals
3 fire giants
16 fire lizards
9 fire vortices
6 flesh golems
11 floating eyes
1 fomorian giant
1 frost giant
8 gargoyles
26 gelatinous cubes
33 ghosts
16 ghost bats
1 ghost lord
80 ghuls
2 giant ant queens
31 giant ant warriors
26 giant ant workers
44 giant bats
2 giant bee queens
38 giant bee warriors
15 giant bee workers
2 giant boars
14 giant centipedes
10 giant frogs
22 giant lizards
1 giant raccoon
224 giant rats
1 giant rust monster
5 giant slugs
24 giant spiders
7 gibbering mouthers
51 gnolls
5 gnoll chieftains
72 goblins
9 goblin berserkers
22 goblin chieftains
69 goblin rockthrowers
48 goblin slavemasters
59 gray oozes
1 gray slayer
1 greater daemon
4 greater mummies
1 greater water elemental
5 green hags
47 green slimes
13 green worms
405 gremlins
12 griffons
5 grizzly bears
8 harpies
14 hell hounds
12 hill giants
8 hill orcs
12 hill orc sergeants
14 hippogriffs
44 hobgoblins
8 hobgoblin chiefs
8 hobgoblin leaders
10 homunculi
21 huge bats
2 hydras
33 hyenas
4 ice vortices
11 imps
2 invisible stalkers
209 jackals
4 jackal demons
10 jackalweres
10 karmic lizards
2 king cobras
79 kobolds
14 kobold chieftains
4 kobold shamans
51 large bats
27 large dogs
30 large gnolls
11 large jackals
42 large kobolds
37 large orcs
1 large rust monster
22 large snakes
110 large spiders
8 least daemons
4 leucrottas
2 lichs
2 lightning lizards
1 lightning vortex
1 living wall
57 lizard men
4 magebane eyes
3 margoyles
2 master mimics
1 master necromancer
14 master swordsmen
5 mimics
6 minotaurs
1 mugger
16 mummies
1 mummy lord
6 necromancers
20 ochre jellies
61 ogres
5 ogre lords
3 ogre magi
88 orcs
2 orc butchers
10 orc chieftains
32 orc scorchers
22 outlaws
7 outlaw leaders
12 owlbears
21 pit vipers
8 pixies
4 pixie archers
19 purple worms
11 quasits
2 quicklings
1 quickling king
17 rabid dogs
15 raiders
581 rats
60 ratling archers
30 ratling duelists
12 ratling fencers
7 ratling master thieves
20 ratling thieves
6 ratling warlords
58 ratling warriors
4 rattlesnakes
1 red baby dragon
5 red worms
1 revenant
12 rust monsters
61 shadows
10 shadow centipedes
2 shadow trolls
2 shambling mounds
8 silver wolves
1 skeletal king
1 skeletal warrior
113 skeletons
6 slow shadows
10 spectres
8 staring eyes
4 steel golems
2 steel zombies
3 stone giants
5 stone golems
3 stone snakes
2 stone statues
19 swordsmen
52 tarantulas
13 trolls
1 troll berserker
2 troll kings
1 undead chaos dwarven berserker
5 vampires
5 vapor rats
2 vipers
1 water demon
2 water elementals
17 water snakes
30 wererats
11 werewolves
3 white baby dragons
54 white worms
49 wights
1 will o'wisp
137 wolves
33 wraiths
12 yellow oozes
133 zombies