NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. Argarg's quest began auspiciously enough, finding seven league boots and a cursed girdle of carrying and 9 potions of water by the time he reached the altar in Dwarftown. On arrival there he promptly blessed the girdle but alas, only a few levels down a lowly hellhound scorched both the boots and the girdle with its breath. In a rage Argarg smote it but it was too late, his treasured items were gone and he would have to venture forth without them. Perhaps, he reasoned, this was a test and he would end up stronger for it. He should have seen this for the warning fate was sending him and packed up to go home while he still could... Travelling a few levels down Argarg found himself entering a dark room in the old Dwarven Halls. Something which evidently had no problems with the darkness promptly began pummeling the crap out of him so he beat a hasty retreat to the previous level only to find himself being steadily persued by some sort of crystal golem, a nasty he'd never even heard of before before and wasn't entirely happy to be seeing now. Fleeing from its dogged persuit Argarg ducked into the living forest, traversing it to complete Thrundar's quest before heading back to Dwarftown. On the way back he briefly skirmished with the mighty creature again but fled from its barrage of blows, an inkling of an idea brewing in the back of his skull. If he could complete Thrundarr's remaining quests he would gain access to the fabled mace of legend, Big Punch. Surely if there was a weapon short of a phase dagger that could chip the thing, the mighty lead filled mace would be it. Completing the quests in short order he claimed his prize and returned to face the golem, mighty mace in hand. Sadly Big Punch didn't even leave a scratch on it and the golem was inflicting some serious pain in return so Argarg lured it back a few levels to Dwarftown, deciding that the wands in his possession were finally going to get a good workout. The thing persued him around the town, cold murder glowing in its eyes but Argarg managed to remain just beyond its grasp, blasting it over and over with magic missiles. Ten or so missiles later and the beast was finally a broken pile of diamond. Wiping the sweat from his brow Argarg descended further, wondering what further horrors the dungeon held to throw at him. As he passed the entrance to the dwarven halls it struck Argarg that he had a blessed scroll of familiar summoning. Remembering the diamond monstrosity that he had finally managed to defeat he reasoned that perhaps reading the scroll in the place where he'd first met it might yield a powerful companion. Heading to the place, he read the scroll and was completely taken aback when a greater titan appeared before him, fresh from its usual activity of shaping worlds and ready to act as his personal bodyguard. Happily dubbing the titan Hermes, Argarg backtracked and the two battled their way through the living forest and down through a strange dungeon graveyard until finally they found a mysterious portal of dwarven manufacture which he resolved to ask Thrundarr about. Thrundarr revealed that he would open the portal if Argarg would do him the favour of laying Griff Bloodaxe's spirit to rest, to which Argarg agreed and carried out with Hermes by his side. On the way back to the caverns the two stopped in at Darkforge. There Argarg finally got around to chatting to Hermes, which resulted in the following exchange: "Oh my, I'm so lonely and need some company." Do you want to spend some time with Hermes, the greater titan? [y/N] y You spend some time with Hermes, the greater titan, who seems to enjoy your company. You talk to Hermes, the greater titan. Hermes, the greater titan, grunts: "I DO NOT CARE FOR THEE. OUT OF MY WAY!" *THUMB* That ungrateful little bastard. If he wasn't so useful Argarg would've been tempted to try zapping the little bugger him into oblivion. Unfortunately after seeing him take out steel golems in one fell blow Argarg feared getting on his bad side too much to really consider it seriously. Perhaps Argarg should have realised at this stage that Hermes' apparent split personality could become a problem at a later date... Even so, the pair's partnership progressed well, Hermes was now very experienced and had just destroyed the Snake from Beyond with one fell swoop. Argarg muttered angrily under his breath about sharing the experience around but Hermes silenced him with one fierce glare. Descending to the next level they headed out for their usual scouting and Argarg entered a dark room, experiencing a strange sense of deja vu as he did so, the crystal golem's terrible visage flashing through his mind. Moments later he bumped roughly into something large that came back swinging and hit harder than the crystal golem ever had. Backing quickly out of the room Argarg saw that he was being persued by Hermes, who had evidently tired of their partnership and now had murder in his eyes. Terror washed momentarily over Argarg but was soon replaced with rage and he quickly formulated a plan. He would lure Hermes back to the altar they'd passed a few levels back and sacrifice him when he wasn't looking. It was an audacious plan and would be risky but it was doable. Maybe the gods would even crown him for bagging such a powerful being... Taking advantage of Hermes' slow footspeed Argarg fled to prepare his cunning trap, mining the corridors of the previous levels until they were wide enough for two to walk abreast so as to ensure that he didn't get held up in melee with rats or goblins as he lured Hermes back to the altar. Once all was prepared he returned and thumbed his nose at Hermes, who lumbered angrily after him. As they climbed the stairs to the previous level Argarg noted that Hermes was much quicker to climb stairs and always managed to have a free whack before he could once again outpace him. No matter he thought, it isn't far now. Running ahead he lured Hermes to the final set of stairs and ascended them. Sadly Argarg had forgotten to maintain his cowardly defensive posture and when Hermes caught him at the top of the stairs he rained blow after blow on poor Argarg until there was nought left but an icky smear on the ground (255 to -106 in one go :( ). The moral to this story: When you have such a powerful companion, wearing that amulet of light in your backpack can be more of a life saver than even an amulet of life saving. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######### #./.....# ########### ######################################### #.#..<..# #......./.# #.........../.................#....|....# ##.......# #.......#.# #...........#################.#...|.....####..]###### #.......#.# #.........../...# #.........#...........(|....## #.......#.#####...........###.###.........#############/..######### #.......#...../...........# #.............# #..##.......# ###############/#########*# ####..........#############.%##.......# #*# #.# ##........./....|........../.......# ######## #######/#########.# ##################....*.###.......# #.......# #.../.............# #..##### #.......# #.......###.###.........######### ##################..# #.......# #......./...# #..............^..# #...|.//..*.....H...# #.......# ############ #################.###.||.|#####.....@...# ######### #.../..|..# #.........# ########### ########### Argarg St:27 Le: 9 Wi:18 Dx:20 To:37 Ch:12 Ap: 1 Ma:10 Pe:15 N- DV/PV: 46/25 H: -106(255) P: 53(53) Exp: 14/414895 D: 19 M: 52830 Burdened ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Argarg Race: male Troll Class: Healer Eye color: light blue Hair color: black Complexion: ruddy Height: 9'1" Weight: 522 pounds Age: 23 (grown-up, 5 years of unnatural aging added in) Star sign: Candle Birthday: 27/Candle (day 297 of the year) YOUR HISTORY: Your parents are travelling adventurers. Both are competent, talented and doing very well. In your childhood you were a credit to your family. Your people loved you and enjoyed your presence. During your youth you were very lazy. You slept a lot and didn't care too much for your duties and tasks. Your parents were not very happy with you. Your path was always clearly lying before you. You knew about your destiny since your earliest years and fortunately your grandfather supported your wishes. You managed to find a competent trainer and began your studies. You decided to become a Healer. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 3950 stones Carrying capacity: 3975 stones Head : uncursed helm of water breathing [+0, +1] [30s] Neck : uncursed amulet of protection +2 [3s] Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] Girdle : uncursed girdle of strength [+0, +0] {St+4} [15s] Cloak : uncursed cloak of defense [+3, +0] [20s] Right Hand : blessed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] Left Hand : uncursed medium adamantium shield (+2) [+7, +3] [72s] Right Ring : blessed ring of stun resistance [1s] Left Ring : uncursed ring of speed [+0, +1] (+5 spd) [1s] Bracers : uncursed bracers of toughness [+0, +0] {To+4} [10s] Gauntlets : uncursed black leather gauntlets [+3, +0] [10s] Boots : uncursed boots of sneakiness [+0, +0] {Dx+2} [20s] Missile weapon: uncursed rune-covered sling "Whirlwind" (+12, +12) [3s] Missiles : - Tool : uncursed pick axe (+3, 1d6+3) [75s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 2830 stones Carrying capacity: 3975 stones Helmets ('[') uncursed mithril cap [+0, +2] [40s] uncursed orcish helmet [+1, +2] {Pe-2} [100s] uncursed crown of science [+4, +8] {Le+9} [65s] Armor ('[') uncursed black dragon scale mail (-2, -4) [-2, +11] [200s] uncursed mithril chain mail (-1, -3) [-2, +7] [320s] Shields ('[') uncursed large mithril shield (-1) [+7, +2] [96s] Gauntlets ('[') blessed elemental gauntlets (-1, +0) [+0, +3] [10s] uncursed gauntlets (-1, +0) [+2, +1] [10s] Cloaks ('[') uncursed hooded cloak [+1, +0] [40s] uncursed cloak of adornment [+0, +0] {Ap+4} [40s] Girdles ('[') uncursed adamantium girdle [+0, +3] [18s] Necklaces (''') uncursed amulet of protection +2 [3s] blessed amulet of petrification resistance [3s] uncursed amulet of light [3s] uncursed amulet of protection from undead [3s] uncursed amulet of protection from constructs [3s] One-handed weapons ('(') blessed adamantium scimitar (+0, 1d8+6) [28s] uncursed phase dagger (+0, 1d4-3) [5s] uncursed eternium battle axe (+0, 2d6+9) [35s] uncursed phase dagger (+3, 1d4) [5s] blessed adamantium broadsword (+1, 1d7+10) [57s] Two-handed weapons ('(') uncursed halberd of defense (+7, 2d7+4) [+18, +0] [80s] Missiles ('*') heap of 3 uncursed rocks (+0, 1d4+1) [15s] heap of 6 uncursed rocks (+1, 1d4+2) [30s] heap of 3 blessed rocks (+1, 1d4) [15s] heap of 20 blessed rocks (+0, 1d4) [100s] heap of 4 blessed rocks (+0, 1d4+1) [20s] bundle of 6 uncursed mithril sling bullets of targeting (+10, 2d5) [18s] bundle of 8 uncursed mithril sling bullets (+4, 2d5) [24s] heap of 2 uncursed rocks (+3, 1d4) [10s] heap of 21 uncursed rocks (+0, 1d4) [105s] heap of 5 uncursed rocks (+2, 1d4) [25s] Tools (']') uncursed waterproof blanket [10s] heap of 2 uncursed fireproof blankets [20s] uncursed holy symbol [5s] heap of 2 blessed hexagonal keys [2s] heap of 14 uncursed sis [140s] uncursed climbing set [180s] heap of 10 blessed sis [100s] blessed waterproof blanket [10s] uncursed Chaos Orb of Elemental Water {Wi+10} [100s] cursed si [10s] uncursed triangular key [1s] Rings ('=') uncursed ring of acid resistance [1s] uncursed ring of fire [1s] blessed ring of fire resistance [1s] heap of 2 uncursed rings of stun resistance [2s] uncursed ring of see invisible [1s] uncursed ring of fire resistance [1s] uncursed ring of slaying (+6 melee damage, +6 missile damage) [1s] uncursed wedding ring [1s] uncursed ring of teleport control [1s] Wands ('\') uncursed wand of stunning (4 charges) [3s] uncursed wand of trap detection (4 charges) [3s] blessed wand of fire (7 charges) [4s] uncursed wand of digging (3 charges) [3s] uncursed wand of light (1 charge) [4s] uncursed wand of digging (0 charges) [3s] uncursed wand of stunning (3 charges) [3s] uncursed wand of fireballs (0 charges) [3s] uncursed wand of cold (4 charges) [4s] uncursed wand of magic missiles (6 charges) [3s] uncursed wand of lightning (6 charges) [4s] uncursed wand of wonder (6 charges) [3s] blessed wand of fireballs (12 charges) [3s] uncursed wand of door creation (4 charges) [3s] uncursed wand of gold detection (1 charge) [6s] uncursed wand of door creation (3 charges) [3s] uncursed wand of digging (3 charges) [3s] blessed wand of far slaying (9 charges) [3s] uncursed wand of digging (3 charges) [3s] uncursed wand of gold detection (5 charges) [6s] uncursed wand of lightning (1 charge) [4s] uncursed wand of knocking (1 charge) [3s] uncursed wand of digging (2 charges) [3s] blessed wand of digging (4 charges) [3s] uncursed wand of fireballs (4 charges) [3s] uncursed wand of trap creation (8 charges) [3s] uncursed wand of webbing (10 charges) [3s] cursed wand of gold detection (6 charges) [6s] uncursed wand of digging (2 charges) [3s] uncursed wand of door creation (4 charges) [3s] Potions ('!') heap of 8 uncursed potions of extra healing [16s] heap of 3 uncursed potions of stun recovery [6s] heap of 6 uncursed potions of healing [24s] uncursed potion of ultra healing [2s] heap of 6 uncursed potions of cure poison [12s] heap of 2 blessed potions of cure corruption [4s] uncursed potion of carrot juice [4s] uncursed oil of rust removal [2s] heap of 6 potions of holy water [24s] uncursed potion of invisibility [4s] heap of 5 blessed potions of extra healing [10s] cursed potion of potential learning [4s] heap of 2 potions of unholy water [8s] uncursed potion of potential charisma [4s] Scrolls ('?') heap of 2 blessed scrolls of identify [4s] heap of 3 uncursed scrolls of light [6s] heap of 2 uncursed scrolls of satiation [4s] uncursed scroll of item detection [2s] uncursed scroll of darkness [2s] blessed scroll of protection [2s] heap of 2 uncursed scrolls of uncursing [4s] uncursed scroll of balance [2s] uncursed scroll of identify [2s] uncursed scroll of item destruction [2s] uncursed scroll of danger [2s] uncursed scroll of chaos resistance [2s] uncursed scroll of item creation [2s] Books ('"') uncursed spellbook of Strength of Atlas [100s] Food ('%') heap of 13 blessed curaria mancox herbs [26s] heap of 9 uncursed alraunia antidotes [18s] heap of 6 uncursed pepper petals [12s] heap of 2 uncursed plant seeds [4s] heap of 35 uncursed cooked lizards [105s] heap of 4 blessed cooked lizards [12s] heap of 7 blessed alraunia antidotes [14s] heap of 5 uncursed lumps of bee wax [25s] blessed lump of gelee royal [3s] heap of 7 blessed pepper petals [14s] heap of 32 blessed stomafillia herbs [64s] heap of 9 uncursed stomafillia herbs [18s] heap of 3 uncursed curaria mancox herbs [6s] Valuables ('$') 1903 gold pieces [19s] Gems ('*') uncursed topaz [1s] uncursed crystal of darkness [1s] heap of 2 uncursed sapphires [2s] heap of 2 uncursed opals [2s] heap of 2 uncursed aquamarines [2s] cursed amber [1s] uncursed worthless piece of red glass [1s] cursed crystal of health [1s] cursed crystal of knowledge [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 25 Daggers & knives 1 +1 +0 +0 basic 25 Clubs & hammers 1 +1 +0 +0 basic 25 Maces & flails 10 +9 +6 +3 excellent 1551 Swords 10 +9 +6 +3 excellent 1186 Axes 3 +2 +1 +0 basic 40 Whips 1 +1 +0 +1 basic 25 Pole arms 1 +1 +0 +0 basic 25 Twohanded weapons 4 +4 +4 +1 skilled 66 Staves 1 +1 +0 +1 basic 25 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 5 +10 +7 +1 skilled 30 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 2 +4 +3 +0 basic 16 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 6 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 7 +14 skilled 445 Damage caused with your melee weapons: -------------------------------------- Right hand: +27 bonus to hit, 8d5+14 damage Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alertness ................ 40 (fair) [+1d3] Athletics ................ 63 (good) [+3d3] Backstabbing ............. 50 (fair) [+1] Bridge building .......... 13 (mediocre) [+3d5] (mr) Climbing ................. 26 (mediocre) [+3d5] Concentration ............ 60 (good) [+3d4] Cooking .................. 23 (mediocre) [+3d5] (mr) Find weakness ............100 (superb) [+1d5] First aid ................ 51 (good) [+4d4] Food preservation ........100 (superb) [+2d4] Gemology ................. 21 (mediocre) [+2d4] Haggling ................. 18 (mediocre) [+4d5] Healing ..................100 (superb) [+2d4] Herbalism ................100 (superb) [+2d4] Listening ................ 98 (superb) [+3d3] Literacy .................100 (superb) [+1d5] Mining ................... 20 (mediocre) [+3d3] Swimming ................. 31 (fair) [+3d3] Tactics .................. 46 (fair) [+1d3] Two weapon combat ........ 38 (fair) [+2d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Burning Hands : 79, 9pp (Effectivity: +0) Calm Monster : 12, 15pp (Effectivity: +0) Frost Bolt : 120, 12pp (Effectivity: +0) Know Alignment : 38, 16pp (Effectivity: +0) Magic Missile : 18, 14pp (Effectivity: +0) Slow Monster : 97, 7pp (Effectivity: +0) Strength of Atlas: 88, 11pp (Effectivity: +0) ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- You have grown a total of 12 eyes (Ap: -6, Pe: +6). ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Argarg, the trollish healer, was killed by Hermes, the greater titan. He scored 123612 points and advanced to level 14. He survived for 0 years, 58 days, 13 hours, 43 minutes and 26 seconds (52830 turns). Argarg visited 60 places. His strength score was modified by +2 during his career. His learning score was modified by +2 during his career. His willpower score was modified by +3 during his career. His dexterity score was modified by +6 during his career. His toughness score was modified by +4 during his career. His charisma score was modified by +3 during his career. His appearance score was modified by +4 during his career. His mana score was modified by +3 during his career. His perception score was modified by +1 during his career. He was unnaturally aged by 5 years. He was the champion of the arena. He ended his adventuring life on level 19 of the caverns of chaos. 3435 monsters perished under his attacks. The following 12 artifacts were generated during his adventure: the si the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the lead-filled mace "Big Punch" the sword of Nonnak the elemental gauntlets the crown of science the ancient mummy wrapping the ankh the black torc the rune-covered sling "Whirlwind" the sapphire amulet "Preserver" He possessed the following intrinsics: He was poison resistant (enhanced through an item). He was lucky. He was sleep resistant (gained through an item). He was stun resistant (gained through items). He was resistant to death rays (gained through an item). He was able to see invisible things (gained through an item). He was immune to ice attacks (gained through an item). He was able to breathe water (gained through an item). He had the following talents: Hardy, Healthy, Iron Skin, Long Stride, Steel Skin, Tough Skin. He had a final speed score of 102 (final base speed: 102). He was a fervent follower of Ne'Ftrr. He asked for 2 divine interventions. He was neutrally aligned. He was tainted by Chaos. The following monsters were vanquished: 1 animated armor 143 animated trees 1 ankheg 1 annis hag 2 assassins 8 bandits 11 barbarians 9 barbarian leaders 13 berserkers 4 berserker lords 7 big dogs 1 black druid 13 black hurthlings 4 black wizards 24 blink dogs 1 brown bear 30 brown worms 17 bugbears 2 carrion crawlers 11 cave bears 14 cave fishers 7 cave lions 9 cave lizards 10 cave tigers 20 cavemen 9 chaos brothers 1 chaos eye 3 chaos lizards 3 chaos plague bearers 4 chaos rats 8 chaos servants 11 chaos sisters 9 chaos spawns 12 claw bugs 3 clay golems 4 cobras 4 cooshoos 20 corpse fiends 1 crystal statue 5 cutpurses 1 cyclops 27 dark elven archers 1 dark elven lord 6 dark elven priestesses 6 dark elven warriors 4 dark elven wizards 7 dark orcs 6 dark sages 1 diamond golem 69 dire wolves 10 displacer beasts 8 dopplegangers 1 dragon turtle 1 dwarf 3 dwarven chaos knights 7 ettins 6 eyes of destruction 18 fire beetles 3 fire drakes 16 fire lizards 2 fire vortices 4 flesh golems 6 floating eyes 1 fomorian giant 1 frost giant berserker 5 gargoyles 5 gelatinous cubes 21 ghosts 4 ghost bats 78 ghuls 16 giant ant warriors 5 giant ant workers 28 giant bats 2 giant bee queens 144 giant bee warriors 29 giant bee workers 6 giant centipedes 10 giant frogs 3 giant lizards 5 giant raccoons 118 giant rats 3 giant slugs 9 giant spiders 1 giant turtle 3 gibbering mouthers 25 gnolls 3 gnoll chieftains 56 goblins 8 goblin berserkers 9 goblin chieftains 36 goblin rockthrowers 28 goblin slavemasters 13 gray oozes 1 greater daemon 9 greater mummies 5 green hags 17 green slimes 1 green worm 5 gremlins 6 griffons 2 grizzly bears 10 harpies 13 hell hounds 5 hill giants 1 hill giant chieftain 2 hill orcs 2 hill orc sergeants 13 hippogriffs 28 hobgoblins 5 hobgoblin chiefs 5 hobgoblin leaders 5 homunculi 19 huge bats 45 hyenas 5 ice vortices 3 imps 1 iron golem 114 jackals 3 jackal demons 10 jackalweres 5 karmic lizards 44 kobolds 20 kobold chieftains 8 kobold shamans 46 large bats 9 large dogs 16 large gnolls 6 large jackals 22 large kobolds 9 large orcs 6 large snakes 138 large spiders 5 least daemons 1 lesser daemon 3 leucrottas 2 liches 1 lightning lizard 2 lightning vortices 19 lizard men 2 magebane eyes 1 margoyle 2 master swordsmen 5 mimics 7 minotaurs 21 mummies 5 necromancers 5 ochre jellies 123 ogres 1 ogre lord 6 ogre magi 60 orcs 1 orc butcher 8 orc chieftains 16 orc scorchers 13 outlaws 9 outlaw leaders 14 owlbears 24 pit vipers 7 pixies 3 pixie archers 5 quasits 11 rabid dogs 10 raiders 287 rats 15 ratling archers 2 ratling duelists 7 ratling fencers 3 ratling master thieves 11 ratling thieves 3 ratling warlords 16 ratling warriors 4 rattlesnakes 1 red baby dragon 45 red worms 6 rust monsters 46 shadows 3 shadow centipedes 2 shadow lords 2 shadow trolls 1 shark 4 silver wolves 9 skeletal warriors 107 skeletons 4 slow shadows 11 spectres 4 staring eyes 2 stone giants 1 stone golem 1 stone snake 3 stone statues 9 swordsmen 24 tarantulas 17 trolls 1 troll berserker 1 undead chaos dwarven berserker 5 vampires 1 vapor rat 4 vipers 1 water demon 1 water elemental 1 water grue 12 water snakes 16 wererats 9 werewolves 1 werewolf lord 3 white baby dragons 28 white worms 37 wights 4 wild cats 155 wolves 24 wraiths 6 yellow oozes 71 zombies