NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

Story after screenshot. Notes to the right of the document.


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   #..[.#          ..           ..# ......#.## ...
   #.....#                    #...#...#.#.#..#..# .
   #.#..#   #                ...##..# .#.##....# .#
#......#         #   .    ##..#...#  ..........#.#.#
#.....####  #  #      ## #...#.# .#...# #...##..#
#...##       #     #### #  ....#.#..###......#
#...              # # #    #.....#..##.#..#
#...           #      ##    ..........#
#..#               #@   #   #..#.#...
#..              #   j      # ## ..#.
#..                    # # .#.#   .#
#..              #        #..#.#   .
#..                # #    #.#..#.#.
##.                     # .#.###....#
 ..              #.#  # #....####.#.....#
#..         #....#.   ##.#..........#.#.........#
#..       ...#.#..#..#.......#......######.#.......
#..   ....#.#. ..###. ....##..#..#.............###
###   #######  ##  ## ######### ################
Aspero        St:67  Le:36  Wi:32  Dx:79  To:68  Ch: 2  Ap: 5  Ma:86  Pe:52 N=
DV/PV:190/88     H:0(1106)     P:1(1149)     Exp: 50/30198678   ChAoS Sp: 289
Blessed Satiated Coward             <--- put Coward on because I was about to drink some more potions

First of all, Dark elven paladin is a kickass combination, and more people should play them. I was
lucky enough to get some good starting stats, but I came pretty close to dying early on in the game.
Candle star sign was very useful throughout. After I got herbs for my other stats, and a few spells
under my belt, this character was nigh-unstoppable. Despite never having won the game, I decided
fairly early to go for an ultra ending.

First stop holeinthewall, killed an outlaw, checked Barnabas' shop (nothing) and got pick pockets.
Next was SMC as always, managed to get the blanket and found the down staircase. No nice weapons
though. Killed Kranach, entered the druid dungeon and went to the bottom level to generate Keethrax
while I was level 8. Found some great stuff: an adamantium broadsword, which served me for a long time,
and a potion of cure corruption and *TWO* potions of gain attributes. Also found a neutral altar on
DD:6, which made for a very easy precrowning after converting with the Kranach money. Sadly, I got
the not-so useful hammer of the gods. Stuck with the sword after experimenting a bit with the hammer.
Fulfilled Yergius' pickpocket demands. Came back, joined thieves guild, and sold the potions to
Barnabas for safe keeping. Went through puppy cave. Nearly died to bees, but I ran away and prayed,
then returned and laid down all applicable smack. Got the corpse, came back and sold it to Munxip.

Went to the ID and killed some stuff for a little while to gain levels and weapon skills, and also
found a few nice spellbooks - magic missile, frost bolt, and fire bolt, if memory serves. Came back
out and descended the UD, where, for the first time I can remember, nothing of interest was generated,
no shops, pools, altars. One forge, I think, which wasn't much good to me. I did however find a scroll
of danger. I then emerged in the HMV to be confronted by a hostile ratling warlord, a jackalwere, and,
yes, a stone giant lord, with my level of about 12. This was probably the toughest moment of the game,
and I was damn glad for the time I had spent in the ID! The jackalwere was actually quite useful, as
the jackals provided a buffer between me and the ratling warlord. The latter eventually fell to various
bolt spells, but I had to pray twice for healing (thanking that altar again) because of the stone giant
lord's thrown rocks. Fought my way out, escaped the village and waited in the wilderness to heal. By
repeatedly returning, firing bolts, and escaping again, I was eventually able to kill them both. I then
triumphantly entered the HMV proper only to nearly be killed by a farmer. Ran away, checked leggot's
shop, where I sold the scroll of danger. Chatted to babayaga, left town. I then returned to the druid
dungeon and killed keethrax, grabbed the torc and his corpse, which unfortunately rotted before I could
get it to munxip. Received herbalism.

Went to the CoC, won the first 19 arena fights, then found nothing of interest on the first few levels
except a miscellaneous shop on D:1 (which stocked nothing interesting, and never restocked the entire
game even when I moved all the stuff onto one square) and a chaotic altar on D:9. Spent a LONG time
sacrificing everything I could find trying to get a second precrowning before eventually losing
patience. In the big room, fixed a square of morgia roots and one of moss of mareilon. Also regrettably
killed a wild cat by mistake. Got Si, went to dwarftown and did the first few dwarf quests (kill a 
large kobold, woohoo!) Gave the torc, scythe, mace, and hammer of the gods to the ratling. Trained up
my toughness and dexterity (the former annoyingly only went to 18, because of my poor maximum, the
latter went to 27) with herbs, and strength and learning with Garth. Went to outlaw town and bought
detect traps, then on my way to the pyramid, at about level 16, I had the 'luck' to encounter a giant
boar. I *just*  killed it (those things are tough!) and sold its skull to Barnabas. Cleared out the 
pyramid without too much trouble using fire bolt, and had the great luck to find a phase dagger.
Returned to finish Thrundarr's quests, including the Griff quest. I now used the sword of Nonnak for
my main weapon, as I had quite a few spells and magic missile was becoming my main killer.

Went to the gremlin cave, got the phial, climbing set and fluff balls. Gave the phial to the ratling,
then spent a while in the Big room training my dagger skill before heading to Darkforge, which I
cleared without too much difficulty with the phase dagger. Picked up everything, read blessed scroll
of identify, and kept some nice eternium splint mail to replace my slightly obsolete elven chain mail,
got the crown of science, and the staff of archmagi for the ratling. Drained all the pools(about ten of
them!) and got no wishes. I did however pick up a nice set of intrinsics, including death ray &
petrification resistance, and teleportitis, nice as I had already chowed on some blink dogs.

Went back to dwarftown and gave the ratling the staff for his sixth artifact. Explored down to D:16
and wondered how I was going to save Kelly. Went to outlaw town, bought the potion of cure corruption,
then went back to HMV and gave babayaga everything she wanted. Dropped the medal in the barbarian's
glade on my way back, after having a little chat with the poor tiny girl, who by this time I imagine
was really quite worried. Returned to dwarftown, and carefully converted myself to neutral at the altar,
after which the dwarven mystic very kindly gave me four scrolls of chaos resistance. Stashed them,
then did the courage quest while thinking what to next. After going on a fruitless ID dive, in which
I nearly starved to death, I returned, descended a couple of levels below town, made a few water traps
in a long corridor, locked the doors, and farmed gremlins. I must have spent about two hours doing this,
then picked up everything of interest and identified. No amulets of life saving or wishers, but
otherwise a load of great stuff - seven league boots, another phase dagger *two* swords of sharpness,
a ring of ice, a ring of the fish (well, that's not usually spectacular but this game they were rare
for some reason) and two potions of gain attributes. I also raised my sword skill a lot, unsurprisingly.
I then went to find blup's mum (nothing great in the hoard so I left it alone), and decided to do the
ToEF, being now I think at level 19. The lower levels didn't pose too much of a problem, just the
dragon himself was tough, but I eventually killed him with a combination of magic missiles, a few
dragon-slaying arrows, and finally berserking with sword of sharpness. Equipped the orb.

Having trained all my stats to an acceptable level, I sought out the four potions of gain attributes
I had stashed, blessed, and drank them all, then started on my other potions of -stat-. Still without
amulet of life saving, I cleared out the tomb of the high kings - yielded nothing interesting. Somewhat
heavy-hearted, I returned to my gremlin ranch for some more arduous looting. After what seemed like
months more, finally one (the 3800th, actually) dropped a steel amulet! Overjoyed I positively ID'd it
and gave it to Khelavaster. The six scrolls in return were most welcome, as my general tardiness, my
carelessness in the tower, and the time spent on D:13 killing gremlins, had used up the four scrolls
from earlier. I then remembered what I'd forgotten to do before, and got myself crowned neutral,
having secured a square of stomafillia herbs in the CoC. With spectacular timing, I got given fire
immunity. More useful was the very nice Holy Avenger Justifier, which took over from my sword of

From here on the game progressed a lot quicker. I killed the snake, stashed the orb and explored the
way down to the Casino without much trouble. Spotted some very groovy shining silver bracers in the
shoppe, which I bought, after hunting around for a girdle of greed - 1.6 million GP weighs a lot!.
The Cat lord was a something of a problem - despite my having killed only about twelve cats in total,
he wasn't too easy. Fortunately I had a very useful companion - Phil the greater earth elemental, from
a blessed scroll of familiar summoning read on DH:2 - who dealt with him. Descended to the air temple.
Phil had sadly been toasted by a tension room of ancient red dragons, silly me for forgetting we're not
all so fortunate as to have fire immunity. I'd never been this far before, so I estimated the rough
difficulty of the air temple as being to the ToEF what the ToEF was to water temple, and decided I
probably wasn't ready. I noticed I had climbing and stealth at 100 and the two thin/light corruptions,
so I chose the rift for my next port of call.

I went and dropped all my junk make myself unburdened, and descended, confident in the strength of the
rumour that falling was impossible with both corruptions, blessed climbing set, and climbing 100. This
I discovered was false, and I was most aggrieved to lose some nice potions through falling. Hung
around for some time killing things, then went to the library, and picked up a set of nice tomes,
including death ray, acid ball, cure critical wounds, and of course, weird. I also found a very nice
set of eternium plate mail of resilience. Left and traded weird tome for five scrolls of chaos

I then decided on another ID dive, down to level 50. This ended up being very fruitful indeed - I ran
into a tension room of great black wyrms on I:49. I was somewhat intimidated, but reassured by my
blessed ring of the clear mind and my intrinsic acid immunity from a giant slug corpse a little
earlier. Slaughtered them all with great ease, and didn't even lose any decent items. Wading through
the river of black wyrm blood I checked the loot, and was delighted to find a wand of wishing with 5
charges! Carefully brought it back to dwarftown, blessed it, and wished for the following:
1. Alchemy. This was a bit stupid, as by now I was about level 34, too late (as it happened) to get
it to 100. I might have been able to achieve it had I spent more time practicing it.
2. Food preservation, no regrets here.
3. Potions of gain attributes - this may have been unwise, as of course I only got one. Could have
been better spent on scrolls of chaos resistance.
4. Girdle of giant strength - again no regrets.
5. Scrolls of education. what I was thinking, I just will never know. Yielded gemology, mining
and training in dodge. hoorah.
6. Scrolls of chaos resistance, destroying the wand. Got 4 scrolls.

I then cleared the air temple, finding it much easier than anticipated, and proceeded to the earth
temple, which was ludicrously easy - the beast died to three hits of the Avenger. After this I
(finally) received the rune-covered trident, which I then used to practice in preparation for the
Rooster. Stashed the orbs.

I decided next to do the unicorn quest. Chose to kill the white unicorn, and got 5 potions of gain
attributes, which were put to good use. Next stop was the quickling tree, which may have been
unwise, as my food preservation skill was only in the 70s at this point. Still, the corpses gave me
intrinsic speed of 150, 170 including the very thin corruption, which was very nice indeed. Next on
my list was Keriax, whom I killed with dragon-slaying arrows. Stashed crown.

Descending further through the CoC, I took Sharad-Waador's quest, and spent a fun while splattering
dragons, who by this stage were reminding me of the gremlins from earlier, so ineffectual were their
attacks. Barney himself fell to three good pokes of the trident. Returned to the karmic wyrm and got
Needle (or Sting, which is it? damned if I can remember). Next up was the mana temple, which was a
little tougher than the other two, but still not hard - the only thing I took much damage from was
death rays, but with three sources of resistance (intrinsic, bracers of war, and amulet) that was
little trouble. Besides, by this stage of the game my hp regeneration was through the roof. I
then spent a long (and ultimately ill-advised, corruption-wise) time after killing Nuurag-Varn
(fortunately he had pushed his way to the front earlier) trying to clear the temple, but to no
avail, as the chaos wizards simply sat at the back summoning extremely experienced chaos servants.
Got bored and left, stashing four out of five orbs and the crown and medal of chaos.I then returned
to the blue dragon caves to level up some more. When I got to level 45, I left and trekked all the
way back to the assassin prince, and took the filk quest. I now had to descend to level 43, as I'd
been a little careless about killing outlaws. Found filk and killed him with one unerring arrow.
Killed the assasin prince for needlesting part 2, returned to the mad minstrel, then entered the
scintillating cave. Having found everything previous to this somewhat easy, (molochs were dying in
one hit, greater molochs in two or three) I felt sure that the cave would provide some challenge,
filled as it supposedly was with 'incredibly hard' monsters like Emperor Liches. Found one of
these, rather nervously attacked with the trident, and destroyed it in one hit. Descended to the
Emperor moloch's lair, where he fell like so many of his brethren, to that magic number, three hits
of the trident. This put me on level 50. Returned to Kelly in Terinyo and gained big Red.

I now, quite rightly perhaps, felt unstoppable. As if I wasn't indomitable enough already (mastery
with polearms, 65 strength, 50ish dexterity and toughness, 170 speed) I had a whole heap of boosting
potions in my pack. What I hadn't counted on was my own stupidity.

Descended to D:48 and filled the anomalies. Crossed D:49. Entered D:50 and began killing balors and
the like with great ease. Here I made mistake number one: I panicked about corruption (I had
incredibly used up about 20 scrolls of chaos resistance and a few potions from the orb guardian
corpses) and read one of my only two remaining scrolls. I then immediately realised that I needed to
be extremely corrupted to survive passage through the gate, and the scroll I had just read was
therefore an almighty waste and should have been saved for the Chaos plane. I then had to wait
around on the D:50 battlefield until I reached the extremely corrupted level before diving through
the gate.Mistake number two: Knowing that the medal was autocursing, I had earlier looked in my pack
and seen that I had no scrolls of uncursing. I unbelievably failed to think of the magical writing
set gathering dust in my tools section. I then hit upon the bright idea of using a potion of holy
water to remove it. Of course, when I tried this, it failed, because, of course, the damn medal
contains the essence of chaos and corruption, and I ended up with a nice pot of raw chaos. I now had no
option but to fight Andor Drakon with a huge great lump of extra corruption around my neck, not
to mention being cursed and doomed.
Mistake number three: I had removed my girdle of giant strength earlier while fighting blue dragons,
scared of getting it shredded. I forgot to put it back on.

On arrival, I read my last scroll, and looked in my pack at my array of stat boosting potions. I
realised I had very little time indeed to kill Andy, and I decided that I wouldn't have enough time
to drink them all before fighting him. I had to find a balance between drinking enough to kill him
quickly, and not wasting time drinking them and getting more corrupted by the second. Of course, if
I'd had that extra scroll, and if I hadn't been wearing the stupid medal, I could have easily drunk
them all with time to spare.
I went toe to toe, and did pretty well under the circumstances, and took him to the 'severely
wounded' level. I wasn't in any danger of dying the old fashioned way, as in the time I fought him he
only hit me once or twice, bringing me to about 950 out of 1106 hp, and of course I had blessed
extra/ultra healing potions. Before I could kill him though, I succumbed to chaos.
@ ---> j     :) ---> :(

So, victory at ADOM eluded me once again. Of course, had I not decided to go for an ultra,
I could easily have read both scrolls on D:50, drank all my potions, thrown away the
stupid chaos artifacts and wiped out the entire contents of the level at leisure with
Needle+Sting, or the TotRR, or Holy Avenger + shield. In fact, in the short time that
I was on D:50, I killed  seven out of the nine balors and took about 100 hp of damage,
and that's without any stat boosting. So . . . can I count that as a win?

wow. that story ended up being longer than I intended . . . heh. Thanks for reading . . . if you did :)
                            Background Information

Name: Aspero              Race: male Dark Elf       Class: Paladin
Eye color: amber          Hair color: white         Complexion: black
Height: 5'10"             Weight: 3 pounds          Scars: 14   <--- got corrupted tissue as my first 
Age: 188 (grown-up, 53 years of unnatural aging added in)   <--- bit careless with ghosts    corruption, 
Star sign: Candle         Birthday: 7/Candle (day 277 of the year)                           never cured

        Your mother is a mighty enchantress. She is unmarried. Your father
 is living in the vicinity of your mother's tower. He is a humble shepherd.
        In your childhood you were fascinated by your environment and the
 everchanging wonders of the world. You were a very curious and adventurous
        During your youth you were very lazy. You slept a lot and didn't
 care too much for your duties and tasks. Your parents were not very happy
 with you.
        As a young adult you were a credit to your family. Your parents
 supported your plans and were very understanding. They tried to help you
 along your way with all means at their disposal.
        You decided to become a Paladin.
Total weight: 8743 stones                Carrying capacity: 15975 stones

He: blessed eternium cap [+0, +7]                                     [28s]
Ne: cursed Medal of Chaos {Ap+12}                                    [300s]   <--- . . . sigh
Bo: blessed eternium plate mail of resilience (-1, -2) [+4, +13]     [240s]
Gi: blessed girdle of strength [+0, +0] {St+4}                        [15s]   <--- should have been 
Cl: blessed cloak of adornment [+0, +8] {Ap+4}                        [40s]        GOGS! stupid mistake
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of the High Kings [+2, +3]                            [1s]
LR: blessed ring of the clear mind                                     [1s]
Br: blessed bracers of war [+8, +4] {Dx+8}                            [10s]   <--- VIVA D:30
Ga: blessed thick gauntlets (-1, -2) [+0, +3]                         [15s]
Bo: blessed seven league boots (+1, +1) [+3, +6]                      [30s]
MW: blessed heavy crossbow (+6, +5)                                  [140s]
Mi: bundle of 5 uncursed quarrels of dragon slaying (+3, 2d6+3)       [20s]
Tl: blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]   <--- pot of uslessness
                                                                                   Pretty good


Total weight: 7663 stones   Carrying capacity: 15975 stones

Helmets ('[')
   uncursed crown of science [+4, +8] {Le+9}                          [65s]
Armor ('[')
   uncursed blue dragon scale mail (-1, -4) [-1, +10]                [200s]
Shields ('[')
   blessed tower eternium shield (-1) [+13, +4]                       [70s]
   blessed large eternium shield [+11, +7]                            [54s]
Gauntlets ('[')
   blessed elemental gauntlets (-1, +0) [+0, +3]                      [10s]
   blessed gauntlets of strength (-1, +0) [+1, +1] {St+3}             [40s]
Girdles ('[')
   blessed girdle of greed [+0, +0]                                    [7s]   
   blessed girdle of giant strength [+0, +0] {St+12}                  [30s]   <--- Wish. WHY WAS 
Boots ('[')                                                                        I NOT WEARING THIS!!!
   blessed seven league boots [+1, +0]                                [30s]   <--- I found about eight
   uncursed seven league boots (+2, +2) [+1, +0]                      [30s]        RNG's  just like that
   blessed seven league boots [+3, +0]                                [30s]        sometimes :)
Necklaces (''')
   heap of 3 blessed amulets of free action                            [9s]
   blessed ankh                                                        [3s]
   blessed amulet of order                                             [3s]
   uncursed amulet of luck                                             [8s]
   blessed amulet of death ray resistance                              [7s]
Bracers (',')
One-handed weapons ('(')
   blessed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}                [80s]   <--- Used this for most 
   blessed phase dagger (+0, 1d4)                                      [5s]        of the midgame
   blessed rustproof sword of sharpness (+1, 4d8+2)                   [35s]   <--- Found loads of these. 
   uncursed phase dagger (+0, 1d4)                                     [5s]   <--- Ditto
   uncursed sword of sharpness (+2, 4d8+6)                            [35s]
   uncursed scorched spear (+2, 3d8+1) [+2, +0]                       [50s]   <--- Casino. never used.
   blessed holy avenger "Justifier" (+4, 3d5+10) [+6, +2]             [60s]   <--- Crowning gift, nice
   blessed pick axe (+0, 1d6+1)                                       [75s]
   blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]      [10s]   <--- Never really used
   blessed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]       [10s]        twins.
Two-handed weapons ('(')
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]   <--- Used this for while
   uncursed halberd of defense (+4, 2d7+4) [+18, +0]                  [80s]        to train polearms
---snip---                                                                         for Rooster
Missile weapons ('}')
   blessed long bow of accuracy (+7, +2)                              [30s]
   uncursed rune-covered sling "Whirlwind" (+12, +12)                  [3s]   <--- Ancient blue dragon
Missiles ('/')
Tools (']')
   uncursed magical writing set (5)                                    [5s]   <--- ARGH ARGH STUPID
   uncursed holy symbol                                                [5s]
   blessed climbing set                                              [180s]
   uncursed stethoscope                                                [5s]
   uncursed fluff ball                                                 [2s]   <--- Special thanks to 
---snip---                                                                         the gremlins of D:13
Instruments ('{')
Rings ('=')
   heap of 15 uncursed rings of speed [+0, +1] (+5 spd)               [15s]   <--- I used about 8 pots
   heap of 2 blessed rings of regeneration                             [2s]        of exchange trying 
   heap of 2 blessed rings of ice                                      [2s]        to get RODS. Didn't
   heap of 2 blessed rings of slaying (+8 melee damage, +6 missile damage)          work.
   uncursed ring of karmic absorption                                  [1s]
Wands ('\')
Potions ('!')
   uncursed potion of ultra healing                                    [2s]
   heap of 9 blessed potions of extra healing                         [18s]
   blessed potion of boost dexterity                                   [2s]
   heap of 4 blessed potions of boost toughness                        [8s]
   heap of 4 blessed potions of healing                               [16s]
   blessed potion of boost perception                                  [2s]
   heap of 4 blessed potions of ultra healing                          [8s]
   heap of 3 uncursed potions of boost mana                            [6s]
   heap of 3 uncursed potions of boost willpower                       [6s]
   heap of 6 blessed potions of boost strength                        [12s]
   uncursed potion of boost dexterity                                  [2s]
   potion of holy water                                                [4s]
   blessed potion of raw chaos                                         [2s]   <---  . . . again, sigh.
Scrolls ('?')
   blessed scroll of familiar summoning                                [2s]   <--- forgot to use this
Books ('"')
   blessed spellbook of Ethereal Bridge                              [100s]
   blessed spellbook of Lordly Might                                 [100s]
Food ('%')
   heap of 41 blessed spenseweeds                                     [82s]   <--- Never really
   heap of 16 blessed stomafillia herbs                               [32s]        needed healing 

Valuables ('$')
   27522 gold pieces                                                 [275s]   <--- stopped picking up
Gems ('*')                                                                         gold after D:30
                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         2    +2    +0   +0   basic                21
Daggers & knives        11   +12    +7   +3   Mastery              2988    <--- Phase daggers kill 
Clubs & hammers          1    +1    +0   +0   basic                25           golems good
Maces & flails           1    +1    +0   +0   basic                25
Swords                  14   +16   +11   +5   Mastery              3216    <--- Used swords for 90% 
Axes                     1    +1    +0   +0   basic                25           of the game. Would have 
Whips                    1    +1    +0   +1   basic                25           gotten grand mastery 
Pole arms               11   +12    +7  +14   Mastery              1539         for the sake of 
Twohanded weapons        1    +1    +1   +0   basic                25           completion if I'd had 
Staves                   1    +1    +0   +1   basic                25           time

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     7   +14   +10   +2   skilled              122     <--- Never really put 
Crossbows                6   +12    +9   +2   skilled              127     <--- in the time
Thrown axes & hammers    4    +8    +6   +1   skilled              22      <--- Hammer of the gods
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            5
Thrown spears            0    +0    +0   +0   unskilled            5
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 11   +22              Mastery              2002

Damage caused with your melee weapons:
Right hand: +98 bonus to hit, 6d12+53 damage

Damage caused with your missile weapons:
Ammunition: 5, base range: 13, +83 bonus to hit, 2d6+40 damage


  Alchemy .................. 68    (good)         [+1d3]   <--- waste of a wish. 
  Alertness ................100    (superb)       [+1d5]        Didn't have time to get it to 100
  Athletics ................100    (superb)       [+2d4]
  Backstabbing .............100    (superb)       [+1d3]
  Climbing .................100    (superb)       [+3d3]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+1d5]
  Detect traps .............100    (superb)       [+1d3]
  Disarm traps .............100    (superb)       [+1d3]
  Dodge ....................100    (superb)       [+1d3]
  Find weakness ............100    (superb)       [+1d3]
  First aid ................100    (superb)       [+1d5]
  Food preservation ........100    (superb)       [+1d3]   <--- Also a wish. Nice in quickling tree
  Gemology ................. 76    (great)        [+1]     <--- Scroll of education
  Haggling ................. 66    (good)         [+1d3]
  Healing ..................100    (superb)       [+1d5]
  Herbalism ................100    (superb)       [+1d5]
  Law ......................100    (superb)       [+1d5]
  Listening ................100    (superb)       [+1d5]
  Literacy .................100    (superb)       [+1d3]
  Mining ................... 75    (great)        [+2d4]   <--- Scroll of education
  Necromancy ............... 12    (mediocre)     [+0]     <--- Pot of education
  Pick pockets ............. 88    (great)        [+1]
  Stealth ..................100    (superb)       [+1d5]
  Swimming .................100    (superb)       [+1d3]
  Tactics ..................100    (superb)       [+1d3]
  Two weapon combat ........100    (superb)       [+1d3]


   Acid Bolt                :   779,  12pp     (Effectivity: +0)   <--- Got this RIGHT at the end, 
   Bless                    :   371,   7pp     (Effectivity: +0)        annoyingly
   Calm Monster             :    74,   8pp     (Effectivity: +1)
   Cure Critical Wounds     :   548,  12pp     (Effectivity: +4)   <--- Hardly used these
   Cure Disease             :   277,   7pp     (Effectivity: +1)   <--- 
   Cure Light Wounds        :   838,   3pp     (Effectivity: +5)   <--- 
   Cure Serious Wounds      :   450,   8pp     (Effectivity: +2)   <--- 
   Darkness                 :   569,   3pp     (Effectivity: +0)
   Divine Key               :   889,  10pp     (Effectivity: +0)
   Divine Wrath             :   930,  10pp     (Effectivity: +1)
   Enlightenment            :   171,  59pp     (Effectivity: +5)
   Ethereal Bridge          :   178,  15pp     (Effectivity: +18)
   Farsight                 :   651,  13pp     (Effectivity: +6)   <--- Very useful spell,
   Freezing Fury            :   704,  20pp     (Effectivity: +2)
   Greater Divine Touch     :     1, 159pp     (Effectivity: +6)   <--- :) Used this a lot,
   Hellish Flames           :   227,   6pp     (Effectivity: +11)       as you can see
   Knowledge of the Ancients:   518,  31pp     (Effectivity: +7)
   Lesser Divine Touch      :   787,   7pp     (Effectivity: +0)
   Light                    :  1121,   1pp     (Effectivity: +8)
   Lordly Might             :   183,   7pp     (Effectivity: +5)
   Minor Punishment         :   216,   4pp     (Effectivity: +16)
   Nether Bolt              :  1459,   8pp     (Effectivity: +11)
   Neutralize Poison        :   755,   8pp     (Effectivity: +2)
   Rain of Sorrow           :   684,  27pp     (Effectivity: +5)   <--- Got this in library. 
   Seal of the Spheres      :  1184,   7pp     (Effectivity: +2)        Nice, but didn't really need it
   Slow Monster             :   113,   6pp     (Effectivity: +0)
   Slow Poison              :   376,   5pp     (Effectivity: +3)
   Summon Monsters          :   179,  24pp     (Effectivity: +0)
   Veil of the Gods         :   534,   8pp     (Effectivity: +0)
   Web                      :   210,  10pp     (Effectivity: +0)

                            Effects of Corruption

Your corrupted tissue seems to heal much faster.
You have become extremely thin and nimble (1/2 weight, DV: +6).
Your close attunement to corrupted astral space allows teleportation.
Your antennae explore the details of your environment (Ap: -4).             <--- First 4 corruptions
You rage (DV: -9, +6 melee damage)!                                              were pretty good
You have grown horns (+3 melee damage, Ap: -4).
You have grown a total of 12 eyes (Ap: -6, Pe: +6).
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You exhale sulphur (Ch: -4).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You are surrounded by an unholy aura (Ch: -10, DV: +6).
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
You are a living mana battery.
You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).           <--- For some reason ADOM 
Your muscles have stiffened slowing you down (base action cost: 1500 energy      was determined that 
points; PV: +4, St: +2).                                                         I should have this one.
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20     Got it & cured it me 
speed).                                                                          about 4/5 times. Gave
Poison drips from your hands.                                                    good strength (75
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).                        towards the end, except
                                                                                 when Andy drained it)
                                                                                 and mediocre willpower/
              His achievements during his adventures:

Aspero, the dark elven paladin, was transformed into a chaos being.
He scored 3223666 points and advanced to level 50.
He survived for 0 years, 289 days, 13 hours, 45 minutes and 30 seconds
(292272 turns).
2 companions were killed during his adventures.
Aspero visited 139 places.
His strength score was modified by +41 during his career.
His learning score was modified by +17 during his career.
His willpower score was modified by +15 during his career.
His dexterity score was modified by +15 during his career.
His toughness score was modified by +54 during his career.
His charisma score was modified by +9 during his career.
His appearance score was modified by +10 during his career.
His mana score was modified by +41 during his career.
His perception score was modified by +32 during his career.
He was unnaturally aged by 53 years.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
18256 monsters perished under his attacks.
The following 32 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle" <--- ratling
  the golden gladius "Death's Sting"
  the holy avenger "Justifier"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch" <--- ratling
  the scorched spear <--- Casino
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel <--- ratling
  the crown of science
  the ancient mummy wrapping
  the ankh
  the hammer of the gods <--- precrowning gift, went to ratling
  the boots of great speed
  the Crown of Chaos
  the black torc <--- ratling
  the Medal of Chaos
  the bracers of war
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the rune-covered sling "Whirlwind"
  the staff of the archmagi <--- found in Darkforge, went to ratling
  the dwarven pick axe "Hammerhead"
  the Trident of the Red Rooster
  the weird tome
He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant (enhanced through an item).
  He was cold resistant (enhanced through an item).
  He was acid resistant.
  He was lucky (enhanced through an item).
  Fate smiled upon him.
  He was doomed (gained through an item).
  He was cursed (gained through an item).
  He was petrification resistant (enhanced through an item).
  He was able to teleport.
  He was able to control teleportation.
  He was stun resistant (enhanced through items).
  He was resistant to death rays (enhanced through items).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things (enhanced through items).
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks.
  He was immune to acidic attacks.
  He was immune to ice attacks (gained through an item).
  He was able to breathe water (gained through items).
  He was able to resist confusion attacks (gained through items).
He had the following talents: Affinity with Daggers & Knives, Affinity with
Polemarms, Affinity with Swords, Alert, Ambidextrous, Basher, Careful,
Charged, Defensive Fighter, Greased Lightning, Learned, Melee Weapon Master,
Miser, Potent Aura, Quick, Strong Magic, Strong of Will, Treasure Hunter,
Very Quick.
He had a final speed score of 289 (final base speed: 190).
He was a messiah of Anssaria.
He asked for 14 divine interventions.
He was a holy champion of Balance.
He was severely tainted by Chaos.

The following monsters were vanquished:
    115 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
      3 ancient karmic dragons <--- I don't see what all the fuss is about
      1 Ancient Stone Beast
      1 assassin prince
      7 balors
      1 banshee
      1 black druid
      1 bunny master
     12 cave lions   <--- it's nice being able to kill these after killing the cat lord . . .
     27 cave tigers <--- ditto
      1 Chaos Archmage
      1 crime lord
      5 doppleganger kings
      1 emperor lich <--- Again, what's so hard?
      1 emperor moloch <--- ditto
      1 farmer
      1 giant boar
     27 great black wyrms <--- tension room. Yielded a wand of wishing, YAY!
      7 greater molochs
      1 greater white unicorn
   3865 gremlins <--- . . . urgh
      1 mad doctor
      1 Master Summoner
     15 molochs
      1 multi-headed chaos dragon
      1 mummy lord
     45 outlaws <--- First kill, was slightly careless
     34 outlaw leaders
     110 quicklings
      1 quickling bard
      5 quickling kings
     93 quickling lords
      6 quickling queens
      1 raider lord
      5 skeletal kings
      1 Snake from Beyond
      1 undead chaos dwarven berserker
     14 wild cats
     65 writhing masses of primal chaos