NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.

------------------------------------------------------------------------------
                                 Screenshot
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        ^^^ ^^^^^^^^          ^^^^^^^^^^^^^^^ ^^^^^     ^^^^^^         ^^^^^^
      ^^^*^^^^^^^^^^^^^      ^^^^^^^^^^^^^^^^^^^^^^^   ==^^^^^^^^^^^^^ ^^^..^
   ^^^^===""""~~~^^^^^^     &&&&&&&~~~~~~~~~~~~^*^^=======^^*^^^^^^^^^^^^.@^^
 ^^^^===="""~~~~~~o^^^^     &&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
 ^^^^"""""~~~^^^^^^^^^      ^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
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 ^^^"""~~~^^^^^^^*^~~~~~~^o^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^^
 ^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^
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  ^^^^^^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^
  ^^^^^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^
     ^^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^ ^^^
     ^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^*^
      ^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^
       ^^^^&&&&&&&&&&&&&^^^^^^^^^^ ^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^  ^o^
          ^^^  ^^^^^^^^^^^^ ^^^^^           ^^^^^^^^^^^^^^^^^^^^+^^^^^^   ^^^
                             ^^^                ^^^^^^^^^^^^^^^^^^^^

Aviloren      St:62  Le:32  Wi:28  Dx:67  To:38  Ch:43  Ap:26  Ma:20  Pe:26 L+
DV/PV: 50/52   H: 826(826)    P: 327(327)    Exp: 50/112879459  DrCh  Sp: 112
Blessed Strained Berserk
------------------------------------------------------------------------------

Aviloren started off well, finding the bracers of war and a pair of
7LB in a gnoll / hyena vault on D:5. O_o  After that, all went normally
(aside from Thrundarr asking me to kill a large rust monster >_<)
until shortly before the time to descend to the water temple.  I'd
given up on saving Khel, but then I discovered that I'd picked up
an amulet of life saving goodness-knows-where.  I think that's the
first I'd found aside from wishing.  I got precrowned with the black
tome of what's-his-face.  Thanks, Onn.  I caught teleportitis as my
second corruption, which was annoying but not horrible.  Then, wonder
of wonders, a large rust monster showed up on UD:8 (closely followed
by a second one, to mock me), so I was back on track.  I finished
Thrundarr's quests, but had quite an adventure with the greater
daemon.  I got careless shooting at it and killed a dwarf who stepped
in the way.  Muscular dwarves attacked, but all the normal dwarves
were still friendly.  Only Waldenbrook came after me, and I ditched
him in the ogre cave.  The muscular dwarves killed off most of the
population of Dwarftown before I could get rid of all of them. O_o 
I thought that had been fixed.

Did I say uncontrolled teleportitis was annoying?  Silly me.  I meant
"extremely annoying."  I finally got teleport control from a
Darkforge pool (my 7 arrows of construct slaying lasted just long
enough), after finishing Thrundarr's quests.  Killing steel golems
put me up to L+, and I got crowned -- with the boots of the divine
messenger.  Nice Dx boost, but I wound up using my 7LB for everything
but the ToEF.  Along the way I pickpocketed a second AoLS (!).  I
cleared the water temple pretty easily and killed the Snake from
Beyond without getting hit.  I stuck it full of arrows and stayed
out of melee range with my 7LB.

The Ancient Chaos Wyrm died to only 7 hits from blessed rocks (skill
11)!  Wow!  Blessed missiles make a difference against undead and
demons, we know, and apparently make a huge difference against the ACW
(not sure about the SfB).  I cleared out the rest of the temple for
experience (plenty of fireproof blankets this game) and left.  On the
fourth level of the TotHK caves, I found the scorched spear (better
than my other spears, so not bad), guarded by Brunn the minotaur
(hello humanoid slaying quarrels, goodbye Brunn).  The skeletal king
died to a single blessed quarrel of undead slaying. ^_^  I dove
through the CoC without anything terribly unusual happening.  The
casino shop didn't have anything of great interest.  I cleared out
the air temple (rune-covered trident for demons, humanoid slaying
arrows for Yulgash) and earth temple (all my construct slaying ammo)
without incident.  Then I found a greater vault (my third ever) of
fire creatures on D:47. =)  The third fire lizard dropped a [+4, +5]
crown of fire. =) =)  I determined that the baby dragons alone were
worth 60K exp. each.  I quickly reached level 50 and started enjoying
the final archer power -- very nice.  In the end, the vault yielded
the crown of leadership, Ironfist, Preserver, the emerald dagger, a
SoCR, a PoGA, a GoGS, and much miscellaneous goodness (although a
frustrating amount of it got burned away before I could get to it).
What a haul!  I shot my way through the Mana Temple with no unusual
difficulty.  Nuurag-Vaarn died in 3 hits from humanoid-slaying arrows.
Wahoo!  I descended and got the hammer of the gods (woo) for my
uselessness gift.  The balors died to a couple of hits from blessed
demon slayers.  Fisty took 4, one critical.

I went into the blue dragon caves for the challenge and the glory.
I started running out of dragon slayers, so I switched to berserking
with the emerald dagger and a dagger of death, which worked quite
well.  I found some nice stuff, most notably a RoDS (which I used
for Find Weakness, hoping that would improve my fighting) and yet
another AoLS.  I killed Barney with little trouble, softening him
up with my few remaining dragon slayers and finishing him in melee.
I headed back up and fought in the arena until the arena master wouldn't
let me fight any more.  (He told me everyone had decided I was
invincible and wasn't betting against me any more.  ^_^)  I left and
went to the assassins' guild for the first time.  I fired an arrow
and the alarm rang, but even though the assassin prince was hostile,
he still gave me the Filk quest.  (I didn't do it.)  I killed him and
tried out those extraordinary twins for the first time.  (Wow!)  I
explored the rift and library for the first time just for the heck of
it.  No spellbook of Wish, oddly.  Deciding there was nothing left I
really wanted to do, I left.

Aviloren was by far my most powerful character ever.  The missile
capability was spectacular enough, especially with the multi-hit power
at level 50.  Throw in his effective melee fighting and better-than-
typical spell learning (thanks to Concentration), and you've got quite
a combination.  How powerful was he?  I don't think I used ANY prayers
or potions in the Mana Temple or D:50.

----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Aviloren            Race: male Human          Class: Archer
Eye color: green          Hair color: brown         Complexion: light
Height: 6'2"              Weight: 152 pounds        Scars: 1
Age: 36 (grown-up, 10 years of unnatural aging added in)
Star sign: Tree           Birthday: 7/Tree (day 337 of the year)

YOUR HISTORY:
        Your parents belong to the nobility. They are rich, respected,
 wealthy and own more than they can count.
        In your childhood you were tortured by your cruel parents. They
 seemed to thoroughly hate and despise you.
        During your youth you were very lazy. You slept a lot and didn't
 care too much for your duties and tasks. Your parents were not very happy
 with you.
        As a young adult you tried many occupations before finally deciding
 on one to pursue. This has left you with a very broad base of lore.
        You decided to become an Archer.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 34588 stones                Carrying capacity: 34475 stones

Head          : normal crown of leadership [+2, +7] {Ch+18}           [65s]
Neck          : normal sapphire amulet "Preserver" [+4, +4] {Wi+7}     [3s]
Body          : normal eternium plate mail (-1, -2) [-1, +15]        [240s]
Girdle        : normal girdle of giant strength [+0, +0] {St+12}      [30s]
Cloak         : normal hooded cloak (+1, +1) [+1, +3]                 [40s]
Right Hand    : normal black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]
Left Hand     : normal black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]
Right Ring    : normal ring of slaying (+7 melee damage, +6 missile damage)
Left Ring     : normal ring of slaying (+6 melee damage, +6 missile damage)
Bracers       : blessed bracers of war [+8, +4] {Dx+8}                [10s]
// Dropped by a gnoll in a lesser vault on D:5 (!)
Gauntlets     : normal iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}
Boots         : blessed seven league boots [+3, +3]                   [30s]
Missile weapon: normal long bow of accuracy (+8, +2)                  [30s]
Missiles      : bundle of 5 blessed arrows of construct slaying (+6, 1d6+3)
Tool          : -
// Almost every other major item there came from that one greater vault.


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------
// Much snipped

Total weight: 34098 stones   Carrying capacity: 34475 stones

Helmets ('[')
   normal crown of lightning [+0, +1] (+5 spd)                        [65s]
   normal crown of fire (+1, -1) [+4, +5]                             [65s]
   heap of 2 normal crowns of regeneration [+0, +0]                  [110s]
   heap of 2 normal crowns of ice [+1, +2]                           [130s]
   normal helm of mental stability (+1, +1) [+3, +1] {Le+4}          [100s]
Armor ('[')
// 10 eternium plate mails
// 6 assorted dragon scale mails (no black)
   normal moloch armor (-7, -17) [-30, +48] {Dx-18} (-18 spd)      [15000s]
// Tried it, but that Dx and speed hit is too nasty.
   normal robe of invisibility [+0, +1]                               [60s]
Shields ('[')
   blessed large eternium shield (-1) [+12, +5]                       [54s]
   normal large eternium shield (-1) [+11, +7]                        [54s]
   normal tower crystal shield [+13, +6]                             [260s]
   normal large eternium shield (-1) [+12, +6]                        [54s]
   normal tower eternium shield (-1) [+13, +4]                        [70s]
Gauntlets ('[')
   normal gauntlets of strength (-1, +0) [+2, +1] {St+6}              [40s]
Cloaks ('[')
   heap of 2 normal cloaks of invisibility (-1, +0) [+1, +0]          [60s]
Girdles ('[')
   blessed girdle of carrying [+0, +0]                                [15s]
   normal girdle of strength [+0, +0] {St+4}                          [15s]
   heap of 5 normal girdles of carrying [+0, +0]                      [75s]
// No shortage of those this game.
Boots ('[')
   cursed seven league boots [+2, +0]                                 [30s]
   blessed boots of the divine messenger [+3, +3] {Dx+5}              [25s]
Necklaces (''')
   blessed amulet of petrification resistance                          [3s]
   heap of 2 normal amulets of life saving                             [6s]
// 3 of these found, all in the run of play (no wishing).  (!!!)
   heap of 6 normal amulets of free action                            [18s]
   heap of 3 normal amulets of petrification resistance                [9s]
   blessed amulet of free action                                       [3s]
   heap of 2 normal amulets of hunger                                  [6s]
Bracers (',')
   normal bracers of resistance [+0, +0]                              [10s]
   heap of 6 normal bracers of regeneration [+0, +0]                 [108s]
One-handed weapons ('(')
   normal scorched spear (+2, 3d8+1) [+2, +0]                         [50s]
// Used for a while
   blessed emerald dagger (+3, 3d4+3) [+3, +1]                        [13s]
   normal dagger of death (+0, 5d5+5)                                 [10s]
// Used these for quite a while -- meleed much of the MT and D:50 with the emerald
dagger, then double-wielded both of them until I got the twins
   normal whip of the snake (-2, 5d2+7) {Dx+7} (+7 spd)               [15s]
Two-handed weapons ('(')
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   normal hammer of the gods (+1, 7d6+8) [-6, +0]                    [400s]
   normal eternium two-handed sword (+21, 6d5+18) [-1, +0]            [50s]
Missile weapons ('}')
// 24 assorted bows and crossbows, but no artifacts
Missiles ('/')
// 100 piles of assorted arrows and quarrels, many of them slayers, of course
Tools (']')
   normal magical writing set (3)                                      [5s]
// Found quite a few of these and wrote various scrolls (mainly magic mapping).
I discovered that dipping scrolls in normal water doesn't drench them as you
would think, but rather turns them into blank scrolls.  Finally, a use for those
scrolls of amnesia, etc.!
   normal fletchery set (6)                                           [70s]
// Found late, no chance or need to use.
Rings ('=')
   blessed ring of ice                                                 [1s]
// Found after the ToEF, of course
   blessed ring of elemental mastery                                   [1s]
   heap of 2 normal rings of slaying (+6 melee damage, +6 missile damage)
   normal ring of minor elemental mastery                              [1s]
Wands ('\')
   normal wand of destruction (1 charge)                               [3s]
// It didn't destroy the walls of the big room on D:50, oddly.
   normal wand of destruction (4 charges)                              [3s]
   normal wand of destruction (1 charge)                               [3s]
// Also, I've never noticed these to drain stats, contrary to what I'd heard.
Potions ('!')
   heap of 7 normal potions of extra healing                          [14s]
   heap of 5 blessed potions of extra healing                         [10s]
   heap of 4 normal potions of ultra healing                           [8s]
   heap of 5 blessed potions of ultra healing                         [10s]
Books ('"')
// Souvenirs from the library
   normal spellbook of Acid Ball                                     [100s]
   cursed spellbook of Burning Hands                                 [100s]
   normal spellbook of Calm Monster                                  [100s]
   normal spellbook of Cure Disease                                  [100s]
   normal spellbook of Farsight                                      [100s]
   normal spellbook of Fireball                                      [100s]
   normal spellbook of Frost Bolt                                    [100s]
   normal spellbook of Ice Ball                                      [100s]
   blessed spellbook of Invisibility                                 [100s]
   normal spellbook of Knock                                         [100s]
   normal spellbook of Light                                         [100s]
   normal spellbook of Light                                         [100s]
   normal spellbook of Light                                         [100s]
   normal spellbook of Lightning Ball                                [100s]
   normal spellbook of Lightning Bolt                                [100s]
   normal spellbook of Magic Lock                                    [100s]
   normal spellbook of Neutralize Poison                             [100s]
   normal spellbook of Revelation                                    [100s]
   normal spellbook of Slow Monster                                  [100s]
   normal spellbook of Slow Monster                                  [100s]
   normal spellbook of Strength of Atlas                             [100s]
   normal spellbook of Stun Ray                                      [100s]
Food ('%')
   blessed stomafillia herb                                            [2s]
   heap of 43 normal spenseweeds                                      [86s]
   heap of 4 normal stomafillia herbs                                  [8s]

----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                24
Daggers & knives        11   +12    +7   +3   Mastery              1484
// emerald dagger, ED + DoD, twins
Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           8    +6    +4   +2   excellent            15
// ? -- I think I used an adamantium mace for much of the early going
Swords                   1    +1    +0   +0   basic                25
Axes                     1    +1    +0   +0   basic                25
Whips                    3    +3    +1   +3   basic                51
// Experimented with my WotS briefly
Pole arms                9    +9    +5  +10   excellent            269
// Spears, rune-covered trident
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                    13   +26   +19   +4   Mastery              2995
Crossbows               11   +22   +16   +3   Mastery              1451
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            6
Thrown rocks & clubs    12   +24   +18   +4   Mastery              2029
// For the ToEF
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 10   +20              excellent            257


Damage caused with your melee weapons:
--------------------------------------
Right hand: +257 bonus to hit, 3d4+128 damage
Left hand: +255 bonus to hit, 3d4+128 damage
// You gotta love that.  (This is on Berserk.)


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 5, base range: 40, +183 bonus to hit, 1d6+76 damage
// That's great too, of course, but can't compete with the twins.



----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alertness ................100    (superb)       [+1d3]
  Archery ..................100    (superb)       [+2d4]
  Backstabbing .............100    (superb)       [+3d5]
  Bridge building .......... 93    (superb)       [+1d3] (mr)
  Climbing .................100    (superb)       [+2d4]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+4d4]
  Detect traps .............100    (superb)       [+1d5]
  Dodge ....................100    (superb)       [+1d5]
  Find weakness ............100    (superb)       [+1d5]
// Wished for, hoping to improve combat power.  Seemed to help nicely.
  First aid ................100    (superb)       [+1d5]
  Fletchery ................100    (superb)       [+2d4] (ma)
  Food preservation ........100    (superb)       [+1d5]
  Haggling ................. 74    (great)        [+2d4]
  Healing ..................100    (superb)       [+1d5]
  Law ......................100    (superb)       [+1]
  Listening ................100    (superb)       [+2d4]
  Literacy .................100    (superb)       [+1]
  Pick pockets .............100    (superb)       [+3d4]
  Smithing ................. 52    (good)         [+1d3]
  Stealth ..................100    (superb)       [+1d5]
  Swimming ................. 77    (great)        [+1d3]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........100    (superb)       [+1]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Ball        :    14,  65pp     (Effectivity: +0)
   Burning Hands    :     1,  15pp     (Effectivity: +0)
   Cure Disease     :    83,   9pp     (Effectivity: +0)
   Cure Light Wounds:     6,   9pp     (Effectivity: +0)
   Darkness         :    43,   6pp     (Effectivity: +0)
   Destroy Undead   :    12,  15pp     (Effectivity: +0)
   Disarm Trap      :    15,  18pp     (Effectivity: +0)
   Fire Bolt        :   278,  10pp     (Effectivity: +3)
   Frost Bolt       :    49,  18pp     (Effectivity: +4)
// Used now and then, mainly Frost Bolt in the greater vault.
   Identify         :   158,  75pp     (Effectivity: +0)
   Knock            :   153,  12pp     (Effectivity: +0)
   Light            :   381,   3pp     (Effectivity: +2)
   Lightning Bolt   :    37,  19pp     (Effectivity: +0)
   Magic Lock       :    73,  10pp     (Effectivity: +3)
   Magic Missile    :     7,  15pp     (Effectivity: +0)
   Revelation       :     5,  64pp     (Effectivity: +0)
   Slow Monster     :     9,  13pp     (Effectivity: +0)
   Strength of Atlas:    21,  16pp     (Effectivity: +5)
// I liked carrying lots of stuff.
   Teleportation    :   238,  22pp     (Effectivity: +4)
// Huge, as always.
   Web              :   134,  12pp     (Effectivity: +0)
   Wish             :    11, 5670pp     (Effectivity: +0)

// How about that spell list?  Aviloren just had all kinds of options
by the end of the game.  It was crazy.


----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all humans and lives a long and
prosperous life full of love, happiness and pleasure.

----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Aviloren, the human archer, saved the world with his brave efforts and
became a great ruler while saving himself 53 times.
He scored 39399564 points and advanced to level 50.
He survived for 0 years, 90 days, 15 hours, 36 minutes and 20 seconds
(156416 turns).
2 companions were killed during his adventures.
Aviloren visited 122 places.
His strength score was modified by +30 during his career.
His learning score was modified by +20 during his career.
His willpower score was modified by +7 during his career.
His dexterity score was modified by +45 during his career.
His toughness score was modified by +24 during his career.
His charisma score was modified by +13 during his career.
His appearance score was modified by +13 during his career.
His mana score was modified by +10 during his career.
His perception score was modified by +13 during his career.
He was unnaturally aged by 10 years.
He was the champion of the arena.
He was a member of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
7833 monsters perished before him.
The following 24 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
// Sacced
  the golden gladius "Death's Sting"
// Traded
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
// Sacced
  the scorched spear
// Power surge in ToTHK cavern
  the rune-covered trident
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the boots of the divine messenger
// Crowning -- used 7LB instead
  the hammer of the gods
// Useless uselessness
  the bracers of war
// Gnoll vault on D:5 ^_^
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the sapphire amulet "Preserver"
  the crown of leadership
  the iron gauntlets "Ironfist"
// Greater vault
  the black tome of Alsophocus
// Precrowning -_-
  the emerald dagger
// Greater vault
He possessed the following intrinsics:
  He was fire resistant.
  He was poison resistant (enhanced through items).
  He was cold resistant.
  He was acid resistant.
  He was lucky (enhanced through items).
  Fate smiled upon him.
  He was able to control teleportation.
  He was stun resistant (gained through items).
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant.
  He was able to see invisible things (gained through an item).
  He was immune to acidic attacks.
  He was able to resist confusion attacks (gained through items).
He was a messiah of Onn.
He asked for 2 divine interventions.
// I don't remember ever needing to be saved.  These may both be failed gifting 
attempts, or perhaps a healing very early on.
He was a holy champion of Order.
He was slightly tainted by Chaos.
// Didn't take the unicorn's healing -- my SoCR and PoCC collection was enough.
This must be from corruptor hits in the rift and library.

The following monsters were vanquished:
      5 ancient black dragons
    105 ancient blue dragons
      1 ancient blue wyrm
      3 ancient karmic dragons
     15 ancient red dragons
// There's that greater vault.
      2 ancient white dragons
      1 assassin prince
// Nasty, but not when you've got humanoid slayers and insane equipment.
     10 balors
     17 black dragons
     60 blue baby dragons
     83 blue dragons
      1 doppleganger king
// Scary bastards.  I think I zapped him with wands or bolt spells.
      2 dwarves
// One normal hostile one, the other was just in the wrong place at the
wrong time.... ;_;
     85 fire elementals
// Lots of those in the greater vault.  Troublesome.
      2 great black wyrms
      7 great blue wyrms
      2 great karmic wyrms
      1 great red wyrm
      1 greater balor
      1 greater black unicorn
// *yawn*
      4 greater molochs
      1 greater titan
      7 large rust monsters
// The RNG mocketh me.
      1 lich king
      5 molochs
     15 muscular dwarves
// ^_^;;  Well, they were massacring the peaceful inhabitants!
      3 quicklings
      3 quickling kings
      6 quickling lords
// One (blessed) king corpse: +3 speed.  One lord corpse: +5.  *shrug*
     63 red baby dragons
     29 red dragons
      3 skeletal kings
      4 titans
// One yummy corpse.
      3 werewolf kings