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Begyrh St:18 Le:21 Wi:21 Dx:19 To:15 Ch:10 Ap:18 Ma:26 Pe:18 L
DV/PV: 52/18 H: -151(99) P: 207(222) Exp: 20/695595 DH: 1 Sp: 92
Strained Coward
* Urk! this is emberasing, look what a poorly aimed Magic Missile did to this
* promesing character :(
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Background Information
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Name: Begyrh Race: male Gray Elf Class: Wizard
Eye color: light blue Hair color: silver Complexion: light
Height: 6'7" Weight: 152 pounds
Age: 315 (grown-up)
Star sign: Tree Birthday: 9/Tree (day 339 of the year)
YOUR HISTORY:
Your parents belong to the middle class. They are average people
living in average quarters. Your father is a craftsman of mediocre talent.
As a young child you were often alone. You did not have any
friends. You do not like to remember those times. They were very sad.
During your youth you embarked on many small journeys to nearby
towns on behalf of your parents. You learned to know lots of people and
made many friends.
As a young adult you had to work a lot to finance your
apprenticeship. You were often tired and exhausted but all this was
forgotten, when you finally achieved your goal.
You decided to become a Wizard.
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Inventory
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Total weight: 2637 stones Carrying capacity: 1950 stones
He: uncursed rusty orcish helmet [+3, +2] {Pe-2} [100s]
* Had a helm of mental stability [+0, +4] {Le+3], but lost it along with
* a good bow, a pair of breacers of protection some amulet and a bunch of
* other stuff in an accident involving a poorly aimed lightning bolt 3-4 levels
* black :(
Ne: uncursed amulet of free action [3s]
Bo: uncursed elven chain mail [+0, +5] [10s]
Gi: blessed girdle of strength [+0, +0] {St+1} [15s]
Cl: -
RH: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
LH: uncursed large mithril shield (-1) [+7, +2] [96s]
RR: uncursed ring of mental stability [+0, +1] {Le+1} [1s]
LR: uncursed ring of ice [1s]
Br: -
Ga: uncursed thick gauntlets (-1, -2) [-1, +1] [15s]
Bo: uncursed sandals [+0, +3] [6s]
MW: uncursed heavy crossbow (+3, +3) [140s]
Mi: bundle of 17 uncursed quarrels (+1, 2d6) [34s]
Tl: blessed pick axe (+0, 1d6+4) [75s]
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Stuff
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Total weight: 2091 stones Carrying capacity: 1950 stones
Armor ('[')
uncursed clothes [+0, +0] [40s]
Girdles ('[')
uncursed adamantium girdle [+0, +3] [18s]
Boots ('[')
uncursed mithril boots [+2, +2] [96s]
Necklaces (''')
uncursed amulet of death ray resistance [7s]
blessed amulet of order [3s]
uncursed amulet of balance [3s]
uncursed necklace of rapid healing [2s]
uncursed amulet of petrification resistance [3s]
uncursed pendant of beauty {Ap+4} [3s]
uncursed necklace of rabies resistance [2s]
heap of 2 uncursed amulets of light [6s]
uncursed black torc [+4, +2] (+10 spd) [3s]
blessed necklace of rabies resistance [2s]
One-handed weapons ('(')
blessed hatchet (+0, 1d6+1) [50s]
Missile weapons ('}')
heap of 2 uncursed hand crossbows (+0, +0) [60s]
uncursed short bow (+1, +0) [20s]
blessed sling of accuracy (+5, +2) [3s]
blessed sling (+0, +1) [3s]
Missiles ('/')
bundle of 5 uncursed quarrels (+4, 2d6) [10s]
bundle of 9 uncursed quarrels of jelly slaying (+3, 2d6+3) [36s]
bundle of 2 uncursed arrows (+1, 1d6+1) [4s]
bundle of 10 uncursed arrows (+2, 1d6) [20s]
bundle of 19 blessed arrows (+0, 1d6) [38s]
bundle of 28 uncursed arrows (+0, 1d6+1) [56s]
bundle of 3 uncursed quarrels (+1, 2d6) [6s]
bundle of 6 uncursed adamantium arrows (+1, 1d6+6) [6s]
bundle of 80 uncursed arrows (+0, 1d6) [160s]
bundle of 6 uncursed quarrels (+1, 2d6+3) [12s]
bundle of 12 uncursed lead sling bullets (+3, 1d5) [36s]
bundle of 16 uncursed arrows (+0, 1d6+3) [32s]
bundle of 6 uncursed arrows of construct slaying (+1, 1d6+3) [12s]
Tools (']')
heap of 3 uncursed torches [30s]
blessed box with flint and steel (27) [5s]
heap of 2 uncursed waterproof blankets [20s]
uncursed box with flint and steel (40) [5s]
uncursed round key [1s]
uncursed box with flint and steel (24) [5s]
uncursed fireproof blanket [10s]
uncursed small key [1s]
uncursed hexagonal key [1s]
uncursed tinderbox (28) [3s]
uncursed tinderbox (24) [3s]
uncursed holy symbol [5s]
heap of 4 uncursed sis [40s]
blessed si [10s]
Rings ('=')
uncursed ring of defense +1 [1s]
uncursed ring of the fish [1s]
uncursed ring of teleport control [1s]
uncursed ring of damage [1s]
uncursed ring of stun resistance [1s]
blessed ring of fire resistance [1s]
uncursed ring of acid resistance [1s]
Wands ('\')
uncursed wand of far slaying (10 charges) [3s]
uncursed wand of trap detection (3 charges) [3s]
uncursed wand of paralyzation (6 charges) [3s]
uncursed wand of stunning (6 charges) [3s]
blessed wand of monster detection (2 charges) [3s]
uncursed wand of monster detection (7 charges) [3s]
uncursed wand of cold (1 charge) [4s]
uncursed wand of teleportation (0 charges) [4s]
uncursed wand of trap creation (4 charges) [3s]
uncursed wand of door creation (5 charges) [3s]
uncursed wand of trap detection (4 charges) [3s]
uncursed wand of digging (0 charges) [3s]
uncursed wand of far slaying (6 charges) [3s]
uncursed wand of fire (1 charge) [4s]
uncursed wand of paralyzation (4 charges) [3s]
Potions ('!')
heap of 2 uncursed potions of carrot juice [8s]
uncursed potion of ultra healing [2s]
uncursed potion of booze [4s]
blessed potion of cure corruption [2s]
uncursed potion of healing [4s]
heap of 3 uncursed potions of invisibility [12s]
uncursed potion of cure poison [2s]
blessed berzio potion [2s]
heap of 2 uncursed potions of water [8s]
uncursed potion of boost toughness [2s]
Scrolls ('?')
heap of 4 uncursed scrolls of balance [8s]
uncursed scroll of information [2s]
uncursed scroll of warning [2s]
heap of 4 uncursed scrolls of light [8s]
heap of 2 uncursed scrolls of repair [4s]
heap of 4 uncursed scrolls of monster detection [8s]
heap of 10 uncursed scrolls of power [20s]
blessed strange message [2s]
heap of 4 uncursed scrolls of great identify [8s]
heap of 2 uncursed scrolls of teleportation [4s]
heap of 8 blessed scrolls of identify [16s]
heap of 2 blessed scrolls of charging [4s]
uncursed scroll of satiation [2s]
blessed scroll of gold detection [2s]
heap of 7 uncursed scrolls of uncursing [14s]
heap of 2 uncursed scrolls of item destruction [4s]
heap of 2 blessed scrolls of great identify [4s]
uncursed scroll of increase melee damage [2s]
heap of 2 uncursed scrolls of darkness [4s]
heap of 2 uncursed scrolls of item detection [4s]
uncursed scroll of danger [2s]
blessed scroll of power [2s]
blessed scroll of dark predictions [2s]
uncursed scroll of gold detection [2s]
blessed scroll of magic mapping [2s]
uncursed scroll of protection [2s]
cursed scroll of light [2s]
uncursed scroll of defense [2s]
uncursed scroll of amnesia [2s]
uncursed scroll of charging [2s]
cursed scroll of uncursing [2s]
uncursed scroll of familiar summoning [2s]
heap of 9 uncursed scrolls of identify [18s]
cursed scroll of repair [2s]
blessed scroll of repair [2s]
* Raided a scroll store a couple of times, gotta love that teleport spell :)
* I accidentaly read my blessed scroll of chaos resistance instead of a book though :(
Books ('"')
uncursed spellbook of Teleportation [100s]
* Used this to cast Teleport except when I was realy low on PP (or when trying to
* teleport shopkeepers, it just takes to long to cast it from the book then...
Food ('%')
heap of 95 uncursed cooked lizards [285s]
heap of 36 uncursed morgia roots [72s]
heap of 12 uncursed pepper petals [24s]
heap of 17 uncursed burb roots [34s]
heap of 28 uncursed spenseweeds [56s]
heap of 12 uncursed alraunia antidotes [24s]
heap of 9 uncursed stomafillia herbs [18s]
heap of 16 uncursed stomacemptia herbs [32s]
heap of 6 uncursed curaria mancox herbs [12s]
heap of 8 blessed burb roots [16s]
heap of 6 blessed pepper petals [12s]
heap of 16 blessed spenseweeds [32s]
heap of 3 blessed curaria mancox herbs [6s]
heap of 7 blessed stomacemptia herbs [14s]
heap of 6 blessed stomafillia herbs [12s]
heap of 6 blessed alraunia antidotes [12s]
heap of 4 cursed spenseweeds [8s]
heap of 15 blessed moss patches of mareilon [30s]
heap of 5 cursed moss patches of mareilon [10s]
heap of 13 blessed morgia roots [26s]
heap of 4 blessed demons daisies [8s]
heap of 6 uncursed moss patches of mareilon [12s]
cursed morgia root [2s]
uncursed dwarven sausage [20s]
* Ate some 70 morgia roote (~30 blessed) and used ~30 Moss patches before this,
* found quite a lot of herbs :)
Valuables ('$')
5454 gold pieces [54s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 0 +0 +0 +0 unskilled 30
Daggers & knives 6 +5 +2 +1 skilled 482
Clubs & hammers 0 +0 +0 +0 unskilled 22
Maces & flails 0 +0 +0 +0 unskilled 30
Swords 0 +0 +0 +0 unskilled 30
Axes 5 +3 +2 +1 skilled 173
Whips 0 +0 +0 +0 unskilled 30
Pole arms 3 +3 +1 +2 basic 75
Twohanded weapons 0 +0 +0 +0 unskilled 30
Staves 0 +0 +0 +0 unskilled 30
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 14
Bows 2 +4 +3 +0 basic 14
Crossbows 0 +0 +0 +0 unskilled 10
Thrown axes & hammers 0 +0 +0 +0 unskilled 14
Thrown daggers 0 +0 +0 +0 unskilled 14
Thrown rocks & clubs 0 +0 +0 +0 unskilled 14
Thrown spears 0 +0 +0 +0 unskilled 14
Boomerangs & scurgari 0 +0 +0 +0 unskilled 14
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 3 +6 basic 113
Damage caused with your melee weapons:
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Right hand: +9 bonus to hit, 3d6+4 damage
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 17, base range: 9, +17 bonus to hit, 2d6+2 damage
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Skills
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Alchemy ..............100 (superb) [+2d4]
Climbing ............. 97 (superb) [+1d3]
Concentration ........100 (superb) [+2d4]
Detect traps ......... 52 (good) [+2d4]
Disarm traps ......... 10 (poor) [+3d5]
Dodge ................ 33 (fair) [+2d4]
Find weakness ........ 57 (good) [+1d5]
First aid ............ 23 (mediocre) [+3d4]
Haggling ............. 35 (fair) [+3d3]
Healing ..............100 (superb) [+1d3]
Herbalism ............100 (superb) [+2d4]
Law .................. 59 (good) [+1d5]
Listening ............ 77 (great) [+2d4]
Literacy .............100 (superb) [+2d4]
Pick pockets ......... 65 (good) [+1d3]
Stealth .............. 85 (great) [+1d3]
Ventriloquism ........ 23 (mediocre) [+3d5]
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Spells
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Cure Light Wounds: 1047, 2pp (Effectivity: +8)
Darkness : 879, 3pp (Effectivity: +2)
Fireball : 417, 11pp (Effectivity: +9)
Frost Bolt : 896, 7pp (Effectivity: +9)
Heal : 1, 48pp (Effectivity: +0)
Ice Ball : 306, 14pp (Effectivity: +6)
Improved Fireball: 511, 18pp (Effectivity: +1)
Invisibility : 453, 6pp (Effectivity: +1)
Knock : 880, 7pp (Effectivity: +6)
Know Alignment : 8, 12pp (Effectivity: +0)
Lightning Bolt : 213, 6pp (Effectivity: +13)
Magic Lock : 686, 5pp (Effectivity: +4)
Magic Missile : 193, 4pp (Effectivity: +24)
Revelation : 617, 20pp (Effectivity: +0)
Scare Monster : 575, 8pp (Effectivity: +0)
Slow Monster : 911, 5pp (Effectivity: +3)
Teleportation : 917, 13pp (Effectivity: +8)
* Must be my most favourite spell :) if you had gained effectivity from book casting
* it would probably have been +50 or something ;)
Web : 563, 7pp (Effectivity: +5)
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His achievements during his adventures:
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Begyrh, the gray elven wizard, executed himself with a magic missile.
He scored 159409 points and advanced to level 20.
He survived for 0 years, 48 days, 8 hours, 11 minutes and 52 seconds (30045
turns).
Begyrh visited 45 places.
His strength score was modified by +6 during his career.
His learning score was modified by +3 during his career.
His willpower score was modified by +3 during his career.
His dexterity score was modified by +2 during his career.
His toughness score was modified by +4 during his career.
His appearance score was modified by +1 during his career.
His mana score was modified by +7 during his career.
His perception score was modified by +5 during his career.
He was a member of the thieves guild.
He ended his adventuring life on the first level of some strange dwarven
caves.
1789 monsters perished before him.
The following six artifacts were generated during his adventure:
the si
the dwarven rune axe "Rolf's Companion"
the scythe of corruption "Moon Sickle"
the crown of science
the black torc
the shining long spear "Soaker"
* Huh? where!!
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant.
He was cursed.
* How did that happen? Must be that pool, can't remember getting any negative messages
* though... Ah well, didn't notice it untill now so it wasn't to bad...
He was able to control teleportation.
He was paralyzation resistant (gained through an item).
He was able to resist confusion attacks (gained through an item).
He was religious.
He asked for 4 divine interventions.
He was lawfully aligned.
He was slightly tainted by Chaos.
The following monsters were vanquished:
2 acid vortices
1 air elemental
1 ancient minotaur
* Hmm, that's a first, was in a HUGE misc pit...
1 animated armor
2 ankhegs
1 annis hag
3 assassins
8 bandits
9 barbarians
5 barbarian leaders
2 beggars
8 berserkers
1 berserker king
2 berserker lords
1 berserker prince
4 big dogs
1 black druid
12 black hurthlings
4 black wizards
* Wasn't so bad this round... With the exception of the one that summoned wererats in the
* huge cave... still could have been worse, once I had one summon more Black Wizards :D
22 blink dogs
1 blue baby dragon
1 brown bear
11 bugbears
1 bulette
3 carrion crawlers
1 cave bear
21 cave fishers
10 cave lizards
6 cavemen
3 chaos brothers
3 chaos eyes
4 chaos lizards
6 chaos plague bearers
2 chaos rats
4 chaos sisters
12 claw bugs
1 clay golem
1 cloaked ratling
1 cobra
4 corpse fiends
1 crime lord
1 crystal statue
7 cutpurses
7 dark elven archers
3 dark elven lords
1 dark elven priestess
1 dark elven princess
5 dark elven warriors
2 dark elven wizards
7 dark orcs
5 dark sages
23 dire wolves
8 displacer beasts
16 dopplegangers
3 doppleganger lords
1 dwarf
2 ettins
2 eyes of destruction
1 farmer
* Be more carefull where you poke that pitchfork will ya!
18 fire beetles
5 fire drakes
5 fire lizards
4 fire vortices
2 flesh golems
1 floating eye
1 fomorian giant
1 gargoyle
5 gelatinous cubes
3 ghosts
5 ghost bats
23 ghuls
1 giant ant queen
15 giant ant warriors
12 giant ant workers
16 giant bats
9 giant centipedes
6 giant frogs
7 giant lizards
4 giant raccoons
58 giant rats
14 giant spiders
1 gibbering mouther
9 gnolls
1 gnoll chieftain
53 goblins
1 goblin berserker
9 goblin chieftains
32 goblin rockthrowers
19 goblin slavemasters
1 goodwife
* Self defence, I sewar!
7 gray oozes
1 gray slayer
1 green blob
4 green slimes
2 green worms
5 griffons
5 grizzly bears
2 half-orc bouncers
8 harpies
4 hell hounds
8 hill giants
1 hill giant chieftain
6 hill orcs
2 hill orc sergeants
5 hippogriffs
40 hobgoblins
5 hobgoblin chiefs
9 hobgoblin leaders
6 homunculi
8 huge bats
1 hydra
7 hyenas
4 imps
1 invisible stalker
113 jackals
5 jackalweres
2 karmic lizards
3 king cobras
54 kobolds
10 kobold chieftains
15 kobold shamans
32 large bats
11 large dogs
5 large gnolls
5 large jackals
47 large kobolds
9 large orcs
1 large rust monster
6 large snakes
87 large spiders
5 least daemons
3 lesser daemons
6 leucrottas
1 lich
4 lightning lizards
2 lightning vortices
14 lizard men
1 mad doctor
1 magebane eye
1 malicious doctor
1 margoyle
4 master swordsmen
1 master thief
5 mimics
3 minotaurs
5 mummies
4 necromancers
6 ochre jellies
19 ogres
1 ogre guardian
3 ogre kings
1 ogre lord
3 ogre magi
38 orcs
2 orc butchers
5 orc chieftains
10 orc scorchers
13 outlaws
1 outlaw leader
6 owlbears
9 pit vipers
3 pixies
3 pixie archers
2 purple worms
2 quasits
11 rabid dogs
13 raiders
1 raider lord
67 rats
7 ratling archers
7 ratling duelists
2 ratling fencers
2 ratling master thieves
12 ratling thieves
2 ratling warlords
6 ratling warriors
2 rattlesnakes
1 revenant
2 rust monsters
7 shadows
10 shadow centipedes
5 shadow trolls
1 shambling mound
5 silver wolves
54 skeletons
2 slow shadows
4 staring eyes
6 steel golems
* Ouch! Naturlay the first one I met had to destroy my only bow! killed a few with Lightning
* Bolts, but they where schrugging them off way to often and I had to make a retreat...
2 steel zombies
3 stone giants
2 stone golems
1 stone statue
13 swordsmen
14 tarantulas
6 trolls
3 troll berserkers
1 vampire
7 vapor rats
2 vipers
1 water demon
14 water snakes
10 wererats
6 werewolves
2 werewolf lords
1 white baby dragon
12 white worms
3 wights
81 wolves
1 wraith
3 yellow oozes
33 zombies