NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
A character for the 'fling the bling' challenge. The goal is to complete the
game, with a merchant using no attack, except for coin throwing. I used a
merchant that started with the 'potions' specialty, and was born in the
month of the raven.
There were the following restrictions. No ID visits (except to get the first
4 exp. levels), no smithing, no pickpocketing, no precrowning, no casino gold,
no praying, no saving, no piety abuse, and no intentional dragon gold doubling
(some did occur, but not drastic). I also used no potions or wands to help
kill any enemies, bosses, or finish D:50.
I did however, use sickness and starvation scumming, to achieve relatively high
willpower, toughness, and dexterity stats.
Full details about this adventure, can be read on the 'fling the bling' thread,
on the HoF forum. This was not a perfect victory, I made a few mistakes with
melee weapons. I also made a mistake by saccing the dwarftown deamon. Just
wasn't thinking.
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------
^^^ ^^^^^^^ ^^^ ^^^^ ^^^^^^
^^*^^^^ ^^^^^^^^^^^ ^^^^^^ ^^^^^^^^^ ^^^ ^^^..^
==="""" ^^^&&&&&&&~~ ~~~^*^^ =^^*^^^^^^^^^^^^.@^^
=="""~~ ^&&&&&&o&&&&& ~~~&&&== ===="""""""&&^~^^*^.^^
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^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^
~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^^
""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^
""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^*^
&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^
&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^ ^o^
^^^^^^ ^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^ ^^^
^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^
Berchant St:31 Le:33 Wi:43 Dx:66 To:40 Ch:25 Ap:24 Ma:27 Pe:30 L+
DV/PV:110/56 H:745(745) P:385(385) Exp: 50/17778102 DrCh Sp: 141
Blessed Bloated
------------------------------------------------------------------------------
// That is the highest my dexterity has been in a looooong time!
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Berchant Race: male Gray Elf Class: Merchant
Eye color: amber Hair color: silver Complexion: pale
Height: 6'10" Weight: 149 pounds
Age: 362 (grown-up, 49 years of unnatural aging added in)
Star sign: Raven Birthday: 23/Raven (day 23 of the year)
YOUR HISTORY:
Your parents belong to the lower class. They were honest
hard-working people, who did everything to enable you to live a
comfortable and fine life. They were not very successful.
As a child you lived through happy days. Your parents tried to ease
your life as much as possible and gave you a lot of comfort.
During your youth you had a lot of fun playing with other kids of
your age. You always were a natural leader and the center of interest.
As a young adult you tried many occupations before finally deciding
on one to pursue. This has left you with a very broad base of lore.
You decided to become a Merchant. During your apprenticeship you
specialized on magical potions.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 4394 stones Carrying capacity: 15525 stones
Head : blessed Iron Crown of Havlor (-6, -6) [+12, +12] {Le+4}[65s]
// This actually hindered my coin throwing 'to hit' modifier, so I
// didn't use it for fighting the bosses.
Neck : blessed sapphire amulet "Preserver" [+4, +4] {Wi+7} [3s]
// Got this early, from a 'surge of power room, on D:13. I don't know
// if I could have won without it.
Body : blessed ancient mummy wrapping [+1, +5] {Ap-8} [60s]
Girdle : uncursed adamantium girdle [+6, +5] [18s]
// No smithing here, just found two scroll shops, and sunk most of my
// scrolls of defense/protection into this.
Cloak : blessed cloak of defense [+3, +0] [20s]
Right Hand : uncursed tower eternium shield (+1) [+13, +4] [70s]
Left Hand : blessed medium obsidian shield "Protector" [+20, +4] {To+2}
// Found this in the casino, but casino gold was off limits to me because
// of the restriction. I had to get the gold by fighting and selling.
Right Ring : uncursed ring of slaying (+8 melee damage, +6 missile damage)
Left Ring : blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
Bracers : blessed bracers of regeneration [+0, +0] [18s]
Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : blessed seven league boots [+3, +2] [30s]
// Had to wish for these, but they were well worth it.
Missile weapon: -
Missiles : 121945 gold pieces [1219s]
Tool : heap of 53 blessed spenseweeds [106s]
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 2727 stones Carrying capacity: 15525 stones
Helmets ('[')
uncursed helm of water breathing [+0, +1] [30s]
uncursed helm of teleportation [+0, +1] [50s]
uncursed helm of mental stability [+0, +1] {Le+1} [100s]
uncursed eternium cap [+0, +5] [28s]
Armor ('[')
uncursed red dragon scale mail (-1, -4) [-1, +13] [220s]
// Darkforge find. Helped tremendously for the tower.
Gauntlets ('[')
uncursed blue dragon-hide gauntlets (-2, +0) [+0, +2] [10s]
uncursed archery gloves (+1, +3) [+0, +0] [6s]
uncursed archery gloves (+0, +4) [+0, +0] [6s]
Cloaks ('[')
heap of 2 uncursed hooded cloaks [+1, +0] [80s]
uncursed cloak of protection [+0, +3] [20s]
Girdles ('[')
blessed girdle of carrying [+0, +0] [15s]
Boots ('[')
uncursed boots of speed [+2, +0] (+8 spd) [20s]
uncursed mithril boots [+4, +5] [96s]
uncursed boots of sneakiness [+0, +0] {Dx+4} [20s]
uncursed boots of the slow shuffle [-6, +0] (-40 spd) [20s]
heap of 2 uncursed pairs of seven league boots [+1, +0] [60s]
Necklaces (''')
heap of 2 blessed amulets of light [6s]
heap of 2 blessed amulets of order [6s]
uncursed ankh [3s]
uncursed amulet of free action [3s]
uncursed amulet of life saving [3s]
// Found this on D:40. Didn't do me much good there.
uncursed amulet of water breathing [3s]
Bracers (',')
uncursed bracers of protection [+0, +2] [10s]
blessed bracers of speed [+0, +0] (+4 spd) [10s]
One-handed weapons ('(')
uncursed pick axe (+0, 1d6+1) [75s]
uncursed pick axe (+0, 1d6+4) [75s]
blessed whip of the snake (-2, 5d2+7) {Dx+10} (+10 spd) [15s]
uncursed whip of the snake (-2, 5d2+7) {Dx+7} (+7 spd) [15s]
// These were in the casino too. They helped a lot with boosting
// my dexterity, for coin throwing.
uncursed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
// Potion of uselessness gift. It was not usefull for a blinger.
Two-handed weapons ('(')
blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s]
// Got this at exp. level 16, because of raven birthmonth.
// It really helped the coin throw damage for the early mid-game.
Tools (']')
heap of 5 uncursed hexagonal keys [5s]
heap of 5 uncursed tiny keys [5s]
heap of 2 uncursed triangular keys [2s]
heap of 4 uncursed small keys [4s]
blessed waterproof blanket [10s]
blessed fireproof blanket [10s]
heap of 4 uncursed round keys [4s]
heap of 3 uncursed fireproof blankets [30s]
heap of 2 uncursed square keys [2s]
blessed triangular key [1s]
Rings ('=')
heap of 2 blessed rings of the clear mind [2s]
blessed ring of the High Kings [+2, +3] [1s]
uncursed ring of minor elemental mastery [+0, +0] [1s]
blessed ring of slaying (+6 melee damage, +6 missile damage) [1s]
blessed ring of slaying (+7 melee damage, +6 missile damage) [1s]
// Wished for, and very much worth it.
uncursed ring of mental stability [-1, +1] {Le+2} [1s]
heap of 4 uncursed rings of invisibility [4s]
heap of 2 uncursed rings of luck [2s]
blessed ring of invisibility [1s]
uncursed ring of speed [+0, +4] (+5 spd) [1s]
uncursed ring of mental stability [+0, +1] {Le+1} [1s]
heap of 2 blessed rings of regeneration [2s]
uncursed ring of slaying (+9 melee damage, +6 missile damage) [1s]
blessed ring of mental stability [+0, +2] {Le+1} [1s]
uncursed ring of karmic absorption [1s]
Wands ('\')
uncursed wand of teleportation (3 charges) [4s]
// Saved my life more than once.
uncursed wand of monster creation (0 charges) [3s]
uncursed wand of webbing (12 charges) [3s]
blessed wand of trap detection (4 charges) [3s]
uncursed wand of trap creation (4 charges) [3s]
uncursed wand of cold (1 charge) [4s]
uncursed wand of trap detection (3 charges) [3s]
uncursed wand of door creation (6 charges) [3s]
uncursed wand of monster creation (7 charges) [3s]
uncursed wand of paralyzation (5 charges) [3s]
uncursed wand of monster detection (5 charges) [3s]
uncursed wand of monster creation (2 charges) [3s]
uncursed wand of digging (1 charge) [3s]
uncursed wand of wishing (0 charges) [3s]
// This originally had 5 charges. It yeilded 'find weakness', 7LB's,
// rings of slaying, and MANY SoCR.
uncursed wand of paralyzation (4 charges) [3s]
uncursed wand of monster detection (4 charges) [3s]
uncursed wand of knocking (6 charges) [3s]
blessed wand of door creation (6 charges) [3s]
Potions ('!')
heap of 10 uncursed potions of healing [40s]
heap of 7 uncursed potions of carrot juice [28s]
uncursed oil of rust removal [2s]
heap of 7 potions of holy water [28s]
heap of 6 cursed potions of invisibility [24s]
heap of 11 blessed potions of extra healing [22s]
heap of 2 uncursed potions of poison [8s]
uncursed berzio potion [2s]
heap of 8 uncursed potions of booze [32s]
uncursed potion of longevity [4s]
blessed potion of invisibility [4s]
heap of 4 uncursed potions of exchange [16s]
blessed potion of carrot juice [4s]
heap of 5 uncursed potions of ultra healing [10s]
uncursed potion of youth [4s]
heap of 5 uncursed potions of insight [10s]
heap of 2 blessed potions of exchange [8s]
heap of 2 uncursed potions of sickness [4s]
uncursed potion of cure corruption [2s]
uncursed potion of boost perception [2s]
heap of 2 uncursed potions of boost strength [4s]
blessed potion of boost appearance [2s]
blessed potion of cure corruption [2s]
uncursed potion of boost toughness [2s]
uncursed potion of boost willpower [2s]
heap of 4 potions of unholy water [16s]
heap of 2 blessed potions of boost perception [4s]
heap of 15 uncursed potions of water [60s]
uncursed potion of raw chaos [2s]
heap of 2 uncursed potions of boost learning [4s]
heap of 5 uncursed potions of invisibility [20s]
heap of 8 uncursed potions of cure poison [16s]
heap of 3 uncursed potions of visibility [12s]
Scrolls ('?')
heap of 22 uncursed scrolls of identify [44s]
heap of 2 uncursed scrolls of familiar summoning [4s]
heap of 4 uncursed scrolls of darkness [8s]
heap of 5 uncursed scrolls of light [10s]
heap of 5 uncursed scrolls of satiation [10s]
heap of 6 uncursed scrolls of magic mapping [12s]
heap of 8 blessed scrolls of uncursing [16s]
blessed scroll of familiar summoning [2s]
blessed scroll of charging [2s]
heap of 2 uncursed scrolls of luck [4s]
heap of 10 uncursed scrolls of great identify [20s]
uncursed scroll of monster detection [2s]
heap of 2 uncursed scrolls of peace [4s]
heap of 2 uncursed scrolls of teleportation [4s]
heap of 2 blessed scrolls of darkness [4s]
heap of 7 uncursed scrolls of dark predictions [14s]
heap of 2 uncursed scrolls of balance [4s]
heap of 2 uncursed scrolls of monster aggravation [4s]
Food ('%')
heap of 2 uncursed bits of gnomish candy [4s]
heap of 32 uncursed pepper petals [64s]
heap of 2 uncursed stomacemptia herbs [4s]
heap of 26 uncursed alraunia antidotes [52s]
heap of 8 blessed curaria mancox herbs [16s]
heap of 5 uncursed stomafillia herbs [10s]
heap of 81 uncursed spenseweeds [162s]
heap of 10 blessed alraunia antidotes [20s]
heap of 9 blessed pepper petals [18s]
heap of 30 blessed morgia roots [60s]
heap of 61 uncursed moss patches of mareilon [122s]
heap of 3 blessed stomacemptia herbs [6s]
heap of 29 uncursed cooked lizards [87s]
uncursed lump of gelee royal [3s]
heap of 5 uncursed curaria mancox herbs [10s]
heap of 14 uncursed morgia roots [28s]
heap of 12 blessed moss patches of mareilon [24s]
Gems ('*')
heap of 12 uncursed crystals of light [12s]
heap of 4 uncursed crystals of power [4s]
heap of 9 uncursed crystals of darkness [9s]
heap of 3 uncursed crystals of fire [3s]
heap of 3 uncursed crystals of health [3s]
blessed crystal of power [1s]
uncursed crystal of knowledge [1s]
blessed crystal of fire [1s]
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 19
// Accidentally whacked into a monster while unarmed. Yeilded 6 marks.
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 3 +2 +1 +0 basic 65
// Started with this at level 2, and training with Bart got it to 3.
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 11
// I plead not-guilty to this one. There were ghost kings, and they
// blended in perfectly with the gold, that was all over the place
// from heavy fighting. I had hit 3 times before I knew what happened.
Pole arms 1 +1 +0 +0 basic 10
// An early mistake. It came from using the RCT for the DEX boost.
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 0 +0 +0 +0 unskilled 7
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 13 +26 Mastery 4420
// I think this is the highest I have ever gotten this.
Damage caused with your melee weapons:
--------------------------------------
No melee weapons available.
Damage caused with your missile weapons:
----------------------------------------
Ammunition: 121945, base range: 14, +115 bonus to hit, 1d2+62
damage
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Alchemy ...................100 (superb) [+1d5]
// Got this at 100 in D:50. Recipe for PoGA was 'boost speed' plus
// 'cure corruption', I mixed up one.
Appraising ................100 (superb) [+2d4]
Archery ................... 60 (good) [+1]
// Couldn't train this no matter how many coins I threw.
Backstabbing .............. 59 (good) [+1d3]
Bridge building ........... 29 (mediocre) [+3d4] (mr)
Climbing ..................100 (superb) [+1d5]
Cooking ................... 8 (poor) [+4d5] (mr)
Detect item status ........100 (superb) [+4d4]
Dodge ..................... 62 (good) [+1]
Find weakness .............100 (superb) [+1]
// I think this challenge might be impossible without this skill.
First aid ................. 72 (great) [+1d3]
Gemology ..................100 (superb) [+2d4]
Haggling ..................100 (superb) [+2d4]
Healing ...................100 (superb) [+1d3]
Herbalism .................100 (superb) [+1d5]
Listening .................100 (superb) [+1d5]
Literacy ..................100 (superb) [+1d5]
Metallurgy ................100 (superb) [+1d5]
Pick pockets ..............100 (superb) [+2d4]
Stealth ...................100 (superb) [+1d5]
Survival ..................100 (superb) [+1d5]
Tactics ................... 52 (good) [+1]
// Couldn't train this with coin throwing either.
Two weapon combat ......... 51 (good) [+1]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Bless : 87, 9pp (Effectivity: +0)
Burning Hands : 9, 15pp (Effectivity: +0)
Create Item : 500, 250pp (Effectivity: +0)
Cure Disease : 5, 15pp (Effectivity: +0)
Darkness : 5, 7pp (Effectivity: +0)
Fire Bolt : 13, 18pp (Effectivity: +0)
Knock : 152, 12pp (Effectivity: +0)
Light : 235, 3pp (Effectivity: +0)
Lightning Ball : 8, 57pp (Effectivity: +0)
Magic Lock : 7, 15pp (Effectivity: +0)
Magic Missile : 8, 15pp (Effectivity: +0)
Scare Monster : 10, 22pp (Effectivity: +0)
Slow Monster : 8, 13pp (Effectivity: +0)
Strength of Atlas: 472, 10pp (Effectivity: +0)
Stun Ray : 355, 8pp (Effectivity: +0)
Summon Monsters : 3, 59pp (Effectivity: +0)
Teleportation : 185, 22pp (Effectivity: +0)
// When I got my learning stat to ~30. I drank my 'boost learning'
// potions and read teleport first, and so on. Never made use
// of any of these spells though. I even used a wand for TP.
----------------------------------------------------------------------------
His further life:
----------------------------------------------------------------------------
After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all gray elves and lives a long and
prosperous life full of love, happiness and pleasure.
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Berchant, the gray elven merchant, saved the world with his brave efforts
and became a great ruler without even stopping to save himself.
He scored 19827996 points and advanced to level 50.
He survived for 0 years, 88 days, 9 hours, 0 minutes and 24 seconds (106728
turns).
Berchant visited 109 places.
His strength score was modified by +18 during his career.
His learning score was modified by +16 during his career.
His willpower score was modified by +23 during his career.
His dexterity score was modified by +31 during his career.
His toughness score was modified by +28 during his career.
His charisma score was modified by +10 during his career.
His appearance score was modified by +10 during his career.
His mana score was modified by +8 during his career.
His perception score was modified by +11 during his career.
He was unnaturally aged by 49 years.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5148 monsters perished under his attacks.
The following 23 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the ring of the master cat
the golden gladius "Death's Sting"
the Iron Crown of Havlor
// Crowning gift. Along with lightening immunity.
the Chaos Orb of Elemental Water
the Chaos Orb of Elemental Air
the Chaos Orb of Elemental Fire
the Chaos Orb of Elemental Earth
the lead-filled mace "Big Punch"
the rune-covered trident
the elemental gauntlets
the ring of the High Kings
the crown of science
the ancient mummy wrapping
the ankh
the hammer of the gods
the glaive "Long Sting"
// Never found this.
the Chaos Orb of Elemental Mana
the rune-covered sling "Whirlwind"
the rune-covered heavy mace "Purifier"
the medium obsidian shield "Protector"
the sapphire amulet "Preserver"
He possessed the following intrinsics:
He was fire resistant (enhanced through an item).
He was poison resistant (enhanced through items).
He was cold resistant (enhanced through an item).
He was lucky (enhanced through an item).
Fate smiled upon him (enhanced through an item).
He was sleep resistant (gained through items).
He was able to control teleportation.
He was stun resistant (gained through items).
He was paralyzation resistant (gained through an item).
He was resistant to death rays (gained through an item).
He was shock resistant (enhanced through an item).
He was able to see invisible things (gained through items).
He was immune to shock attacks.
He was immune to ice attacks (gained through an item).
He was able to resist confusion attacks (gained through an item).
He had the following talents: Affinity with Bows, Affinity with Crossbows,
Affinity with Slings, Alert, Careful, Far Shot, Good Shot, Greased
Lightning, Keen Shot, Lightning Shot, Miser, Missile Weapon Master, Quick,
Quick Shot, Shield Expert, Shield Master, Shield Specialist, Treasure
Hunter, Very Quick.
He had a final speed score of 141 (final base speed: 135).
He was a paragon of his religion.
He did not ask for divine help.
He was a holy champion of Order.
The following monsters were vanquished:
1 acid vortex
11 air demons
12 air elementals
4 air grues
3 ancient blue dragons
1 Ancient Chaos Wyrm
1 ancient minotaur
8 ancient red dragons
1 Ancient Stone Beast
1 ancient white dragon
10 animated armors
122 animated trees
1 ankheg
8 annihilators
1 annis hag
10 assassins
9 balors
20 bandits
1 banshee
3 barbarians
6 barbarian leaders
1 battle bunny
12 berserkers
4 berserker kings
2 berserker lords
1 berserker prince
5 big dogs
1 black baby dragon
14 black hurthlings
2 black wizards
11 blink dogs
22 blue baby dragons
27 blue dragons
1 bone golem
7 brown worms
13 bugbears
1 bunny master
1 carrion crawler
4 cave bears
78 cave fishers
11 cave lizards
9 cavemen
1 Chaos Archmage
7 chaos brothers
2 chaos eyes
1 chaos knight
67 chaos mutants
4 chaos plague bearers
23 chaos rats
366 chaos servants
// I couldn't kill the chaos wizards quickly. So I had to kill so
// many of these, they eventually were taking ~100 HP's per hit.
5 chaos sisters
4 chaos spiders
2 chaos vipers
1 chaos warlord
32 chaos warriors
30 chaos wizards
15 claw bugs
5 clay golems
5 cobras
9 corpse fiends
5 corruptors
1 crime lord
2 crystal statues
13 cutpurses
2 cyclopes
5 dark elven archers
4 dark elven lords
11 dark elven priestesses
18 dark elven princesses
8 dark elven warriors
4 dark elven wizards
3 dark orcs
9 dark sages
311 dire wolves
// Blame werewolf kings for this.
11 displacer beasts
9 dopplegangers
2 doppleganger lords
2 dwarves
1 dwarven artificer
3 dwarven chaos knights
2 dwarven children
1 dwarven guardian
16 earth elementals
5 ettins
8 eyes of destruction
1 female dwarf
20 fire beetles
12 fire demons
22 fire drakes
34 fire elementals
32 fire giants
5 fire grues
23 fire lizards
3 fire vortices
11 flesh golems
9 floating eyes
2 fomorian giants
4 frost giants
6 gargoyles
4 gelatinous cubes
31 ghosts
5 ghost bats
34 ghost kings
38 ghost lords
177 ghuls
1 giant ant queen
3 giant ant warriors
8 giant ant workers
22 giant bats
1 giant bee queen
13 giant bee warriors
19 giant bee workers
18 giant centipedes
12 giant frogs
7 giant lizards
1 giant raccoon
58 giant rats
1 giant rust monster
1 giant slug
102 giant spiders
4 gibbering mouthers
45 gnolls
4 gnoll chieftains
94 goblins
2 goblin berserkers
15 goblin chieftains
36 goblin rockthrowers
35 goblin slavemasters
3 gray oozes
8 gray slayers
1 great blue wyrm
1 great red wyrm
1 greater balor
1 greater black unicorn
289 greater chaos servants
// These were horrible too, toward the end.
1 greater daemon
// I sacced the dwarftown deamon, before I even thought. I didn't
// get a great benefit from it though.
3 greater earth elementals
1 greater fire elemental
4 greater mimics
1 greater moloch
1 greater mummy
1 greater water elemental
1 green blob
3 green hags
91 green slimes
35 green worms
5 gremlins
1 griffon
5 grizzly bears
2 half-orc bouncers
9 harpies
10 hell hounds
8 hill giants
5 hill giant chieftains
6 hill orcs
3 hill orc sergeants
14 hippogriffs
32 hobgoblins
5 hobgoblin chiefs
4 hobgoblin leaders
9 homunculi
6 huge bats
3 hydras
32 hyenas
5 ice vortices
4 imps
2 invisible stalkers
1 iron golem
99 jackals
2 jackal demons
5 jackalweres
17 karmic baby dragons
4 karmic lizards
2 king cobras
37 kobolds
17 kobold chieftains
5 kobold shamans
41 large bats
19 large gnolls
10 large jackals
21 large kobolds
20 large orcs
3 large rust monsters
2 large snakes
152 large spiders
8 least daemons
5 leucrottas
3 liches
8 lightning lizards
3 lightning vortices
1 living wall
28 lizard men
14 magebane eyes
11 magedoom eyes
3 margoyles
1 master assassin
1 master mimic
1 master necromancer
// This guy nearly killed me.
1 Master Summoner
7 master swordsmen
4 master thieves
9 mimics
8 minotaurs
1 minotaur mazelord
3 molochs
6 muggers
16 mummies
1 mummy lord
4 necromancers
32 ochre jellies
58 ogres
3 ogre kings
6 ogre lords
7 ogre magi
1 old barbarian
87 orcs
2 orc butchers
9 orc chieftains
29 orc scorchers
13 outlaws
9 outlaw leaders
6 owlbears
31 pit vipers
1 pixie
1 pixie archer
2 purple worms
6 quasits
1 quickling
4 quickling lords
8 rabid dogs
10 raiders
163 rats
6 ratling archers
2 ratling duelists
5 ratling fencers
3 ratling master thieves
1 ratling rebel
7 ratling thieves
5 ratling traders
3 ratling warlords
12 ratling warriors
2 rattlesnakes
21 red baby dragons
13 red dragons
333 red worms
// The ACW was not as dangerous as these. I almost got trapped in a
// dark room by these. I had no source of light and couldn't attack
// with coins in the dark.
1 revenant
1 rust monster
86 shadows
3 shadow centipedes
2 shadow lords
3 shadow trolls
72 silver wolves
1 skeletal king
59 skeletal warriors
156 skeletons
5 slow shadows
1 Snake from Beyond
5 spectres
7 staring eyes
31 steel golems
2 steel horrors
6 steel zombies
12 stone giants
8 stone golems
25 stone grues
5 stone snakes
6 stone statues
8 swordsmen
77 tarantulas
9 trolls
5 troll berserkers
2 troll kings
1 undead chaos dwarven berserker
4 vampires
26 vapor rats
4 vipers
7 water demons
4 water elementals
12 water grues
12 water snakes
11 wererats
46 werewolves
3 werewolf kings
// Very annoying.
66 werewolf lords
4 white baby dragons
11 white worms
69 wights
4 will o'wisps
239 wolves
33 wraiths
151 writhing masses of primal chaos
2 yellow oozes
143 zombies