NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

Black Dragon - killed everything with drakeling spit (possibly the only char
to ever do so).

Fifth win, third gate-closer, all within the last year.  This was an odd
restricted challenge game - only form of offence was the drakeling spit
attack.  No weapons, no missiles, no offensive wands or spells, no abuse of
traps, no pets, no livesacs.  Only way of damaging and killing monsters was by
spitting in their faces.  This is the ultimate proof that drakelings rule  ;)
I chose farmer because of early food supply and fast levelling, plus I've
never won with one (and never will again, most likely - they're not fun to

For those interested, drakeling spit does (Lvl/3)d6 + (Lvl/2) damage.  It
starts at 2d6+2, and at level 50 rises to 16d6+25 - that's 32-121 damage, with
an average of 81 (the dice rolls mean it sticks very close to this average).
Acid resist creatures are immune, which notably includes acid vortices, ochre
jellies, grey oozes, stone golems and diamond golems.  The jellies and oozes
were a giant pain throughout this game, especially before I got teleport.  DV
is also subtracted from the damage, meaning I had huge problems hurting the
DarkForge steel golems (took a long time to whittle each down) and the ASB
couldn't be taken down till I was level 50 with high speed and casting Slow
Monster on him to reduce his regen.

Most of the game was pretty easy.  A ring of invis before the tower helped
immensely, and I then stayed invis for the rest of the game.  Made myself a
huge herb farm on D9 (pacified with grey oozes I couldn't hurt) and farmed
probably thousands of stoma over the course of the game.  Got 3 precrowns -
Hammerhead, Staff of the Archmagi and Preserver.  Did a lot of smithing before
the Tower, and the high DV/PV helped a lot with my many close quarter fights,
especially when I had to stop to eat in the middle of many of them.  Got 5
wishes in total from RoDSes, spent on AoLS, Alchemy (needed potions of youth
after unsuccessful pool-drinking), SLBs, Concentration, and a wish for speed
whilst fighting the balors.

Spit range is determined entirely by strength as far as I can tell.  Fire orb
and a random GoGS helped me snipe some of the big bosses from afar, with SLBs
letting me keep my distance.  Nuurgy was lured into a corridor and spat on
from outside his spell range (which is 15 squares as far as I can tell).  ACW
was disabled by my first casting of Stun Ray and killed with 15 spits.  Balors
were killed with spit 'n' back quite easily thanks to high speed, SLBs and
teleport.  Cleared D50 as a whole without much trouble - I had a wand of
destruction, but that ending is so boring!

Ultra would have been nice, and I'm confident I could have taken Andy down and
managed the corruptions.  However monsters with PV over 80 or so would just be
impossible to kill, and the emperor moloch is one of 3 that I could not hurt
(greater molochs and doppelganger kings being the other two).

I must say, I was surprised by how easily this was achieved.  It was my very
first try at the challenge too.  Early game was extremely easy with a constant
food source.  Later on it got fairly tedious at times, but it really did have
its fun moments.  Killing the big bosses by spitting in their faces is just
hilarious  :)

Story mode, for those who are interested:

In the southern swamps of Astura a tribe of drakelings lived in peace, farming
the local land for all they needed.  But the coming of Chaos disturbed even
this far off place, and one day a black shadow loomed over the village.  A
rain of acid poured down, destroying houses, laying waste to the land and
melting people instantly.  Huge black leathery wings flapped in the sky and
the sun was eclipsed by a monstrous black dragon.  The people panicked at the
dragon's onslaught, running this way and that, trying to save themselves and
their loved ones.  But one teenage boy stood mesmerised in the middle of the
village.  He looked up on the great black dragon with awe, whilst around him
his whole life was reduced to mush.

The dragon departed after eating the local flock of giant lizards, leaving the
tribe utterly decimated.  Most villagers moved on to join other tribes, but
the now orphaned boy stayed on his own, living in the wild, a strange
obsession growing in his brain.  He trained up his natural spit attack in the
wild, growing stronger by fighting swamp creatures.  He used inks to tattoo
large black wings on his black, dreaming of one day transforming into a black
wyrm himself.  He forgot his past, and took upon himself the new name of
"Black Dragon".

Sometimes hunters would come to the land, and he would capture them for his
own amusement, and to show off his glory.  "Do you see?!" he would ask them,
proclaiming his greatness, telling them how in future he would be transformed.
"Do you see?!?!" he would demand, as he revealed the magnificent black wings
tattooed on his back.  "DO YOU SEE?!" he would cry, as he showed them the
power of his glorious acid breath.  Then he'd spit on them and eat their

From one such hunter he heard rumour of a land infested with dragons in deep
dungeons.  He decided then, as he chewed on the hunter's dissolved flesh, that
it was his destiny to seek out this place and attain his true glory.  He set
off north for the Drakalor Chain.

There he fought many creatures, and all dissolved before him.  He relied on
the corpses of his enemies for sustenance at first, but later found many
magical herbs that would fuel his powerful breath.  He sacrificed many of
these to Issrecht in hope of divine favour, and was rewarded well with an
unbreakable pick-axe, a staff of power (which he cared little for) and an
amulet that preserved his flesh and kept it whole.  He then became a crowned
champion of the holy Issrecht, being rewarded with His blessing, an immunity
to shock attacks, and the Shirt of the Saints.

After melting away a disgusting mummy and a pathetic necromancer he built a
bridge over a lake of chaos pirahnas and retrieved a powerful ring, melting
away the skeletal guardian.  He found a ring of djinni summoning, and used it
for a gift for the dying sage in the lower levels - he was rewarded well.  He
cleared a water-filled temple, and spat its serpent guardian to critical
injury, at which point it panicked and ran into an alarm trap, leading it to
be finished off by a water elemental - Black Dragon was not happy at his prey
being stolen, and melted everything nearby into nothingness.  He cleared a
Rift of its creatures, and accepted a quest from an odd librarian.  He also
found therein a greater moloch he could not harm, but could outrun, and two
ancient black dragons that could not harm him and that he could not hurt.
They agreed to call a truce (I guess).  Inside the library was also a
doppelganger king with impenetrable defences, but he could not see the
invisible drakeling anyway.  Black Dragon looked on the doppelganger with pity
and scorn - here was a creature pretending to be him, the true Black Dragon.
How stupid to try to be something you are not!  And especially stupid to copy
the greatest black dragon of all!

He left the Rift and found a dark dungeon filled with steel monstrosities.
Their thick armour resisted his wrathful breath, but with great persistence he
eventually melted through them all.  He found in that level an item beyond all
worth in his eyes - a black dragon scale mail.  As he equipped the dark scaly
armour on his body he could feel the acidic power brimming within him.  It was
his destiny to wear this, to make it into part of his very flesh.  He melted
the smith in Dwarftown and took over his forge (for the greater good of
course) and used the mighty Hammerhead to attain large amounts of ore.  He
then smithed up his new skin to even greater power, and improved many other
items of equipment in order to protect his fated flesh.

With indomitable defence he now sought out the great burning tower.  He was
resistant to its burning power, and with Preserver and a ring of regeneration
even his boiling blood could not hurt him.  A ring of invisibility allowed him
to melt through all the fiery denizens without them even seeing the black
dragon that had invaded their stronghold.  At the top he found a mighty fire
dragon, but the Ancient Chaos Wyrm was instantly stunned by the drakeling's
magical prowess and was quickly melted into nothingness.  "Lo," said the
drakeling, "Not even the greatest of red wyrms can withstand the power of the
Black Dragon."

He then dove through the depths of chaos, receiving a reward from the lord of
cats (presumably in awe of the Black Dragon's might).  A summoner in a temple
of lightning fell to 15 spits.  He met an ancient karmic wyrm that respected
his strength and requested his aid, and Black Dragon agreed.  He ploughed
through the blue dragon caves, and these inferior dragons were no match for
his power.  He melted them all away, and found many useful items.  He came
across a great wyrm of ice, and even though its chilling breath slowed down
his blood he still melted through the white scales and brought the wyrm down.
"Lo!" said the drakeling, "Not even the greatest of white wyrms can withstand
the power of the Black Dragon!"

He found a balor in the caves and dispatched it too (though an ancient blue
wyrm annoyingly got the last blow in by breathing through it) and also melted
through the molochs the balor summoned.  At the bottom he breathed his way
through the ancient blue dragons and wyrms until he came across a huge blue
and purple dragon that sparkled with immense power.  But that power was not
enough to withstand the drakeling's almighty spit.  He stunned the wyrm with a
magical ray and melted it away with ease.  "LO!" cried the drakeling, "Not
even the greatest of blue wyrms can withstand the awesome power of the Black

His power had now grown immensely (level 44).  He claimed his reward from the
ancient karmic wyrm, and out of gratitude and respect did not spit on it (he
had a feeling that might not work anyway...)  He found a room of 22 greater
molochs and decided to leave them in peace.  He found a giant vault and
cleared it, and discovered many awesome weapons in his travels, but discarded
them.  None could match the mighty acid spit.  He cleared a quickling tree and
ate its denizens to speed up his powers, and easily cleared a temple of bugs
that could not withstand his unstoppable breath.

Diving back down he faced off a powerful mage in a large temple.  The
Archmage's magic was strong, but Black Dragon's breath was stronger.  He
outranged the Archmage, spitting on him from afar, and the guardian fell.
Black Dragon felt he had now risen to the height of his power (L50).  He took
on a mighty beast of stone that resisted many of his attacks and regenerated
all damage done to it.  But by increasing his speed and casting a spell of
sloth on the beast he was able to whittle it down to nothingness.

He crossed a level of ice for the final challenge, and recovered his speed
with a wand of fire.  He cleared through the first rooms and side rooms with
great ease before taking on the central chamber.  When the balors were
disturbed they surrounded him, lashing him with their scourges.  Angered at
their attacks he teleported away, and took them down one by one.  With his
speed increased by a wish they were no match, and he gradually took down the
whole level with his powerful breath attack.  Even the great Fistinarius could
not face the onslaught of his acidic spit.  The gate was closed and he left
the level in peace.

The sun was rising in the east as he ascended to the surface, and as the rays
hit his face he could feel the true peak of his power now emerging.  The scale
mail melded into his skin, which hardened into dark black scales that spread
over his body.  His face lengthened into a maw, with his teeth growing long
and sharp, and his hands and feet turned into claws.  His whole body grew into
enormous proportions and the black wings tattooed on his back took life and
burst from his skin.  He stretched out his huge leathery wings and flapped
them, rising into the sky.  He let out a giant roar of satisfaction and
breathed a rain of acid into the sky.  He was now truly the greatest of all
black wyrms.



        ^^^ ^^^^^^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^         ^^^^^^
  ^^^^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^
 ^^^^^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^  ^o^
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^   ^^^

Black Dragon  St:48  Le:34  Wi:10  Dx:56  To:55  Ch:15  Ap:22  Ma:29  Pe:24 N=
DV/PV:223/83     H:882(882)    P:364(364)    Exp: 50/32529353   DrCh  Sp: 185
Blessed Invisible Coward

// Got DV/PV to 159/82 before the ToEF with smithing.  Many stats naturally
// got quite high with the L40 class power.  HP is horribly low considering
// I was level 50 with very high Toughness - farmers really do suck.
// Willpower was generally high, but took a giant hit when I ate lots of
// killer bugs late in the game to try and get some extra speed vs the ASB.

                            Background Information

Name: Black Dragon        Race: male Drakeling      Class: Farmer
Eye color: light blue     Hair color: bald          Complexion: green
Height: 5'8"              Weight: 163 pounds        Scars: 5
Age: 32 (grown-up, 8 years of unnatural aging added in)
Star sign: Cup            Birthday: 9/Cup (day 249 of the year)

// DarkForge pools got me to 51 years of aging - enough to kill me.  Had to
// wish for alchemy to brew some potions of youth to keep me away from death's
// door.  Scars were mostly from the fire temple, when I had the fast healing
// corruption (doesn't combine well with normal drakeling damage in there).

        Your parents are travelling adventurers. They are doing moderately
 well but are talented enough to survive.
        As a child your parents cared a lot for you. Despite all
 circumstances you enjoyed a happy and fine childhood.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Farmer.

// We'll ignore all that - I prefer my invented history  :P

Total weight: 5206 stones                Carrying capacity: 20550 stones

Head          : uncursed mithril cap [+6, +6]                         [40s]
Neck          : uncursed sapphire amulet "Preserver" [+4, +4] {Wi+7}   [3s]
Body          : blessed black dragon scale mail (-2, -4) [+4, +13]   [200s]
Girdle        : uncursed eternium girdle [+6, +6]                     [12s]
Cloak         : uncursed cloak of invisibility (-1, +0) [+3, +2]      [30s]
Right Hand    : uncursed tower eternium shield (+2) [+19, +4]         [70s]
Left Hand     : uncursed tower eternium shield (-1) [+15, +4]         [70s]
Right Ring    : uncursed ring of the master cat [+0, +5] {Dx+16} (+16 spd)
Left Ring     : uncursed ring of mental stability [+2, +1] {Le+3}      [1s]
Bracers       : uncursed rustproof bracers of resistance [+8, +8]     [10s]
Gauntlets     : uncursed rustproof gauntlets (-1, +0) [+6, +7]        [10s]
Boots         : blessed seven league boots [+5, +4]                   [30s]
Missile weapon: -
Missiles      : heap of 2 uncursed medium eternium shields [+9, +3]   [92s]
Tool          : heap of 55 blessed spenseweeds                       [110s]

// Hurrah for smithing!  Normally it's too boring for me to bother with, but
// it helped a lot with an otherwise weak character.  Hammerhead truly was a
// gift from the gods in that respect.  As was Preserver, I was so happy I
// made the effort for a third precrown after getting that!  I stayed unarmed
// at first and then switched to two shields as soon as I found them.  Made
// it easy to avoid cats too, especially after I found a ring of invis.
// Bracers of resistance were a nice early find too.  Had some trouble
// crossing D49, so I ended up using potions of booze/carrot juice on the way
// in, and all the eternium gear I'd found on the way out (which is why
// there's eternium shields in the missile slot at the mo).


Total weight: 4527 stones   Carrying capacity: 20550 stones

Helmets ('[')
   heap of 2 uncursed helms of water breathing [+0, +1]               [60s]
   uncursed eternium cap [+0, +7]                                     [28s]
Armor ('[')
   uncursed ancient mummy wrapping [+1, +5] {Ap-8}                    [60s]
   blessed Shirt of the Saints [+8, +4] {Le+2}                        [20s]
Gauntlets ('[')
   uncursed elemental gauntlets (-1, +0) [+0, +3]                     [10s]
   heap of 5 uncursed pairs of thick gauntlets (-1, -2) [+0, +1]      [75s]
   uncursed rustproof black dragon-hide gauntlets (-2, +0) [+2, +2]   [10s]
   blessed thick gauntlets (-1, -2) [+3, +1]                          [15s]
Cloaks ('[')
   uncursed cloak of protection [+0, +4]                              [20s]
   uncursed cloak of defense [+4, +0]                                 [20s]
   uncursed leather cloak (-1, +0) [+4, +0]                           [40s]
Girdles ('[')
   blessed girdle of carrying [+0, +0]                                [15s]
   uncursed girdle of giant strength [+0, +0] {St+12}                 [30s]
// Found just before the Mana Temple, and was quite handy for increasing my
// spit range.  Didn't wear it normally though for fear of hitting cats out
// of sight.
Boots ('[')
   uncursed mithril boots [+6, +6]                                    [96s]
   uncursed seven league boots (+1, +1) [+1, +0]                      [30s]
   uncursed boots of speed [+3, +0] (+8 spd)                          [20s]
Necklaces (''')
   heap of 3 uncursed necklaces of the eye                             [9s]
   uncursed ankh                                                       [3s]
   blessed amulet of order                                             [3s]
   blessed amulet of balance                                           [3s]
   heap of 3 uncursed amulets of light                                 [9s]
   heap of 2 uncursed amulets of speed (+3 spd)                        [6s]
   uncursed amulet of life saving                                      [3s]
   uncursed amulet of balance                                          [3s]
Bracers (',')
   blessed bracers of speed [-3, +0] (+4 spd)                         [10s]
One-handed weapons ('(')
   blessed hatchet (+0, 1d6+1)                                        [50s]
   blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3} [90s]
   blessed knife of damnation (+0, 1d3)                                [8s]
   uncursed eternium warhammer (+0, 4d3+8)                            [29s]
   uncursed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
   uncursed whip of slaughtering (-4, 1d30)                           [15s]
Two-handed weapons ('(')
   blessed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]    [50s]
   uncursed eternium halberd of slaughtering (+11, 5d9+10) [-2, +0]   [50s]
   uncursed eternium halberd of mayhem (+11, 6d7+16) [-2, +0]         [50s]
   uncursed eternium halberd of thunder (+11, 4d7+8) [-2, +0]         [50s]
// I think the RNG decided to have a laugh at me by throwing nice weapons my
// way.  And you know how great farmers are meant to be with polearms, right?
// Bah...
Rings ('=')
   heap of 2 blessed rings of ice                                      [2s]
   heap of 4 uncursed rings of invisibility                            [4s]
   blessed ring of fire resistance                                     [1s]
   blessed ring of the High Kings [+2, +3]                             [1s]
   blessed ring of regeneration                                        [1s]
   uncursed ring of elemental mastery [+0, +2]                         [1s]
   uncursed ring of speed [+0, +3] (+5 spd)                            [1s]
<more snippage>
   heap of 2 uncursed potions of invisibility                          [8s]
// Used a fair number of these for extra experience from certain enemies.
// Really needed all the levels I could get as soon as I could get them to
// improve spit damage.
Scrolls ('?')
   heap of 8 blessed scrolls of chaos resistance                      [16s]
// Corruption wasn't a problem in the game.  Got the full compliment of all
// available scrolls... except the HMV one actually.  2 blessed scrolls of
// peace and the farmer L50 power made D50 much easier for corruptions,
// especially considering how much time I took there.

   heap of 38 blessed stomafillia herbs                               [76s]
// The most important item in this game  :)

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                25
Daggers & knives         1    +1    +0   +0   basic                25
Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           1    +1    +0   +0   basic                25
Swords                   1    +1    +0   +0   basic                25
Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                25
Pole arms                3    +3    +1   +2   basic                52
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     0    +0    +0   +0   unskilled            7
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  9   +18              excellent            1144

// After getting invisibility shields had almost no more training.  Nothing
// else had any training whatsoever, as you can see.

Damage caused with your melee weapons:
No melee weapons available.

Damage caused with your missile weapons:
Ammunition: 2, base range: 2, +58 bonus to hit, 1d6+33 damage

// Surprisingly high for a shield.


  Alchemy .................. 63    (good)         [+1]
// Only got a couple of potions out of it.  Didn't rise much - farmers
// absolutely suck for skill increases.
  Alertness ................ 79    (great)        [+1]
// Surprisingly didn't go up much, even though I spent a lot of time in the
// blue dragon caves for xp and items.
  Archery .................. 66    (good)         [+1d3]
  Backstabbing ............. 44    (fair)         [+1d3]
  Bridge building .......... 81    (great)        [+1d3] (mr)
// Was necessary in this game.  Put a few levels into it before the High
// Kings dungeon, and only needed 4 logs in total to make 3 bridge squares.
  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+1]
// Essential for late game spellcasting - teleportation really helped a lot.
  Cooking ..................100    (superb)       [+1d5] (ma)
  Courage .................. 99    (superb)       [+1]
  Detect traps ............. 70    (good)         [+1]
  First aid ................ 84    (great)        [+1d3]
  Fletchery ................ 10    (poor)         [+4d4] (mr)
  Food preservation ........100    (superb)       [+2d4]
  Gardening ................100    (superb)       [+2d4]
  Haggling ................. 73    (great)        [+1d3]
  Healing ..................100    (superb)       [+1]
  Herbalism ................100    (superb)       [+1d3]
  Listening ................100    (superb)       [+1d3]
  Literacy .................100    (superb)       [+1]
  Mining ................... 73    (great)        [+1d5]
  Music .................... 63    (good)         [+1]
  Necromancy ............... 33    (fair)         [+1d3]
// From a potion of education.  To be honest not many other skills would have
// been any use.
  Pick pockets .............100    (superb)       [+1]
  Smithing .................100    (superb)       [+1d3]
  Stealth ..................100    (superb)       [+1]
  Survival .................100    (superb)       [+1d5]
  Swimming .................100    (superb)       [+1d5]
  Tactics .................. 47    (fair)         [+1d3]
  Two weapon combat ........100    (superb)       [+1]
  Woodcraft ................ 80    (great)        [+1d5]


   Acid Ball           :     7,  67pp     (Effectivity: +0)
   Acid Bolt           :   220,  15pp     (Effectivity: +0)
   Calm Monster        :    62,  11pp     (Effectivity: +0)
   Cure Critical Wounds:    34,  24pp     (Effectivity: +0)
   Cure Disease        :   258,   8pp     (Effectivity: +0)
   Darkness            :   504,   4pp     (Effectivity: +0)
   Farsight            :    71,  20pp     (Effectivity: +6)
// Useful for making sure I wasn't hitting cats, especially in the BDC.
   Identify            :   290,  75pp     (Effectivity: +1)
   Invisibility        :   211,  10pp     (Effectivity: +0)
   Knock               :   169,  12pp     (Effectivity: +1)
   Light               :   301,   3pp     (Effectivity: +0)
   Magic Lock          :    22,  14pp     (Effectivity: +0)
   Magic Missile       :    11,  15pp     (Effectivity: +0)
   Neutralize Poison   :    11,  18pp     (Effectivity: +0)
   Scare Monster       :   220,  12pp     (Effectivity: +0)
   Slow Monster        :   172,   7pp     (Effectivity: +4)
// Used this a fair few times for xp doubling.
   Stun Ray            :   224,   8pp     (Effectivity: +1)
   Teleportation       :   123,  21pp     (Effectivity: +6)
// My favourite spell for any character  :)
   Web                 :   101,  12pp     (Effectivity: +1)
// Most useful for annoying stone golems early on.  They resist acid and see
// invis!  Guess I should be glad I didn't run into any diamond golems.

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He returns to his lands victorious and is hailed as a great leader.
Eventually he becomes king and rule your subjects with an iron fist for a
long and peaceful time, allowing his people to prosper and grow.

              His achievements during his adventures:

Black Dragon, the drakish farmer, saved the world with his brave efforts and
became a great ruler while saving himself 5 times.
He scored 23872148 points and advanced to level 50.
He survived for 0 years, 234 days, 14 hours, 32 minutes and 50 seconds
(189858 turns).
// Long game, but that's to be expected.
Black Dragon visited 125 places.
His strength score was modified by +28 during his career.
His learning score was modified by +17 during his career.
His willpower score was modified by -11 during his career.
His dexterity score was modified by +28 during his career.
His toughness score was modified by +34 during his career.
His charisma score was modified by +8 during his career.
His appearance score was modified by +14 during his career.
His mana score was modified by +18 during his career.
His perception score was modified by +12 during his career.
He was unnaturally aged by 8 years.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5783 monsters perished under his attacks.
The following 28 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the rune-covered trident
// Never actually picked it up.
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the hammer of the gods
// Greater giant vault.  Worthless, especially for this guy.
  the boots of great speed
  the rune-covered club "Skullcrusher"
// Surge of power in the Rift.  No use to me.
  the Shirt of the Saints
// Crowning gift - was handy, though for roleplay I stuck with the BDSM.
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the staff of the archmagi
// 2nd precrown - worthless.
  the sapphire amulet "Preserver"
// 3rd precrown - awesome.
  the dwarven pick axe "Hammerhead"
// 1st precrown - was disappointed at first, but it came in handy.
  the black tome of Alsophocus
// Uselessness gift - true to its name.
  the weird tome
  the rune-covered halberd "Wyrmlance"
// Random find, and again no use to me, as much as I would have enjoyed it.
He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant (enhanced through an item).
  He was cold resistant (enhanced through an item).
  He was acid resistant.
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through an item).
  He was sleep resistant (gained through an item).
  He was able to teleport.
  He was able to control teleportation.
  He was invisible (gained through an item).
  He was stun resistant.
  He was paralyzation resistant (enhanced through an item).
  He was resistant to death rays (enhanced through an item).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things (enhanced through an item).
  He was immune to shock attacks.
  He was immune to acidic attacks (gained through an item).
  He was able to resist confusion attacks (gained through an item).
He had the following talents: Alert, Careful, Defensive Fighter, Good
Learner, Good Shot, Greased Lightning, Healthy, Keen Shot, Long Stride,
Miser, Quick, Quick Shot, Shield Expert, Shield Master, Shield Specialist,
Sixth Sense, Treasure Hunter, Very Careful, Very Quick.
// Ran out of useful talents to pick and ended up throwing in some missile
// ones for no reason.
He had a final speed score of 185 (final base speed: 169).
He was a messiah of Issrecht.
He asked for 4 divine interventions.
// Dunno where these all were.  I don't remember any trouble in the early
// game.  A couple were likely unheard prayers when making mistakes
// estimating precrown requirements.
He was a holy champion of Balance.

The following monsters were vanquished:
     85 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
// No match for the Black Dragon!
      1 Ancient Stone Beast
// God damn he was a tough nut to crack, but crack he did.
      2 ancient white dragons
      9 balors
// Easy enough with high speed.
     29 bandits
// First kill.  Could've done the Filk quest for the hell of it, I guess.
     12 berserker emperors
// Threat room of them somewhere - killed them whilst slowed for extra xp.
     51 blue baby dragons
     91 blue dragons
      1 Chaos Archmage
// He hit me with a couple of death rays when I lured him into the corridor.
// Only time I had to use a PoUH in the game.  Was very easily killed from
// a distance though, even with his very high spell range.
      1 dwarven artificer
// Killed him for xp, though he was quite hard with his fast regen.
      2 dwarven children
// Needed the alignment drop for precrowns...
      2 dwarven guardians
      1 dwarven smith
     34 earth elementals
      1 fairy dragon
// A rare find.
      1 female dwarf
     42 fire elementals
     54 fire giants
     12 fire giant kings
     19 fire grues
     41 ghost lords
      6 great blue wyrms
      1 great white wyrm
      1 greater air elemental
      1 greater balor
// Went down much easier than I expected.
      1 greater black unicorn
// Another surprisingly easy kill.
    107 greater chaos servants
// Took a while to plough through.
      1 greater fire elemental
      5 greater water elementals
    170 killer bugs
// Got very little speed from their corpses - shouldn't have bothered.
      4 master liches
// A couple of these were annoying to deal with after my Wi was brought to 1.
      1 oracle
     95 quicklings
     87 quickling lords
// Tasty...
     35 steel golems
// The most difficult enemy in the game, considering the time I was attacking
// them.  Lured them upstairs one by one and dealt with them individually.
// Took a lot of spits to get through their defences.
     30 stone grues
      9 water demons
     12 water elementals
     19 water grues
    123 writhing masses of primal chaos
// These fell very easy to acid spit - was fun to breath through all of
// these on D50.