NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. One of the best necromancess of mine (good !oEH receipt). I've planned plenty of challenge stuff for her just to die because of a stupid goblin slavemaster (to think about it, I should have activated the trap myself!). Here's the story 1. Goblin slavemaster approach from the left. 2. He's faster so I kept moving on my way, saving some unneccessary turns. 3. He stepped on a trap (the ^), I laughed. 4. ... 5. Start kicking the furnitures. 6. Fix some of my picture frames broken in the previous turn. *hiss* ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ######### ......../ .........# .....@...# ....^....# .........# #####/### #.# #####/### #.......# #...>...# #.......# #####/### #.# #####/# #.....# #...<.# #.....# ####### Blue-blood St:10 Le:23 Wi:14 Dx:17 To:10 Ch: 5 Ap:21 Ma:24 Pe:19 C DV/PV: 22/1 H: -2(34) P: 53(53) Exp: 5/2464 VD: 5 A: 2 Burdened Coward ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Blue-blood Race: female Gray Elf Class: Necromancer Eye color: blue Hair color: silver Complexion: pale Height: 186 cm Weight: 52 kilos Age: 315 (grown-up) Star sign: Unicorn Birthday: 2/Unicorn (day 92 of the year) YOUR HISTORY: Your mother is a mighty enchantress. She is unmarried. Your father is living in the vicinity of your mother's tower. He is a humble shepherd. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. Your path was always clearly lying before you. You knew about your destiny since your earliest years and fortunately your grandfather supported your wishes. You managed to find a competent trainer and began your studies. You decided to become a Necromancer. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 789 stones Carrying capacity: 1000 stones Head : - Neck : - Body : normal black robe [+1, +1] [50s] Girdle : - Cloak : - Right Hand : normal skull staff (+0, 1d10+1) [40s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : normal leather boots [+0, +0] [25s] Missile weapon: cursed short bow (+1, +0) [20s] Missiles : bundle of 2 cursed arrows (+0, 1d6) [4s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 650 stones Carrying capacity: 1000 stones Helmets ('[') normal horned helmet [+1, +1] [100s] Armor ('[') normal ring mail (-1, -1) [-1, +3] [300s] Gauntlets ('[') normal gloves [+0, -1] [6s] One-handed weapons ('(') normal whip (-4, 1d3) [15s] normal club (+0, 1d6) [30s] normal short sword of corruption (+0, 1d6) [30s] Two-handed weapons ('(') normal quarterstaff (+0, 1d10) [40s] Missiles ('/') normal arrow (+0, 1d6+1) [2s] normal quarrel (+1, 2d6) [2s] blessed rock (+0, 1d4) [5s] heap of 4 normal rocks (+0, 1d4+3) [20s] heap of 7 normal rocks (+0, 1d4) [35s] Rings ('=') normal ring of fire resistance [1s] Wands ('\') normal wand of door creation (7 charges) [3s] Potions ('!') normal potion of potential toughness [4s] normal potion of youth [4s] heap of 3 normal potions of water [12s] normal potion of potential strength [4s] normal potion of healing [4s] normal potion of booze [4s] Scrolls ('?') normal scroll of light [2s] normal scroll of familiar summoning [2s] normal scroll of power [2s] normal scroll of darkness [2s] Food ('%') normal dwarven sausage [20s] Valuables ('$') 198 gold pieces [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 30 Daggers & knives 0 +0 +0 +0 unskilled 30 Clubs & hammers 0 +0 +0 +0 unskilled 30 Maces & flails 0 +0 +0 +0 unskilled 30 Swords 0 +0 +0 +0 unskilled 30 Axes 0 +0 +0 +0 unskilled 30 Whips 0 +0 +0 +0 unskilled 30 Pole arms 0 +0 +0 +0 unskilled 30 Twohanded weapons 0 +0 +0 +0 unskilled 30 Staves 0 +0 +0 +0 unskilled 6 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 0 +0 +0 +0 unskilled 3 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 30 Damage caused with your melee weapons: -------------------------------------- Right hand: -2 bonus to hit, 1d10-3 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 2, base range: 3, +0 bonus to hit, 1d6+0 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy .................. 59 (good) [+2d4] Appraising ............... 32 (fair) [+2d4] Climbing ................. 38 (fair) [+2d4] Concentration ............100 (superb) [+1d5] Dodge .................... 18 (mediocre) [+3d3] Find weakness ............ 15 (mediocre) [+3d4] First aid ................ 34 (fair) [+1d5] Food preservation ........ 46 (fair) [+1d3] Haggling ................. 20 (mediocre) [+1d5] Herbalism ................ 35 (fair) [+1d5] Listening ................ 35 (fair) [+2d4] Literacy .................100 (superb) [+1d5] Necromancy ............... 67 (good) [+3d5] Pick pockets ............. 6 (poor) [+3d4] Stealth .................. 52 (good) [+3d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Calm Monster : 786, 8pp (Effectivity: +1) Darkness : 698, 4pp (Effectivity: +0) Frost Bolt : 913, 11pp (Effectivity: +5) Scare Monster: 253, 12pp (Effectivity: +1) ---------------------------------------------------------------------------- Her achievements during her adventures: ---------------------------------------------------------------------------- Blue-blood, the gray elven necromancer, was scorched by a fiery explosion. She scored 5795 points and advanced to level 5. She survived for 0 years, 3 days, 8 hours, 16 minutes and 53 seconds (3164 turns). 1 companion was killed during her adventures. Blue-blood visited 8 places. Her strength score was modified by +2 during her career. Her mana score was modified by +1 during her career. Her perception score was modified by +1 during her career. She ended her adventuring life in the small village dungeon on dungeon level 5. 54 monsters perished under her attacks. She had the following talents: Alert, Healthy, Miser. She had a final speed score of 96 (final base speed: 101). She was religious. She did not ask for divine help. She was chaotically aligned. The following monsters were vanquished: 1 assassin 1 claw bug 1 fire beetle 1 ghost bat 2 giant bats 2 giant frogs 5 giant rats 1 gnoll 1 goblin 1 goblin rockthrower 2 goblin slavemasters 1 gremlin 2 hobgoblins 1 jackal 4 kobolds 8 large bats 1 large kobold 1 large spider 1 lizard man 1 mugger 3 orcs 1 orc scorcher 1 outlaw 1 outlaw leader 2 rats 1 ratling thief 2 skeletons 4 white worms 1 zombie