NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.


One of the best necromancess of mine (good !oEH receipt). I've planned plenty
of challenge stuff for her just to die because of a stupid goblin slavemaster
(to think about it, I should have activated the trap myself!). Here's the story

1. Goblin slavemaster approach from the left.
2. He's faster so I kept moving on my way, saving some unneccessary turns.
3. He stepped on a trap (the ^), I laughed.
4. ...
5. Start kicking the furnitures.
6. Fix some of my picture frames broken in the previous turn. *hiss*

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                                 Screenshot
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  .....@...#
  ....^....#
  .........#
   #####/###
       #.#
   #####/###
   #.......#
   #...>...#
   #.......#
   #####/###
       #.#
   #####/#
   #.....#
   #...<.#
   #.....#
   #######


Blue-blood    St:10  Le:23  Wi:14  Dx:17  To:10  Ch: 5  Ap:21  Ma:24  Pe:19 C
DV/PV: 22/1    H: -2(34)      P: 53(53)      Exp: 5/2464        VD: 5 A: 2
Burdened Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Blue-blood          Race: female Gray Elf     Class: Necromancer
Eye color: blue           Hair color: silver        Complexion: pale
Height: 186 cm            Weight: 52 kilos
Age: 315 (grown-up)
Star sign: Unicorn        Birthday: 2/Unicorn (day 92 of the year)

YOUR HISTORY:
        Your mother is a mighty enchantress. She is unmarried. Your father
 is living in the vicinity of your mother's tower. He is a humble shepherd.
        As a child you lived through happy days. Your parents tried to ease
 your life as much as possible and gave you a lot of comfort.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        Your path was always clearly lying before you. You knew about your
 destiny since your earliest years and fortunately your grandfather
 supported your wishes. You managed to find a competent trainer and began
 your studies.
        You decided to become a Necromancer.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 789 stones                Carrying capacity: 1000 stones

Head          : -
Neck          : -
Body          : normal black robe [+1, +1]                            [50s]
Girdle        : -
Cloak         : -
Right Hand    : normal skull staff (+0, 1d10+1)                       [40s]
Left Hand     : -
Right Ring    : -
Left Ring     : -
Bracers       : -
Gauntlets     : -
Boots         : normal leather boots [+0, +0]                         [25s]
Missile weapon: cursed short bow (+1, +0)                             [20s]
Missiles      : bundle of 2 cursed arrows (+0, 1d6)                    [4s]
Tool          : -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 650 stones   Carrying capacity: 1000 stones

Helmets ('[')
   normal horned helmet [+1, +1]                                     [100s]
Armor ('[')
   normal ring mail (-1, -1) [-1, +3]                                [300s]
Gauntlets ('[')
   normal gloves [+0, -1]                                              [6s]
One-handed weapons ('(')
   normal whip (-4, 1d3)                                              [15s]
   normal club (+0, 1d6)                                              [30s]
   normal short sword of corruption (+0, 1d6)                         [30s]
Two-handed weapons ('(')
   normal quarterstaff (+0, 1d10)                                     [40s]
Missiles ('/')
   normal arrow (+0, 1d6+1)                                            [2s]
   normal quarrel (+1, 2d6)                                            [2s]
   blessed rock (+0, 1d4)                                              [5s]
   heap of 4 normal rocks (+0, 1d4+3)                                 [20s]
   heap of 7 normal rocks (+0, 1d4)                                   [35s]
Rings ('=')
   normal ring of fire resistance                                      [1s]
Wands ('\')
   normal wand of door creation (7 charges)                            [3s]
Potions ('!')
   normal potion of potential toughness                                [4s]
   normal potion of youth                                              [4s]
   heap of 3 normal potions of water                                  [12s]
   normal potion of potential strength                                 [4s]
   normal potion of healing                                            [4s]
   normal potion of booze                                              [4s]
Scrolls ('?')
   normal scroll of light                                              [2s]
   normal scroll of familiar summoning                                 [2s]
   normal scroll of power                                              [2s]
   normal scroll of darkness                                           [2s]
Food ('%')
   normal dwarven sausage                                             [20s]
Valuables ('$')
   198 gold pieces                                                     [1s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            30
Daggers & knives         0    +0    +0   +0   unskilled            30
Clubs & hammers          0    +0    +0   +0   unskilled            30
Maces & flails           0    +0    +0   +0   unskilled            30
Swords                   0    +0    +0   +0   unskilled            30
Axes                     0    +0    +0   +0   unskilled            30
Whips                    0    +0    +0   +0   unskilled            30
Pole arms                0    +0    +0   +0   unskilled            30
Twohanded weapons        0    +0    +0   +0   unskilled            30
Staves                   0    +0    +0   +0   unskilled            6

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     0    +0    +0   +0   unskilled            3
Crossbows                0    +0    +0   +0   unskilled            14
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            30


Damage caused with your melee weapons:
--------------------------------------
Right hand: -2 bonus to hit, 1d10-3 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 2, base range: 3, +0 bonus to hit, 1d6+0 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy .................. 59    (good)         [+2d4]
  Appraising ............... 32    (fair)         [+2d4]
  Climbing ................. 38    (fair)         [+2d4]
  Concentration ............100    (superb)       [+1d5]
  Dodge .................... 18    (mediocre)     [+3d3]
  Find weakness ............ 15    (mediocre)     [+3d4]
  First aid ................ 34    (fair)         [+1d5]
  Food preservation ........ 46    (fair)         [+1d3]
  Haggling ................. 20    (mediocre)     [+1d5]
  Herbalism ................ 35    (fair)         [+1d5]
  Listening ................ 35    (fair)         [+2d4]
  Literacy .................100    (superb)       [+1d5]
  Necromancy ............... 67    (good)         [+3d5]
  Pick pockets .............  6    (poor)         [+3d4]
  Stealth .................. 52    (good)         [+3d4]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Calm Monster :   786,   8pp     (Effectivity: +1)
   Darkness     :   698,   4pp     (Effectivity: +0)
   Frost Bolt   :   913,  11pp     (Effectivity: +5)
   Scare Monster:   253,  12pp     (Effectivity: +1)





----------------------------------------------------------------------------
              Her achievements during her adventures:
----------------------------------------------------------------------------

Blue-blood, the gray elven necromancer, was scorched by a fiery explosion.
She scored 5795 points and advanced to level 5.
She survived for 0 years, 3 days, 8 hours, 16 minutes and 53 seconds (3164
turns).
1 companion was killed during her adventures.
Blue-blood visited 8 places.
Her strength score was modified by +2 during her career.
Her mana score was modified by +1 during her career.
Her perception score was modified by +1 during her career.
She ended her adventuring life in the small village dungeon on dungeon level
5.
54 monsters perished under her attacks.
She had the following talents: Alert, Healthy, Miser.
She had a final speed score of 96 (final base speed: 101).
She was religious.
She did not ask for divine help.
She was chaotically aligned.

The following monsters were vanquished:
      1 assassin
      1 claw bug
      1 fire beetle
      1 ghost bat
      2 giant bats
      2 giant frogs
      5 giant rats
      1 gnoll
      1 goblin
      1 goblin rockthrower
      2 goblin slavemasters
      1 gremlin
      2 hobgoblins
      1 jackal
      4 kobolds
      8 large bats
      1 large kobold
      1 large spider
      1 lizard man
      1 mugger
      3 orcs
      1 orc scorcher
      1 outlaw
      1 outlaw leader
      2 rats
      1 ratling thief
      2 skeletons
      4 white worms
      1 zombie