NOTE: this file may contain comments or information that is considered 
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Darfindel     St:26  Le:22  Wi:18  Dx:17  To:47  Ch: 8  Ap:11  Ma:17  Pe:20 N-
DV/PV: 88/64   H: -12(425)    P: 130(130)    Exp: 27/2341733    D: 29 Sp: 109
Blessed Invisible Deaf Coward
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> Not much inspiration in the name department. :T

> My second randomly generated character (the first being the victorious Katak,
dwarven beastfighter). 

> Emptied a pool, recieved the double-bladed invisibility intrisic. Fortunately,
was crowned beforehand. Unfortunately, found no potions of visibilty, and was
unable to complete ancient dwarfs quests. Forced to attack Garth, the weapon-
smith of dwarftown, as well as many muscular dwarves and an angry shopkeeper.
Lost the pursuing weaponsmith, but had to engage Waldenbrook. Proved the 
mightier opponent, and executed peace negotiations. Waldenbrook then entered 
the ancient dwarfs quarters, never to return to his shop (must have been 
distraught from the failure).

> No forges generated anywhere prior to dwarftown, which was generated on lvl 
11. Misfortunate for a weaponsmith. Forges should have a more frequent chance of 
being generated for weaponsmiths, similar to the way that spellbooks are more 
frequent for certain magic-users.

> Attacked the eternal guardian for the first time. Had no wands of cold after 
braving the Tower of Eternal Flame (without a mithril ring), and thus planned 
to lure the banshee in the hopes that the eternal guardian would be 
slain by her song. He was uneffected. Attacked and missed, then soon
discovered his great power. He multiplied many times, chukling everytime. 
Therefore retreated, leaving the banshee behind. Returned with the ring, yet, 
he stated that his anger must be calmed. Gave him gold, to no effect. Avoiding
his cloned incarnations, while in the process towards find the solution... 
Oblivious to life force status, ended in strife. End Transmission.

> Found a wand of wishes with 1 charge next to a pool a few levels above the
fall. Having already witnessed Khelavaster's unfortunate demise, wished for
seven league boots. Recieved 1 pair, like once before. Made a mental note to
rephrase the request next time.


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Darfindel           Race: male Gnome          Class: Weaponsmith
Eye color: blue           Hair color: brown         Complexion: brown
Height: 3'4"              Weight: 127 pounds
Age: 102 (grown-up)
Star sign: Candle         Birthday: 13/Candle (day 283 of the year)

YOUR HISTORY:
        Your parents were poor people. They loved you and cared for you,
 although you had to hunger more than once.
        As a child your parents cared a lot for you. Despite all
 circumstances you enjoyed a happy and fine childhood.
        In your youth you became seriously ill and suffered for many years.
 When your disease finally was cured you were left weakened, both
 physically and spiritually, and bereft of the joys of youth.
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Weaponsmith.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 2000 stones                Carrying capacity: 4400 stones

Head          : uncursed eternium cap [+0, +4]                        [28s]
Neck          : blessed amulet of order {adamantium}                   [3s]
> Tis so hard to reap the reward of necro-consumation when striving to maintaining 
a life of balance... Had an entire graveyard of greater undead, and a longbow of 
hunting. What a shame.

Body          : uncursed eternium plate mail (-1, -2) [+1, +18]      [240s]
> Smithed with one ingot.

Girdle        : uncursed adamantium girdle [+0, +3]                   [18s]
Cloak         : uncursed cloak of protection [+0, +3]                 [20s]
Right Hand    : uncursed large adamantium hammer (-1, 1d10+8)         [89s]
Left Hand     : uncursed medium eternium shield [+15, +2]             [46s]
Right Ring    : blessed ring of the High Kings [+2, +3] {gold}         [1s]
Left Ring     : uncursed ring of protection +5 {gold}                  [1s]
Bracers       : -
> Removed Bracers of War at dwarftown for training. 

Gauntlets     : blessed elemental gauntlets (-1, +0) [+0, +3] {iron}  [10s]
Boots         : blessed seven league boots [+1, +0]                   [30s]
Missile weapon: blessed long bow of hunting (+8, +3)                  [30s]
> Found this at the dwarven cemetary.

Missiles      : bundle of 12 uncursed arrows (+0, 1d6)                [24s]
> It seems that barbarians dont leave arrows when slain by invisible assailants.

Tool          : uncursed pick axe (+2, 1d6+4)                         [75s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 1385 stones   Carrying capacity: 4400 stones

Necklaces (''')
   blessed ankh {gold}                                                 [3s]
Bracers (',')
   blessed bracers of war [+8, +4] {Dx+8} {gold}                      [10s]
> Forgot to put these back on.

One-handed weapons ('(')
   blessed pick axe (+0, 1d6+1)                                       [75s]
Missile weapons ('}')
   uncursed long bow of accuracy (+8, +2)                             [30s]
> Always keep a spare.

Missiles ('/')
   bundle of 3 uncursed arrows of undead slaying (+3, 2d4+3)           [6s]
   bundle of 8 blessed arrows of humanoid slaying (+3, 1d6+3)         [16s]
Tools (']')
   heap of 3 uncursed round keys {iron}                                [3s]
   heap of 2 uncursed fireproof blankets                              [20s]
   uncursed climbing set {iron}                                      [180s]
   blessed hexagonal key {iron}                                        [1s]
   uncursed climbing set {iron}                                      [180s]
   uncursed square key {iron}                                          [1s]
   uncursed Chaos Orb of Elemental Fire {St+10} {eternium}           [100s]
   uncursed blanket                                                   [10s]
Wands ('\')
   blessed wand of digging (0 charges)                                 [3s]
   blessed wand of fireballs (9 charges)                               [3s]
   uncursed wand of digging (4 charges)                                [3s]
   uncursed wand of wonder (0 charges)                                 [3s]
Scrolls ('?')
   cursed scroll of identify                                           [2s]
   uncursed scroll of luck                                             [2s]
Books ('"')
   uncursed spellbook of Slow Monster                                [100s]
Food ('%')
   heap of 144 uncursed cooked lizards                               [432s]
   heap of 34 cursed cooked lizards                                  [102s]
Valuables ('$')
   10000 gold pieces                                                 [100s]


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                                Weapon Skills
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Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            14
Daggers & knives         0    +0    +0   +0   unskilled            15
Clubs & hammers         12   +12    +8   +4   Mastery              4291
Maces & flails           0    +0    +0   +0   unskilled            15
Swords                   0    +0    +0   +0   unskilled            15
Axes                     0    +0    +0   +0   unskilled            13
Whips                    0    +0    +0   +0   unskilled            15
Pole arms                0    +0    +0   +0   unskilled            15
Twohanded weapons        0    +0    +0   +0   unskilled            15
Staves                   0    +0    +0   +0   unskilled            15

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     8   +16   +12   +2   excellent            332
Crossbows                0    +0    +0   +0   unskilled            6
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  8   +16              excellent            321


Damage caused with your melee weapons:
--------------------------------------
Right hand: +24 bonus to hit, 1d10+14 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 12, base range: 11, +45 bonus to hit, 1d6+18 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Appraising .............100    (superb)       [+1d5]
  Athletics ..............100    (superb)       [+2d4]
  Bridge building ........  9    (poor)         [+4d4] (mr)
  Climbing ............... 71    (great)        [+1d3]
> Drank a potion of education. Tis disheartening when you learn a skill you
already had. <GROAN>

  Concentration ..........100    (superb)       [+2d4]
  Detect traps ........... 60    (good)         [+1d3]
  Find weakness .......... 92    (superb)       [+1d3]
  First aid .............. 97    (superb)       [+3d3]
  Gemology ............... 44    (fair)         [+1d5]
  Haggling ............... 40    (fair)         [+4d5]
  Healing ................ 89    (great)        [+1d3]
  Law .................... 64    (good)         [+1d3]
  Listening .............. 90    (great)        [+1d3]
  Literacy ............... 74    (great)        [+1]
  Metallurgy ............. 48    (fair)         [+4d5]
  Mining ................. 68    (good)         [+1d3]
  Pick pockets ........... 80    (great)        [+1d5]
  Smithing ...............100    (superb)       [+2d4]
  Ventriloquism .......... 40    (fair)         [+2d4]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Invisibility     :     6,  19pp     (Effectivity: +0)
   Light            :     1,   5pp     (Effectivity: +0)
   Strength of Atlas:     8,  19pp     (Effectivity: +0)

> Quite an impressive collection, no? Mind boggling, yes? <nod> :T

----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You are surrounded by an unholy aura (Ch: -10, DV: +6).



----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Darfindel, the gnomish weaponsmith, was killed by the eternal guardian.
He scored 332176 points and advanced to level 27.
He survived for 0 years, 131 days, 6 hours, 47 minutes and 35 seconds (80411
turns).
Darfindel visited 79 places.
His strength score was modified by +9 during his career.
His learning score was modified by +14 during his career.
His willpower score was modified by +10 during his career.
His dexterity score was modified by +9 during his career.
His toughness score was modified by +26 during his career.
His charisma score was modified by +7 during his career.
His appearance score was modified by +4 during his career.
His mana score was modified by +1 during his career.
His perception score was modified by +11 during his career.
He was a member of the thieves guild.
> Upon greeting the master thief.

He ended his adventuring life on level 29 of the caverns of chaos.
2648 monsters perished before him.
The following 12 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the potion of literacy
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Fire
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
> Braved darkforge before the ToEF to drink the pools, but then decided against it.

  the ancient mummy wrapping
  the ankh
  the bracers of war
> Crowning gift. Didnt have the patience to milk more artifacts out of a neutral deity.

He possessed the following intrinsics:
  He was fire resistant (gained through items).
  He was poison resistant (enhanced through an item).
  He was cold resistant (gained through items).
  He was acid resistant.
  He was lucky.
  Fate smiled upon him.
  He was petrification resistant.
> Pool.

  He was invisible.
> Pool. The second intrisic i loathe the most, next to teleportation.

  He was stun resistant.
  He was paralyzation resistant.
> Pool.

  He was resistant to death rays.
> Pool.

  He was shock resistant (enhanced through items).
  He was able to see invisible things.
> Pool.

  He was immune to fire attacks.
> Crowning immunity. Weaponsmiths should recieve a consolation prize upon reaching lvl 40 if 
already immune to fire. Perhaps another +4 strength?

He was a messiah of Berwyn.
He asked for 7 divine interventions.
> About 4 with the eternal guardians, and a few beforehand, probably during the Tower of Flames.

He was a holy champion of Balance.
He was tainted by Chaos.

The following monsters were vanquished:
      1 acid vortex
      1 air demon
      1 Ancient Chaos Wyrm
      2 animated armors
      2 ankhegs
      2 annis hags
      1 assassin
      7 bandits
> First kill, as always. Didnt feel like looking for them in the wilderness for courage.

     33 barbarians
     16 barbarian leaders
      2 beggars
     13 berserkers
      6 berserker lords
      1 berserker prince
      4 big dogs
      1 black baby dragon
     17 black hurthlings
      4 black wizards
     13 blink dogs
> And not one of them left a corpse. <tsk tsk tsk>

      1 bone golem
      4 brown bears
     24 bugbears
      2 bulettes
      6 carrion crawlers
      6 cave bears
     11 cave fishers
      5 cave lions
      6 cave lizards
      3 cave tigers
      7 cavemen
      2 chaos brothers
      1 chaos eye
      3 chaos knights
      5 chaos lizards
      1 chaos mutant
      4 chaos plague bearers
      7 chaos rats
     15 chaos servants
      9 chaos sisters
     13 claw bugs
      2 clay golems
      2 cobras
      2 cooshoos
     16 corpse fiends
      1 crime lord
      2 crystal statues
     31 cutpurses
      2 cyclops
      3 dark elven archers
      4 dark elven lords
      4 dark elven priestesses
      1 dark elven princess
      6 dark elven warriors
      1 dark elven wizard
     14 dark orcs
      6 dark sages
     27 dire wolves
      6 displacer beasts
      8 dopplegangers
      2 doppleganger lords
      6 dwarven chaos knights
      6 ettins
      9 eyes of destruction
     23 fire beetles
      4 fire demons
      4 fire drakes
     10 fire elementals
      9 fire giants
      1 fire giant king
      1 fire grue
     10 fire lizards
      2 fire vortices
      4 flesh golems
      5 floating eyes
      8 gargoyles
      4 gelatinous cubes
     31 ghosts
      4 ghost bats
      6 ghost lords
     74 ghuls
      2 giant ant queens
     31 giant ant warriors
      9 giant ant workers
     15 giant bats
      1 giant bee queen
     11 giant bee warriors
      8 giant bee workers
     11 giant centipedes
      3 giant frogs
     10 giant lizards
      1 giant raccoon
     69 giant rats
     14 giant spiders
      4 gibbering mouthers
      7 gnolls
      3 gnoll chieftains
     51 goblins
      2 goblin berserkers
      9 goblin chieftains
     45 goblin rockthrowers
     22 goblin slavemasters
      2 gorgons
      9 gray oozes
      1 greater chaos servant
     13 greater mummies
      4 green blobs
      7 green hags
      1 green slime
     10 green worms
     58 gremlins
      7 griffons
      6 grizzly bears
      2 half-orc bouncers
     10 harpies
     14 hell hounds
      4 hill giants
      2 hill giant chieftains
      7 hill orcs
      4 hill orc sergeants
      7 hippogriffs
     36 hobgoblins
      5 hobgoblin chiefs
     14 hobgoblin leaders
      5 homunculi
      8 huge bats
      6 hyenas
      2 ice vortices
      7 imps
      2 invisible stalkers
     86 jackals
      3 jackal demons
      7 jackalweres
      4 karmic lizards
      1 king cobra
     62 kobolds
      8 kobold chieftains
      6 kobold shamans
     37 large bats
      1 large dog
      3 large gnolls
      4 large jackals
     35 large kobolds
     19 large orcs
      2 large rust monsters
      5 large snakes
     60 large spiders
      2 least daemons
      6 leucrottas
      5 lichs
      1 lightning lizard
      1 living tree
     19 lizard men
      1 mad doctor
      2 magebane eyes
      1 margoyle
      5 master lichs
      1 master necromancer
      6 master swordsmen
      5 mimics
      7 minotaurs
      2 molochs
      1 mugger
     27 mummies
      1 mummy lord
     20 muscular dwarves
      2 necromancers
      4 ochre jellies
    121 ogres
      1 ogre emperor
      7 ogre lords
      8 ogre magi
     51 orcs
      8 orc chieftains
      7 orc scorchers
      4 outlaws
      4 outlaw leaders
      7 owlbears
      6 pixies
      1 pixie archer
      4 purple worms
      3 quasits
      1 quickling
      5 rabid dogs
     12 raiders
      1 raider lord
    108 rats
     10 ratling archers
      5 ratling fencers
      1 ratling master thief
      7 ratling thieves
      9 ratling warriors
      5 red baby dragons
      3 red dragons
      3 red worms
      1 revenant
     24 rust monsters
     70 shadows
      3 shadow centipedes
      2 shambling mounds
      8 silver wolves
     11 skeletal warriors
     70 skeletons
      3 slow shadows
      1 Snake from Beyond
     18 spectres
      5 staring eyes
     35 steel golems
      3 steel zombies
      5 stone giants
      2 stone golems
      6 stone statues
      6 swordsmen
      8 tarantulas
      7 trolls
      1 undead chaos dwarven berserker
      7 vampires
      2 vapor rats
      4 vipers
      2 water demons
      3 water elementals
      4 water grues
     24 water snakes
     19 wererats
      8 werewolves
      2 werewolf lords
      1 white baby dragon
      5 white worms
     62 wights
      2 wild cats
      1 will o'wisp
     39 wolves
     34 wraiths
     89 zombies