NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ########### #.........# ###........@####### +.#.........@...../ #.#######@######### #.# #..# ###/#######.#.# #......./...##.# ####### #.......##### #.## #.....+ #.......# #####.## #.....# ########### #.......####......######.....####....[....# #.............>../...../...../.^/......<..# ############.....################.........# ####### ########### Darfindel St:26 Le:22 Wi:18 Dx:17 To:47 Ch: 8 Ap:11 Ma:17 Pe:20 N- DV/PV: 88/64 H: -12(425) P: 130(130) Exp: 27/2341733 D: 29 Sp: 109 Blessed Invisible Deaf Coward ------------------------------------------------------------------------------ > Not much inspiration in the name department. :T > My second randomly generated character (the first being the victorious Katak, dwarven beastfighter). > Emptied a pool, recieved the double-bladed invisibility intrisic. Fortunately, was crowned beforehand. Unfortunately, found no potions of visibilty, and was unable to complete ancient dwarfs quests. Forced to attack Garth, the weapon- smith of dwarftown, as well as many muscular dwarves and an angry shopkeeper. Lost the pursuing weaponsmith, but had to engage Waldenbrook. Proved the mightier opponent, and executed peace negotiations. Waldenbrook then entered the ancient dwarfs quarters, never to return to his shop (must have been distraught from the failure). > No forges generated anywhere prior to dwarftown, which was generated on lvl 11. Misfortunate for a weaponsmith. Forges should have a more frequent chance of being generated for weaponsmiths, similar to the way that spellbooks are more frequent for certain magic-users. > Attacked the eternal guardian for the first time. Had no wands of cold after braving the Tower of Eternal Flame (without a mithril ring), and thus planned to lure the banshee in the hopes that the eternal guardian would be slain by her song. He was uneffected. Attacked and missed, then soon discovered his great power. He multiplied many times, chukling everytime. Therefore retreated, leaving the banshee behind. Returned with the ring, yet, he stated that his anger must be calmed. Gave him gold, to no effect. Avoiding his cloned incarnations, while in the process towards find the solution... Oblivious to life force status, ended in strife. End Transmission. > Found a wand of wishes with 1 charge next to a pool a few levels above the fall. Having already witnessed Khelavaster's unfortunate demise, wished for seven league boots. Recieved 1 pair, like once before. Made a mental note to rephrase the request next time. ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Darfindel Race: male Gnome Class: Weaponsmith Eye color: blue Hair color: brown Complexion: brown Height: 3'4" Weight: 127 pounds Age: 102 (grown-up) Star sign: Candle Birthday: 13/Candle (day 283 of the year) YOUR HISTORY: Your parents were poor people. They loved you and cared for you, although you had to hunger more than once. As a child your parents cared a lot for you. Despite all circumstances you enjoyed a happy and fine childhood. In your youth you became seriously ill and suffered for many years. When your disease finally was cured you were left weakened, both physically and spiritually, and bereft of the joys of youth. Your young adulthood was characterized by hard and long work. You had decided to study under a renowned master. To your great disappointment you had to find out, that he was a hard, unjust and tyrannic man, embittered by his old age. Your apprentice years were quite terrible. You decided to become a Weaponsmith. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 2000 stones Carrying capacity: 4400 stones Head : uncursed eternium cap [+0, +4] [28s] Neck : blessed amulet of order {adamantium} [3s] > Tis so hard to reap the reward of necro-consumation when striving to maintaining a life of balance... Had an entire graveyard of greater undead, and a longbow of hunting. What a shame. Body : uncursed eternium plate mail (-1, -2) [+1, +18] [240s] > Smithed with one ingot. Girdle : uncursed adamantium girdle [+0, +3] [18s] Cloak : uncursed cloak of protection [+0, +3] [20s] Right Hand : uncursed large adamantium hammer (-1, 1d10+8) [89s] Left Hand : uncursed medium eternium shield [+15, +2] [46s] Right Ring : blessed ring of the High Kings [+2, +3] {gold} [1s] Left Ring : uncursed ring of protection +5 {gold} [1s] Bracers : - > Removed Bracers of War at dwarftown for training. Gauntlets : blessed elemental gauntlets (-1, +0) [+0, +3] {iron} [10s] Boots : blessed seven league boots [+1, +0] [30s] Missile weapon: blessed long bow of hunting (+8, +3) [30s] > Found this at the dwarven cemetary. Missiles : bundle of 12 uncursed arrows (+0, 1d6) [24s] > It seems that barbarians dont leave arrows when slain by invisible assailants. Tool : uncursed pick axe (+2, 1d6+4) [75s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1385 stones Carrying capacity: 4400 stones Necklaces (''') blessed ankh {gold} [3s] Bracers (',') blessed bracers of war [+8, +4] {Dx+8} {gold} [10s] > Forgot to put these back on. One-handed weapons ('(') blessed pick axe (+0, 1d6+1) [75s] Missile weapons ('}') uncursed long bow of accuracy (+8, +2) [30s] > Always keep a spare. Missiles ('/') bundle of 3 uncursed arrows of undead slaying (+3, 2d4+3) [6s] bundle of 8 blessed arrows of humanoid slaying (+3, 1d6+3) [16s] Tools (']') heap of 3 uncursed round keys {iron} [3s] heap of 2 uncursed fireproof blankets [20s] uncursed climbing set {iron} [180s] blessed hexagonal key {iron} [1s] uncursed climbing set {iron} [180s] uncursed square key {iron} [1s] uncursed Chaos Orb of Elemental Fire {St+10} {eternium} [100s] uncursed blanket [10s] Wands ('\') blessed wand of digging (0 charges) [3s] blessed wand of fireballs (9 charges) [3s] uncursed wand of digging (4 charges) [3s] uncursed wand of wonder (0 charges) [3s] Scrolls ('?') cursed scroll of identify [2s] uncursed scroll of luck [2s] Books ('"') uncursed spellbook of Slow Monster [100s] Food ('%') heap of 144 uncursed cooked lizards [432s] heap of 34 cursed cooked lizards [102s] Valuables ('$') 10000 gold pieces [100s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 14 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 12 +12 +8 +4 Mastery 4291 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 13 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 0 +0 +0 +0 unskilled 15 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 8 +16 +12 +2 excellent 332 Crossbows 0 +0 +0 +0 unskilled 6 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 8 +16 excellent 321 Damage caused with your melee weapons: -------------------------------------- Right hand: +24 bonus to hit, 1d10+14 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 12, base range: 11, +45 bonus to hit, 1d6+18 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Appraising .............100 (superb) [+1d5] Athletics ..............100 (superb) [+2d4] Bridge building ........ 9 (poor) [+4d4] (mr) Climbing ............... 71 (great) [+1d3] > Drank a potion of education. Tis disheartening when you learn a skill you already had. <GROAN> Concentration ..........100 (superb) [+2d4] Detect traps ........... 60 (good) [+1d3] Find weakness .......... 92 (superb) [+1d3] First aid .............. 97 (superb) [+3d3] Gemology ............... 44 (fair) [+1d5] Haggling ............... 40 (fair) [+4d5] Healing ................ 89 (great) [+1d3] Law .................... 64 (good) [+1d3] Listening .............. 90 (great) [+1d3] Literacy ............... 74 (great) [+1] Metallurgy ............. 48 (fair) [+4d5] Mining ................. 68 (good) [+1d3] Pick pockets ........... 80 (great) [+1d5] Smithing ...............100 (superb) [+2d4] Ventriloquism .......... 40 (fair) [+2d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Invisibility : 6, 19pp (Effectivity: +0) Light : 1, 5pp (Effectivity: +0) Strength of Atlas: 8, 19pp (Effectivity: +0) > Quite an impressive collection, no? Mind boggling, yes? <nod> :T ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4). You are surrounded by an unholy aura (Ch: -10, DV: +6). ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Darfindel, the gnomish weaponsmith, was killed by the eternal guardian. He scored 332176 points and advanced to level 27. He survived for 0 years, 131 days, 6 hours, 47 minutes and 35 seconds (80411 turns). Darfindel visited 79 places. His strength score was modified by +9 during his career. His learning score was modified by +14 during his career. His willpower score was modified by +10 during his career. His dexterity score was modified by +9 during his career. His toughness score was modified by +26 during his career. His charisma score was modified by +7 during his career. His appearance score was modified by +4 during his career. His mana score was modified by +1 during his career. His perception score was modified by +11 during his career. He was a member of the thieves guild. > Upon greeting the master thief. He ended his adventuring life on level 29 of the caverns of chaos. 2648 monsters perished before him. The following 12 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the potion of literacy the Chaos Orb of Elemental Water the Chaos Orb of Elemental Fire the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science > Braved darkforge before the ToEF to drink the pools, but then decided against it. the ancient mummy wrapping the ankh the bracers of war > Crowning gift. Didnt have the patience to milk more artifacts out of a neutral deity. He possessed the following intrinsics: He was fire resistant (gained through items). He was poison resistant (enhanced through an item). He was cold resistant (gained through items). He was acid resistant. He was lucky. Fate smiled upon him. He was petrification resistant. > Pool. He was invisible. > Pool. The second intrisic i loathe the most, next to teleportation. He was stun resistant. He was paralyzation resistant. > Pool. He was resistant to death rays. > Pool. He was shock resistant (enhanced through items). He was able to see invisible things. > Pool. He was immune to fire attacks. > Crowning immunity. Weaponsmiths should recieve a consolation prize upon reaching lvl 40 if already immune to fire. Perhaps another +4 strength? He was a messiah of Berwyn. He asked for 7 divine interventions. > About 4 with the eternal guardians, and a few beforehand, probably during the Tower of Flames. He was a holy champion of Balance. He was tainted by Chaos. The following monsters were vanquished: 1 acid vortex 1 air demon 1 Ancient Chaos Wyrm 2 animated armors 2 ankhegs 2 annis hags 1 assassin 7 bandits > First kill, as always. Didnt feel like looking for them in the wilderness for courage. 33 barbarians 16 barbarian leaders 2 beggars 13 berserkers 6 berserker lords 1 berserker prince 4 big dogs 1 black baby dragon 17 black hurthlings 4 black wizards 13 blink dogs > And not one of them left a corpse. <tsk tsk tsk> 1 bone golem 4 brown bears 24 bugbears 2 bulettes 6 carrion crawlers 6 cave bears 11 cave fishers 5 cave lions 6 cave lizards 3 cave tigers 7 cavemen 2 chaos brothers 1 chaos eye 3 chaos knights 5 chaos lizards 1 chaos mutant 4 chaos plague bearers 7 chaos rats 15 chaos servants 9 chaos sisters 13 claw bugs 2 clay golems 2 cobras 2 cooshoos 16 corpse fiends 1 crime lord 2 crystal statues 31 cutpurses 2 cyclops 3 dark elven archers 4 dark elven lords 4 dark elven priestesses 1 dark elven princess 6 dark elven warriors 1 dark elven wizard 14 dark orcs 6 dark sages 27 dire wolves 6 displacer beasts 8 dopplegangers 2 doppleganger lords 6 dwarven chaos knights 6 ettins 9 eyes of destruction 23 fire beetles 4 fire demons 4 fire drakes 10 fire elementals 9 fire giants 1 fire giant king 1 fire grue 10 fire lizards 2 fire vortices 4 flesh golems 5 floating eyes 8 gargoyles 4 gelatinous cubes 31 ghosts 4 ghost bats 6 ghost lords 74 ghuls 2 giant ant queens 31 giant ant warriors 9 giant ant workers 15 giant bats 1 giant bee queen 11 giant bee warriors 8 giant bee workers 11 giant centipedes 3 giant frogs 10 giant lizards 1 giant raccoon 69 giant rats 14 giant spiders 4 gibbering mouthers 7 gnolls 3 gnoll chieftains 51 goblins 2 goblin berserkers 9 goblin chieftains 45 goblin rockthrowers 22 goblin slavemasters 2 gorgons 9 gray oozes 1 greater chaos servant 13 greater mummies 4 green blobs 7 green hags 1 green slime 10 green worms 58 gremlins 7 griffons 6 grizzly bears 2 half-orc bouncers 10 harpies 14 hell hounds 4 hill giants 2 hill giant chieftains 7 hill orcs 4 hill orc sergeants 7 hippogriffs 36 hobgoblins 5 hobgoblin chiefs 14 hobgoblin leaders 5 homunculi 8 huge bats 6 hyenas 2 ice vortices 7 imps 2 invisible stalkers 86 jackals 3 jackal demons 7 jackalweres 4 karmic lizards 1 king cobra 62 kobolds 8 kobold chieftains 6 kobold shamans 37 large bats 1 large dog 3 large gnolls 4 large jackals 35 large kobolds 19 large orcs 2 large rust monsters 5 large snakes 60 large spiders 2 least daemons 6 leucrottas 5 lichs 1 lightning lizard 1 living tree 19 lizard men 1 mad doctor 2 magebane eyes 1 margoyle 5 master lichs 1 master necromancer 6 master swordsmen 5 mimics 7 minotaurs 2 molochs 1 mugger 27 mummies 1 mummy lord 20 muscular dwarves 2 necromancers 4 ochre jellies 121 ogres 1 ogre emperor 7 ogre lords 8 ogre magi 51 orcs 8 orc chieftains 7 orc scorchers 4 outlaws 4 outlaw leaders 7 owlbears 6 pixies 1 pixie archer 4 purple worms 3 quasits 1 quickling 5 rabid dogs 12 raiders 1 raider lord 108 rats 10 ratling archers 5 ratling fencers 1 ratling master thief 7 ratling thieves 9 ratling warriors 5 red baby dragons 3 red dragons 3 red worms 1 revenant 24 rust monsters 70 shadows 3 shadow centipedes 2 shambling mounds 8 silver wolves 11 skeletal warriors 70 skeletons 3 slow shadows 1 Snake from Beyond 18 spectres 5 staring eyes 35 steel golems 3 steel zombies 5 stone giants 2 stone golems 6 stone statues 6 swordsmen 8 tarantulas 7 trolls 1 undead chaos dwarven berserker 7 vampires 2 vapor rats 4 vipers 2 water demons 3 water elementals 4 water grues 24 water snakes 19 wererats 8 werewolves 2 werewolf lords 1 white baby dragon 5 white worms 62 wights 2 wild cats 1 will o'wisp 39 wolves 34 wraiths 89 zombies