NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.






------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------








      ###
     ##.##
    ##...##
    #..<..#              #..
    ##...##########      #..#
     ##.###....##.####   #..#
      #.#.####.^..^..#  ##..###
      #......#.#####.#   .....#
      ###.##.......#.#####..####
     .....##.#######.^....@....#
     .##.....# ......##.######.#
       ..#####  ####.##.....   .
      ###          #########

Darfindel     St:15  Le:13  Wi:12  Dx:15  To:12  Ch:11  Ap: 1  Ma:24  Pe:16 N-
DV/PV: 17/16   H: -27(72)     P: 111(139)    Exp: 17/170653     GY: 2 Sp: 105
Burdened
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Darfindel           Race: male Gnome          Class: Elementalist
Eye color: brown          Hair color: brown         Complexion: ruddy
Height: 3'7"              Weight: 123 pounds
Age: 105 (grown-up)
Star sign: Raven          Birthday: 13/Raven (day 13 of the year)

YOUR HISTORY:
        Your parents belong to the middle class. They are average people
 living in average quarters. Your father is a craftsman of mediocre talent.
        In your childhood you were tortured by your cruel parents. They
 seemed to thoroughly hate and despise you.
        During your youth you embarked on many small journeys to nearby
 towns on behalf of your parents. You learned to know lots of people and
 made many friends.
        Your path was always clearly lying before you. You knew about your
 destiny since your earliest years and fortunately your grandfather
 supported your wishes. You managed to find a competent trainer and began
 your studies.
        You decided to become a Elementalist.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1212 stones                Carrying capacity: 1500 stones

Head          : uncursed orcish helmet [+1, +5] {Pe-2}               [100s]
Neck          : blessed ankh                                           [3s]
Body          : blessed ancient mummy wrapping [+1, +5] {Ap-8}        [60s]
Girdle        : uncursed mithril girdle [+0, +2]                      [20s]
Cloak         : uncursed hooded cloak [+1, +0]                        [40s]
Right Hand    : uncursed adamantium two-handed sword (+12, 3d5+12) [-1, +0]
Left Hand     : -
Right Ring    : uncursed ring of fire resistance                       [1s]
Left Ring     : uncursed ring of stun resistance                       [1s]
Bracers       : uncursed bracers of resistance [+0, +0]               [10s]
Gauntlets     : uncursed white dragon-hide gauntlets (-2, +0) [+0, +2][10s]
Boots         : blessed gnomish boots (+1, +0) [+2, +0]               [10s]
Missile weapon: uncursed short bow (+3, +0)                           [20s]
Missiles      : bundle of 15 cursed arrows (+0, 1d6)                  [30s]
Tool          : -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 837 stones   Carrying capacity: 1500 stones

Gauntlets ('[')
   uncursed thick gauntlets (-1, -2) [+0, +4]                         [15s]
Girdles ('[')
   uncursed girdle of carrying [+0, +0]                               [15s]
Necklaces (''')
   blessed amulet of order                                             [3s]
   blessed amulet of light                                             [3s]
One-handed weapons ('(')
   uncursed pick axe (+0, 1d6+1)                                      [75s]
Missile weapons ('}')
   uncursed short bow (+2, +0)                                        [20s]
Missiles ('/')
   bundle of 38 uncursed arrows (+0, 1d6)                             [76s]
   bundle of 15 uncursed arrows (+1, 1d6)                             [30s]
Tools (']')
   heap of 2 uncursed waterproof blankets                             [20s]
   blessed waterproof blanket                                         [10s]
   uncursed box with flint and steel (25)                              [5s]
   blessed si                                                         [10s]
   heap of 5 uncursed sis                                             [50s]
   cursed si                                                          [10s]
Wands ('\')
   blessed wand of magic missiles (1 charge)                           [3s]
   uncursed wand of light (2 charges)                                  [4s]
   cursed wand of fire (4 charges)                                     [4s]
   uncursed wand of light (11 charges)                                 [4s]
   uncursed wand of magic missiles (3 charges)                         [3s]
   uncursed wand of far slaying (10 charges)                           [3s]
   uncursed wand of monster detection (1 charge)                       [3s]
Potions ('!')
   cursed potion of potential willpower                                [4s]
   uncursed potion of potential willpower                              [4s]
   uncursed potion of healing                                          [4s]
   uncursed potion of water                                            [4s]
Scrolls ('?')
   uncursed scroll of warning                                          [2s]
   uncursed papyrus scroll                                             [2s]
   cursed scroll of power                                              [2s]
Food ('%')
   heap of 12 blessed cooked lizards                                  [36s]
   heap of 43 uncursed cooked lizards                                [129s]
   heap of 3 cursed curaria mancox herbs                               [6s]
   heap of 5 cursed spenseweeds                                       [10s]
   cursed devil's rose                                                 [2s]
   heap of 10 cursed moss patches of mareilon                         [20s]
   heap of 4 cursed morgia roots                                       [8s]
   heap of 2 cursed pepper petals                                      [4s]
   cursed burb root                                                    [2s]
Valuables ('$')
   23227 gold pieces                                                 [232s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            29
Daggers & knives         1    +1    +0   +0   basic                27
Clubs & hammers          0    +0    +0   +0   unskilled            30
Maces & flails           0    +0    +0   +0   unskilled            30
Swords                   0    +0    +0   +0   unskilled            30
Axes                     4    +3    +2   +0   skilled              68
Whips                    0    +0    +0   +0   unskilled            30
Pole arms                2    +2    +0   +1   basic                12
Twohanded weapons        5    +4    +6   +1   skilled              82
Staves                   0    +0    +0   +0   unskilled            30

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     1    +2    +1   +0   basic                23
Crossbows                0    +0    +0   +0   unskilled            11
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  4    +8              skilled              184


Damage caused with your melee weapons:
--------------------------------------
Right hand: +31 bonus to hit, 3d5+19 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 15, base range: 3, +24 bonus to hit, 1d6+2 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Climbing ............. 52    (good)         [+2d4]
  Concentration ........100    (superb)       [+1d5]
  Detect traps ......... 13    (mediocre)     [+3d3]
  First aid ............ 66    (good)         [+1d3]
  Gemology ............. 47    (fair)         [+2d4]
  Haggling ............. 29    (mediocre)     [+3d4]
  Healing .............. 84    (great)        [+1d3]
  Law .................. 26    (mediocre)     [+3d3]
  Listening ............ 57    (good)         [+1d5]
  Literacy ............. 84    (great)        [+1d5]
  Metallurgy ........... 32    (fair)         [+3d5]
  Mining ............... 64    (good)         [+3d3]
  Pick pockets ......... 29    (mediocre)     [+2d4]
  Swimming ............. 37    (fair)         [+4d4]
  Ventriloquism ........ 34    (fair)         [+2d4]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Burning Hands    :   463,   4pp     (Effectivity: +21)
   Darkness         :     9,   7pp     (Effectivity: +0)
   Earthquake       :    40,  80pp     (Effectivity: +0)
   Fire Bolt        :   673,   8pp     (Effectivity: +13)
   Fireball         :    39,  20pp     (Effectivity: +1)
   Frost Bolt       :  1182,  10pp     (Effectivity: +12)
   Improved Fireball:    11,  30pp     (Effectivity: +0)
   Light            :   430,   2pp     (Effectivity: +5)
   Lightning Bolt   :     3,  23pp     (Effectivity: +0)
   Revelation       :     2,  65pp     (Effectivity: +0)





----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Darfindel, the gnomish elementalist, broke his neck in a pit trap.
He scored 102667 points and advanced to level 17.
He survived for 0 years, 29 days, 20 hours, 38 minutes and 3 seconds (23189
turns).
Darfindel visited 47 places.
His strength score was modified by +5 during his career.
His learning score was modified by -3 during his career.
His willpower score was modified by +2 during his career.
His dexterity score was modified by +2 during his career.
His toughness score was modified by +1 during his career.
His mana score was modified by +5 during his career.
His perception score was modified by +4 during his career.
He was a member of the thieves guild.
He ended his adventuring life in an ancient dwarven tomb.
1104 monsters perished before him.
The following five artifacts were generated during his adventure:
  the si
  the elemental gauntlets
  the ancient mummy wrapping
  the ankh
  the black torc
He possessed the following intrinsics:
  He was fire resistant (enhanced through items).
  He was poison resistant (enhanced through an item).
  He was cold resistant (gained through items).
  He was acid resistant.
  He was lucky (gained through an item).
  Fate smiled upon him (gained through an item).
  He was sleep resistant (gained through items).
  He was able to control teleportation.
  He was stun resistant (gained through items).
  He was resistant to death rays (gained through items).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things (gained through an item).
  He was immune to ice attacks (gained through an item).
He was a fervent follower of Berwyn.
He asked for 1 divine intervention.
He was neutrally aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
      2 ankhegs
      1 assassin
     22 bandits
     10 barbarians
      2 barbarian leaders
      3 berserkers
      2 berserker lords
      1 berserker prince
      1 big dog
      1 black baby dragon
      2 black dragons
      1 black druid
     11 black hurthlings
      2 black wizards
     13 blink dogs
      2 blue baby dragons
      3 brown bears
      2 brown worms
      7 bugbears
      2 bulettes
      4 carrion crawlers
      3 cave bears
      2 cave fishers
      3 cave lions
      5 cave lizards
      3 cave tigers
      4 chaos brothers
      2 chaos rats
      2 chaos sisters
      8 claw bugs
      2 clay golems
      1 cloaked ratling
      3 cobras
      3 corpse fiends
      1 crime lord
      2 crystal statues
      2 cutpurses
      1 dark elven archer
      1 dark elven lord
      1 dark elven priestess
      7 dark elven warriors
      3 dark orcs
      6 dark sages
      4 dire wolves
      1 displacer beast
      5 dopplegangers
      1 doppleganger lord
      1 dwarf
      3 eyes of destruction
     17 fire beetles
      1 fire drake
      8 fire lizards
      2 gelatinous cubes
      6 ghosts
      8 ghost bats
     33 ghuls
     10 giant bats
      5 giant centipedes
      8 giant frogs
      6 giant lizards
      2 giant raccoons
     39 giant rats
      3 giant slugs
      3 giant spiders
      3 gibbering mouthers
      9 gnolls
      2 gnoll chieftains
     12 goblins
      2 goblin berserkers
      7 goblin chieftains
     17 goblin rockthrowers
     17 goblin slavemasters
      2 gray oozes
      1 greater mummy
      1 green hag
      1 green worm
      2 gremlins
      3 griffons
      5 grizzly bears
      2 half-orc bouncers
      7 harpies
      1 hell hound
      2 hill giants
      4 hill orcs
      2 hill orc sergeants
      7 hippogriffs
      9 hobgoblins
      1 hobgoblin leader
      3 homunculi
      5 huge bats
      1 hydra
     17 hyenas
      3 ice vortices
     51 jackals
      3 jackal demons
      4 jackalweres
      1 karmic baby dragon
      2 karmic lizards
      1 king cobra
     40 kobolds
      3 kobold chieftains
      5 kobold shamans
     15 large bats
      1 large dog
     10 large gnolls
      3 large jackals
     18 large kobolds
      6 large orcs
      2 large snakes
      7 large spiders
      1 least daemon
      2 leucrottas
      1 lightning lizard
      2 lightning vortices
     20 lizard men
      1 mad doctor
      4 master swordsmen
      3 mimics
      1 minotaur
      2 muggers
     19 mummies
      1 mummy lord
      1 necromancer
      2 ochre jellies
      2 ogres
     21 orcs
      5 orc chieftains
      7 orc scorchers
      6 outlaws
      3 outlaw leaders
      9 owlbears
     14 pit vipers
      1 pixie
      3 pixie archers
      2 quasits
      1 quickling
      8 rabid dogs
      9 raiders
      1 raider lord
     67 rats
      6 ratling archers
      1 ratling duelist
      2 ratling fencers
      1 ratling master thief
      2 ratling thieves
      1 ratling warrior
      5 rattlesnakes
      1 red baby dragon
     23 shadows
      4 shadow centipedes
      1 shadow troll
      1 shambling mound
     14 silver wolves
     32 skeletons
      1 spectre
      3 staring eyes
      1 stone golem
      7 swordsmen
      3 tarantulas
      3 trolls
      1 troll berserker
      2 vapor rats
      3 vipers
      1 water snake
      6 wererats
      1 werewolf
      1 werewolf lord
      1 white baby dragon
     23 white worms
     16 wights
      1 wild cat
      6 wolves
      4 wraiths
     62 zombies