NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
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Screenshot
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Darwin St:18 Le:18 Wi:25 Dx:29 To:29 Ch:16 Ap:10 Ma:13 Pe:20 NL
DV/PV: 22/22 H: -35(233) P: 61(61) Exp: 18/339582 WDL Sp: 114
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I wish i had been recording this.
This one came COMPLETELY out of the blue. Darwin was at full health on his way to
leaving the cave to tell Blurp about his mom, and anxiously wondering how soon he would
receive his reward because of his birth sign, when suddenly out of nowhere a
dragon turtle pops up and fires a water bolt at Darwin, drowning him instantly.
Darwin was swimming in the water without taking any damage because of his
blessed ring of the fish. Perhaps it was the water pressure of the ray that killed
him? Oh well. Before diving into the cave i had decided he wear the Ring of the High
Kings with the fish ring instead of a ring of invisibility. Next time i will definately
choose more carefully.
Darwin had found an eternium halberd early in the SMC.
His alignment wa NL because he was planning to dig up some treasure graves in the Dwarven
Cemetary prior to venturing Darkforge, since he had a wand of teleportation.
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Background Information
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Name: Darwin Race: male Dwarf Class: Farmer
Eye color: green Hair color: brown Complexion: brown
Height: 4'1" Weight: 163 pounds
Age: 60 (young)
Star sign: Raven Birthday: 23/Raven (day 23 of the year)
YOUR HISTORY:
Your parents belong to the middle class. They are average people
living in average quarters. Your father is a craftsman of mediocre talent.
As a child your parents cared a lot for you. Despite all
circumstances you enjoyed a happy and fine childhood.
As a youth you spent a lot of time in the wilds exploring woods and
generally enjoying your freedom. You had a lot of fun and learned to value
the treasures of nature.
As a young adult you left your home because of trouble with your
parents. They opposed your plans for the future without understanding your
wishes. Thus you decided to live on your own. You wandered through the
country for many years, growing older and wiser and learning many things.
You decided to become a Farmer.
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Inventory
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Total weight: 1447 stones Carrying capacity: 7500 stones
Head : uncursed leather cap (+1, +1) [+0, +0] [5s]
Neck : -
Body : uncursed adamantium scale mail (-1, -2) [+0, +8] [288s]
Girdle : blessed girdle of carrying [+0, +0] [15s]
Cloak : -
Right Hand : blessed eternium halberd (+11, 4d7+8) [-2, +0] [50s]
Left Hand : -
Right Ring : blessed rusty ring of the fish [1s]
Left Ring : blessed ring of the High Kings [+2, +3] [1s]
Bracers : -
Gauntlets : blessed elemental gauntlets (-1, +0) [+0, +3] [10s]
Boots : uncursed mithril boots [-1, +3] [96s]
Missile weapon: uncursed short bow of accuracy (+6, +0) [20s]
Missiles : bundle of 58 uncursed arrows (+0, 1d6) [116s]
Tool : uncursed everburning torch (+1, 2d4+3) [+1, +0] [10s]
> These are so rare.
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Stuff
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Total weight: 835 stones Carrying capacity: 7500 stones
Gauntlets ('[')
uncursed thick gauntlets (-1, -2) [+0, +1] [15s]
Necklaces (''')
uncursed amulet of protection from constructs [3s]
> Was keeping this for Darkforge, although ive never noticed much difference with or without it.
blessed amulet of order [3s]
One-handed weapons ('(')
heap of 2 uncursed pick axes (+0, 1d6+1) [150s]
Missile weapons ('}')
blessed short bow (+3, +0) [20s]
Tools (']')
uncursed waterproof blanket [10s]
uncursed plain blanket [10s]
uncursed climbing set [180s]
heap of 2 uncursed sis [20s]
heap of 2 uncursed round keys [2s]
blessed waterproof blanket [10s]
blessed fireproof blanket [10s]
uncursed fireproof blanket [10s]
Rings ('=')
uncursed ring of the clear mind [1s]
uncursed ring of invisibility [1s]
> Should have had this on instead. :(
blessed ring of fire resistance [1s]
uncursed ring of searching [1s]
Wands ('\')
uncursed wand of light (7 charges) [4s]
uncursed wand of door creation (7 charges) [3s]
blessed wand of far slaying (7 charges) [3s]
uncursed wand of light (7 charges) [4s]
uncursed wand of door creation (0 charges) [3s]
cursed wand of magic missiles (7 charges) [3s]
blessed wand of acid (0 charges) [4s]
uncursed wand of trap creation (1 charge) [3s]
blessed wand of webbing (3 charges) [3s]
cursed wand of stunning (1 charge) [3s]
uncursed wand of teleportation (4 charges) [4s]
uncursed wand of webbing (6 charges) [3s]
uncursed wand of poison (4 charges) [3s]
blessed wand of fireballs (9 charges) [3s]
uncursed wand of door creation (1 charge) [3s]
cursed wand of cold (1 charge) [4s]
uncursed wand of door creation (7 charges) [3s]
uncursed wand of digging (4 charges) [3s]
uncursed wand of fireballs (4 charges) [3s]
blessed wand of trap creation (0 charges) [3s]
uncursed wand of monster creation (0 charges) [3s]
Potions ('!')
uncursed potion of poison [4s]
heap of 2 uncursed potions of healing [8s]
heap of 10 blessed potions of extra healing [20s]
uncursed potion of exchange [4s]
uncursed potion of water [4s]
Scrolls ('?')
uncursed scroll of warning [2s]
uncursed scroll of darkness [2s]
uncursed papyrus scroll [2s]
Food ('%')
heap of 25 blessed stomafillia herbs [50s]
heap of 31 uncursed stomafillia herbs [62s]
heap of 31 cursed stomafillia herbs [62s]
heap of 2 blessed curaria mancox herbs [4s]
Valuables ('$')
9692 gold pieces [96s]
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Weapon Skills
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Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 25
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 1 +1 +0 +0 basic 25
Maces & flails 1 +1 +0 +0 basic 25
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 10 +10 +6 +12 excellent 1101
Twohanded weapons 1 +1 +1 +0 basic 25
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 0 +0 +0 +0 unskilled 7
Bows 6 +12 +9 +2 skilled 54
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 0 +0 unskilled 15
Damage caused with your melee weapons:
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Right hand: +58 bonus to hit, 4d7+22 damage
Damage caused with your missile weapons:
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Ammunition: 58, base range: 10, +58 bonus to hit, 1d6+19 damage
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Skills
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Archery .................. 61 (good) [+1]
Backstabbing ............. 43 (fair) [+1d3]
Bridge building .......... 19 (mediocre) [+3d5] (mr)
Climbing ................. 33 (fair) [+3d4]
Cooking .................. 39 (fair) [+4d4] (mr)
Detect traps ............. 23 (mediocre) [+2d4]
First aid ................ 95 (superb) [+1d3]
Fletchery ................ 10 (poor) [+3d4] (mr)
Food preservation ........100 (superb) [+2d4]
Gardening ................ 29 (mediocre) [+4d5]
Haggling ................. 32 (fair) [+3d4]
Healing .................. 71 (great) [+1]
Herbalism ................ 92 (superb) [+1d3]
Law ...................... 41 (fair) [+1d5]
Listening ................ 75 (great) [+3d3]
Literacy ................. 61 (good) [+1]
Metallurgy ............... 37 (fair) [+2d4]
Mining ................... 60 (good) [+2d4]
Pick pockets ............. 1 (poor) [+3d5]
Smithing ................. 53 (good) [+1d5]
Stealth .................. 63 (good) [+1d3]
Survival ................. 51 (good) [+3d4]
Swimming ................. 8 (poor) [+4d5]
Tactics .................. 45 (fair) [+1]
Two weapon combat ........ 24 (mediocre) [+2d4]
Woodcraft ................ 14 (mediocre) [+4d5]
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His achievements during his adventures:
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Darwin, the dwarven farmer, was drowned by a dragon turtle.
He scored 100456 points and advanced to level 18.
He survived for 0 years, 61 days, 3 hours, 48 minutes and 43 seconds (71553
turns).
Darwin visited 56 places.
His learning score was modified by +11 during his career.
His willpower score was modified by +12 during his career.
His dexterity score was modified by +19 during his career.
His toughness score was modified by +8 during his career.
His charisma score was modified by +7 during his career.
His perception score was modified by +5 during his career.
He was the champion of the arena.
He ended his adventuring life in the cave of the water dragon.
2162 monsters perished before him.
The following five artifacts were generated during his adventure:
the si
the golden gladius "Death's Sting"
the lead-filled mace "Big Punch"
the elemental gauntlets
the ring of the High Kings
He possessed the following intrinsics:
He was fire resistant (gained through items).
He was poison resistant (enhanced through an item).
He was cold resistant (gained through items).
He was acid resistant.
He was shock resistant (gained through items).
He was religious.
He asked for 3 divine interventions.
He was neutrally aligned.
He was slightly tainted by Chaos.
The following monsters were vanquished:
5 animated trees
3 ankhegs
1 assassin
12 bandits
17 barbarians
3 barbarian leaders
1 beggar
16 berserkers
2 berserker lords
2 berserker princes
4 big dogs
15 black hurthlings
3 black wizards
1 blink dog
1 bone golem
2 brown bears
2 brown worms
16 bugbears
5 carrion crawlers
5 cave bears
20 cave fishers
5 cave lions
5 cave lizards
5 cave tigers
9 cavemen
8 chaos brothers
2 chaos lizards
5 chaos plague bearers
4 chaos rats
1 chaos servant
1 chaos sister
20 claw bugs
3 clay golems
5 cobras
1 cooshoo
7 corpse fiends
1 crime lord
2 crystal statues
5 cutpurses
10 dark elven archers
4 dark elven priestesses
1 dark elven princess
6 dark elven warriors
3 dark elven wizards
4 dark orcs
5 dark sages
16 dire wolves
11 displacer beasts
11 dopplegangers
1 doppleganger lord
3 dwarves
4 dwarven chaos knights
2 ettins
5 eyes of destruction
1 fairy dragon
2 farmers
22 fire beetles
6 fire lizards
2 fire vortices
3 flesh golems
7 floating eyes
1 fomorian giant
9 gelatinous cubes
4 ghosts
9 ghost bats
64 ghuls
2 giant ant queens
12 giant ant warriors
13 giant ant workers
19 giant bats
1 giant bee queen
46 giant bee warriors
10 giant bee workers
13 giant centipedes
3 giant eels
6 giant frogs
7 giant lizards
2 giant raccoons
53 giant rats
1 giant shark
34 giant spiders
3 gibbering mouthers
20 gnolls
3 gnoll chieftains
51 goblins
5 goblin berserkers
10 goblin chieftains
45 goblin rockthrowers
15 goblin slavemasters
8 gray oozes
1 greater daemon
4 green hags
4 green slimes
3 green worms
2 gremlins
7 griffons
5 grizzly bears
2 half-orc bouncers
7 harpies
14 hell hounds
2 hill giants
1 hill giant chieftain
3 hill orcs
4 hill orc sergeants
10 hippogriffs
26 hobgoblins
3 hobgoblin chiefs
4 hobgoblin leaders
10 homunculi
12 huge bats
28 hyenas
3 ice vortices
2 imps
4 invisible stalkers
91 jackals
7 jackalweres
5 karmic lizards
1 king cobra
60 kobolds
6 kobold chieftains
5 kobold shamans
41 large bats
7 large dogs
8 large gnolls
7 large jackals
35 large kobolds
18 large orcs
5 large snakes
63 large spiders
2 leucrottas
1 lightning lizard
1 lightning vortex
21 lizard men
1 mad doctor
3 magebane eyes
3 margoyles
1 master necromancer
3 master swordsmen
4 mimics
4 minotaurs
4 muggers
3 mummies
5 necromancers
6 ochre jellies
46 ogres
1 ogre lord
3 ogre magi
58 orcs
1 orc butcher
5 orc chieftains
17 orc scorchers
6 outlaws
3 outlaw leaders
2 owlbears
14 pit vipers
2 pixies
1 pixie archer
6 quasits
1 quickling
11 rabid dogs
15 raiders
1 raider lord
82 rats
17 ratling archers
1 ratling duelist
6 ratling fencers
2 ratling master thieves
9 ratling thieves
2 ratling warlords
14 ratling warriors
2 rattlesnakes
1 red worm
4 rust monsters
40 shadows
3 shadow centipedes
1 skeletal king
1 skeletal warrior
104 skeletons
1 slow shadow
6 staring eyes
1 stone golem
1 stone snake
8 swordsmen
19 tarantulas
8 trolls
1 troll berserker
1 troll chief
1 undead chaos dwarven berserker
4 vipers
11 wererats
2 werewolves
2 white baby dragons
1 white worm
43 wights
3 wild cats
40 wolves
8 wraiths
1 yellow ooze
113 zombies