NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. It was a very unlucky hero. As a matter of fact I got AoLS from pool's wish, but it got rusted and exploded on door's trap... Bad luck. I forgot to wear mummy wrapping before my coronation and I gained ... frost immunity and Staff of Wanderer... I killed many blink dogs to take some corpses, but I turned into fallen champion... I did arena before taking the quest. So did forest. What a bullshit, so many foolish mistakes... But I wanted to finish the game :P Staff became a good weapon and everything seemed to be ok. But then... Then I manage to transform altar in dwarven city and kill priest. Citizens were to strong :P ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ #### ############ ..... ............ ######## .....######## ...............## #''%[*!#............... ......#........ #######..............# #..#(([%(/#..............#####...#........#..........#.....#..............### #....#['/.\]#..............#..&#.../........#..........#...../................# ##....#[%[(?~#..............#...#...#........#..........#..&..#................# #.....#..[=(.#..............#...#...#........#..........#.....#................# #.....##.#####..............###/#...##########..........#.....#................# #.......................................................#######................# #...<.......................................................................>..# #..............................................................................# #........###/###.......####........................######/##...................# ##.......#.....#.......#..#h.......................#.......#...................# #.......#.....#.......#..#........................#.......#...................# ###.....#.._..#.......####.h......................#.......#.................### #.....#.....#..........h@.......................# ......#.................# ##...#######......h....h.......................# ######.... ..### ..................................... #################### ############ Dasd St:18 Le:16 Wi:12 Dx:17 To:26 Ch: 3 Ap: 1 Ma:18 Pe:16 C- DV/PV: 41/20 H: -4(182) P: 48(98) Exp: 17/284293 D: 10 Sp: 105 ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Dasd Race: male Dwarf Class: Elementalist Eye color: green Hair color: black Complexion: brown Height: 3'11" Weight: 169 pounds Age: 59 (young) Star sign: Dragon Birthday: 23/Dragon (day 173 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. As a young child you were often alone. You did not have any friends. You do not like to remember those times. They were very sad. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. As a young adult you left your home because of trouble with your parents. They opposed your plans for the future without understanding your wishes. Thus you decided to live on your own. You wandered through the country for many years, growing older and wiser and learning many things. You decided to become a Elementalist. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 2029 stones Carrying capacity: 3750 stones He: blessed mithril cap [+0, +2] [40s] Ne: uncursed ankh [3s] Bo: uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] Gi: blessed girdle of carrying [+0, +0] [15s] Cl: blessed cloak of defense [+6, +0] [20s] RH: blessed staff of the Wanderer (+2, 3d8+2) [+6, +3] {To+6} [40s] LH: - RR: uncursed ring of damage [1s] LR: uncursed ring of mental stability [+0, +4] {Le+1} [1s] Br: uncursed bracers of speed [+0, +0] (+4 spd) [10s] Ga: uncursed gloves [+0, +0] [6s] Bo: uncursed leather boots (+1, +1) [+0, +0] [25s] MW: - Mi: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3} Tl: heap of 32 uncursed spenseweeds [64s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 1694 stones Carrying capacity: 3750 stones Helmets ('[') uncursed leather cap [+3, +0] [5s] Gauntlets ('[') uncursed blue dragon-hide gauntlets (-2, +0) [-3, +3] [10s] Cloaks ('[') uncursed cloak of defense [+5, +0] [20s] Girdles ('[') uncursed adamantium girdle [+0, +3] [18s] Necklaces (''') heap of 2 blessed amulets of order [6s] uncursed amulet of death ray resistance [7s] One-handed weapons ('(') blessed battle axe of the void (-3, 1d6+2) [70s] uncursed whip of mayhem (-4, 3d3+6) [15s] heap of 2 uncursed pick axes (+0, 1d6+1) [150s] cursed mithril battle axe (+0, 1d6+5) [56s] Missile weapons ('}') uncursed long bow (+2, +2) [30s] Missiles ('/') bundle of 23 uncursed arrows (+0, 1d6) [46s] bundle of 7 uncursed adamantium arrows (+1, 1d6+8) [7s] bundle of 23 uncursed arrows (+2, 1d6) [46s] bundle of 9 uncursed arrows of construct slaying (+6, 1d6+3) [18s] bundle of 5 uncursed mithril arrows (+0, 1d6+3) [10s] uncursed adamantium arrow (+4, 1d6+6) [1s] Tools (']') uncursed magical writing set (5) [5s] uncursed bandage [2s] blessed box with flint and steel (15) [5s] uncursed hexagonal key [1s] uncursed thieves picks [5s] uncursed climbing set [180s] blessed si [10s] Rings ('=') uncursed ring of mental stability [+0, +1] {Le+1} [1s] uncursed ring of luck [1s] uncursed ring of searching [1s] Wands ('\') uncursed wand of trap creation (4 charges) [3s] uncursed wand of far slaying (9 charges) [3s] uncursed wand of item detection (5 charges) [3s] blessed wand of door creation (0 charges) [3s] uncursed wand of item detection (0 charges) [3s] uncursed wand of fire (4 charges) [4s] uncursed wand of monster detection (7 charges) [3s] uncursed wand of door creation (6 charges) [3s] cursed wand of teleportation (0 charges) [4s] uncursed wand of wonder (5 charges) [3s] Potions ('!') heap of 2 uncursed potions of carrot juice [8s] uncursed potion of ultra healing [2s] heap of 3 uncursed potions of healing [12s] heap of 3 uncursed potions of cure poison [6s] potion of holy water [4s] uncursed potion of youth [4s] uncursed potion of troll blood [2s] Scrolls ('?') uncursed scroll of light [2s] uncursed scroll of identify [2s] Food ('%') heap of 6 uncursed lumps of bee wax [30s] heap of 44 uncursed moss patches of mareilon [88s] heap of 15 uncursed alraunia antidotes [30s] heap of 4 blessed stomafillia herbs [8s] heap of 19 uncursed stomafillia herbs [38s] heap of 52 uncursed cooked lizards [156s] heap of 58 uncursed morgia roots [116s] heap of 6 blessed spenseweeds [12s] heap of 18 uncursed pepper petals [36s] blessed pepper petal [2s] heap of 18 uncursed curaria mancox herbs [36s] heap of 3 blessed alraunia antidotes [6s] heap of 2 blessed curaria mancox herbs [4s] heap of 11 cursed spenseweeds [22s] heap of 4 uncursed spenseweeds [8s] heap of 19 cursed moss patches of mareilon [38s] heap of 4 blessed moss patches of mareilon [8s] heap of 14 cursed morgia roots [28s] heap of 6 blessed morgia roots [12s] heap of 4 uncursed stomacemptia herbs [8s] heap of 3 cursed stomacemptia herbs [6s] heap of 3 blessed stomacemptia herbs [6s] heap of 6 cursed stomafillia herbs [12s] cursed curaria mancox herb [2s] uncursed bit of gnomish candy [2s] blessed lump of bee wax [5s] Valuables ('$') 17561 gold pieces [175s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 45 Daggers & knives 1 +1 +0 +0 basic 46 Clubs & hammers 1 +1 +0 +0 basic 46 Maces & flails 1 +1 +0 +0 basic 46 Swords 1 +1 +0 +0 basic 46 Axes 5 +3 +2 +1 skilled 167 Whips 1 +1 +0 +1 basic 46 Pole arms 1 +1 +0 +0 basic 46 Twohanded weapons 1 +1 +1 +0 basic 46 Staves 8 +8 +3 +14 excellent 1116 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 14 Bows 1 +2 +1 +0 basic 13 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 2 +4 +3 +0 basic 31 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 14 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 4 +8 skilled 189 Damage caused with your melee weapons: -------------------------------------- Right hand: +30 bonus to hit, 3d8+11 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 1, base range: 1, +31 bonus to hit, 3d8+10 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Backstabbing ............. 34 (fair) [+1d5] Climbing ................. 61 (good) [+1d5] Concentration ............100 (superb) [+1d5] Courage .................. 50 (fair) [+1d5] Detect traps ............. 34 (fair) [+1d5] First aid ................ 43 (fair) [+2d4] Gemology ................. 46 (fair) [+2d4] Haggling ................. 49 (fair) [+2d4] Healing ..................100 (superb) [+1d3] Herbalism ................ 71 (great) [+1d3] Listening ................ 65 (good) [+2d4] Literacy ................. 89 (great) [+1d5] Metallurgy ............... 53 (good) [+3d3] Mining ................... 86 (great) [+1d5] Smithing ................. 34 (fair) [+2d4] Swimming ................. 75 (great) [+2d4] Tactics .................. 33 (fair) [+1d5] Two weapon combat ........ 61 (good) [+1] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Burning Hands : 251, 4pp (Effectivity: +24) Calm Monster : 469, 8pp (Effectivity: +0) Earthquake : 24, 80pp (Effectivity: +1) Fire Bolt : 580, 6pp (Effectivity: +15) Frost Bolt : 620, 7pp (Effectivity: +20) Improved Fireball: 10, 27pp (Effectivity: +1) Remove Curse : 551, 50pp (Effectivity: +0) ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Dasd, the dwarven elementalist, was killed by Garth, the dwarven weaponmaster. He scored 132878 points and advanced to level 17. He survived for 0 years, 51 days, 9 hours, 39 minutes and 21 seconds (54078 turns). 1 companion was killed during his adventures. Dasd visited 49 places. His strength score was modified by -1 during his career. His willpower score was modified by +4 during his career. His dexterity score was modified by +5 during his career. His charisma score was modified by +2 during his career. His appearance score was modified by +1 during his career. His mana score was modified by +5 during his career. His perception score was modified by +4 during his career. He was the champion of the arena. He was the head of the thieves guild. He ended his adventuring life on level 10 of the caverns of chaos. 2413 monsters perished before him. The following eight artifacts were generated during his adventure: the si the dwarven rune axe "Rolf's Companion" the scythe of corruption "Moon Sickle" the golden gladius "Death's Sting" the staff of the Wanderer --> coronation gift the ancient mummy wrapping the ankh the black torc He possessed the following intrinsics: He was fire resistant (enhanced through an item). He was poison resistant (enhanced through an item). He was cold resistant. He was lucky (enhanced through an item). Fate smiled upon him (enhanced through an item). He was sleep resistant (gained through items). He was able to control teleportation. He was stun resistant (gained through an item). He was resistant to death rays (enhanced through an item). He was shock resistant. He was able to see invisible things (gained through an item). He was immune to shock attacks (gained through an item). He was immune to ice attacks. He was able to resist confusion attacks (gained through an item). He was not very pious. He asked for 4 divine interventions. He was chaotically aligned. He was a fallen champion. He was slightly tainted by Chaos. The following monsters were vanquished: 4 ankhegs 2 annis hags 7 assassins 9 bandits 13 barbarians 9 barbarian leaders 10 berserkers 6 berserker lords 10 big dogs 1 black druid 13 black hurthlings 4 black wizards 28 blink dogs 3 brown worms 7 bugbears 5 carrion crawlers 5 cave bears 61 cave fishers 5 cave lions 13 cave lizards 6 cave tigers 8 cavemen 5 chaos brothers 4 chaos lizards 3 chaos plague bearers 7 chaos rats 7 chaos servants 4 chaos sisters 1 chaos spider 10 claw bugs 4 clay golems 1 cloaked ratling 5 cobras 1 cooshoo 8 corpse fiends 1 corruptor 1 crime lord 4 crystal statues 5 cutpurses 3 cyclopes 7 dark elven archers 4 dark elven lords 3 dark elven priestesses 4 dark elven warriors 5 dark elven wizards 2 dark orcs 4 dark sages 35 dire wolves 15 displacer beasts 8 dopplegangers 2 doppleganger lords 3 dwarves 2 dwarven chaos knights 1 dwarven child 1 dwarven elite guardian 7 dwarven guardians 2 ettins 4 eyes of destruction 26 fire beetles 2 fire drakes 11 fire lizards 2 fire vortices 6 flesh golems 6 floating eyes 1 fomorian giant 2 gargoyles 12 gelatinous cubes 7 ghosts 4 ghost bats 15 ghuls 1 giant ant queen 29 giant ant warriors 4 giant ant workers 22 giant bats 1 giant bee queen 148 giant bee warriors 19 giant bee workers 1 giant boar 11 giant centipedes 3 giant frogs 12 giant lizards 5 giant raccoons 77 giant rats 1 giant rust monster 1 giant slug 53 giant spiders 8 gibbering mouthers 24 gnolls 6 gnoll chieftains 40 goblins 2 goblin berserkers 10 goblin chieftains 32 goblin rockthrowers 21 goblin slavemasters 5 gray oozes 3 green hags 9 green slimes 3 green worms 5 gremlins 3 griffons 5 grizzly bears 2 half-orc bouncers 15 harpies 7 hell hounds 6 hill giants 4 hill orcs 7 hill orc sergeants 8 hippogriffs 28 hobgoblins 2 hobgoblin chiefs 7 hobgoblin leaders 6 homunculi 10 huge bats 2 hyenas 6 ice vortices 6 imps 3 invisible stalkers 197 jackals 5 jackal demons 7 jackalweres 5 karmic lizards 1 king cobra 36 kobolds 9 kobold chieftains 1 kobold shaman 32 large bats 21 large dogs 9 large gnolls 4 large jackals 17 large kobolds 18 large orcs 2 large rust monsters 5 large snakes 108 large spiders 5 least daemons 4 leucrottas 2 lightning lizards 1 lightning vortex 22 lizard men 1 mad doctor 2 magebane eyes 1 margoyle 8 master swordsmen 1 master thief 4 mimics 6 minotaurs 12 mummies 1 mummy lord 1 muscular dwarf 7 necromancers 9 ochre jellies 14 ogres 1 ogre magus 63 orcs 1 orc butcher 7 orc chieftains 9 orc scorchers 10 outlaws 6 outlaw leaders 14 owlbears 14 pit vipers 3 pixies 1 pixie archer 1 priest 4 quasits 2 quicklings 14 rabid dogs 15 raiders 112 rats 14 ratling archers 4 ratling duelists 4 ratling fencers 6 ratling master thieves 10 ratling thieves 4 ratling warlords 15 ratling warriors 5 rattlesnakes 4 red worms 7 rust monsters 5 shadows 10 shadow centipedes 1 shadow lord 1 shadow troll 1 shopkeeper 10 silver wolves 60 skeletons 4 slow shadows 20 spectres 7 staring eyes 5 stone giants 1 stone golem 1 stone snake 6 swordsmen 21 tarantulas 1 thug 11 trolls 1 vapor rat 4 vipers 20 water snakes 9 wererats 6 werewolves 1 white baby dragon 7 white worms 4 wights 8 wild cats 91 wolves 6 wraiths 12 yellow oozes 23 zombies