NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.



* Kinda strange name for a female character now that I think about it ;)

* Another prefect example of how you are your own worst enemy. Everyting was going
* just fine, untill I descided to play a little with the "Summon monster" spell.
* Next thing I know I'm surounded by Ice Vortices! Managed to zap one with my
* magic missle, but the next turn was rather depressing...

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                                 Screenshot
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Derok         St:12  Le:17  Wi:17  Dx:20  To:12  Ch:11  Ap:16  Ma:25  Pe:16 N+
DV/PV: 28/6    H: -9(49)      P: 92(145)     Exp: 12/41305      UD: 5 Sp: 82
Strained! Coward
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Derok               Race: female Gray Elf     Class: Wizard
Eye color: light blue     Hair color: golden        Complexion: pale
Height: 6'3"              Weight: 125 pounds
Age: 301 (grown-up)
Star sign: Wand           Birthday: 24/Wand (day 84 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. They are doing moderately
 well but are talented enough to survive.
        As a young child you were often alone. You did not have any
 friends. You do not like to remember those times. They were very sad.
        During your youth you had a lot of fun playing with other kids of
 your age. You always were a natural leader and the center of interest.
        Your life as a young adult was characterized by steady
 determination. Your goal lay clearly ahead of you and you never strayed
 from your path.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 2995 stones                Carrying capacity: 1800 stones

Head          : uncursed mithril cap [+0, +2]                         [40s]
Neck          : -
Body          : uncursed leather armor [+0, +2]                      [150s]
Girdle        : uncursed girdle of carrying [+0, +0]                  [15s]
Cloak         : uncursed leather cloak (-1, +0) [+1, +0]              [40s]
Right Hand    : uncursed broadsword (+0, 1d7+1)                       [80s]
Left Hand     : uncursed wooden shield [+3, +1]                       [80s]
Right Ring    : -
Left Ring     : uncursed ring of mental stability [+0, +1] {Le+1}      [1s]
Bracers       : uncursed bracers of toughness [+0, +0] {To+4}         [10s]
Gauntlets     : -
Boots         : uncursed leather boots [+0, +0]                       [25s]
Missile weapon: uncursed short bow (+4, +0)                           [20s]
Missiles      : bundle of 7 cursed arrows (+0, 1d6)                   [14s]
Tool          : blessed stethoscope                                    [5s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 2515 stones   Carrying capacity: 1800 stones

Helmets ('[')
   uncursed diadem of beauty [+0, +0] {Ap+4}                          [35s]
   uncursed leather cap [+0, +2]                                       [5s]
   blessed hat [+0, +1]                                                [4s]
   cursed metal cap [+0, +1]                                          [50s]
   uncursed leather cap [+0, +0]                                       [5s]
Armor ('[')
   uncursed fancy clothes [+1, +0] {Ap+1}                             [30s]
   uncursed clothes [+0, +1]                                          [40s]
   uncursed clothes [+0, +0]                                          [40s]
   uncursed clothes [-1, +0]                                          [40s]
   blessed leather armor [+0, +2]                                    [150s]
Shields ('[')
   heap of 2 uncursed rusty medium shields [+3, +1]                  [200s]
   uncursed small shield [+2, +0]                                     [50s]
   uncursed large adamantium shield (-1) [+9, +3]                     [86s]
   uncursed medium mithril shield (+1) [+5, +1]                       [80s]
Girdles ('[')
   uncursed girdle of greed [-3, +0]                                   [7s]
   uncursed leather girdle [+0, +0]                                    [5s]
Boots ('[')
   uncursed leather boots [+0, +0]                                    [25s]
Necklaces (''')
   blessed amulet of order                                             [3s]
   uncursed amulet of the cold heart {Ch-12}                           [3s]
One-handed weapons ('(')
   blessed flail (+0, 2d4+4)                                         [150s]
   blessed rusty hatchet (+0, 1d6+1)                                  [50s]
   uncursed mithril scimitar (+0, 1d8+3)                              [32s]
   uncursed rusty spear (+1, 1d8)                                     [50s]
   uncursed adamantium long sword (+0, 1d8+5)                         [28s]
   uncursed battle axe (+1, 1d6+4)                                    [70s]
   cursed spear (+1, 1d8)                                             [50s]
   blessed adamantium broadsword (+0, 1d7+7)                          [57s]
   uncursed battle axe (+0, 1d6+2)                                    [70s]
   uncursed broadsword (+0, 1d7+1)                                    [80s]
Two-handed weapons ('(')
   uncursed scythe (+1, 2d6+2) [-1, +0]                               [80s]
Missile weapons ('}')
   uncursed short bow (+1, +1)                                        [20s]
   heap of 2 uncursed short bows (+1, +0)                             [40s]
   uncursed light crossbow (+2, +3)                                   [70s]
Missiles ('/')
   bundle of 9 uncursed arrows (+0, 1d6)                              [18s]
   blessed arrow (+0, 1d6+3)                                           [2s]
   bundle of 9 uncursed arrows (+3, 1d6)                              [18s]
   uncursed arrow (-1, 1d6)                                            [2s]
   bundle of 6 uncursed adamantium quarrels (+1, 2d6+6)                [6s]
   bundle of 9 uncursed mithril quarrels (+1, 2d6+3)                  [18s]
Tools (']')
   heap of 3 uncursed torches                                         [30s]
   uncursed box with flint and steel (13)                              [5s]
   uncursed tinderbox (15)                                             [3s]
   uncursed plain blanket                                             [10s]
   uncursed rusty holy symbol                                          [5s]
Wands ('\')
   uncursed wand of digging (1 charge)                                 [3s]
   uncursed wand of monster creation (7 charges)                       [3s]
   uncursed wand of teleportation (2 charges)                          [4s]
   uncursed wand of light (10 charges)                                 [4s]
Potions ('!')
   uncursed potion of cure corruption                                  [2s]
* Started the game with this one, to bad realy I would much rather have had the
* 'generation points' spent on some better stats (Le 15 is low for a gray elf wizard
* IMHO...

   uncursed oil of rust removal                                        [2s]
   uncursed potion of balance                                          [4s]
   uncursed potion of carrot juice                                     [4s]
   uncursed potion of gain attributes                                  [4s]
   uncursed potion of invisibility                                     [4s]
   uncursed potion of water                                            [4s]
   heap of 2 uncursed potions of healing                               [8s]
   uncursed potion of booze                                            [4s]
   cursed oil of rust removal                                          [2s]
   uncursed potion of troll blood                                      [2s]
   uncursed potion of potential mana                                   [4s]
   cursed potion of potential strength                                 [4s]
   uncursed berzio potion                                              [2s]
   heap of 2 potions of unholy water                                   [8s]
Scrolls ('?')
   uncursed scroll of familiar summoning                               [2s]
   uncursed scroll of information                                      [2s]
   uncursed scroll of warning                                          [2s]
   uncursed blank scroll                                               [2s]
   uncursed scroll of uncursing                                        [2s]
   uncursed scroll of protection                                       [2s]
   uncursed scroll of amnesia                                          [2s]
Books ('"')
   blessed manual of bridge building                                 [100s]
Food ('%')
   heap of 2 uncursed large rations                                  [400s]
   uncursed iron ration                                              [100s]
   uncursed plant seed                                                 [2s]
Valuables ('$')
   597 gold pieces                                                     [5s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            27
Daggers & knives         2    +2    +0   +0   basic                1
Clubs & hammers          0    +0    +0   +0   unskilled            30
Maces & flails           0    +0    +0   +0   unskilled            30
Swords                   1    +1    +0   +0   basic                14
Axes                     0    +0    +0   +0   unskilled            30
Whips                    0    +0    +0   +0   unskilled            30
Pole arms                0    +0    +0   +0   unskilled            30
Twohanded weapons        0    +0    +0   +0   unskilled            30
Staves                   0    +0    +0   +0   unskilled            22

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     3    +6    +4   +1   basic                28
Crossbows                0    +0    +0   +0   unskilled            14
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            26


Damage caused with your melee weapons:
--------------------------------------
Right hand: +0 bonus to hit, 1d7-3 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 7, base range: 4, +14 bonus to hit, 1d6+3 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy ................ 38    (fair)         [+4d5]
  Bridge building ........ 17    (mediocre)     [+3d5] (ma)
  Climbing ............... 82    (great)        [+1d3]
  Concentration ..........100    (superb)       [+2d4]
  Detect traps ........... 20    (mediocre)     [+3d4]
  Dodge .................. 36    (fair)         [+2d4]
  Find weakness .......... 45    (fair)         [+2d4]
  First aid .............. 21    (mediocre)     [+3d4]
  Haggling ............... 21    (mediocre)     [+3d4]
  Healing ................ 63    (good)         [+1d5]
  Herbalism .............. 62    (good)         [+3d4]
  Law .................... 23    (mediocre)     [+3d3]
  Listening .............. 66    (good)         [+2d4]
  Literacy ...............100    (superb)       [+2d4]
  Pick pockets ........... 63    (good)         [+1d3]
  Stealth ................ 45    (fair)         [+2d4]
  Ventriloquism .......... 44    (fair)         [+2d4]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Darkness       :  1132,   3pp     (Effectivity: +3)
   Frost Bolt     :   271,   7pp     (Effectivity: +13)
   Light          :   804,   1pp     (Effectivity: +5)
   Magic Missile  :   168,   4pp     (Effectivity: +17)
   Slow Monster   :   568,   5pp     (Effectivity: +1)
   Stun Ray       :   584,   6pp     (Effectivity: +3)
   Summon Monsters:   491,  22pp     (Effectivity: +2)





----------------------------------------------------------------------------
              Her achievements during her adventures:
----------------------------------------------------------------------------

Derok, the gray elven wizard, was frozen to death by an ice storm.
She scored 45403 points and advanced to level 12.
She survived for 0 years, 15 days, 5 hours, 1 minute and 20 seconds (10255
turns).
Derok visited 22 places.
Her strength score was modified by +2 during her career.
Her learning score was modified by +1 during her career.
Her willpower score was modified by +1 during her career.
Her toughness score was modified by +1 during her career.
Her mana score was modified by +2 during her career.
Her perception score was modified by +1 during her career.
She was a member of the thieves guild.
She ended her adventuring life in an unremarkable dungeon on level 5.
472 monsters perished before her.
She possessed the following intrinsic:
  She was poison resistant.
  She was able to resist confusion attacks (gained through an item).
She was not very pious.
She asked for 1 divine intervention.
She was neutrally aligned.

The following monsters were vanquished:
      1 ankheg
      1 assassin
      8 bandits
      2 barbarian leaders
      1 beggar
      1 berserker
      1 big dog
      2 black hurthlings
      1 black wizard
      1 brown worm
      1 carrion crawler
      4 cave lizards
      1 chaos brother
      1 chaos sister
      1 claw bug
      1 clay golem
      1 cloaked ratling
      1 cobra
      2 corpse fiends
      1 crime lord
      3 cutpurses
      1 dark elven wizard
      2 dark sages
      1 dire wolf
      1 displacer beast
      3 dopplegangers
      1 dwarf
      1 fairy dragon
      7 fire beetles
      1 fire lizard
      1 fire vortex
      1 flesh golem
      2 gelatinous cubes
      3 ghost bats
      3 ghuls
      1 giant ant queen
      5 giant ant warriors
      9 giant ant workers
     13 giant bats
      4 giant centipedes
      1 giant frog
      1 giant lizard
      8 giant rats
      5 giant spiders
     10 gnolls
      1 gnoll chieftain
     39 goblins
      3 goblin chieftains
     13 goblin rockthrowers
      4 goblin slavemasters
      2 gray oozes
      2 green hags
      2 green slimes
      1 gremlin
      1 griffon
      2 half-orc bouncers
      3 harpies
      1 hell hound
      1 hill orc
      2 hill orc sergeants
      3 hippogriffs
      5 hobgoblins
      1 homunculus
      2 huge bats
     18 hyenas
      2 ice vortices
     15 jackals
      2 jackalweres
     49 kobolds
      4 kobold chieftains
      2 kobold shamans
      9 large bats
      5 large gnolls
     22 large kobolds
      1 large orc
      1 large snake
     14 large spiders
      2 lizard men
      1 minotaur
      1 mugger
      3 ogres
     12 orcs
      1 orc chieftain
      1 orc scorcher
      2 outlaws
      3 outlaw leaders
      1 owlbear
      1 pixie
      1 pixie archer
      1 quasit
      2 rabid dogs
      6 raiders
      1 raider lord
      8 rats
      1 ratling archer
     15 ratling fencers
      3 ratling warriors
      2 red worms
      3 rust monsters
     10 skeletons
      1 staring eye
      2 swordsmen
     15 tarantulas
      1 troll
      4 white worms
      2 wolves
     13 zombies