NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

This was my first victory playing a non-wizard character, although I was a disappointed at not 
having a crack at Andor Drakon. 

The early game produced a tremendous amount of luck: I did the carpenter quest to get healing and then 
took out Kranach. The final level of the VD produced a chaos altar and I wasted no time dropping my 
alignment and getting pre-crowned with Wyrmlance. I moved onto the puppy quest rather than risk the 
SMC (I was already level 8) and found a lawful altar on the open cavernous level! Once again I 
sacced like mad, with the high monster generation ensuring that I didn’t have to wait long between sacs. 
Despite the odd breeder scare (including an explosion of white worms that threatened to force me 
off the level!) I eventually earned my second pre-crowing gift: the emerald dagger!!! With one of 
the best weapons in the game (and arguably the most appropriate weapon for an assassin) I quickly 
completed the puppy quest and, despite being level 13, decided to try the SMC. It became immediately 
obvious that this was not the right move and I was forced to retreat and cross the wilderness. 
Fortunately I was able to complete the SMC a little later in the game having secured invisibility, 
teleportation and teleportation control.

After I reached the CoC the game progressed in a reasonably straightforward manner: I quickly 
completed Thrundarr’s quests (the required first kill was a goblin!!!), the pyramid and the dwarven 
graveyard. Unfortunately, the graves in the dwarven graveyard did not reveal anything of worth. 

By this point I had built up significant prowess in the use of daggers (using the emerald dagger 
exclusively and an adamantium dagger prior to that) so I decided to take a shot at Darkforge. To be 
honest I never expected to make much of a dent on the steel golems, so I was very surprised to be 
proven wrong! The enhanced critical strike ability of the emerald dagger wore down the steel golems 
with surprising ease and a ring of regeneration ensured that I never had to wait long while healing in 
between my hit-and-run assaults. Kherab’s stash of weapons proved useless, but I was most delighted to 
find suits of blue and red dragon scale mail in his armour stash! After picking up the Crown of Science 
I decided to drink from the pools in the hope of getting a wish in order to save Khelly. My early good 
luck, however, had run out and no wish was forthcoming – although I did receive some welcome 
supernatural qualities (including sleep and death resistance, permanent invisibility, as well as 
teleportitis that complemented the ring of teleport control I had purchased earlier). On the down 
side I was also aged, doomed and cursed, but I was able to use the last two advantageously by 
finding a giant boar much more quickly than I normally would have. In fact, I would locate three of 
these rare monsters before the game’s end and the usually problematic giant boar skull quest was 
easily completed. Thereafter a co-aligned altar quickly removed the dooming and cursing. 

At this point in the game I had to choose between the ToEF, the bug-infested temple and the TotHK. 
Deciding that the latter was the least dangerous option I quickly descended and defeated the skeletal 
king with little difficulty. Having secured the RotHK I knew it was time to face the music and attempt 
the ToEF. The red dragon scale mail provided critical fire immunity, but I was worried about equipment 
damage with only a lone blessed fireproof blanket for protection. However, it was really the ACW that 
I was concerned about: no demon- or dragon-slaying ammo had materialised, I had no confusion resistance 
and I only possessed a few wand of cold charges! I knew that I was going to have to defeat it in melee, 
but even with Wyrmlance I knew I was taking a huge risk. The final showdown was an epic encounter: as 
the ACW retreated and rendered me useless with confusion, I was forced to engage numerous fire 
elementals and fire demons before finally cornering my foe. Eventually the ACW fell, but I suffered 
much more corruption than I would have wanted and was forced to pray a number of times for healing 
after exhausting all of my blessed potions of extra healing.

Still hoping for a shot at an ultra ending I traded the ACW’s corpse in for a PoCC from Guth’Alak. By 
this point I had accumulated all of the Old Crone’s items (having picked up the scroll of danger and 
wand of monster creation earlier following some more good luck), but an AoLS refused to materialise 
anywhere! With a heavy heart I had to give up on saving Khelly and quickly descended the CoC with 
the RotHK and orb of elemental fire. 

Disappointed at the impossibility of an ultra ending, I adopted a very direct approach for the rest of 
my game and forewent some of the optional areas in the game including the secret library, Keriax, the 
minotaur maze and the quickling tree. Despite my best efforts I had been unable to avoid slaying a cat 
and missed out on the RotCL as a result (another disappointment since I usually play cautiously enough 
to obtain it). The Casino Shop didn’t produce anything exceptional and I was surprised not to find 
any greater vaults throughout my descent through the CoC. Neither the water or wind orb guardians 
proved particularly troublesome, but I decided to tackle the blue dragon caves (and secure the twins) 
before taking on the earth and mana orb guardians. Wyrmlance made short work of everything in the blue 
dragon caves, although Barney was much harder than I had anticipated (dragon-slaying ammo STILL had 
not materialised!!!) Wyrmlance took him down eventually, but I used up all of my assorted healing 
potions and an AoLS (that I eventually found post-Khelly) – and still had to pray for divine 
healing several times! 

The loot that I picked up in the blue dragon caves didn’t contain anything exceptional (much to my 
chagrin – at the very least I would have liked a RoGS, WoWi or a pair of SLBs). However, I finally had 
some dragon-slaying ammo and decided to take on Sharad-Waador after receiving needle. Blessed dragon-
slaying ammo combined with Wyrmlance was too much for the big guy, although I was disappointed at not 
receiving a corpse :-(

The wagonloads of gold that the blue dragon caves guarantee was more than enough to get crowned as a 
champion of order with Death’s Blade as my (useless) crowing gift (I was hoping for Far Slayer). I then 
tore through the Assassin’s Guild and, although the Assassin Prince was tougher than expected, sting was 
finally united with its twin. With the twins in hand I was virtually unstoppable and scummed the bug 
infested temple for corpses to get my Dex up to 99 (the scrolls of chaos resistance were most 
welcome as well!) I also took out Blup’s mom for kicks (and to vent my disappointment at not 
being able to test my mettle against Andor Drakon :-)

The twins also proved too much for the earth orb guardian and his minions, although I cautiously 
opted for human slaying ammo to defeat Nuurag-Vaarn (with surprising ease). The final level of the CoC 
was a breeze: the twins obliterated everything other than the balors and Festinarius who I cut 
down from afar with demon-slaying ammo. A wand of destruction ensured that the chaos gate would not be 
re-opened anytime soon. Finally, before leaving the Drakalor Chain, I had my corruption cleansed by 
Yrruir (having slain Riurry earlier in the game) and assassinated Hotzenplotz for Tywat Pare (which I 
had forgotten to do earlier). 


        ^^^           ^^^^^^^^^^             ^^^^^^       ^^^^         ^^^^^^
       ^^*^^^^        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^  ===^^^^^^^^^ ^^^^^^^@.^
      ^===""""        ^^*^^^&&&&&&&~~~~~~~~~~~~^*^^=======^^*^^^^^^^^^^^^..^^
      ==="""~~        ^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
      """"~~~^        ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
      ""~~^^*^         ^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
      "~~~^^^^^^^          ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^
        ^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&& ~~^^^^
         ~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&   ~~~^
           """"""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""        ^^^
             """""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""        ^*^
                         &&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~       ^~^
                          ^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^      ^o^
                            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^      ^^^
                             ^^^  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Farmer        St:34  Le:26  Wi: 2  Dx:99  To:33  Ch:33  Ap:25  Ma:17  Pe:22 L+
DV/PV: 92/47   H: 737(737)    P: 155(184)    Exp: 50/46278741   DrCh  Sp: 192
Blessed Invisible

                            Background Information

Name: Farmer              Race: male Human          Class: Assassin
Eye color: blue           Hair color: red           Complexion: light
Height: 6'2"              Weight: 171 pounds
Age: 50 (middle-aged, 22 years of unnatural aging added in)

>> Got hit by a lot by ghosts and struggled to locate potions of youth.

Star sign: Cup            Birthday: 15/Cup (day 255 of the year)

        Your parents belong to the lower class. They were honest
 hard-working people, who did everything to enable you to live a
 comfortable and fine life. They were not very successful.
        As a child you lived through happy days. Your parents tried to ease
 your life as much as possible and gave you a lot of comfort.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
        As a young adult you were a credit to your family. Your parents
 supported your plans and were very understanding. They tried to help you
 along your way with all means at their disposal.
        You decided to become an Assassin.

Total weight: 3445 stones                Carrying capacity: 9475 stones

He: uncursed crown of leadership [+2, +7] {Ch+18}                     [65s]

>> Picked up near the end – much to my delight.

Ne: uncursed amulet of protection +3                                   [3s]
Bo: uncursed gorgeous eternium plate mail (-1, -2) [-1, +15]         [240s]

>> Picked up from D50.

Gi: blessed girdle of carrying [+0, +0]                               [15s]

>> No girdles of giant strength to be found or wished for :-(

Cl: uncursed cloak of protection [+0, +3]                             [20s]
RH: uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]    [10s]
LH: uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]     [10s]
RR: uncursed ring of regeneration                                      [1s]
LR: uncursed ring of slaying (+6 melee damage, +6 missile damage)      [1s]
Br: uncursed bracers of regeneration [+0, +0]                         [18s]
Ga: uncursed elemental gauntlets (-1, +0) [+0, +3]                    [10s]
Bo: uncursed eternium boots [+0, +6]                                  [55s]
MW: uncursed heavy crossbow (+3, +3)                                 [140s]
Mi: bundle of 10 blessed winged quarrels of slaying (+4, 2d6)         [20s]
Tl: -


Total weight: 2837 stones   Carrying capacity: 9475 stones

>> Heavily snipped 

Helmets ('[')
   uncursed crown of regeneration [+0, +0]                            [55s]
   uncursed crown of lightning [+0, +1] (+5 spd)                      [65s]
   uncursed helm of water breathing [+0, +1]                          [30s]
   uncursed helm of mental stability [+0, +1] {Le+4}                 [100s]
Armor ('[')
   uncursed red dragon scale mail (-1, -4) [+0, +8]                  [220s]
   uncursed blue dragon scale mail (-1, -4) [+1, +10]                [200s]
   uncursed white dragon scale mail (-1, -3) [-2, +11]               [200s]

>> Couldn’t find any black dragon scale mail to complete the set :-(

   uncursed yellow eternium plate mail (-1, -2) [-1, +13]            [240s]

>> Souvenir from D50.

One-handed weapons ('(')
   uncursed emerald dagger "Death's Final Touch" (+3, 3d4+3) [+3, +1] [13s]
   uncursed scorched spear (+2, 3d8+1) [+2, +0]                       [50s]
Two-handed weapons ('(')
   uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s]
   blessed ancient claymore "Death's Blade" (+6, 6d8+6) [+4, +0]     [400s]
   uncursed shining long spear "Soaker" (+9, 3d7) [+3, +0]            [10s]
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   uncursed barbed trident of hunting (+2, 3d5+4)                     [70s]

>> Was going to scum for quickling corpses but lost interest after failing to save Khelly.

Wands ('\')
   uncursed wand of fireballs (100 charges)                            [3s]

>> Souvenir from the BUGCAV.

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                18
Daggers & knives        13   +16   +10   +4   Mastery              1687

>> Considered grandmastery but, again, lost interest after Khelly.

Clubs & hammers          1    +1    +0   +0   basic                25
Maces & flails           1    +1    +0   +0   basic                25
Swords                   6    +4    +2   +1   skilled              173
Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                25
Pole arms                8    +8    +4   +8   excellent            199
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     7   +14   +10   +2   skilled              150
Crossbows                6   +12    +9   +2   skilled              40
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           4    +8    +6   +1   skilled              46
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  9   +18              excellent            88

Damage caused with your melee weapons:
Right hand: +144 bonus to hit, 3d4+69 damage
Left hand: +143 bonus to hit, 3d4+69 damage

Damage caused with your missile weapons:
Ammunition: 10, base range: 42, +134 bonus to hit, 2d6+46 damage


  Alchemy .................. 73    (great)        [+1]
  Alertness ................100    (superb)       [+1d5]
  Archery ..................100    (superb)       [+1d3]
  Backstabbing .............100    (superb)       [+3d3]
  Bridge building .......... 12    (mediocre)     [+3d5] (mr)
  Climbing .................100    (superb)       [+2d4]
  Detect traps .............100    (superb)       [+2d4]
  Dodge ....................100    (superb)       [+1d5]
  Find weakness ............100    (superb)       [+2d4]
  First aid ................ 96    (superb)       [+1d3]
  Food preservation ........100    (superb)       [+1d5]
  Haggling ................. 81    (great)        [+1d3]
  Healing ..................100    (superb)       [+1d3]
  Law ...................... 45    (fair)         [+1d5]
  Listening ................100    (superb)       [+3d3]
  Literacy .................100    (superb)       [+1d3]
  Pick locks ...............100    (superb)       [+2d4]
  Pick pockets .............100    (superb)       [+1d5]
  Stealth ..................100    (superb)       [+2d4]
  Swimming .................100    (superb)       [+1d3]
  Tactics .................. 73    (great)        [+1]
  Two weapon combat ........100    (superb)       [+1d5]

>> No scrolls or potions of education either :-(


   Cure Critical Wounds:   183,  15pp     (Effectivity: +0)
   Darkness            :   174,   4pp     (Effectivity: +0)
   Farsight            :   470,  17pp     (Effectivity: +1)
   Fire Bolt           :   383,  10pp     (Effectivity: +0)
   Improved Fireball   :   132,  30pp     (Effectivity: +0)
   Light               :   302,   3pp     (Effectivity: +2)
   Slow Poison         :    17,  10pp     (Effectivity: +0)
   Teleportation       :   274,  22pp     (Effectivity: +0)

>> I was hoping to acquire much more magic proficiency given my starsign. However, spellbooks were 
>> few and far between and not going to the secret library didn’t help matters. I pretty much forgot 
>> about magic after securing the twins :-)

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all humans and lives a long and
prosperous life full of love, happiness and pleasure.
              His achievements during his adventures:

Farmer, the human assassin, saved the world with his brave efforts and
became a great ruler while saving himself 8 times.
He scored 18717472 points and advanced to level 50.
He survived for 0 years, 110 days, 23 hours, 0 minutes and 37 seconds (94225
Farmer visited 116 places.
His strength score was modified by +18 during his career.

>> Was quite fortunate in picking up a few potions of strength and giant boar corpses.

His learning score was modified by +7 during his career.
His willpower score was modified by -9 during his career.
His dexterity score was modified by +84 during his career.

>> Love the BUGCAV.

His toughness score was modified by +16 during his career.

>> Was going to scum the graveyards for lich-summoned wights but forgot to do so :-(

His charisma score was modified by +9 during his career.
His appearance score was modified by +2 during his career.
His mana score was modified by +9 during his career.
His perception score was modified by +7 during his career.
He was unnaturally aged by 22 years.
He was the champion of the arena.
He was the head of the thieves guild.

>> Assassinated Yergius for kicks at the end.

He defeated the arch enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs. He left the Drakalor Chain after
completing his quest and became a great leader and famous hero.
5124 monsters perished before him.
The following 25 artifacts were generated during his adventure:

>> Was somewhat surprised to find so few artefacts. Where were all of those greater vaults?!?!

  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the ancient claymore "Death's Blade"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the scorched spear
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the ancient mummy wrapping
  the ankh
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the crown of leadership
  the shining long spear "Soaker"
  the emerald dagger "Death's Final Touch"
  the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant (enhanced through an item).
  He was cold resistant (enhanced through an item).
  He was lucky.
  Fate smiled upon him.
  He was sleep resistant.

>> Darkforge pool.

  He was able to teleport. 

>> Darkforge pool.

  He was able to control teleportation.

>> Got a blink dog corpse near the end (used rings/amulets of teleport control until then).

  He was invisible.

>> Darkforge pool.

  He was stun resistant.

>> Darkforge pool.

  He was paralyzation resistant.

>> Darkforge pool.

  He was resistant to death rays.

>> Darkforge pool.

  He was shock resistant (enhanced through an item).
  He was able to see invisible things (gained through an item).
  He was immune to acidic attacks.

>> Giant slug corpse.

  He was immune to ice attacks.

>> Crowning immunity.

  He was able to resist confusion attacks (gained through an item).
  He cheated Death once.
  He was a messiah of Onn.
  He asked for 13 divine interventions.

>> Prayed for healing in the animated forest, ToEF and blue dragon caves.

  He was a holy champion of Order.

The following monsters were vanquished:

>> Heavily snipped

      1 ancient black dragon
     53 ancient blue dragons
      2 ancient red dragons

>> Failed to complete the set :-(

      1 cat lord

>> Given that I had killed quite a few cats prior to meeting him, I was surprised by how easy 
>> the Cat Lord was (and how few experience points I received)

      2 children

>> Needed to drop my alignment. Hehehehe :-)

      4 fire demons
      4 fire elementals

>> It seemed like many more at the time!

      3 giant boars

>> Yum!

      4 greater mimics

>> These guys appeared frighteningly early in the CoC. Fortunately no hiveminds!

      1 lich king

>> A nasty encounter that resulted in a lot of stat-draining! Fortunately no emperors.

      4 molochs

>> Taken out with ease by the emerald dagger. Unfortunately no greater (or emperor) moloch to test 
>> my prowess :-(

    697 white worms

>> The breeder explosion in the PC.