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I screwed my second precrowning attempt and got crowned neutral instead.
So I was stuck with a boring regular ending. I decided to do some things
I hadn't done before.

The firsts:
1) Doing the minotaur maze. Boring, not worth it.
2) Achieving grand mastery in any category. I did this with the emerald
dagger, which was my precrowning gift.
3) Emptying a greater vault of undead. I acid balled all 22 emperor 
liches through the walls of the central chamber in the vault.

Interesting things I didn't know before:
1) When reading a spellbook, the weight of the book is removed from the
weight of the inventory. If the book doesn't disappear, it's weight is
regained. This is easy to notice when you're just in the limit of 
becoming burdened, start to read a book, become unburdened, finish
reading and become burdened again.

2) The dexterity lowering corruptions are handy in that you can train 
your effective dexterity to 25 with the corruption on. This way your
base value will raise above 25.

I spent about 3 years in the wilderness gaining weapon marks and hoping
for an AoLS for Kelly. Got approximately from level 22 to level 34 in
the meantime. No AoLS though. Extremely snipped .flg follows:

Flygel        St:70  Le:37  Wi:33  Dx:41  To:72  Ch:31  Ap:22  Ma:82  Pe:27 N=
DV/PV: 111/56  H: 1051(1051)  P: 1166(1166)  Exp: 50/47751371   DrCh  Sp: 172
Blessed Invisible

Stats mostly courtesy of being a bard, eating all kinds of things 
including Nuurag-Vaarn but excluding bugs (which I never eat) and
casting Strength of Atlas and Farsight from the book. No quickling tree
but a lot of wilderness encounters with quickling raiding partys.

He: uncursed helm of mental stability [+6, +3] {Le+1}                [100s]
Ne: uncursed amulet of free action                                     [3s]
Bo: uncursed fine leather armor (named) (+2, +0) [+2, +8] (+15 spd)  [120s]
\\ Uselessness gift.

Gi: uncursed girdle of giant strength [+3, +3] {St+12}                [30s]
Cl: uncursed cloak of protection [+0, +5]                             [20s]
RH: blessed emerald dagger (named) (+3, 3d4+3) [+3, +1]               [13s]
LH: blessed medium obsidian shield (named) [+20, +4] {To+2}           [46s]
\\ First time I got this.

RR: blessed ring of slaying (+6 melee damage, +6 missile damage)       [1s]
LR: uncursed ring of immunity                                          [1s]
Br: uncursed bracers of defense [+2, +0]                              [10s]
Ga: uncursed iron gauntlets (named) (-1, +0) [+1, +3] {St+7}          [10s]
Bo: blessed seven league boots [+2, +3]                               [30s]
MW: -
Mi: bundle of 2 uncursed drakish scurgari of returning (+0, 2d6+2)    [20s]
\\ I used exclusively scurgari, and mostly the returning ones~.

Tl: -

   blessed eternium plate mail of balance (-1, -2) [-1, +13]         [240s]
\\ Wore this a lot before D49. Extremely useful for a neutral champion.

   uncursed eternium boots [+3, +8]                                   [55s]
\\ Nice stats on that one.

   uncursed jet-black battle axe "Executor" (+2, 5d6+6) [-4, +1] {St+3} (+3 spd)
   uncursed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]     [10s]
   uncursed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]      [10s]
   blessed staff of the Wanderer (+2, 3d8+2) [+6, +3] {To+6}          [40s]
\\ Crowning gift, never used.

   blessed axe of the minotaur emperor (+12, 3d20+16) [-6, +4]      [1200s]
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s]

   uncursed drakish scurgar of returning (+2, 2d6+1)                  [10s]
   bundle of 2 uncursed drakish scurgari (+0, 1d8+2)                  [20s]
   bundle of 18 uncursed drakish scurgari (+2, 1d8+2)                [180s]
   bundle of 5 uncursed drakish scurgari (+2, 1d8+1)                  [50s]
   bundle of 4 uncursed eternium drakish scurgari (+9, 2d8+9)         [20s]
   bundle of 11 uncursed mithril drakish scurgari (+5, 1d8+5)         [88s]
   bundle of 5 uncursed drakish scurgari (-1, 1d8+2)                  [50s]
   bundle of 3 uncursed drakish scurgari of returning (+4, 2d6+2)     [30s]
   bundle of 2 uncursed drakish scurgari of death (+13, 6d8+6)        [20s]
   bundle of 4 uncursed mithril drakish scurgari (+7, 1d8+5)          [32s]
   bundle of 5 uncursed mithril drakish scurgari (+4, 1d8+7)          [40s]
   bundle of 4 uncursed drakish scurgari of returning (+2, 2d6+2)     [40s]
   bundle of 5 uncursed eternium drakish scurgari (+6, 2d8+12)        [25s]
\\ That ought to suffice.

   uncursed ring of gain attribute {Ma+4}                              [1s]
\\ Never seen +4 on a ring before.

   uncursed wand of destruction (3 charges)                            [3s]
\\ Somebody dropped this on D:50. Quite convenient :) 

   heap of 37 potions of holy water                                  [148s]

   heap of 3 blessed scrolls of chaos resistance                       [6s]

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Daggers & knives        15   +20   +12   +5   Grand Mastery

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Bows                     0    +0    +0   +0   unskilled            7
Crossbows                0    +0    +0   +0   unskilled            7
Boomerangs & scurgari   10   +20   +15   +3   excellent            852

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 12   +24              Mastery              653

\\ I considered for a while getting to Grand Mastery in scurgari and
\\ shields too, but I got bored enough with the daggers.

  Climbing .................100    (superb)       [+2d4]
  First aid ................100    (superb)       [+2d4]
  Haggling .................100    (superb)       [+2d4]
  Listening ................100    (superb)       [+2d4]
  Alertness ................100    (superb)       [+1d3]
  Appraising ...............100    (superb)       [+2d4]
  Concentration ............100    (superb)       [+2d4]
  Disarm traps .............100    (superb)       [+2d4]
  Dodge ....................100    (superb)       [+1d5]
  Find weakness ............100    (superb)       [+1d3]
  Fletchery ................ 98    (superb)       [+1d3] (ma)
  Food preservation ........100    (superb)       [+2d4]
  Gemology .................100    (superb)       [+1d5]
  Music ....................100    (superb)       [+2d4]
  Smithing .................100    (superb)       [+2d4]
  Stealth ..................100    (superb)       [+1d3]
  Swimming .................100    (superb)       [+1d3]
  Literacy .................100    (superb)       [+1d5]
  Pick pockets .............100    (superb)       [+2d4]
  Healing ..................100    (superb)       [+2d4]
  Bridge building .......... 35    (fair)         [+3d5] (mr)
  Pick locks ...............100    (superb)       [+2d4]
  Tactics ..................100    (superb)       [+1d3]
  Two weapon combat ........ 88    (great)        [+1d3]
  Backstabbing .............100    (superb)       [+1d5]
  Detect traps .............100    (superb)       [+2d4]
  Metallurgy ...............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+1]
  Herbalism ................100    (superb)       [+2d4]
  Archery ..................100    (superb)       [+1d3]
  Mining ...................100    (superb)       [+1d3]
\\ Herbalism, archery and mining came with the bard level powers.

  Alchemy ..................100    (superb)       [+2d4]
  Gardening ................ 28    (mediocre)     [+4d4]
  Cooking .................. 16    (mediocre)     [+4d5] (mr)
  Necromancy ............... 28    (mediocre)     [+3d5]
  Law ...................... 32    (fair)         [+3d4]
\\ Scrolls of education. The last 4 were self-written.

   Acid Ball           :   140,  33pp     (Effectivity: +13)
   Farsight            :    89,  15pp     (Effectivity: +16)
   Strength of Atlas   :  1946,   8pp     (Effectivity: +11)

Flygel, the drakish bard, saved the world with his brave efforts and became
a great ruler while saving himself 47 times.
He scored 21435444 points and advanced to level 50.
He survived for 3 years, 226 days, 8 hours, 37 minutes and 21 seconds
(297369 turns).
\\ Nice score taking into account the game time.

His mana score was modified by +71 during his career.
\\ Nice.

He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He killed the emperor of the ancient minotaur race. He defeated the arch
enemy of a mighty karmic wyrm.
He stopped the generation of nasty bugs. He left the Drakalor Chain after
completing his quest and became a great leader and famous hero.
15522 monsters perished before him.

  the black tome of Alsophocus
\\ In a book shop on D:1.

He possessed the following intrinsics:
  He was fire resistant.
  He was poison resistant (enhanced through an item).
  He was cold resistant.
  He was acid resistant.
  He was lucky.
  Fate smiled upon him.
  He was sleep resistant (gained through an item).
  He was able to control teleportation.
  He was invisible.
  He was stun resistant (gained through items).
  He was paralyzation resistant (gained through an item).
  He was shock resistant.
  He was able to see invisible things.
  He was immune to shock attacks (gained through items).
  He was immune to fire attacks (gained through items).
  He was immune to acidic attacks (gained through an item).
  He was immune to ice attacks.
  He was able to resist confusion attacks (gained through items).
He was a fervent follower of Issrecht.
He asked for 8 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:
      1 ancient black dragon
     23 emperor lichs
      1 fairy dragon
     22 giant slugs \\ Not a single corpse.
      1 great black wyrm
      1 great blue wyrm
      1 greater air elemental
      1 greater moloch
      1 greater titan
      1 karmic dragon
     46 swamp hydras \\ Shield skill trainers.
      1 werewolf king

7 done (3 regulars, 4 ultras), 193 to go.

-Jukka