NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. //*sigh* Kherab's a nasty litte bastard. I was a bit nervous in attempting darkforge, but I //wasn't getting anything done anywhere else and was bored. I had Lightning Bolt, and figured I //could take it. Well, the golems weren't much of a problem -- it was that bastard Kherab that //got me... I didn't even get a chance to knock a spell of... anything, into him... ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ##### #...# ############ ######.<.# #./......==# #...##...# .## #.####=..=0# ###.###.## .... #.# #..==0#####.##...# ....###########.# #===00##.##.###.## ......##.........# ########.##.##...# &...../h.########### #.##.###.## ......##@# #........# #....##...# ....###.######.############.######.## .... #...# #....##........# #...# .## ###.# #.##.##.####.########.## #.####.##.##.## #.##.......# #......##.....# #.##.####### #################.##.# #.......# ######### Frazy St:16 Le:31 Wi:22 Dx:24 To:14 Ch:16 Ap:12 Ma:41 Pe:17 N= DV/PV:111/25 H:-25(108) P:10(334) Exp: 21/1054807 DFG Sp: 103 Bleeding Coward ------------------------------------------------------------------------------ //Yeah, screw you Kherab. ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Frazy Race: male Gray Elf Class: Wizard Eye color: amber Hair color: silver Complexion: pale Height: 6'9" Weight: 141 pounds Age: 313 (grown-up) Star sign: Candle Birthday: 11/Candle (day 281 of the year) YOUR HISTORY: //Snip ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 11448 stones Carrying capacity: 43450 stones Head : uncursed metal cap [+0, +4] [50s] Neck : uncursed ankh [3s] Body : uncursed ancient mummy wrapping [+1, +5] {Ap-8} [60s] Girdle : uncursed girdle of carrying [+0, +0] [15s] Cloak : uncursed cloak of defense [+5, +0] [20s] Right Hand : uncursed tower eternium shield (-1) [+13, +4] [70s] Left Hand : uncursed tower eternium shield (-1) [+13, +4] [70s] Right Ring : blessed ring of the High Kings [+2, +3] [1s] Left Ring : uncursed ring of luck [1s] Bracers : - Gauntlets : uncursed elemental gauntlets (-1, +0) [+0, +3] [10s] Boots : uncursed boots of sneakiness [+0, +0] {Dx+2} [20s] Missile weapon: uncursed sling of accuracy (+7, +1) [3s] Missiles : heap of 72 uncursed rocks (+0, 1d4) [360s] Tool : uncursed broken pick axe (+2, 1d6+1) [75s] //Lots of artifacts, all gaurenteed, that I gathered as I went. Those shields were obtained //through one of the two wishs I got at the pools in Darkforge. All the artifacts did mean I had //to eat a lot but I didn't care much; I had lots of food. I was starting to run low though... //was going to chill in the big room and get some more stomafilla herbs after Darkforge, but... ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 10690 stones Carrying capacity: 43450 stones Helmets ('[') blessed hat (+1, +1) [+0, +0] [4s] uncursed silver helmet [+3, +0] [50s] Armor ('[') //snip Shields ('[') heap of 2 uncursed medium crystal shields [+9, +4] [320s] uncursed tower adamantium shield (+1) [+12, +2] [108s] //Longtime shield. I also hung onto one of the crystal shields for a long time, using it on my //other arm when thigns got hairy. //snip Gauntlets ('[') //snip Necklaces (''') uncursed amulet of death ray resistance [7s] heap of 3 uncursed necklaces of rapid healing [6s] uncursed amulet of balance [3s] heap of 2 blessed amulets of balance [6s] uncursed amulet of greed [3s] uncursed amulet of protection +3 [3s] uncursed amulet of defense +2 [3s] blessed amulet of order [3s] uncursed amulet of petrification resistance [3s] uncursed necklace of the silver tongue {Ch+5} [2s] uncursed amulet of health [3s] uncursed amulet of protection +2 [3s] blessed amulet of perseverance {Wi+3} [3s] uncursed necklace of rabies resistance [2s] uncursed amulet of light [3s] One-handed weapons ('(') uncursed mithril battle axe of devastation (+0, 5d6+11) [56s] //My main weapon for much of the game, a lot of critters died to it. //snip Two-handed weapons ('(') //snip Missile weapons ('}') //snip Missiles ('/') //snip Tools (']') //snip uncursed magical writing set (4) [5s] //Was going to write some extra scrolls of education, but died before I got a chance. //snip Instruments ('{') //snip Rings ('=') heap of 2 uncursed rings of fire resistance [2s] uncursed ring of protection +1 [1s] uncursed ring of stun resistance [1s] uncursed ring of defense +1 [1s] uncursed ring of invisibility [1s] heap of 2 uncursed rings of acid resistance [2s] heap of 2 uncursed rings of damage [2s] blessed ring of fire resistance [1s] blessed ring of teleport control [1s] Wands ('\') uncursed wand of door creation (1 charge) [3s] uncursed wand of stunning (3 charges) [3s] uncursed wand of gold detection (3 charges) [6s] uncursed wand of digging (0 charges) [3s] uncursed wand of acid (0 charges) [4s] uncursed wand of gold detection (3 charges) [6s] uncursed wand of fire (0 charges) [4s] uncursed wand of light (11 charges) [4s] uncursed wand of cold (0 charges) [4s] uncursed wand of monster detection (4 charges) [3s] blessed wand of fireballs (12 charges) [3s] uncursed wand of fireballs (0 charges) [3s] uncursed wand of door creation (3 charges) [3s] blessed wand of teleportation (3 charges) [4s] uncursed wand of digging (0 charges) [3s] blessed wand of trap detection (7 charges) [3s] blessed wand of light (11 charges) [4s] uncursed wand of trap creation (6 charges) [3s] uncursed wand of knocking (8 charges) [3s] uncursed wand of digging (3 charges) [3s] Potions ('!') heap of 3 uncursed potions of cure poison [6s] heap of 3 blessed potions of insight [6s] blessed potion of balance [4s] heap of 3 uncursed potions of invisibility [12s] uncursed potion of poison [4s] uncursed potion of boost charisma [2s] uncursed potion of boost willpower [2s] heap of 6 uncursed potions of extra healing [12s] heap of 3 blessed potions of extra healing [6s] heap of 4 uncursed potions of healing [16s] uncursed berzio potion [2s] uncursed potion of boost mana [2s] potion of holy water [4s] blessed potion of invisibility [4s] cursed potion of booze [4s] Scrolls ('?') uncursed scroll of familiar summoning [2s] heap of 4 uncursed scrolls of gold detection [8s] heap of 4 blessed scrolls of chaos resistance [8s] heap of 2 uncursed scrolls of chaos resistance [4s] blessed scroll of light [2s] uncursed scroll of identify [2s] blessed scroll of familiar summoning [2s] heap of 2 uncursed scrolls of balance [4s] uncursed scroll of satiation [2s] cursed scroll of power [2s] uncursed scroll of light [2s] uncursed scroll of vermin control [2s] blessed scroll of satiation [2s] heap of 4 uncursed scrolls of education [8s] //I wished for these with the first wish I got in Darkforge. I had already let Khelly die, so an //AoLS wasn't needed for that. I still almost got one for my own use (and probably should have), //but figured I'd go for these and hope for food preservation, or some other similarly useful //skill. I was also going to write extras with the writing set, to get some more skills. Books ('"') uncursed spellbook of Create Item [100s] uncursed spellbook of Remove Curse [100s] uncursed spellbook of Strength of Atlas [100s] //Lots of book casting of Strength of Atlas and Remove Curse (Mostly SoA though). I kept the //Create Item on, despite not being able to book cast with it, in hopes that I would eventually //be able to, either through massive PP stores or through the Good Book Caster/Great Book Caster //talents. Food ('%') heap of 7 uncursed iron rations [700s] heap of 2 uncursed herb seeds [4s] heap of 3 uncursed bits of plain candy [6s] heap of 4 blessed pepper petals [8s] heap of 3 blessed alraunia antidotes [6s] heap of 2 uncursed alraunia antidotes [4s] heap of 12 uncursed stomafillia herbs [24s] heap of 5 uncursed pepper petals [10s] heap of 5 blessed stomafillia herbs [10s] blessed moss of mareilon [2s] heap of 2 uncursed bits of gnomish candy [4s] heap of 89 uncursed cooked lizards [267s] blessed water snake corpse [60s] //This list was 3 pages long at one point. then I ate it all. Valuables ('$') 28498 gold pieces [284s] Gems ('*') uncursed topaz [1s] uncursed sapphire [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 49 Daggers & knives 4 +3 +1 +0 skilled 210 Clubs & hammers 1 +1 +0 +0 basic 50 Maces & flails 1 +1 +0 +0 basic 50 Swords 7 +5 +3 +2 skilled 890 Axes 8 +6 +5 +2 excellent 712 Whips 1 +1 +0 +1 basic 50 Pole arms 3 +3 +1 +2 basic 130 Twohanded weapons 1 +1 +1 +0 basic 50 Staves 1 +1 +0 +1 basic 50 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 1 +2 +1 +0 basic 3 Bows 0 +0 +0 +0 unskilled 14 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 0 +0 +0 +0 unskilled 12 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 8 +16 excellent 1412 Damage caused with your melee weapons: -------------------------------------- No melee weapons available. Damage caused with your missile weapons: ---------------------------------------- Ammunition: 72, base range: 6, +18 bonus to hit, 1d4+3 damage //Not much special, I had a nice sword of Strength of some kind for a while, before I found my //battleaxe of great fun... ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ..................100 (superb) [+2d4] Backstabbing ............. 75 (great) [+1d5] Climbing ................. 56 (good) [+1d5] Concentration ............100 (superb) [+2d4] Detect traps ............. 38 (fair) [+3d3] Disarm traps ............. 33 (fair) [+3d3] Dodge .................... 50 (fair) [+1d3] First aid ................ 68 (good) [+1d3] Haggling ................. 58 (good) [+1d5] Healing ..................100 (superb) [+1d3] Herbalism ................100 (superb) [+2d4] Listening ................100 (superb) [+2d4] Literacy .................100 (superb) [+2d4] Pick locks ............... 31 (fair) [+3d3] Pick pockets ............. 73 (great) [+1d3] Smithing ................. 30 (mediocre) [+2d4] Stealth ..................100 (superb) [+1d3] Tactics .................. 39 (fair) [+1d5] Two weapon combat ........ 38 (fair) [+1d5] Ventriloquism ............ 50 (fair) [+1d5] //Pissed me off, whenever I leveled up I couldn't really advance anything because everything was //already almost as high as it would get and was only going up by tiny increments anyway... ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Calm Monster : 616, 5pp (Effectivity: +3) Create Item : 190, 149pp (Effectivity: +6) Darkness : 3910, 3pp (Effectivity: +1) Death Ray : 746, 60pp (Effectivity: +3) Disarm Trap : 1326, 5pp (Effectivity: +5) Farsight : 1118, 11pp (Effectivity: +2) Fire Bolt : 211, 5pp (Effectivity: +27) Fireball : 14, 20pp (Effectivity: +15) Frost Bolt : 803, 6pp (Effectivity: +18) Identify : 301, 43pp (Effectivity: +14) Improved Fireball: 74, 20pp (Effectivity: +15) Invisibility : 894, 6pp (Effectivity: +0) Knock : 1009, 8pp (Effectivity: +0) Light : 4004, 1pp (Effectivity: +14) Lightning Bolt : 846, 6pp (Effectivity: +18) Magic Lock : 1801, 5pp (Effectivity: +2) Magic Missile : 14, 4pp (Effectivity: +33) Remove Curse : 273, 30pp (Effectivity: +1) Revelation : 759, 20pp (Effectivity: +0) Slow Monster : 1233, 5pp (Effectivity: +1) Slow Poison : 965, 4pp (Effectivity: +2) Strength of Atlas: 1325, 5pp (Effectivity: +12) Stun Ray : 895, 4pp (Effectivity: +5) Teleportation : 447, 12pp (Effectivity: +14) Web : 989, 8pp (Effectivity: +0) //I found soo many spellbooks of Light and Darkness... Gar. //For much of the game (until past dwarftown) I didn't have any bolt spell except Magic Missile, //hence it's at +33. When I almost ran out of castings of that, I had Fireball and Improved //Fireball, and those did the trick, until I eventually got Frost Bolt. after that new spells //came thick and fast, although I never did get any more ball spells. if i had I think a lot of //thigns would have been easier for me. Still doubt I'd've survived. //I also was about to Death Ray Kherab, but didn't have enough PP. I didn't think he could kill //me, and didn't want to spend HP for it, so I tried running away to recover some PP and Death //Ray him... but, alas, I wasn't as dodgy as I thought I was. ---------------------------------------------------------------------------- Effects of Corruption ---------------------------------------------------------------------------- Your feet have been transformed into hooves (+8 kicking damage, Dx: -6). //Had horns for a while but I got rid of them. I could have gotten rid of this one too, but //didn't want to waste anti-corruption items on a single corruption. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Frazy, the gray elven wizard, was killed by Kherab, the dwarven artificer. //That bastard! He scored 378987 points and advanced to level 21. He survived for 0 years, 124 days, 12 hours, 26 minutes and 17 seconds (73998 turns). Frazy visited 67 places. His strength score was modified by +3 during his career. His learning score was modified by +6 during his career. His willpower score was modified by +7 during his career. His dexterity score was modified by +8 during his career. His toughness score was modified by +7 during his career. His charisma score was modified by +4 during his career. His appearance score was modified by +2 during his career. His mana score was modified by +19 during his career. His perception score was modified by +1 during his career. He was the champion of the arena. He was the head of the thieves guild. He ended his adventuring life in the caves of Darkforge. 4148 monsters perished under his attacks. The following 12 artifacts were generated during his adventure: the si the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the lead-filled mace "Big Punch" the sword of Nonnak the elemental gauntlets the ring of the High Kings the phial of Caladriel the crown of science the ancient mummy wrapping the ankh the black torc //Accidentally sacced the torc, the rest of it (aside from the crown of science, and all the //artifacts I was wearing) were sitting on the upstairs of the ogre cave. He possessed the following intrinsics: He was fire resistant (enhanced through items). He was poison resistant (enhanced through items). He was cold resistant (gained through items). He was acid resistant. He was lucky (enhanced through items). Fate smiled upon him (enhanced through an item). He was sleep resistant (gained through an item). He was stun resistant (enhanced through an item). He was resistant to death rays (gained through an item). He was shock resistant (enhanced through items). He was able to see invisible things (enhanced through an item). He was immune to ice attacks (gained through an item). //I also had teleport control, but lost that while draining the pools in Darkforge. Actually I //gained it and lost it two or three times throughout the game. He had the following talents: Careful, Charged, Fey-Blooded, Good Book Learner, Good Learner, Great Learner, Learned, Potent Aura, Strong Magic, Strong of Will. He had a final speed score of 103 (final base speed: 103). He was a fervent follower of Ayssia. He did not ask for divine help. He was neutrally aligned. He was tainted by Chaos. The following monsters were vanquished: //snip uninteresting 1 ancient blue dragon //In the DH. Ran like a crack whore on christmas the first time I saw it, then I got death ray //and came back. 3 black dragons //Wilderness encounters. One even left a corpse. I actually was looking for them, because they //give fair XP for the time it took me to kill them. 1 black druid 1 black slayer //Assassins lair. Guidebook only mentions gray and holy slayers there, but I found this and //killed it. 1 cloaked ratling //He attacked me! I don't know why, but I just shrugged and blew him to hell with a firebolt. 1 ghost lord //DH 1 gorgon //Somewhere above dwarftown. I meleed him for a few turns before realizing it was a gorgon, at //which point I got scared and shot him with a Death Ray. 1 greater daemon 1 hydra 1 karmic dragon //Not sure, probably DH. I think I actually swung at him once (was lucky -- no doom/curse) before //realizing what kind of dragon it was. 7 liches 1 master mimic //DH i think 1 master necromancer 1 moloch //DH. First time I saw him I ran, then saw the Ancient Blue Dragon and ran again. The second time //I tried throwing ice and fire bolts at him, which didn't work. The third time I sent a number //of lightning bolts, killed him, and levelled. 1 mummy lord 2 quicklings 1 skeletal king 1 Snake from Beyond 12 steel golems 2 swamp hydras 1 undead chaos dwarven berserker 6 vampires 3 werewolf lords //Moral of the story: Kherab is a hardhitting asshole bastard who'll kick your ass if you let him //get anywhere near you, no matter how cocky you are. I'm going to go pout now. I thought I might //be on my way to my first win...