NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ########## ........!/. #.........# +....@(...# #######.### ####### #.# #.....# ####.#####...<.# ........../.....# ...#.########### ...#.# ..#.# /.. # Garakh St:28 Le: 7 Wi:16 Dx:10 To:29 Ch: 3 Ap: 6 Ma: 4 Pe:10 C DV/PV: 22/8 H: -17(66) P: 0(0) Exp: 3/2911 I9 Sp: 100 Coward ------------------------------------------------------------------------------ When Garahk entered the Drakalor Chain, he headed straight for the Infinite Dungeon without interuption. He entered the cave, and all was silent and apparently deserted. On the first level, he fell into a viper trap, but dispelled them quickly and without problem. One of them left a scroll, which he didnt even bother to touch since he was illiterate. At the end of the corridor, there was a room, and the stairs. He descended immediatly. The caverns almost seemed to be endless... Descending to the next level, he emerged into an ordinary room with a clawbug near the entrance. He lured it within range, and proceeded to pummel it with rocks. It only took one to squish it. Pleased with himself, he moved out of the room into the corridor, and onwards through the level.. suddenly, he was hit by an arrow! He had unwittingly stumbled into an arrow trap, but fortunately, his armor had protected him. He continued down the corridor, to find a wooden ring upon his path. He anxiously went to put it on. Hmm, it fit! Too tight, though, so he tried taking it back off. It seemed to contract on his finger, and refused to budge. Garahk frowned and moved on.. around the bend, he found a goblin, who fell to a rock. Garakh was begining to feel cocky of his "archery skills". :) He found the stairs in a room where the floors were covered in puddles of ancient dried blood. He thought nothing of it, and unswayed, descended.. He found himself in an apparently sealed room with a ratling archer. After quickly, almost effortlessly dispatching his cell-mate with his massive two handed club, he began checking his surroundings for an exit. Upon finding it, he waited intently for a figure in the shadows beyond to materialize into the light, and found himself face to face with a bugbear. He laughed and pelted it with rocks. It dodged them and then Garahk's club turned him into a heap of mishapen flesh. He moved on.. more rooms, more passages, more weak adversarys. He grew bored and impatient. He found and descended the following staircase, hoping to meet greater challanges. On the next level he heard the distant gutteral roars of a raging river. He came to a churning stream. He was not a good swimmer, and turned his back to it, hoping to find an alternative to the obstacle he had encountered. Luckily, the next flight of stairs was not far around the corner... Now he was 5 levels below the surface. He was still XP level one and there were hardly enough adversaries to make this quest seem worth it. A while after further exploring, he felt more experienced from killing an orc. He also felt more knowledgable in food preservation, and noticed improvement in athletisism and dodging. He went on, feeling better prepared for the perils that were sure to befall him... suddenly, from around the corner crept a terrible shadow, with arms outstretched and hungry for his soul. He wasted no time in throwing rocks, but they seemed to fall right through the figure to the floor. He shut his eyes and swung in fear at the grotesque figure, only to find it gone as he re-opened them. He patted his trusty club, and lurched on down the hall. He found another useless scroll, then another, then.. hey! He realized it was the same scroll, and that he was falling victim to a teleportation trap. He located it and side-stepped past it. He found some spider webs (without a spider to be near), and jumped into the next staircase. Then, on the next level he stumbled into a wolf ambush, with a werewolf in the midst. They got in some lucky grazes, but nothing serious. They were easy pickings for Garahk. At this point, he considered returning to the surface to search for greater prey, but decided he had come too far to postpone the quest now. He wanted that artifact. The far door was locked, and when he kicked it open, a rune trap exploded, ripping the cursed wooden ring apart, to his relief. But the explosion also split his club in two, rendering it useless, so he flung it to the floor in anger, and stomped through the scorched archway. He was badly injured by the explotion, but his rage didnt allow him to notice. He resorted to using his rocks for a while until he found a club lying near the next stairway, and scooped it up in bitter rejoice. It wasnt too bad, but it would have to do regardless. Down he went... On the following level, the stairs were closely joined. And the same with the next. On the nineth level he came to a room with an attractive looking broadsword on the floor. But when he turned he realized it was a trap. A menacing ogre magi had lured him in, and now intended to make a meal of him. Garakh was still very exhausted from the rune-trap, but flung himself towards the ogre-magi in a berserk fury. He hated magic. Upon close engagement, he notice she was female. No matter. He hit the female ogre magus with full-force, severely wounding her. He saw her wounds immediatly begin to regenerate, as she mumbled cryptic words. Suddenly, she was gone! Garahk looked around in desperation in a vain attempt to locate his foe. He was hit! He instinctively swung his weapon in the direction she was previously located, and critically wounded her. He smiled, but before he could swing again, a bolt of freezing white ice streamed from before him, striking him with such strength that he was stunned by the force of impact. He hadnt even recovered from the spell when the invisible opponent hit him again with its fist. He was still dazed, and as he struggled to bring himself back into conciousness, he went into a cowardly tactic in the hopes to avaid his adversary long enough to regain control. But as soon as his mind began to clear, he heard a familiar low mumbing, and before he had the chance to react, was hit by a cone of magical ice, and died regretfully... The character was an entry in a Yahoo! Roguelike Games club Ironman competition. ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Garakh Race: male Troll Class: Barbarian Eye color: black Hair color: brown Complexion: tanned Height: 8'11" Weight: 555 pounds Age: 17 (grown-up) Star sign: Tree Birthday: 28/Tree (day 358 of the year) YOUR HISTORY: Your mother was a wise shaman and healer. You didn't know your father and his origins seem to be very mysterious. As a child you were not accepted by the other children of your tribe. Your childhood was sad and lonely. During your youth you traveled to nearby tribes and traded with them. You met many strangers and learned a lot about the outside world. As a young adult your family was killed in a raid. You became embittered and filled with the desire for revenge. At the age of 17 you left your tribe. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 975 stones Carrying capacity: 4275 stones Head : uncursed leather cap [+0, +0] [5s] Neck : - Body : uncursed thick furs (-1, -1) [+0, +2] [300s] Girdle : - Cloak : - Right Hand : uncursed club (+2, 1d6) [30s] Left Hand : - Right Ring : - Left Ring : - Bracers : - Gauntlets : - Boots : uncursed heavy boots [-1, +1] [30s] Missile weapon: - Missiles : heap of 38 uncursed rocks (+0, 1d4) [190s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 420 stones Carrying capacity: 4275 stones Missiles ('*') heap of 8 uncursed rocks (+0, 1d4+2) [40s] heap of 8 uncursed rocks (+2, 1d4) [40s] heap of 5 uncursed rocks (+0, 1d4+3) [25s] heap of 10 uncursed rocks (+1, 1d4) [50s] uncursed arrow (+0, 1d6) [2s] bundle of 6 cursed drakish scurgari (+2, 1d8+2) [60s] Food ('%') heap of 2 uncursed iron rations [200s] Valuables ('$') 345 gold pieces [3s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 15 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 0 +0 +0 +0 unskilled 2 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 0 +0 +0 +0 unskilled 15 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 3 +3 +3 +1 basic 20 Staves 0 +0 +0 +0 unskilled 15 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 0 +0 +0 +0 unskilled 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 1 +2 +1 +0 basic 8 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 0 +0 unskilled 15 Damage caused with your melee weapons: -------------------------------------- Right hand: +2 bonus to hit, 1d6+2 damage Damage caused with your missile weapons: ---------------------------------------- Ammunition: 38, base range: 2, +0 bonus to hit, 1d4+2 damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Athletics ................ 69 (good) [+3d4] Bridge building .......... 16 (mediocre) [+3d5] (mr) Climbing ................. 54 (good) [+3d5] Dodge .................... 67 (good) [+3d4] First aid ................ 40 (fair) [+3d5] Food preservation ........ 52 (good) [+3d3] Gemology ................. 12 (mediocre) [+3d4] Haggling ................. 23 (mediocre) [+3d3] Herbalism ................ 29 (mediocre) [+4d5] Listening ................ 34 (fair) [+4d5] Mining ................... 11 (mediocre) [+3d5] Stealth .................. 36 (fair) [+3d5] Survival ................. 44 (fair) [+4d5] Swimming ................. 40 (fair) [+3d5] Two weapon combat ........ 32 (fair) [+4d4] Woodcraft ................ 17 (mediocre) [+4d5] ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Garakh, the trollish barbarian, was frozen to death by a female ogre magus. He scored 1869 points and advanced to level 3. He survived for 0 years, 1 day, 9 hours, 6 minutes and 29 seconds (1077 turns). Garakh visited 2 places. He ended his adventuring life on level 9 of some ancient caves. 50 monsters perished before him. He was not particularly religious. He did not ask for divine help. He was chaotically aligned. The following monsters were vanquished: 1 black hurthling 1 bugbear 1 claw bug 4 dire wolves 1 fire beetle 1 ghul 1 giant lizard 1 giant rat 2 goblins 1 goblin rockthrower 1 goblin slavemaster 1 kobold 1 large bat 1 large gnoll 1 lizard man 2 orcs 4 pit vipers 2 raiders 1 rat 3 ratling archers 1 ratling thief 1 shadow 1 werewolf 16 wolves