NOTE: this file may contain comments or information that is considered SPOILERS, if you do not wish to learn this information pleace leave now. Well this one falls into the WTF category, things started out great, found a eternium two-handed sword in the SMC (along with a tower mithril shield I used from time to time if I where running away), and a pair of seven league boots in the Dangerous cave, I spent most of the game at berserk once I got my mental shield, and I pretty much cut through everyting as a hot knife thru butter. Had a lille food trouble, but I found 4 altars early on so I had enough piety to pray for food and the ocational healing early on... I got ambushed by a lighting lizard in the dwarven halls, and ended up with 1 hp by the time I slew it... I did rest up and healed up to at least 50 hp, so I was quite supriced when I was outright killed by a trapped door shortly afterwards... Judging from the 'overkill' dammage I would probably have been killed even at full health... Guess I schould have learned my lesson by now, the forest is a far safer option unless you are super powerfull or very lucky (and I guess I spent most of my luck when I found that sword)... ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ .s lNl DriD.####### ThrE[.@....# ##########.# #########+## #.# #........./.. #######.#######.........# #......./...../.........# #.......#######.........# ################ #.......# #/######### #########../...........# ######### #.#########################......./.##......<....# #........................./.......####...........# ###########################.......# ############# ######### Gegarh St:18 Le:16 Wi:18 Dx:13 To:15 Ch: 9 Ap:10 Ma:12 Pe:14 L DV/PV: 8/9 H: -31(71) P: 72(81) Exp: 14/108720 DH: 1 Sp: 90 Strained ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Gegarh Race: male Dwarf Class: Mindcrafter Eye color: brown Hair color: brown Complexion: brown Height: 4' Weight: 180 pounds Age: 63 (grown-up, 1 year of unnatural aging added in) Star sign: Wand Birthday: 5/Wand (day 65 of the year) YOUR HISTORY: Your parents are travelling adventurers. Both are competent, talented and doing very well. As a child you lived through happy days. Your parents tried to ease your life as much as possible and gave you a lot of comfort. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. As a young adult you had to work a lot to finance your apprenticeship. You were often tired and exhausted but all this was forgotten, when you finally achieved your goal. You decided to become a Mindcrafter. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 3085 stones Carrying capacity: 2100 stones Head : - Neck : uncursed amulet of protection +2 [3s] Body : uncursed chain mail (-1, -3) [-3, +5] [400s] Girdle : - Cloak : blessed leather cloak (-1, +0) [+1, +0] [40s] Right Hand : uncursed eternium two-handed sword (+18, 6d5+18) [-1, +0] Left Hand : - Right Ring : uncursed ring of searching [1s] Left Ring : uncursed ring of stun resistance [1s] Bracers : - Gauntlets : uncursed black leather gauntlets [+0, +2] [10s] Boots : blessed seven league boots [+1, +0] [30s] Missile weapon: - Missiles : bundle of 24 uncursed arrows (+0, 1d6) [48s] Tool : - ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 2502 stones Carrying capacity: 2100 stones Helmets ('[') cursed mithril cap [+0, +2] [40s] Armor ('[') uncursed leather armor [+0, +2] [150s] blessed clothes [+0, +0] [40s] uncursed blood-stained robe [+0, +3] {Ap-2} [60s] uncursed clothes [+1, +0] [40s] Shields ('[') uncursed tower mithril shield (-2) [+10, +2] [120s] blessed medium shield [+3, +2] [100s] uncursed small shield [+2, +0] [50s] uncursed small eternium shield [+8, +1] [24s] Gauntlets ('[') uncursed black leather gauntlets [+0, +1] [10s] uncursed gauntlets (-1, +0) [+0, +1] [10s] Boots ('[') uncursed boots of sneakiness [+2, +0] {Dx+2} [20s] Necklaces (''') blessed pendant of mana {Ma+2} [3s] uncursed amulet of defense +2 [3s] uncursed necklace of rabies resistance [2s] uncursed amulet of death ray resistance [7s] Bracers (',') blessed bracers of resistance [+0, +0] [10s] uncursed bracers of defense [+2, +0] [10s] One-handed weapons ('(') blessed hatchet (+3, 1d6+1) [50s] uncursed broadsword (+1, 1d7+1) [80s] uncursed short sword (+3, 1d6) [30s] uncursed battle axe (+0, 1d6+5) [70s] uncursed rusty battle axe (+0, 1d6+2) [70s] uncursed spear (+3, 1d8) [50s] blessed scimitar (+0, 1d8+3) [40s] uncursed skull club (+0, 1d6+1) [30s] Two-handed weapons ('(') uncursed quarterstaff (+0, 1d10+3) [40s] uncursed quarterstaff (+0, 1d10) [40s] Missile weapons ('}') uncursed hand crossbow (+0, +0) [30s] uncursed short bow (+1, +0) [20s] uncursed sling of the long shot (+2, +1) [3s] uncursed light crossbow of accuracy (+8, +0) [70s] Missiles ('/') bundle of 4 cursed arrows (+0, 1d6) [8s] uncursed arrow (-1, 1d6) [2s] uncursed arrow (+0, 1d6+3) [2s] uncursed arrow (+1, 1d6) [2s] bundle of 2 uncursed arrows (-2, 1d6) [4s] bundle of 7 cursed lead sling bullets (+5, 1d5) [21s] bundle of 32 uncursed quarrels (+1, 2d6) [64s] bundle of 2 uncursed adamantium arrows (+1, 1d6+6) [2s] bundle of 5 uncursed mithril quarrels (+2, 2d6+3) [10s] uncursed arrow (-3, 1d6) [2s] bundle of 2 blessed arrows (+0, 1d6) [4s] bundle of 13 uncursed arrows (-1, 1d6-3) [26s] uncursed dagger of returning (+2, 1d4) [10s] bundle of 3 blessed drakish scurgari (+2, 1d8+4) [30s] blessed boomerang (+0, 2d4+1) [20s] heap of 6 uncursed rocks (+1, 1d4) [30s] cursed dagger of returning (+2, 1d4) [10s] Tools (']') heap of 2 uncursed waterproof blankets [20s] cursed hexagonal key [1s] uncursed holy symbol [5s] heap of 3 blessed sis [30s] heap of 4 cursed sis [40s] uncursed piece of mithril ore [110s] uncursed piece of iron ore [120s] heap of 12 uncursed sis [120s] uncursed blanket [10s] uncursed climbing set [180s] Rings ('=') heap of 2 uncursed brass rings [2s] uncursed ring of stun resistance [1s] Wands ('\') cursed wand of webbing (1 charge) [3s] uncursed wand of fire (7 charges) [4s] uncursed wand of knocking (0 charges) [3s] blessed wand of door creation (2 charges) [3s] blessed wand of digging (5 charges) [3s] uncursed wand of door creation (2 charges) [3s] Potions ('!') uncursed potion of carrot juice [4s] potion of holy water [4s] uncursed potion of youth [4s] uncursed potion of cure corruption [2s] uncursed potion of exchange [4s] heap of 2 uncursed potions of water [8s] uncursed potion of boost toughness [2s] Scrolls ('?') uncursed scroll of warning [2s] uncursed scroll of vermin control [2s] blessed scroll of identify [2s] uncursed papyrus scroll [2s] blessed scroll of danger [2s] uncursed scroll of identify [2s] Food ('%') heap of 3 cursed morgia roots [6s] heap of 4 cursed pepper petals [8s] heap of 3 cursed burb roots [6s] heap of 8 cursed moss patches of mareilon [16s] heap of 2 uncursed stomacemptia herbs [4s] heap of 3 cursed stomacemptia herbs [6s] heap of 2 cursed demons daisies [4s] heap of 2 cursed stomafillia herbs [4s] heap of 31 uncursed cooked lizards [93s] heap of 2 uncursed candy bits [4s] heap of 4 cursed curaria mancox herbs [8s] heap of 7 cursed devil's roses [14s] uncursed burb root [2s] heap of 2 cursed alraunia antidotes [4s] uncursed curaria mancox herb [2s] uncursed piece of dry meat [15s] Valuables ('$') 3660 gold pieces [36s] Gems ('*') uncursed crystal of darkness [1s] uncursed worthless piece of blue glass [1s] blessed worthless piece of brown glass [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 0 +0 +0 +0 unskilled 8 Daggers & knives 0 +0 +0 +0 unskilled 15 Clubs & hammers 0 +0 +0 +0 unskilled 15 Maces & flails 0 +0 +0 +0 unskilled 15 Swords 0 +0 +0 +0 unskilled 15 Axes 2 +2 +1 +0 basic 7 Whips 0 +0 +0 +0 unskilled 15 Pole arms 0 +0 +0 +0 unskilled 15 Twohanded weapons 7 +6 +9 +2 skilled 155 Staves 1 +1 +0 +1 basic 21 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 0 +0 +0 +0 unskilled 7 Bows 1 +2 +1 +0 basic 7 Crossbows 0 +0 +0 +0 unskilled 7 Thrown axes & hammers 0 +0 +0 +0 unskilled 7 Thrown daggers 0 +0 +0 +0 unskilled 7 Thrown rocks & clubs 0 +0 +0 +0 unskilled 7 Thrown spears 0 +0 +0 +0 unskilled 7 Boomerangs & scurgari 0 +0 +0 +0 unskilled 7 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 3 +6 basic 43 * Did some double shielded running away early on... Damage caused with your melee weapons: -------------------------------------- Right hand: +36 bonus to hit, 6d5+30 damage * Gotta love that sword Damage caused with your missile weapons: ---------------------------------------- No missile weapons available. ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Bridge building ........ 43 (fair) [+2d4] (mr) Climbing ............... 39 (fair) [+1d5] Concentration ..........100 (superb) [+2d4] Detect traps ........... 16 (mediocre) [+3d4] Find weakness .......... 59 (good) [+1d3] First aid .............. 38 (fair) [+3d4] Gemology ............... 31 (fair) [+4d4] Haggling ............... 30 (mediocre) [+4d4] Healing ................ 67 (good) [+1] Herbalism .............. 36 (fair) [+2d4] Listening .............. 65 (good) [+3d4] Literacy ...............100 (superb) [+2d4] Metallurgy ............. 28 (mediocre) [+3d3] Mining ................. 67 (good) [+1] Music .................. 23 (mediocre) [+3d3] Smithing ............... 35 (fair) [+1d5] Stealth ................ 35 (fair) [+2d4] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Ball: 11, 66pp (Effectivity: +0) * Potion of wonder in case you didn't guess :) ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Gegarh, the dwarven mindcrafter, was killed by a booby-trapped door. He scored 39858 points and advanced to level 14. He survived for 0 years, 26 days, 22 hours, 21 minutes and 31 seconds (20250 turns). Gegarh visited 32 places. His strength score was modified by +4 during his career. His willpower score was modified by +1 during his career. His dexterity score was modified by +3 during his career. His toughness score was modified by -1 during his career. * Dang Wraiths! He was unnaturally aged by 1 year. He was the head of the thieves guild. He ended his adventuring life on the first level of some strange dwarven caves. 944 monsters perished before him. The following two artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" He possessed the following intrinsics: He was poison resistant. He was able to control teleportation. He was stun resistant (gained through an item). He was a fervent follower of Morodwyn. He asked for 7 divine interventions. He was lawfully aligned. He was slightly tainted by Chaos. The following monsters were vanquished: 2 assassins 16 bandits 1 barbarian 1 barbarian leader 1 beggar 5 berserkers 1 berserker lord 1 berserker prince 4 big dogs 3 black hurthlings 1 blue baby dragon 1 brown bear 3 brown worms 6 bugbears 2 carrion crawlers 1 cave bear 2 cave lizards 4 cavemen 1 chaos lizard 1 chaos plague bearer 3 chaos rats 1 chaos sister 2 claw bugs 1 cooshoo 3 cutpurses 1 dark elven archer 1 dark elven priestess 3 dark elven warriors 2 dark orcs 3 dark sages 1 dire wolf 3 displacer beasts 4 dopplegangers 1 eye of destruction 7 fire beetles 3 fire lizards 2 floating eyes 3 gargoyles 2 gelatinous cubes 2 ghosts 5 ghost bats 15 ghuls 1 giant ant queen 5 giant ant warriors 7 giant ant workers 12 giant bats 1 giant bee worker 2 giant centipedes 1 giant frog 2 giant lizards 1 giant raccoon 34 giant rats 1 giant spider 2 gibbering mouthers 52 gnolls 3 gnoll chieftains 47 goblins 1 goblin berserker 6 goblin chieftains 49 goblin rockthrowers 5 goblin slavemasters 3 green hags 7 green slimes 1 green worm 3 gremlins 2 griffons 5 harpies 5 hell hounds 4 hill orcs 1 hill orc sergeant 1 hippogriff 35 hobgoblins 7 hobgoblin chiefs 2 hobgoblin leaders 2 homunculi 2 huge bats 64 hyenas 2 imps 26 jackals 3 jackalweres 25 kobolds 5 kobold chieftains 1 kobold shaman 24 large bats 31 large gnolls 2 large jackals 13 large kobolds 2 large orcs 2 large snakes 76 large spiders 1 least daemon 3 leucrottas 2 lightning lizards 1 lightning vortex 7 lizard men 2 master swordsmen 1 master thief 3 mimics 1 minotaur 1 mugger 1 mummy 3 necromancers 9 ogres 29 orcs 3 orc chieftains 6 orc scorchers 5 outlaws 1 outlaw leader 4 owlbears 2 pixies 1 pixie archer 2 quasits 2 quicklings 4 rabid dogs 11 raiders 1 raider lord 40 rats 7 ratling archers 1 ratling duelist 2 ratling fencers 5 ratling thieves 10 ratling warriors 1 rust monster 3 shadow centipedes 13 skeletons 2 slow shadows 2 staring eyes 2 stone golems 6 swordsmen 1 tarantula 3 trolls 2 vipers 1 water snake 3 wererats 3 wolves 1 wraith 5 yellow oozes 12 zombies