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SPOILERS, if you do not wish to learn this information pleace leave now.



This character played throughout the game as true berserker. When he first
entered Terinyo, he instantly removed all armour items and set the Tactics
to Berserk. The Tactics dial was never touched again, and the only times
i put on armour stuff were four instances of wearing thick gauntlets for
eating and picking up potions while plagued with poison hands and 300 turns
of wearing the Crown of Science in an empty wilderness area (to check whe-
ther or not it corrupts the wearer); everytime this character interacted with
monsters or NPCs in any way whatsoever, he was a True Berserker.

A fortune cookie message claims "They say that true Berserkers fight naked.";
i noticed that "naked" in this case means you're not allowed to wear a hel-
met, body armour, girdle, cloak, gauntlets and boots; everything else is
o.k., including shields. True Berserkers gain an additional +10 bonus to
damage, but they are not prompted whether to attack or not when bumping
into a peaceful critter: crossing Terinyo or the Dwarven Village can quickly
turn into disaster if you don't know about this feature. In addition, true
Berserkers are extremely vulnerable, since they have to get along without
almost all sources of protection early in the game - only few characters
manage to get their fingers on bracers, amulets or rings of protection
early on; thus monsters with special attacks such as paralysis are extremely
dangerous for the low-level Berserker.

By pure luck, i somehow managed to acquire intrinsic fire resistance
during a tour to the Banshee, as well as finding a hostile blink dog in a
tension room on the Banshee's level: that blink dog summoned a bunch of
friends; so i gained teleport control, but almost blew my alignment - which
would have been a bit of a problem, what with me being champion of Morodwyn
already.
I resorted to invisibility to fool the remaining 5 or so Blinkers and went
to the ToEF; here, i once again played around with invisibility to get to
the Wyrm, blasted it with a stun ray and felled it with 2 dragon-slaying
arrows.

A red dragon pit around level 35 of the caverns of chaos produced heaps
upon heaps of loot, and a Greater Vault filled with giants gave my Dwarf
Purifier and Protector.
The Mana Temple was a bit of a problem: i had to use an amulet of light
to avoid standing in the dark, i wielded Death's blade to counter the
most devastating of Nuri's spell weapons, i wore a ring of invisibility
to avoid attracting the attention of the eyes, Chaos Wizards, and -worst
of all- Annihilators, and also had to wear a ring of see invisible to
actually be able to see Nuri. This meant that i didn't have confusion
resistance, and the first time he managed to confuse me, i barely recovered
in time to make my retreat into the corridor before he could close into melee
range; when Nuri entered the corridor, i swapped my ring of see invis.
against one of mental stability and blindly shot humanoid slaying ammo
into the place in which i guessed he was standing until i suddenly gained
two levels ;)

This was the last place in which i used invisibility, and i finished
CoC 50 by sealing off the Chaos Mutants and shooting most of the corrup-
ting monsters from a distance; i also burnt most of my offensive wands by
wildly firing them along the corridors leading into the lever rooms.
Fortunately, i had stocked enough demon slaying ammo to nail the Balors
without having to melee them. I meleed the Ghost Lords and some of the
Chaos Mutants with Purifier+Protector, and of course got hit from time
to time, netting about 55 years of extra age and one corruption.
Because of the special Barbarian powers (lvl40: some extra damage when
fighting as true Berserker; lvl50: reduced energy cost for melee as true
berserker) i could play hit-and-retreat with considerable success.
Thanks to the scale skin and unholy aura corruptions, my armour rating
on CoC 50 was about 25/30, and i also had the super-lightweight corruption,
meaning a good deal of extra speed - for a total speed of about 140, i believe.

It was a fun game, and although it was challenging, it wasn't unreasonably
difficult.


Get lost      St:42  Le:24  Wi:29  Dx:28  To:42  Ch:19  Ap:17  Ma:17  Pe:23 L+
DV/PV: 21/24   H: 1100(1100)  P: 205(221)    Exp: 50/41235820   DrCh  LE: 1000
Blessed Berserk

# I still think it's much too easy to maintain a lawful alignment: this cha-
# racter dug up all "great treasures" graves in the Dwarven Graveyard and
# necessarily splattered a lot of peaceful creatures; the only time he actu-
# ally was in danger of upgrading his alignment to neutral was when he killed
# more than ten blink dogs in short order.

Name: Get lost            Race: male Dwarf          Class: Barbarian
Eye colour: brown         Hair colour: brown        Complexion: tanned
Height: 126 cm            Weight: 82 kilos
Age: 83 (grown-up, 19 years of unnatural aging added in)
Star sign: Book           Birthday: 29/Book (day 59 of the year)


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 3606 stones                Carrying capacity: 10800 stones

He: -
Ne: 08/15 ankh                                                         [3s]
Bo: -
Gi: -
Cl: -
RH: 08/15 sword of sharpness (+0, 4d8+6)                              [35s]
LH: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
RR: 08/15 ring of slaying (+6 melee damage, +6 missile damage)         [1s]
LR: 08/15 ring of slaying (+6 melee damage, +6 missile damage)         [1s]
Br: blessed bracers of regeneration [+0, +5]                          [18s]
Ga: -
Bo: -
MW: blessed long bow of accuracy (+10, +2)                            [30s]
Mi: bundle of 52 08/15 arrows (+0, 1d6)                              [104s]
Tl: blessed dwarven pick axe "Hammerhead" (+2, 2d10+4) [+2, +2] {To+3}[90s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 3274 stones   Carrying capacity: 10800 stones

Helmets ('[')
   blessed crown of science [+4, +8] {Le+9}                           [65s]
# Only kept it around to check its corrupting powers. It doesn't possess any.
   08/15 helm of water breathing [+0, +2]                             [30s]
# Decided to take the dive without it in the end.
   08/15 crown of leadership [+2, +7] {Ch+18}                         [65s]
# Uselessness gift, ummm, thanks; should've kept the potion...
Armor ('[')
   08/15 robes of resistance (-4, -4) [+3, +12] {To+5}                [60s]
# a dragon drop. Kept it because i like artifacts.
Shields ('[')
   08/15 medium obsidian shield "Protector" [+20, +4] {To+2}          [46s]
# In a Giant Greater Vault. Considerably nice.
Gauntlets ('[')
   08/15 thick gauntlets (-1, -2) [+0, +1]                            [15s]
# Unfortunately, i needed those.
Girdles ('[')
   08/15 girdle of giant strength [+0, +0] {St+0}                     [30s]
   08/15 girdle of giant strength [+0, +0] {St+0}                     [30s]
# Not as if i were going to wear them, mind you; but i found the low boni
# a bit annoying.
Boots ('[')
   08/15 seven league boots [+1, +0]                                  [30s]
   08/15 boots of speed [+2, +3] (+8 spd)                             [20s]
# Tempting...
Bracers (',')
   08/15 bracers of resistance [+3, +5]                               [10s]
   08/15 bracers of protection [+3, +5]                               [10s]
# I found quite a bunch of scrolls of defence/protection; gave me a notable
bit of PV.
One-handed weapons ('(')
   08/15 sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}                  [80s]
   blessed phase dagger (+0, 1d4+3)                                    [5s]
   08/15 rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4}
# From the same Vault as Protector; these two make a really nice couple.
Two-handed weapons ('(')
   blessed ancient claymore "Death's Blade" (+6, 6d8+6) [+4, +0]     [400s]
# crowning gift. Couldn't shake a stick at SoS/Rolf's, but it came in
handy against Nuri's death rays.
Missile weapons ('}')
   08/15 rune-covered sling "Whirlwind" (+12, +12)                     [3s]
# dropped by a dark sage in a mixed monsters lesser vault. I would've pre-
ferred a corpse, but Whirlwind is pretty good fun.
Tools (']')
   heap of 9 08/15 round keys                                          [9s]
   heap of 4 08/15 small keys                                          [4s]
   heap of 3 08/15 rusty triangular keys                               [3s]
   08/15 square key                                                    [1s]
   heap of 2 blessed square keys                                       [2s]
   heap of 3 08/15 hexagonal keys                                      [3s]
   blessed fireproof blanket                                          [10s]
   heap of 2 08/15 fireproof blankets                                 [20s]
   heap of 3 08/15 tiny keys                                           [3s]
   blessed round key                                                   [1s]
# I collected keys; since i wasn't able to learn anything from the Master
Thief, i couldn't disarm door traps/pick locks. Fortunately, i never was
in danger of running out of fireproof blankets; unfortunately, the only
waterproof blanket in the entire game was torched in the Village Dungeon.
I came to *really* *hate* water traps.
Potions ('!')
   heap of 28 potions of holy water                                  [112s]
Food ('%')
   heap of 37 08/15 cooked lizards                                   [111s]
   heap of 25 blessed pepper petals                                   [50s]
   heap of 2 08/15 loaves of elven bread                               [6s]
   heap of 22 blessed spenseweeds                                     [44s]
   heap of 10 08/15 pepper petals                                     [20s]
   heap of 5 08/15 stomafillia herbs                                  [10s]
   heap of 7 blessed stomafillia herbs                                [14s]
# snipped quite a bunch of uninteresting stuff; i wasn't carrying a single
gold piece when i left the chain.

----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         4    +3    +1   +1   skilled              23
# most of these levels were gained via kicking when i was surrounded
by Cave Fishers in the Big Cave and a ratling duelist had disarmed me.
Daggers & knives         6    +5    +2   +1   skilled              267
# had been playing around with a knife of endurance for a while.
Maces & flails           8    +6    +4   +2   excellent            178
# Purifier; used in the earth temple and against the Ghost Lords on CoC 50.
Swords                  10    +9    +6   +3   excellent            1713
Axes                    10    +9    +7   +3   excellent            501
Pole arms                5    +5    +2   +4   skilled              11
Twohanded weapons        8    +7   +10   +3   excellent            5

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   7   +14   +10   +2   skilled              85
Bows                     9   +18   +13   +3   excellent            461
Crossbows                9   +18   +13   +3   excellent            529
Thrown rocks & clubs     3    +6    +4   +1   basic                10
# I had to use Bows and Crossbows *a lot* to get rid of the WMsoPC and
Chaos mutants and Balor and Chaos warriors without turning into chaos
jelly myself.

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            15

# <grin> if i had *any* marks in this skill, i would have done something
wrong; you're allowed to wear a shield as a true berserker, but you'll
never gain a shield mark with Berserk tactics.

Damage caused with your melee weapons:
--------------------------------------
Right hand: +160 bonus to hit, 4d8+82 damage
Left hand: +160 bonus to hit, 3d6+84 damage

# jolly impressive, don't you think? Made those mighty and tremendous
blows superfluous.


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 52, base range: 17, +153 bonus to hit, 1d6+48 damage


----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Athletics ................100    (superb)       [+2d4]
  Backstabbing .............100    (superb)       [+3d5]
  Climbing .................100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+2d4]
  Detect traps .............100    (superb)       [+1d3]
  Dodge ....................100    (superb)       [+2d4]
  First aid ................100    (superb)       [+1d5]
  Gemology ................. 78    (great)        [+1]
# I learned this skill from a potion of education while the character
was Lvl 42 already; didn't manage to max it out.
  Haggling ................. 66    (good)         [+1d3]
  Healing ..................100    (superb)       [+2d4]
  Herbalism ................100    (superb)       [+2d4]
  Listening ................100    (superb)       [+2d4]
  Literacy ................. 81    (great)        [+1]
  Metallurgy ............... 79    (great)        [+1d3]
  Mining ...................100    (superb)       [+1d3]
  Smithing ................. 68    (good)         [+1d3]
# Never smithed anything, 'cos i never found an anvil before diving for
the gate.
  Stealth ..................100    (superb)       [+1d5]
  Survival .................100    (superb)       [+3d3]
  Swimming .................100    (superb)       [+2d4]
  Tactics ..................100    (superb)       [+1]
# I had thought that to train Tactics, you need to change your settings
a lot. I quickly noticed that i was utterly wrong: just being Berserk
continuously trains your Tactics nicely.
  Two weapon combat ........100    (superb)       [+1d5]
  Woodcraft ................100    (superb)       [+1d5]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Bolt           :     2,  29pp     (Effectivity: +0)
   Bless               :     7,  15pp     (Effectivity: +0)
   Calm Monster        :    16,  14pp     (Effectivity: +0)
   Cure Critical Wounds:    10,  28pp     (Effectivity: +0)
   Cure Light Wounds   :     7,   9pp     (Effectivity: +0)
   Darkness            :     7,   7pp     (Effectivity: +0)
   Disarm Trap         :    10,  19pp     (Effectivity: +0)
   Fire Bolt           :    10,  19pp     (Effectivity: +0)
   Fireball            :     5,  39pp     (Effectivity: +1)
   Frost Bolt          :     9,  22pp     (Effectivity: +1)
   Ice Ball            :     8,  48pp     (Effectivity: +0)
   Improved Fireball   :     7,  57pp     (Effectivity: +0)
   Invisibility        :    12,  18pp     (Effectivity: +0)
   Light               :    11,   5pp     (Effectivity: +0)
   Magic Lock          :     9,  15pp     (Effectivity: +0)
   Neutralize Poison   :    19,  18pp     (Effectivity: +0)
   Stun Ray            :     9,  15pp     (Effectivity: +0)

# Heh, i played around with wands and potions of wonder quite a lot :)


----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Get lost, the dwarven barbarian, saved the world with his brave efforts and
became a great ruler while saving himself 4 times.
He scored 28540180 points and advanced to level 50.
He survived for 0 years, 58 days, 18 hours, 34 minutes and 12 seconds (68987
turns).
Get lost visited 98 places.
He was unnaturally aged by 19 years.
# That was about 56 years before i downed 3 potions of youth.
He was the champion of the arena.
He was the head of the thieves guild.
He made a little water dragon very happy.
He brought back joy into the life of a tiny girl.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
5201 monsters perished before him.
The following 26 artifacts were generated during his adventure:
<snip the Orbs and other basically mandatory stuff>
  the dwarven rune axe "Rolf's Companion"
  the ancient claymore "Death's Blade"
  the lead-filled mace "Big Punch"
# Sacrificed it: i hadn't a useful shield at the time and you simply
can't double-wield it.
  the ring of immunity
# Found when clearing up after the carnage on CoC 50. *Nice*.
  the dwarven pick axe "Hammerhead"
# Surge of power around CoC 35; some enhanced vapour rat or somesuch -
i almost fell over laughing.
He possessed the following intrinsics:
  He was fire resistant (enhanced through an item).
  He was poison resistant.
  He was acid resistant.
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through an item).
  He was able to control teleportation.
  He was shock resistant.
  He was immune to shock attacks.
He was a messiah of Morodwyn.
He asked for 5 divine interventions.
He was a holy champion of Order.

The following monsters were vanquished:
  13 dark elven priestesses, 1 dark elven princess, 11 dark elven wizards,

  101 cave fishers, 75 giant spiders, 306 large spiders, 78 tarantulas,

# Urrr! The drows were really having a ball this game.