NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.

(ADOM 1.1.1 winbeta4)

------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------



        ^^^            ^^^^^^^^^^^^^^^^^     ^^^^^^^^^^^  ^^^^         ^^^^^^
       ^^*^^^^        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^==== ^^^^^^^^ ^^^^^^^^..^
      ^===""""        ^^*^^^&&&&&&&~~~~~~~~~~~~^*^^===== =^^*^^^^^^^^^^^^.@^^
      ==="""~~~       ^^^&&&&&&o&&&&&&&~~~~~~~&&&======  ="""""""&&^~^^*^.^^
      """"~~~^^^      ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==    """"""&&~~~^....^
      ""~~^^*^^ ^^^^^^^^^^^^^^^^^^^^^^^&&&&&&&&&""""=      """"&&&&&o..~^^^
      "~~~^^^^^^^*^~~~~~~^o^^^*^"""""""""""""""""""=     """""&&&&&&&&&&^^^
      ~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""" ""=    """"&&&&&&&&&&&~~^^^
       ^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&  """==   ""&&&&&&&&&&&&~~*^^^
        ^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^==  """""&&o&&&&~~~~^^^^
       ^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^== """"""&&&&&&~~~^^^^
       ^~~~~~"""""""""""""""&&&&&&&&&&&&&&&&&&&....^^^^==="""&&""&&&~~~~~^
      ^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^ ^^^
     ^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^ ^*^
     ^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^
     ^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^  ^o^
      ^^^^^^^^^^^^^^^^^^^^^ ^^^^^    ^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^   ^^^
                             ^^^          ^^^^^^^^^^^^^^^^^^^^^^^^^

------------------------------------------------------------------------------

Fourth victory, second normal one. All of them elves - high or dark ones.
Hey, I play other races too!

So here it goes - The Story of Glurp the High Elven Archer

Glurp! What a nice name for an elven archer. Well, I must admit that 'Glurp,
the orcish barbarian' might sound just a little bit better. Still... love the
name.

Incredibly crappy initial stats (look at the background). Initial Le of 10 -
despite me putting everything into it during the questions. Initial Pe of 14.
(What kind of archer is he? a blind one?)

Started in the SMC, got the blanket and made a good guess about the location of
downstairs. Somehow forgot to write down the first kill - doesn't happen often
to me these days. Killed Kranach in under 10 days,  got the corpse, too (and
that's without Food Preservation). Killed Hotzy and his orcs.

Lawful altar on VD6. Got Healing, got crowned with Fire Immunity and Sun's
Messenger. Wow! Doesn't get much better than that.

Went to the PC, had some trouble with rivers (didn't have a lot of carrot juice
for that lil' blue freak). Wasted a lot of time on Bridge Building, but to
no avail. Decided to rely on divine help. Got to Clvl11, went for a
postcrowning. Got there real fast, but, YIKES! - got THE tome. Hastily brought
it to Barnabas in the tips of my fingers. Got something like 5,000 gp.

Well, I didn't want to do a second postcrowning, but Alsophocus was sooo
disappointing...

Dived to I10. RNG wanted me to prove myself worthy of the SM, so it was quite
adventurous. Dark tension room? full of black wizards and dark elven
priestesses? Gee, nice try ;-)

Escaped Strained! and Clvl14, did a second postcrowning, but it wasn't worth
it either - Whirlwind. Well, not a bad artifact actually, it's just that
usually I do not use rocks...

Drank from the pool on PC2. Dried on a first sip.

Barnabas didn't have a SoId, so I had to guess. Well, the biggest heap of
scrolls was what I needed, indeed...

Finally got Swimming from Blup.

Went to the UD, a couple of pools, a river, some herbs, a couple of scroll
shops.

After the HMV did the Pyramid. Simple (I've found a cloak of invisibility
somewhere). Also by this time I had BoTo +4, which were of great help.

Went to the CoC. Another river, passed Big Cave using that cloak of
invisibility.

Thrundarr's first quest - a claw bug. Took me some time, but finally the Big
Cave produced one (well, two, actually).

Found 7LB somewhere (the only pair - lasted the whole game).

Animated Forest was easy with invisibility (if boring). Never visited the DH
this time, btw. Found Khelly, no AoLS, no RoDS/WoWi. Cleared the cave,
completed the Arena quest (Arena level only had one dealer of the cooked
lizards, which caused me some food trouble in the early middle game).
Killed the demon (very easy). Got TC somewhere (the only blink dog corpse
in the game I've seen). Went to the dusty dungeon, got the wand. Never visited
the ???? level. Went to the Graveyard, absolutely trivial with the SM. Got
the SoCR and Rolf's Companion (used it for the rest of the game - I really
needed that To). Found a PoCC somewhere but had to spend it on my first
corruption - stiffened muscles.

Tried a pool in the lower CoC, but it dried on a first sip too. Damn! what's
with those pools?

Went to the TotHK. Inivisibility helped on those cavernous levels. WoC (4)
made bridge building obsolete. The king himself took a single undead slaying
arrow. Went to the DF, easy again. Didn't even need the construct slayers -
did enough damage with normal arrows. Vaults: crap as usual. Ten pools, and
since the level just above the forge had lawful altar, decided to try for a
wish. Lost TC, got Teleportitis, got Wish from the sixth or seventh pool.
Wished for an AoLS. Decided to do a little more drinking - not for a wish,
but for the TC. Got lucky - ninth pool gave TC.

Saved Khelly, dived to the wall of flames.

Water Temple had river, but still, quite a cakewalk.

Did the Gremlin Cave. Got the phial, but left it quite messy. Trained
Concentration with phial.

Decided to do the Rift. (Usually I would go there much later on, but I was
afraid of ToEF, either, - and I had the needed skills even without Yergius.)
Lost some stuff, but nothing too important. RL3 had a horde of molochs. Killed
them all with normal arrows. Dropped a couple of hulking armors that I couldn't
get with me... Damn... On my way back from RL1 the same RL3 generated a
greater chaos servant. I paused for a second, remembering what I could about
those critters, then fired an arrow at him. And failed to hurt him. What the
hell?!, I thought, and fired another arrow. And failed to hurt him. Then
looked at him and saw that he had a PV of several millions. Damn. My heart
sank. I decided that even if this doesn't crash the game, all the other
GCSs are gonna be the same (unkillable, to put it simple). And I didn't
even have a backup. Luckily, it seems that that GCS was the only crazed monster
in the game. I just escaped the level and went to the Library. A SoCR, and some
nice books (Farsight, SoA, Teleportation). Got the weird tome, but lost some To
reading the books.

Got Courage, and Literacy was maxed out by delivering the tome to the MM.

Did the ToEF (had RoIce from somewhere). Quite unremarkable. Mosters at the
top level were quite a wimps. THE worst thing in the ToEF were those red worms.
Sometimes their breeding was getting a little out of control, but a few charges
of my WoIce fixed that.

Skipped the Mazes - didn't need the AotME, and didn't need those potions.

Went to the Casino. Crap. Lost some more To playing the slot machines. Now I
was back at the initial value despite training with morgia roots. BoTo and
the RC helped a lot.

Went back to surface.

Found the WDC and decided to kill Blup's Mom. A couple of dragon slayers took
care of her for me. Clvl32 and... Whoops! No RCT, 'cause I forgot to talk to
her and inform Blup. Oh well. I didn't need that fork anyway. The RC and a 
good shield worked better for me.

Decided to do some polypiling. Had 5 PoEx. Blessed 'em. Went to D: 8 and
started with 5 rings of stun resistance. Ended with 14 ordinary rings. Damn.

I couldn't believe it.

Those MUST be some OTHER rings!

No, those were RoDSes indeed.

I was a little stunned. First time this worked for me, and - and 14 wishes!
Damn.

I decided to save 5 for later and burn the rest. Wished for GoGS, Athletics,
Find Weakness, Food Preservation, Herbalism, Alchemy and crystals of knowledge.

Went to Terinyo and wished for a cute dog.

Then, using potions of boost learning, read the books of SoA, Farsight and
Teleportation. Entered the wilderness and wished for emperor moloch. Got 30+
greater molochs. Killing them (with normal arrows) skyrocketed me to Clvl47.

Got some hulking armors, too.

90 days mark passed around here.

Went past bunnies, killed the Cat Lord (a couple of humanoid slayers, and
Clvl49), dived to D: 47. Damn, no greater vaults AGAIN - this is my third
victory in a row without greater vaults :-( Found a RoDS somewhere, though (as
if I didn't have enough already), and a lesser red dragon vault around D: 41
(almost funny with that lvl 50 power) yielded the Wyrmlance. Oh. Might come in
handy in the BDC. If I do go there at all...

At Clvl50 went to the Bugcave. Easy, and a lot of Dx/speed. Decided to skip the
quickling tree altogether. Didn't want to waste my time, and didn't need the
boots.

The Big Cave was pacified with green worms (and an occasional Acid Vortex)
somewhere earlier in the game, and it had morgia roots. I wanted stoma, too,
so I wished for Gardening, - but 2 herb seeds and five holy waters didn't
create even a *single* herb patch.

Air Temple took some thinking. In the end I equipped artifacts only, took my
oh-so-useless Whirlwind and earthquaked the level above the Temple. Oh well.
I hate using rocks, but this time it was the thing to do. Easy.

Cleared the Earth Temple - absolutely trivial.

Breezed through the Unreal Cave System (Sharad-Waador wanted to say something
but I just cried 'Later! later!' and disappeared towards the Mana Temple).

So, the MT. I must say that it was the easiest MT ever. That lvl 50 power is
incredibly useful. Nothing could stand in my way.

D: 48, wished for potions of uselessness - had none.

D: 49, uselessness gift - staff of the archmagi. Damn! It seems that the only
two highlights of the game were the SM and those 14 RoDSes...

D: 50, somehow I teleported into the main chamber too early (don't know what
happened), awakening all the baddies, but it was all too simple anyway. I had
a WoDestruction (4) from somewhere, so the levers were not a problem.

The last balor on the level gave me grandmastery in Bows.

I considered doing the BDC, or hunting for Filk, but in the end decided
against it. I just cleared my corruption with SoCRs (didn't even need those
unicorns) and finished the game.

In the end, nice game, although by the Air Temple I was already a little bored.

HE archers are absolute killers, and wishing for emperor moloch early is
advisable - their lvl 50 power is incredible. Don't even need the SM - sure,
it takes care of undead, and is quite powerful, but a decent long bow of
accuracy wouldn't be a lot worse.

Some stats:
- *DAMN!* No greater vaults AGAIN!
- PoCCs:
   2 randoms drops, both used
- SoCRs:
   6 Khelly + 5 MM + 3 BUGCAV + 1 HMV + 2 random drops = 17, 9 used, 8 left
- 16 wishes:
   1 from a DF pool, 1 random drop RoDS, 14 RoDSes polypiled on D: 8
   (2 pools left in Darkforge, and a couple more in the UD)
- 13 wishes used:
   AoLS, GoGS, Athletics, Find Weakness, Food Preservation, Herbalism, Alchemy,
   crystals of knowledge, cute dog, emperor moloch, fletchery sets
   (got 5+8+6+8), Gardening, potions of uselessness
- Only 5 random artifacts:
   Sun's Messenger - crowning
   black tome - first postcrowning
   Whirlwind - second postcrowning
   Wyrmlance - lesser red dragon vault around D: 41
   staff of the archmagi - uselessness

------------------------------------------------------------------------------
Glurp         St:39  Le:29  Wi:17  Dx:63  To:37  Ch:13  Ap:19  Ma:26  Pe:23 L+
DV/PV: 59/42   H: 757(757)    P: 286(286)    Exp: 50/38517232   DrCh  Sp: 146
Blessed Bloated Strained! Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Glurp               Race: male High Elf       Class: Archer
Eye color: purple         Hair color: silver        Complexion: light
Height: 6'7"              Weight: 145 pounds
Age: 214 (grown-up, 14 years of unnatural aging added in)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
from the pools. helpful, got me to grown-up with all the benefits

Star sign: Dragon         Birthday: 20/Dragon (day 170 of the year)

YOUR HISTORY:
        Your parents were poor people. They loved you and cared for you,
 although you had to hunger more than once.
        As a child you had to survive pretty harsh times since your parents
 seemed to have run out of luck. Their wealth was ever-declining and times
 were very hard.
        In your youth you became seriously ill and suffered for many years.
 When your disease finally was cured you were left weakened, both
 physically and spiritually, and bereft of the joys of youth.
        As a young adult you had to work a lot to finance your
 apprenticeship. You were often tired and exhausted but all this was
 forgotten, when you finally achieved your goal.
        You decided to become an Archer.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Horrible. Somehow most of my winners get those. I think that the RNG,
punishing the char so badly during the generation tries, to compensate
somehow later on - that must be it!

----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 52704 stones                Carrying capacity: 33575 stones

He: uncursed eternium cap [+0, +4]                                    [28s]
Ne: uncursed ankh                                                      [3s]
Bo: uncursed ancient mummy wrapping [+1, +5] {Ap-8}                   [60s]
Gi: uncursed girdle of giant strength [+6, +0] {St+13}                [30s]
 >>> wished for, scrolled up
Cl: uncursed hooded cloak (+1, -1) [+2, +0]                           [40s]
RH: blessed dwarven rune axe "Rolf's Companion" (+3, 3d6+6) [+4, +4] {To+3}
 >>> mainstay
LH: uncursed large adamantium shield [+12, +6]                        [86s]
RR: blessed ring of ice                                                [1s]
LR: blessed ring of the High Kings [+2, +3]                            [1s]
Br: uncursed bracers of toughness [+2, +3] {To+4}                     [10s]
 >>> the very first pair I've found early in the game. scrolled up.
Ga: uncursed elemental gauntlets (-1, +0) [+0, +3]                    [10s]
Bo: blessed seven league boots [+3, +2]                               [30s]
 >>> the ONLY pair. found somewhere around DT. scrolled up, was [+1, +0]
MW: blessed elven long bow "Sun's Messenger" (+15, +15)               [30s]
Mi: bundle of 341 uncursed arrows (+0, 1d6)                          [682s]
 >>> fletchery rocks B-)
Tl: heap of 17 blessed spenseweeds                                    [34s]
 >>> never used them


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 51609 stones   Carrying capacity: 33575 stones

Helmets ('[')
   [some]

Armor ('[')
   uncursed elven chain mail (+1, +1) [+0, +5]                        [10s]
> my starting armor

   [some eternium plate mails, BDSMs, RDSMs, WDSMs etc.]

   uncursed eternium splint mail (-1, -2) [+2, +14]                  [200s]
   blessed moloch armor (-8, -16) [-30, +50] {Dx-17} (-17 spd)     [15000s]
   blessed moloch armor (-8, -16) [-30, +50] {Dx-20} (-20 spd)     [15000s]
> two more at MM's, and another two in the Rift

Shields ('[')
   blessed tower eternium shield (-1) [+13, +4]                       [70s]
   heap of 2 uncursed large eternium shields (-1) [+11, +5]          [108s]
   [...]

Gauntlets ('[')
   [the usual]

Cloaks ('[')
   [...]

Girdles ('[')
   heap of 2 blessed girdles of carrying [+0, +0]                     [30s]
   heap of 5 uncursed girdles of carrying [+0, +0]                    [75s]
> one of these early on helped a lot
> I was a little afraid of casters, but, well, I had the range to keep
> them away from me

   [...]

Boots ('[')
> no more 7LBs. of course, I could wish for some...

   [...]
   uncursed adamantium boots (-1, +1) [+0, +7]                        [89s]
   uncursed eternium boots [+3, +7]                                   [55s]

Necklaces (''')
   [...]

   uncursed amulet of perseverance {Wi+6}                              [3s]
> SoA booster

Bracers (',')
   [BoTo, BoRegen, BoSpeed etc.]

One-handed weapons ('(')
   uncursed broadsword of the eagle (-7, 1d7-9)                       [80s]
> my primary weapon early on. helped my Pe 14. rusted, broke, then was
> corroded by a huge dark room full of grey oozes on my way back from I10.
> what a loss...

   blessed swift scimitar (+0, 1d8)                                   [40s]
   blessed orcish spear of thunder (+2, 1d8+2)                        [75s]
> replacement for the broadsword above

   [hatchets, pickaxes, some fancy weapons...]

   uncursed dagger of death (+1, 5d5+2)                               [10s]
   uncursed sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5}               [80s]
   uncursed hand axe of might (+0, 1d6)                               [50s]
   uncursed whip of the snake (-2, 5d2+7) {Dx+7} (+7 spd)             [15s]
   uncursed phase dagger (+6, 1d4+7)                                   [5s]
> scrolled up - never used it

   uncursed knife of endurance (+6, 1d3+8) {To+4}                      [8s]
   uncursed mithril flail of the eagle (+0, 2d4+5)                   [120s]
   uncursed hand axe of might (+0, 1d6+1)                             [50s]
   uncursed adamantium spear of mayhem (+2, 3d8+9)                    [36s]
   uncursed phase dagger (+3, 1d4)                                     [5s]
   blessed sword of sharpness (+1, 4d8+7)                             [35s]
   uncursed corrupting eternium long sword of damnation (+0, 2d8+7)   [20s]
> Wow!

Two-handed weapons ('(')
   uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s]
   uncursed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10}        [40s]
   [...]

Missile weapons ('}')
   uncursed rune-covered sling "Whirlwind" (+12, +12)                  [3s]
   uncursed hand crossbow (+1, +0)                                    [30s]
   uncursed hand crossbow (+0, +3)                                    [30s]
   uncursed hand crossbow (+2, +0)                                    [30s]
   uncursed heavy crossbow of accuracy (+7, +5)                      [140s]
   uncursed heavy crossbow of accuracy (+9, +3)                      [140s]
   uncursed light crossbow of accuracy (+9, +1)                       [70s]
   uncursed light crossbow of accuracy (+8, +3)                       [70s]
> nice collection :-)

Missiles ('/')
   [...]
   uncursed dagger of returning (+2, 1d4)                             [10s]
   bundle of 82 uncursed arrows (+2, 1d6)                            [164s]
   bundle of 82 uncursed arrows of hunting (+0, 1d6)                 [164s]

   bundle of 46 blessed arrows (+3, 1d6)                              [92s]
   bundle of 119 blessed arrows (+0, 1d6)                            [238s]
   uncursed spear of returning (+2, 1d8)                              [40s]
   blessed dagger of returning (+2, 1d4)                              [10s]
   uncursed throwing knife (+1, 1d3+2)                                 [8s]
   bundle of 4 uncursed eternium arrows (+1, 2d6+8)                    [4s]
> should've used these to boost my missile weapon stats :-)

   uncursed throwing knife (+2, 1d3+3)                                 [8s]
   uncursed dagger of returning (+1, 1d4+2)                           [10s]
   bundle of 65 uncursed unerring arrows (+0, 1d6)                   [130s]
   bundle of 62 uncursed arrows of targeting (+6, 1d6)               [124s]
   uncursed javelin of death (+9, 6d6+3)                              [40s]
   bundle of 45 blessed arrows (+0, 1d6+2)                            [90s]
   bundle of 54 uncursed arrows of thunder (+0, 1d6)                 [108s]
   bundle of 49 uncursed arrows of slaying (+0, 1d6+1)                [98s]
   bundle of 36 uncursed balanced arrows (+4, 1d6)                    [72s]
   bundle of 99 uncursed delicate arrows (+0, 1d6)                   [198s]
   bundle of 45 uncursed barbed arrows (+2, 1d6+8)                    [90s]
   bundle of 22 uncursed unerring arrows of slaying (+0, 1d6)         [44s]
> Wow! Fletchery too, btw ;-)

   bundle of 45 uncursed arrows of hunting (+0, 1d6+2)                [90s]
> Fletchery sure rocks :-)

Tools (']')
   [the usual]

   blessed fletchery set (3)                                          [70s]

Instruments ('{')
   [...]

Rings ('=')
   [...]

   uncursed ring of slaying (+8 melee damage, +6 missile damage)       [1s]
> should've been wearing this

   uncursed ring of mental stability [+1, +1] {Le+1}                   [1s]
> good for learning spells

   uncursed ring of weakness                                           [1s]
> never used it

   heap of 3 blessed rings of djinni summoning                         [3s]
   heap of 12 blessed brass rings                                     [12s]
> B-))

Wands ('\')
   [...]

Potions ('!')
   [boosters, healings and stuff]

   uncursed potion of exchange                                         [4s]
   heap of 2 uncursed potions of uselessness                           [4s]
   heap of 4 uncursed potions of water                                [16s]
   uncursed potion of potential learning                               [4s]
   uncursed potion of potential strength                               [4s]
   uncursed potion of training                                         [2s]
   heap of 2 uncursed potions of potential toughness                   [8s]

Scrolls ('?')
   [...]

   heap of 2 uncursed scrolls of chaos resistance                      [4s]
   heap of 3 blessed scrolls of peace                                  [6s]
> damn, forgot to use them on D: 50

   heap of 6 blessed scrolls of chaos resistance                      [12s]

Books ('"')
   blessed manual of bridge building                                 [100s]
   blessed spellbook of Darkness                                     [100s]

Food ('%')
   [herbs, bones, wax, gelee royale, cooked lizzies and stuff]

Valuables ('$')
   254980 gold pieces                                               [2549s]

Gems ('*')
   heap of 7 uncursed crystals of darkness                             [7s]
   heap of 13 uncursed crystals of health                             [13s]
   heap of 2 uncursed amber stones                                     [2s]
   heap of 2 uncursed sapphires                                        [2s]
   uncursed crystal of knowledge                                       [1s]
   uncursed topaz                                                      [1s]
   blessed aquamarine                                                  [1s]
   heap of 2 uncursed worthless pieces of blue glass                   [2s]
   uncursed turquoise                                                  [1s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         3    +2    +1   +0   basic                59
 > mostly by mistake

Daggers & knives         3    +2    +1   +0   basic                59
 > starting skill

Swords                   5    +3    +2   +1   skilled              28
 > that broadsword of the eagle

Axes                    10    +9    +7   +3   excellent            219
 > Rolf's Companion, ever since I've got it

Pole arms                7    +7    +3   +6   skilled              259
 > orcish spear of thunder

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   8   +16   +12   +2   excellent            288
 > some sling bullets + the Air Temple (earthquaked rocks there)

Bows                    15   +30   +22   +5   Grand Mastery
 > Obviosly? Not quite.
 > Only got this on the last balor on D: 50.

Crossbows                8   +16   +12   +2   excellent            178
 > Farslayer as the uselessness gift would've been nice :-))

Thrown daggers           0    +0    +0   +0   unskilled            6
 > wanted to train these, too... only got one mark before a rust monster
 > ate my only throwing knife.
 > later on completely forgot about it.

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  8   +16              excellent            575
 > I always used a shield. It's just they didn't have a whole lot of chances
 > to even try to hit me.


Damage caused with your melee weapons:
--------------------------------------
ĂRight hand: ╬+139Ă bonus to hit, ╬3d6+43Ă damage


Damage caused with your missile weapons:
----------------------------------------
ĂAmmunition: ╬341Ă, base range: ╬88Ă, ╬+195Ă bonus to hit, ╬1d6+81Ă damage

> Hmmm... I've seen it with 200+ to-hit. I wonder what has changed since
> then... Anyway, not bad. And complete with Quick Shot/Lightning Shot +
> archer special powers it was quite a machine gun.




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy .................. 70    (good)         [+1d3]
>  wished for, useless
  Alertness ................100    (superb)       [+1d3]
>  actually, substituted Detect Traps quite nicely
  Archery ..................100    (superb)       [+2d4]
  Athletics ................ 96    (superb)       [+1d5]
>  wished for
  Backstabbing .............100    (superb)       [+1d3]
  Bridge building .......... 13    (mediocre)     [+3d5] (ma)
  Climbing .................100    (superb)       [+2d4]
>  got this to 100 early even without Yergius
>  could do the Rift around Clvl20
  Concentration ............100    (superb)       [+2d4]
>  trained by using the phial mostly
  Courage ..................100    (superb)       [+1]
>  had some trouble with it - didn't know my first kill
  Detect traps ............. 30    (mediocre)     [+3d5]
>  NOT from Yergius - some S/PoE late in the game
  Dodge ....................100    (superb)       [+1d5]
  Find weakness ............100    (superb)       [+1d5]
>  wished for
  First aid ................ 56    (good)         [+3d4]
  Fletchery ................100    (superb)       [+2d4] (ma)
>  grrreat skill, bloody great :-)
  Food preservation ........100    (superb)       [+1d5]
>  wished for
  Gardening ................ 30    (mediocre)     [+1d5]
>  wished for, useless
  Haggling ................. 27    (mediocre)     [+4d5]
  Healing ..................100    (superb)       [+2d4]
>  Never put a point into it
  Herbalism ................ 84    (great)        [+1]
>  wished for, didn't help a lot
  Law ......................100    (superb)       [+3d4]
  Listening ................100    (superb)       [+1d5]
  Literacy .................100    (superb)       [+1]
>  hard time training this. MM helped.
  Pick pockets ............. 14    (mediocre)     [+3d4]
>  NOT from Yergius - some S/PoE
  Smithing ................. 29    (mediocre)     [+3d3]
>  never smithed anything
  Stealth ..................100    (superb)       [+1d5]
>  see Climbing
  Swimming ................. 38    (fair)         [+3d4]
  Tactics .................. 89    (great)        [+1]
  Two weapon combat ........ 52    (good)         [+1]
  Woodcraft ................ 11    (mediocre)     [+4d5]
>  S/PoE


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Ball        :    21,  31pp     (Effectivity: +0)
> the book almost killed me
   Acid Bolt        :    45,  10pp     (Effectivity: +0)
   Burning Hands    :   245,   4pp     (Effectivity: +0)
   Calm Monster     :   414,   4pp     (Effectivity: +0)
   Cure Disease     :   181,   4pp     (Effectivity: +0)
   Cure Light Wounds:    27,   4pp     (Effectivity: +2)
   Darkness         :   513,   2pp     (Effectivity: +0)
   Farsight         :   453,   8pp     (Effectivity: +2)
   Frost Bolt       :   340,   6pp     (Effectivity: +0)
   Ice Ball         :   238,  12pp     (Effectivity: +0)
   Identify         :   388,  37pp     (Effectivity: +0)
   Invisibility     :   168,   5pp     (Effectivity: +0)
   Knock            :   260,   6pp     (Effectivity: +0)
   Know Alignment   :   229,   5pp     (Effectivity: +0)
   Light            :   338,   1pp     (Effectivity: +5)
   Lightning Bolt   :   208,   6pp     (Effectivity: +0)
   Magic Lock       :   325,   4pp     (Effectivity: +0)
   Magic Map        :   369,  20pp     (Effectivity: +0)
   Magic Missile    :   211,   4pp     (Effectivity: +0)
   Neutralize Poison:   402,   5pp     (Effectivity: +0)
   Slow Monster     :   573,   3pp     (Effectivity: +0)
   Slow Poison      :   494,   3pp     (Effectivity: +0)
   Strength of Atlas:   405,   5pp     (Effectivity: +5)
   Teleportation    :   531,  11pp     (Effectivity: +4)
   Web              :    12,  11pp     (Effectivity: +0)

> Well... I must say, HE archers are NOT nearly as good casters as I
> thought them be. My OCG DE assassin was a whole lot better at casting.


----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------

[...]

----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Glurp, the high elven archer, saved the world with his brave efforts and
became a great ruler while saving himself 43 times.
He scored 16914880 points and advanced to level 50.
He survived for 0 years, 105 days, 13 hours, 8 minutes and 4 seconds (161152
turns).
 >>> By far my fastest victory. Other three were 200+ days.
 >>> Well, subtract those 30 days spent on stupid things like hunting Kranach
 >>> and *crowning extensively, and it would be quite a normal 75 days.

8 companions were killed during his adventures.
 >>> All of them tame blink dogs.

Glurp visited 119 places.
His strength score was modified by +11 during his career.
His learning score was modified by +19 during his career.
His willpower score was modified by +15 during his career.
His dexterity score was modified by +41 during his career.
His toughness score was modified by +17 during his career.
His charisma score was modified by +7 during his career.
His appearance score was modified by +17 during his career.
His mana score was modified by +12 during his career.
His perception score was modified by +10 during his career.
He was unnaturally aged by 14 years.
He was the champion of the arena.
 >>> An absolute one, too - waiting for that dealer to restock again.

He brought an infamous raider lord to justice.
He stopped the generation of nasty bugs.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
 >>> D'oh! And where's that 'he brought back joy into the life of the
 >>> tiny girl'?!

 >>> Didn't make the little water dragon happy, didn't help the karmic wyrm,
 >>> didn't visit the mazes.

7460 monsters perished under his attacks.
 >>> My lowest number, too.

The following 23 artifacts were generated during his adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
>  mainstay weapon
  the scythe of corruption "Moon Sickle"
>  sold
  the golden gladius "Death's Sting"
>  traded
  the elven long bow "Sun's Messenger"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
>  sold
  the sword of Nonnak
>  SoA booster
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
>  trained Concentration, then sold
  the crown of science
>  sold
  the ancient mummy wrapping
  the ankh
  the Chaos Orb of Elemental Mana
  the rune-covered sling "Whirlwind"
  the staff of the archmagi
>  never used it
  the black tome of Alsophocus
>  sold
  the weird tome
  the rune-covered halberd "Wyrmlance"
>  never used it

He possessed the following intrinsics:
  He was fire resistant (enhanced through items).
  He was poison resistant (enhanced through items).
  He was cold resistant (gained through items).
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through an item).
  He was sleep resistant (gained through an item).
  He was able to teleport.
  He was able to control teleportation.
  He was stun resistant (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant (enhanced through items).
  He was able to see invisible things (enhanced through an item).
  He was immune to fire attacks.
  He was immune to ice attacks (gained through an item).
>  No fancy immunities for me this time. Slugs didn't leave corpses, and
>  the three blessed lightning lizard corpses I got didn't give the immunity.

He had the following talents: Affinity with Bows, Affinity with Crossbows,
Affinity with Thrown Daggers, Affinity with Slings, Alert, Eagle Eye, Far
Shot, Good Shot, Greased Lightning, Keen Shot, Lightning Shot, Long Stride,
Missile Weapon Master, Quick, Quick Shot, Stealthy, Strong Thrower, Very
Quick.
He had a final speed score of 146 (final base speed: 176).
He was a fervent follower of Corellius.
He asked for 15 divine interventions.
 >>> When in need of help - I just ask for it. 's better than another YASD.
He was a holy champion of Order.

The following monsters were vanquished:
      1 ancient black dragon
      3 ancient blue dragons
> And I haven't been to BDC.

     20 ancient red dragons
> Lesser vault around D: 41.

      4 assassins
> Haven't been to the guild.

     10 balors
> One extra.

     30 black wizards
> Including a dark tension room on I10 where those guys were mixed with
> dark elven priestesses.

      6 blink dogs
> One corpse. I've seen quite a few hostile blink dogs, but tamed most of them.

      6 cave lions
     13 cave tigers
     33 chaos lizards
> Yeah, another threatening room. There were lots of them.

     27 chaos rats
> Oh, this is fun. A wererat was spawned in a tension/shudder room around
> D: 13. There were both corruption and teleport traps...

     26 chaos spawns
> Most of them just above the DF.

     38 chaos wizards
> Huh? I guess there was a horde of these, too?

     37 claw bugs
> I think there was an early tension room with these.

     14 dark elven priestesses
      8 dark elven princesses
     11 dark elven wizards
      4 death oozes
      2 doppleganger kings
> Yeah. One of them quite early in the game. Only Thrundarr's wand of fireballs
> saved me sorry ass. (And helped beat the second one, too.)

      1 dragon turtle
      1 dwarf
> Huh?

      1 ghost king
      2 giant ant queens
     29 giant ant warriors
     12 giant ant workers
     43 giant bats
      6 giant bee queens
    214 giant bee warriors
     71 giant bee workers
> Lots of hives again. Damn I hate hives!
> Those giant bee warriors were getting killer bee warriors or, I dunno,
> weapons of mass destruction bee warriors.

      2 giant boars
      2 giant sharks
     10 giant slugs
> No corpses.

      3 gorgons
     56 gray oozes
> Lots of them were silently breeding in a dark room somewhere in the ID.

      1 great black wyrm
      3 great red wyrms
      1 great water dragon
      1 greater balor
      3 greater daemons
     39 greater molochs
> About three were random in the dungeons, all the other were from wishing
> for emperor moloch.

    134 gremlins
      2 invisible stalkers
    127 jackals
     21 jackalweres
    159 large spiders
     20 liches
      1 lich king
     21 lightning lizards
> Three corpses, no immunity.

      4 living walls
      1 master lich
      1 mimic hivemind
     18 molochs
> Most of them in the threatening room on the RL3

     12 quicklings
      1 quickling king
      3 quickling lords
      3 quickling queens
> No sorpses.

    339 rats
> The highest number on the list, it seems.

      1 shadow wyrm
      2 skeletal kings
     34 swamp hydras
> Threatening room just below the Casino.

      4 titans
> One corpse that I wasted forgetting to remove my boosters.

      3 werewolf kings
      6 wild cats
      2 will o'wisps