NOTE: this file may contain comments or information that is considered
SPOILERS, if you do not wish to learn this information pleace leave now.
------------------------------------------------------------------------------
Screenshot
------------------------------------------------------------------------------
########### #####
##########.........# ################## #...#
###### #.......##.#######.# #^.^^^^^/^(./....############# ######.<.#
#./..### #.#####.##.....# #.# #####/###########....##.Y[hh==...# #...##...#
#.###..###.# #.##/############.........### #....##.####=.===# ###.###.##
#...##..##.# #............##.............# #....##.# #.@===#####.##...#
#...###..#.### ######/##.#####......&......###########.# #.=..=##.##.###.##
#########.#...# #..##.####......&.&....[.##.........# ########.##.##...#
#...........#.# #.##...../.....&.&.&.....+..############ #.##.###.##
#.###########...# #. #.#####......&.&......##.# #........# #....##...#
#.############### +.... ##......&......###.######.############.######.##
#.##.#.#.#.#.#.#### ###########.............# #...# #....##........# #...#
#.................# #.......###.........### ###.# #.##.##.####.########.##
####.#.#.#.#.#.##.## #.......# #####/##### #.####.##.##.## #.##.......#
#####.#######...# #.......#######^# #......##.....# #.##.#######
#^^^# #.>.# #......./.^^^^^.# #################.##.#
#^^^# #...# ################# #.......#
##### ##### #########
Gobtwacker St:26 Le:18 Wi:17 Dx:15 To:26 Ch:13 Ap:16 Ma:17 Pe:17 L+
DV/PV: 30/31 H: -5(243) P: 87(87) Exp: 21/1143027 DFG Sp: 109
------------------------------------------------------------------------------
Gobtwacker had a real lucky start, the first weapon he ever found was a eternium
two-handed sword wich was lying right next to the stairs in the SMC, there was
a lawfull alatar and a misc pit on level 1 of the Village dungeon and a pool on
level 1 of the dangerous cave...
Gobtwacher hit the puppy level of the dangerous cave just as he reached experience
level 5. Knowing that the puppy now was generated alive, he hurried back up and
encountered the raider lord & co shortly after reaching the surface. After having
collected the reward he dived down in the dangerous cave again, and managed to find
and birng back the little girls puppy too.
He then proceded to the village dungeon where he sacrificed a lot of monsters (thanks
to a wand of monster creation and a few pooze portions), and most of his non esential
equipment (at this stage even stones where acceptable sacrifices ;)), after becoming
extremely close to his god he said a quick prayer and found Whirlwind lying at his
feet.
On level 4 of the village dungeon he found a kobold pit, wich despite him not having
food preservation left him with 5 kobold shaman corpses. Eating these and then have
the healer imedeately heal him again he increased is mana stat by 5 points... Not
a weaponsmith's prmary stat maybe, but it doesn't hurt. Saving the carpenter went
without much incident.
He then went back to the SMC and set course for the high mountain village, finding
a forge on the way (I susaly do in that cave), he dropped off tonnes of metalic
equipment my the forge to be melted down later. At this point food was becoming a
problem, so after releaving some of his burden in the local shop and delivering
some sharp justice to the menevolent docor, and the ocupants of the local jail he
set course to the CoC, after diving as fast as he could he finaly managed to reach
the famed arena, where he stocked up on cooked lizards and fried bats. The ratling
rebel acuded me of stealing his ideas then I handed him back his pamphlet, and said
he didn't like my patronacing attitude. After a few failed attempts to calm the
creature I finaly had to give the furious rodent a taste of cold eternium. Leaving
the championchip fight for later, I continued downward, completed all the dwarven
quests and sorted out my equipment.
I then headed back to the surface to do the graveyard quest, wich was quite easy
at this point. I had no sorce of invisibiliry, no slaying amy of any kind and no
death ray resistnce, so I descided not to risk desturming any of the "great treasure"
graves for the moment.
After a brief stop in the otlaw village where I killed off everyone save the shopkeeper,
and a trip to Trenjo to pick up the law skill and the amulet of order, and a brief mining
expedition to the ID. I headed back to the forge and started melting down stuff and
improving my metal equipment. Then I raided darkforge, finding the robes of resistance
in the armor department. I then headed back to the forge (didn't risk using the darkforge
ones) and improved my quipment further. Then I returned to darkforge to drink from the
pools there.
The pools didn't give much, got a few instincts, most importantly teleport controll wich
I had still not gotten at the time, but maybe more importantly they didn't give me any
bad ones. I got a aging and a few snakes, but that is not to bad. Before I had dropped
all my equipemnt before I dove into the water to make sure it didn't get destroyed my the
water, this included all my healing potions wich turned out to be a problem... This character
did not have amy swimming skill so he took quite heavy dammage from the short swim. After
drying up all the pools, the way back into darkforge had been blocked my a steel golem and
a few dwarven chaos knights, meaning I would have to stand in the water fighting them to get
back. They where also just within my view so I was uneable to use extended wait to reciver my
hp. Finaly I became to impatient and grew tired of waiting to heal up, I was going to
move into a possition where I only needed to move over one water square to get to the
corridor, but I had not recovered enough hp and sadly drowned in the attempt :(
I had expected the RNG (Random Number Generator) to dish out someting nasty to this
character considering the luck he had early on, but looking back I have to kick
myself for not just praying to get healed, and brought my pick axe to make a new
entrance. What on earth was I thinking jumping into the water with less than 50 hp
left with a character that couldn't swim :(
----------------------------------------------------------------------------
Background Information
----------------------------------------------------------------------------
Name: Gobtwacker Race: male Dwarf Class: Weaponsmith
Eye color: brown Hair color: black Complexion: brown
Height: 4' Weight: 176 pounds
Age: 96 (grown-up, 33 years of unnatural aging added in)
Star sign: Book Birthday: 4/Book (day 34 of the year)
YOUR HISTORY:
Your parents belong to the nobility. They are rich, respected,
wealthy and own more than they can count.
As a young child you were often alone. You did not have any
friends. You do not like to remember those times. They were very sad.
In your youth you worked a lot to become rich and famous later.
Consequently you rarely had enough time to play with other kids of your
age.
As a young adult you spent a lot of time searching for a deeper
meaning and purpose in your life. You pondered and pondered but nothing
truly sparked your interest. Finally, after many many hours, you made a
decision.
You decided to become a Weaponsmith.
----------------------------------------------------------------------------
Inventory
----------------------------------------------------------------------------
Total weight: 480 stones Carrying capacity: 4400 stones
Head : -
Neck : uncursed amulet of petrification resistance [3s]
Body : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]
* A wery neat artefact, just sad I used ages to improve a scale mail to aprox
the same DV, PV values just to find this directly afterwards, still I cant't
exactly complain about it :)
Girdle : blessed girdle of strength [+0, +0] {St+1} [15s]
Cloak : -
Right Hand : uncursed eternium two-handed sword (+21, 6d5+18) [+3, +0]
* This is a quite awesome weapon, especialy considering I found it at level 1
it's nearly the only weapon I ever used. It has been improved somewhat with
smithing, mainly from [-1, +0] to the current state.
It was especialy great because I found no less than 3 large jelly pits at
a relative early stage in the game where regular weapons would have been
coroded into oblivion.
Left Hand : -
Right Ring : cursed ring of damage [1s]
Left Ring : blessed ring of fire resistance [1s]
Bracers : uncursed brass bracers [+0, +0] [10s]
Gauntlets : uncursed rusty gauntlets (-1, +0) [+6, +6] [10s]
Boots : uncursed adamantium boots [+3, +9] [89s]
Missile weapon: uncursed rune-covered sling "Whirlwind" (+12, +12) [3s]
Missiles : -
Tool : -
----------------------------------------------------------------------------
Stuff
----------------------------------------------------------------------------
Total weight: 238 stones Carrying capacity: 4400 stones
Girdles ('[')
blessed leather girdle [+1, +0] [5s]
Instruments ('{')
cursed harp [30s]
Rings ('=')
uncursed brass ring [1s]
Books ('"')
uncursed spellbook of Scare Monster [100s]
Food ('%')
heap of 3 uncursed stomafillia herbs [6s]
heap of 32 uncursed cooked lizards [96s]
* Like mentioned abowe I just dropped all my stuff (I'm, lazy) before I dove into
the pool lake the first time to prevent the water from destroying all my
scrolls and iron eq.
----------------------------------------------------------------------------
Weapon Skills
----------------------------------------------------------------------------
Melee weapon Lvl Hit Dam DV Level Required marks
--------------------- --- --- --- -- ------------- --------------
Unarmed fighting 1 +1 +0 +0 basic 18
Daggers & knives 1 +1 +0 +0 basic 25
Clubs & hammers 5 +3 +2 +1 skilled 146
* I often neglected to change weapions if I was disturbed during a smiting session
Maces & flails 2 +2 +0 +0 basic 37
* Used big punch a little, but descided to try to get grand mastery in twohanded
weapons instead...
Swords 1 +1 +0 +0 basic 25
Axes 1 +1 +0 +0 basic 25
Whips 1 +1 +0 +1 basic 25
Pole arms 1 +1 +0 +0 basic 25
Twohanded weapons 10 +10 +14 +4 excellent 1070
Staves 1 +1 +0 +1 basic 25
Missile weapon Lvl Hit Dam Ra Level Required marks
--------------------- --- --- --- -- ------------- --------------
Slings 6 +12 +9 +2 skilled 43
Bows 5 +10 +7 +1 skilled 12
Crossbows 0 +0 +0 +0 unskilled 7
Thrown axes & hammers 0 +0 +0 +0 unskilled 7
Thrown daggers 0 +0 +0 +0 unskilled 7
Thrown rocks & clubs 0 +0 +0 +0 unskilled 7
Thrown spears 0 +0 +0 +0 unskilled 7
Boomerangs & scurgari 0 +0 +0 +0 unskilled 7
Shields Lvl DV Level Required marks
--------------------- --- --- ------------- --------------
Shields 2 +4 basic 28
* From using rolf's with big punch
Damage caused with your melee weapons:
--------------------------------------
Right hand: +56 bonus to hit, 6d5+37 damage
Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.
----------------------------------------------------------------------------
Skills
----------------------------------------------------------------------------
Appraising ............... 82 (great) [+1d5]
Athletics ................100 (superb) [+2d4]
Backstabbing ............. 66 (good) [+1d5]
Bridge building .......... 47 (fair) [+2d4] (mr)
Climbing ................. 70 (good) [+1d5]
Concentration ............100 (superb) [+2d4]
Detect traps ............. 51 (good) [+3d3]
Find weakness ............100 (superb) [+1d3]
First aid ................ 38 (fair) [+3d3]
Haggling ................. 28 (mediocre) [+4d5]
Healing ..................100 (superb) [+1d3]
Law ...................... 40 (fair) [+1d5]
Listening ................ 85 (great) [+1d3]
Literacy ................. 64 (good) [+1]
Metallurgy ...............100 (superb) [+2d4]
Mining ................... 89 (great) [+1d3]
Smithing .................100 (superb) [+2d4]
Tactics .................. 63 (good) [+1]
Two weapon combat ........ 59 (good) [+1d5]
----------------------------------------------------------------------------
Spells
----------------------------------------------------------------------------
Darkness : 157, 4pp (Effectivity: +0)
Mystic Shovel: 255, 100pp (Effectivity: +0)
* All learned from books, I had a few scare mosner "charges" from a potion of
wonder, but I used them all up go get rid of some persistant felines...
----------------------------------------------------------------------------
Effects of Corruption
----------------------------------------------------------------------------
You exhale sulphur (Ch: -4).
* Got it in darkforge shortly before dying.
----------------------------------------------------------------------------
His achievements during his adventures:
----------------------------------------------------------------------------
Gobtwacker, the dwarven weaponsmith, drowned.
He scored 190584 points and advanced to level 21.
He survived for 0 years, 103 days, 13 hours, 47 minutes and 44 seconds
(70236 turns).
Gobtwacker visited 52 places.
His strength score was modified by +7 during his career.
His learning score was modified by +2 during his career.
His willpower score was modified by +3 during his career.
His dexterity score was modified by +3 during his career.
His toughness score was modified by +1 during his career.
His charisma score was modified by +12 during his career.
* Accidentely quaffed a potion of exchange and swapped charisma and perception
His appearance score was modified by +7 during his career.
His mana score was modified by +4 during his career.
His perception score was modified by +3 during his career.
He was unnaturally aged by 33 years.
He was the champion of the arena.
He was the head of the thieves guild.
He brought back joy into the life of a tiny girl.
He ended his adventuring life in the caves of Darkforge.
2629 monsters perished before him.
The following 10 artifacts were generated during his adventure:
the si
the scythe of corruption "Moon Sickle"
the golden gladius "Death's Sting"
the dwarven shield "Rolf's Saviour"
the lead-filled mace "Big Punch"
the sword of Nonnak
the elemental gauntlets
the crown of science
the rune-covered sling "Whirlwind"
the robes of resistance
He possessed the following intrinsics:
He was fire resistant (enhanced through items).
He was poison resistant.
He was acid resistant (gained through an item).
Fate smiled upon him.
He was petrification resistant (enhanced through an item).
He was stun resistant.
He was resistant to death rays.
He was shock resistant (gained through an item).
He was able to see invisible things.
He was a paragon of his religion.
He asked for 13 divine interventions.
He was lawfully aligned.
He was tainted by Chaos.
The following monsters were vanquished:
1 animated armor
3 ankhegs
1 annis hag
4 assassins
31 bandits
21 barbarians
5 barbarian leaders
10 berserkers
1 berserker emperor
5 berserker lords
2 berserker princes
23 big dogs
14 black hurthlings
2 black wizards
* One summoned a lot of ghosts wich scared me a bit, the other
one a bunch of ratling fencers wich surounded and disarmed me.
Thank's to one of the dwarven elders rewards, (blessed wand of
fireballs) I got away and easily killed the rest once I had
recovered my sword.
1 bone golem
6 brown bears
2 brown worms
13 bugbears
1 bulette
2 carrion crawlers
8 cave bears
14 cave fishers
8 cave lizards
9 cavemen
4 chaos brothers
1 chaos eye
2 chaos lizards
3 chaos plague bearers
8 chaos rats
8 chaos sisters
2 chaos spiders
12 claw bugs
6 clay golems
1 cloaked ratling
* Guess he didn't like me killing the crime lord...
1 cobra
5 cooshoos
7 corpse fiends
1 corruptor
1 crime lord
1 crystal statue
2 cutpurses
7 dark elven archers
1 dark elven priestess
1 dark elven princess
3 dark elven warriors
3 dark elven wizards
7 dark orcs
6 dark sages
68 dire wolves
8 displacer beasts
9 dopplegangers
2 doppleganger lords
1 dwarven chaos knight
2 ettins
3 eyes of destruction
11 fire beetles
2 fire drakes
5 fire lizards
6 fire vortices
* They seem to be quite common under the SMC, not much of a thread to a
weaponsmith thoug, lost a few anying cats, but deliberately letting
them bump into me..
6 flesh golems
* They where quite plentifull on the laste level before the SMC, the
doctors failed experiments perhaps?
6 floating eyes
2 fomorian giants
3 gargoyles
23 gelatinous cubes
13 ghosts
* Most of them summoned by a dark wizard
5 ghost bats
1 ghost lord
83 ghuls
1 giant ant queen
12 giant ant warriors
5 giant ant workers
22 giant bats
2 giant bee queens
95 giant bee warriors
17 giant bee workers
1 giant boar
* They can be fairly scary if you don't have enough armor.. I had only 9
PV when I encountered this one and had like 10-20 hp left after the fight.
7 giant centipedes
18 giant frogs
9 giant lizards
3 giant raccoons
57 giant rats
21 giant spiders
4 gibbering mouthers
31 gnolls
6 gnoll chieftains
48 goblins
* My first kill...
5 goblin berserkers
7 goblin chieftains
41 goblin rockthrowers
16 goblin slavemasters
1 gorgon
21 gray oozes
1 greater daemon
5 green hags
42 green slimes
3 green worms
3 gremlins
4 griffons
7 grizzly bears
2 half-orc bouncers
7 harpies
9 hell hounds
5 hill giants
1 hill giant chieftain
7 hill orcs
6 hill orc sergeants
4 hippogriffs
32 hobgoblins
5 hobgoblin chiefs
4 hobgoblin leaders
7 homunculi
13 huge bats
1 hydra
14 hyenas
1 ice vortex
7 imps
4 invisible stalkers
* I never did get the see invisible instinct, the only thing I heard from
these where "You hit someting and slay it" while wandering around ;)
102 jackals
1 jackal demon
* I thought these where only native to the pyramid, wich I didn't get
to do, guess I was wrong.
9 jackalweres
4 karmic lizards
3 king cobras
51 kobolds
7 kobold chieftains
23 kobold shamans
42 large bats
4 large dogs
17 large gnolls
3 large jackals
30 large kobolds
45 large orcs
1 large rust monster
4 large snakes
19 large spiders
2 least daemons
1 lesser daemon
5 leucrottas
1 lightning lizard
54 living trees
31 lizard men
1 mad doctor
1 magebane eye
1 malicious doctor
4 margoyles
1 master necromancer
6 master swordsmen
1 master thief
4 mimics
8 minotaurs
5 mummies
3 necromancers
5 ochre jellies
40 ogres
1 ogre lord
5 ogre magi
112 orcs
1 orc butcher
5 orc chieftains
61 orc scorchers
9 outlaws
8 outlaw leaders
11 owlbears
3 pixies
3 pixie archers
7 quasits
1 quickling
* It was even kind enough to drop a corpse :)
9 rabid dogs
18 raiders
1 raider lord
98 rats
15 ratling archers
7 ratling duelists
14 ratling fencers
* Summoned my a black wizard, they are realy anoying in groups...
3 ratling master thieves
1 ratling rebel
* He intensely disliked me returning his pamphlet, claimed I was
stealing his ideas or someting like that...
9 ratling thieves
3 ratling warlords
7 ratling warriors
2 rattlesnakes
4 red worms
1 revenant
4 rust monsters
50 shadows
2 shadow centipedes
2 shadow lords
* Hmm, can't remember these... Must have cut them down on the graveyard level.
2 silver wolves
2 skeletal warriors
71 skeletons
1 slow shadow
1 spectre
4 staring eyes
36 steel golems
* They still did good dammage, but I killed them in 2-3 hits.
1 steel horror
3 steel zombies
31 stone giants
1 stone giant lord
* From the HMV, luckily I didn't encounter him the first few times I was there
3 stone golems
4 stone snakes
4 stone statues
14 swordsmen
3 tarantulas
6 trolls
3 troll berserkers
1 undead chaos dwarven berserker
1 vampire
2 vapor rats
1 water elemental
* Popped up from a pool..
28 water snakes
7 wererats
7 werewolves
2 werewolf lords
* Ah so that's why the level was full of wolves when I was done with my smithing :)
3 white baby dragons
30 white worms
40 wights
59 wolves
9 wraiths
6 yellow oozes
92 zombies