NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.



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Gobtwacker    St:26  Le:18  Wi:17  Dx:15  To:26  Ch:13  Ap:16  Ma:17  Pe:17 L+
DV/PV: 30/31   H: -5(243)     P: 87(87)      Exp: 21/1143027    DFG   Sp: 109

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Gobtwacker had a real lucky start, the first weapon he ever found was a eternium
two-handed sword wich was lying right next to the stairs in the SMC, there was
a lawfull alatar and a misc pit on level 1 of the Village dungeon and a pool on
level 1 of the dangerous cave...

Gobtwacher hit the puppy level of the dangerous cave just as he reached experience
level 5. Knowing that the puppy now was generated alive, he hurried back up and
encountered the raider lord & co shortly after reaching the surface. After having
collected the reward he dived down in the dangerous cave again, and managed to find
and birng back the little girls puppy too.

He then proceded to the village dungeon where he sacrificed a lot of monsters (thanks
to a wand of monster creation and a few pooze portions), and most of his non esential
equipment (at this stage even stones where acceptable sacrifices ;)), after becoming
extremely close to his god he said a quick prayer and found Whirlwind lying at his
feet.

On level 4 of the village dungeon he found a kobold pit, wich despite him not having
food preservation left him with 5 kobold shaman corpses. Eating these and then have
the healer imedeately heal him again he increased is mana stat by 5 points... Not
a weaponsmith's prmary stat maybe, but it doesn't hurt. Saving the carpenter went
without much incident.

He then went back to the SMC and set course for the high mountain village, finding
a forge on the way (I susaly do in that cave), he dropped off tonnes of metalic
equipment my the forge to be melted down later. At this point food was becoming a
problem, so after releaving some of his burden in the local shop and delivering
some sharp justice to the menevolent docor, and the ocupants of the local jail he
set course to the CoC, after diving as fast as he could he finaly managed to reach
the famed arena, where he stocked up on cooked lizards and fried bats. The ratling
rebel acuded me of stealing his ideas then I handed him back his pamphlet, and said
he didn't like my patronacing attitude. After a few failed attempts to calm the
creature I finaly had to give the furious rodent a taste of cold eternium. Leaving
the championchip fight for later, I continued downward, completed all the dwarven
quests and sorted out my equipment.

I then headed back to the surface to do the graveyard quest, wich was quite easy
at this point. I had no sorce of invisibiliry, no slaying amy of any kind and no
death ray resistnce, so I descided not to risk desturming any of the "great treasure"
graves for the moment.


After a brief stop in the otlaw village where I killed off everyone save the shopkeeper,
and a trip to Trenjo to pick up the law skill and the amulet of order, and a brief mining
expedition to the ID. I headed back to the forge and started melting down stuff and 
improving my metal equipment. Then I raided darkforge, finding the robes of resistance
in the armor department. I then headed back to the forge (didn't risk using the darkforge
ones) and improved my quipment further. Then I returned to darkforge to drink from the
pools there.

The pools didn't give much, got a few instincts, most importantly teleport controll wich
I had still not gotten at the time, but maybe more importantly they didn't give me any
bad ones. I got a aging and a few snakes, but that is not to bad. Before I had dropped
all my equipemnt before I dove into the water to make sure it didn't get destroyed my the
water, this included all my healing potions wich turned out to be a problem... This character
did not have amy swimming skill so he took quite heavy dammage from the short swim. After
drying up all the pools, the way back into darkforge had been blocked my a steel golem and
a few dwarven chaos knights, meaning I would have to stand in the water fighting them to get
back. They where also just within my view so I was uneable to use extended wait to reciver my
hp. Finaly I became to impatient and grew tired of waiting to heal up, I was going to
move into a possition where I only needed to move over one water square to get to the
corridor, but I had not recovered enough hp and sadly drowned in the attempt :(

I had expected the RNG (Random Number Generator) to dish out someting nasty to this
character considering the luck he had early on, but looking back I have to kick
myself for not just praying to get healed, and brought my pick axe to make a new
entrance. What on earth was I thinking jumping into the water with less than 50 hp
left with a character that couldn't swim :(



----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Gobtwacker          Race: male Dwarf          Class: Weaponsmith
Eye color: brown          Hair color: black         Complexion: brown
Height: 4'                Weight: 176 pounds
Age: 96 (grown-up, 33 years of unnatural aging added in)
Star sign: Book           Birthday: 4/Book (day 34 of the year)

YOUR HISTORY:
        Your parents belong to the nobility. They are rich, respected,
 wealthy and own more than they can count.
        As a young child you were often alone. You did not have any
 friends. You do not like to remember those times. They were very sad.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        As a young adult you spent a lot of time searching for a deeper
 meaning and purpose in your life. You pondered and pondered but nothing
 truly sparked your interest. Finally, after many many hours, you made a
 decision.
        You decided to become a Weaponsmith.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 480 stones                Carrying capacity: 4400 stones

Head          : -
Neck          : uncursed amulet of petrification resistance            [3s]
Body          : uncursed robes of resistance (-4, -4) [+3, +12] {To+5}[60s]

* A wery neat artefact, just sad I used ages to improve a scale mail to aprox
  the same DV, PV values just to find this directly afterwards, still I cant't
  exactly complain about it :)

Girdle        : blessed girdle of strength [+0, +0] {St+1}            [15s]
Cloak         : -
Right Hand    : uncursed eternium two-handed sword (+21, 6d5+18) [+3, +0]

* This is a quite awesome weapon, especialy considering I found it at level 1
  it's nearly the only weapon I ever used. It has been improved somewhat with
  smithing, mainly from [-1, +0] to the current state.

  It was especialy great because I found no less than 3 large jelly pits at
  a relative early stage in the game where regular weapons would have been
  coroded into oblivion.

Left Hand     : -
Right Ring    : cursed ring of damage                                  [1s]
Left Ring     : blessed ring of fire resistance                        [1s]
Bracers       : uncursed brass bracers [+0, +0]                       [10s]
Gauntlets     : uncursed rusty gauntlets (-1, +0) [+6, +6]            [10s]
Boots         : uncursed adamantium boots [+3, +9]                    [89s]
Missile weapon: uncursed rune-covered sling "Whirlwind" (+12, +12)     [3s]
Missiles      : -
Tool          : -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 238 stones   Carrying capacity: 4400 stones

Girdles ('[')
   blessed leather girdle [+1, +0]                                     [5s]
Instruments ('{')
   cursed harp                                                        [30s]
Rings ('=')
   uncursed brass ring                                                 [1s]
Books ('"')
   uncursed spellbook of Scare Monster                               [100s]
Food ('%')
   heap of 3 uncursed stomafillia herbs                                [6s]
   heap of 32 uncursed cooked lizards                                 [96s]

* Like mentioned abowe I just dropped all my stuff (I'm, lazy) before I dove into
  the pool lake the first time to prevent the water from destroying all my
  scrolls and iron eq.


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                18
Daggers & knives         1    +1    +0   +0   basic                25
Clubs & hammers          5    +3    +2   +1   skilled              146

* I often neglected to change weapions if I was disturbed during a smiting session

Maces & flails           2    +2    +0   +0   basic                37

* Used big punch a little, but descided to try to get grand mastery in twohanded
  weapons instead...

Swords                   1    +1    +0   +0   basic                25
Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                25
Pole arms                1    +1    +0   +0   basic                25
Twohanded weapons       10   +10   +14   +4   excellent            1070
Staves                   1    +1    +0   +1   basic                25

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   6   +12    +9   +2   skilled              43
Bows                     5   +10    +7   +1   skilled              12
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  2    +4              basic                28

* From using rolf's with big punch



Damage caused with your melee weapons:
--------------------------------------
Right hand: +56 bonus to hit, 6d5+37 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




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                                   Skills
----------------------------------------------------------------------------

  Appraising ............... 82    (great)        [+1d5]
  Athletics ................100    (superb)       [+2d4]
  Backstabbing ............. 66    (good)         [+1d5]
  Bridge building .......... 47    (fair)         [+2d4] (mr)
  Climbing ................. 70    (good)         [+1d5]
  Concentration ............100    (superb)       [+2d4]
  Detect traps ............. 51    (good)         [+3d3]
  Find weakness ............100    (superb)       [+1d3]
  First aid ................ 38    (fair)         [+3d3]
  Haggling ................. 28    (mediocre)     [+4d5]
  Healing ..................100    (superb)       [+1d3]
  Law ...................... 40    (fair)         [+1d5]
  Listening ................ 85    (great)        [+1d3]
  Literacy ................. 64    (good)         [+1]
  Metallurgy ...............100    (superb)       [+2d4]
  Mining ................... 89    (great)        [+1d3]
  Smithing .................100    (superb)       [+2d4]
  Tactics .................. 63    (good)         [+1]
  Two weapon combat ........ 59    (good)         [+1d5]


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                                   Spells
----------------------------------------------------------------------------

   Darkness     :   157,   4pp     (Effectivity: +0)
   Mystic Shovel:   255, 100pp     (Effectivity: +0)

* All learned from books, I had a few scare mosner "charges" from a potion of
  wonder, but I used them all up go get rid of some persistant felines...


----------------------------------------------------------------------------
                            Effects of Corruption
----------------------------------------------------------------------------

You exhale sulphur (Ch: -4).

* Got it in darkforge shortly before dying.


----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Gobtwacker, the dwarven weaponsmith, drowned.
He scored 190584 points and advanced to level 21.
He survived for 0 years, 103 days, 13 hours, 47 minutes and 44 seconds
(70236 turns).
Gobtwacker visited 52 places.
His strength score was modified by +7 during his career.
His learning score was modified by +2 during his career.
His willpower score was modified by +3 during his career.
His dexterity score was modified by +3 during his career.
His toughness score was modified by +1 during his career.
His charisma score was modified by +12 during his career.

* Accidentely quaffed a potion of exchange and swapped charisma and perception

His appearance score was modified by +7 during his career.
His mana score was modified by +4 during his career.
His perception score was modified by +3 during his career.
He was unnaturally aged by 33 years.
He was the champion of the arena.
He was the head of the thieves guild.
He brought back joy into the life of a tiny girl.
He ended his adventuring life in the caves of Darkforge.
2629 monsters perished before him.
The following 10 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the dwarven shield "Rolf's Saviour"
  the lead-filled mace "Big Punch"
  the sword of Nonnak
  the elemental gauntlets
  the crown of science
  the rune-covered sling "Whirlwind"
  the robes of resistance
He possessed the following intrinsics:
  He was fire resistant (enhanced through items).
  He was poison resistant.
  He was acid resistant (gained through an item).
  Fate smiled upon him.
  He was petrification resistant (enhanced through an item).
  He was stun resistant.
  He was resistant to death rays.
  He was shock resistant (gained through an item).
  He was able to see invisible things.
He was a paragon of his religion.
He asked for 13 divine interventions.
He was lawfully aligned.
He was tainted by Chaos.

The following monsters were vanquished:
      1 animated armor
      3 ankhegs
      1 annis hag
      4 assassins
     31 bandits
     21 barbarians
      5 barbarian leaders
     10 berserkers
      1 berserker emperor
      5 berserker lords
      2 berserker princes
     23 big dogs
     14 black hurthlings
      2 black wizards

* One summoned a lot of ghosts wich scared me a bit, the other
  one a bunch of ratling fencers wich surounded and disarmed me.
  Thank's to one of the dwarven elders rewards, (blessed wand of
  fireballs) I got away and easily killed the rest once I had
  recovered my sword.

      1 bone golem
      6 brown bears
      2 brown worms
     13 bugbears
      1 bulette
      2 carrion crawlers
      8 cave bears
     14 cave fishers
      8 cave lizards
      9 cavemen
      4 chaos brothers
      1 chaos eye
      2 chaos lizards
      3 chaos plague bearers
      8 chaos rats
      8 chaos sisters
      2 chaos spiders
     12 claw bugs
      6 clay golems
      1 cloaked ratling

* Guess he didn't like me killing the crime lord...

      1 cobra
      5 cooshoos
      7 corpse fiends
      1 corruptor
      1 crime lord
      1 crystal statue
      2 cutpurses
      7 dark elven archers
      1 dark elven priestess
      1 dark elven princess
      3 dark elven warriors
      3 dark elven wizards
      7 dark orcs
      6 dark sages
     68 dire wolves
      8 displacer beasts
      9 dopplegangers
      2 doppleganger lords
      1 dwarven chaos knight
      2 ettins
      3 eyes of destruction
     11 fire beetles
      2 fire drakes
      5 fire lizards
      6 fire vortices

* They seem to be quite common under the SMC, not much of a thread to a
  weaponsmith thoug, lost a few anying cats, but deliberately letting
  them bump into me..

      6 flesh golems

* They where quite plentifull on the laste level before the SMC, the
  doctors failed experiments perhaps?

      6 floating eyes
      2 fomorian giants
      3 gargoyles
     23 gelatinous cubes
     13 ghosts

* Most of them summoned by a dark wizard

      5 ghost bats
      1 ghost lord
     83 ghuls
      1 giant ant queen
     12 giant ant warriors
      5 giant ant workers
     22 giant bats
      2 giant bee queens
     95 giant bee warriors
     17 giant bee workers
      1 giant boar

* They can be fairly scary if you don't have enough armor..  I had only 9
  PV when I encountered this one and had like 10-20 hp left after the fight.

      7 giant centipedes
     18 giant frogs
      9 giant lizards
      3 giant raccoons
     57 giant rats
     21 giant spiders
      4 gibbering mouthers
     31 gnolls
      6 gnoll chieftains
     48 goblins

* My first kill...

      5 goblin berserkers
      7 goblin chieftains
     41 goblin rockthrowers
     16 goblin slavemasters
      1 gorgon
     21 gray oozes
      1 greater daemon
      5 green hags
     42 green slimes
      3 green worms
      3 gremlins
      4 griffons
      7 grizzly bears
      2 half-orc bouncers
      7 harpies
      9 hell hounds
      5 hill giants
      1 hill giant chieftain
      7 hill orcs
      6 hill orc sergeants
      4 hippogriffs
     32 hobgoblins
      5 hobgoblin chiefs
      4 hobgoblin leaders
      7 homunculi
     13 huge bats
      1 hydra
     14 hyenas
      1 ice vortex
      7 imps
      4 invisible stalkers

* I never did get the see invisible instinct, the only thing I heard from
  these where "You hit someting and slay it" while wandering around ;)

    102 jackals
      1 jackal demon

* I thought these where only native to the pyramid, wich I didn't get
  to do, guess I was wrong.

      9 jackalweres
      4 karmic lizards
      3 king cobras
     51 kobolds
      7 kobold chieftains
     23 kobold shamans
     42 large bats
      4 large dogs
     17 large gnolls
      3 large jackals
     30 large kobolds
     45 large orcs
      1 large rust monster
      4 large snakes
     19 large spiders
      2 least daemons
      1 lesser daemon
      5 leucrottas
      1 lightning lizard
     54 living trees
     31 lizard men
      1 mad doctor
      1 magebane eye
      1 malicious doctor
      4 margoyles
      1 master necromancer
      6 master swordsmen
      1 master thief
      4 mimics
      8 minotaurs
      5 mummies
      3 necromancers
      5 ochre jellies
     40 ogres
      1 ogre lord
      5 ogre magi
    112 orcs
      1 orc butcher
      5 orc chieftains
     61 orc scorchers
      9 outlaws
      8 outlaw leaders
     11 owlbears
      3 pixies
      3 pixie archers
      7 quasits
      1 quickling

* It was even kind enough to drop a corpse :)

      9 rabid dogs
     18 raiders
      1 raider lord
     98 rats
     15 ratling archers
      7 ratling duelists
     14 ratling fencers

* Summoned my a black wizard, they are realy anoying in groups...

      3 ratling master thieves
      1 ratling rebel

* He intensely disliked me returning his pamphlet, claimed I was 
  stealing his ideas or someting like that...

      9 ratling thieves
      3 ratling warlords
      7 ratling warriors
      2 rattlesnakes
      4 red worms
      1 revenant
      4 rust monsters
     50 shadows
      2 shadow centipedes
      2 shadow lords

* Hmm, can't remember these... Must have cut them down on the graveyard level.

      2 silver wolves
      2 skeletal warriors
     71 skeletons
      1 slow shadow
      1 spectre
      4 staring eyes
     36 steel golems

* They still did good dammage, but I killed them in 2-3 hits.

      1 steel horror
      3 steel zombies
     31 stone giants
      1 stone giant lord

* From the HMV, luckily I didn't encounter him the first few times I was there

      3 stone golems
      4 stone snakes
      4 stone statues
     14 swordsmen
      3 tarantulas
      6 trolls
      3 troll berserkers
      1 undead chaos dwarven berserker
      1 vampire
      2 vapor rats
      1 water elemental

* Popped up from a pool..

     28 water snakes
      7 wererats
      7 werewolves
      2 werewolf lords

* Ah so that's why the level was full of wolves when I was done with my smithing :)

      3 white baby dragons
     30 white worms
     40 wights
     59 wolves
      9 wraiths
      6 yellow oozes
     92 zombies