NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.


This file contains spoilers about many details of the game and also
outlines some of my specific strategies for winning. 



[Spoiler space below]







Some brief introductory comments :

My character was a Trollish Wizard. My prior experiences with fighting
classes have not always been the best, and I made extensive use of spells
at certain points during this game. The troll starts off with good
strength and toughness scores generally, which mean that it is much
easier to keep a wizard alive long enough to come into his own. Trolls
also start out with the Food Preservation skill, which is invaluable
later on in the game.

The drawbacks would be the initially low learning and mana scores, and
also the higher food consumption rate. However, I found that the lower
power point total wasn't really a disadvantage because I could siphon off
hit points instead(which a troll has in abundance). Higher food
consumption can also have its advantages at certain points, such as the
Quickling Tree.

Here's my story : (the details may be sketchy since it's from memory
                   and I played the character for 2-3 days)

The beginning was fairly average. I did the Puppy Cave and the Carpenter
Quest and brought my starting alignment up to Neutral(although I
arrived too late to save the dog). I amassed a few spell books along the
way without too much hassle and then went up to the High Mountain Village.
Here's where things started to get interesting! I had a look at the item
symbols in the shop and saw a grey "'". To my absolute amazement it was
indeed an Amulet of Life Saving(for around 2700gp no less)! That was one
of the hardest obstacles in the game already solved. I purchased it, left
the village, and stored the precious amulet at the Barbarian's hut. I then
entered the Caverns Of Chaos and headed for Dwarftown. Along the way I
came across a Lawful altar and converted myself up to L. The big room was
lower than usual, maybe level 7, and Dwarftown itself was on level 10(the
first corrupting level). I teleported inside the secret area and talked to
the Mystic. Since I was Lawful he gave me the axe Rolf's Companion, which
I ended up using for a goodly part of the game.

I went to the Ancient Dwarf to get my first quest. Now, my last two decent
chararacters had been asked to kill a Stone Golem and a Spectre
respectively. So it was a very pleasant surprise to have my first
assasination designated as a Huge Bat. After some stumbling around on
the big room level I found one and completed the quest. I then dove further 
down through the Dwarven Halls and finished the second quest. The Ogre
tribe wasn't too much of a problem either. However, something unfortunate
happened with the Arena quest. I went back up and entered and was doing
quite well, when all of a sudden the Arena was just empty. I walked back
and forth searching for a monster but there was just nothing there! After
a while I was teleported out and attacked by the Arena Master. I don't
think that I hit him first because it always asks you before you attack,
and I wouldn't have answered yes there. So I couldn't complete that quest
and never got Tactics or Backstabbing. Shortly afterwards I retrieved
the Amulet of Life Saving from the hut and gave it to Khelavaster.

I climbed back up to the surface for the Portal quest and headed for
the graveyard. Again, this posed few problems, and neither did the
Pyramid which I also completed around then. I had Frost Bolt and a Ring
of Ice by now, so I headed for the Tower of Fire. My equipment survived
the trip almost unscathed(I think I lost a couple of potions). Frost
Bolt was a huge help here, and in no time I had the Orb of Fire. The Tomb
of High Kings was similarly standard, although there was a spellbook shop
on the first level(which I forgot about later on). I crossed the chaos
lake with Frost Bolt and grabbed the Ring. Somewhere along the
line I stopped at Darkforge. Lightning Bolt and Lightning Ball were
quite effective on the golems, but unfortunately the pools didn't yield
any wishes. I picked up permanent teleportation here and also became
invisible. The weapons store had a phase dagger and the Scorched Spear.

I proceeded down into the Caverns, got the Water Orb and proceeded to
the Casino. By this time I had been L+ for quite a while(probably from
killing all those undead). I found this a very sensible alignment to
stay at for doing one of these ultimate endings. The L or L+ helps to
stave off corruptions, and it's easy enough to change later on(providing
the necessary altars are available). I went down the stairs and came
back up through Darkforge. I went to the Barbarian's hut and picked up
Courage. I also dropped off some valuable items there(the scrolls of
chaos resistance from Khelavaster, a scroll of danger, a potion of
uselessness, and a couple of potions of confusion{I'd heard they worked on
Andor Drakon}). I'd picked up a couple of potions of cure corruption from
the Druid in Terinyo, so they were there as well. I read a blessed scroll
of identify and found out that I was also carrying around a ring of djinni
summoning! I dropped that there as well for later use. I like to use the
Barbarian's Hut as a base of operations to store items that I'll need
later on and which I don't want to be accidentally destroyed by fire,
acid, or lightning along the way. I read my spellbooks there too. This
area doesn't corrupt and it's very close to Dark Forge and the short cut
to the Caverns, so it's ideal.

It was around now that I started to get some strange idea about changing
my alignment. I can't remember why exactly I wanted to do this
then(perhaps I had some idea of doing the chaos quests). Whatever the
reason, I went to the dwarven graveyard and started digging up graves. I
picked up either a scroll of chaos resistance or a potion of cure
corruption there(along with some other goodies), but also disturbed a
Lich King in the process. I was no match for it at this point, so the
graveyard was a no-go zone for a while. I went back down into the
Caverns.

I dug through the back wall on the battle bunny level and quickly
disposed of that threat. There happened to be a neutral altar on that
level as well, which was quite handy. The cat lord level came up shortly
afterwards. I had managed to avoid killing any cats and so he gave me
his ring. I found it to be quite useful along with a ring of slaying and
they became my permanent rings for the rest of the game(swapping
slaying for clear mind on a few occasions). Several levels packed with
dragon nests followed and I picked up an incredible amount of treasure.
I found Executor in there and swapped it for Rolf's Companion as my
main weapon. The Tome of Alsophocus also turned up there, along with
Thunderstroke, the obsidian quarrel. I also got the Orbs of Earth and
Air and dropped them on level 48 for later use. I swapped dragon scale
armour according to the level I was on(I believe I found a set of each
type). There was also a greater vault generated containing lots of giants
and ettins. It contained the iron gauntlets Iron Fist, which gave me
7 extra strength points, very useful.

I climbed back up and dropped off the Tome at the Barbarian's hut, since
it apparently corrupts. I got one spell from it(Stun Ray, I think). It
was about now that I wanted to build up my Climbing skill in order to
get to the Rift and the Library. I headed up to some mountains and pushed
against them("You need special equipment to scale these mountains").
Uh-oh...

Sure enough, my two climbing sets had been destroyed somewhere on the
dragon levels. In future I would leave a spare one at the Barbarian's
Hut. This was extremely worrying, since I was developing corruptions and
wanted to get as far as I could before doing the White Unicorn quest. I
tried the shops I could think of(High Mountain Village, and the Bandit
Village), but none of them had any in stock. I considered going to
Dwarftown, but I had the unholy aura corruption and was worried that it
might turn the demented ratling hostile.

So, I spent ages patrolling the Infinite Dungeon in the hopes of coming
across a climbing set, but to no avail. I wanted to get to the Library to
get Death Ray and/or Acid Ball(I can't remember if I had this one at this
point). Finally I remembered the Casino Gift Shoppe(whoops), which just so
happened to have a climbing set available. I brought it back up to the
surface and then went climbing around every mountain in order to build up
Climbing, but I was still about 30 short of the 100 required to enter the
Rift. I then went to the crypt and started digging up the graves there(I
can't remember exactly when I did this, but it would have been around
now). I think I was looking for spellbooks and anything other useful
items. I ended up disturbing another Lich(a Master Lich I think), who
summoned a group of Ghost Kings. I started whacking away at them and
then all of a sudden :

"The Ghost King hits you. You age! You feel middle-aged! You feel old!
 You feel very old!"

AAAAARRRGGGHHHH!!!!

I got out of there in a hurry and went back to the Barbarian's Hut to
regroup. Fortunately, as a Wizard, I had Alchemy and a recipe for
Potions of Youth. These were to contain a Potion of Longevity and a
Potion of Balance. Potions of Longevity contained a Curaria Mancox herb
and a Potion of Balance. I was short on a couple of Potions of Balance,
which was disturbing. This time I quickly remembered the Casino Gift
Shoppe which managed to cater for my needs, and I managed to get back
down to "grown-up". I vowed in future to treat Ghost Kings with the
respect they deserve.

I believe I did the Unicorn Quest about now to remove all my corruption.
By the way, here's an important tip for this quest which I learned the
hard way. Two characters previously I approached the White Unicorn whilst
chaotic(after having previously killed the Black Unicorn). She attacked
me. So I converted myself back to N(and then in desperation to L), but she
kept attacking me all the same(unlike some other characters who will
speak to you again once you convert back). That basically ruined a very
promising character. This time I took no chances!

I then went back down through Dark Forge and got the Ancient Karmic
Wyrm's quest. Here commenced a lengthy period of destroying Blue
Dragons. At some point I believe I came across a spellbook of Death
Ray(at least I know I had it before I got to the enemy wyrm). One of
the dragons dropped a glowing wand on about the third level down. By now
I had picked up the living mana battery corruption and I didn't want to
take it(I was 95% sure it was a wand of wishing). So I left it there until
a later time when I had removed the corruption(I didn't want to waste the
precious scrolls at this point). I killed the ancient wyrm at the bottom
and grabbed Needle from the pile of treasure given to me above.

(Incidental Note - When it lists this quest as something that has to
 be done NOW! , does it literally mean that? What happens if you re-emerge
 before the quest is complete?)

I was now around level 44-45. Now appeared to be the time to do the chaos
quests. I patrolled the forests around the Barbarian's Hut until a giant
boar put in an appearance. I had to kill a couple of them before a skull
showed up, but since I had seven league boots the wandering time wasn't
too much of an issue. Now to become chaotic.

I had received the Necromancy skill from a Potion of Education
and here I put it to good use. I patrolled the wilderness, resurrecting
any corpses that I found. After several such creations my alignment was
down to CN. I gave 6 artifacts to the demented ratling in
Dwarftown(Moon Sickle, Ancient Mummy Wrapping, Ring of High Kings,
Thunderstroke, Sword of Nonnak(maybe), Crown of Science). I returned to
the Barbarian's Hut and picked up the items I would need, then went to
the old crone in the High Mountain Village. I handed over the boar
skull, the potion of cure corruption, and the scroll of danger(or does
the farmer's corpse come before the scroll? I can't remember). The
farmer's corpse could have been a problem actually. I was permanently
invisible and so the chances of getting one to follow me in Terinyo would
have been low. I didn't want to kill one in the village itself in case
Khelavaster became hostile. By a very lucky chance there was a farmer
on the outskirts of the High Mountain Village and he left a corpse, so
a crisis was narrowly averted. I got the Medal of Chaos, dropped it off
at the Barbarian's Hut, and went up to the Ancient Stone Circle.

After waiting around for a few days I went through it and confronted the
chaos dragon. He corrupted me a couple of times with a blast, but then I
got in close and Acid Balled him into oblivion. I picked up the Crown of
Chaos and drank from the pool, which "altered me in an eerie way". I
think it might have added to my overall corruption, but I'm not sure.
I dropped the Crown at the Barbarian's hut and went down to a neutral
altar that I had found on one of the Caverns levels(not using the battle
bunny one for some reason which I've forgotten). Here's where I had
another near crisis. I brought myself up to NC and then started
sacrificing large amounts of gold(I had many thousands from all those
dragons). I got to N= and extremely close, prayed, and got a :

"You sense a stain on your relationship to Ne'Ftrr. Your prayer remains
 unheard."

I couldn't work out why this was(I got a "Take this puny mortal" from
one of the gods whilst converting an earlier altar, but I don't think this
altar was originally neutral. What else causes this message?)

I was horrified to have possibly gotten so far and then not be able to
complete the Ultimate Neutral ending. In desperation I sacrificed about
30,000 gold and possibly an artifact, was still extremely close and
prayed again. This time I was also wearing a blessed Amulet of Balance,
maybe this made a difference?

"Mortal, ye have done great service to my cause!"

HURRAY!!! [tremendous relief]

I was crowned at N= as a Champion of Balance. I was granted immunity to
lightning and given the Robes of Resistance as a crowning gift. Very
decent artifact, I think. I put them on to replace my dragon scale mail
and kept them until the end of the game. I proceeded down to the Mana
Temple and stumbled through all the traps. I really miss Detect Traps,
but I can never be bothered Pick Pocketing for long enough to get it.
I put myself on Coward and took out the Chaos Archmage with continued
Acid Balling(it's great!). I took the Mana Orb and dropped it with the
others on the elemental level.

Now I went back up to the dusty dungeon and sat on the staircase to the
Assassin's Guild for a while until I became attuned to it(I had teleport
control which made it easy). I spoke to the Assassin Prince and received
the Filk quest. These were completely uncharted waters for me since I'd
never gotten up to this quest before. I was familiar with it from reading
the newsgroup, so I basically knew what I had to do. What I -didn't- know
was that there would be no special message given on the level that Filk
was on. I entered the Infinite Dungeon and dove down...down...down...I got
to level 67, grabbed the Sceptre just for the hell of it and Magic
Missiled Malakai to death. There was still no sign of Filk by level 110
and that's when I said to myself "Heyy...wait a minute here!". I felt that
I hadn't killed that many goblins(my first kill) and was worried that I'd
overshot the mark. I was getting very corrupted and had only brought one
scroll of chaos resistance with me. In fact I was casting Magic Map and
then teleporting to each of the rooms to look for the downward staircase
in order to cut down on unnecessary movement(and subsequent corruptions). 

It was about now that I made my first discovery of the :k (kill list)
command! As can be imagined this made the quest much easier! It turned
out that I'd killed 123 of them, so I hadn't gone too far after all.
I was 2 or 3 corruptions away from becoming a writhing mass, so I had
a very traumatic decision ahead. Should I continue down and hope to kill
Filk and get back out before dying of corruption, or should I go -all-
the way back up 110 levels to get to my store of chaos resistance scrolls
and then come all the way back down again. In the end, I proceeded
apprehensively.

I probably would have gone past it if I hadn't known to search level 123
carefully, since Filk was on the other side of a river and I probably
wouldn't have teleported there otherwise. As it was I backed him up into
a corner and killed him quite easily(Burning Hands or Acid Ball, I think).
Then the rush back to the surface was on. It was a true race against
time. I became 3 corruptions away from the writhing mass at about level
90, and 2 away around levels 30-40. I was madly doing the Magic
Map/Teleport trick, but my memory of these spells ran out and so I had to
re-memorise them from the books(taking up more corrupting time). My power
points were long since gone and I was draining my hit points each time.
When they got low enough I would cast Cure Critical Wounds to bring them
back up(draining the hit points to heal them). Once I got to level 9 I
started walking through the rooms again, thinking I was safe, but
somewhere on those last levels I became extremely corrupted(I think it
was the Sceptre of Chaos - don't know why I kept that with me). I
commenced the Magic Map/Teleport strategy and got out of there.

Then probably the second scariest part of the game for me was getting
back to the Barbarian's Hut where I had my supply of chaos resistance
scrolls knowing that I was only one step away from death by corruption
the whole time. I dropped off the Sceptre somewhere(I can't remember where
because I never picked it up again), and just managed to get to my
destination. I quickly grabbed those scrolls, and healed myself of
several of the corruptions. I breathed a huge sigh of relief and then
decided to have a quick shot at the Quickling Tree. I had the necessary
two corruptions, so I went and dropped off the majority of my stuff in
the Gremlin Cave and then entered the Tree(another first). I ate enough
of their lords to bring me up to a speed of about 210(I was wary of the
"live fast - die young" message, and drank a couple of longevity potions).
What does this message mean? What happens if you get "too" fast? I went
back to the Gremlin Cave and retrieved my equipment.

Next, I went up to the Mad Minstrel. I had -never- gotten this far before
and was unsure what was ahead of me. He said something about "beneath the
lake where the nasty fishes live", and I thought he was talking about
somehow under the chaos lake in the Tomb of the High Kings. So I went back
down there and looked around for a staircase or something, but didn't want
to risk entering the lake in case of instant death. Next I thought that he
might have been talking about the underwater dragon cave, so I went and
talked to Blup's mother. No help there. Finally I found my way down to the
Scintillating Cave(taking about 6-7 chaos resistance scrolls with me).

I wasn't prepared for the scaled experience of the monsters in there,
and I was over-confident at about experience level 46-48. Thus I forgot
all about my vow and foolishly took on another Ghost King in melee combat.

"The Ghost King hits you! You age! You feel middle-aged! You feel old!
 You feel very old!"

Now why does -that- sound familiar? Heehee...

I got out of there in a hurry to mix up some more Potions of Youth. To
my immense surprise my Potions of Balance kept exploding when I tried
to mix them. My Alchemy was 100, so I couldn't figure it out. And then
I realised...I had the poison hands corruption, and I wasn't wearing
thick gauntlets, so I must have been changing them to poison during the
process. AARRGGHHH... I put on a pair of thick gauntlets and managed to
mix one Potion of Youth(after wasting 2-3 of the Potions of Balance).
I blessed it and drank it, but it didn't take me back down to old.
Having helped me out twice before, I had faith in the Casino Gift Shoppe,
so I went back down there to search for Potions of Balance. I had the
unholy aura corruption again but thought it wouldn't affect the
shopkeeper on this special level. Wrong.

Several corpses later and I had the run of the Gift Shoppe. No Potions of
Balance and nothing else of use! There was another potion shop deep in
the Caverns(about level 44-45 strangely enough), and the same thing
happened there. So, with a heavy heart I went back to the Barbarian's Hut
and used my Ring of Djinni Summoning to wish for Potions of Youth. I got
about 4 of them and got back down to "grown-up". I was now convinced that
I'd ruined my chances by making a very silly mistake(I was saving the
Ring for chaos resistance scrolls). I went back down to the Scintillating
Cave and took out the Ghost King with a ranged spell attack, then made
my way down to the Emperor Moloch's level. That place really does corrupt
fast! I used the rest of my chaos resistance scrolls there. The Emperor Moloch
himself was easy. He was at a speed of 87 and I was at 210. I blasted him
with Magic Missiles and Acid Ball and I don't think he touched me at all.
I picked up the crumpled scroll and the armour, dropping the latter after
greater identifying it. I took the scroll back to Khelavaster, wondering
if I was really about to receive the Trident of which I had heard so much
about and never actually seen. Sure enough, he became very excited and
summoned it up. I couldn't believe it; I now possessed the Trident Of The
Red Rooster!!!

I was so thrilled that I gathered up all my remaining possessions from
the Barbarian's Hut and dived straight into the Caverns through the
Dark Forge shortcut. I was heading for that abandoned glowing wand
which I knew was my only real chance to get enough scrolls of chaos
resistance for the end-game. I picked it up, absorbed the mana
contained within it(AAARRGGHH!!) and wrenched a wish out of it. I got
about three scrolls which was less than I had hoped for. I also
realised from attacking monsters that it might be a good idea to
actually train for a while with the Trident. So I went back up to the
Gremlin Cave and slaughtered them all. I was so fast that it was taking
too long for them to regenerate. Then I went to the first big room in
the Caverns and spent a while there, bringing me up to about Level 7
experience in Pole Arms. I went down to Dark Forge and psyched myself
up for the last quest. I had three scrolls of chaos resistance and two
potions of cure corruption. I was Level 50, had 819 hit points
and about 1121 power points. My strength was up around 60, my
toughness and dexterity not far behind, and my speed was around 215.
I knew that I would have to become extremely corrupted to get through
the Chaos Gate as a Neutral character, and I wasn't sure that the
scrolls and potions would be enough to save me once I got through to
the other side.

Here comes one of the true miracles of this game. I was checking through
the dragon nests that I had left behind ages ago, and I stumbled across
a Ring of Djinni Summoning which I had missed the first time! I then
proceeded to the Dragon Caves and found ANOTHER ONE!!! It was
unbelievable. Almost as unbelievable as finding that first Amulet of
Life Saving right at the start of the game. I wished for scrolls of
chaos resistance and brought my total up to 10. -Now- I was in with a
strong chance!

Still hardly believing my luck I went down to the elemental level and put
all of the orbs in place. I had forgotten about the effects of inserting
the mana orb(I lost all 1100 or so of my power points), and would next
time do this early to regenerate the points at a comfortable pace. I did
the Air, Water, and Fire orbs and then came across a truly horrible
moment. The Earth section was embedded in a wall. I thought it was a bug
and that I wouldn't be able to insert the last orb(like when the orb
is dropped inside an undiggable wall). Finally I ventured up enough
courage to try and dig through the wall and it worked! What an absolutely
awful bug it would have been if everything had to have ended there...I'm
still shuddering just thinking about it.

I went down the stairs onto the ice level. I threw a potion of uselessness
and received the Bracers of War! Very nice indeed. I noticed that the
ability to teleport seems to have been removed from this level now. I dug
through the wall to get to the staircase and threw the sis to propel
myself up there. Then I was there, level 50 of the Caverns of Chaos. I
had been there once before two years ago as an L+ Dwarven Barbarian, so
I knew the layout. This time I had a different goal however, not to shut
the Chaos Gate, but to enter it.

After much hacking, Acid Balling, Frost Bolting, and Magic Missiling,
the minions were all destroyed. I was moving so fast and my stats were
so high that I was barely touched. I thought the beehive outside the
Gate was kind of weird, though...

Here's where I paused for a long while by the Chaos Gate. I had only
read the theory for Neutral Champions making it through there. I didn't
know whether just standing on the Gate would corrupt me or whether I
would have time to regenerate my lost 1000 power points before going
through. I didn't know if I would instantly be absorbed and killed if I
wasn't wearing the Crown of Chaos and the Medal of Chaos, but if I did
so would I die of corruption in a few seconds? I didn't know how many
scrolls of chaos resistance I would need on the other side, it was a truly
nerve-wracking experience. Logic dictated that I would have a few turns
of grace at the worst, but believe me I wasn't taking any chances at
this point! I waited on that square for several turns trying to get as
much of my power points back as possible. Almost too soon I had become
extremely corrupted - it was now or never.

I read my scrolls of power, used my crystals of power, readied the Crown
of Chaos and the Medal of Chaos, put on my thick gauntlets instead of
Ironfist(in order not to curse the blessed scrolls of chaos resistance
with the poison hands corruption), and wore my ring of the clear mind.
Then I stepped onto the Chaos Gate. I easily resisted the swirling forces
of Chaos and then - "Do you want to enter the Chaos Gate?"

What a question! I hesitated, wondering if the theories would be proven
true - would the Crown of Chaos, the Medal of Chaos, the Trident of
The Red Rooster, -and- being extremely corrupted get a Champion of
Balance into the Chaos Realm? Would I be shredded by chaotic minions or
would I finally get to confront Andor Drakon? Could it really be possible?

Heart in mouth, I pressed Y.

The screen went beserk! All those characters, it was unbelievable...
The chaos minions surrounded me, but the Trident took me deeper into the
Chaos Plane. The multi-tentacled horrors surrounded me...

"OnE oF uS! OnE oF uS!"

A huge shadow fell over me as Andor Drakon introduced himself and cringed
from the sight of the Trident. A huge chaos landscape appeared and the
final battle was about to commence!

I quickly removed the Medal and Crown of Chaos and ditched them. Next I
read several of my scrolls of chaos resistance. I wrenched one final
charge out of my defunct wand of monster detection and located Andor
Drakon. I drank all my potions of boost strength and speed, and then
cast teleport to get there and he told me that I was apparently
strengthening him by using magic. How much of a difference does this
make, does anyone know? I moved in close to him and tried Acid Ball which
had proved so successful before. Again I got the magic/strengthening
message, so I became wary of further spells. I hurled a potion of
confusion at Andor Drakon; he became confused and then teleported away.
This was very troubling, I was corrupting fast and if he was going to keep
doing that it would only be a matter of time before I was gone. I checked
his stats and found he had a speed of about 200, mine was 240-50ish(with
boost speed). I located him again with another monster detection wand
and then backed him up in an alcove in a wall(as seen on the screenshot
below). He had cast darkness so he's in the blank square to the left of
me. After that I put myself on beserk and just kept madly whacking away
at him with the Trident. He was draining my stats, but I didn't relent. I
watched with growing excitement as he went from slightly wounded, to
moderately wounded, to severely wounded, to CRITICALLY WOUNDED!!!, and
then finally...

"You hit someone and slay it. The moment Andor Drakon dies, great
 energies are released!"

And hardly daring to believe it, I read the final messages of the game.
I had done it...I was now an Avatar of Balance.

------------------------------------------------------------------------------
                                 Screenshot
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                           ##.     .. ..#..#.#
                          .#..    # .  ##  ..#
                         #....     #   # # .#..#
    #   #  #     .       .#...  .     #.   #.....
#    #    #.#   #.     #.... .##  # .##!#  #   ##
# #  # ##  #..  .#.. #..    .. #   .##.[.## ..
 #  #   # ...###...#  .. # ##..   #....##.##
   # @   # .......#..##.# .#...  # .##....#
  # #.   ## .#.#......##...#..##  #.#...#
  . ### ###...#.#.#....#.#...#.#.  . .#. # #
 . .# .    ..#.....#.#.#.#..#..# .    # .#
    ### # #.####..#.#.#......#.  ..#.   .#
   .### # #.# ##.#.###..#..#.#     . .  .
    #.  #..####....#..#.##...      # #    #
   # #..#..#....#..#..###.  #.#.##
   #.....#####....###.#.## ##  #..... #.    #
   #.......# ###...#.##..#..   ..  #..
   ########    ###########      ## ##########
Gordon        St:74  Le:23  Wi: 8  Dx:54  To:53  Ch:14  Ap: 7  Ma:63  Pe:12 N=
DV/PV: 34/62   H: 513(819)    P: 0(1050)     Exp: 50/72511367   ChAoS Sp: 191
Blessed Invisible Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Gordon              Race: male Troll          Class: Wizard
Eye color: brown          Hair color: red           Complexion: dark
Height: 8'11"             Weight: 257 pounds        Scars: 16
Age: 16 (grown-up, 5 years of unnatural aging added in)
Star sign: Book           Birthday: 11/Book (day 41 of the year)

YOUR HISTORY:
        Your father is a guildmaster. Your family generally is rather
 wealthy and well-known in your home town.
        As a child your parents cared a lot for you. Despite all
 circumstances you enjoyed a happy and fine childhood.
        As a kid you often watched the adult adventurers preparing for new
 exciting journeys. They sparked your imagination.
        Your young adulthood was characterized by hard and long work. You
 had decided to study under a renowned master. To your great disappointment
 you had to find out, that he was a hard, unjust and tyrannic man,
 embittered by his old age. Your apprentice years were quite terrible.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 10830 stones                Carrying capacity: 81075 stones

He: uncursed helm of mental stability [+0, +1] {Le+1}                [100s]
Ne: blessed amulet of free action                                      [3s]
Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5}             [60s]
Gi: uncursed eternium girdle [+0, +4]                                 [12s]
Cl: uncursed cloak of protection [+0, +3]                             [20s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}
LH: -
RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)          [1s]
LR: blessed ring of the clear mind                                     [1s]
Br: uncursed bracers of war [+8, +4] {Dx+8}                           [10s]
Ga: blessed thick gauntlets (-1, -2) [+0, +3]                         [15s]
Bo: uncursed seven league boots [+1, +0]                              [30s]
MW: -
Mi: uncursed potion of confusion                                       [2s]
Tl: -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 10426 stones   Carrying capacity: 81075 stones

[much snipping of individual sections]

Armor ('[')
   uncursed white dragon scale mail (-2, -4) [-2, +11]               [200s]
   uncursed red dragon scale mail (-1, -4) [-1, +14]                 [220s]
   blessed blue dragon scale mail (-1, -4) [-1, +10]                 [200s]

Almost a complete set!

Shields ('[')
   uncursed tower eternium shield (-1) [+13, +2]                      [70s]

My regular shield until I got the Trident.

Gauntlets ('[')
   blessed elemental gauntlets (-1, +0) [+0, +3]                      [10s]
   blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}         [10s]

I was wearing the thick gauntlets for easy access to the chaos resistance
scrolls without cursing them.

Boots ('[')

   uncursed boots of speed [+2, +0] (+8 spd)                          [20s]
   uncursed seven league boots [+1, +0]                               [30s]
   blessed boots of sneakiness [+0, +0] {Dx+4}                        [20s]
   uncursed boots of speed [+5, +0] (+8 spd)                          [20s]

Necklaces (''')

   blessed amulet of order                                             [3s]
   heap of 3 uncursed amulets of death ray resistance                 [21s]
   heap of 2 uncursed amulets of protection from constructs            [6s]
   heap of 6 uncursed amulets of balance                              [18s]
   uncursed pendant of mana {Ma+2}                                     [3s]
   uncursed rusty amulet of speed (+3 spd)                             [3s]
   heap of 2 uncursed amulets of teleport control                      [6s]
   heap of 3 uncursed amulets of health                                [9s]
   heap of 2 uncursed amulets of free action                           [6s]
   heap of 2 uncursed amulets of petrification resistance              [6s]
   uncursed amulet of water breathing                                  [3s]
   blessed rusty amulet of free action                                 [3s]
   uncursed amulet of perseverance {Wi+5}                              [3s]
   blessed amulet of balance                                           [3s]
   uncursed pendant of mana {Ma+4}                                     [3s]

One-handed weapons ('(')
   blessed hatchet (+0, 1d6+1)                                        [50s]

Hey, still carrying this around!

   uncursed eternium battle axe (+0, 2d6+9)                           [35s]
   uncursed eternium broadsword (+2, 2d7+9)                           [38s]

I found these -after- the artifact axes and swords but kept them for
some reason.

   heap of 2 uncursed pick axes (+0, 1d6+1)                          [150s]
   uncursed phase dagger (+1, 1d4)                                     [5s]

I only used it a couple of times. I mainly relied on magic.

   uncursed knife of endurance (+9, 1d3+6) {To+4}                      [8s]

I never noticed this one!

   blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]      [10s]

I'm going to try out the Sting/Needle combination one day. I was crowned
when I got to the Assassin Prince and didn't want to risk killing him
in case it took me to Chaotic.

Two-handed weapons ('(')
   uncursed adamantium-shod quarterstaff (+0, 1d10+11)                [57s]
   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]

A decent missile(returns when thrown)

Tools (']')

[various keys, blankets, a cooking set, a stethoscope, and lots of sis!]

Rings ('=')
   blessed ring of ice                                                 [1s]

A great item to have in the Fire Tower, although it does get a bit
repetitive having to bypass the "Your equipment is protected by a
thin layer of ice emanating from your hands" message with every step.

   uncursed ring of slaying (+6 melee damage, +6 missile damage)       [1s]
   heap of 2 uncursed rings of elemental mastery                       [2s]
   uncursed ring of slaying (+7 melee damage, +6 missile damage)       [1s]
   heap of 2 uncursed rings of luck                                    [2s]
   blessed ring of slaying (+9 melee damage, +6 missile damage)        [1s]
   uncursed ring of slaying (+4 melee damage, +6 missile damage)       [1s]
   heap of 3 uncursed rings of ice                                     [3s]

Hey, a few more...

[snipped wands, all with 0 charges, thanks to mana corruption]

Potions ('!')
   heap of 10 uncursed potions of healing                             [40s]
   heap of 16 blessed potions of healing                              [64s]
   heap of 6 blessed potions of ultra healing                         [12s]
   heap of 5 blessed potions of extra healing                         [10s]
   heap of 2 uncursed potions of extra healing                         [4s]
   heap of 14 uncursed potions of water                               [56s]
   heap of 3 uncursed potions of ultra healing                         [6s]
   uncursed potion of youth                                            [4s]
   uncursed potion of balance                                          [4s]

I only used ONE potion of ultra healing in the whole game, and it was
around mid-game too...

Scrolls ('?')
   heap of 3 blessed scrolls of chaos resistance                       [6s]

Had a few left over after all...

Food ('%')

   uncursed rabid dog corpse                                          [60s]

I must have been carrying this around since my big room training with
the Trident! 100 Food Preservation is great...

Valuables ('$')
   16033 gold pieces                                                 [160s]

Gems ('*')

[assorted gems and crystals]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                38
Daggers & knives         2    +2    +0   +0   basic                74
Clubs & hammers          0    +0    +0   +0   unskilled            30
Maces & flails           0    +0    +0   +0   unskilled            30
Swords                   0    +0    +0   +0   unskilled            25
Axes                    12   +12   +10   +3   Mastery              2706
Whips                    0    +0    +0   +0   unskilled            30
Pole arms                8    +8    +4   +8   excellent            726
Twohanded weapons        0    +0    +0   +0   unskilled            30
Staves                   0    +0    +0   +0   unskilled            30

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     3    +6    +4   +1   basic                30
Crossbows                2    +4    +3   +0   basic                38
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            10
Thrown spears            1    +2    +1   +0   basic                19
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 10   +20              excellent            94


Damage caused with your melee weapons:
--------------------------------------
Right hand: +193 bonus to hit, 6d12+74 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 1, base range: 2, +96 bonus to hit, 1d2+15 damage


----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy ..................100    (superb)       [+2d4]
  Athletics ................ 93    (superb)       [+1d3]
  Bridge building .......... 36    (fair)         [+3d3] (mr)
  Climbing .................100    (superb)       [+1d3]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+1]
  Find weakness ............100    (superb)       [+1d3]
  First aid ................100    (superb)       [+1d3]
  Food preservation ........100    (superb)       [+1d5]
  Gemology .................100    (superb)       [+1d5]
  Haggling ................. 96    (superb)       [+1d3]
  Healing ..................100    (superb)       [+1d3]
  Herbalism ................100    (superb)       [+2d4]
  Law ......................100    (superb)       [+1d3]
  Listening ................100    (superb)       [+3d5]
  Literacy .................100    (superb)       [+2d4]
  Mining ...................100    (superb)       [+1]
  Necromancy ............... 80    (great)        [+1d5]
  Pick pockets ............. 68    (good)         [+1d3]
  Stealth ..................100    (superb)       [+1d3]
  Ventriloquism ............ 70    (good)         [+1d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Ball           :   685,  17pp     (Effectivity: +25)
   Acid Bolt           :  2193,   7pp     (Effectivity: +16)
   Bless               :  1629,   5pp     (Effectivity: +0)
   Burning Hands       :  1771,   4pp     (Effectivity: +32)
   Calm Monster        :   742,   4pp     (Effectivity: +5)
   Create Item         :    84, 174pp     (Effectivity: +0)
   Cure Critical Wounds:   326,   7pp     (Effectivity: +16)
   Cure Disease        :    71,   6pp     (Effectivity: +0)
   Cure Light Wounds   :  1561,   3pp     (Effectivity: +3)
   Cure Serious Wounds :   370,   5pp     (Effectivity: +8)
   Darkness            :  3945,   3pp     (Effectivity: +1)
   Death Ray           :   491,  58pp     (Effectivity: +10)
   Destroy Undead      :   526,   5pp     (Effectivity: +3)
   Disarm Trap         :   940,   6pp     (Effectivity: +2)
   Earthquake          :   260,  48pp     (Effectivity: +0)
   Farsight            :   161,  11pp     (Effectivity: +0)
   Fire Bolt           :  2070,   5pp     (Effectivity: +13)
   Fireball            :   270,  10pp     (Effectivity: +19)
   Frost Bolt          :   632,   6pp     (Effectivity: +34)
   Greater Identify    :    78,  74pp     (Effectivity: +0)
   Heal                :    75,  30pp     (Effectivity: +0)
   Ice Ball            :  1704,  13pp     (Effectivity: +13)
   Identify            :   470,  43pp     (Effectivity: +10)
   Improved Fireball   :   782,  18pp     (Effectivity: +4)
   Invisibility        :  1208,   6pp     (Effectivity: +0)
   Knock               :  1730,   7pp     (Effectivity: +8)
   Know Alignment      :   141,   6pp     (Effectivity: +0)
   Light               :  2933,   1pp     (Effectivity: +17)
   Lightning Ball      :  1080,  18pp     (Effectivity: +2)
   Lightning Bolt      :  1562,   7pp     (Effectivity: +9)
   Magic Lock          :  2327,   5pp     (Effectivity: +1)
   Magic Map           :   645,  20pp     (Effectivity: +25)
   Magic Missile       :  3006,   4pp     (Effectivity: +19)
   Mystic Shovel       :   678,  59pp     (Effectivity: +5)
   Neutralize Poison   :   628,   6pp     (Effectivity: +0)
   Petrification       :    73,  92pp     (Effectivity: +0)
   Remove Curse        :  1784,  30pp     (Effectivity: +1)
   Revelation          :   614,  20pp     (Effectivity: +4)
   Scare Monster       :   144,   8pp     (Effectivity: +0)
   Slow Monster        :  1331,   5pp     (Effectivity: +4)
   Slow Poison         :  1185,   4pp     (Effectivity: +0)
   Strength of Atlas   :  1420,   5pp     (Effectivity: +21)
   Stun Ray            :  2404,   5pp     (Effectivity: +2)
   Summon Monsters     :   294,  18pp     (Effectivity: +1)
   Teleportation       :   114,  11pp     (Effectivity: +44)
   Web                 :  1620,   8pp     (Effectivity: +0)

[favourite spells - Acid Ball, Frost Bolt, Magic Missile, Magic Map,
 Teleportation, Death Ray, Strength Of Atlas, Fireball, Burning Hands,
 Cure Criticial Wounds, Identify, Ice Ball]

----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------

After slaying Andor Drakon and dispersing his malevolent energies the scales
of Balance appear before you. All the forces of Balance seem to be united
behind them. You are lifted to the status of an Avatar of Balance and the
tales of your deeds are spread all over Ancardia.

Your deeds are recounted at camp fires and interpreted by philosophers and
priests alike. The common man looks up to you and you slowly start to be
revered as a minor power of Balance. After a few millennia have passed you
are raised to the position of a demi-god to guard Ancardia from the forces
of Chaos and Order forever.

Under your guidance Ancardia becomes a balanced and happy world, enjoying
its own freedom to be never again threatened by the unbalancing powers of
the universe.


----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Gordon, the trollish wizard, transformed into an avatar of Balance.
He scored 29354269 points and advanced to level 50.
He survived for 0 years, 349 days, 16 hours, 9 minutes and 58 seconds
(206580 turns).
Gordon visited 127 places.
His strength score was modified by +32 during his career.
His learning score was modified by +8 during his career.
His willpower score was modified by -5 during his career.
His dexterity score was modified by +15 during his career.
His toughness score was modified by +22 during his career.
His charisma score was modified by +6 during his career.
His mana score was modified by +28 during his career.
His perception score was modified by +2 during his career.
He was unnaturally aged by 5 years.
He made a little water dragon very happy.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
11985 monsters perished before him.
The following 33 artifacts were generated during his adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the heavy crossbow "The Far Slayer"

Didn't notice this one.

  the obsidian quarrel "Thunderstroke"
  the scorched spear
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the boots of great speed
  the Crown of Chaos
  the Sceptre of Chaos
  the Medal of Chaos
  the bracers of war
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the jet-black battle axe "Executor"
  the robes of resistance
  the staff of the archmagi

Or this one.

  the iron gauntlets "Ironfist"
  the black tome of Alsophocus
  the shining long spear "Soaker"

Saw a "long spear" and didn't investigate(it was near the end)

  the Trident of the Red Rooster

Great weapon!!

He possessed the following intrinsics:

  He was fire resistant (enhanced through an item).
  He was poison resistant.
  He was cold resistant.
  He was acid resistant (enhanced through an item).
  He was lucky (enhanced through an item).
  Fate smiled upon him (enhanced through an item).
  He was sleep resistant.
  He was able to teleport.
  He was able to control teleportation.
  He was invisible.
  He was stun resistant (enhanced through an item).
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (enhanced through items).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things (gained through items).
  He was immune to shock attacks (enhanced through an item).
  He was immune to fire attacks (gained through an item).
  He was immune to acidic attacks (gained through an item).
  He was immune to ice attacks (gained through an item).
  He was able to breathe water (gained through an item).
  He was able to resist confusion attacks (gained through items).
He was a fervent follower of Ne'Ftrr.
He asked for 3 divine interventions.
He was a holy champion of Balance.

The following monsters were vanquished:

[snipped]

     14 ancient black dragons
    122 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
      1 ancient karmic dragon
     25 ancient red dragons
      1 Ancient Stone Beast
     20 ancient white dragons
      1 arena master
      1 big casino guard

A pushover at those later levels.

     11 black baby dragons
     26 black dragons
     92 blue baby dragons
     92 blue dragons
     28 casino guards
      1 Chaos Archmage
     33 chaos wizards
     16 corruptors

I really hate these at lower levels.

     12 diamond golems

I'm not too fond of these either.

      6 doppleganger kings

Yikes; deadlier than they might first appear.

      1 ElDeR cHaOs GoD

Easier than I had thought, although the corruption of the level itself
is very worrying.

      1 emperor moloch

Ranged attacks with Magic Missile and close ones with Acid Ball did the
trick.

      1 farmer
      6 frost giant jarls
      6 ghost kings

AARRGGHHH - my new bane!

      9 giant boars

Took a while to get a skull!

      1 great black wyrm
      7 great blue wyrms
      1 great karmic wyrm
      1 great red wyrm
      2 great white wyrms
      1 greater air elemental
      1 greater balor
      1 greater black unicorn
     76 greater chaos servants
      3 greater daemons
      3 greater earth elementals
      2 greater fire elementals
     51 greater mimics
      3 greater molochs
     30 greater mummies
      1 greater titan
      5 greater water elementals
      6 karmic baby dragons
      2 karmic dragons
     19 karmic lizards
      9 least daemons
      9 lesser daemons
     21 lichs
      3 lich kings
     22 master assassins
      7 master lichs
     22 master mimics
      1 master necromancer
      1 Master Summoner
     10 mimic hiveminds

These can be tricky without paralysation resistance(I'm never without an
amulet of free action now)

     24 minotaurs
      4 minotaur lords
      2 minotaur mages
      1 minotaur mazelord
     10 molochs
      1 multi-headed chaos dragon
      1 mummy lord
    152 quicklings
      1 quickling bard
      9 quickling kings
    104 quickling lords
      2 quickling queens
     21 ratling warlords

I think I ate one of these and got a message like "You feel rebellious".
What does this mean? I was also apparently transgressing a law.

     51 red baby dragons
     44 red dragons
      2 shopkeepers

The potion shopkeeper on the low Caverns level and the Casino shopkeeper.

      1 Snake from Beyond
      9 stone giant lords

These are good, they still give you strength even at higher levels.

      8 titans
      2 wall beasts

These are more deadly than they look.

     42 white baby dragons
     28 white dragons
     92 white worms
     58 wraiths
    111 writhing masses of primal chaos


Thanks for reading!

Gordon.