NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.

As opposed to my previous posted character, little in this game felt
particularly remarkable. I certainly didn't have as many near-death
experiences or miraculous escapes this time around. I feel that any of the
special endings are quite easily obtainable with a Dwarven Barbarian. Dwarves
are probably second only to Trolls as the best class for a Barbarian, due to
their potential to begin with excellent Strength and Toughness scores. Before
you know it, their hit points really start to take off!

Furthermore, their initial Learning scores are not penalised in the same way
as Trolls. Initial Learning scores in the mid teens are not unheard of.
In addition, I like Dwarves due to the fact that their gods favour gifts of
gold, which is the easiest "special offer" to obtain in abundance, and also
because they begin with Detect Traps. (As I mentioned in my other entry,
I can never be bothered fiddling around with Pick Pocket long enough to learn
this skill, not to mention having to change alignment if initially Lawful.)

Oh, and in case anyone is wondering if I always call my characters "Gordon",
that's right. When I start the game up, I usually get straight into it, and
like most other people I lose a lot of characters. It's hard coming up with
different names for all of them, so I just use my name. Technically I could
rename winning characters on the verge of their victory, but that just
wouldn't seem right somehow.

Here's a rundown of my adventures :

- Standard beginning - obtained Healing from the Village Dungeon, and
  arrived in the Puppy Cave too late to make the rescue. The huge manual
  became drenched in a water trap before I became literate - no great loss.
  An altar was generated on the bottom level of the Village Dungeon.

- Met the Old Barbarian and obtained his quest. There wasn't much chance of
  completing this one, since my first kill was an outlaw, and I was going for
  convenience during the Filk mission this time around. Last time I had to
  go down to around L121 of the Infinite Dungeon.

- Entered the Caverns of Chaos. There were two descending staircases in
  adjoining rooms on the other side of a large(about 4-5 squares wide)
  river. These rooms were patrolled continually by a cave tiger which
  seemed to take great delight in my inability to attack. I was equipped with
  an Eternium Scimitar at this point and itched to teach that impudent cat
  a lesson, but somehow knew that I would end up regretting my actions were
  I to retaliate.

- Picked up the Si and arrived in Dwarftown on D9; no background corruption.
  I picked up my Literacy Quest(to slay a chaos sister) and the Portal Quest.
  Venturing further down brought me to a Moloch in the Dwarven Halls, which
  I managed to dispose of with hit and run tactics. This gruelling battle
  advanced me two levels, bringing me to L15. I didn't like the look of a room
  full of mimics and turned back, ready to complete the Graveyard Quest.

- Before braving the dark cemetery, I went back to the VD7 altar, now well
  stocked with cooked lizards and other food supplies. Many creatures were
  sacrificed and I was pre-crowned with Preserver, which I kept as my standard
  amulet for the whole game. Side-note: I am VERY pleased that piety loss has
  been modified to make pre-crowning a viable option again - it's one of my
  favourite features.

- Stopped off at the graveyard on the way back and finished off the
  Necromancer. Griff was freed by sprinkling holy water upon his grave,
  taking me to L16. I picked up the Elemental Gauntlets and returned to the
  Caverns. Having located a chaos sister, I obtained the Potion of Literacy
  and discovered the secrets of the scrolls that I had been carefully
  harvesting against the arrival of this day. I eagerly identified all of
  my items, but to my dismay, there was no ring of djinni summoning, potion
  of uselessness, scroll of danger, or even wand of monster creation! I
  normally discover at least one of these items(usually the last) at this

- I received the Animated Forest quest which was still available, having
  fortunately chosen the Dwarven Halls staircase on my previous expedition.
  The arcane Wand of Fireballs was my reward, and I knew that the Pyramid
  would pose no trouble with this mighty weapon at my disposal. The Ogre Quest
  was also completed at this point, leaving the test of Arena Combat for when
  I returned from the lands above.

- The Pyramid. There was a very funny moment attached to this part of my
  adventures. Rehetep had, for some reason best known to himself, invited a
  FIRE VORTEX as part of his welcoming committee. To cut a scorcher of a
  story short, let's just say that he ended up regretting that decision!
  The Ankh and Ancient Mummy Wrapping were obtained and stored away.

- Having picked up a wand of cold, a scroll of charging, and a climbing
  set, it was time to brave the Tomb of the High Kings. The cavernous levels
  bore little of interest, and it was a reasonably straightforward dive to
  the Chaos Lake. The Ring was easily obtained and its skeletal guardian
  taken out with tremendous blows.

- Still no scroll of danger - thanks to Preserver I was ready to take on the
  Rift and the Library. I dropped all of my possessions near the exit stairs
  in the Tomb, taking nothing but the bare essentials: climbing set, ranged
  weapons(karmic creatures seem to always turn up in the Library), stomafilla
  herbs, blessed scroll(s) of identify, potion(s) of extra healing. Without
  Preserver or intrinsic paralysation, an amulet of free action would be
  invaluable as well(I frequently discover mimic "shops" in the rift).

- The Library was quite easy this time round. I've run into greater molochs
  and werewolf kings in previous games, but no major difficulties this time.
  The scroll collection was plundered, but still no scroll of danger!!!
  However, during my travels in the rift, an amulet of water breathing was
  discovered. Thus my next destination was planned. Recovering my items from
  the Tomb, they were relocated to the Barbarian's Glade.

- The Water Dragon Cave - by this time I had picked up an Eternium Two-Handed
  Sword, surely the Barbarian's non-artifact weapon of choice? I carefully
  scouted the treasure belonging to Blup's mother, hoping for an amulet of
  life saving, a ring of djinni summoning, a ring of ice, a wand of monster
  creation, or seven league boots. Already demonstrating the seeds of chaotic
  behaviour, I conveyed the location of his mother to Blup in order to
  obtain a reward. His ecstatic reaction was almost enough to make me
  reconsider the vile act of murder I was about to commit. But ambition was
  too strong...

  Descending for the second and last time into the underwater cave, I
  requested an audience with the greater dragon to inform her of my actions.
  She in turn had decided to honour this deed with a legendary artifact of
  the deep; a rune-covered trident which would be dispatched into my keeping
  at a later date. Once this was done, the water dragon had no further use. A
  scroll of darkness doused all light from the middle of the treasure
  chamber. Working myself into a Beserker rage, I lashed out with a
  tremendous blow, severely wounding her. Venturing out of the dark area,
  an attempt to pick up a piece of the treasure brought her instantly to
  my side. Still charging madly, the poor creature was chased into a dead
  end and hacked to death; simply an obstacle in my way to obtain the items
  which would eventually bring me to immortality. The evil crone's dark
  laughter was almost audible...

- Cheated! The treasure chamber contained none of the items I was seeking!
  Cursing fate itself, it was time to seek out Darkforge. The pools therein
  did little beyond granting and removing teleport control, plus a goodly
  portion of cursing and dooming for good measure. I constantly trekked
  back and forth between the Dwarftown altar and these pools, but in the end
  it was a waste of time. The steel golems themselves posed no threat with
  the eternium two-handed sword and mighty blows. The weapons room contained
  the artifact halberd Wyrmlance, one of my new favourite weapons. The
  armour room had a suit of eternium plate mail.

- What to options had practically been exhausted. The Casino Shoppe
  was my best bet, but to get there I would have to pass Khelavaster. However,
  in order to do so and still complete a special ending, I'd need an amulet
  of life saving first. It was a gamble, but better than nothing...

- Back to the Dwarven Cemetery. Testing my newfound literacy skill to its
  fullest, I deciphered all of the graves to locate the ones containing
  "great treasures". I dug them all up, encountering nothing worse than
  a Lich King(I hate those Emperor Liches!). And then in the last grave...
  a steel amulet! A quick identification revealed that this was truly the
  amulet I had been destiny was assured.

- The Tower Of Eternal Flame - I went in with three blessed fireproof
  blankets, some stomafilla herbs, a wand of digging, a pick axe, and a few
  extra items. All three of those blankets burned away during my time in
  that tower! Two blessed rings of fire resistance, elemental gauntlets,
  and the consumption of a fire beetle was enough to protect my body from
  the ravages of the fiery building. Feasting upon a red dragon corpse inside
  the Tower allowed me to remove one of these rings. The fire orb was almost
  absurdly easy to obtain, with the amount of damage I was doing, I could
  handle everything that was thrown at me. The orb's guardian was hit by a
  few bolts of cold and then finished off with Beserk/tremendous blows.

- Back to the Caverns, completing the Arena and Greater Demon quests on the
  way down. Khelavaster was saved, and then a trip to the Casino Shoppe was
  in order. Unfortunately there were no artifacts generated in there, but I
  did manage to pick up a Girdle of Giant Strength! This certainly came in
  handy after a nasty encounter with a Ghost Lord which took me to middle
  aged and decreased my statistics. I had also managed to obtain the
  necessary scroll of danger and wand of monster creation by this point.
  I took them up via the Darkforge shortcut to drop off at the Barbarian's

- The battle bunnies and the cat lord - dug through the wall to deal with
  the former. I wonder if later versions may make that wall undiggable and
  disallow teleportation? Now -that- would be a challenge and a half!
  The cat lord rewarded me with his ring, excellent!

- Further down - I had completed the water temple with no difficulties
  beforehand and picked up permanent invisibility via a pool. This, along with
  a stealth of 100 made obtaining the air orb extraordinarily easy. It was
  just a matter of going around and picking off the minions. I took very
  little damage and fried the Master Summoner's corpse to take back to
  Terinyo. The ensuing potion of cure corruption was added to the growing
  collection of items in the Barbarian's Glade.

- Back into the Caverns - there was a greater vault of red dragons between
  the Earth temple and D47. I passed these for now, eager to explore as much
  of the dungeon as I could before receiving the White Unicorn's gift.
  Corruption wasn't a problem, all of this was occurring during the 70-80
  day mark. Here ensued what I will loosely term "Dragon Quest". Wyrmlance
  bit deep into the ranks of both Blue and Red Dragons, during which I
  picked up practically everything that I would need. Two potions of
  uselessness, a couple of scrolls of danger, potions of gain attributes,
  potions of strength, potions of toughness, potions of speed, holy water,
  thousands upon thousands of gold, food, a couple of scrolls of chaos
  resistance, TWO phase daggers, a potion of cure corruption, a ring of
  djinni summoning, seven league boots, and of course a certain artifact
  dagger as a quest reward. After the Blue Dragon nests I ventured into the
  Quickling Tree to bring my speed up to around 210.

- Greater Red Dragon/Wyrm vault. Much fighting and retreating to heal
  ensued here. I couldn't find the way in to the main vault room at first(it
  was like a huge cavern with a single enclosed room in the middle) and so
  I relied upon my teleport intrinsic to venture inside. HUGE MISTAKE!!!
  If I hadn't picked up the Quickling Tree speed increases, it's likely I
  could have literally been toasted in there. Fortunately I discovered the
  way out via searching the right hand wall and managed to escape. Artifacts
  discovered on this level: Executor, The Emerald Dagger. The artifact list
  shows a few that I didn't notice, perhaps these were here as well.

- Interlude - I put on the Crown of Science and the Seven League Boots and
  patrolled the forest to find a giant boar. By this time, dooming was the
  only way to get multiple encounters considering my excessive speed. A
  skull soon fell into my hands.

- Assassin's Guild - I was now L50. The Prince didn't particularly seem to
  mind my hacking his entire empire to pieces in a matter of moments, calmly
  commenting that I seemed dangerous. He gave me the Filk Quest and then
  was splattered into a heap with one blow. His dagger was taken as a

- Filk was on L10 of the infinite dungeon - fireball took him out.

- Scintillating Cave - a quick dive to the bottom. Unfortunately, the
  Emperor Moloch was as far away as possible from the exit stairs. I didn't
  have magic mapping and had to estimate the teleportation. Two twin phase
  dagger attacks eliminated him in record time, and the scroll was taken
  back to Khelavaster. The Trident of The Red Rooster was summoned, and my
  victory seemed assured! Bear in mind that I had around 7 blessed chaos
  resistance scrolls, a spare potion of cure corruption, a ring of djinni
  summoning, about five "spare" corruptions, 3 of the 5 orbs, and Mastery
  in pole arms from all that Wyrmlancing! And all of this was BEFORE I'd
  had all of my corruption removed by the Greater White Unicorn!

- The final two orbs - the Earth temple was over in a matter of moments.
  Nothing could stand between me and the mighty Trident! Beserker/tremendous
  hits smashed the Chaos Archmage in the Mana Temple. Darkness wasn't even
  a problem since I'd found an everburning torch in the Dragon nests - these
  must be amongst the rarest items ever!

- By now I was at a point where all I had to do were the Chaos quests and
  then I could venture through the Gate. By this time I had drunk several
  potions of education and picked up the skills of Detect Item Status(!!),
  Concentration(!!), and Gardening(2 out of 3 isn't bad). So I went back to
  the Library and learned as many spells as I could find. Strength Of Atlas,
  Teleportation, and Fire Bolt were the most useful.

- White Unicorn Grove - I was healed of all corruption.

- Switching alignment - I became chaotic by digging up all of the graves in
  the cemetery and consuming their occupants. (yum)

- Chaos Quests - The old crone was supplied with her items - I had to kill
  several farmers before one of them thoughtfully left a corpse - I fried it
  with fire bolt and carried it back to the Mountain Village.

  Keriax was slain with the L50 Trident/Beserk/Tremendous blow combination,
  his corruption beams only struck me twice.

- A fall from grace - Time to get crowned. I made several trips down to the
  Dwarftown shop to sell excess items to raise gold for sacrificial and
  training purposes. It was upon returning from one of these trips that I
  accidentally bumped into a cave lion, slaying it instantly. And that was
  the end of my cats-eye ring! Extremely annoying. The one satisfying
  aspect came from splattering that cave tiger who was still hanging around
  on D1. (Chaotic laughter)

- Crowning at last - So then it was back down through the Darkforge
  shortcut, where a sacrifice of many artifacts and much gold upon a
  chaotic altar refused to budge me past the "very close" mark. Blessed
  stomafilla herbs tipped the balance - I guess Abbad-Undar was hungry.
  Two corruptions infested my being - thorns from the hands and horns from
  the head - sort of a matched set, I guess. The crowning gift was
  Vanquisher, which was rather superfluous at this point in the game.

- On the way back down - a chaos brother dropped ANOTHER ring of djinni
  summoning! Unbelievable!

- D49 - Throwing the right potion on D49 impressed Abbad-Undar so much that
  he gave me the Robes of Resistance; these replaced my Eternium Plate Mail.
  Throwing a second potion didn't seem to impress him as much - maybe he was
  still reeling from the first demonstration. Anyway, I dug diagonally
  through the wall and threw sis to make it to the stairs.

- D50 - I dropped the Crown and the Medal of Chaos by the stairs and proceeded
  to wipe out every denizen of this level. The balors posed a moderate
  difficulty, but only due to corrupting touches. In any case I wasn't
  particularly worried about that, since I only had around five or six at
  this point. I alternated between the Trident, the Sting/Needle combination,
  and two phase daggers.

- Last minute preparations - I used one of the rings to wish for potions of
  gain attributes, but only got one - that's a bit unfair! I should have gone
  for potions of youth instead. The other wish went on more scrolls of chaos
  resistance. I blessed what I thought I would need, equipped the Chaos Medal
  and Crown, and then was introduced to a truly novel experience...

- Waiting for corruption! Yes, for once time wasn't my enemy. I just kept
  pushing ws and WAITING to corrupt about 5-6 more times. If your game has
  ever been ruined by too much corruption you will probably understand how
  satisfying it can be to turn the tables like this.

- Through the Chaos Gate - I was extremely corrupted and entered the Gate
  with very much less trepidation than my previous character, to whom all
  of this was untested. All the same, I think those Chaos tests will
  always have me on the verge of some degree of heart failure - I keep
  expecting to be shredded! I arrived safely, dumped the Chaos artifacts,
  and cleansed myself of some of the corruption. I would have removed all
  of it but Andor Drakon kept confusing me and I was still a bit
  paranoid about his abilities.

- Last time I had to do a bit of wandering around to find Andor Drakon on the
  Chaos landscape. This time he was within line of sight instantly, hence the
  relatively small screenshot below. I boosted my strength, toughness, and
  speed, put on a second ring of the clear mind, and made my way up to him.
  As with my previous character, it was simply a case of ignoring his stat
  drains and just smashing into him with the Trident on Beserk setting. It
  might have taken around 10-15 rounds.

All in all, not as satisfying as my Avatar of Balance victory, largely
because so much of that one was new to me. Still an engrossing experience
however, and I would strongly recommend this choice of class/race.


             #. ##
            ...##.#     .
           .#C...#   .# .##
           #.... .   ###.#.
           # ##.#  ##......
            ##...# ...#..
         #  #..C#C#..##.#
           #...# ..##.#..###
          #.## ##..#..##.#.#
Gordon        St:77  Le:32  Wi:35  Dx:27  To:58  Ch:11  Ap: 1  Ma:26  Pe:33 C-
DV/PV: 33/58   H: 999(1274)   P: 85(358)     Exp: 50/79640555   ChAoS Sp: 209
Blessed Invisible Satiated Berserk

                            Background Information

Name: Gordon              Race: male Dwarf          Class: Barbarian
Eye color: brown          Hair color: brown         Complexion: brown
Height: 3'11"             Weight: 185 pounds
Age: 201 (middle-aged, 138 years of unnatural aging added in)
Star sign: Sword          Birthday: 1/Sword (day 181 of the year)

        Your father was an accomplished hunter and warrior. You were
 well-respected and comparatively wealthy.
        As a child you were very active and imitated the hunters and
 warriors of your tribe at all opportunities.
        In your youth you strived very hard to become the best warrior in
 your tribe. You watched, learned and became very strong and nimble.
        As a young adult you more and more separated from the more
 traditional members of your tribe. Your desire to see the outside world
 became overwhelming.
        At the age of 62 you left your tribe.

Total weight: 7524 stones                Carrying capacity: 18975 stones

He: uncursed eternium cap [+0, +4]                                    [28s]
Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7}                [3s]

One of my favourites.

Bo: blessed robes of resistance (-4, -4) [+3, +12] {To+5}             [60s]
Gi: blessed girdle of giant strength [+0, +0] {St+12}                 [30s]

Simply marvellous!

Cl: uncursed cloak of protection [+0, +5]                             [20s]
RH: blessed Trident of the Red Rooster (+36, 6d12+18) [+12, +12] {Ma+24}


LH: -
RR: blessed ring of the clear mind                                     [1s]
LR: uncursed ring of the clear mind                                    [1s]
Br: uncursed bracers of toughness [+0, +0] {To+4}                     [10s]
Ga: blessed thick gauntlets (-1, -2) [+2, +4]                         [15s]
Bo: blessed seven league boots [+1, +0]                               [30s]

Not to be underestimated, considering the time limitations of the game.

MW: -
Mi: bundle of 6 uncursed drakish scurgari of returning (+2, 2d6+5)    [60s]
Tl: blessed everburning torch (+3, 2d4+3) [+3, +0]                    [10s]


Total weight: 7106 stones   Carrying capacity: 18975 stones

Helmets ('[')
   uncursed helm of teleportation [+0, +1]                            [50s]
   blessed helm of teleportation [+0, +1]                             [50s]
   uncursed helm of water breathing [+0, +1]                          [30s]
   uncursed eternium cap [+0, +4]                                     [28s]

Armor ('[')
   uncursed elven chain mail [+0, +5]                                 [10s]
   uncursed eternium plate mail (-1, -2) [+7, +11]                   [240s]
   uncursed mithril plate mail (-2, -4) [-3, +9]                     [400s]
   uncursed clean robe [-2, +1] {Ap+2}                                [60s]
   heap of 3 uncursed eternium plate mails (-1, -2) [-1, +13]        [720s]

Gauntlets ('[')
   uncursed thick gauntlets (-1, -2) [+0, +1]                         [15s]
   uncursed thick gauntlets (-1, -2) [+0, +0]                         [15s]
   uncursed gloves [+0, +3]                                            [6s]
   uncursed thick gauntlets (+0, -1) [+0, +2]                         [15s]
   uncursed red dragon-hide gauntlets (-2, +0) [+0, +4]               [10s]

Cloaks ('[')
   uncursed cloak of protection [+0, +3]                              [20s]
   uncursed leather cloak (-1, +0) [+1, +0]                           [40s]
   uncursed cloak of adornment (+1, +1) [+0, +0] {Ap+4}               [40s]

Girdles ('[')
   uncursed girdle of strength [+0, +0] {St+1}                        [15s]
   uncursed girdle of strength [+0, +0] {St+4}                        [15s]
   blessed girdle of strength [+0, +0] {St+3}                         [15s]

Boots ('[')
   uncursed eternium boots [+0, +8]                                   [55s]
   uncursed boots of the slow shuffle (-1, -1) [-6, +0] (-40 spd)     [20s]


   uncursed mithril boots (+1, +1) [-1, +3]                           [96s]

Necklaces (''')

   uncursed amulet of life saving                                      [3s]

Lying around in the Scintillating Caves, I think.

   uncursed amulet of perseverance {Wi+3}                              [3s]
   blessed amulet of protection from undead                            [3s]
   uncursed pendant of mana {Ma+4}                                     [3s]
   heap of 5 uncursed amulets of light                                [15s]
   uncursed pendant of beauty {Ap+4}                                   [3s]
   blessed amulet of protection +2                                     [3s]
   uncursed amulet of perseverance {Wi+4}                              [3s]
   heap of 2 uncursed amulets of perseverance {Wi+3}                   [6s]
   heap of 3 uncursed amulets of defense +2                            [9s]
   uncursed amulet of free action                                      [3s]
   uncursed amulet of defense +4                                       [3s]
   heap of 2 blessed amulets of chaos                                  [6s]
   heap of 3 uncursed amulets of teleport control                      [9s]
   uncursed necklace of the silver tongue {Ch+3}                       [2s]
   uncursed pendant of beauty {Ap+1}                                   [3s]
   uncursed amulet of order                                            [3s]
   uncursed amulet of the cold heart {Ch-12}                           [3s]
   uncursed pendant of mana {Ma+2}                                     [3s]
   uncursed amulet of health                                           [3s]
   uncursed necklace of rapid healing                                  [2s]
   uncursed amulet of petrification resistance                         [3s]

Bracers (',')
   blessed brass bracers [+0, +0]                                     [10s]
   uncursed rusty bracers of resistance [+0, +0]                      [10s]
   blessed bracers of toughness [+0, +0] {To+4}                       [10s]
   uncursed brass bracers [+0, +0]                                    [10s]
   uncursed bracers of defense [+4, +0]                               [10s]
   uncursed bracers of speed [+0, +0] (+4 spd)                        [10s]
   uncursed bracers of regeneration [+0, +0]                          [18s]
   uncursed bracers of protection [+0, +2]                            [10s]
   uncursed bracers of toughness [+0, +0] {To+4}                      [10s]
   uncursed bracers of protection [+0, +3]                            [10s]

One-handed weapons ('(')
   blessed phase dagger (+0, 1d4+2)                                    [5s]
   uncursed broken pick axe (+0, 1d6+3)                               [75s]
   uncursed pick axe (-3, 1d6+1)                                      [75s]
   blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1]      [10s]
   blessed phase dagger (+0, 1d4)                                      [5s]

Phase daggers are amazing.

   uncursed adamantium dagger (+0, 1d4+3)                              [7s]
   uncursed eternium dagger (+4, 2d4+7)                                [5s]
   blessed black rune-covered dagger "Sting" (+8, 3d4) [+4, +1]       [10s]
   uncursed broken short sword (+0, 1d6)                              [30s]
   uncursed heavy cudgel (-1, 2d5+2) [-2, +0]                         [70s]
   uncursed sword of sharpness (+0, 4d8+7)                            [35s]
   uncursed stone spear (+1, 1d8+2)                                  [120s]

Two-handed weapons ('(')
   uncursed rune-covered halberd "Wyrmlance" (+15, 4d8+10) [-2, +0]   [50s]

It's go time in those dragon nests!

   blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12}         [80s]
   blessed silvery two-handed sword "Vanquisher" (+3, 6d5+3) [-3, +0][300s]

Crowning gift - way too late to be of any real use.

Missile weapons ('}')
   uncursed short bow (+1, +3)                                        [20s]
   uncursed long bow (+4, +3)                                         [30s]
   uncursed long bow (+5, +2)                                         [30s]

Missiles ('/')

[snipped various types of slaying ammunition]

Tools (']')
   uncursed magical writing set (1)                                    [5s]

Wrote a scroll of chaos resistance which took my Mana down to 1 - no
great loss for a Barbarian!

[snipped - nothing else too thrilling here]

Instruments ('{')
   heap of 2 uncursed harps                                           [60s]
   blessed tamborine                                                   [5s]

[Maybe I can amaze Chaos minions with musical renditions of my adventures..]

Rings ('=')

[snipped all but the useful ones]

   heap of 3 uncursed rings of regeneration                            [3s]
   heap of 2 uncursed rings of slaying (+6 melee damage, +6 missile damage)
   blessed ring of ice                                                 [1s]
   uncursed ring of ice                                                [1s]
   uncursed ring of speed [+0, +1] (+5 spd)                            [1s]
   uncursed ring of speed [+0, +2] (+5 spd)                            [1s]
   cursed ring of slaying (+9 melee damage, +6 missile damage)         [1s]
   heap of 2 uncursed rings of teleport control                        [2s]
   blessed ring of slaying (+6 melee damage, +6 missile damage)        [1s]
   heap of 2 blessed brass rings                                       [2s]
   uncursed brass ring                                                 [1s]

[Wouldn't it be interesting if you could somehow shift these back to their
 original form as rings of djinni summoning? Maybe via a really rare item.]

Wands ('\')

[Almost all with 0 charges - mana corruption. No wand of wishing found.]

Potions ('!')
   heap of 6 blessed potions of extra healing                         [12s]
   cursed potion of training                                           [2s]
   uncursed potion of boost charisma                                   [2s]
   heap of 2 uncursed potions of confusion                             [4s]
   heap of 11 uncursed potions of healing                             [44s]
   heap of 9 uncursed potions of carrot juice                         [36s]
   blessed potion of balance                                           [4s]
   heap of 9 uncursed potions of invisibility                         [36s]
   heap of 3 uncursed potions of raw mana                              [6s]
   blessed potion of boost learning                                    [2s]
   heap of 3 uncursed potions of boost toughness                       [6s]
   uncursed potion of mana                                             [4s]
   heap of 2 blessed potions of invisibility                           [8s]
   heap of 4 uncursed potions of wonder                                [8s]
   heap of 6 uncursed potions of cure poison                          [12s]
   heap of 2 uncursed oils of rust removal                             [4s]
   heap of 2 blessed oils of rust removal                              [4s]
   heap of 3 uncursed potions of potential beauty                     [12s]
   heap of 8 uncursed potions of booze                                [32s]
   uncursed potion of potential willpower                              [4s]
   blessed potion of cure poison                                       [2s]
   heap of 4 uncursed potions of boost learning                        [8s]
   heap of 2 uncursed potions of exchange                              [8s]
   heap of 6 uncursed berzio potions                                  [12s]
   heap of 2 uncursed potions of learning                              [8s]
   blessed potion of boost dexterity                                   [2s]
   heap of 3 uncursed potions of oil                                   [6s]
   uncursed potion of boost appearance                                 [2s]
   heap of 4 uncursed potions of potential dexterity                  [16s]
   heap of 3 uncursed potions of balance                              [12s]
   heap of 3 uncursed potions of insight                               [6s]
   heap of 2 uncursed potions of boost dexterity                       [4s]
   blessed potion of booze                                             [4s]
   uncursed potion of potential mana                                   [4s]
   heap of 2 uncursed potions of sickness                              [4s]
   heap of 2 uncursed potions of beauty                                [8s]
   blessed potion of exchange                                          [4s]
   uncursed potion of potential charisma                               [4s]
   uncursed potion of raw chaos                                        [2s]
   blessed potion of boost toughness                                   [2s]
   potion of unholy water                                              [4s]
   potion of holy water                                                [4s]

Scrolls ('?')
   uncursed strange message                                            [2s]
   blessed scroll of danger                                            [2s]
   uncursed scroll of danger                                           [2s]


   uncursed scroll of item creation                                    [2s]
   heap of 4 uncursed scrolls of great identify                        [8s]
   heap of 3 uncursed scrolls of treasure creation                     [6s]
   heap of 5 uncursed scrolls of balance                              [10s]
   blessed scroll of monster aggravation                               [2s]
   uncursed scroll of gold detection                                   [2s]
   heap of 6 uncursed scrolls of identify                             [12s]
   heap of 6 blessed scrolls of identify                              [12s]
   heap of 2 uncursed scrolls of item detection                        [4s]
   heap of 3 uncursed scrolls of cure blindness                        [6s]
   heap of 3 uncursed scrolls of item destruction                      [6s]
   uncursed scroll of amnesia                                          [2s]
   uncursed scroll of increase melee damage                            [2s]
   heap of 3 cursed scrolls of power                                   [6s]
   uncursed scroll of charging                                         [2s]
   blessed scroll of treasure creation                                 [2s]
   uncursed scroll of satiation                                        [2s]
   uncursed scroll of peace                                            [2s]
   uncursed scroll of ill fate                                         [2s]
   blessed scroll of item destruction                                  [2s]
   heap of 2 uncursed scrolls of monster aggravation                   [4s]
   heap of 5 blessed scrolls of chaos resistance                      [10s]

[Enough to face the Chaos Plane without fear!]

   blessed scroll of light                                             [2s]
   blessed scroll of power                                             [2s]
   blessed scroll of uncursing                                         [2s]
   uncursed scroll of vermin control                                   [2s]
   blessed scroll of magic mapping                                     [2s]
   heap of 3 uncursed scrolls of uncursing                             [6s]
   uncursed scroll of increase melee accuracy                          [2s]
   uncursed scroll of magic mapping                                    [2s]

Books ('"')
   blessed tract of chaos                                            [150s]

Food ('%')
   heap of 3 blessed stomafillia herbs                                 [6s]
   heap of 7 blessed demons daisies                                   [14s]
   heap of 4 blessed alraunia antidotes                                [8s]
   heap of 3 blessed stomacemptia herbs                                [6s]
   uncursed demon daisy                                                [2s]
   heap of 6 uncursed stomacemptia herbs                              [12s]
   heap of 2 uncursed plant seeds                                      [4s]
   uncursed lump of bee wax                                            [5s]
   heap of 136 uncursed fried bats                                   [408s]
   heap of 71 uncursed cooked lizards                                [213s]
   heap of 4 blessed spenseweeds                                       [8s]
   uncursed spenseweed                                                 [2s]
   heap of 4 uncursed morgia roots                                     [8s]
   heap of 4 blessed burb roots                                        [8s]
   heap of 4 uncursed pepper petals                                    [8s]
   heap of 2 uncursed burb roots                                       [4s]
   heap of 2 blessed pepper petals                                     [4s]
   uncursed dwarven sausage                                           [20s]
   heap of 2 blessed iron rations                                    [200s]
   uncursed melon                                                     [20s]
   uncursed fortune cookie                                             [3s]
   uncursed bit of gnomish candy                                       [2s]
   uncursed large ration                                             [200s]

[I wasn't going hungry!]

Valuables ('$')
   27627 gold pieces                                                 [276s]

Gems ('*')
   heap of 4 uncursed crystals of power                                [4s]
   heap of 3 uncursed worthless pieces of green glass                  [3s]
   uncursed worthless piece of white glass                             [1s]
   uncursed crystal of darkness                                        [1s]
   uncursed ruby                                                       [1s]
   blessed turquoise                                                   [1s]
   uncursed emerald                                                    [1s]
   uncursed crystal of light                                           [1s]
   uncursed aquamarine                                                 [1s]
   uncursed worthless piece of red glass                               [1s]
   uncursed worthless piece of brown glass                             [1s]

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         2    +2    +0   +0   basic                21
Daggers & knives         6    +5    +2   +1   skilled              45
Clubs & hammers          1    +1    +0   +0   basic                20
Maces & flails           1    +1    +0   +0   basic                20
Swords                   9    +7    +5   +3   excellent            797
Axes                     9    +7    +6   +2   excellent            625
Whips                    6    +6    +3   +6   skilled              220
Pole arms               12   +14    +8  +16   Mastery              3913
Twohanded weapons       12   +14   +18   +4   Mastery              2711
Staves                   1    +1    +0   +1   basic                20

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            4
Bows                     2    +4    +3   +0   basic                9
Crossbows                2    +4    +3   +0   basic                11
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            2
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  7   +14              skilled              144

Damage caused with your melee weapons:
Right hand: +255 bonus to hit, 6d12+103 damage

Damage caused with your missile weapons:
Ammunition: 6, base range: 2, +104 bonus to hit, 2d6+20 damage


  Athletics .................100    (superb)       [+2d4]
  Backstabbing ..............100    (superb)       [+1d5]
  Climbing ..................100    (superb)       [+2d4]
  Concentration .............100    (superb)       [+1]

[Potion of Education]

  Detect item status ........100    (superb)       [+1]

[Potion of Education]

  Detect traps ..............100    (superb)       [+1d3]
  Dodge .....................100    (superb)       [+2d4]
  First aid .................100    (superb)       [+1d5]
  Gardening ................. 52    (good)         [+3d4]

[Potion of Education]

  Haggling .................. 44    (fair)         [+2d4]
  Healing ...................100    (superb)       [+1d3]
  Herbalism .................100    (superb)       [+1d5]
  Listening .................100    (superb)       [+2d4]
  Literacy ..................100    (superb)       [+1]
  Metallurgy ................ 67    (good)         [+3d3]
  Mining ....................100    (superb)       [+1d3]
  Smithing .................. 74    (great)        [+1d5]
  Stealth ...................100    (superb)       [+3d5]
  Survival ..................100    (superb)       [+2d4]
  Swimming ..................100    (superb)       [+1d5]
  Tactics ................... 79    (great)        [+1]
  Two weapon combat .........100    (superb)       [+1d5]
  Woodcraft ................. 62    (good)         [+3d3]


   Acid Bolt        :     6,  24pp     (Effectivity: +0)
   Calm Monster     :   304,   7pp     (Effectivity: +0)
   Cure Disease     :   124,   7pp     (Effectivity: +0)
   Disarm Trap      :   362,   8pp     (Effectivity: +0)
   Know Alignment   :    95,   8pp     (Effectivity: +0)
   Light            :   347,   2pp     (Effectivity: +0)
   Magic Missile    :    79,   8pp     (Effectivity: +2)
   Slow Monster     :   144,   6pp     (Effectivity: +0)
   Strength of Atlas:   230,   8pp     (Effectivity: +0)
   Stun Ray         :   289,   7pp     (Effectivity: +0)
   Teleportation    :   104,  18pp     (Effectivity: +3)

[Even a few basic spells can really make a difference. I used up Fire Bolt
 completely, but it was invaluable for cooking corpses. Teleportation is
 always useful.]

                            Effects of Corruption

You have grown a total of 12 eyes (Ap: -6, Pe: +6).
You have grown thorns (3d3 melee damage, Dx: -2, Ap: -3).
You have grown horns (+3 melee damage, Ap: -4).
You are a living mana battery.
Poison drips from your hands.
You rage (DV: -9, +6 melee damage)!
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You exhale sulphur (Ch: -4).
Your antennae explore the details of your environment (Ap: -4).
Your corrupted tissue seems to heal much faster.
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).

                              His further existence:

After slaying Andor Drakon and absorbing his powers you quickly grow
accustomed to your new might. You enjoy yourself slaughtering your
opposition for a couple of moments and then prepare for a greater goal...
the conquest of your former home world.

You collect your legions of Chaos and easily open a gate to Ancardia. The
unprepared inhabitants of Ancardia are completely surprised at the force of
your horrific onslaught. Your legions pour into Ancardia and your vile
energies start to transform reality itself!

After weeks of slaughtering and defeating some last brave and reckless
stands of the forces of Balance and Order (fools!) you face total victory.
Nothing remains of your former home world except an everchanging graveyard
of transformed horrors!

You revel in your glory and then proceed to conquer the rest of the universe
wondering whether you just didn't lose something very valuable...


              His achievements during his adventures:

Gordon, the dwarven barbarian, managed to become the ultimate ChAoS gOd.
He scored 26803821 points and advanced to level 50.
He survived for 0 years, 219 days, 7 hours, 21 minutes and 59 seconds
(127836 turns).
Gordon visited 138 places.
His strength score was modified by +25 during his career.
His learning score was modified by +15 during his career.
His willpower score was modified by +8 during his career.
His dexterity score was modified by +23 during his career.
His toughness score was modified by +28 during his career.
His charisma score was modified by +9 during his career.
His appearance score was modified by +5 during his career.
His mana score was modified by -1 during his career.
His perception score was modified by +12 during his career.
He was unnaturally aged by 138 years.
He was the champion of the arena.
He was the head of the thieves guild.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord but fell from grace.
He saved Khelavaster from certain death.
He ended his adventuring life in the palace of Andor Drakon.
6697 monsters perished before him.
The following 33 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the potion of literacy
  the golden gladius "Death's Sting"
  the silvery two-handed sword "Vanquisher"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the heavy crossbow "The Far Slayer"

Never found this one.

  the lead-filled mace "Big Punch"
  the scorched spear

In the bottom-left room on the undead level in the Caverns of Chaos.

  the rune-covered trident
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the boots of great speed
  the Crown of Chaos
  the Medal of Chaos
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the jet-black battle axe "Executor"
  the robes of resistance
  the sapphire amulet "Preserver"
  the dwarven pick axe "Hammerhead"

Never found this one.

  the emerald dagger
  the Trident of the Red Rooster
  the rune-covered halberd "Wyrmlance"

He possessed the following intrinsics:

  He was fire resistant (enhanced through an item).
  He was poison resistant (gained through an item).
  He was cold resistant.
  He was acid resistant (enhanced through an item).
  He was lucky (enhanced through an item).
  Fate smiled upon him.
  He was petrification resistant.
  He was able to control teleportation.
  He was invisible.
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant (enhanced through an item).
  He was able to see invisible things (enhanced through an item).
  He was immune to shock attacks (gained through an item).
  He was immune to fire attacks (gained through an item).
  He was immune to acidic attacks (enhanced through an item).
  He was immune to ice attacks (gained through an item).
  He was able to breathe water (gained through an item).
  He was able to resist confusion attacks (gained through items).
He was a messiah of Abbad-Undar.
He asked for 3 divine interventions.
He was a holy champion of Chaos.
He was severely tainted by Chaos.

The following monsters were vanquished:


     22 air demons
     12 air elementals
      6 air grues
      4 ancient black dragons
     68 ancient blue dragons
      1 ancient blue wyrm
      1 Ancient Chaos Wyrm
      7 ancient minotaurs
     28 ancient red dragons
      1 Ancient Stone Beast
      8 ancient white dragons
     14 animated armors
     11 annihilators
     61 assassins
      1 assassin prince
      9 balors
      1 banshee
      1 battle bunny
      5 berserker emperors
      9 berserker kings
     14 berserker lords
      5 berserker princes
      3 black baby dragons
      5 black dragons
      1 black slayer
      8 black wizards
     40 blue baby dragons
     38 blue dragons
      1 bone golem
      1 bunny master
      1 cave lion
      2 cave tigers
      1 Chaos Archmage
      1 chaos eye
     12 chaos knights
     12 chaos lizards
     68 chaos mutants
      1 chaos plague bearer
    150 chaos servants
     14 chaos sisters
     17 chaos spawns
      6 chaos spiders
      5 chaos vipers
     31 chaos warriors
     24 chaos wizards
      1 cloaked ratling

On a rampage to become chaotic.

      4 corruptors
      6 crystal statues
      7 cyclops
      5 dark elven lords
      7 dark elven priestesses
      3 dark elven princesses
      5 dark elven warriors
      4 diamond golems

I hate these!

     19 dopplegangers
      2 doppleganger kings
     10 doppleganger lords
      1 dwarf
      1 dwarven child
      2 dwarven guardians

Chaos rampage before my potion of visibility ran out and I couldn't lure them
up the stairs any more.

      8 earth elementals
      1 ElDeR cHaOs GoD
      1 emperor moloch
      1 eternium golem

Pretty easy.

      5 farmers
     33 fire demons
     67 fire elementals
     25 fire giants
      6 fire giant kings
     23 fire grues
      9 fomorian giants
     11 frost giants
      7 frost giant berserkers
      5 frost giant jarls
     110 ghosts
     13 ghost bats
      1 ghost king
     45 ghost lords
      6 giant bee queens
      3 giant boars
      2 giant dragon turtles
      4 giant eels
      8 giant rust monsters
      1 giant shark
      3 giant turtles
      4 gorgons
      9 gray oozes
      3 gray slayers
      2 great black wyrms
      6 great blue wyrms
     11 great red wyrms
      1 great water dragon
      2 greater air elementals
      1 greater balor
      1 greater black unicorn
     73 greater chaos servants
      5 greater daemons
      1 greater earth elemental
      1 greater fire elemental
     15 greater mimics
      1 greater moloch
     18 greater mummies
      2 greater titans
      4 greater water elementals
      5 hill giant chieftains
      1 karmic dragon
      3 large rust monsters
     15 least daemons
      2 lesser daemons
     13 lichs
      1 lich king
      3 lightning vortices
     11 magebane eyes
      9 magedoom eyes
     40 master assassins
     13 master lichs
      7 master mimics
      1 master necromancer
      1 Master Summoner
      1 master thief
     29 mimics
      2 mimic hiveminds
      1 minotaur lord
      1 minotaur mazelord
      3 molochs
      1 multi-headed chaos dragon
      1 mummy lord
      6 necromancers
      4 ochre jellies
      1 ogre emperor
      4 ogre kings
     19 ogre lords
      9 ogre magi
      4 orc butchers
      7 orc chieftains
    184 quicklings
      1 quickling bard
      2 quickling kings
    106 quickling lords
      5 quickling queens
      5 ratling warlords
     40 red baby dragons
     30 red dragons
     80 red worms
      3 revenants
      7 shadow lords
      5 shadow trolls
      1 shadow wyrm
      2 skeletal kings
     32 skeletal warriors
    110 skeletons
      1 Snake from Beyond
     47 spectres
     45 steel golems
      9 steel horrors
     18 steel zombies
     24 stone giants
      5 stone giant lords
     27 stone golems
      9 stone grues
      4 stone oozes
      7 stone snakes
      6 stone statues
      4 swamp hydras
      4 titans
      9 troll berserkers
      4 troll chiefs
      6 troll kings
      9 water demons
      7 water elementals
     20 water grues
     15 werewolves
      1 werewolf king
      3 werewolf lords
      5 white baby dragons
      2 white dragons
     19 white worms
     79 wights
      3 will o'wisps
     55 wraiths
     73 writhing masses of primal chaos