NOTE: this file may contain comments or information that is considered 
SPOILERS, if you do not wish to learn this information pleace leave now.

spoiler time, close your eyes kiddies.

ok, where to start? i took a few of the lawful quests at the start, being a wizard 
i figured i'd have a tough time starting but i got a few decent spells to start so i was ok.
(as long as you don't get ambushed by friggin wolves to start with) anyway, i rolled right 
along until about level 15, nothing much of interest happened. i inadvertently made it into 
they pyramid, (i hadn't found adom's webpage and thus, the spoilers yet ;) ) anyway, i was
TOTALLY outclassed by the 20 or so monsters at the top. nothing that a spell of darkness and a
few good shots in the dark can't cure ;) btw, i scored a sword of sharpness at a wishing pool,
got doomed and invisible as well, i wouldn't really recommend it. 
i made my way west, entered the fire palace and absolutely embarrassed everything in that place 
with a good frost bolt spell ;) except, the wyrm, whoa boy.. had to revert back to the darkness
scheme and give him a good what fer :) this one tower boosted me from level 15 or so to around 
level 25! i was ready to rock so i headed for the library, baaaaaaaaaaaad idea. after i got
my ass kicked around for a little while by every manner of creature in there i got the hell out.
thank god for tactics settings.
i wandered around doing various things, not accomplishing much, dwarf quests, doing chaotic acts
such as killing shopkeepers for experience points, became the champion of my diety (all it takes
is a little cash guys ;) they love the money) and was running out of things to do. i killed
the druid in the first town for the guy at the forge place. he gave me an AWESOME shield. my 
hp matched my pp, a wizard! unfortunately, i had no idea that this corrupted me at an ungodly
now i'm at level 35 or so and ready to hit the library again. for some *#$*&#*&#*&$ reason 
the ONLY spellbooks monsters left me were friggin darkness. that's it! so this time i cleaned house
at the ol' library. i brought the librarian 3 books and he didn't do anything for me so i 
blasted him too. (no wish book though :( )
chaos caverns! now that i've got a great boost on spells (badly needed) i make my way down.
once again, the vaults of ancient red dragons are embarrassed, i stand triumphant, no big deal.
... yet! this ONE vault took me from level 35 to level 50!  no kidding.
the casino yielded a djinni ring and a wish spellbook. i thought i was saved until i realized
i had absolutely no idea how to bless items :( and for some reason i couldn't read the wish 
spellbook (if anyone knows how please tell me. the other guy that posted did, i dunno)
now i'm rolling right along and decide to take the karmic wyrm's quest...this was almost as bad
an idea as killing the village druid. now that i'm corrupted over my ears i make my way back out
and do the unicorn quest, ahhh..refreshed. no corruption! ditched the shield too..bad shield, 
bad shield! 
mana temple!!! this place sucks, i had to pray a few times to make it to the bottom.

all i have to say is, balors suck, and their big brother sucks even worse. my bread and butter
spell (acid ball) wasn't very effective to anyone on this level, much less the balors, or the 
big guy. i tossed a few quarrels of demon slaying at him. effect. TELEPORT TIME :)
persistance allowed me to drop the 2 balors gaurding the switches. i dunno how anyone kills
all of those pricks w/o being corrupted, or dead. lol thank GOD a chaos knight dropped ANOTHER ring
 of djinni summoning for me :) and it finally dawned on me how to 
bless items! (no i'm not gonna tell, you bastards do it for yourself, you probably already know
anyway, i'm the dumb one) so NOW i don't have to fight these idiots and i can just remove my
corruption past the mana absortion (which TRULY sucks) and use the wand of destruction on those
damn switches.
get this, despite all my efforts to keep corruption low, upon my return to the dwarf town after
closing the gate, that damned shopkeeper calls me a thief and sets of the alarm because of my
appearance. lol. ain't life rich, save the *#$&#($& world and that's what i get. blah blah..
game over..


        ^^^ ^^^^^^^^  ^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^         ^^^^^^

Graff         St:47  Le:28  Wi:19  Dx: 9  To:19  Ch: 6  Ap: 1  Ma:38  Pe:23 N=
DV/PV: 59/26   H: 420(420)    P: 616(616)    Exp: 50/42608062   DrCh  Sp: 128
            (those stats represent life AFTER the mana temple. lol)     
                (i lost 20 strenght and about 15 toughness points)
                            Background Information

Name: Graff               Race: male Gray Elf       Class: Wizard
Eye color: purple         Hair color: white         Complexion: pale
Height: 6'4"              Weight: 3 pounds          Scars: 7
Age: 372 (grown-up, 77 years of unnatural aging added in)
Star sign: Wand           Birthday: 15/Wand (day 75 of the year)

        Your parents belong to the nobility. They are rich, respected,
 wealthy and own more than they can count.
        In your childhood you were a credit to your family. Your people
 loved you and enjoyed your presence.
        During your youth you had a lot of fun playing with other kids of
 your age. You always were a natural leader and the center of interest.
        Your path was always clearly lying before you. You knew about your
 destiny since your earliest years and fortunately your grandfather
 supported your wishes. You managed to find a competent trainer and began
 your studies.
        You decided to become a Wizard.

Total weight: 6211 stones                Carrying capacity: 9975 stones

Head          : uncursed rusty helm of leadership [+4, +2] {Ch+6}    [100s]
Neck          : uncursed rusty amulet of balance                       [3s]
Body          : uncursed red dragon scale mail (-1, -4) [+0, +13]    [220s]
Girdle        : blessed girdle of giant strength [+0, +0] {St+12}     [30s]
Cloak         : uncursed cloak of defense [+3, +0]                    [20s]
Right Hand    : uncursed lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0]
Left Hand     : uncursed tower eternium shield (-1) [+13, +4]         [70s]
Right Ring    : uncursed ring of mental stability [+1, +1] {Le+1}      [1s]
Left Ring     : uncursed ring of the clear mind                        [1s]
Bracers       : -
Gauntlets     : uncursed thick gauntlets (-1, -2) [+0, +1]            [15s]
Boots         : uncursed boots of speed [+4, +0] (+8 spd)             [20s]
Missile weapon: -
Missiles      : blessed dagger of returning (+2, 1d4)                 [10s]
Tool          : -

               (i lost my 7 league boots :( they were so nice)   
there's no need to read my inventory. if you want to know what i had just
kill everyone at the casino and loot the place :) i didn't have a lot of great stuff
and the stuff i did have i never used. ie  herbs and crystals or whatever. didn't pay 
them much attention. us wizards just fire,frost, and acid :) although, the potions of extra
healing which i used for the first time at the chaos gate make a GREAT substitute for praying.
cause those damn healing spells don't do *#&$# unless you boost them for days, and whose 
got time for that?

                                Weapon Skills

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                12
Daggers & knives         0    +0    +0   +0   unskilled            30
Clubs & hammers          1    +1    +0   +0   basic                29
Maces & flails           9    +7    +5   +3   excellent            1236
Swords                   8    +6    +4   +2   excellent            222
Axes                     0    +0    +0   +0   unskilled            30
Whips                    2    +2    +1   +2   basic                2
Pole arms                0    +0    +0   +0   unskilled            30
Twohanded weapons        0    +0    +0   +0   unskilled            30
Staves                   5    +5    +1   +7   skilled              90

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     2    +4    +3   +0   basic                20
Crossbows                1    +2    +1   +0   basic                2
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 10   +20              excellent            1379

Damage caused with your melee weapons:
Right hand: +74 bonus to hit, 8d5+36 damage

Damage caused with your missile weapons:
Ammunition: 1, base range: 2, +58 bonus to hit, 1d4+4 damage


  Alchemy ..............100    (superb)       [+2d4]
  Climbing .............100    (superb)       [+1d3]
  Concentration ........100    (superb)       [+2d4]
  Dodge ................ 70    (good)         [+1]
  Find weakness ........100    (superb)       [+1d3]
  First aid ............100    (superb)       [+1d3]
  Haggling ............. 73    (great)        [+1d3]
  Healing ..............100    (superb)       [+1d3]
  Herbalism ............100    (superb)       [+2d4]
  Listening ............100    (superb)       [+1d5]
  Literacy .............100    (superb)       [+2d4]
  Pick pockets ......... 74    (great)        [+1d3]
  Smithing ............. 61    (good)         [+1]   i'd like to have tried this, ah well.
  Stealth ..............100    (superb)       [+1d5]
  Ventriloquism ........ 83    (great)        [+1d3]
  Swimming .............100    (superb)       [+1]


   Acid Ball           :   190,  17pp     (Effectivity: +19) 5 star :)
   Acid Bolt           :   880,   8pp     (Effectivity: +8)
   Bless               :   841,   5pp     (Effectivity: +1)
   Burning Hands       :  1709,   5pp     (Effectivity: +0)
   Calm Monster        :   512,   4pp     (Effectivity: +7)
   Create Item         :   427, 135pp     (Effectivity: +2)  Dissapointing
   Cure Critical Wounds:   608,   8pp     (Effectivity: +6)
   Cure Disease        :   690,   5pp     (Effectivity: +2)
   Cure Light Wounds   :   884,   2pp     (Effectivity: +10)
   Cure Serious Wounds :   913,   6pp     (Effectivity: +2)
   Darkness            :  1187,   2pp     (Effectivity: +6)
   Death Ray           :   443,  54pp     (Effectivity: +0) By the time you get it it's useless
   Destroy Undead      :  1157,   5pp     (Effectivity: +4) (except for blue wyrms :) )
   Disarm Trap         :   917,   6pp     (Effectivity: +4)
   Earthquake          :   779,  44pp     (Effectivity: +1)
   Farsight            :   543,   9pp     (Effectivity: +6)
   Fire Bolt           :  1465,   5pp     (Effectivity: +29)Not too hard to tell which spells
   Fireball            :   625,  11pp     (Effectivity: +4) i relied on eh?
   Frost Bolt          :   549,   6pp     (Effectivity: +25)
   Greater Identify    :   548,  54pp     (Effectivity: +2)
   Heal                :   654,  22pp     (Effectivity: +3)
   Ice Ball            :   724,  12pp     (Effectivity: +14)
   Identify            :    57,  59pp     (Effectivity: +0)
   Improved Fireball   :    55,  24pp     (Effectivity: +0) Improved piece of *%$#
   Invisibility        :   652,   6pp     (Effectivity: +4)
   Knock               :   835,   7pp     (Effectivity: +0)
   Know Alignment      :  1173,   6pp     (Effectivity: +4)
   Light               :  1073,   1pp     (Effectivity: +7)
   Lightning Ball      :   831,  17pp     (Effectivity: +0)
   Lightning Bolt      :  1559,   6pp     (Effectivity: +17)
   Magic Lock          :  1035,   5pp     (Effectivity: +1)
   Magic Map           :   913,  20pp     (Effectivity: +12)
   Magic Missile       :  1704,   4pp     (Effectivity: +13)
   Mystic Shovel       :   151,  53pp     (Effectivity: +8)
   Neutralize Poison   :   773,   6pp     (Effectivity: +3)
   Petrification       :   693,  65pp     (Effectivity: +0)
   Remove Curse        :   880,  27pp     (Effectivity: +2)
   Revelation          :   475,  18pp     (Effectivity: +3)
   Scare Monster       :   964,   7pp     (Effectivity: +0)
   Slow Monster        :   813,   4pp     (Effectivity: +0)
   Slow Poison         :   866,   3pp     (Effectivity: +0)
   Strength of Atlas   :  1233,   5pp     (Effectivity: +13)
   Stun Ray            :   608,   5pp     (Effectivity: +1)
   Summon Monsters     :   884,  17pp     (Effectivity: +0)
   Teleportation       :   858,  11pp     (Effectivity: +12)
   Web                 :   111,   7pp     (Effectivity: +2)

   i'd like to see "wish" here..but the damned thing wouldn't let me read it :(
                            Effects of Corruption

You look somewhat apish (St: +3, Le: -1, Wi: -1, Ch: -2, Ap: -3).
Poison drips from your hands.
You have grown horns (+3 melee damage, Ap: -4).
Your skin is covered by tough scales (PV: +8, Dx: -6, Ap: -4).
You have become extremely thin and nimble (1/2 weight, DV: +6).
You are surrounded by an unholy aura (Ch: -10, DV: +6).
Your feet have been transformed into hooves (+8 kicking damage, Dx: -6).
Your corrupted tissue seems to heal much faster.
Your close attunement to corrupted astral space allows teleportation.
You have become very light (1/10 weight, St: -6, Dx: +4, To: -6, Ap: -6, +20
You have grown a bulging cranium (Le: +6, Wi: +4, Ap: -6, PV: -4, To: -3).
You rage (DV: -9, +6 melee damage)!
You exhale sulphur (Ch: -4).
Your antennae explore the details of your environment (Ap: -4). shouldn't this enhance perception?

                              His further life:

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. His severe taint by the forces of Chaos prevents him from ever
leading a normal life. He always remembers the glorious deeds that took his
life away. His sacrifice is remembered in the stories of his people, but not    BOO HOO! :)
in their hearts. He ends his life in loneliness and isolation.

              His achievements during his adventures:

Graff, the gray elven wizard, saved the world with his brave efforts while
saving himself 37 times. *Damn ancient red dragons crashed me about 20 times* :( 

He scored 17146152 points and advanced to level 50.
He survived for 0 years, 227 days, 15 hours, 53 minutes and 55 seconds
(152422 turns).
Graff visited 120 places.
His strength score was modified by +26 during his career.
His learning score was modified by +6 during his career.
His dexterity score was modified by +1 during his career.
His toughness score was modified by +20 during his career.
His charisma score was modified by -1 during his career.
His appearance score was modified by -8 during his career.
His mana score was modified by +16 during his career.
His perception score was modified by +4 during his career.
He was unnaturally aged by 77 years.
He was the champion of the arena.
He was the head of the thieves guild.     BTW, I ATE THE LITTLE GIRL'S DOG AND LOVED IT!!!
He made a little water dragon very happy. 
He left the Drakalor Chain after completing his quest and became a famous
5840 monsters perished before him.
The following 27 artifacts were generated during his adventure:
  the si
  the scythe of corruption "Moon Sickle"
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the obsidian quarrel "Thunderstroke"
  the lead-filled mace "Big Punch"
  the rune-covered trident
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the crown of science
  the shield of raw steel                  A LOT OF THESE ARTIFACTS NEVER TOUCHED MY HANDS.
  the ancient mummy wrapping
  the ankh                                 WHEN THEY WERE "GENERATED" I DIDN'T KNOW IT. LOL
  the hammer of the gods
  the rune-covered club "Skullcrusher"     I'M GUESSING THAT MOST OF THEM POPPED UP IN THE
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Sting"    ANCIENT RED DRAGON VAULT. I DIDN'T PICK EVERYTHING
  the staff of the archmagi
  the ring of immunity                     UP AND ANALYZE IT THOUGH. DIDN'T REALLY NEED IT EITHER.
  the rune-covered heavy mace "Purifier"
  the iron gauntlets "Ironfist"
  the emerald dagger
  the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
  He was fire resistant.
  He was acid resistant.
  He was lucky.           (the bastard gave me a staff of the archmagi as a reward. totally useless)
  He was sleep resistant.
  He was able to control teleportation.
  He was stun resistant (enhanced through an item).
  He was paralyzation resistant.
  He was resistant to death rays.
  He was shock resistant.            <- yeah right, bunch of *$^#
  He was able to see invisible things.
  He was immune to fire attacks (gained through an item). WHERE'D ALL MY IMMUNITIES GO?!?!
  He was immune to acidic attacks.
  He was able to resist confusion attacks (gained through items).
He was a paragon of his religion.
He asked for 10 divine interventions. ***WAS IT THAT MANY?!?!?!*** wow...
He was a holy champion of Balance.
He was severely tainted by Chaos. <-- hehe, oh well

The following monsters were vanquished:
you don't really care, do you?

to make things short, i killed 2 balors, i don't know how people kill those bastards. tough!
more karmic lizards than i'd care to remember. they doomed me more than once 
(see,giving gold to diety for relief :) )
waaaaaaaay too many cats, lol. the cat king or whatever was a real "pus" anyway :)
the banshee, after firing an arrow at her, chased me for a bit then i teleported to the stairs :)
i found the bee hive a level beneath her, lol. such is life. i didn't bother going back to kill

the end --  good game..just a little unbalanced as far as level progression is concerened.

thx thomas.